Why nobody told me the original controls were this bad? Motion controls are improvement over... whatever these controls are.
Why nobody told me the original controls were this bad? Motion controls are improvement over... whatever these controls are.
>WAAAAAA IT DOESN'T CONTROL LIKE EVERY OTHER SHOOTER I'VE EVER PLAYED
kys zoomer
This is why your franchise will never sell as good as Star Fox 64
I literally could not care how the franchise sells
>sales numbers are the only thing that matters
Really showing how young you are.
They absolutely matter to Nintendo, lack of sales are the reason they let their franchises rot while fans spend decades begging them to throw them a bone.
>literally every franchise I loved has died being paraded around as a corpse, having everything about it changed or getting filled with the worst people imaginable because it got popular and a crap ton of sales
Thank God.
It was weird even at the time
it really wasn't it was normal for games to control differently
only as of 360 and after everything controls the same which yeah modern games objectively control like shit because they only focus on movement and automate everything
old games simply didn't have this problem because you adjusted to them rather than automating everything
this
Metroid Prime's GameCube controls are perfect. Zoomers wouldn't understand.
I did but the schitzos on this board kept telling me to go away.
The wii mote is brilliant for pointer based games like Metroid, RE4, and Pikmin
You forgot scanning being the most obnoxious part of the game.
And it's also 99% optional
When these games were made there were less low IQ mutts in the world who'd get filtered by something as mundane as controls. It's okay, some people are just dealt a shitty hand when it comes to genetics.
The lock on system makes the tank controls more tolerable than most other tank-control-based first person games on consoles.
Tank controls
This game is the prime example of how nintendrones eat up any turd nintendo shits out
Nintendo didn't make Prime.
coming fro OoT this was a major improvement... Everyone didnt utilize dual stick FPS standard yet that Halo mastered ( Tho goldeneye did first with 2 controllers lol) and we still use almost exclusively today
The lock on works exactly like OoT.
Shit tier controls are the reason why I never completed Prime.
Prime has an ancient N64 control scheme and lack easy strafing which improved N64 games.
After playing dual stick shooters Prime felt like a piece of shit.
Well the important thing is that you got to feel disgust toward something popular
>well the important thing is you found a way to seem smarter than both of them.
You read the same xkcd comic I did, didn't you?
Horrible game. I had it on GC and got rid of the damn thing. The only good Metroid games were the 2D ones.
i love the controls. the game is already easy. you dont need to fly your mouse cursor all over the screen like a sperg playing quake. its not designed that way. its an adventure game in first person. you people are insufferable
Rocks on the wii.
Tried to tell em.
Same could be said for turok on n64
This thread exemplifies why allowing 6th gen was a mistake
I'm blind. Tell me why its a mistake and how that's demonstrated.
without a gamecube controller you have to use the claw!
Or just remap the controls, or give the mixed-bag remaster a try
I tried looking up "the claw" and I'm not sure what you mean.
modern controllers have the A button on the opposide side of the Y button, Metroid Prime doesn't let you change controls in-game, so on a Wii U for instance using Nintendont to play the original, you have to regrapple the controller to use a thumb and an index finger to fire the super missiles (holding A and pressing Y)
the Gamecube controller had A in the middle, smack dab next to the Y, which is how the super missile is supposed to work fluidly
the probably with Prime is the backtracking, the controls are mostly incidental if you use a Gamecube controller to play it. (the claw)
I never played metroid prime before the remaster and I prefer the original controls. You must be a zoomer
It's not ideal but it works for the game they made—they designed it around the fact the GameCube's C-Stick is completely unacceptable for camera control. You can press L to activate strafing (a half-press will do so without locking onto anything, analogue triggers ftw) which is handy at times. Yeah you sacrifice the ability to turn but the game isn't frantic enough that you'd need both, and besides locking onto an enemy gives you strafing+turning automatically.
Does this make the combat totally lame? Yes. Are the enemies designed to be as unimposing as possible because the controller isn't equipped to translate Metroid combat into 3D? Yes. Is the manual aiming pretty bad? Yes (though you need it maybe 3 times in the whole game). But the devs didn't focus on the shooting anyway.
