Literally no use to these items except for selling.
>Vacuum cleaners
>Pool balls
>Triangles
>Baseballs
>Baseball gloves
>Ashtrays
>Hammers
>Chessboards
>Gecko eggs
>Harmonicas
>Whet stones
>Paperweights
>Crutches
>Cups
>Drinking glasses
>Woodchippers
>Leaf blowers
>Mutilated limbs
>Deathclaw hands
>Nuka-Cola trucks
>Cutting boards
kleptomaniacs
You're not meant to loot every piece of clutter
My mod that automatically picks up all clutter begs to differ. Every place that I walk becomes cleaner. They call me the desert jannie.
I did have an idea for a stupid NV challenge based around cleaning up all the garbage
>My mod
Nobody cares.
Touchy touchy. I don't mean that I made it, moron. I mean that I downloaded it and installed it.
>My mod that automatically picks up all clutter begs to differ.
Link? Google gives me shit.
I've never heard anybody call you that actually
and you do it for free
>game flashes prompts at you to pick items up thousands of times per hour
>"just ignore it"
horrid game design
reminds me of when my mom played oblivion and picked up literally every item "because it said to on the screen"
even she figured it out and beat the game so you are officially worse at vidya than a 60 year old woman
getting used to terrible doesn't make it not terrible
Set dressing, and because this game has pretensions of being a real RPG, the systems that apply to the useful, interactable items must also apply to them.
Also, any of the number of weapons that let you use junk for ammunition.
>Literally no use to these items except for selling
That's the point. trash vendor loot is an immersive way of giving the player money in an rpg.
The only problem is that I installed viva new vegas and one of the mods drastically reduced my carry capacity for le difficulty reasons, so I have to just skip all the trash
I still can't get over my hoarding tendencies, so I stack as many strength buffs as I can
>no use for Hammers
NGMI
Guessing you played 4 first
The whole 'literally every object has SOME value beyond its cap worth' is not the norm for 3d Fallout
Just like real life, not everything you see in New Vegas is worth picking up and putting in your pocket
No 3 was my first and had the problem with that too. Every item should be used in crafting or be of use in a quest, because I can't tell you how much time I've wasted managing my inventory because I don't know if an item can be used in crafting or be used in quests. This is a bigger problem in NV because it actually has a huge crafting system unlike 3
>Every item should be used in crafting or be of use in a quest
low iq take
Every items should be able to be broken down into components for crafting
>Every game should be Fallout 4
piss off
Yup so annoying all those power armor parts i dont use
just vend them homie
I prefer using existing items to craft. You Build a Doctors Bag with a scapel, forceps, medical brace and surgical tubing. Fallout 4s system would have you build one with leather, steel, iron and adhesive, that's lazy and boring
>You Build a Doctors Bag with a scapel, forceps, medical brace and surgical tubing. Fallout 4s system would have you build one with leather, steel, iron and adhesive, that's lazy and boring
*Looks down at notes*
Herbal Anodyne
Carrot flower x2
Glowing fungus
Melon blossom
Purified water x2
Thistle x2
Wild razorgrain x2
*Looks back up at you concerned*
Those are aid items. I'm talking about misc junk items here
Why does every item *have* to be useful beyond 'can be sold for a bit of money'?
Part of the fun of loot-management games is figuring out what's worth picking up and what isn't
>Every item should be used in crafting or be of use in a quest, because I can't tell you how much time I've wasted managing my inventory because I don't know if an item can be used in crafting or be used in quests.
Actual hoarder mentality.
correct opinion. Troon vegas sisters are malding over a fact just because its a criticism against their paragon game. If items have no practical use they shouldnt be cluttering your inventory, especially in a game with carry limits
>If items have no practical use they shouldnt be cluttering your inventory, especially in a game with carry limits
Literally every RPG ever made has clutter items
and its a shit archaic design that has no reason to exist. Defending it for the sake of it is mental illness. Modern crpgs dont have this issue
I like to decorate my room in Novak with a bunch of nicnaks like the guitar and filling the bathtub with stacks of prewar money
Even if some items are useful in endgame crafting recipes (Weapon Repair Kit, my beloved), it's not worth hoarding that junk unless you need it. There's a lot of junk in the Wastes. A LOT OF JUNK. An entire civilization ended and left all its junk for you to pick.
