Why is Game Freak such an incompetent developer?

Why is Game Freak such an incompetent developer?

POSIWID: The Purpose Of A System Is What It Does Shirt $21.68

Tip Your Landlord Shirt $21.68

POSIWID: The Purpose Of A System Is What It Does Shirt $21.68

  1. 2 years ago
    Anonymous

    Always has been

  2. 2 years ago
    Anonymous

    Game Freak have no reason to improve if people are still happy to buy their games.

    Personally I fell off after Generation 4.

    • 2 years ago
      Anonymous

      This. Why make good games when mediocre games are more profitable?

      • 2 years ago
        Anonymous

        So capitalism has failed us

        • 2 years ago
          Anonymous

          Nope. It's working exactly as intended: minimum effort, maximum profit. Why make things harder for yourself? Why change a formula that clearly works? Most people don't give a frick and will buy any Pokémon game just because it's Pokémon. If the majority is happy, why rock the boat?

          • 2 years ago
            Anonymous

            in free market capitalism you need to improve quality to not lose market or maintain a really good one
            but since governments just inject money on to the economy at the same time they tax more and more only the big guy can win, there is no recycle or competition system anymore, capitalism is dead, long live neokeynisianism , also japen economy is a big ponzi scheme.

            • 2 years ago
              Anonymous

              >japen economy is a big ponzi scheme.
              doesnt that apply to all governments which is why inflation exists and new money has to be printed?

              • 2 years ago
                Anonymous

                don't you have some inflation proof monkeys to sell?

    • 2 years ago
      Anonymous

      >Game Freak have no reason to improve if people are still happy to buy their games

      This. Sword & Shield have moments that look like a N64 game and it sold 24m copies worldwide. If you could write gibberish on a piece of paper and get an A, would you actually put in effort?

    • 2 years ago
      Anonymous

      spbp
      SwSh proved beyond a shadow of a doubt that GameFreak does not have to try anymore. They can shit out a half finished beta and it will still sell 10+ million copies because of brand name alone.

      • 2 years ago
        Anonymous

        >XY proved beyond a shadow of a doubt that GameFreak does not have to try anymore.
        Ftfy.

    • 2 years ago
      Anonymous

      No one seems to realize this. SwSh probably easily could've had all mons. Game Freak does not give two shits and has been doing whatever they can to cut costs and maximize profits, despite having an extraordinary small team. The games earn much less revenue than merchandise as well, and have been a means to shove new designs out, gauge their popularity, and make merch out of whatever generates the most dollars. It's why games won't ever want to not have Pikachu and Eevee in them, both are some of the highest profit mons there are. The games aren't made for you, they're made for the people who will gobble it up over and over without complaining.

    • 2 years ago
      Anonymous

      Gen 5 was a drop but not too bad, X & Y were fricking abysmal and sun and moon were an irredeemable dumpster fire

    • 2 years ago
      Anonymous

      For me it was 5th. B/W 2 is the peak of pokemon and there's no reason to play any later gens.

    • 2 years ago
      Anonymous

      The problem runs deeper than that, because at this point Gamefreak can't really improve, there's no talent left there since anybody with any greater ambition than making the same game over and over has long since moved on.

  3. 2 years ago
    Anonymous

    didnt they do the exact same in earlier games to save space?

  4. 2 years ago
    Anonymous

    You just don't get it. It's a reference to gen 1.

    • 2 years ago
      Anonymous

      Yes, genwunners win again.

    • 2 years ago
      Anonymous

      >Gen1
      >Color
      well look at you with your fancy GBC.
      FRICK YOU

      • 2 years ago
        Anonymous

        anon, red and blue had super gameboy enhanced mode, and the super gameboy has been out since before red and blue

    • 2 years ago
      Anonymous

      I'm pretty sure the devs said in interviews they went with 2x2 pixel sprites because of time constraints. Gen 2 was basically just gen 1 the way they wanted to make gen 1. Half the shit in get 2 is just stuff that was cut from gen 1.

    • 2 years ago
      Anonymous

      they do this to archive scene depth fricking idiot zoomer

  5. 2 years ago
    Anonymous

    >Boldore looks the same in both

    Why

    • 2 years ago
      Anonymous

      Cant improve perfection.

    • 2 years ago
      Anonymous

      Because that's as small as the resolution goes

    • 2 years ago
      Anonymous

      are you moronic

  6. 2 years ago
    Anonymous

    People who are obsessed with a brand are gay as frick.

  7. 2 years ago
    Anonymous

    >""""challenge mode""""
    >actually makes the game EASIER
    lmao

    • 2 years ago
      Anonymous

      Did they forget to put a word in that sentence? The level of what exactly?

      • 2 years ago
        Anonymous

        Pokemon and Trainers are separate words.

      • 2 years ago
        Anonymous

        the level of Pokemon

      • 2 years ago
        Anonymous

        Stupid ESL

        • 2 years ago
          Anonymous

          They could have included a "that" inbetween "Pokémon" and "Trainers" to make it easier to read at a glance, but it's not necessary fellow ESL.

          based ESLbro

          English is my first language. Pokemon Trainer is an actual term they use in the game, you see the words "Pokemon Trainers" and combine it into a single word. How could they frick up so bad? I have a feeling it's not like that in the original Japanese.

          • 2 years ago
            Anonymous

            >English is my first language. Pokemon Trainer is an actual term they use in the game, you see the words "Pokemon Trainers" and combine it into a single word. How could they frick up so bad?
            "Pokémon Trainers" (hint: that "s" matters) doesn't give much room for interpretation in the context that it's used, fren.
            It's obvious that it says "The level of Pokémon [that] Trainers use".

            • 2 years ago
              Anonymous

              no, youre just a moron trying to defend poor grammar. (there are more than one Pokémon Trainer, moron). the [that] is integral to the sentence, without it the meaning entirely changes. get fricked.

      • 2 years ago
        Anonymous

        They could have included a "that" inbetween "Pokémon" and "Trainers" to make it easier to read at a glance, but it's not necessary fellow ESL.

      • 2 years ago
        Anonymous

        based ESLbro

      • 2 years ago
        Anonymous

        If you're ESL just accept that it's right instead of trying to fix something that doesn't need fixing.

      • 2 years ago
        Anonymous

        It's grammatically correct but the capitalization of both Pokemon and Trainer at first glance reads as if they are referring to the trainers themselves and not the Pokemon they use

        • 2 years ago
          Anonymous

          I think you're supposed to stick a "that" in between them for fully correct grammar, but the way it's written is certainly colloquially correct

          • 2 years ago
            Anonymous

            Yeah, that would resolve the issue. And it's not that I'm ESL (I had a perfect score on the reading section of the ACT) but I can see how you would get confused

    • 2 years ago
      Anonymous

      The funny part is that challenge mode would he an actual hard mode in every Pokemon gen so far BUT the 5th gen because your EXP just skyrockets as your opponents gain more levels.