Like I said, the controls aren't ideal, but they get the job done for the game they tried to make.
c stick would work if the camera recentered when you stopped moving it. reimagine it has the right trigger + left analog stick.
>a half-press will do so without locking onto anything, analogue triggers ftw
holy frick. i was looking for ways to map it on my xbox controller on dolphin and this bit of info never came up.
Let me think if its possible for Dolphin to make it a normal FPS.
Lstick up is forward (leave as is.)
Lstick down is backward. (leave as is.)
Lstick left turns left. (remap to Rstick left)
Lstick right turns right. (remap to Rstick right)
Map halfL-press Left and Right to Lstick and Rstick.
and I don't remember but cStick already goes up and down, doesn't it?
>Let me think if its possible for Dolphin to make it a normal FPS.
PrimeHack already exists, though?
the frick am I reading
I fricking hate the Pirate music in Metroid Prime, it is so fricking obnoxious and lame
I thought the controls were shit too. Worst I had ever seen. I played it for weeks and I couldn't even get past the title screen. Then I realised I didn't have the controller plugged in. I would suggest trying to play it again and just make sure you have the controller plugged in, it's a lot better that way
Thank frick thre are still helpful people like you on this site, anon. That's a 20-odd year mystery solved!
I tried playing it like 5 or 6 years ago. I found it clunky and I also got bored of it. I don't normally have trouble with retro games(I grew up with literal Apple IIe ascii graphics), but this one was just boring and had bad controls and I legit don't understand why it's so well liked, even for the time period. It just isn't a fun game.
Wii > primehack > GC
Only say that cause primehack makes it easy as shit, haven’t played switch remaster
Lmao I forget how moronic you people are sometimes. Thanks for the laugh. Would pay good money to see you mutts play something with an actually fricked up control scheme like Gunvalkyrie.
Why do typical nintendo normalgays buy 80 million copies of mario and zelda and then 6000 copies of 146/100 on metacritic metroid
Because metroid is too adult for their kiddie brains
Because they want a real Metroid game, not shitty reskinned FPS #45656746587546336238548547746567
They didn't buy any 2D metroids either. Even super sold like some trash third tier mascot title
super did alright in the states
it was just a late release on SNES
>shitty reskinned FPS
Please, do tell me, what FPS was Metroid Prime reskinned from?
I await your inevitable moronic response that embarrasses you in front of all of Ganker.
Some shitty demo, which is what FPS basically all are.
>calling Metroid a "metroidvania"
lol
Oh, sorry, you're right, "Montevania".
What's Monte?
Montezuma's Revenge. Had metroidvania playstyle before Metroid.
METROID
is
METROID
not
METROIDshartfartbuzzword but the correct term for THOSE games is Willyvania
Montezuma's Revenge released before Jet Set Willy.
But did it define the genre? More importantly Willyvania sounds better
Well it sold more than Jet Set Willy, and Montevania sounds better. Willyvania sounds like some redneck version of Dracula's castle.
Montevania sounds like some Aztec thing
As opposed to playing yet another shitty reskinned metroidvania #92183457239804523065t20586725062856724509867245098672457862758672985768924567824576982457692478926792872496892872462498245896724862498567?
because metroid is feminist bullshit
Metroid's core design philosophy does no appeal to normalgays
Is it weird that I thought this game was alright, but got bored of it near the end and never finished it?
I genuinely hope everyone ITT gets cancer and dies.
The controls are perfect
>camera strains to hit the edges of your fov like you're hitting the limits of your suit's mobility
>holding multiple buttons at once to aim and shoot mimics Samus grabbing her beam arm to steady it
It's pure fricking sovl and you're a pleb if you disagree. simple as
Woah homie
People are waking up and realizing Metroid games suck.
the controls are fine. It's no different than something like a 3D zelda game and z-targeting, just from first-person instead of third-person.
They kinda blow, honestly.
Metroid doesn't have any elements from Castlevania, so calling it a Metroidvania doesn't make any sense.
This. The correct term is willytroid
Willy-like