Wrought Flesh is pretty interesting, has a long campaign and pretty in-depth gameplay in an open world that nearly resembles Fallout: NV. Dreamcast / early PS2 graphics tho
It's such a shitty engine that it's only used for very very low tech games. Some type of games you can make in RPG maker.
Same for renpy. Katawa shoujo is a good game, but it's super easy to implement such an engine, you could easily do it in HTML with barely any JS.
It's nothing like a real engine such as unreal, unity even source.
I wish I knew how Unity can be so gpu intensive while shitting out simple 2d graphics.
I still don't understand if it's the gamedevs' fault or the enginedevs'.
It's really mind-numbingly absurd that almost all 2D unity games have such demands over my 970 GTX. It simply makes no reasonable sense.
I've seen some people make somewhat optimized games with unity so I think it's not entirely impossible. I used to think unity is absolute trash like that, and that the "unity look" was unavoidable too, but as time goes on, I more think it's just the bad devs. The devs that go to unity, because unity is the easiest, are usually the worst. And I've seen so many bad devs, where the concept of optimization if completely foreign to them.
https://upbge.org/
It's not super great but it's better than Godot.
>3D game engine forked from the old Blender Game Engine and deployed with Blender itself.
Blender is the pinnacle of the OSS community, so could be good.
If you want to get depressed about the current state of technology, get Blender 2.79 and re-evaluate the game engine today.
It used to be considered very bad but somehow after many year of development led by diverse individuals, it became kinda good just because it wasn't touched by them.
I have no idea how that happened, it's odd, but it is what it is.
>I wish I knew how Unity can be so gpu intensive while shitting out simple 2d graphics. >I still don't understand if it's the gamedevs' fault or the enginedevs'.
It's the engine. I remember the Overload devs saying they basically ended up rewriting the entire engine to the point it was barely recognizable as Unity anymore, trying to make it decently optimized.
I dunno man, I just don't want to use them. >t. starts making his own game engine every year, works on it for months, abandons it, never finishes anything
Adventure Game Studio has been proven to be commercial-ready for decades even despite so few devs working on it, all the spaghetti dipped sauce code, the somewhat limited scripting language, and the obsolete legacy junk it carries along.
Imagine what it could do if it had even a third of the devs from other meme engines.
It's pretty trash. They made a good decision to remove it from Blender.
I've seen some people make somewhat optimized games with unity so I think it's not entirely impossible. I used to think unity is absolute trash like that, and that the "unity look" was unavoidable too, but as time goes on, I more think it's just the bad devs. The devs that go to unity, because unity is the easiest, are usually the worst. And I've seen so many bad devs, where the concept of optimization if completely foreign to them.
[...] >3D game engine forked from the old Blender Game Engine and deployed with Blender itself.
Blender is the pinnacle of the OSS community, so could be good.
>so could be good
It's not.
If you want to get depressed about the current state of technology, get Blender 2.79 and re-evaluate the game engine today.
It used to be considered very bad but somehow after many year of development led by diverse individuals, it became kinda good just because it wasn't touched by them.
I have no idea how that happened, it's odd, but it is what it is.
Open sores developers can't do anything right.
No pajeet support hotline 24/7 to help gaydev rajeets.
>why is dog shit covered in bird shit so shitty?
Take a wild guess...
godot doesn't have this problem
post one GOOD game made in Baseddot
moving the goalposts game
it looks like shit
it's an abstract artstyle kind of thing to deconstruct the genre, you wouldn't get it
these games look fine https://www.youtube.com/watch?v=UAS_pUTFA7o
Cruelty Squad is the best and most well known Godot game.
Wrought Flesh is pretty interesting, has a long campaign and pretty in-depth gameplay in an open world that nearly resembles Fallout: NV. Dreamcast / early PS2 graphics tho
It's such a shitty engine that it's only used for very very low tech games. Some type of games you can make in RPG maker.
Same for renpy. Katawa shoujo is a good game, but it's super easy to implement such an engine, you could easily do it in HTML with barely any JS.
It's nothing like a real engine such as unreal, unity even source.
I wish I knew how Unity can be so gpu intensive while shitting out simple 2d graphics.
I still don't understand if it's the gamedevs' fault or the enginedevs'.
It's really mind-numbingly absurd that almost all 2D unity games have such demands over my 970 GTX. It simply makes no reasonable sense.
I've seen some people make somewhat optimized games with unity so I think it's not entirely impossible. I used to think unity is absolute trash like that, and that the "unity look" was unavoidable too, but as time goes on, I more think it's just the bad devs. The devs that go to unity, because unity is the easiest, are usually the worst. And I've seen so many bad devs, where the concept of optimization if completely foreign to them.
>3D game engine forked from the old Blender Game Engine and deployed with Blender itself.
Blender is the pinnacle of the OSS community, so could be good.
If you want to get depressed about the current state of technology, get Blender 2.79 and re-evaluate the game engine today.
It used to be considered very bad but somehow after many year of development led by diverse individuals, it became kinda good just because it wasn't touched by them.
I have no idea how that happened, it's odd, but it is what it is.
>I wish I knew how Unity can be so gpu intensive while shitting out simple 2d graphics.
>I still don't understand if it's the gamedevs' fault or the enginedevs'.
It's the engine. I remember the Overload devs saying they basically ended up rewriting the entire engine to the point it was barely recognizable as Unity anymore, trying to make it decently optimized.
I dunno man, I just don't want to use them.
>t. starts making his own game engine every year, works on it for months, abandons it, never finishes anything
Adventure Game Studio has been proven to be commercial-ready for decades even despite so few devs working on it, all the spaghetti dipped sauce code, the somewhat limited scripting language, and the obsolete legacy junk it carries along.
Imagine what it could do if it had even a third of the devs from other meme engines.
https://upbge.org/
It's not super great but it's better than Godot.
It's pretty trash. They made a good decision to remove it from Blender.
>so could be good
It's not.
>diverse individuals
That would explain it.
>It's pretty trash.
In an absolute sense, yes. But the competition has become so pozzed in the meantime, so now it's good.
Competent people don't work for free.
I do send PRs occasionally to open sores projects, mostly for things that personally aggravate me.
But yeah, I'd rather get paid.
yeah but that's way less effort than building and maintaining a massive project. you need full time people for that
Exactly