      • 2 years ago
        Anonymous

        It wouldn't be all that much better in previous games either. Even without EXP revision, you still, you know, gain way more EXP from higher level mons. Most of the challenge of the game would be frontloaded so the only viable way to add any sufficient challenge to the game at all would be to have dramatic level gaps between towns, but all that actually means is that you'll get to level 99 faster.

    • 2 years ago
      Anonymous

      How does it make it easier?

      • 2 years ago
        Anonymous

        More levelups

    • 2 years ago
      Anonymous

      The E4 use more pokemon though

      • 2 years ago
        Anonymous

        >y-you have to click A 5 times instead of 4 times! i-it's harder I swear!

    • 2 years ago
      Anonymous

      Challenge mode doesn't exist, it's a myth, so your complaint is invalid.

    • 2 years ago
      Anonymous
    • 2 years ago
      Anonymous

      the real challenge mode is actually being able to activate the fricking modes at all in your game.

      there's no way Gamefreak didn't implement these in the absolute shittiest way possible just to go "see? nobody's using challenge mode nobody REALLY wants difficulty options in pokemon!"

  8. 2 years ago
    Anonymous

    Soul vs Soulless

    • 2 years ago
      Anonymous

      >Left
      Soul
      >Right
      Soulless

      >left
      sovl
      >right
      soulless

      Soulless

      CLASSIC LULW

  9. 2 years ago
    Anonymous

    Now show me right in motion.

    • 2 years ago
      Anonymous

      give me millions of dollars of budget and I will 🙂

      • 2 years ago
        Anonymous

        https://i.imgur.com/zsNaAdC.png

        Why is Game Freak such an incompetent developer?

        No pixels I can count without zooming no buy.

      • 2 years ago
        Anonymous

        Now post them animated

        • 2 years ago
          Anonymous

          give me billions of dollars like game freak and I will

          • 2 years ago
            Anonymous

            No, do it now.

      • 2 years ago
        Anonymous

        https://i.imgur.com/zsNaAdC.png

        Why is Game Freak such an incompetent developer?

        You realize that the sprite on the left is a scaled one right?
        It uses the DS's capabilities to stretch and rotate it without additional memory requirements. Your "rework" literally wouldn't fit in the VRAM.

        • 2 years ago
          Anonymous

          >the game can fit 6 pokemon on the screen at the same time but it wouldn't fit your slightly bigger sprites because.....IT JUST WOULDN'T OKAY?

          • 2 years ago
            Anonymous

            >techlet doesn't understand what real time sprite scaling implies
            what a surprise
            any more nuggets of wisdom you want to shit out?

            • 2 years ago
              Anonymous

              >techlet doesn't understand what showing more sprites on the screen implies
              what a surprise
              any more nuggets of wisdom you want to shit out?

            • 2 years ago
              Anonymous

              It DID scale the 1:1 pixel res enemy pokémon sprites when the camera fricked around. Why can't it do that for my teams backsprites?

            • 2 years ago
              Anonymous

              Holy frick anon, you're actually moronic. You have zero clue how any of this works and it's showing. Please just have a nice day.

          • 2 years ago
            Anonymous

            >To twice the image definition
            >4 times the number of pixels to be rendered animated and stored in memory
            >Multiplied by N pokemon available
            >"slightly bigger" would "fit"
            fricking moron

            • 2 years ago
              Anonymous

              They aren't animated in frames. They're "paper puppet" style, layered static sprites that rotate or stretch at the joints. The memory difference would be negligible.

              • 2 years ago
                Anonymous

                >The memory difference would be negligible.
                No it wouldn't. Especially not on a DS.

              • 2 years ago
                Anonymous

                Yes it would. The sprites aren't animated in frames. they're animated like pic related. Static parts that rotate on joints. 1 arm = 1 sprite, no matter how much it moves or stretches.

              • 2 years ago
                Anonymous

                Except both original and "new" sprites are different in size, which actually matter.

        • 2 years ago
          Anonymous

          LMAO that shit could fit on the VRAM of a Gameboy

          • 2 years ago
            Anonymous

            can you even count as high as the number of sprites allowed in the gameboy VRAM moronic Black person

      • 2 years ago
        Anonymous

        The sky looks worse in the “better” one

      • 2 years ago
        Anonymous

        The edit looks flat like paper

      • 2 years ago
        Anonymous

        thanks doc

      • 2 years ago
        Anonymous

        >fan games can have high res animated sprites
        >game made by billionaire company can't
        OH NO NO NO NO NO

        Imo, this looks like shit with such cel shading. Wouldn't it look more interesting just to use actual drawings like Skullgirls did or even Warioware/Cuphead at such resolution, and it wouldn't even be as much animation needed at that time because there were less Pokemon too.

  10. 2 years ago
    Anonymous

    But then you wouldn't have moving sprites anon. What the frick.

    • 2 years ago
      Anonymous

      >fan games can have high res animated sprites
      >game made by billionaire company can't
      OH NO NO NO NO NO

      • 2 years ago
        Anonymous

        game freak small indie company please understand

        • 2 years ago
          Anonymous

          >character sprites constantly in the middle of a high-movement idle animation
          >environment is almost completely static and UI only has minimal animation for the selection cursor
          Awful. At least Game Freak had the sense to de-emphasise the battle arena and make it some simple circles since they couldn't care to bring it on the level of the monsters themselves. What you posted goes halfway and ruins the whole thing as a result.

          • 2 years ago
            Anonymous

            >at least game freak had the sense to make it shit on purpose!
            hi joe

            • 2 years ago
              Anonymous

              The focus is on the details of the monsters and the battle UI. What you posted has both enough detail to distract from what should be the focus of a battle, but also inadvertently ends up looking like shit instead of the impressive battlefield that was probably intended, since the static nature of the background clashes with the lively monsters. It looks lazy.

              • 2 years ago
                Anonymous

                >It looks lazy
                This. It would have been less lazy if they were like GOD Freak and didn't even bother with the animations or the background.

              • 2 years ago
                Anonymous

                You are being obtuse, I am giving a detailed account of why the fangame looks incongruent, unpleasant & low effort and and the only thing you can respond with is crying about the way GF did things.

              • 2 years ago
                Anonymous

                >I am giving a detailed account of why the fangame looks incongruent, unpleasant & low effort
                I agree. It would have been higher effort if they put less effort into the background and animations like Game Freak.

      • 2 years ago
        Anonymous

        >essentials
        Dropped

      • 2 years ago
        Anonymous

        game freak small indie company please understand

        >post garbage to own GF
        Why are you like this?

      • 2 years ago
        Anonymous

        i want to frick jugduo

      • 2 years ago
        Starving artist

        game freak small indie company please understand

        Fakemon kino

      • 2 years ago
        Anonymous

        >>fan games can have high res animated sprites
        because they aren't on the DS

      • 2 years ago
        Anonymous

        >high res animated sprites

        you mean 3D models that are pixelated

        • 2 years ago
          Anonymous

          Doesn't matter if done right
          Look at KoF XIII

      • 2 years ago
        Anonymous

        How many pokemons do they have?

