I don't know, it's like the whole game is happening in a place post mass extincion even. Local fauna is sparse and feel out of place, like it doesn't belong there. The areas are vast but mostly empty.
My theory is that zoomers are so used to constant advertisements and screens everywhere that seeing something untouched makes them terrified the world is ending.
If you're talking about liminal spaces, yeah pretty much. It's gained popularity as a concept for the last couple years I think, no idea what caused it to become so relevant. The space itself isn't necessarily what's creepy, it's the fact that liminal spaces are not meant to be stayed in. Good examples would be; airports, hotels, hallways, etc. It's probably more of an appeal to zoomers because of its thriller/suspense appeal. Also inb4 "okay what about roads and highways are they scary", I think it needs to be indoors to really feel trapped. Also the uniformity definitely helps make it unsettling. This take is disjointed as frick, but probably the only other defining feature is the space being empty if not totally abandoned, which just goes hand in hand with labyrinthine loneliness
>It's gained popularity as a concept for the last couple years I think, no idea what caused it to become so relevant.
Making ThEoRiEs based on video games is easy content for Youtube
It's almost like there are functional limits when making early 3D games and you had to be judicious with what you spent valuable resources on, which is why the castle is empty and melancholy with the rare trapped Toads and not full of furniture and people wandering around.
Old games in general had a unsettling creepy vibe to them. It's something that tends to be inherent to all old media in general since ironing out that creepiness is how people make "improvements" for newer media.
Because you are young, and did not grow up in an era of gaming where the graphics were less realistic and more stylized/representative. Processing power was still such that you couldn't fit in all the little details like leaves blowing in wind or lots of clutter in a room. You are used to seeing more realism and details in your games, and the lack of that is unsettling to you on a subconscious level, creating what some homosexuals call "liminal spaces" and what everyone else calls "not shitting up your level design with pointless clutter"
It does have an unease aura but you're exaggerating it. I felt it mostly when I was a kid but even then it was not outright scary. Its very hard to describe in words. Its probably a side effect from being one of the first 3D game so it might still be in the uncanny valley.
I always assumed this was one guy who made the video then everyone else clowning on him by pretending to agree, are zoomers actually afraid of empty source maps?
Still waiting for the next b3313 update
Tho with the dev sperging out because no one's paying attention to his shitty music, I don't know if we'll ever recieve it
Was wondering how long that would take. If you make a discord or some form of news outlet for one project you're doing and then only shill all your unrelated stuff that people did Not join to see for months on end, don't be surprised when people don't care about the thing they explicitly didn't join for. People just don't really care for that kind of bait and switch. Wish all the best for his music but this isn't the way to do it.
no it doesn't
Elaborate
I don't know, it's like the whole game is happening in a place post mass extincion even. Local fauna is sparse and feel out of place, like it doesn't belong there. The areas are vast but mostly empty.
No other mario game gave me this feeling before.
Is this the famous empty spaces unnerves zoomers thing?
Fricking Kek
Zoom zooms afraid of the open fields
the zoomer fears the open fields
Imagine if it were nothing but grass and sky. No signs of life for miles.
Grass is life and I bet if you dig a little there'd be lots of bugs.
My theory is that zoomers are so used to constant advertisements and screens everywhere that seeing something untouched makes them terrified the world is ending.
If you're talking about liminal spaces, yeah pretty much. It's gained popularity as a concept for the last couple years I think, no idea what caused it to become so relevant. The space itself isn't necessarily what's creepy, it's the fact that liminal spaces are not meant to be stayed in. Good examples would be; airports, hotels, hallways, etc. It's probably more of an appeal to zoomers because of its thriller/suspense appeal. Also inb4 "okay what about roads and highways are they scary", I think it needs to be indoors to really feel trapped. Also the uniformity definitely helps make it unsettling. This take is disjointed as frick, but probably the only other defining feature is the space being empty if not totally abandoned, which just goes hand in hand with labyrinthine loneliness
>It's gained popularity as a concept for the last couple years I think, no idea what caused it to become so relevant.
Making ThEoRiEs based on video games is easy content for Youtube
It's almost like there are functional limits when making early 3D games and you had to be judicious with what you spent valuable resources on, which is why the castle is empty and melancholy with the rare trapped Toads and not full of furniture and people wandering around.
No, you’re looking too deep into things.
Lack of modern Nintendo polish, low-res textures, spatial incongruity, bizarrely designed rooms and worlds, etc.
It's an early 3D game. They are all like that
Crash bandicoot and Spyro are not like that. They are cute in their basicness and unpolishness.
Maybe it's just your copy? After all, every copy is personalized.
Because the game is a parody and tribute to esotericism
Yo M64 is sussin fr no cap
Old games in general had a unsettling creepy vibe to them. It's something that tends to be inherent to all old media in general since ironing out that creepiness is how people make "improvements" for newer media.
It's called soul. I guess that would be scary for you
Did you not pick up the sarcasm when I said "improvements"?
Meant for
the only scary things in Pokemon are the things that Oak does to the unpicked starter
Unfinished game. They literally scrapped two player mode
you believed memes and made them live in your head because you are a tendie pedo manchild
Because you are young, and did not grow up in an era of gaming where the graphics were less realistic and more stylized/representative. Processing power was still such that you couldn't fit in all the little details like leaves blowing in wind or lots of clutter in a room. You are used to seeing more realism and details in your games, and the lack of that is unsettling to you on a subconscious level, creating what some homosexuals call "liminal spaces" and what everyone else calls "not shitting up your level design with pointless clutter"
It does have an unease aura but you're exaggerating it. I felt it mostly when I was a kid but even then it was not outright scary. Its very hard to describe in words. Its probably a side effect from being one of the first 3D game so it might still be in the uncanny valley.
>I get triggered by empty rooms and a lack of detail
>this makes me hip
>worthy of 100,000 video essays about literally nothing
Zoomers who obsess over video games should drink bleach.
I always assumed this was one guy who made the video then everyone else clowning on him by pretending to agree, are zoomers actually afraid of empty source maps?
it lacks art direction since it uses a lot of stock textures watered down to work on n64
This is a zoomer thread. Disregard moronic zoomer opinions.
Still waiting for the next b3313 update
Tho with the dev sperging out because no one's paying attention to his shitty music, I don't know if we'll ever recieve it
Was wondering how long that would take. If you make a discord or some form of news outlet for one project you're doing and then only shill all your unrelated stuff that people did Not join to see for months on end, don't be surprised when people don't care about the thing they explicitly didn't join for. People just don't really care for that kind of bait and switch. Wish all the best for his music but this isn't the way to do it.
SOMEONE HELP HE'S CHASING ME
shut up b***h