The lack of blacks is exactly what made me buy it. Shame it didn't sell, was a fun game overall and really felt like they could have gone with more games like it. However like said
Why do morons think Sleeping Dogs and Yakuza are in the same niche? They're both completely different. The only thing they have in common is that they both tell stories of crime somewhere in Asia. That's it.
>open world asian crime syndicate game about a guy who is part of a gang but wants to do the right thing
>similar melee combat focus
>gambling and karoake minigames
>mainly serious story but ocasionally goofy sidequests
>can visit shops in the open world to buy different food items and energy drinks to power you up
>situation specific cinematic moves that are tied to a heat meter
They have more in common with each other than any other game I could possibly think of. I played sleeping dogs before I got into yakuza and the similarities are what intrigued me in the first place
>situation specific cinematic moves that are tied to a heat meter
Sleeping Dogs doesn't have that. The Face meter just gives you a passive buff while it's active. Also, the melee combat is completely different. No dodge or block of any kind. It has more in common with Arkham combat, and even then, those two aren't that similar either. Let's not even mention that Sleeping Dogs is a sandbox game with cars, bikes, and boats with a huge open world; while Yakuza has more of a designated hub of activities. Gunplay also isn't even a thing in Yakuza (yes there are gun items, but there aren't any mechanics to shooting), while SD has a ton of it.
Sleeping Dogs has more in common with GTA than anything else.
i enjoyed it and reccomended it to everyone for about 3 years everyday. There was not a single time i had a conversation where I didn't segue into the game. >oh that looks cool, reminds me of sleeping dogs >you know, sleeping dogs has good driving too >oh if you love this writing, you'll love sleeping dogs >you know i was just thinking this looks like it plays similar to sleeping dogs >sleeping dogs has better gunplay honestly >Deus ex? ohhhh you mean that company that did sleeping dogs >sleeping dogs is actually on sale right now >no sorry can't really do anything tonight, im playing sleeping dogs >the rerelease changes a few things but i'd still say both versions of sleeping dogs are worth a playthrough >can't really relate, all ive been playing is sleeping dogs >sleeping dogs probably could have a had coop we should just play sleeping dogs together over discord or something
This was my life until i retired from shilling sleeping dogs, which honestly still is a great game and you SHOULD play it
I dropped the game when I was driving around trying to triangulate a signal or some shit for the third time. That kind of gameplay isn't fun. I don't want to manually unscrew every vent, or hack the cameras and move them around.
100% u had to do that shit to it was hacking CCTV cameras an stuff I go back to it every few months trying to finish it but I just cbf
I have legit never played watch dogs
It was True Crime: Shanghai
In case you forgot, True Crime wasn't a good game series, and expectations for its sequel were rock bottom
All it had to do was not crash in normal play, and people would have been surprised
On top of that, its limited name recognition and pedigree was taken away from it, so the only positive press it got was through gaming mags and game journalist reviews
True Crime: New York City could have been so good.
Randomly searching people's cars, putting police sirens on any vehicle, different fighting styles you can swap between, all the different shops you could go into-it should have been kino. But they didn't finish the fricking thing.
True Crime: New York City could have been so good.
Randomly searching people's cars, putting police sirens on any vehicle, different fighting styles you can swap between, all the different shops you could go into-it should have been kino. But they didn't finish the fricking thing.
What's bad with those? I played them as a kid and I absolutely lived them, more than gta san andreas which I did like as well.
True Crime: Streets of LA was great. Solid battle system, branching storyline, perfect OST, Nick Kang was a good protag.
True Crime: NYC suffered from the shitty protagonist and incredibly buggy release.
I almost prefer NYC just due to the progression system and large variety in weapons. But I will agree it is buggy as hell. I also think LA had the vastly better soundtrack. If I had a choice I'd have Knee Deep playing on repeat.
as a first gen whose family is from hk, i found this game a bit cringe because it uses a bunch of ABC actors to who can't fake an accent and can't pronounce cantonese, and are written by people who don't know how chinglish works and just switch languages when they want to make innuendo or emphasis.
the game is supposed to be about hong kongers but they clearly used the wrong reference material. when i was younger i spent a summer living in british hk so yes i know what the iconic hk was really like and all i see in this game are american chinatowns
An embarrassingly American moment. Shit, China owns massive amounts from the trillions of your debts. So nip nog bing bong all you want you fricking idiot. They own you.