      • 2 years ago
        Anonymous

        game freak small indie company please understand

        I know it's useless to ask since it's probably some unfinished shit that will never be released but can you name the fangames?

      • 2 years ago
        Anonymous

        I want to cum inside Jugduo.

      • 2 years ago
        Anonymous

        Ok now make 500 of these creatures
        Ok now make it run on the DS
        Ok now have it ready for christmas

        • 2 years ago
          Anonymous

          >uhhh it's because time constraints!
          then maybe they should spend some of their LITERAL TRILLIONS OF DOLLARS to hire more people to get things done on time
          moron

          • 2 years ago
            Anonymous

            >more people equals things get done faster

            • 2 years ago
              Anonymous

              That saying is for creative work, not rote repetitive work

              It's like trench digging, more people = faster dig, it's how traditional animation is done to this day

        • 2 years ago
          Anonymous

          Are you implying that the company that owns the biggest multimedia franchise in the world can't do that?

      • 2 years ago
        Anonymous

        Fan games are either perpetually unfinished or unpolished garbo

      • 2 years ago
        Anonymous

        >fan game has features the original could not because they are not bound by hardware limitations or time constraints
        lol

  11. 2 years ago
    Anonymous

    >Left
    Soul
    >Right
    Soulless

  12. 2 years ago
    Anonymous

    >left
    sovl
    >right
    soulless

  13. 2 years ago
    Anonymous

    This shit is moronic. Not only do the better models come out years later, but they're only capable of running on better hardware. No way a DS would be able to run those graphics.

  14. 2 years ago
    Anonymous

    do you think Mewtwo's neck tube gets caught on things when he's walking around?

    • 2 years ago
      Anonymous

      Why else dp you think he's so pissed off all the time?

  15. 2 years ago
    Anonymous

    >So, you see, I think it was time for us to taste the bitterness of defeat. Failure is a good thing. Failure teaches us how to succeed. Failure teaches us how we can achieve victory.
    -Cao Cao

    Pokemon is the most successful media franchise in human history. They forgot how to make good games because they make millions no matter how bad their product is. They never have to reflect on what they're doing because people bought they game and they made their money.

  16. 2 years ago
    Anonymous

    pokegays you have an entire board. leave now forever.
    your game is pathetic
    your life is pathetic
    you are reddit.
    you will never be a pokemon.
    you will never frick a pokemon.

    • 2 years ago
      Anonymous

      Pokémon is midmon.

  17. 2 years ago
    Anonymous

    Soulless

    • 2 years ago
      Anonymous

      These look amazing.

    • 2 years ago
      Anonymous

      which version should I play then, according to you?

      • 2 years ago
        Anonymous

        1 PC

        Soulless

        I'm still mad they removed SD sprites on d4 with the vita port onwards

        • 2 years ago
          Anonymous

          >I'm still mad they removed SD sprites on d4 with the vita port onwards
          what do they gain from doing that

      • 2 years ago
        Anonymous

        if you like the complete sprites then play complete. if you dont like them then just play disgaea pc. that guy is gay dont listen to him. do what you like.

    • 2 years ago
      Anonymous

      they look excellent what are you talking about
      this is literally as good as a conversion to HD as you could ask for

  18. 2 years ago
    Anonymous

    Why didn't they just take gen4 back sprites and animate it?

    • 2 years ago
      Anonymous

      Unlike gen IV's static combat screen, gen V has a dynamic camera that zooms out and moves
      You'd know this if you played vidya

      • 2 years ago
        Anonymous

        You could just draw the missing part like the picture in the OP. You're basically saying gamefreak are lazy hacks.

      • 2 years ago
        Anonymous

        id know this but i only play good vidya and not shit cash grab games for man children

      • 2 years ago
        Anonymous

        If you actually played Vidya you'd know nearly every sprite (including back sprites) in Gen V is recycled from Gen IV. moron.

        • 2 years ago
          Anonymous

          See:

          Late to thread but the reason for this is that both the front and backsprites use the same animation rig (half the animation work). Most of the frontsprites are also just chopped up gen4 sprites anyway. So I assume their solution was to hurriedly redraw each chunk of the sprite from the backside perspective. Makes sense but yes, it's really lame and everyone hated it. It looks pretty good on emulator however without all the crunching from the shitty rotation algorithms aliasing to frick on the DS screen.

          Ignore anyone who claims this was a sprite size/vram issue, they have no idea what the frick they're on about.

          Why didn't they just take gen4 back sprites and animate it?

          Not true see:

          Late to thread but the reason for this is that both the front and backsprites use the same animation rig (half the animation work). Most of the frontsprites are also just chopped up gen4 sprites anyway. So I assume their solution was to hurriedly redraw each chunk of the sprite from the backside perspective. Makes sense but yes, it's really lame and everyone hated it. It looks pretty good on emulator however without all the crunching from the shitty rotation algorithms aliasing to frick on the DS screen.

          Ignore anyone who claims this was a sprite size/vram issue, they have no idea what the frick they're on about.

  19. 2 years ago
    Anonymous

    >imagine what pokemon could be with a non shit developer
    >kill self

    • 2 years ago
      Anonymous

      >my ancestor

    • 2 years ago
      Anonymous

      Why is Red made out of playdough

    • 2 years ago
      Anonymous

      Goddamnit
      I hate them so fricking much

    • 2 years ago
      Anonymous

      Man, imaging how crazy it would be to get a game like that. It would be legendary and god like, they could even call it something like Pokemon Legends and have a story about Arceus. Haha, that would be really something, too bad we'll never get anything like that.

      • 2 years ago
        Anonymous

        I agree, Gamefreak literally did what everyone wanted and they still made garbage, it's the ultimate blackpill

  20. 2 years ago
    Anonymous

    took me awhile to see the difference, you guys are autistic. This is why you can't find anything fun.

    • 2 years ago
      Anonymous

      The shitty choppy look of the game is the reason nobody liked it when it came out. It actually killed the franchise for a lot of people including 13 year old me at the time. Gen 4 looked much better and even Gen 3 did despite hardware difference.

      • 2 years ago
        Anonymous

        >nobody liked it
        I did.
        >including 13 year old me
        Once a homosexual always a homosexual.

        Late to thread but the reason for this is that both the front and backsprites use the same animation rig (half the animation work). Most of the frontsprites are also just chopped up gen4 sprites anyway. So I assume their solution was to hurriedly redraw each chunk of the sprite from the backside perspective. Makes sense but yes, it's really lame and everyone hated it. It looks pretty good on emulator however without all the crunching from the shitty rotation algorithms aliasing to frick on the DS screen.

        Ignore anyone who claims this was a sprite size/vram issue, they have no idea what the frick they're on about.

        >everyone hated it
        Spotted another giant homosexual.

