Why does capcom insist on making almost all of their games hyper realistic now?

Why does capcom insist on making almost all of their games hyper realistic now? I can understand things like resident evil since its a horror game and monster hunter since it makes the monsters look less like digimon and more like actual living creatures but how the frick does DMC and especially street figher benefit from looking hyperrealistic? DMC is known for its style, why not make it look visually stylistic? And street fighter has always been anime as frick, why can't they use cel-shading for it?

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  1. 2 years ago
    Anonymous

    All gamedevs are failed writers,etc. that couldn't cut it in hollywood, wallstreet, etc.
    NEVER get involved with videogames. It's a cancerous addiction, worse than acid on your teeth.

    • 2 years ago
      Anonymous

      >failed writers,etc. that couldn't cut it in hollywood, wallstreet
      >writers
      >"wallstreet"
      What the frick is wrong with frogposters? It's like the dumbest fricking c**ts are naturally attracted to that fricking frog.

    • 2 years ago
      Anonymous

      Why the frick would any game developer want to be affiliated with Hollywood prostitutes?

    • 2 years ago
      Anonymous

      i'm addicted to acid on my teeth

    • 2 years ago
      Anonymous

      Imagine mastering an array of technical skills and still envying Spielberg.

  2. 2 years ago
    Anonymous

    Video games are business first. publishers wank themselves over realistic graphics, EA enforced frostbite on all of their games just because of battlefield's graphics

    • 2 years ago
      Anonymous

      >publishers wank themselves over realistic graphics
      in the west, sure. But Capcom is a japanese company and over there they still largely prefer stylized cartoony games.

      • 2 years ago
        Anonymous

        Capcom targets a western audience

      • 2 years ago
        Anonymous

        >But Capcom is a japanese company
        A japanese company selling to a global audience

  3. 2 years ago
    Anonymous

    crapcum hate that they're japanese born and want amerifat's approval with their shitty re engine powered games.

  4. 2 years ago
    Anonymous

    Street Fighter 6 uses realism as an aspect of its art style. It still has the crazy, exaggerated proportions and effects the series is known for. It's not trying to fool you into thinking its real life. As for DMC, they always went for realism with the series. The outlandish part of the visuals usually comes from the demons and weapons, which are still there.

    • 2 years ago
      Anonymous

      The last time Street Fighter went for realism was with the Street Fighter Movie game with JCVD, and that game didn't do well, I think that game was an experiment.

      Most Capcom fighters rely on smooth animation which has grown in styles from character sprites, to Anime like sprites, to 3D polygons, and finally the rendered CGI art we see in most games today.

      • 2 years ago
        Anonymous

        SF6 is smooth as hell tho, the Guile trailer was fantastic

      • 2 years ago
        Anonymous

        Street Fighter Movie game flopped cause it played like shit. Also comparing digitized photos to high quality CGI is moronic

        • 2 years ago
          Anonymous

          Arcade version was shit, console version was great except for load times.

    • 2 years ago
      Anonymous

      >As for DMC, they always went for realism with the series.
      it went for that pseudo anime realism you see in square enix games. Now its literally just a bunch of generic white dudes killing demons like in DmC

      • 2 years ago
        Anonymous

        You are a fricking idiot if you can't see the exaggeration in 5, but go you.

  5. 2 years ago
    Anonymous

    DMC always went for the closest to photorealism they could get. SF6 does not look realistic.

  6. 2 years ago
    Anonymous

    DMC was never particularly cartoony.
    Reminder that it started as basically a resident evil mod

  7. 2 years ago
    Anonymous

    >There were people who were genuinely filtered by BBA Mega Man
    Plebs

    • 2 years ago
      Anonymous

      He was a funny joke when he was made but then Capcom cancelled a bunch of Mega Man games so he was seen as disrespectful

      • 2 years ago
        Anonymous

        i'm sure all 5 megaman legends fans were crushed by his inclusion in SFxT

  8. 2 years ago
    Anonymous

    >street fighter has always been anime
    anime sprites were only used in SF3 and that was probably only because they thought they found a new trend with the initial success of darkstalkers and the subsequent flood of second rate anime fighters

    • 2 years ago
      Anonymous

      holy moronola

      • 2 years ago
        Anonymous

        I haaaaaaaaaaaaate zero and alpha so much, you wouldn't believe it. Worst street fighter in design AND gameplay, it's nuts how bad that shit series is. It looks and plays like a toy for moronic disabled children who are always in danger to hurt themself. If you ever been to a school for moronic children where everything is extra safe railings and door knobs you know what I'm talking about. It's all made of plastic and extra colorful so the biggest moron doesn't kill himself when using it.