They own our debt as a speculative investment, not as a "they loaned us money". They aren't a shareholder and have no authority except to sell govt bonds back at the current rate.
You're the reason why developers avoid making games set outside of America, unrealistic expectations from an outsider.
Guess what, when people what to see different cultures, they want to see what differs said culture from themselves >nooo, not every hongkonger knows kung fu, eat wok and has dragon tattoos! >ugh, these favelados from Max Payne 3 aren't speaking the precise dialect of the region! >the Pantheon isn't that close from the Colliseum, I hate Super Monaco GP now!
It's called cultural imperialism, and yeah, it's tiresome. Americans actually think the rest of the planet is just like the states. It's quite insulting. Doubly so coming from such a new, barely cultured greed pit of rampant debt and LGBT weirdness. As the years roll on, you'll find the US becomes less and less relevant. We've seen this with the rise of Asian media, Japan especially, which ironically is an even bigger shithole. Why? Because overall, the US is actually really uninteresting for the majority of the people outside the US and for an increasing number of Americans. No, I don't find running around playing neighbourhood gang banger, or tacticool marine interesting. Sorry. So yes, the few times the US gets an idea about other places, how about spending some of that massive advertising budget on, oh I dunno. Basic research? It tends to widen a game's appeal. Radical concept, innit.
>chinamen trying to shoehorn themselves into the rising popularity of "Asian" media when it's really just Japanese and Korean stuff, while most people couldn't give less of a shit about China's awful media
many such cases
Who cares, Hong Kong is a wannabe American leftist shithole that likes to hutn Christian symbols like Christmas trees to protest “Communism”. I wish Xi would gas that shitty little island already but the money is too good to pass up I guess.
I honestly think it was the setting. Western markets just aren't that interested in Hong Kong. Make the same game but set it in a US city, and it would have sold a lot better.
Rampaging is boring. I get that's not what the game was about, but it turned at least two people I knew off when they played it at my place. It's what most people expect in a GTA like game. There's no easy way to spawn in and start blowing shit up. Even when you do manage to start racking up a wanted level the cops show up and that's about it. There's no military, no helicopters, no tanks. The most they get are swat vans and gunboats which you don't see unless you're on the water and only at the max wanted level. And there's no way to get any guns without killing a cop besides the shotgun which barely has ammo, and deagle (but only at the very end and it also barely has any ammo).
They should have let you unlock the armory in the police department at the end to get some guns once you beat the game instead of just giving you the deagle.
I thought it initially sold well but what tanked them was their over ambitious mobile and mmo games. I read an article about the guy who started the company and he was just throwing around cash left and right. You can't go full AAA on your first outing. It never works out. The game was good but it needed to be better managed.
Great game but it needed a longer more developed story and for Aberdeen & Kennedy Town to be more than the nothing they turned out to be. Also for the postgame it would've been nice if they respawned or flatout had a slew of, randomly or otherwise, "yellow dot" events which then would re-activate after so many in-game days. Ditto for the drug busts and such.
I like it, but the game isn't perfect. Too many conversations in cars, and if someone has more than one conversation with you in a car, they're destined for death. It repeatedly happens to a comical degree. They also didn't push the cop / criminal dynamic as much as it should have. There's no real choices to be made, only meters to be filled. I liked the gunplay though, which is strange since a lot of people seemed to hate it. I liked vaulting over cover, chaining headshots to keep the slow-motion going.
It's kinda funny that Bad Boys 2 game came out the same year as Streets of LA and it was so fricking bad with some completely unrelated OST, while True Crime met you with https://www.youtube.com/watch?v=ryTv-PN5PAI
Over a decade and no other game comes close to the ways you can frick with NPCs. It's such a shame that they stupidly went into the wrong direction instead of making a sequel that could've been set in San Francsico or something.