  21. 2 years ago
    Anonymous

    >32 posts
    >nobody pointed out this shit being totally impossible given the DS's resolution
    Ganker has never ever had a single valuable opinion over sprite art

    • 2 years ago
      Anonymous

      that's literally mewtwo's gen 4 backsprite you dumbfrick, of course it's possible on the DS's resolution.

      • 2 years ago
        Anonymous

        What the actual frick are you saying brother. All the sprites in the op image have the same pixel size

        Have you not played gen 5? As soon as the camera moves that shit it's going to look scrunched as frick
        It's either static sprites or the shitty tweening of gen5

        • 2 years ago
          Anonymous

          >As soon as the camera moves
          ok great, then don't move the camera, it looks fricking awful with sprites anyway.

          • 2 years ago
            Anonymous

            >then don't move the camera
            It's automatic, you absolute dumbfrick. He's not talking about an actual camera but the game's battle scene's camera.

            • 2 years ago
              Anonymous

              not him but he's saying the game's battle scene's "camera" doesn't have to move, that was a decision that necessitated shitty sprite scaling that he's saying game freak shouldn't have made

        • 2 years ago
          Anonymous

          That already constantly happened to overwork sprites when the camera would move wayyy out. Who cares?

          [...]
          You realize that the sprite on the left is a scaled one right?
          It uses the DS's capabilities to stretch and rotate it without additional memory requirements. Your "rework" literally wouldn't fit in the VRAM.

          Gen 3 and 4 had 1:1 backsprites. Idk about 2.

          • 2 years ago
            Anonymous

            >Gen 3 and 4 had 1:1 backsprites
            No they didn't
            Even Gen 4 had backsprites which literally didn't exist from torso down.

            • 2 years ago
              Anonymous

              Gen 4 backsprites were 1:1 with the DS screen resolution.

              • 2 years ago
                Anonymous

                meaningless drivel
                they can be 1:1 to anything they want when they were chopped up from the torso down

              • 2 years ago
                Anonymous

                You don't understand op's criticism, you're making up your own shit.

              • 2 years ago
                Anonymous

                The OP has no criticism, he is a tech illiterate moron who is literally making shit up in this thread

              • 2 years ago
                Anonymous

                His criticism is that the backsprites res is 4:1 rather than 1:1

                Meaning they use 4 of the DS's screen pixels per 1 pixel on the backsprite. Meanwhile the forward sprites use 1 screen pixel per sprite pixel.

                In effect this makes the backsprites look far blockier and uglier.

              • 2 years ago
                Anonymous

                the front and back sprites are the same resolution
                they are mapped to a 3D plane and the backsprites are closer to the camera

              • 2 years ago
                Anonymous

                Right but the backsprites could have been higher res like in gen 4 so we don't get 4:1 scaling when they're closer, making them look extremely blocky and ugly.

              • 2 years ago
                Anonymous

                >Right but the backsprites could have been higher res like in gen 4
                What the frick are you talking about moron
                The backsprites in gen4 are LOWER res than the ones in gen 5 while also consisting only of pokemon torsos.
                This is why you don't argue with tech illiterate morons, they jump from one moronic point to the next.

              • 2 years ago
                Anonymous

                Gen 4 sprites are higher res. moron. You know nothing about sprites. Just for you I directly compare gen 4 vs 5 sprites. Enjoy. Your stupidity is now exposed.

              • 2 years ago
                Anonymous

                extract the sprites from the rom and post them in the thread so that we can all laugh at your inability to count
                go on tech illiterate monkey, show how much "bigger" gen 4 back sprites are in pixel count

              • 2 years ago
                Anonymous

                Look with your own eyes it's right there in that image you blind fool. Left is gen4 sprite, right is gen5.

              • 2 years ago
                Anonymous

                Now look at how many pixels are in its sprite sheet in the ROM.

              • 2 years ago
                Anonymous

                >higher resolution
                It's a 2x upscale, dumb baboon Black person.

    • 2 years ago
      Anonymous

      What the actual frick are you saying brother. All the sprites in the op image have the same pixel size

  22. 2 years ago
    Anonymous

    because all of the original talent has either left or moved to other roles.
    masuda's last game was X/Y was incidentally was the last actually decent mainline game. no surprise that SU/MO was the worst generation ever and SWSH wasn't far off.

  23. 2 years ago
    Anonymous

    Nintendo's biggest mistake was never buying the IP.

  24. 2 years ago
    Anonymous

    Why put in any effort when you have people like this?

    • 2 years ago
      Anonymous

      Personally I do think a lot of the monster capturing genre have a problem with trying to be too much like pokemon bootleg edition. Why restrain themselves to similar art directions and story and gameplay, just take what works in Pokemon, improve what doesn't, add something more unique to set it apart and make the monsters memorable even if for different reasons.

      • 2 years ago
        Anonymous

        Because it doesn't work, the the surfeit of failed monster RPG franchises should tell you that much. The best you can do is a brief fad like Yokai Watch, but then you're right back to selling nothing with the sequel because what people really mean when they say they want to play a monster RPG is that they want to play a pokemon game that isn't abject shit.

    • 2 years ago
      Anonymous

      Game Freak have no reason to improve if people are still happy to buy their games.

      Personally I fell off after Generation 4.

      This sadly
      a real shame

      • 2 years ago
        Anonymous

        but they literally did botw pokemon not that long ago and it wasn't that great

        • 2 years ago
          Anonymous

          They really didn't though since it wasn't even actually open world at all.

        • 2 years ago
          Anonymous

          "They" are completely different dev teams who probably have little to no interaction. Do you think the developers of FIFA can make games like Battlefield just because they are both EA?

        • 2 years ago
          Anonymous

          >it wasn't that great
          considering mainline is shit, it's an improvement

        • 2 years ago
          Anonymous

          It actually was pretty great, even in spite of the internal sabotage

          • 2 years ago
            Anonymous

            >internal sabotage
            First time I've heard about this, what happened?

            • 2 years ago
              Anonymous

              Nothing confirmed, but
              >neither of Ohmori nor Masuda are credited at all
              >game released a month after holidays
              >in fact, released immediately after a different Pokemon game people were still playing
              >next mainline games announced almost immediately to focus hype away from it
              >tons of graphical issues that could have been easily solved by just making it the next holiday game and giving it some more time
              I don't know what else to make when a company rushes out a game, and then drops it right in the middle of two other big releases, during the worst period of the year for video games sales

              • 2 years ago
                Anonymous

                Ohmori was a producer fyi

              • 2 years ago
                Anonymous

                My bad, I'll rephrase it as minimally credited, then

              • 2 years ago
                Anonymous

                Yeah, I agree with your post, just make sure someone doesn't strawman it. Masuda was a supervisor too https://bulbapedia.bulbagarden.net/wiki/Junichi_Masuda

        • 2 years ago
          Anonymous

          >and it wasn't that great
          That unfinished tech demo was the best pokemon game in the past ten years.