    • 2 years ago
      Anonymous

      Alpha is super anime bro

  9. 2 years ago
    Anonymous

    Nothing they produce will be uglier than SF4

    • 2 years ago
      Anonymous

      >MvCI
      >SF5
      >SF6
      That is already 3 games all uglier than SF4 and SF4 is a pretty ugly game

      • 2 years ago
        Anonymous

        5 and 6 aren't even close to as hidious as SF4 was. MvCI is the only one that has any sort of merit as an argument.

      • 2 years ago
        Anonymous

        SFV is the best looking 3D Street Fighter though.
        >HURR HURR MUH KEN
        Yes, Ken and Sakura look like shit, the game as a whole it still the best SF has ever looked in 3D

  10. 2 years ago
    Anonymous

    I unironically liked SFxT after the update fixed matches being too long.

    • 2 years ago
      Anonymous

      V2013 is geniunely a fun game.

      >MvCI
      >SF5
      >SF6
      That is already 3 games all uglier than SF4 and SF4 is a pretty ugly game

      Mvci maybe bro but not 5 and 6

      • 2 years ago
        Anonymous

        >V2013 is geniunely a fun game.
        All it seriously needed was a 6-month delay, have the extra characters in there from the get go, and the fixes they eventually added. Replace the gems with an ISM style system or some shit just to mix things up.

  11. 2 years ago
    Anonymous

    in what universe is SF6 "hyper realistic"

    • 2 years ago
      Anonymous

      Chun Li actually looks like a bug woman now

  12. 2 years ago
    Anonymous

    DMC has always gone for a realistic aesthetic for it's time, with every iteration. You need to stop spreading this false narrative that says otherwise. All you need to do is look at promotional art and graphics of other games at the time.

    SF6 is not going for hyper-realism, not even close. It is going for more realism than they have done before, which isn't hard at all because it's always been the ugliest most cartoony-gorilla looking shit since it became 3D. Look at Ryu's feet or Luke's forearms or Chun's thighs and tell me how they're going for hyper-realism.

  13. 2 years ago
    Anonymous

    All SF6 is doing is using more realistic/higher-definition materials, but it's still got cartoon proportions and exaggerated animations.

    • 2 years ago
      Anonymous

      it looks fricking stupid having the anime proportions but then give ryu hyper realistic pores

      • 2 years ago
        Anonymous

        well wait for the PC version to come out and turn off the setting that gives detail to skin textures. Or buy the PS4 version and hold off on getting the PS 5 or X-Box Extra whatever the frick new edition.

        • 2 years ago
          Anonymous

          I am saying it looks bad not that I care, RE engine can't do cartoony and its a shame cause a new viewtiful joe or okami can not be made now

          • 2 years ago
            Anonymous

            >RE engine can't do cartoony
            Says whom?

            • 2 years ago
              Anonymous

              says the fact that every game is made with realistic textures and photo scanning technology, they haven't done anything remotely out of the realm of realism with it

              • 2 years ago
                Anonymous

                If an engine can do realistic PBR shit it can do cartoony just as easily. It's 90% in the shaders.

            • 2 years ago
              Anonymous

              20 year old 32-Bit consoles can do cartoony, you don't think a modern gaming engine run on hardware 200 times faster can't do cartoony?

          • 2 years ago
            Anonymous

            >RE engine can't do cartoony and its a shame cause a new viewtiful joe or okami can not be made now
            No.

            • 2 years ago
              Anonymous

              they specifically said that its only because its 2d that the RE engine worked their why would you even post this you moron. Its like posting a drawing in the last of us and saying "look its not realistic!"

              If an engine can do realistic PBR shit it can do cartoony just as easily. It's 90% in the shaders.

              the whole point of the RE engine is they save a bunch of time just photo scanning shit that would add time to development, you can say they can all you want but they have yet to release one game in 3d where thhe characters aren't going for realism

              • 2 years ago
                Anonymous

                That's the thing, nothing in SF6 looks photo scanned aside from buildings and background shit

              • 2 years ago
                Anonymous

                I don't remember a single photoscanned character or object in Monster Hunter.

  14. 2 years ago
    Anonymous

    I'm pretty sure "Realistic" is just a code word for "Not Anime Enough" right now

  15. 2 years ago
    Anonymous

    SF6 is just hyper-gay.
    that's what it is.
    there's nothing real about the shitty design.

  16. 2 years ago
    Anonymous

    >Why does capcom insist on making almost all of their games hyper realistic now?
    They don't though? Having greater detail isn't realistic, they only use face scan tech for Resident Evil and DMC5 (maybe Pragmata too?). MH Rise, GnG Resurrection, Exoprimal, and SF6 are heavily stylized (yes even SF6, the cast has more detail on their skin and all that but they still have cartoonish proportions and aren't face scanned).