Things weren't as super-ultra-mega woke the way they are now even just the short while ago Sleeping Dogs came out. Probably because it wasn't an established IP and at first glance just looks like a GTA wannabe.
Pretty sure it sold like over 2 million copies in its initial run. The problem is Square wanted it it to sell even more and were too stupid to realize those are good sales for a new IP from a publisher that is better known for making JRPGs.
awful bong writing, shitty fight mechanics, not trying to be with gta gun wise was bad choice. everything else was SOULLLLLLLLLLL.
The fighting mechanics are so fun, it didn't need guns. The gun segments in the game aren't even that fun.
the fighting is fun you just have shit taste in mechanics
gta sucks
Yakuza replaced it
The lack of blacks is exactly what made me buy it. Shame it didn't sell, was a fun game overall and really felt like they could have gone with more games like it. However like said
>The lack of blacks is exactly what made me buy it.
*tips fedora*
bro chill out im black and didn't even do anything to you, why you hate us so much ;((
Yakuza is just button mashing garbage. There's no satisfaction in it's gameplay.
Why do morons think Sleeping Dogs and Yakuza are in the same niche? They're both completely different. The only thing they have in common is that they both tell stories of crime somewhere in Asia. That's it.
>The only thing they have in common is that they both tell stories of crime somewhere in Asia. That's it.
And that's enough to sell something
But not enough to say one's the same but better.
>open world asian crime syndicate game about a guy who is part of a gang but wants to do the right thing
>similar melee combat focus
>gambling and karoake minigames
>mainly serious story but ocasionally goofy sidequests
>can visit shops in the open world to buy different food items and energy drinks to power you up
>situation specific cinematic moves that are tied to a heat meter
They have more in common with each other than any other game I could possibly think of. I played sleeping dogs before I got into yakuza and the similarities are what intrigued me in the first place
>situation specific cinematic moves that are tied to a heat meter
Sleeping Dogs doesn't have that. The Face meter just gives you a passive buff while it's active. Also, the melee combat is completely different. No dodge or block of any kind. It has more in common with Arkham combat, and even then, those two aren't that similar either. Let's not even mention that Sleeping Dogs is a sandbox game with cars, bikes, and boats with a huge open world; while Yakuza has more of a designated hub of activities. Gunplay also isn't even a thing in Yakuza (yes there are gun items, but there aren't any mechanics to shooting), while SD has a ton of it.
Sleeping Dogs has more in common with GTA than anything else.
Too much SOVL
i enjoyed it and reccomended it to everyone for about 3 years everyday. There was not a single time i had a conversation where I didn't segue into the game.
>oh that looks cool, reminds me of sleeping dogs
>you know, sleeping dogs has good driving too
>oh if you love this writing, you'll love sleeping dogs
>you know i was just thinking this looks like it plays similar to sleeping dogs
>sleeping dogs has better gunplay honestly
>Deus ex? ohhhh you mean that company that did sleeping dogs
>sleeping dogs is actually on sale right now
>no sorry can't really do anything tonight, im playing sleeping dogs
>the rerelease changes a few things but i'd still say both versions of sleeping dogs are worth a playthrough
>can't really relate, all ive been playing is sleeping dogs
>sleeping dogs probably could have a had coop we should just play sleeping dogs together over discord or something
This was my life until i retired from shilling sleeping dogs, which honestly still is a great game and you SHOULD play it
No wonder your friends shun you and your wife slept with her boss.
>muh Black folk
I dropped the game when I was driving around trying to triangulate a signal or some shit for the third time. That kind of gameplay isn't fun. I don't want to manually unscrew every vent, or hack the cameras and move them around.
Exactly this
It was a good game aside from this repetitive shit
...are you sure you're thinking of the right game?
100% u had to do that shit to it was hacking CCTV cameras an stuff I go back to it every few months trying to finish it but I just cbf
I have legit never played watch dogs
that was only one mission in the game, dont be moronic
It was True Crime: Shanghai
In case you forgot, True Crime wasn't a good game series, and expectations for its sequel were rock bottom
All it had to do was not crash in normal play, and people would have been surprised
On top of that, its limited name recognition and pedigree was taken away from it, so the only positive press it got was through gaming mags and game journalist reviews
True Crime: New York City could have been so good.