Don't be a pussy and install a mod that limits your carry capacity, like JSawyer. Only carry what you need. Also install QuickLoot so you don't even need to open all those shitty containers, just hover a mouse over them to see the contents.
Weapon Repair kits went the other way for me, I started the game keeping an eye out for the mats it needs, but then I did Dead Money, and brought home enough caps to buy hundreds of them...and because I emptied the casino the bunker gives me enough chips every few days to buy another FIFTY of them. Fricking absurd way to kill the scavenger hunt and what little sense of an economy the game had for me.
Well, I play NV without Fast Travel, which is stupid but also prevents me from going to the Sierra Madre bunker too often, since it's far away from my usual routes. I don't think NV has great economy, but I don't really play it for that scavenging feeling past early game. If I did, there are mods for that too.
People will say NV is a shit game because it needs mods for this and mods for that, and sure, mods enhance the experience, but for me, no mods are going to fix FO3's shitty worldbuilding, writing, quests, NPCs. It's relatively easy to make a mod that makes survival more hardcore, combat deadlier, adds some combat encounters, rebalances ammo. Mods that make the story better? Rewrite quests? Not that easy.
I don't know man, I'm replaying NV and honestly it's not that deep. There are more words and they're written in a more interesting way but it's still pretty basic and your choices amount to "do you have enough of x skill for this conversation branch?" or "pick faction/yes man/sadistic option to resolve this quest". The combat is of course dogshit which doesn't help either.
I don't have the highest standards. It's good enough for me. Picking a faction option is miles above the generic choice most RPGs present to you. "Do you want to help that granny cross the road or do you want to punch her in the gut and take her purse" isn't the most compelling choice and FNV avoids it at least sometimes. Every faction has a reason to exist and a reason why their morals are what they are.
And I like combat. I like heavy weapons like miniguns, automatic grenade launchers, missile launchers etc. There are many FPS games with better feeling rifles or pistols, but how many FPS let you absolutely saturate your target with lead or high-ex projectiles? Not that many.
For me it's mass purified water, snakebite tourniquet, black coffee, rushing water, daturana, fiery purgative and healing poultice. Loved how you could outright ignore medicine thanks to all the survival recipes added in DLCs.
Livin' off the land, like God intended.
Rummaging for 200 year old stimpacks just seems like a bad idea.
The crafting system is genuinely pretty shit, and there's really no excuse. Even in hardcore sawyer
There are exactly 3 non-ammunition items that you ever need to craft in New Vegas
>Turbo
>weapon repair kits
>gecko kebabs
That's it
Don't forget rushing water and slasher
True, it's also a damn shame that you can't craft Steady in vanilla, although it is arguably the most overpowered consumable in the game, even moreso than Turbo.
Having to sort through junk and manage your inventory weight is the only way to make loot interesting in games like this, otherwise you'd just be mashing the loot button.
>he doesn’t pick up every item and make a run to the nearest merchant to CAPMAXX
And you call yourself a gamer. NGMI.
NV is still based on fallout 3
Blame bethesda for wanting to make all these items
Fallout 4 has most of these too but they can be used as materials to build things it’s part of making it feel like an actual world
>Literally making a house from 5 pencils
lol
lmao
>Todd thinks guns are held together with glue
One of the many improvements 4 made to the basic formula used by 3/NV, yeah
With the technical improvements Fallout 4 made other than fricking up skills it really makes me wish they'd tried with the writing and quests. It had potential and honestly wouldn't have been hard for them to not frick it up like they did. Even the Synth thing could have worked if they actually tried.
4 and Starfield go to far, and they end up just being trash collecting simulators.
All that trash crafting and still i cant ceaft ammo of the nu weapons next gen patch when one of them its a fricking nail gun
Fallout New Vegas is literally just a spin off title, nothing more, nothing less. No different to Tactics, Shelter or 76. It’s not part of the main series. (1, 2, 3, 4).
weak bait
heres the (you)
now go run along
>bait
Really? Wikipedia seems to agree with me.
Interplay, BlackIsle and Obsidian are mostly the same people
Fricking Wasteland is more fallout than bethesda trash
>Wikipedia
I would say that it is a mainline title because it is the same genre and plays like every other 3D mainline title, but even if it was a spinoff, why would that even matter?
I get why all my teacher's used to say wikipedia isn't a good source now.
