Why was John Romero so obsessed with creating a first person fantasy game when the Heretic and Hexen games already existed?
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Why was John Romero so obsessed with creating a first person fantasy game when the Heretic and Hexen games already existed?
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idk go ask him
Cuz he was a metalhead.
*is
Not anymore, he grew up. Now he listen to The Weeknd and these artists for a mature audience.
Romero helped make Heretic and Hexen.
Yeah I know and he threw fit and left the company when they wouldn't make Quake the fantasy game he wanted, then he goes and makes Daikatana.
He got fired.
Sad he pumps gas now
Working in a gas station was really enjoyable. To the point where, if I ever become so rich I can retire I seriously have thought about running a rural gas station.
buy your own or whatever how it works, license your own. amaranth does it and it makes a a frick-ton of money right now. she literally just earns a frick-ton of money while doing nothing, while some poor fricking wagie is forced to work at her gas station making shit pay, so she can chill and watch as the boucoup buxx roll into her bank account.
He was a geek, fantasy is kind of a big thing with geeks especially of that time.
You have heavy metal referencing weird fantasy shit like slaying dragons and all that.
Friendly reminder that John Romero is making a new FPS and he will make you his b***h, again.
www.romerogames.com
Just like blackroom right.
I dont think he has it in him. Ion storm proved he isnt a good leader, and a project like this would need a strong leader that can handle both a team and an overall vision.
>Just like blackroom
Exactly this. I thought that after he failed to get funding with 3 concept art drawings he was going to come back with a teaser and actual gameplay? That was years ago now and he hasn't said shit since, he wasn't just lying and trying to scam some quick money from fans was he???
>he wasn't just lying and trying to scam some quick money from fans was he
I think its an honest but weak guy. Ion storm was basically him not firing problem people and not putting his foot down on making people work. He was successful in a small team of highly motivated self-starters and carmacks autism driving games to completion. In fact, he was the counterbalance that would step into carmacks room to tell him to ease off on the employees.
>That was years ago now and he hasn't said shit since, he wasn't just lying and trying to scam some quick money from fans was he???
I'm 99% sure they just realized that the idea of Blackroom was probably not gonna get them the money that they wanted, even with a demo.
He can't even finish Sigil 2
You can't rush perfection.
Stuff like speed of doom and ancient aliens took a year to make.
He looks like the kind of guy who would drink Monster from a chalice
Sad he washes Carmack's car for a living now
he was an ff gay
>John Romero is screaming his support for trannies and homosexuals in video games
>John Carmack is headlining a convention called BASEDcon and speaking out against social justice in video games.
Will these frickers ever agree on anything? kek
To be fair, Romero still makes cool wads while Carmack does nothing but make bad games and useless peripherals, so I guess I chose trannies this round.
>griftercon
jej
it's really hard to make a hit, for some reason. just because a studio make a hit or even three hits in a row, that doesn't mean they will continue making hits forever. remember that gangster game romero made a year ago? yeah. real "legendary developer" shit right there, eh?
>Blackroom
Who cares? Sigil 2 when?
Because his had a glowing katana and was fricking epic
Because "Quake" was a fantasy RPG concept they'd been stewing on, from their D&D sessions, long before Doom 1, Heretic, or Hexen were even made.
his game was sci-fi, moron
No it wasn't. They made Quake 2 after he left and went full sci-fi with it.
I forgot about Ultima Underworld which came before Heretic and Hexen. Whatever Romero wanted to make probably would've been more like that.
Because those were garbage
WHERE’S SIGIL 2 homosexual
did you just assume their gender?
it's 2023 bro/sis, get with the program
I wish the guys game a shit about gameplay and maps more in Quake 2. Carmack only cared about engine work. Didn't give a shit about shooting feeling, guns, maps.
The expansion and Call of the Machine shows immediately how iD didn't give a damn about the game as a game.
>TRANSVESTITE
The future of FPS are extraction shooters
All these mentors and foundind fathers fail to see it even today because they were only hobbyist nerds with expensive computers and technology