Randomly searching people's cars, putting police sirens on any vehicle, different fighting styles you can swap between, all the different shops you could go into-it should have been kino. But they didn't finish the fricking thing.
What's bad with those? I played them as a kid and I absolutely lived them, more than gta san andreas which I did like as well.
They're still good games. True Crime Streets of LA is better than Sleeping Dogs by a mile
Nah. Its map was huge but not memorable at all. The side stuff was worse also.
True Crime: Streets of LA was great. Solid battle system, branching storyline, perfect OST, Nick Kang was a good protag.
True Crime: NYC suffered from the shitty protagonist and incredibly buggy release.
I almost prefer NYC just due to the progression system and large variety in weapons. But I will agree it is buggy as hell. I also think LA had the vastly better soundtrack. If I had a choice I'd have Knee Deep playing on repeat.
Weirdest fricking thing was LA fighting that dragon never understood that but I liked planting drugs on people in NYC
It wasn't very good, and it didn't have much of a marketing budget.
Yes, those factors are on the forefront of gamers' purchase decisions and Sleeping Dogs was found wanting.
as a first gen whose family is from hk, i found this game a bit cringe because it uses a bunch of ABC actors to who can't fake an accent and can't pronounce cantonese, and are written by people who don't know how chinglish works and just switch languages when they want to make innuendo or emphasis.
the game is supposed to be about hong kongers but they clearly used the wrong reference material. when i was younger i spent a summer living in british hk so yes i know what the iconic hk was really like and all i see in this game are american chinatowns
>nip nong ching chong bing bong
An embarrassingly American moment. Shit, China owns massive amounts from the trillions of your debts. So nip nog bing bong all you want you fricking idiot. They own you.
/pol/ack here.
They own our debt as a speculative investment, not as a "they loaned us money". They aren't a shareholder and have no authority except to sell govt bonds back at the current rate.
You're the reason why developers avoid making games set outside of America, unrealistic expectations from an outsider.
Guess what, when people what to see different cultures, they want to see what differs said culture from themselves
>nooo, not every hongkonger knows kung fu, eat wok and has dragon tattoos!
>ugh, these favelados from Max Payne 3 aren't speaking the precise dialect of the region!
>the Pantheon isn't that close from the Colliseum, I hate Super Monaco GP now!
It's called cultural imperialism, and yeah, it's tiresome. Americans actually think the rest of the planet is just like the states. It's quite insulting. Doubly so coming from such a new, barely cultured greed pit of rampant debt and LGBT weirdness. As the years roll on, you'll find the US becomes less and less relevant. We've seen this with the rise of Asian media, Japan especially, which ironically is an even bigger shithole. Why? Because overall, the US is actually really uninteresting for the majority of the people outside the US and for an increasing number of Americans. No, I don't find running around playing neighbourhood gang banger, or tacticool marine interesting. Sorry. So yes, the few times the US gets an idea about other places, how about spending some of that massive advertising budget on, oh I dunno. Basic research? It tends to widen a game's appeal. Radical concept, innit.
you chinamen really are terrible at everything, huh
That's not what cultural imperialism is, you're distorting the term
And that's quite the opposite of what I said in my post, did you even read it?
>chinamen trying to shoehorn themselves into the rising popularity of "Asian" media when it's really just Japanese and Korean stuff, while most people couldn't give less of a shit about China's awful media
many such cases
absolutely baised
Shit take
it was some asiatic and his asiatic team from Canada, blame them.
This game wasn't made to appease you dumb homosexual. It would be absolute trash as a Hong Kong simulator. You are such a moron
Who cares, Hong Kong is a wannabe American leftist shithole that likes to hutn Christian symbols like Christmas trees to protest “Communism”. I wish Xi would gas that shitty little island already but the money is too good to pass up I guess.
It sold fine, nothing is ever good enough for SE cause they want a billion sales for every game.
idk I thought the guys on the cover were mexicans and that it was some kind of mexican pride gangster game or something. Lol
It was good but the second half was clearly rushed and almost every mission devolved into a huge gunfight when guns are supposed to be 'rare'.
