Why does capcom insist on making almost all of their games hyper realistic now? I can understand things like resident evil since its a horror game and monster hunter since it makes the monsters look less like digimon and more like actual living creatures but how the frick does DMC and especially street figher benefit from looking hyperrealistic? DMC is known for its style, why not make it look visually stylistic? And street fighter has always been anime as frick, why can't they use cel-shading for it?
All gamedevs are failed writers,etc. that couldn't cut it in hollywood, wallstreet, etc.
NEVER get involved with videogames. It's a cancerous addiction, worse than acid on your teeth.
>failed writers,etc. that couldn't cut it in hollywood, wallstreet
>writers
>"wallstreet"
What the frick is wrong with frogposters? It's like the dumbest fricking c**ts are naturally attracted to that fricking frog.
Why the frick would any game developer want to be affiliated with Hollywood prostitutes?
i'm addicted to acid on my teeth
Imagine mastering an array of technical skills and still envying Spielberg.
Video games are business first. publishers wank themselves over realistic graphics, EA enforced frostbite on all of their games just because of battlefield's graphics
>publishers wank themselves over realistic graphics
in the west, sure. But Capcom is a japanese company and over there they still largely prefer stylized cartoony games.
Capcom targets a western audience
>But Capcom is a japanese company
A japanese company selling to a global audience
crapcum hate that they're japanese born and want amerifat's approval with their shitty re engine powered games.
Street Fighter 6 uses realism as an aspect of its art style. It still has the crazy, exaggerated proportions and effects the series is known for. It's not trying to fool you into thinking its real life. As for DMC, they always went for realism with the series. The outlandish part of the visuals usually comes from the demons and weapons, which are still there.
The last time Street Fighter went for realism was with the Street Fighter Movie game with JCVD, and that game didn't do well, I think that game was an experiment.
Most Capcom fighters rely on smooth animation which has grown in styles from character sprites, to Anime like sprites, to 3D polygons, and finally the rendered CGI art we see in most games today.
SF6 is smooth as hell tho, the Guile trailer was fantastic
Street Fighter Movie game flopped cause it played like shit. Also comparing digitized photos to high quality CGI is moronic
Arcade version was shit, console version was great except for load times.
>As for DMC, they always went for realism with the series.
it went for that pseudo anime realism you see in square enix games. Now its literally just a bunch of generic white dudes killing demons like in DmC
You are a fricking idiot if you can't see the exaggeration in 5, but go you.
DMC always went for the closest to photorealism they could get. SF6 does not look realistic.
DMC was never particularly cartoony.
Reminder that it started as basically a resident evil mod
>There were people who were genuinely filtered by BBA Mega Man
Plebs
He was a funny joke when he was made but then Capcom cancelled a bunch of Mega Man games so he was seen as disrespectful
i'm sure all 5 megaman legends fans were crushed by his inclusion in SFxT
>street fighter has always been anime
anime sprites were only used in SF3 and that was probably only because they thought they found a new trend with the initial success of darkstalkers and the subsequent flood of second rate anime fighters
holy moronola
I haaaaaaaaaaaaate zero and alpha so much, you wouldn't believe it. Worst street fighter in design AND gameplay, it's nuts how bad that shit series is. It looks and plays like a toy for moronic disabled children who are always in danger to hurt themself. If you ever been to a school for moronic children where everything is extra safe railings and door knobs you know what I'm talking about. It's all made of plastic and extra colorful so the biggest moron doesn't kill himself when using it.
Alpha is super anime bro
Nothing they produce will be uglier than SF4
>MvCI
>SF5
>SF6
That is already 3 games all uglier than SF4 and SF4 is a pretty ugly game
5 and 6 aren't even close to as hidious as SF4 was. MvCI is the only one that has any sort of merit as an argument.
SFV is the best looking 3D Street Fighter though.
>HURR HURR MUH KEN
Yes, Ken and Sakura look like shit, the game as a whole it still the best SF has ever looked in 3D
I unironically liked SFxT after the update fixed matches being too long.
V2013 is geniunely a fun game.
Mvci maybe bro but not 5 and 6
>V2013 is geniunely a fun game.
All it seriously needed was a 6-month delay, have the extra characters in there from the get go, and the fixes they eventually added. Replace the gems with an ISM style system or some shit just to mix things up.
in what universe is SF6 "hyper realistic"
Chun Li actually looks like a bug woman now
DMC has always gone for a realistic aesthetic for it's time, with every iteration. You need to stop spreading this false narrative that says otherwise. All you need to do is look at promotional art and graphics of other games at the time.