        • 2 years ago
          Anonymous

          Yeah. And they half assed that too.

      • 2 years ago
        Anonymous

        fixed

        • 2 years ago
          Anonymous

          cities and mountains ≠ a single temple and a vortex in the sky

          • 2 years ago
            Anonymous

            >Th-That doesn't count!

            • 2 years ago
              Anonymous

              Correct it doesn't

          • 2 years ago
            Anonymous

            >NOOOO YOU CAN'T JUST CHERRYPICK GOOD THINGS LIKE HOW I CHERRYPICK BAD THINGS!!

        • 2 years ago
          Anonymous

          Legends isn't a remake of Diamond and Pearl. You should be making fun of GF's decision to leave that job to a mobile game dev that did exactly what GF did to Lets Go. You're a homosexual.

        • 2 years ago
          Anonymous

          You're right, the world design is the best part of that garbage game

        • 2 years ago
          Anonymous

          Legends was not a remake of DP
          compare them to BDSP next time

      • 2 years ago
        Anonymous

        >capable of things like BotW

      • 2 years ago
        Anonymous

        The worst part is the Let’s Go games still had better graphics than Sword and Shield plus a stylized artstyle that won’t age.

        • 2 years ago
          Anonymous

          People mocked me when I told them Let's GO looked nice aesthetically and that it was the best Pokemon was ever going to look. I don't see them laughing now.

          • 2 years ago
            Anonymous

            The interiors look very good.

            • 2 years ago
              Anonymous

              The forest also looked very nice. Even if it wasn't connected to the low hanging fruit that is Pokemon I'd still consider it an aesthetically soothing game. I still think a style like the Link's Awakening remake would be perfect for Pokemon but Gamefreak are all lazy Black folk so that'll never happen.

          • 2 years ago
            Anonymous

            Pokemon was doomed aesthetically the moment they decided to go 3d.

            • 2 years ago
              Anonymous

              yeah, gen 4 and 5 look fricking awful.

      • 2 years ago
        Anonymous

        The anime ruined Pokemon didn't it? Set unrealistic expectations out of Gamefreaks control

        • 2 years ago
          Anonymous

          >unrealistic
          literally every rpg has jumped forwards by leaps and bounds compared to pokemon. It can't even use the handheld excuse anymore. This is unacceptable

          • 2 years ago
            Anonymous

            >iterally every rpg has jumped forwards by leaps and bounds compared to pokemon.
            That's my point, idiot. It's unrealistic for Gamefreak. They were NEVER going to be the best RPG makers, and the anime ruined them from getting away with it.

      • 2 years ago
        Anonymous

        >I WAS THERE I KNOW WHAT THE DEVS WANTED

    • 2 years ago
      Anonymous

      There is some unfortunate merit to what he's saying. Too many indie games that try to spiritually succeed their favorite franchises don't do enough to stand out with their own personality that they ultimately just feel like a bootleg.
      Even if the gameplay is improved and the presentation is better, but they usually have a bland, non-existent identity that doesn't stand apart from the thing its based on aside from those gameplay and graphical improvement and just constantly makes you think, "Man, I wish this was an actual [Franchise] Game."
      Had a similar experience looking into Rolled Out, that Monkey Ball spiritual successor. It plays like Monkey Ball and looks like Monkey Ball, but desperately lacks in its own original charm to draw me in there over just playing rom hacks of the original.

      • 2 years ago
        Anonymous

        Rolled Out is shit for many reasons - its awful character designs, its literally broken UI, a boring and barebones OST, the visuals somehow getting worse over time, the fact that it's been a year since release and almost none of the shit they promised being nowhere close to done. The lack of any original charm is like near the bottom of the list of what's wrong with that game.

        Paperball is a lot better.

    • 2 years ago
      Anonymous

      seeing how people (including Ganker) reacted to temtem, a game that still gets free updates and expansions, its unfortunate.
      you ask for better
      are given better in other forms
      but still nostalgiclly tied to a property like you're spellbound.

      • 2 years ago
        Anonymous

        >only other competition is a troony game full of shit designs

      • 2 years ago
        Anonymous

        I took one look at Temtem's monster designs and kept walking.

      • 2 years ago
        Anonymous

        >temtem
        >a game that still gets free updates and expansions

        Based moron
        They launched an early access game with like 1/8 of the intended content, your "free updates and expansions" is basically crema working towards what can be considered a base game and after they launch 1.0 they already said they will drop the game to focus on something else

    • 2 years ago
      Anonymous

      Monster hunter stories 2 was a excellent Pokémon game but if it had tried to be a Pokémon ripoff it would been worst off.

    • 2 years ago
      Anonymous

      There is literally nothing wrong with this mindset. I am buying Pokemon for Pokemon, not shit like Theythem where they're just trying to be a woke bootleg.

      There is some unfortunate merit to what he's saying. Too many indie games that try to spiritually succeed their favorite franchises don't do enough to stand out with their own personality that they ultimately just feel like a bootleg.
      Even if the gameplay is improved and the presentation is better, but they usually have a bland, non-existent identity that doesn't stand apart from the thing its based on aside from those gameplay and graphical improvement and just constantly makes you think, "Man, I wish this was an actual [Franchise] Game."
      Had a similar experience looking into Rolled Out, that Monkey Ball spiritual successor. It plays like Monkey Ball and looks like Monkey Ball, but desperately lacks in its own original charm to draw me in there over just playing rom hacks of the original.

      This basically sums up how I feel about garbage like Mighty Number 9, Yooka Laylee, Freedom Planet, Spark, 30XX, etc. They're all made by fans of something trying to recreate an experience, and that's all it ever feels like, fans trying to be like the thing they admire instead of trying to take what inspired them and do something unique.

      If you want to make a Pokemon game, make a fan game. I'm not going to waste my time catching "Shmarizord" and "Porkagoo." I am NEVER touching anything that refers to itself a spiritual successor to a larger, better franchise.

    • 2 years ago
      Anonymous

      I genuinely wish people like this will die a painful death

    • 2 years ago
      Anonymous

      Gaming would be so much better if it was standard practice to dox and beat the shit out of brand loyalists and F2P whales

    • 2 years ago
      Anonymous

      You guys are just mad because he's right. The knock-offs and spiritual successors are always bland as hell.

      • 2 years ago
        Anonymous

        >Dragon Quest Monster Joker, Shin Megami Tensei, and Digimon are bland as hell

      • 2 years ago
        Anonymous

        Nu pokemon is simply a rip-off of old digimon.

  25. 2 years ago
    Anonymous

    No one will ever play your fan game

  26. 2 years ago
    Anonymous

    Pokémon is a terrible RPG. Despite touting an “open world” the game doesn’t even let you explore freely, in all of the games you need to acquire the badges in a specific order with few exceptions, you can’t even go to gyms in a separate order. Despite it being a game about “befriending” Pokémon all the games basically treat them as expendable, you just catch a ton of them and leave them in your PC if their stats aren’t to your liking. You never develop any sort of meaningful bond with any of them, they’re just tools that you drop and abandon.