I downloaded it recently. Did like 4 missions and uninstalled it. Couldn't stand the wannabe-gta-cartoon looking shit
I honestly think it was the setting. Western markets just aren't that interested in Hong Kong. Make the same game but set it in a US city, and it would have sold a lot better.
The setting was the best thing about it though. I can see why Japs use Hong Kong as inspiration for cyberpunk shit.
Rampaging is boring. I get that's not what the game was about, but it turned at least two people I knew off when they played it at my place. It's what most people expect in a GTA like game. There's no easy way to spawn in and start blowing shit up. Even when you do manage to start racking up a wanted level the cops show up and that's about it. There's no military, no helicopters, no tanks. The most they get are swat vans and gunboats which you don't see unless you're on the water and only at the max wanted level. And there's no way to get any guns without killing a cop besides the shotgun which barely has ammo, and deagle (but only at the very end and it also barely has any ammo).
They should have let you unlock the armory in the police department at the end to get some guns once you beat the game instead of just giving you the deagle.
Its funny because in the last 1/3rd of the game the devs rain machine guns on you but they are nigh impossible to get after you complete the story.
I thought it initially sold well but what tanked them was their over ambitious mobile and mmo games. I read an article about the guy who started the company and he was just throwing around cash left and right. You can't go full AAA on your first outing. It never works out. The game was good but it needed to be better managed.
have you considered that it's mediocre?
no no, it somehow has to have been the blacks and gays!
Great game but it needed a longer more developed story and for Aberdeen & Kennedy Town to be more than the nothing they turned out to be. Also for the postgame it would've been nice if they respawned or flatout had a slew of, randomly or otherwise, "yellow dot" events which then would re-activate after so many in-game days. Ditto for the drug busts and such.
I like it, but the game isn't perfect. Too many conversations in cars, and if someone has more than one conversation with you in a car, they're destined for death. It repeatedly happens to a comical degree. They also didn't push the cop / criminal dynamic as much as it should have. There's no real choices to be made, only meters to be filled. I liked the gunplay though, which is strange since a lot of people seemed to hate it. I liked vaulting over cover, chaining headshots to keep the slow-motion going.
Lack of marketing for a new IP, they should've kept the True Crime name.
It's kinda funny that Bad Boys 2 game came out the same year as Streets of LA and it was so fricking bad with some completely unrelated OST, while True Crime met you with https://www.youtube.com/watch?v=ryTv-PN5PAI
>all the people on the cover are ugly
People don't want to play as ugly people nor do they want to look at them at all.
Wei isn't ugly, though.
The average gamer is lacking in pork buns
Over a decade and no other game comes close to the ways you can frick with NPCs. It's such a shame that they stupidly went into the wrong direction instead of making a sequel that could've been set in San Francsico or something.
>why didn't it sell
But it did.
I went in expecting a nice little time waster ended up loving it to bits
Too bad the melee is too easy though. It came out during the peak AC combat era when all you had to do was parry
because americans fear china
It takes place in Hong Kong, not China.
i thought it was set after 1997
did you know that China owns Hong Kong? Are you a time traveller from the 80s perhaps?
It's not China though
They might be the current colonial administrator
But Hong Kong is its own thing.
Things weren't as super-ultra-mega woke the way they are now even just the short while ago Sleeping Dogs came out. Probably because it wasn't an established IP and at first glance just looks like a GTA wannabe.
Dumb name.
>Sleeping Dogs
Sounds like a pet simulator for mobile
It doesn't have woke politics, cringe "humor" and moralhomosexualry like Yakuza so of course it didn't
I had fun with Sleeping Dogs but Yakuza looks like the most boring jap shit imaginable
yakuza is a visual novel
It didn't sell because it sucked and had a terrible story with awful, dumb characters.
Pretty sure it sold like over 2 million copies in its initial run. The problem is Square wanted it it to sell even more and were too stupid to realize those are good sales for a new IP from a publisher that is better known for making JRPGs.