have you seen original one? it really looks like game from 1990, if you dont care about it I would go with classic cause it has caster of magic dlc/mod
No. There's nothing at all wrong with original even by today's standards. UI is keyboard heavy, but easy to learn, and graphics are quite charming. Dosbox and set up upscaler properly, that's all that's needed.
Original might LOOK obtuse, but isn't.
Remake might LOOK accessible, but isn't.
The big difference is that the original is only "obtuse" when it comes to controls, while otherwise making perfect sense. Meanwhile the remake has modern set of controls you might be familiar with from the get go... and everything else is done under the hood, without any proper manual or shit explained anywhere.
Go for original. And don't be a moron, simply pirate it, that game is older than you.
>each sword on the attacker is 30% chance to do 1 damage >each shield on the defender is 30% chance to prevent 1 damage
You are now ready for damage calculations.
>Even guessing how much damage your unit will do is difficult.
Nope. CALCULATING it is difficult (subtracting a binomial distribution form another binomial distribution). Guessing is actually easy, as the variance is much lower than in modern games.
What do you need the source code of an old DOS game for? As long as the mechanics are fully understood, you can just put them in a new engine and it will play the same.
i know game is classic but it really isnt popular cause its old af and its hard to distinguish between units on modern screens, if it got released few years later so the graphic didnt look so archaic had higher sprite resolution (similar to homm games) it would be on every 4X tier list today.
sword go up good
+10% hit good
big lots sword and +10% hit very good
shield go up not so good because you can't raise it's block chance
Everything is actually a dice roll and without large amounts of stacking buffs on your units the conclusion to any combat is in the air. Expect pikemen to be mutually annihilated when attacking swordsmen.
This is what makes lizardmen so good as their +1 to figure hp requires enemies to do double damage to them.
so i found out theres 1.31b and 1.60 community patch out which for some reason was not included in gog release, it adds a lot of bugfixes and QoL changes (customizable keybids, map generation options, ability to switch between towns etc)
if anyones interested
https://www.realmsbeyond.net/forums/showthread.php?tid=10633
>nodes are hard as frick to clear so constant rampaging monsters in my territory >AI runs away from you if it decides it can't win, mfw my trolls trying to catch a bear in the woods >have to rewrite my entire brain to try and remember that ghouls are ranged for some bumfrick reason
Why is Caster of magic so annoying to play.
I really want to like it as well.
atm im playing 2nd to highest difficulty on community 1.6 patch which improved AI logic considerably. Its exactly the same. >AI comes to my island relative early and drops great drake(!), wrath with other shit to take one of my nodes i couldnt yet take myself cause of insane defense. >If you attack a lot weaker stack AI will dump spell on and flee without way to respond >constantly shits out doom bolts or other dmg spells on your heroes, they are impossible to keep alive without magic immunity >if you dont have means to kill flying units when its weaker it will just wait 50 turns instead attacking in melee
Higher difficulty seems unplayable unless your are 5 star general at the game and god at power gaming, thought that beating normal difficulty meant i know how to play now, i got reality checked yesterday.
>nodes are hard as frick to clear so constant rampaging monsters in my territory >AI runs away from you if it decides it can't win, mfw my trolls trying to catch a bear in the woods >have to rewrite my entire brain to try and remember that ghouls are ranged for some bumfrick reason
Why is Caster of magic so annoying to play.
I really want to like it as well.
play on fair then
(like me)
I really like that you can play with more enemies in CoM, wish it was also a option in fan patch
atm im playing 2nd to highest difficulty on community 1.6 patch which improved AI logic considerably. Its exactly the same. >AI comes to my island relative early and drops great drake(!), wrath with other shit to take one of my nodes i couldnt yet take myself cause of insane defense. >If you attack a lot weaker stack AI will dump spell on and flee without way to respond >constantly shits out doom bolts or other dmg spells on your heroes, they are impossible to keep alive without magic immunity >if you dont have means to kill flying units when its weaker it will just wait 50 turns instead attacking in melee
Higher difficulty seems unplayable unless your are 5 star general at the game and god at power gaming, thought that beating normal difficulty meant i know how to play now, i got reality checked yesterday.