SF6 is not going for hyper-realism, not even close. It is going for more realism than they have done before, which isn't hard at all because it's always been the ugliest most cartoony-gorilla looking shit since it became 3D. Look at Ryu's feet or Luke's forearms or Chun's thighs and tell me how they're going for hyper-realism.
All SF6 is doing is using more realistic/higher-definition materials, but it's still got cartoon proportions and exaggerated animations.
it looks fricking stupid having the anime proportions but then give ryu hyper realistic pores
well wait for the PC version to come out and turn off the setting that gives detail to skin textures. Or buy the PS4 version and hold off on getting the PS 5 or X-Box Extra whatever the frick new edition.
I am saying it looks bad not that I care, RE engine can't do cartoony and its a shame cause a new viewtiful joe or okami can not be made now
>RE engine can't do cartoony
Says whom?
says the fact that every game is made with realistic textures and photo scanning technology, they haven't done anything remotely out of the realm of realism with it
If an engine can do realistic PBR shit it can do cartoony just as easily. It's 90% in the shaders.
20 year old 32-Bit consoles can do cartoony, you don't think a modern gaming engine run on hardware 200 times faster can't do cartoony?
>RE engine can't do cartoony and its a shame cause a new viewtiful joe or okami can not be made now
No.
they specifically said that its only because its 2d that the RE engine worked their why would you even post this you moron. Its like posting a drawing in the last of us and saying "look its not realistic!"
the whole point of the RE engine is they save a bunch of time just photo scanning shit that would add time to development, you can say they can all you want but they have yet to release one game in 3d where thhe characters aren't going for realism
That's the thing, nothing in SF6 looks photo scanned aside from buildings and background shit
I don't remember a single photoscanned character or object in Monster Hunter.
I'm pretty sure "Realistic" is just a code word for "Not Anime Enough" right now
SF6 is just hyper-gay.
that's what it is.
there's nothing real about the shitty design.
>Why does capcom insist on making almost all of their games hyper realistic now?
They don't though? Having greater detail isn't realistic, they only use face scan tech for Resident Evil and DMC5 (maybe Pragmata too?). MH Rise, GnG Resurrection, Exoprimal, and SF6 are heavily stylized (yes even SF6, the cast has more detail on their skin and all that but they still have cartoonish proportions and aren't face scanned).
>DMC and especially street figher benefit from looking hyperrealistic
They don't, especially not Street Fighter. I think you're a moron.
reread the post shit head
>What the frick is wrong with frogposters? It's like the dumbest fricking c**ts are naturally attracted to that fricking frog.
thanks for reminding us that wojakBlack folk are even dumber than frogposters
I just hope if Capcom makes TMNT fighter the Turtles don't actually turn out like the new toys.
No matter what's going on now, there's more colour than what was available in the early 00s. I know you're young because you obviously weren't there for the numerous brown and bloom games back in the day. It didn't matter if you were playing Gears of War, Fallout, Rainbow Six, or Skyrim, or anything else. All the god damn environments were brown and the bloom effects saturated your eyes until they bled.
And I lived through that. Today's realistic games are still more colourful, more intensely bright without saturation, and levels tend to not be as bad as they were in the mid-00s.
Frick man you really lack that perspective, don't you?
Realism or non-realism don't mean much to me personally. just give me good game play and smooth animation
I'm with you. Realism is on a gradient, what matters is that the art style is consistent. And not every style is for everyone, and that's okay. Good gameplay and smooth animations and smooth performance absolutely trumps other parts of the game.
>Good gameplay and smooth animations and smooth performance absolutely trumps other parts of the game.
see, the issue is these are harder to achieve when every ass hair on the model needs to be rendered and taken into account for animations
One has nothing to do with the other
You say that, but most of the games I was personally playing were JRPGs that had color.
SF is still far from realism
"Realism" is simply a shorter way of saying "highly detailed, non cartoony, non anime style faces and textures"
Don't change definitions to fit an argument
Literally anyone who is not being disingenuous or obtuse on purpose understands what we mean by "realism" go frick yourself.
the problem is that they're moving in the wrong direction. they're moving towards hyper-realism and away from a stylized, Japanese artstyle. i'm really not interested in SF6 at all.
i'm begrudgingly adjusting to the knowledge that i'll probably be relegated to ArcSys games and KOF for the next 12 years while SF6 is the big Capcom fighter.
So you want SF to look more like Anime then? I don't get the Hyper Realism you are talking about except maybe Virtua Fighter type realism. Or you want Street Fighter to look like Nintendo characters?
I can't imagine choosing my fighting games based on graphics
I know a lot of people who won't touch Skullgirls or the Pone game because of their style.
