Civ 4 looks like some weird dark demo game something's off about it idk it's better than civ5 on paper has better AI as well but in practice I can't stick with it for a long playthrough
>Civ 4 looks like some weird dark demo game
The frick are you talking about, Civ 4 is bright and colourful enough without being overly cartoony, it strikes a great balance. Did you only ever see it played with the Blue Marble mod or something?
>They look just right >oversaturated zoomerslop
M2TW is s 2006 game with better saturation and interface
1 year ago
Anonymous
this screenshot is visibly more washed out than Civ 4
Also RON
made in 2003
RoN looks good, no idea what your point is
1 year ago
Anonymous
my point is that games from the same era as civ 4 can have much better saturation and UI without being cartoony
1 year ago
Anonymous
>my point is that games from the same era as civ 4 can have much better saturation
You posted one game with less saturation and one with about the same amount >and UI
Civ 4's UI is perfectly fine and conveys plenty of useful information unlike the later Civ entries
1 year ago
Anonymous
it's just a bad screenshot but whatvr >Civ 4's UI is perfectly fine
fact that it provides information doesn't mean shit. any excel sheet may provide information but it's about how the game presents it to you and civ4 looks like demo from 1998.
1 year ago
Anonymous
>fact that it provides information doesn't mean shit
zoomer gaming moment
Yep, very nice game back then.
But i'm beginning to like planet Ride vr
you kinda yourself on a strange planet, flying a futuristic spaceship hooked to a pulse cannon.
Europe is a tiny peninsula of Asia crammed full of autistic infighting stepeBlack person rapebabies, the rest of the world had much more space and less conflict/cultural exchange.
>Europe is a tiny peninsula of Asia crammed full of autistic infighting stepeBlack person rapebabies, the rest of the world had much more space and less conflict/cultural exchange. >East Asia is a tiny peninsula of Europe crammed full of autistic infighting steppeBlack person rapebabies, the rest of the world had much more culture and less rice deposits
>Europe is a tiny peninsula of Asia crammed full of autistic infighting stepeBlack person rapebabies, the rest of the world had much more space and less conflict/cultural exchange.
Europe has way too many needless civs. Why the hell are the Portugese and the Spanish different civs, there's less variation in culture between us than there's between the Mandarin and the Cantonese
Are there any civ like games that make bigger emphasis on the exploration and settling of the world instead of techrushing like Civ games themselves? I keep getting frustrated by how ancient and classical eras last for like 40 or someshit turns and you can't even get anything like major wars or whatever done before you are already nearing the end of medieval period.
Or if not that, are there mods for Civ 6 or whatever that makes it so that eras last way longer and teching takes longer. The default game speed options affect both tech speed and build speed which is fricking moronic and annoying.
There are mods for all civ games that slow down the techs exclusively. I think you can even just do that in the game settings in either civ 5 or 6. Civ 6 is trash though
There's a good mod for that, called Speed repacing or something.
Makes techs slower and a few other things, but not building, so you can have large wars in each era and it's pretty nice.
>Civil Service bonus received immediately
Completely bloats the food supply and makes cities grow too fast >Floodplains get +1 food
Makes desert start without a doubt the single best start in the game and can win you games by itself if you pick up desert folklore >forges, workshops, windmills
Completely bloats your cities production, enabling you to build everything in every city. This also causes one particular civ to run away in every metric every game, because they happen to have a good (most of the time desert) hill start so they get insane production and nobody can keep up. >happiness
It might actually be worse than vanillas shitty concept, not only does it punish you for specializing your cities and thus optimizing your resources instead of mindlessly building everything everywhere, but it actually punishes you for falling behind. Thats insane, the runaway civ doesnt have to worry about happiness while the other civs keep falling behind further and further enhancing the gap, if anything the best players should get the most unhappiness to slow them down. >OP promotions
Units without promotions are really shitty and since the AI gets a ton of free promotions war is just a pain in the ass. Manageable but I dont want my units to inferior to the AI by default. >defense bloat
Walled cities are way too strong and they ruined the whole progression system in Civ5 by giving city defenses indirect fire and plus one range. In vanilla cities were a pain in the ass to take until you unlocked artillery, which I actually found really cool because it slows down early snowballing and opens up the potential for massive world wars in which you conquer entire civilizations after the industrial era. Now cities are way too strong making war totally pointless because it is rarely worth the hassle, if a city is in rough terrain on a hill you are not taking it without thousands of hammers of investment if at all.
