why do open source game engines always fail?

why do open source game engines always fail?

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  1. 1 year ago
    Anonymous

    Open sores developers can't do anything right.

  2. 1 year ago
    Anonymous

    No pajeet support hotline 24/7 to help gaydev rajeets.

  3. 1 year ago
    Anonymous

    >why is dog shit covered in bird shit so shitty?
    Take a wild guess...

  4. 1 year ago
    (。>﹏<。)

    godot doesn't have this problem

    • 1 year ago
      Anonymous

      post one GOOD game made in Baseddot

      • 1 year ago
        (。>﹏<。)

        moving the goalposts game

        • 1 year ago
          Anonymous

          it looks like shit

          • 1 year ago
            (。>﹏<。)

            it's an abstract artstyle kind of thing to deconstruct the genre, you wouldn't get it

      • 1 year ago
        Anonymous

        these games look fine https://www.youtube.com/watch?v=UAS_pUTFA7o

      • 1 year ago
        Anonymous

        Cruelty Squad is the best and most well known Godot game.

      • 1 year ago
        Anonymous

        Wrought Flesh is pretty interesting, has a long campaign and pretty in-depth gameplay in an open world that nearly resembles Fallout: NV. Dreamcast / early PS2 graphics tho

    • 1 year ago
      Anonymous

      It's such a shitty engine that it's only used for very very low tech games. Some type of games you can make in RPG maker.
      Same for renpy. Katawa shoujo is a good game, but it's super easy to implement such an engine, you could easily do it in HTML with barely any JS.

      It's nothing like a real engine such as unreal, unity even source.

      • 1 year ago
        Anonymous

        I wish I knew how Unity can be so gpu intensive while shitting out simple 2d graphics.
        I still don't understand if it's the gamedevs' fault or the enginedevs'.
        It's really mind-numbingly absurd that almost all 2D unity games have such demands over my 970 GTX. It simply makes no reasonable sense.

        • 1 year ago
          Anonymous

          I've seen some people make somewhat optimized games with unity so I think it's not entirely impossible. I used to think unity is absolute trash like that, and that the "unity look" was unavoidable too, but as time goes on, I more think it's just the bad devs. The devs that go to unity, because unity is the easiest, are usually the worst. And I've seen so many bad devs, where the concept of optimization if completely foreign to them.

          https://upbge.org/
          It's not super great but it's better than Godot.

          >3D game engine forked from the old Blender Game Engine and deployed with Blender itself.
          Blender is the pinnacle of the OSS community, so could be good.

          • 1 year ago
            Anonymous

            If you want to get depressed about the current state of technology, get Blender 2.79 and re-evaluate the game engine today.
            It used to be considered very bad but somehow after many year of development led by diverse individuals, it became kinda good just because it wasn't touched by them.
            I have no idea how that happened, it's odd, but it is what it is.

        • 1 year ago
          Anonymous

          >I wish I knew how Unity can be so gpu intensive while shitting out simple 2d graphics.
          >I still don't understand if it's the gamedevs' fault or the enginedevs'.
          It's the engine. I remember the Overload devs saying they basically ended up rewriting the entire engine to the point it was barely recognizable as Unity anymore, trying to make it decently optimized.

  5. 1 year ago
    Anonymous

    I dunno man, I just don't want to use them.
    >t. starts making his own game engine every year, works on it for months, abandons it, never finishes anything

  6. 1 year ago
    Anonymous

    Adventure Game Studio has been proven to be commercial-ready for decades even despite so few devs working on it, all the spaghetti dipped sauce code, the somewhat limited scripting language, and the obsolete legacy junk it carries along.

    Imagine what it could do if it had even a third of the devs from other meme engines.

  7. 1 year ago
    Anonymous

    https://upbge.org/
    It's not super great but it's better than Godot.

    • 1 year ago
      Anonymous

      It's pretty trash. They made a good decision to remove it from Blender.

      I've seen some people make somewhat optimized games with unity so I think it's not entirely impossible. I used to think unity is absolute trash like that, and that the "unity look" was unavoidable too, but as time goes on, I more think it's just the bad devs. The devs that go to unity, because unity is the easiest, are usually the worst. And I've seen so many bad devs, where the concept of optimization if completely foreign to them.

      [...]
      >3D game engine forked from the old Blender Game Engine and deployed with Blender itself.
      Blender is the pinnacle of the OSS community, so could be good.

      >so could be good
      It's not.

      If you want to get depressed about the current state of technology, get Blender 2.79 and re-evaluate the game engine today.
      It used to be considered very bad but somehow after many year of development led by diverse individuals, it became kinda good just because it wasn't touched by them.
      I have no idea how that happened, it's odd, but it is what it is.

      >diverse individuals
      That would explain it.

      • 1 year ago
        Anonymous

        >It's pretty trash.
        In an absolute sense, yes. But the competition has become so pozzed in the meantime, so now it's good.

  8. 1 year ago
    Anonymous

    Competent people don't work for free.

    • 1 year ago
      Anonymous

      I do send PRs occasionally to open sores projects, mostly for things that personally aggravate me.
      But yeah, I'd rather get paid.

      • 1 year ago
        Anonymous

        yeah but that's way less effort than building and maintaining a massive project. you need full time people for that

        • 1 year ago
          Anonymous

          Exactly

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