He never dismissed the courier like that
Its right even the last plot focus of 3 its about Brotherhood shit
lol is fallout 3 brotherhood of steel 2 because it was the second ever console fallout?
>Focused on the Brotherhood
>Dogshit
The resemblance is uncanny
All that shit you're eating must have gone to your head
>not a single character on the right is wearing a Vault 13 or isometric themed outfit
Really makes you think
Decorating/roleplaying items.
I fricking love them.
Have a massive collection of them at my base.
Fallout 4 has a ton of them too. Sadly, Fallout 1 and 2 are heavily lacking.
I am pretty sure the original purpose is just for immersion because not every item would be useful in a real life apocolypse too..
I like when games have a lot of junk to pick at. It gets you to be more discerning with what you pick up, and it lets you think of what the lives were like of the people whose remains you sift through.
Literally every gamebryo Bethesda game suffers from this. They should've made all dynamics props just be props, but they've committed at this point. They gave it mild gameplay in Fallout 4 with the crafting but that only really made me care about wonderglue. At least in Oblivion the clutter led to fun stuff like the paintbrush physics. Honestly I don't even care that they're Havokable. I'd much rather the clutter be static fpr the performance benefits. Saves bloat because the damn game tries to record the havok state of every little piece of shit in the Wasteland and I honestly don't care where the fork or skeleton is in a cell that I will never revisit.
why is Ganker seething about this game everyday
The Prime show releasing caused a massive influx of threads about the game, and gave a bunch of Indians the chance to gargle Todd Howard's balls.
>He didn't stockpile every ball shaped item for the junk launcher
I can't be the only autist that did this
Junkjet is only in fallout 3 and 4
NV just doesn't have it (and that's a good thing)
they're there to make areas look less empty, and when they're there and clearly not bolted down it'd be weird if you couldn't grab them
it's really as simple as that, no joke.
I didn't play the boomer Fallouts, was collecting scrap and useless junk a real thing?
I've seen the boomer Fallouts on SGDQ/AGDQ/ESA events and they have towns/cities that are clean despite being set in 100-200 years.
making absolutely everything a complete mess no matter how much time passed is a bethesda thing
>was collecting scrap and useless junk a real thing
no
it was sort of a thing in Arcanum, you could sift through trash urns and find junk which a technologically adept character could turn into gizmos
Depending on the locations, but you can tell that people were already rebuilding society in fallout 1.
Hmmmm no chuddie.
Leaving everything as dirty and messy as possible is a Fallout™ standard.
Clean rooms and piped water are not canon to Fallout™.
See that skeleton over there? See that pile of pre-War junk in the corner? Yeah, no one threw it out because the npcs don't want to hurt the soul of Fallout™.
clutter creates a believable world
having a use for all clutter is unrealistic and stupid. but things like fans and motors and wooden planks would obviously be useful for other purposes.
>Literally no use to these items except for selling.
He doesn't know.
who fricking knows. Repair kits are the only thing worth crafting
FO4 does scavenging much better but NV has a lot more 'secret' stuff that requires a sharp eye
I like the scavenging in FO4 but the crafting is moronic in levels that I couldn't comprehend.
>See this toaster, this cup and this tin can? Yeah I can turn them into a pristine, military grade red dot sight.
>Oh you need a bed? Ok, let me make it out of a handful of paper money.
>Hmmm yeah, I will craft a new receiver for my rifle that will make the bullets turn into AP rounds. That's how guns work, right?
Logic cooked by the mentally deranged.
This would kinda make sense if some kind of advanced nanotech was involved, like in Prey... or in Dead Money.
That said, we're talking about a game where you can go fight a "legendary" monster and it can drop a "legendary" weapon, like a double-barreled shotgun which looks like every other double-barreled shotgun, but never needs to be reloaded.
I kind of agree that just making shit out of junk is silly. Could be easily solved with having the player break down the materials first . I suppose Todd just expects you to headcannon that. Hoarding trash is still fun
Sometimes when I'm too hungover to play properly, I enter godmode and roleplay as a custodian who cleans up all the shit I can find. Several raiders attack me but inflicts no damage as I clean entire building while puking in a trashcan irl. It's a weird, somewhat autistic but soothing thing to do.
I play as a low INT courier and fill my room at Novac with all the toys I find.
>Can't make a homemade Nuka Cola with an empty Nuka Cola bottle
>Has to specifically be an 'empty soda bottle'
lol piss off