Why do modern RTSes ditch the concept of campaigns with stories, interesting scenarios, and things to get invested in?

Why do modern RTSes ditch the concept of campaigns with stories, interesting scenarios, and things to get invested in?
I don't just want a tutorial for Multiplayer with no soul.

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  1. 1 year ago
    Anonymous

    Each one wants to be the next StarCraft without realizing that StarCraft heavily caters to both SP and MP. Most SC players are SP oriented, really well made custom campaigns are still produced to this day.
    A lot of the ones releasing today are correcting this I think. Broken Arrow is releasing with a full campaign maker.

  2. 1 year ago
    Anonymous

    Because SP is pointless, and it'll be discarded as SP players beg for more content to clumsily waddle through.
    MP players will take one map and play it for decades.

    • 1 year ago
      Anonymous

      >Because SP is pointless
      Are there any good vidya that didn't have single-player campaigns with multiplayer alive today?

      • 1 year ago
        Anonymous

        The entire moba genre, a number of recent fighting games, all tabletop-style games, and quite a few racing games.

        • 1 year ago
          Anonymous

          Specifically /vst/rategy games.

          • 1 year ago
            Anonymous

            Most strategy games are dead or nearly so, with the ones that survived being ones that came out back when RTS and TBS were extensions of the RPG genre.

            • 1 year ago
              Anonymous

              Did any of the ones that survive not have a single-player campaign or mode?

              • 1 year ago
                Anonymous

                There were two survivors, and they're both ancient. Weak.

              • 1 year ago
                Anonymous

                Is one of them StarCraft?

                See
                [...]

                >>> 1390258 (You)
                That's me not the anon you're typing with.

              • 1 year ago
                Anonymous

                >Is one of them StarCraft?
                Yes.

              • 1 year ago
                Anonymous

                >Yes.
                😀

            • 1 year ago
              Anonymous

              >Most strategy games are dead or nearly so
              what is Civ 6
              What is Total War Warhammer
              What is HoI 4
              What is Stellaris
              What is AoE2
              What is Civ 5
              What is EU4
              What is CK3

              A significant portion of the steam top 100% is strategy

              • 1 year ago
                Anonymous

                >Civ 6
                A sandbox game
                >TW WH
                A joke thriving entirely on its lore
                >HOI 4
                A GSG relying on its company nearly monopolizing the genre.
                >Stellaris
                A sandbox game
                >AoE2
                An RTS
                >Civ 5
                A TBS
                >EU4
                A sandbox
                >CK3
                A sandbox

              • 1 year ago
                Anonymous
              • 1 year ago
                Anonymous

                Says the guy who expanded the scope of the discussion from RTS to all /vst/

              • 1 year ago
                Anonymous

                >"Most strategy games are dead or nearly so"
                >list strategy games
                >"don't expand the scope"

              • 1 year ago
                Anonymous

                Way to pay attention to the conversation.

              • 1 year ago
                Anonymous

                If you don't mean something then don't say it

              • 1 year ago
                Anonymous

                See

                >Because SP is pointless
                Are there any good vidya that didn't have single-player campaigns with multiplayer alive today?

  3. 1 year ago
    Anonymous

    how many times can you replay a linear campaign?
    MP is what builds the community. Be it competitive or customs.

    • 1 year ago
      Anonymous

      >how many times can you replay a linear campaign?
      A bunch depending on the scope of said campaigns and the game itself. I have around 2000 hours in Tiberian Sun without a single multi-player game under my belt.

      • 1 year ago
        Anonymous

        You've played 2000 hours of the Tiberian Sun campaigns?

        • 1 year ago
          Anonymous

          nta
          But I'm replaying the GDI campaign for Tiberian Sun right now in-between Syndicate and StarCraft.
          Only because I don't revisit it as often as the Nod one.

  4. 1 year ago
    Anonymous

    As someone who absolutely loves singleplayer RTS, SP gays are utterly insufferable
    >this is too hard
    >this is too easy
    >20 hours is too short
    >40 hours is too short
    >why isn't this more like my 20-year-old favourite
    >oh, singleplayer only? I'll just pirate LOL

    At least multiplayer gays just b***h at each other, and MP is ultimately the longevity of a game
    I would never, ever try to make a SP RTS

  5. 1 year ago
    Anonymous

    Because a multiplayer scene can last a long time, and with DLC / Microtransactions you can exploit that scene for all its worth.

    Last I check QW is still going strong on the same 4 fricking maps

  6. 1 year ago
    Anonymous

    Dynamic campaigns are the pinnacle of single-player gaming. Never have the same game twice.

  7. 1 year ago
    Anonymous

    Stories require competent writers. Competent writers require you to hire them through a talent-search instead of simply hiring your nephew to pass some money through nepotism or Karen for woke points. None of these diversity hires are willing or able to make both sides compelling anyway, one side must be the good guys(us), and the other must be extra bad evil kitten-kickers.

    Just look at CoH3's campaign which is filled with moronic woke garbage.

  8. 1 year ago
    Anonymous

    Because it's not a money marker according to marketing. No, they don't actually know who buys their games much less why. Nobody knows shit.

  9. 1 year ago
    Anonymous

    Because SP folks largely moved away from RTSes as there are better options for solo play now.

    • 1 year ago
      Anonymous

      You've got it the wrong way around. SP folks moved away because there stopped being good single player RTSes.

      • 1 year ago
        Anonymous

        Whether it's the chicken or the egg, the fact is they're gone and only come back to briefly check out assorted nostalgic spiritual successors.
        Then they resume putting 1000s of hours into their city builders, battle simulators, tower defense, 4X, roguelite colony survival or grand strategy, which give them more stuff to do than a 12-scenario-long RTS campaign with eight unit types for each of the three factions ever could.

    • 1 year ago
      Anonymous

      I'm of the opinion that RTSes started focusing on esports (even though 99% of them will not have a good esports community) and decided campaigns were a waste of money, and that caused single player fans to leave.

      • 1 year ago
        Anonymous

        How many esports-focused RTS can you name?

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