>the runaway civ doesnt have to worry about happiness
They do have to worry about everyone else trying to make them lose if they are snowballing out of control
For the rest, opinions, especially the one about happiness and "specializing", the AI isn't capable of specializing in any Civ game, its just a gamey tactic used by players, Voc Populi tries to remove that kind of stuff by making the AI smarter and less reliant on bonuses.
>enabling you to build everything in every city
This is a minus? That's how majorityof cities worked irl. >punish you for specializing your cities
less of a mechanics problem and more of a bad play problem. >way too strong
See above. >floodplains
See above.
Unironically git good aside from maybe the promotions thing, sounds like you just got used to other games and expect the same mindset to work here.
why play this when civ 4 exists
I wish we had Civ IV with the aesthetics of Civ V. I'm a sucker for Art Deco and gamebryo games always looked so ugly to me.
No, you needed mods just to make the game look less yellow. Civ III felt like a downgrade from Civ II.
I fear only way to make Europe work in civ games is basically to rip off RFC and make a bunch of preprogrammed AI directions for European civ.
Civ 4 looks like some weird dark demo game something's off about it idk it's better than civ5 on paper has better AI as well but in practice I can't stick with it for a long playthrough
>Civ 4 looks like some weird dark demo game
The frick are you talking about, Civ 4 is bright and colourful enough without being overly cartoony, it strikes a great balance. Did you only ever see it played with the Blue Marble mod or something?
Very washed out colors also Civ 5 isn't cartoony
>Very washed out colors
They look just right, you're too used to oversaturated zoomerslop.
>They look just right
>oversaturated zoomerslop
M2TW is s 2006 game with better saturation and interface
this screenshot is visibly more washed out than Civ 4
RoN looks good, no idea what your point is
my point is that games from the same era as civ 4 can have much better saturation and UI without being cartoony
>my point is that games from the same era as civ 4 can have much better saturation
You posted one game with less saturation and one with about the same amount
>and UI
Civ 4's UI is perfectly fine and conveys plenty of useful information unlike the later Civ entries
it's just a bad screenshot but whatvr
>Civ 4's UI is perfectly fine
fact that it provides information doesn't mean shit. any excel sheet may provide information but it's about how the game presents it to you and civ4 looks like demo from 1998.
>fact that it provides information doesn't mean shit
zoomer gaming moment
What are you, butthurt millennial?
Also RON
made in 2003
Yep, very nice game back then.
But i'm beginning to like planet Ride vr
you kinda yourself on a strange planet, flying a futuristic spaceship hooked to a pulse cannon.
>-slop
frick off bask to
where you belong
>Looks nicer
>Many prefer the mechanics
>Easier mod support
>Better music
There are a few reasons
because civ 4 kind of suck. stack gameplay was atrocious.
take those nostalgia goggles off.
a civ game with mixed Civ 6 mechanics on culture, religion, and ideology and Civ 4's empire building would be so kino
civ4 is best civ, civ3 is best looking civ
>civ3 is best looking civ
t. spaghetti enthusiast
Wow, true start looks like shit for any European civ.
Why is the rest of the world so boring they don't get any civs?
Europe is a tiny peninsula of Asia crammed full of autistic infighting stepeBlack person rapebabies, the rest of the world had much more space and less conflict/cultural exchange.
>Europe is a tiny peninsula of Asia crammed full of autistic infighting stepeBlack person rapebabies, the rest of the world had much more space and less conflict/cultural exchange.
>East Asia is a tiny peninsula of Europe crammed full of autistic infighting steppeBlack person rapebabies, the rest of the world had much more culture and less rice deposits
your culture is feminism and getting replaced by arabs and pajeets
Bro china is the size of like three europes
>Europe/Area 10.53 million km2
>China/Area 9.597 million km2
?
>Europe is a tiny peninsula of Asia crammed full of autistic infighting stepeBlack person rapebabies, the rest of the world had much more space and less conflict/cultural exchange.
Europe has way too many needless civs. Why the hell are the Portugese and the Spanish different civs, there's less variation in culture between us than there's between the Mandarin and the Cantonese
least unbalanced start in civ
Are there any civ like games that make bigger emphasis on the exploration and settling of the world instead of techrushing like Civ games themselves? I keep getting frustrated by how ancient and classical eras last for like 40 or someshit turns and you can't even get anything like major wars or whatever done before you are already nearing the end of medieval period.