> started to play a new game with community patch 1.52 > selected default settings with normal difficulty > trying to build shitty-smithy at sixth town > it's approximately 60 turn > le 56% chaosmutt Sharee casts Armageddon
That's better, yes. At least, I can play PvE with minimal conflicts with AI, and they usually cast something like wind mastery and just cause till midgame, instead of world-frickery like armageddon or great wasting. Or I was lucky, and AIs hadn't managed to research such spells.
also a lot of bug fixes, customizable hotkeys, screen edge scrolling and ability to swap between towns and units with a key is massive improvement over 1.5x version
yes just have to do some changes in dosboxMOM.conf file, you are able to set any resolution to window, personally i play full screen with hq3x scaler, but with black bars so its not stretched.
Just google how to configure dosbox for mom and you will find plenty of help.
just be sure to install 1.60 community patch it has a lot of bug fixes and QoL changes (like edge screen scrolling, custom hotkeys etc)
afaik gog version doesnt have it updated
https://www.realmsbeyond.net/forums/showthread.php?tid=10633
thats the scalar part in dosboxMOM file, i tried every single one and all crt filters are garbage, hqx3 looked best for me
heres a vid with good comparison
1 year ago
Anonymous
Oh, that's unfortunate indeed. I saw some crt filter for retroarch that looked good so I assumed someone made a nice one for dosbox. Fricking rip.
Amazingly fun game, but very difficult. Biggest problem I have is that some of the races are just way less fun to play than others compared to a lot of other games like this where almost every race is interesting and fun in its own way.
Fun game. One time I summoned a great wyrm and that unit alone won the match for me. Gave it water walking, some protection spells and it alone went and razed every city on the map
If its too hard for you just play remake
"remaster" changes my gpu into room heater and doesnt really make game easier to understand, if anything new UI makes it less intuitive
Skill issue
hey i read that 480pages long "guide/manual", im a master of magic now.
Is the remake or original better for someone today to play it?
have you seen original one? it really looks like game from 1990, if you dont care about it I would go with classic cause it has caster of magic dlc/mod
It has a real strong 80s fantasy aesthetic, while the remake has no personality at all.
No. There's nothing at all wrong with original even by today's standards. UI is keyboard heavy, but easy to learn, and graphics are quite charming. Dosbox and set up upscaler properly, that's all that's needed.
Original might LOOK obtuse, but isn't.
Remake might LOOK accessible, but isn't.
The big difference is that the original is only "obtuse" when it comes to controls, while otherwise making perfect sense. Meanwhile the remake has modern set of controls you might be familiar with from the get go... and everything else is done under the hood, without any proper manual or shit explained anywhere.
Go for original. And don't be a moron, simply pirate it, that game is older than you.
When I was learning MoM, I took it slow. I stuck with pure mages to learn what each color can do, only after that I played with mixed colors.
>each sword on the attacker is 30% chance to do 1 damage
>each shield on the defender is 30% chance to prevent 1 damage
You are now ready for damage calculations.
Read the faq.
highest rated faq and in dmg calculation part they arent sure how armor works on multiple figure units ...
>478 pages long guide
damn this is shadow of empire level of autism
https://www.gog.com/forum/master_of_magic/master_of_magic_official_strategy_guides_for_download
It's got one of the best strategy guides ever written. Read up.
Mad respect to guys makong these i read the master of orion one you wouldnt believe how deep can seemingly simple game get.
Oh shit, that's great. Thanks for the link
>Even guessing how much damage your unit will do is difficult.
Nope. CALCULATING it is difficult (subtracting a binomial distribution form another binomial distribution). Guessing is actually easy, as the variance is much lower than in modern games.
It's been like 30 years and this is still the best fantasy 4x..
Don't let the age of wonders morons hear you.
Age of Wonders is a tactics game with very light 4x elements.
>a tactics game
What makes you believe that to be the case?
Too bad the source code was lost.
What about MoM IME, is it playable? I haven't managed to find how to scale up UI.
just tried it, unplayable mess, to think that game makes it since 2004
At least it have open source ruleset, which somebody could borrow to make user-friendly remake.
What do you need the source code of an old DOS game for? As long as the mechanics are fully understood, you can just put them in a new engine and it will play the same.
