Why dont more indie games use low poly?

Why don’t more indie games use low poly?

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  1. 2 months ago
    Anonymous

    plap plap plap plap

    • 2 months ago
      Anonymous

      game?

      • 2 months ago
        Anonymous

        doesn't exist I believe, but artist is pocketbell4649

      • 2 months ago
        Anonymous

        doesn't exist I believe, but artist is pocketbell4649

        thought it was megamn legends

    • 2 months ago
      Anonymous

      the fact that they gave this bone physics means they're already fricking doing it wrong. I don't even want to see an attempt at this if they aren't going to do it the right way.

      • 2 months ago
        Anonymous

        what would be the right way then

        • 2 months ago
          Anonymous

          [...]
          Would you mind showing the class what the "right way" to do this is?

          the right way to do it is to do what technology limited it to on the ps1

          • 2 months ago
            Anonymous

            >the right way to do it is to do what technology limited it to on the ps1
            no that's moronic
            same as the people who insist 8-bit pixelshit games shouldn't have bigger color palettes than the NES

            it's about looking good, not about being 100% match to muh nostalgia

            • 2 months ago
              Anonymous

              It depends what you're doing it for. People still design games for these old systems and so still have to work within those limitations. It's an interesting and fun experiment to put those limitations on yourself and to learn more about how they worked around them.

  2. 2 months ago
    Anonymous

    plenty of indie games use low poly
    they're just unremarkable and ignored

  3. 2 months ago
    Anonymous

    they can't into textures and just make pixel vomit or flatshit

  4. 2 months ago
    Anonymous

    FINISH THE FRICKING SERIES CRAPCOM! GET MEGA MAN OFF THE MOON!

    • 2 months ago
      Anonymous

      let it go anon
      there's no way it's going to live up to the hype anyway

  5. 2 months ago
    Anonymous

    Because just like pixel art, moronic indie devs don't know how to do it right.

    • 2 months ago
      Anonymous

      the fact that they gave this bone physics means they're already fricking doing it wrong. I don't even want to see an attempt at this if they aren't going to do it the right way.

      Would you mind showing the class what the "right way" to do this is?

  6. 2 months ago
    Anonymous

    Its not like pixel shit. You have to know what you are doing to not make it look like shit, which is too much work for modern devs.
    You are not getting new low poly stuff given you make these threads so often.

    • 2 months ago
      Anonymous

      I’m not the traditional OP, and I never really look into the low poly threads
      even without new stuff, I’d love to see more n64-ps1/Dreamcast era models

      • 2 months ago
        Anonymous

        Some PSP stuff managed to carry the torch for a little while, I'm trying to scrounge up the effort to start work on a not!Gurumin simply because of how much the PS1/Dreamcast era holds a grip on me

  7. 2 months ago
    Anonymous

    Thoughts on my NPC? Does it meet the style or is it shit?
    I'm sorry It's not a cute girl

    • 2 months ago
      Anonymous

      is he forklift certified

    • 2 months ago
      Anonymous

      neck could be a bit wider but other then that great style

    • 2 months ago
      Anonymous

      looks good and convincing but the head is too small

    • 2 months ago
      Anonymous

      maybe try more pixel size consistency
      you don't need them so tiny on the face for that level of detail

    • 2 months ago
      Anonymous

      mouth is too detailed compared to fist, belt, and vest. Make the shading lazier on the mouth or make the shading better for everything else.
      or don't, its not a glaring problem

    • 2 months ago
      Anonymous

      Amazing work man, you've got a bright future ahead with art

    • 2 months ago
      Anonymous

      I think his face shape looks off, should try a more squared chin instead of a pointed one.

    • 2 months ago
      Anonymous

      The head looks off, too small and too detailed
      The "pixel size" in general seems to be inconsistent. Look at the pixel textures of the model in the OP for comparison
      The design itself and the colors are good, great job

  8. 2 months ago
    Anonymous

    Did you see how long Bomb Rush took to make? Far easier to use unity or pixels.

  9. 2 months ago
    Anonymous

    they do, just happens the games are boring, bland and soulless

  10. 2 months ago
    Anonymous

    Here's a low poly model I made in blender last year. No textures, it was mostly made for rotoscoping purposes. I'm not really much of a 3D moddler.

    *shrugs*

  11. 2 months ago
    Anonymous

    are you ready Ganker?

    • 2 months ago
      Anonymous

      >may 9th
      that's too long. i want it NOW

  12. 2 months ago
    Anonymous

    Check out these upcoming games:
    >Abyss X Zero (webm related)
    https://store.steampowered.com/app/2872300/ABYSS_X_ZERO/

    >Airframe Ultra
    https://store.steampowered.com/app/2522120/Airframe_Ultra/

    >Delta Gal
    https://arthur-vyater.itch.io/delta-gal

    Those are the ones I know about. I think there also was that "parry a fricking nuke" game but it was very janky.

    • 2 months ago
      Anonymous

      I try to avoid sounding like a shitter but all those particles/smoke/impact effects really detract from the style of the trailer you posted
      They nailed everything else right but those little effects are in seemingly every single scene and they're just way too damn smooth compared to the pixel/texturework on the models

      please tell me I'm not the only one that thinks it's a bit jarring.

      • 2 months ago
        Anonymous

        the contrast between the two is to guide the eyes to where the action is

      • 2 months ago
        Anonymous

        >they're just way too damn smooth compared to the pixel/texturework on the models
        that's because they used 3d spheres instead of a sprite for the particles

        but yeah now that you point it out it stands out a bit

    • 2 months ago
      Anonymous

      looks like gacha shit, i mean looks cool but in the deep i know is just another gacha game with anime retro style to hide the shitty repetitive gameplay

      • 2 months ago
        Anonymous

        >indie game
        >gacha shit
        Your brain on Ganker
        Or what will you pretend that megaman legends had better gameplay?