Or if not that, are there mods for Civ 6 or whatever that makes it so that eras last way longer and teching takes longer. The default game speed options affect both tech speed and build speed which is fricking moronic and annoying.
Just make the game's pace slower
I don't want the build speed of everything to slow down tho. I want tech progression to slow down.
There are mods for all civ games that slow down the techs exclusively. I think you can even just do that in the game settings in either civ 5 or 6. Civ 6 is trash though
I prefer civ 6 over civ 5 because the fricking city states are super obnoxious in civ 5
Have you tried gitting gud?
It's not a question of difficulty, it is a question of a dumb feature that I dislike, which is better implemented in the sequel.
Titanic cope.
>trying to be elitist over the easiest civ game ever made by an immense margin
>the easiest civ game ever made
You're forgetting Revolution 1 and 2.
There's a good mod for that, called Speed repacing or something.
Makes techs slower and a few other things, but not building, so you can have large wars in each era and it's pretty nice.
Yes. It's called Fallen Enchantress.
>Is it good?
Ehhhhhhh...
Old World is pretty fun.
yes thats what this forum needed another thread about civ5 by the same schizo whos spamming his blog progress vs settler AI, kys
Overrated. Good product, boring game.
ITT: Insane boomer nostalgia competition
Vanilla is just lame and VP is a bloated mess, beautiful game but nothing else.
There is nothing bloated about Vox Populi, every mechanic it adds is perfectly integrated and elevates the game over the competition.
>Civil Service bonus received immediately
Completely bloats the food supply and makes cities grow too fast
>Floodplains get +1 food
Makes desert start without a doubt the single best start in the game and can win you games by itself if you pick up desert folklore
>forges, workshops, windmills
Completely bloats your cities production, enabling you to build everything in every city. This also causes one particular civ to run away in every metric every game, because they happen to have a good (most of the time desert) hill start so they get insane production and nobody can keep up.
>happiness
It might actually be worse than vanillas shitty concept, not only does it punish you for specializing your cities and thus optimizing your resources instead of mindlessly building everything everywhere, but it actually punishes you for falling behind. Thats insane, the runaway civ doesnt have to worry about happiness while the other civs keep falling behind further and further enhancing the gap, if anything the best players should get the most unhappiness to slow them down.
>OP promotions
Units without promotions are really shitty and since the AI gets a ton of free promotions war is just a pain in the ass. Manageable but I dont want my units to inferior to the AI by default.
>defense bloat
Walled cities are way too strong and they ruined the whole progression system in Civ5 by giving city defenses indirect fire and plus one range. In vanilla cities were a pain in the ass to take until you unlocked artillery, which I actually found really cool because it slows down early snowballing and opens up the potential for massive world wars in which you conquer entire civilizations after the industrial era. Now cities are way too strong making war totally pointless because it is rarely worth the hassle, if a city is in rough terrain on a hill you are not taking it without thousands of hammers of investment if at all.
>the runaway civ doesnt have to worry about happiness
They do have to worry about everyone else trying to make them lose if they are snowballing out of control
For the rest, opinions, especially the one about happiness and "specializing", the AI isn't capable of specializing in any Civ game, its just a gamey tactic used by players, Voc Populi tries to remove that kind of stuff by making the AI smarter and less reliant on bonuses.
>removing strategy to reduce the gap between humans and ai
can't make this shit up
another idiot thing in VP is the diplo units that add extra unit micromanaging for no reason
Personally I prefer the increased cost of war
>enabling you to build everything in every city
This is a minus? That's how majorityof cities worked irl.
>punish you for specializing your cities
less of a mechanics problem and more of a bad play problem.
>way too strong
See above.
>floodplains
See above.
Unironically git good aside from maybe the promotions thing, sounds like you just got used to other games and expect the same mindset to work here.
>This is a minus? That's how majorityof cities worked irl.
Basic buildings, sure.
But for anything beyond basic needs, basically all cities have their "special thing".
It's the best civ game for midwits.
all civ games are midwit tier and you outed yourself as a dimwit by thinking there's anything special about civ5 in that regard
>all civ games are midwit tier
Post your last Civ IV deity game.
My game keeps crashing when I click next turn