    It has (still) random encounters, which are an objectively shit system and doesn’t make much sense. Why are these Pokémon attacking you? Are they all just fricking evil? Wildlife in real life rarely just attack humans for no reason yet here they are, going after you and their aggressive nature is never acknowledged. It’s like they just awkwardly copied a JRPG cliche without acknowledging how it doesn’t actually fit with their setting

    The gameplay is piss easy, just spam the supereffective move until you win, unless you’re so overleveled you don't even need to do that. But wait, you say, what about competitive play? Oh, you mean where the focus is… having the fastest Pokémon with the most OP stats trying to OHKO and sweep multiple Pokémon with one move, and decisions boil down to “I know that he knows that I know that he knows”. Deep.

    The series never adopts improvements and happily abandons them with the each installment. Despite literally being the most profitable franchise on the planet the mainline games barely innovate at all. They are cheaply produced products that *barely* fit the minimum requirements necessary to be “next gen”. In the end the games and anime are all glorified advertisements for merchandise, which bring in the most profit, more than the games themselves (seriously, look it up). It’s a corporate sellout franchise designed to sell toys to children.

    • 2 years ago
      Anonymous

      I will never read all that you dumb frogBlack person.

    • 2 years ago
      Anonymous

      >Why are these Pokémon attacking you? Are they all just fricking evil?

      Because they're wild animals, and you're invading their territory.

    • 2 years ago
      Anonymous

      tl;dr, frogBlack person

    • 2 years ago
      Anonymous

      >Despite touting an “open world”
      The games have never actually marketed themselves that way though. And in some games you can do gyms out of order.
      >Despite it being a game about “befriending” Pokémon all the games basically treat them as expendable, you just catch a ton of them and leave them in your PC if their stats aren’t to your liking. You never develop any sort of meaningful bond with any of them, they’re just tools that you drop and abandon.
      Friendship and Affection mechanics exist, and mints and bottle caps can be used to make anything ready for competitive.
      >It has (still) random encounters
      Not since LGPE.
      >Oh, you mean where the focus is… having the fastest Pokémon with the most OP stats trying to OHKO and sweep multiple Pokémon with one move
      Low ELO detected.
      >decisions boil down to “I know that he knows that I know that he knows”. Deep.
      Mindgames are good, yes.

    • 2 years ago
      Anonymous

      >Despite touting an “open world”

    • 2 years ago
      Anonymous

      I think this is the first time I've seen anyone calling pokemon open world.

  27. 2 years ago
    Anonymous

    What's wrong with the pose on the left and why is the pose on the right better?

  28. 2 years ago
    Anonymous

    GAMEFREAK

    • 2 years ago
      Anonymous

      CEASE

  29. 2 years ago
    Anonymous

    >Why is Game Freak such an incompetent developer?
    Because Pokemongays have zero standards so they can pump out literal shit and still profit from it.

  30. 2 years ago
    Anonymous

    Someone post the animations from that one Chinese game

    • 2 years ago
      Anonymous

      No.

  31. 2 years ago
    Anonymous

    ?t=6

  32. 2 years ago
    Anonymous

    They look the same

  33. 2 years ago
    Anonymous

    small dev team for the most profitable series of all time, please understand

  34. 2 years ago
    Anonymous

    Because they have the rights to Pokemon so they can just mail it in and make money.

  35. 2 years ago
    Anonymous

    Thoughts on coromon

    • 2 years ago
      Anonymous

      >looks like literally every pixelshit indie ever

    • 2 years ago
      Anonymous

      Looks like Mother 3 vomited all over Pokemon Emerald.

    • 2 years ago
      Anonymous

      This has as much unique identity as a knockoff brand of lays I'd find at a dollar store. I'd never touch this in my life.

    • 2 years ago
      Anonymous

      i rather just replay Clover

      • 2 years ago
        Anonymous

        >only one physical attacker
        >no knock off
        Begging to get fricked by Chancer

    • 2 years ago
      Anonymous

      It's fine. A 6/10 if you like pokemon. A 4 if not.

    • 2 years ago
      Anonymous

      Tried it and dropped it around the desert part

  36. 2 years ago
    Anonymous

    >don’t include all pokemon because they all have updated 3D models
    >REEEEE
    >include all pokemon , but don’t update sprites
    >REEEEEEEE

    there is no pleasing some people. And I will use it being a yearly release as an excuse

  37. 2 years ago
    Anonymous

    what is the video game and console for the person who hates pokemon?
    I'm looking for a totally anti-pokemon game
    Video game without fairies
    Games and consoles for the person who hates nintendo
    and wants an games opposed to Pokemon in everything.

    • 2 years ago
      Anonymous

      Playstation 4/5, pick anything on the right.

      • 2 years ago
        Anonymous

        And which of the games on the right side is the most anti-Nintendo of all and is the most impossible to see on Nintendo consoles?

        • 2 years ago
          Anonymous

          I'm not discerning your ESL babble, just pick any one of them.

        • 2 years ago
          Anonymous

          any of those as they're all fun to play and employ impressive tech

    • 2 years ago
      Anonymous

      Something on Playstation or PC that's not a turn based jrpg, has a very awful and unfriendly world, difficult, you're on your own mostly, and is just pretty miserable instead of comfy.
      One of the Souls games perhaps? Like Bloodborne.

      • 2 years ago
        Anonymous

        >you're on your own mostly

        Despite what marketing, and the average player's opinion, the Souls games really do encourage you to team up and help each other.

    • 2 years ago
      Anonymous

      >what is the video game and console for the person who hates pokemon?
      PC and basically any slightly more "realistic" game. I'd recommend STALKER. Just make sure you mod it, because STALKER unmodded can be pretty rough to actually play

    • 2 years ago
      Anonymous

      Person-
      AHAHAHAHAHAHAHAAAAAAAAAAAAAAAAAAAA

  38. 2 years ago
    Anonymous

    As second post mentioned, why improve anything if they’re going to eat up their slop, regardless. Same reason why few vidya publishers try anymore.
    You should reward the ones who do and ignore companies like GF and Blizzard.

  39. 2 years ago
    Anonymous

    Honestly Ganker, I have given up on complaining and critiquing Pokemon. The Pokemon Company just have an entire generation wrapped around their finger, who will buy anything, and support anything they do. The only change that'll happen is if time passes, and there's a cultural shift in opinion on the series, because right now, the audience is fanatical. Peak, PEAK consoomer. This is what companies like Disney wanted with Star Wars. Just blind loyalty.

    • 2 years ago
      Anonymous

      >Blind loyalty
      The games are fun
      When the games stop being fun people will stop buying them. Simple as.

  40. 2 years ago
    Anonymous

    When it moves closer to the camera it'll just look the same again

  41. 2 years ago
    Anonymous

    >another pokemon thread
    >100+ posts
    Just what average age of Ganker poster?

