Why do modern RTSes ditch the concept of campaigns with stories, interesting scenarios, and things to get invested in?
I don't just want a tutorial for Multiplayer with no soul.
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Why do modern RTSes ditch the concept of campaigns with stories, interesting scenarios, and things to get invested in?
I don't just want a tutorial for Multiplayer with no soul.
Tip Your Landlord Shirt $21.68 |
Each one wants to be the next StarCraft without realizing that StarCraft heavily caters to both SP and MP. Most SC players are SP oriented, really well made custom campaigns are still produced to this day.
A lot of the ones releasing today are correcting this I think. Broken Arrow is releasing with a full campaign maker.
Because SP is pointless, and it'll be discarded as SP players beg for more content to clumsily waddle through.
MP players will take one map and play it for decades.
>Because SP is pointless
Are there any good vidya that didn't have single-player campaigns with multiplayer alive today?
The entire moba genre, a number of recent fighting games, all tabletop-style games, and quite a few racing games.
Specifically /vst/rategy games.
Most strategy games are dead or nearly so, with the ones that survived being ones that came out back when RTS and TBS were extensions of the RPG genre.
Did any of the ones that survive not have a single-player campaign or mode?
There were two survivors, and they're both ancient. Weak.
Is one of them StarCraft?
>>> 1390258 (You)
That's me not the anon you're typing with.
>Is one of them StarCraft?
Yes.
>Yes.
😀
>Most strategy games are dead or nearly so
what is Civ 6
What is Total War Warhammer
What is HoI 4
What is Stellaris
What is AoE2
What is Civ 5
What is EU4
What is CK3
A significant portion of the steam top 100% is strategy
>Civ 6
A sandbox game
>TW WH
A joke thriving entirely on its lore
>HOI 4
A GSG relying on its company nearly monopolizing the genre.
>Stellaris
A sandbox game
>AoE2
An RTS
>Civ 5
A TBS
>EU4
A sandbox
>CK3
A sandbox
Says the guy who expanded the scope of the discussion from RTS to all /vst/
>"Most strategy games are dead or nearly so"
>list strategy games
>"don't expand the scope"
Way to pay attention to the conversation.
If you don't mean something then don't say it
See
how many times can you replay a linear campaign?
MP is what builds the community. Be it competitive or customs.
>how many times can you replay a linear campaign?
A bunch depending on the scope of said campaigns and the game itself. I have around 2000 hours in Tiberian Sun without a single multi-player game under my belt.
You've played 2000 hours of the Tiberian Sun campaigns?
nta
But I'm replaying the GDI campaign for Tiberian Sun right now in-between Syndicate and StarCraft.
Only because I don't revisit it as often as the Nod one.
As someone who absolutely loves singleplayer RTS, SP gays are utterly insufferable
>this is too hard
>this is too easy
>20 hours is too short
>40 hours is too short
>why isn't this more like my 20-year-old favourite
>oh, singleplayer only? I'll just pirate LOL
At least multiplayer gays just b***h at each other, and MP is ultimately the longevity of a game
I would never, ever try to make a SP RTS
Because a multiplayer scene can last a long time, and with DLC / Microtransactions you can exploit that scene for all its worth.
Last I check QW is still going strong on the same 4 fricking maps
Dynamic campaigns are the pinnacle of single-player gaming. Never have the same game twice.
Stories require competent writers. Competent writers require you to hire them through a talent-search instead of simply hiring your nephew to pass some money through nepotism or Karen for woke points. None of these diversity hires are willing or able to make both sides compelling anyway, one side must be the good guys(us), and the other must be extra bad evil kitten-kickers.
Just look at CoH3's campaign which is filled with moronic woke garbage.
Because it's not a money marker according to marketing. No, they don't actually know who buys their games much less why. Nobody knows shit.
Because SP folks largely moved away from RTSes as there are better options for solo play now.
You've got it the wrong way around. SP folks moved away because there stopped being good single player RTSes.
Whether it's the chicken or the egg, the fact is they're gone and only come back to briefly check out assorted nostalgic spiritual successors.
Then they resume putting 1000s of hours into their city builders, battle simulators, tower defense, 4X, roguelite colony survival or grand strategy, which give them more stuff to do than a 12-scenario-long RTS campaign with eight unit types for each of the three factions ever could.
I'm of the opinion that RTSes started focusing on esports (even though 99% of them will not have a good esports community) and decided campaigns were a waste of money, and that caused single player fans to leave.
How many esports-focused RTS can you name?