  17. 2 years ago
    Anonymous

    >DMC and especially street figher benefit from looking hyperrealistic
    They don't, especially not Street Fighter. I think you're a moron.

    • 2 years ago
      Anonymous

      reread the post shit head

  18. 2 years ago
    Anonymous

    >What the frick is wrong with frogposters? It's like the dumbest fricking c**ts are naturally attracted to that fricking frog.

    • 2 years ago
      Anonymous

      thanks for reminding us that wojakBlack folk are even dumber than frogposters

  19. 2 years ago
    Anonymous

    I just hope if Capcom makes TMNT fighter the Turtles don't actually turn out like the new toys.

  20. 2 years ago
    Anonymous

    No matter what's going on now, there's more colour than what was available in the early 00s. I know you're young because you obviously weren't there for the numerous brown and bloom games back in the day. It didn't matter if you were playing Gears of War, Fallout, Rainbow Six, or Skyrim, or anything else. All the god damn environments were brown and the bloom effects saturated your eyes until they bled.

    And I lived through that. Today's realistic games are still more colourful, more intensely bright without saturation, and levels tend to not be as bad as they were in the mid-00s.
    Frick man you really lack that perspective, don't you?

    • 2 years ago
      Anonymous

      Realism or non-realism don't mean much to me personally. just give me good game play and smooth animation

      • 2 years ago
        Anonymous

        I'm with you. Realism is on a gradient, what matters is that the art style is consistent. And not every style is for everyone, and that's okay. Good gameplay and smooth animations and smooth performance absolutely trumps other parts of the game.

        • 2 years ago
          Anonymous

          >Good gameplay and smooth animations and smooth performance absolutely trumps other parts of the game.
          see, the issue is these are harder to achieve when every ass hair on the model needs to be rendered and taken into account for animations

          • 2 years ago
            Anonymous

            One has nothing to do with the other

    • 2 years ago
      Anonymous

      You say that, but most of the games I was personally playing were JRPGs that had color.

  21. 2 years ago
    Anonymous

    SF is still far from realism

    • 2 years ago
      Anonymous

      "Realism" is simply a shorter way of saying "highly detailed, non cartoony, non anime style faces and textures"

      • 2 years ago
        Anonymous

        Don't change definitions to fit an argument

        • 2 years ago
          Anonymous

          Literally anyone who is not being disingenuous or obtuse on purpose understands what we mean by "realism" go frick yourself.

    • 2 years ago
      Anonymous

      the problem is that they're moving in the wrong direction. they're moving towards hyper-realism and away from a stylized, Japanese artstyle. i'm really not interested in SF6 at all.

      i'm begrudgingly adjusting to the knowledge that i'll probably be relegated to ArcSys games and KOF for the next 12 years while SF6 is the big Capcom fighter.

      • 2 years ago
        Anonymous

        So you want SF to look more like Anime then? I don't get the Hyper Realism you are talking about except maybe Virtua Fighter type realism. Or you want Street Fighter to look like Nintendo characters?

      • 2 years ago
        Anonymous

        I can't imagine choosing my fighting games based on graphics

        • 2 years ago
          Anonymous

          I know a lot of people who won't touch Skullgirls or the Pone game because of their style.

        • 2 years ago
          Anonymous

          I'll play SF6 if the gameplay turns out to be good but that doesn't change the fact that it looks fricking putrid and would have been 10 times better if they had refined what they had in III, IV or V instead of going in this completely different direction.

        • 2 years ago
          Anonymous

          what? i choose all fighting games based on
          >graphics
          >gameplay
          >roster
          in that order. if it doesn't look good, don't care about anything else (Battle for the Grid, for example). if it doesn't play well, i don't care. and lastly, if the game doesn't have at least three characters on-roster that i wanna play, i don't care (Guilty Gear, for example, because every character looks overdesigned). gimme a fighting game and i can tell you where i bounced off it based on these exact criteria. lol

      • 2 years ago
        Anonymous

        Street Fighters art style is based off Anime such as Jo Jo's Adventure, Fist of the North Star and a little bit of late 80's X-Men comics. They also have done many licensed games for Disney and Marvel before they merged. Whatever in the world direction you think they're going is not going to happen.

        One more thing, Street Fighters lead director Takayuki Nakayama is very much into the Anime style and is constantly referencing back to traditional 2D Capcom work of the past.

        • 2 years ago
          Anonymous

          >Whatever in the world direction you think they're going is not going to happen.
          It sounds to me like that person was content with the direction SF had before.

          • 2 years ago
            Anonymous

            Nayakama worked heavily on Monster Hunter before he had to replace Yoshinori Ono who lead Street Fighter during the developement of Street Fighter IV and V. Nakayama is new so he has to deal with re-directing what Ono did and getting back to the art style he liked during the Alpha and MvC Days.