  42. 2 years ago
    Anonymous

    They literally do not have to try. I'm surprised they're innovating as much as they are right now

  43. 2 years ago
    Anonymous

    What are some good monster collectan games

  44. 2 years ago
    Anonymous

    Late to thread but the reason for this is that both the front and backsprites use the same animation rig (half the animation work). Most of the frontsprites are also just chopped up gen4 sprites anyway. So I assume their solution was to hurriedly redraw each chunk of the sprite from the backside perspective. Makes sense but yes, it's really lame and everyone hated it. It looks pretty good on emulator however without all the crunching from the shitty rotation algorithms aliasing to frick on the DS screen.

    Ignore anyone who claims this was a sprite size/vram issue, they have no idea what the frick they're on about.

  45. 2 years ago
    Anonymous

    >Left: DS Native hardware
    >Right: PC Emulation
    Anon, please.

    • 2 years ago
      Anonymous

      I'm going to assume you're not a massive moron and that you just wanted an excuse to post the king.

      • 2 years ago
        Anonymous

        The king post is legitimate AND relevant.

        • 2 years ago
          Anonymous

          right is a completely different/redone sprite, honey.

          • 2 years ago
            Anonymous

            Right is rendered through an emulator, which is running on a PC with far more resources than a Nintendo DS system.

            • 2 years ago
              Anonymous

              those are two completely different sprites

              • 2 years ago
                Anonymous

                >those are two completely different sprites
                Precisely.

              • 2 years ago
                Anonymous

                moron

              • 2 years ago
                Anonymous

                Change that mewtwo sprite with a mipmapped 10240x10240 texture and see what happened
                >But it will be scaled down on the screen
                Just try it.

              • 2 years ago
                Anonymous

                >change that sprite-
                that's not what we were talking about, what-

                [...]
                >Right: PC Emulation
                Based moron. You can't do on-the-fly AI upscaling in real time on any of the NDS emulators currently available.

                said. You are a moron caught with your shit stained underwear around your ankles.
                If you're wrong, just stop being wrong, don't be a Black person and gloat about how wrong you are.

              • 2 years ago
                Anonymous

                >The scale of the sprite doesn't affect the cost of processing the sprite's transformation at all
                You know nothing. Throw insults as much as you like but it won't change how dumb you actually are, moron.

              • 2 years ago
                Anonymous

                >"the right sprite is le pc emulation"!
                I'm sure, next you'll tell me right is the result of CRT filters too. If you're this bad at digging holes for yourself, you should probably just killer yourself now.

              • 2 years ago
                Anonymous

                >sprite is le pc emulation"!
                I'm sure, next you'll tell me right is the result of CRT filters too
                >If you're this bad at digging holes for yourself, you should probably just killer yourself now.
                Now you're arguing with yourself. Not only are you an absolute degenerate moron, but you also need medication. Nice!

    • 2 years ago
      Anonymous

      Right is rendered through an emulator, which is running on a PC with far more resources than a Nintendo DS system.

      >Right: PC Emulation
      Based moron. You can't do on-the-fly AI upscaling in real time on any of the NDS emulators currently available.

      • 2 years ago
        Anonymous

        Why would you go out of your way to say moronic shit on the internet? Desmume has been able to do this shit for years

        • 2 years ago
          Anonymous

          Blurring the pixels is not upscaling

          • 2 years ago
            Anonymous

            have a nice day, I'm asking nicely

            • 2 years ago
              Anonymous

              My b***h. I see where you are confused. You upscaled the resolution of the game, but OP and everyone in this thread was talking about the resolution of the sprites. Notice how scrafty still has 4 pixels for every 1 pixel that the UI or that mincinno has.

        • 2 years ago
          Anonymous

          have a nice day, I'm asking nicely

          >Literally moronic Anon gives xerself away
          Ebin.

  46. 2 years ago
    Anonymous

    >Wow why didn’t they just have their pixel artist make sprites that are 4x more detailed, it’s so easy

    • 2 years ago
      Anonymous

      But They did that in gen4.

    • 2 years ago
      Anonymous

      Yeah, it would be pretty hard. Everyone knows Game Freak is a small indie company after all.

      • 2 years ago
        Anonymous

        >Game Freaks is a moronic company
        >Therefore, they would have done the impossible by bypassing the physical limitations of the Nintendo DS, if they were competent.

        • 2 years ago
          Anonymous

          It's not impossible. Gen 4 had 1:1 res sprites.

          • 2 years ago
            Anonymous

            >Gen 4 had 1:1 res sprites.
            In other words, OP is full of shit, then.

            • 2 years ago
              Anonymous

              No? His shows the blocky gen 5 sprite on the left and right is a mockup of what it would look like if it were a 1:1 sprite like gen 4 had.

              • 2 years ago
                Anonymous

                Therefore, they didn't have either the technology or the time to do it before release, in a time that preceded the use of said technology. If they did manage it in the end with gen 4, then what's the issue here?

              • 2 years ago
                Anonymous

                Now you're getting it. They made full scale sprites in gen 4. They used smaller, blockier sprites in gen 5. That's what his image is trying to complain about. Gen 5 was much uglier...

              • 2 years ago
                Anonymous

                Don't bother, gen5gays are delusional, they started their Pokemon experience and nostalgia with the worst gen in the series and have been on ultra copium since they were kids

              • 2 years ago
                Anonymous

                ... And then, there are morons like who will never be satisfied with anything.

              • 2 years ago
                Anonymous

                Hoennbabbies aren't allowed to speak, now hurry to bed Timmy.

              • 2 years ago
                Anonymous

                Gen 5 was uglier, but pokemons were definitely more animated than even platinum, and still had to run on the same hardware. The chose that trade off with gen 5, but whether it was a good call or not is more subjective.

                As I see it, those who prefer "better" animation to sprite quality would say it was, while those who prefer "good" quality sprites will say it wasn't. Nothing more, nothing less.

              • 2 years ago
                Anonymous

                It's not an either or situation. The DS can have the same sprite resolution as gen 4 and they can still be animated.

                When you see pokemon move around in gen 5 they aren't unique frames of animation. That would exponentially increase the storage requirements. THAT would be impossible.

                Instead, what you're seeing is one sprite, that has essentially been cut up into individual pieces - usually head, torso, left and right arms, left and right legs. These pieces are then rotated and stretched to give the appearance of being animated.

                So altogether, it's just one sprite, requiring the same storage as one sprite.

              • 2 years ago
                Anonymous

                >The DS can have the same sprite resolution as gen 4 and they can still be animated.
                No it can't without an overhead somewhere. More detailed animations require more data, memory and processing power. Bigger sprites require more memory and sampling interpolation.
                >When you see pokemon move around in gen 5 they aren't unique frames of animation.
                I never said anything about requiring more unique frames. I'm talking about the exact same process but scaled up in BOTH quality and quantity.

