Why do romhackers insist on making random double battles cancer?

Why do romhackers insist on making random double battles cancer?

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  1. 2 years ago
    Anonymous

    It's to punish you for stealing Game freak's intellectual property.

  2. 2 years ago
    Anonymous

    >singleslet complaining about AI using basic combos
    This is why we can't have nice things

    • 2 years ago
      Anonymous

      Why not build the whole game around doubles?
      It seems weird to just have a couple of random double battles.
      This also applies to the actual games, not just romhacks.

    • 2 years ago
      Anonymous

      Why would you build a team around doubles in a singles game? Are you stupid?

      • 2 years ago
        Anonymous

        >singles game
        But even vanilla games have doubles trainer battles, hacks just make them more common, as they should be. Ideally there should be a good mix of both singles and doubles for the sake of variety and to encourage giving your team adaptive movesets.

        • 2 years ago
          Anonymous

          Alola has at best one double battle per route

          • 2 years ago
            Anonymous

            Bull fricking shit

          • 2 years ago
            Anonymous

            More like one per island.

      • 2 years ago
        Anonymous

        Feeling a bit peckish, Despite being made up of single battles i easily play double battles x10 more, huh? who'd of thought that?

        • 2 years ago
          Anonymous

          Smogon is not Pokemon

      • 2 years ago
        Anonymous

        the game is clearly not singles only

        • 2 years ago
          Anonymous

          >99% of battles are single
          >the game isn't about single battles!
          Dumbass

      • 2 years ago
        Anonymous

        >Why would you build a team around doubles in a singles game?
        The games since gen 3 have been notorious for throwing you around the ringer with a random 2v2 every now and then. These days it's a bit more predictable when it'll happen, but it's something that happens.
        You have to be an absolute noglet to build your game entirely on the assumption that it will exclusively be a 1v1 experience.

        • 2 years ago
          Anonymous

          >every now and then.
          You aren't proving anyone wrong

    • 2 years ago
      Anonymous

      >waste a slot on a shitty pelipper
      >leafeon used sunny day!
      >have a physical attacker
      >ninetales used will-o-wisp!
      >kill leafeon
      >arcanine's intimidate!
      >switch in primarina
      >takes two wild charges because slow, actually won the battle because arcanine decided not to
      >sparkling aria in the rain will kill your adjacent pokemon
      Besides, you actually have to train the Pokemon in-game, smogtard, and game breaking items aren't given away for free.

    • 2 years ago
      Anonymous

      The issue is that doubles and normal battles require entirely different strategies/movesets. And when a game is 99% normal battles, there's no point redesigning your team for those scant 1% doubles.
      It wouldn't be an issue if they designed the game to be entirely doubles, like with Colosseum

      • 2 years ago
        Anonymous

        NOOOOOOOOOO YOU JUST BAD

      • 2 years ago
        Anonymous

        >The issue is that doubles and normal battles require entirely different strategies/movesets
        Okay, so change out your strategies and movesets with your infinite TMs and infinite move tutors and loads of great items. This isn't base Emerald, it's a QoL romhack that expects you to use those resources and more to the full extent.
        >there's no point redesigning your team for those scant 1% doubles
        This is a non-example you use only to make your point. If a decent chunk of battles in the game are doubles like in a lot of these hacks then clearly there's no issue.

  3. 2 years ago
    Anonymous

    >actually taking advantage of Pokemon's deep battle system

    Why not?

  4. 2 years ago
    Anonymous

    >pokemon games need to be harder!
    >romhack throws a curveball fight that requires you to try a different strategy, as is typical for RPGs
    >AIEEEEEEEEEE NOT LIKE THAT!

    • 2 years ago
      Anonymous

      There's a difference between making the game harder and turning every double battle into a miniboss. The original team is a Jigglypuff and an Igglybuff on level 17.

      • 2 years ago
        Anonymous

        yeah romhackers just are moronic most of the time
        this is Route fricking 4, right?

        • 2 years ago
          Anonymous

          It's Route 6

      • 2 years ago
        Anonymous

        >theres a difference between making the game harder and making the game harder
        Cry more lol
        The frick is the point of wanting a harder game and playing a romhack that advertises itself as difficult then throwing a tantrum when it does, actually, kick your ass

  5. 2 years ago
    Anonymous

    At least you don't have a shitty partner that throws the entire battle forced on you.

  6. 2 years ago
    Anonymous

    Double battles are generally more fun and have more strategy involved until you include weather, to which the meta is oversaturated with weather wars. I would think that battles where 90% of the time you're going against weather conditions are terrible. Other team archtypes still exist like hard TR or Perish trapping, but not running weather in formats where it exists (all of them) is gimping yourself. We need a VGC season where no auto weather setters or Pranksters with weather setting exist.
    Terrains are on thin fricking ice.

  7. 2 years ago
    Anonymous

    Why are you 14 levels lower than the other guy

    • 2 years ago
      Anonymous

      Because Pelipper is only there to counter Drought

  8. 2 years ago
    Anonymous

    Hated that shit in volt white

  9. 2 years ago
    Anonymous

    Why do autists insist on spamming this thread every day?

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