I'll play SF6 if the gameplay turns out to be good but that doesn't change the fact that it looks fricking putrid and would have been 10 times better if they had refined what they had in III, IV or V instead of going in this completely different direction.
what? i choose all fighting games based on
>graphics
>gameplay
>roster
in that order. if it doesn't look good, don't care about anything else (Battle for the Grid, for example). if it doesn't play well, i don't care. and lastly, if the game doesn't have at least three characters on-roster that i wanna play, i don't care (Guilty Gear, for example, because every character looks overdesigned). gimme a fighting game and i can tell you where i bounced off it based on these exact criteria. lol
Street Fighters art style is based off Anime such as Jo Jo's Adventure, Fist of the North Star and a little bit of late 80's X-Men comics. They also have done many licensed games for Disney and Marvel before they merged. Whatever in the world direction you think they're going is not going to happen.
One more thing, Street Fighters lead director Takayuki Nakayama is very much into the Anime style and is constantly referencing back to traditional 2D Capcom work of the past.
>Whatever in the world direction you think they're going is not going to happen.
It sounds to me like that person was content with the direction SF had before.
Nayakama worked heavily on Monster Hunter before he had to replace Yoshinori Ono who lead Street Fighter during the developement of Street Fighter IV and V. Nakayama is new so he has to deal with re-directing what Ono did and getting back to the art style he liked during the Alpha and MvC Days.
pretty much this. Alpha and Third Strike were both peak Street Fighter artstyle. SF4 brought that into 3D pretty well, SF5 was a more realistic interpretation of SF4, and now SF6 looks even *more* realistic. there's a point where i stop wanting to see "anime faces" on super realistic bara bodies. that's half the reason i don't care about Tekken.
I think SFV was the perfect middle ground; the character's faces look very stylized and the anime influence is still very clearly there.
SFV seems to me like a prettier, refined SFIV and I was hoping 6 would take that same aesthetic one step further, instead of the trash we are getting.
I can agree Alpha and Third Strike are peak SF though, good taste.
Why is it so fricking hard for you to understand the difference between a producer and a director you ESL dipshits. Nakayama 1) directed Jive, 2) has never worked on Monster Hunter, and 3) is a moronic western obsessed coomer
i don't know, but it's only going to work with DMC5 and RE for me. this super bara Tekken thing they're doing with SF6 is not it.
capcom and square enix have been desperately trying to pander to the gaijin for the past 15 years
realistic 3d models is to games as calarts is to cartoons. Its something they're all trained to do, and the inspiration comes from something they deal with every day.
I'm curious about how they handle Marisa, her seemingly terrible reveal art aside. Capcom has a load of wrestler characters and I'd like to know how they plan on making her play differently than say R. Mika or Alex or Geif(Who I assume she'll most be similar to in gameplay thanks to her build).
From the Marvel Vs games there is Hulk and Juggernaut, and they do not play like Zangeif. I hope she'll be more like Angel Dust (Gina Carano's character in Deadpool)
She's literally just going to be girl Hugo top to bottom.
>THIS IS MY DESTINY
I liked bad-boxart Megaman.
It was a good joke but it was bad timing. SFxT happened right in the middle of Capcom canceling every megaman project and right before the (initially well-received) Mighty No.9 kickstarter.
In hindsight, it was funny, but back then a lot of people saw it as a slap to the face.
ah yes look at these hyper realistic bodies, dbz auras, fireballs, sonic booms, etc
just like real life, right?
you turbohomosexuals are addicted to fake ourage. go frick yourself
moron.
HYPER moron
If you don't understand how the picture you posted is closer to realism than literally any other SF game then you are either genuinely fricking stupid or you are being disingenuous on purpose.
Not everything is """fake outrage""" you dumb homosexual, a fighting game series completely deviating from its usual tone and aesthetics is a perfectly valid reason to dislike it. This shit looks jarring as frick PRECISELY because they have exaggerated proportions and shoot fireballs and sonic booms, not to mention that disgusting paint shit effect.
subjective b***h
Anon, I want you to take a good look at Ryu in SFVI, and tell me again how realistic his body proportions are. The man would literally suffocate under the weight of his own muscle mass, he is as large as the Incredible Hulk.
I wish they brought back SfxT Megaman as a street fighter character. Like some stuntman for a mega man movie that is a combination of Rufus and Skullomania.
using REngine > paying for Unreal and being slaves to Epic like SquareEnix
Man, I remember the absolute butthurt over this character when it was topical. Personally, I thought it was hilarious.
DMC5 simultaneously is a natural evolution to the games that come before it and at the same time looks nothing like them, they're probably doing some weird subliminal shit
4 and 5 Nero look wholly different yet the same, it's weird
i frickin' love Dante, so much. he says this, but you know damn well he cares. not only does he care, but i bet he's incredibly proud of Nero here.