>Is it autism?
No, there's just too many people making video games that don't like video games or can't be reasonably called people. Too many failed screenwriters directing games, too many failed writers doing translations, artists without any sort of inspiration or motivation making too many derivative 3deep5u works that only begrudgingly include gameplay because it's a literal requirement in order to be classified as a video game, and all because if they tried to compete in any other field they'd get mushroom stamped by people with ACTUAL talent.
>If that's the case, then why is everyone b***hing about the Cowboy City in Starfield being unrealistic?
Verisimilitude is not the same as realism. Having a ramshackle frontier town makes zero fricking sense in a game revolving around easy and convenient warp drives, laser weaponry, and alien space magic. Starfield isn't panned for a lack of realism, but a complete lack of direction or clear vision.
Oh, and I missed the most important reason: every video game which does not fall into those categories is a focus-tested, paint-by-numbers shitpile designed to siphon money from non-sentient drones and pay dividends to the invisible israelites lurking over their shoulders like an office rapist.
/v just like introducing new buzz word without clear definition. VR is clearly realism because real 3D don't improve gameplay but put heavy headset on my head.
No, but it was definitely a very good looking game for the time.
The first minute of their E3 talk is about the graphics, with the other 21 minutes being about the physics and interactions. Which were crazy for the time:
Most video games are suits forcing trends without knowing or caring about videogames or failed writers/directors trying to push their shitty ideas into a game because they can't be taken seriously anywhere else.
Did you play HL2? Do you remember the super realistic physics puzzles that got tiresome about 4 minutes into the game? Valve has been a garbage game creator for decades.
Yes, and I remember the super realistic physics puzzles which got tiresome about 4 minutes into the game. Now tell me how you won the argument I guess.
I constantly remark when walking to the refrigerator to grab a can of coke that this same action would be absolutely mind-blowing if only I could do it in a video game. Imagine being able to get up out of your chair (just like in real life), walk over to the fridge (!) and reach for a can. Unbelievable. The fun would be immeasurable.
while on the subject of realism, why do people say that atractive girls arent realistic but then say nothing about their ugly female character just effortlesly beating the shit out of thousands of enemies?
Would be pretty cool if Valve made some new fun games instead of spouting bullshit from their mouths since they only actually care about selling cosmetics
>get in your cagie for 8+ hours >get home, do chores and daily shit, get a couple hours to self >need some escapism so you fire up some video games >for some reason the western elite want you to not be able to do this and instead be constantly reminded of real life while you try to escape
Back in the day, you'd get amazing worlds to escape into like Mass Effect 1, but nowadays you have to rely on Fromsoft to churn out the 7th copy of Demons Souls.
i feel the same with movies, when its too realistic it isn't fun because reality is boring, fantasy is supposed to embellish the truth a little bit for some excitement obviously this isn't always true but movies and games tend to get boring when directors and game devs get super autistic about "muh realism"
But hes right... realism isn't fun, it's fricking monotonous.
>Better go to sleep >Better get up and take a piss >Better go hunt so I can eat breakfast >Better wash my balls >Okay, now to do this quest >Oops, it's time for dinner >Oops, time to frick/jerk off >Bed time >Repeat
All of those things are pretty fun concepts, their execution is flawed since there are a million steps to them.
It's like picking up ammo in a videogame. Would you rather walk over all that shit and pick it up or loot individual corpses and search their pockets for ammo then check if it's the right caliber for your weapon instead of something generic like MACHINEGUN or PISTOL? You have autism if you pick the latter.
everything has a place in vidya anon.
going tacticool as frick and spending 8 hours operating with people on arma 3 can be just as fun as playing lost planet 2 coop with people.
your interpretation of fun can vary a lot. some people like to stare at ascii spreadsheets that represent drunk dwarves getting killed by lava and consider that fun.
My theory is that a level of immersion is necessary for a non-autistic person to enjoy a game, and internal consistency is required for that level of immersion.
Different genres of games require different levels of immersion, but literally every game with a story or any character requires the player to take those story elements seriously. And in a way, any game with graphics requires a level of immersion- why is it called Space Invaders and not Block Clearer?
When people say realism, some people are genuinely too autistic to comprehend imaginative worlds. But most people are actually talking about internal consistency and wanting to be immersed.
Indie games?
It is indeed autism
depends on the game, but generally speaking he is correct
Because everyone else sold out or is only in it for the money
> worth 4,5b
> i dont give a shit about what you have to go through to get it done, i want to have fun
who would have thought
arogant hack
> just sit on your ass as you always do
> HE DOESN'T CARE WHAT I HAVE TO GO THROUGH
Seek help.
?
If that's the case, then why is everyone b***hing about the Cowboy City in Starfield being unrealistic?
immersion =/= realism
it's not that it's unrealistic, it's that it's literally a fallout shanty town in another game
>Is it autism?
No, there's just too many people making video games that don't like video games or can't be reasonably called people. Too many failed screenwriters directing games, too many failed writers doing translations, artists without any sort of inspiration or motivation making too many derivative 3deep5u works that only begrudgingly include gameplay because it's a literal requirement in order to be classified as a video game, and all because if they tried to compete in any other field they'd get mushroom stamped by people with ACTUAL talent.
>If that's the case, then why is everyone b***hing about the Cowboy City in Starfield being unrealistic?
Verisimilitude is not the same as realism. Having a ramshackle frontier town makes zero fricking sense in a game revolving around easy and convenient warp drives, laser weaponry, and alien space magic. Starfield isn't panned for a lack of realism, but a complete lack of direction or clear vision.