                >what you're seeing is one sprite, that has essentially been cut up into individual pieces - usually head, torso, left and right arms, left and right legs.
                That wasn't always the case. Before, only a single sprite was transformed, and then, it was N body part (1 sprite each). You can't say it won't make a difference in resource consumption here. For a single frame, you will have N matrix computation instead of a single one as it was for previous generations.

                >So altogether, it's just one sprite, requiring the same storage as one sprite.
                Not if the scale of the sprite is bigger. Twice the resolution is 4 times bigger in memory size. If you want the same storage size, the sprite would still have the same pixel count, and you'd still be complaining about huge pixels.

              • 2 years ago
                Anonymous

                >That wasn't always the case. Before, only a single sprite was transformed,
                They weren't animated or stretched at all in gen 4, however that gen actually did have unique animation frames for their roars at the start of battles.

                >You can't say it won't make a difference in resource consumption here
                Gen 5 can have 6 pokemon on screen at once. They aren't resource intensive.

                >Not if the scale of the sprite is bigger. Twice the resolution is 4 times bigger in memory size.
                Gen 4 sprites were bigger & had more frames of animation. If we remove the animation frames and go with the gen5 paper doll method then storage will be the same if not smaller.

              • 2 years ago
                Anonymous

                >Gen 5 can have 6 pokemon on screen at once. They aren't resource intensive.
                6 single sprite vs 6 x (N body parts) sprites isn't equivalent in processing cost per frame. This can easily be more resource intensive.

                >If we remove the animation frames and go with the gen5 paper doll method then storage will be the same if not smaller.
                This can be true, but it doesn't mean it's always the case. Furthermore, they did need more resources to accommodate more pokemons for gen 5, which is another reason to downscale sprites rather than keeping them with the same dimensions.

  47. 2 years ago
    Anonymous

    Why is every Pokemon game that came out in the Nintendo 3DS era afterwards is complete dogshit

  48. 2 years ago
    Anonymous

    The front and back sprites were made at the same size so they could somewhat reduce the amount of time spent animating 600 pokemon.

  49. 2 years ago
    Anonymous

    >i don't know about limitations on cartridges and power of consoles.
    keep complaining they are still better games then what other consoles offered.

  50. 2 years ago
    Anonymous

    >they made new sprites for hgss and didn’t use some of them for b2w2 instead reusing the platinum national dex sprites
    ohnonono

  51. 2 years ago
    Anonymous

    Why do so manuly numales love Pokemon? Is collecting anime Funko's that fun to them?

  52. 2 years ago
    Anonymous

    It's amazing now many npc 's in this thread can spend 50+ hours playing a game and never even acknowledge or think about what they're seeing the entire time.

    None of you deserve eyes , vision is wasted on braindead mongrels like you.

  53. 2 years ago
    Anonymous

    Imagine unironically thinking that either of the 2 NDS emulators on PC can do AI upscaling on the go.
    How could someone be so unironically moronic?
    It's genuinely impressive.

  54. 2 years ago
    Anonymous

    Gen 5 can't have more detailed sprites?

    • 2 years ago
      Anonymous

      Shhh don't point that out, it ruins the Gankertard narrative.

  55. 2 years ago
    Anonymous

    ???

  56. 2 years ago
    Anonymous

    Let me make it 100% clear here: graphics only matter when the developers cite it specifically as the reason for making the gameplay worse. Game Freak made no such promise for either Pokemon Black/White or their sequels. Not only did Gen 5 expand the gameplay by introducing more game modes and Pokemon, it did it without sacrificing backwards compatibility and made that functionality free for anyone to use without internet access or subscription fees. SWSH can make no such claims, it lacked features that were present in 3DS games that came out 10 years prior to its release, infamously cut Pokemon for no real reason, and looked like shit. Take your stupid ass back to /vp/ and never come back here.

  57. 2 years ago
    Anonymous

    Mewtwo is so badass.

  58. 2 years ago
    Anonymous

    what do you guys think of the xenoverse

  59. 2 years ago
    Anonymous

    >Why is Game Freak such an incompetent developer?

    they're not incompetent per se, the budget is heavily focus on the waifu creation departments, with the teen/young adult department being the most prominently and receiving most of the funds. it takes a lot of time, money and research to create the perfect 2D waifu.

    • 2 years ago
      Anonymous

      >Create the perfect 2D waifu
      Explain why there's so many. Perfection requires one and only one for everyone. Having multiple strays from the unachievable "perfect" and only makes "perfect" in a few aspects of a waifu.

      • 2 years ago
        Anonymous

        >Explain why there's so many.

        because we have a capitalist economy anon. would you prefer to live under a communist centrally planned economy with your bolshevik-sanctioned 2D "perfect" waifu?

        the beauty of making the perfect waifus is that the customer gets to choose THEIR waifu.

  60. 2 years ago
    Anonymous

    Pokemon fans are one of the most cultish fanbases around. The best of them shit on new releases for being lazy garbage but go out and buy them anyways and the worst of them would lay their lives down in defense of gamefreak no matter what. And I say this as someone who has played every game from red-sword + several romhacks.

  61. 2 years ago
    Anonymous

    palworld is the only pseudo-pokemon game im looking forward to
    i play mainline pokemon for the online battles, the single player is a nice little romp leading up to that

  62. 2 years ago
    Anonymous

    The image on the right unironically and unequivocally looks worse. Get eyes and then some fricking taste.

    • 2 years ago
      Anonymous

      Yeah, objectively higher resolution is just so awful.

    • 2 years ago
      Anonymous

      hi joe

  63. 2 years ago
    Anonymous

    Pokemon MMO.
    A full Pokemon game, and you can have gyms and stadiums.

    3D. Looks like the original show, and the art from the Gameboy covers and manuals, but if Arc System Works used the Guilty Gear tech.

    And it has a very cool trainer maker.

    • 2 years ago
      Anonymous

      I want it so bad.
      Just the concept of a fully fleshed out Pokemon world with the mechanical grounding of the games and the style of the anime is fricking incredible.

      • 2 years ago
        Anonymous

        Same.

  64. 2 years ago
    Anonymous

    small company, please understandu

  65. 2 years ago
    Anonymous

    >Using Psystrike on a Pokémon with higher Def than SpeDef
    ???

  66. 2 years ago
    Anonymous

    >Ganker morons don't even know how resolution works now
    Skullgirls would chug without the spites regressing back to filler animations on the PS3/360 for the same thing.

  67. 2 years ago
    Anonymous

    This is old news, gamefreak are the laziest fricking developers on the planet, seriously, think about it for a second, they have fricking pokemon money, for god's sakes! They could easily make games that don't look like complete fricking donkey jizz, they just don't fricking feel like it! All those pixellated jaggy fricking demos they fricking give people and claim are full, finished games, are all complete fricking dog-shit! I'm not really that much of a graphics prostitute, but gamefreak admittedly gets under my skin, they have no reason to give people such a shitty looking product when they are as rich as they are.

Your email address will not be published. Required fields are marked *