          • 2 years ago
            Anonymous

            pretty much this. Alpha and Third Strike were both peak Street Fighter artstyle. SF4 brought that into 3D pretty well, SF5 was a more realistic interpretation of SF4, and now SF6 looks even *more* realistic. there's a point where i stop wanting to see "anime faces" on super realistic bara bodies. that's half the reason i don't care about Tekken.

            • 2 years ago
              Anonymous

              I think SFV was the perfect middle ground; the character's faces look very stylized and the anime influence is still very clearly there.
              SFV seems to me like a prettier, refined SFIV and I was hoping 6 would take that same aesthetic one step further, instead of the trash we are getting.
              I can agree Alpha and Third Strike are peak SF though, good taste.

        • 2 years ago
          Anonymous

          Nayakama worked heavily on Monster Hunter before he had to replace Yoshinori Ono who lead Street Fighter during the developement of Street Fighter IV and V. Nakayama is new so he has to deal with re-directing what Ono did and getting back to the art style he liked during the Alpha and MvC Days.

          Why is it so fricking hard for you to understand the difference between a producer and a director you ESL dipshits. Nakayama 1) directed Jive, 2) has never worked on Monster Hunter, and 3) is a moronic western obsessed coomer

  22. 2 years ago
    Anonymous

    i don't know, but it's only going to work with DMC5 and RE for me. this super bara Tekken thing they're doing with SF6 is not it.

  23. 2 years ago
    Anonymous

    capcom and square enix have been desperately trying to pander to the gaijin for the past 15 years

  24. 2 years ago
    Anonymous

    realistic 3d models is to games as calarts is to cartoons. Its something they're all trained to do, and the inspiration comes from something they deal with every day.

  25. 2 years ago
    Anonymous

    I'm curious about how they handle Marisa, her seemingly terrible reveal art aside. Capcom has a load of wrestler characters and I'd like to know how they plan on making her play differently than say R. Mika or Alex or Geif(Who I assume she'll most be similar to in gameplay thanks to her build).

    • 2 years ago
      Anonymous

      From the Marvel Vs games there is Hulk and Juggernaut, and they do not play like Zangeif. I hope she'll be more like Angel Dust (Gina Carano's character in Deadpool)

    • 2 years ago
      Anonymous

      She's literally just going to be girl Hugo top to bottom.

  26. 2 years ago
    Anonymous

    >THIS IS MY DESTINY
    I liked bad-boxart Megaman.

    • 2 years ago
      Anonymous

      It was a good joke but it was bad timing. SFxT happened right in the middle of Capcom canceling every megaman project and right before the (initially well-received) Mighty No.9 kickstarter.
      In hindsight, it was funny, but back then a lot of people saw it as a slap to the face.

  27. 2 years ago
    Anonymous

    ah yes look at these hyper realistic bodies, dbz auras, fireballs, sonic booms, etc
    just like real life, right?
    you turbohomosexuals are addicted to fake ourage. go frick yourself

    • 2 years ago
      Anonymous

      moron.

      • 2 years ago
        Anonymous

        HYPER moron

        • 2 years ago
          Anonymous

          If you don't understand how the picture you posted is closer to realism than literally any other SF game then you are either genuinely fricking stupid or you are being disingenuous on purpose.
          Not everything is """fake outrage""" you dumb homosexual, a fighting game series completely deviating from its usual tone and aesthetics is a perfectly valid reason to dislike it. This shit looks jarring as frick PRECISELY because they have exaggerated proportions and shoot fireballs and sonic booms, not to mention that disgusting paint shit effect.

          • 2 years ago
            Anonymous

            subjective b***h

  28. 2 years ago
    Anonymous

    Anon, I want you to take a good look at Ryu in SFVI, and tell me again how realistic his body proportions are. The man would literally suffocate under the weight of his own muscle mass, he is as large as the Incredible Hulk.

  29. 2 years ago
    Anonymous

    I wish they brought back SfxT Megaman as a street fighter character. Like some stuntman for a mega man movie that is a combination of Rufus and Skullomania.

  30. 2 years ago
    Anonymous

    using REngine > paying for Unreal and being slaves to Epic like SquareEnix

  31. 2 years ago
    Anonymous

    Man, I remember the absolute butthurt over this character when it was topical. Personally, I thought it was hilarious.

  32. 2 years ago
    Anonymous

    DMC5 simultaneously is a natural evolution to the games that come before it and at the same time looks nothing like them, they're probably doing some weird subliminal shit
    4 and 5 Nero look wholly different yet the same, it's weird

    • 2 years ago
      Anonymous

      i frickin' love Dante, so much. he says this, but you know damn well he cares. not only does he care, but i bet he's incredibly proud of Nero here.

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