Oh, and I missed the most important reason: every video game which does not fall into those categories is a focus-tested, paint-by-numbers shitpile designed to siphon money from non-sentient drones and pay dividends to the invisible israelites lurking over their shoulders like an office rapist.
>why is everyone b***hing about the Cowboy City in Starfield being unrealistic?
is he the 'ick on 'eck poster?
I remember when hl2 came out they were marketing the "realistic" physics really hard
but they were fun anon thats the key difference
Ragdolls are fun. You just don't get it.
I don't mind realism but I don't actively seek out games with it. Sometimes I like fps games where headshots are a one shot kill.
I wouldn't quite say that's a marriage to realism
On the flipside, they were also trying to show off what their engine could do to devs
because valve likes to make good games
because japanese games have no budget
So do he sell 1000$ VR device not for realism?
Immersion!=realism tard
/v just like introducing new buzz word without clear definition. VR is clearly realism because real 3D don't improve gameplay but put heavy headset on my head.
Immersion = realism tard. Realism isn’t just some throw away term for boring dickhead.
Wasn't HL2 the most graphically realistic game of its time?
At least post doom 3 if you are going to shitpost
It did certain things very well, but honestly I always found it's lighting and textures ugly, even at release
Doom 3 totally mogged it with lighting
>graphically realistic game of its time?
no
it was the most phisics realistic cause phisics are fun
No, but it was definitely a very good looking game for the time.
The first minute of their E3 talk is about the graphics, with the other 21 minutes being about the physics and interactions. Which were crazy for the time:
Most video games are suits forcing trends without knowing or caring about videogames or failed writers/directors trying to push their shitty ideas into a game because they can't be taken seriously anywhere else.
Valve is an American company. So America and japs seem to understand it. Now get mad.
I like to push cars off a cliff in beam.ng because it's fun to see how realistically they smash and crumble and break
stop posting clickbait
then why wasn't Artifact fun?
Publishers/Sweetbaby want movies not video games. They push studios towards ultra realism accordingly.
Pretty sure movies aren’t realistic at least they don’t have to be
Why's Valve on the list then?
Did you play HL2? Do you remember the super realistic physics puzzles that got tiresome about 4 minutes into the game? Valve has been a garbage game creator for decades.
>Did you play HL2
Did you?
Yes, and I remember the super realistic physics puzzles which got tiresome about 4 minutes into the game. Now tell me how you won the argument I guess.
Good list of companies to ignore.
That's a skinwalker. Valve died when Laidlaw left
You're acting as if realism is hated by everyone. I have a high end rig specifically because realism is fun to me.
I constantly remark when walking to the refrigerator to grab a can of coke that this same action would be absolutely mind-blowing if only I could do it in a video game. Imagine being able to get up out of your chair (just like in real life), walk over to the fridge (!) and reach for a can. Unbelievable. The fun would be immeasurable.
*sip*
https://voca.ro/135YAaCjIVC0
based I'm so sick of muh ultra realistic graphix
if it's not fun why bother
He meant realism in detail, not visual realism. Hence the grocery list example, you absolute morons.
it's understanding the medium and what sells it. he's based
while on the subject of realism, why do people say that atractive girls arent realistic but then say nothing about their ugly female character just effortlesly beating the shit out of thousands of enemies?
Would be pretty cool if Valve made some new fun games instead of spouting bullshit from their mouths since they only actually care about selling cosmetics
He doesn't play games
>Why do only Valve and the Japanese seem to understand this?
Thaumaturge just got delayed and it's Polish.
>get in your cagie for 8+ hours
>get home, do chores and daily shit, get a couple hours to self
>need some escapism so you fire up some video games
>for some reason the western elite want you to not be able to do this and instead be constantly reminded of real life while you try to escape
Back in the day, you'd get amazing worlds to escape into like Mass Effect 1, but nowadays you have to rely on Fromsoft to churn out the 7th copy of Demons Souls.
Because only gabe and japan understand that gacha is the best thing that ever happened to video games.
i feel the same with movies, when its too realistic it isn't fun because reality is boring, fantasy is supposed to embellish the truth a little bit for some excitement obviously this isn't always true but movies and games tend to get boring when directors and game devs get super autistic about "muh realism"
A lot of the west seems to have a problem with wanting to "subvert" everything.
t Burger.
But hes right... realism isn't fun, it's fricking monotonous.
>Better go to sleep
>Better get up and take a piss
>Better go hunt so I can eat breakfast
>Better wash my balls
>Okay, now to do this quest
>Oops, it's time for dinner
>Oops, time to frick/jerk off
>Bed time
>Repeat
just because your life is boring doesn't mean life is boring dumb homosexual
All of those things are pretty fun concepts, their execution is flawed since there are a million steps to them.
It's like picking up ammo in a videogame. Would you rather walk over all that shit and pick it up or loot individual corpses and search their pockets for ammo then check if it's the right caliber for your weapon instead of something generic like MACHINEGUN or PISTOL? You have autism if you pick the latter.
everything has a place in vidya anon.
going tacticool as frick and spending 8 hours operating with people on arma 3 can be just as fun as playing lost planet 2 coop with people.
your interpretation of fun can vary a lot. some people like to stare at ascii spreadsheets that represent drunk dwarves getting killed by lava and consider that fun.
My theory is that a level of immersion is necessary for a non-autistic person to enjoy a game, and internal consistency is required for that level of immersion.
Different genres of games require different levels of immersion, but literally every game with a story or any character requires the player to take those story elements seriously. And in a way, any game with graphics requires a level of immersion- why is it called Space Invaders and not Block Clearer?
When people say realism, some people are genuinely too autistic to comprehend imaginative worlds. But most people are actually talking about internal consistency and wanting to be immersed.