Or you can Use a Doubly-Linked List and create a two way track. Where we use two signals to check both nodes one either side of us, and a chain signal on both sides to check for free nodes.
That is why Rule of Thumb at an Intersection is: Chain In Signal Out. You are completing this Linked List of NODES by telling the previous PREVIOUS chain Open or Closed and the NEXT NODE if you are Open or Closed.
...[<- Signal Block Signal ->][<- Signal Block Signal->]...
...[<- Signal Block CHAIN Signal ->][<- Signal Intersection Signal ->][<-CHAIN Signal Block Signal -> ]...
The Signal Chains check the Next, NEXT Signal to look for an open block. Basically asking "Can I enter the Intersection (by first checking the signal) and can I also enter the NEXT Block. If I can enter Both, I enter the Intersection. If the Block AFTER the Intersection is Not Available, do not enter the Intersection.
I got filtered by fluids until I learned about conditional release switch pumps to break the oils down if my tanks are over like 80% so they never get blocked by one end no longer flowing.
signals seperate tracks into blocks
automatic trains will only pass a signal if they can go into a block without any trains in it
automatic trains will only pass a *chain* signal if they can pass the next signal
i don't know what this train thing is in the op but i'm seeing some basic programming shit in this thread so i'm confused even more and what do trains have to do with any of that
Probably because they don't read moon runes.
No one explains that a block is an arbitrary size of track that you decide upon and that this block is now the first NODE of your transport network.
You connect these NODES with Signals, and to check if the next NODE is OPEN you use a CHAIN SIGNAL. Ta-da.
It's a linked list looking for an open register to put a value in.
Or you can Use a Doubly-Linked List and create a two way track. Where we use two signals to check both nodes one either side of us, and a chain signal on both sides to check for free nodes.
That is why Rule of Thumb at an Intersection is: Chain In Signal Out. You are completing this Linked List of NODES by telling the previous PREVIOUS chain Open or Closed and the NEXT NODE if you are Open or Closed.
>ripping off the timber train mission from FF8
My issue isn't with trains, it's by this point in the game you pretty much never worry about the aliens again. Just got really boring
Install rampant
because unlike in real world you need signal before and after the crossing and somehow no tutorial ever mentions it.
you don't. perchance
cat beat the signals and is now using them in her factory!
o bliss so bliss
They're told it's hard so they give up before trying.
just make huge belts losers
All you need to do is watch a tutorial and trains are dead simple.
...[<- Signal Block Signal ->][<- Signal Block Signal->]...
...[<- Signal Block CHAIN Signal ->][<- Signal Intersection Signal ->][<-CHAIN Signal Block Signal -> ]...
The Signal Chains check the Next, NEXT Signal to look for an open block. Basically asking "Can I enter the Intersection (by first checking the signal) and can I also enter the NEXT Block. If I can enter Both, I enter the Intersection. If the Block AFTER the Intersection is Not Available, do not enter the Intersection.
It can't be simpler.
Just watch the proper one
no thanks
This video explained trains better to me than that entire hour and a half video did.
>good half of Ganker admits that they got filtered by fluids
Sad.
I got filtered by fluids until I learned about conditional release switch pumps to break the oils down if my tanks are over like 80% so they never get blocked by one end no longer flowing.
i dont throw the switch and let it run over the 5 people
i will never understand how signals work but i finished the game already so i don't really care.
signals seperate tracks into blocks
automatic trains will only pass a signal if they can go into a block without any trains in it
automatic trains will only pass a *chain* signal if they can pass the next signal
i don't get it and never will. i just put down 3000 conveyor belts.
this post is much clearer than the in game tutorials
I will just brute force everything
Can't wait for raised rails so that I can make train spaghetti
I don't have autism, sorry.
You only need to be insecure about your intelligence to play factorio. Whatever that means to you, it's the smartness genes or something.
it's insane how signals filter players despite them being extremely simple
Fricking oil in a pipe filters them.
I just make spagetti trains that don't have to intersect, only 1 train per track. For my small brain this is simpler and I can make it work.
It mystifies me how anyone could have a problem with this, but then again I grew up making abominations in Transport Tycoon Deluxe.
That's a fat train
In a casual playthrough of the game there isn't much reason to use trains anyway. You just belt or pipe everything.
when the expansion releases and everyone has elevated rails we will never have to do this shit again
why can't you have the left arm queue for drop right as it shows up?
Because there's no inventory to retract to
Dont question it, inserters are extremely optimized for performance
i like to watch that guy with aspergers make videos of interesting factorio projects
hey dosh
quit putting off pyandon
i dont read chinkchong, explain
what's the point playing when everyone ends up with a huge bus in the end anyway they took schematics off google for
Same reason people still code despite not writing their own assembly
Scale
i don't know what this train thing is in the op but i'm seeing some basic programming shit in this thread so i'm confused even more and what do trains have to do with any of that
Try the factorio demo, its free and like 10 hours worth of content