Because the moronic devs of the remake can't do math.
i know game is classic but it really isnt popular cause its old af and its hard to distinguish between units on modern screens, if it got released few years later so the graphic didnt look so archaic had higher sprite resolution (similar to homm games) it would be on every 4X tier list today.
found this mod
http://www.realmsbeyond.net/forums/showthread.php?tid=3642
expands all tooltips and explains game mechanics, pretty much mandatory
sword go up good
+10% hit good
big lots sword and +10% hit very good
shield go up not so good because you can't raise it's block chance
Everything is actually a dice roll and without large amounts of stacking buffs on your units the conclusion to any combat is in the air. Expect pikemen to be mutually annihilated when attacking swordsmen.
This is what makes lizardmen so good as their +1 to figure hp requires enemies to do double damage to them.
so i found out theres 1.31b and 1.60 community patch out which for some reason was not included in gog release, it adds a lot of bugfixes and QoL changes (customizable keybids, map generation options, ability to switch between towns etc)
if anyones interested
https://www.realmsbeyond.net/forums/showthread.php?tid=10633
Thanks anon.
bump
>nodes are hard as frick to clear so constant rampaging monsters in my territory
>AI runs away from you if it decides it can't win, mfw my trolls trying to catch a bear in the woods
>have to rewrite my entire brain to try and remember that ghouls are ranged for some bumfrick reason
Why is Caster of magic so annoying to play.
I really want to like it as well.
atm im playing 2nd to highest difficulty on community 1.6 patch which improved AI logic considerably. Its exactly the same.
>AI comes to my island relative early and drops great drake(!), wrath with other shit to take one of my nodes i couldnt yet take myself cause of insane defense.
>If you attack a lot weaker stack AI will dump spell on and flee without way to respond
>constantly shits out doom bolts or other dmg spells on your heroes, they are impossible to keep alive without magic immunity
>if you dont have means to kill flying units when its weaker it will just wait 50 turns instead attacking in melee
Higher difficulty seems unplayable unless your are 5 star general at the game and god at power gaming, thought that beating normal difficulty meant i know how to play now, i got reality checked yesterday.
play on fair then
(like me)
I really like that you can play with more enemies in CoM, wish it was also a option in fan patch
> started to play a new game with community patch 1.52
> selected default settings with normal difficulty
> trying to build shitty-smithy at sixth town
> it's approximately 60 turn
> le 56% chaosmutt Sharee casts Armageddon
>1.52
theres 1.60 out
That's better, yes. At least, I can play PvE with minimal conflicts with AI, and they usually cast something like wind mastery and just cause till midgame, instead of world-frickery like armageddon or great wasting. Or I was lucky, and AIs hadn't managed to research such spells.
also a lot of bug fixes, customizable hotkeys, screen edge scrolling and ability to swap between towns and units with a key is massive improvement over 1.5x version
Are you able to play this in a resizeable window?
yes just have to do some changes in dosboxMOM.conf file, you are able to set any resolution to window, personally i play full screen with hq3x scaler, but with black bars so its not stretched.
Just google how to configure dosbox for mom and you will find plenty of help.
Thank you, Anon! MoM has been on my backlog and I still have yet to try it.
just be sure to install 1.60 community patch it has a lot of bug fixes and QoL changes (like edge screen scrolling, custom hotkeys etc)
afaik gog version doesnt have it updated
https://www.realmsbeyond.net/forums/showthread.php?tid=10633
Thanks anon, I'll definitely try it. I heard there's also crt filters for dosbox so I'll look around for those too.
thats the scalar part in dosboxMOM file, i tried every single one and all crt filters are garbage, hqx3 looked best for me
heres a vid with good comparison
Oh, that's unfortunate indeed. I saw some crt filter for retroarch that looked good so I assumed someone made a nice one for dosbox. Fricking rip.
Amazingly fun game, but very difficult. Biggest problem I have is that some of the races are just way less fun to play than others compared to a lot of other games like this where almost every race is interesting and fun in its own way.
>difficult
>almost every 10book custom mage has a cheese strat
hint:summon shadow demons
>Zoom zoom zoom
Nobody was fooled, kiddo
Complicated??
>Pick Rjak portrait
>All books into life
>start with dark elves
>Train nightmares
>Holocaust revery other city on map
>EZ win
>Pick Rjak portrait
Why not Sssra if you're gonna start on Myrror?
This, at least remove competition, unless you genuinely aim for a challenge.
I like displacing native people from their habitat.
Also larping as sauron
Fun game. One time I summoned a great wyrm and that unit alone won the match for me. Gave it water walking, some protection spells and it alone went and razed every city on the map