    • 2 months ago
      Anonymous

      Cool, thanks. I'll keep an eye on them

    • 2 months ago
      Anonymous

      >Abyss X Zero is made by trannies
      Why can't we be allowed to have nice things?

      • 2 months ago
        Anonymous

        Do you see trans flags in the trailer?

    • 2 months ago
      Anonymous

      Airframe ruins itself by covering it with those filters.

    • 2 months ago
      Anonymous

      Looks really inspired. I hope it's as fun as it looks.

  13. 2 months ago
    Anonymous
  14. 2 months ago
    Anonymous

    3D models aren't necessarily harder to make, they're actually a lot easier in some ways, it's just an entirely new skill set to learn. The issue comes with programming physics onto a 3D plane. That's when you actually have to learn2code.

  15. 2 months ago
    Anonymous

    its not old enough yet

  16. 2 months ago
    Anonymous

    They look like shit. Goin from top tier 2d in 95 to low poly 3d was exciting but that shit don't hold up like the 2d stuff

  17. 2 months ago
    Anonymous
  18. 2 months ago
    Anonymous

    Part of me wishes I knew how to make a PS1 homebrew game. I know I see Saturn homebrew, but I feel like the PS1 could be a pretty interesting system, since it has a good balance of 2D/ 3D and can do 30fps FMV.

    • 2 months ago
      Anonymous

      all the above models were taken from:
      https://www.models-resource.com/playstation/

      and loaded into Blender. Blender is probably your best bet for a free 3D modeling program. Or maybe, try something old school like Milkshape 3D.

    • 2 months ago
      Anonymous

      Environment ripped from the original Windows port of MGS1.

  19. 2 months ago
    Anonymous

    Modern low poly artists are extremely obnoxious.
    They'd rather post unfinished shit on twitter for twitter (You)s than actually try to make a fricking game. They N.E.V.E.R finish anything.
    And don't even get me started about their prices or their shitty mentality """i'll post this but nobody is even allowed to buy or use it and i'd rather delete it from my hard drive than let anyone else try to turn it into a game"""

  20. 2 months ago
    Anonymous

    low poly that is accurate to the era is harder to do than high poly asset flips of today.

    It requires more research and effort which is the one thing half the indies don't do. So you get mixel slop instead.

  21. 2 months ago
    Anonymous

    you'd scream that it was SOVLESS and le bad because it was new and not old

  22. 2 months ago
    Anonymous
    • 2 months ago
      Anonymous
  23. 2 months ago
    Anonymous

    sega 3d arcade polygons>the rest

  24. 2 months ago
    Anonymous

    >need solid concept art that takes full advantage of the limitations
    >need to respect limitations that are more rigid than pixel-art restrictions, where more colors, greater resolution, mixels, rixels, etc. can get overlooked by the casual public
    >need to make a decent model that you can't get just with sculpting
    >need to know how to do good texturework that suggests a lot of non-existent detail
    >need to fake lighting instead of letting the engine do it automatically
    You can't cheat or half-ass it as easily as with pixel art, so most of what you see will be untextured low-poly.

  25. 2 months ago
    Anonymous

    Any good tutorials? I want to use a similar art style for my game but have been using stand-in models until I can learn

    • 2 months ago
      Anonymous

      The artist accepted """"""""tutorial"""""""" is
      >just learn by yourself lmao

      • 2 months ago
        Anonymous

        This is why artists are gay

        • 2 months ago
          Anonymous

          And they cry when people prefer to use AI over them lmao. 3D gays aren't safe for long either.

    • 2 months ago
      Anonymous
    • 2 months ago
      Anonymous

      >Any good tutorials? I want to use a similar art style for my game but have been using stand-in models until I can learn

      I wish I could help you. But you know how it is... it's hard to find a good tutorial on youtube.

      • 2 months ago
        Anonymous

        I'll work something out, the game I'm thinking of making isn't going to be npc heavy so I can probably spend longer working it out at not much penalty

    • 2 months ago
      Anonymous

      Going such extreme low poly is difficult but basically you need
      >low poly models that communicate the very basic shape and give the model a nice silhouette
      >well done UV for consistent texel density
      >simple but effective texture work
      MML did limbs split into pieces for easier rigging but you can do a connected model if you add a bit of geometry in the joints for them to bend properly. MML textures aren't very complex but you'd still need some effort to recreate the style.

      If you need tutorials for blender look up tutorials for more basic concepts to learn the tools. Once you're not struggling with the tools as much it will be much easier to create shapes that you want.

  26. 2 months ago
    Anonymous

    Just gonna post some superior ladies, don’t mind me.

    • 2 months ago
      Anonymous

      Cute

    • 2 months ago
      Anonymous

      boat is rocking too much i'm getting sick captain

    • 2 months ago
      anonymous

      thanks I threw up all over my keyboard

  27. 2 months ago
    Anonymous

    >2010s: why don't more indie games use low poly?
    >2015s: why don't more indie games use low poly?
    >2020s: why don't more indie games use low poly?
    and now the market is flooded with indie low poly shit
    be careful what you wish for

    • 2 months ago
      Anonymous

      >indie low poly shit
      those are not low poly
      those are low effort meme poly

  28. 2 months ago
    Anonymous

    low poly was ok back in the day because it was top of the line graphics and that's the best the hardware can support at the time.

    Doing low poly nowadays on today's hardware just shows you got no skill and you suck at this job. You should quit.

    • 2 months ago
      Anonymous

      moron

  29. 2 months ago
    Anonymous

    I wish I could make a game that looks like project justice but I can't draw like edayan

  30. 2 months ago
    Anonymous

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