why was this open world
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why was this open world
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it was open areas. kinda different I think
>it was open areas. kinda different
Holy cope
when I hear open world I think of a different kind of game
Freedom and immersion.
>"""""open world"""""
Because of Skyrim and GTA V
>questioning Kojima's decisions
oh yea that happened
why shouldn't the desert be open world?
if we're being honest, they probably gave hideous kojima too much freedom at first and he decided they needed to make a moronic open world map for his magnum opus, and getting a famous western actor to do Snake
i hate konami as much as the next guy but let's be real
I'm of this mind too. Sometimes creatives need to be reigned a bit to keep things focused and in a reasonable scope. Otherwise you end up with messes like Freelancer was before Microsoft stepped in.
I put like 100 hours into Ground Zeros and maybe 20 into this garbage.
So you can better edge to quite.
Not only that, but 95% of the game was running around in desert levels with not even a tree in sight.
I see at least 20 trees in that image.
It was the hip new maymay at the time
the open world gameplay was the only good thing in this shit, i can't remember anything about the story
Just because thats what every dev thought games needed to be. Its pretty funny because it being open world really breaks the difficulty and makes the game far more easier than previous titles.
Kojima invented open world
i remember it was very big on details one thing in particular that stood out to me was if you held up a soldier and made them lay down in water, within a few minutes they would be dead from drowning and it wouldn't affect your result since you didn't 'kill' them yourself.
the one thing i disliked about MGSV was there was no OSP mode. you had to have a loadout for every mission (except for some hardmode repeat missions). i wanted to be able to go snake eater mode.
Infinite Heaven lets you unequip primary and secondary weapons in the loadout screen
im talking about base game. i can also complain about bethesda games having ugly as frick characters. just because i can mod in a big titty frickdoll does not make my complaint less valid.
Noted, chief.
Because Kojima played GTA V, and he was amazed by the "open world", and then changed his mind about MGSV mid-development, to also make it open world.
https://www.gamespot.com/articles/hideo-kojima-depressed-by-gtav/1100-6411295/
>why was this open world
Literally just marketing.
Selling something as open world like Far Cry or GTA is easier than saying "Well, it's not open world per se, but it's got big maps! And you can deploy from different locations and play however you want!" Just making Camp Omega maps is clearly what the devs actually wanted since TPP missions are just cut up into mission zones anyway, but you can't sell that on the back of the box like you can OPEN WORLD!!!!!
>the devs
If dev was mentioned here, maybe there is such a dev here or like an indie dev?
open world good
It actually wasn't even that bad because I liked taking out enemy outposts at my leisure, it does get repetitive after a while though
Replaying GZ again really drove home how badly I wish TPP had been similar structured to that. Nothing in TPP comes close to how great Camp Omega is.
GZ is overrated
Kojima ran out of ideas, this much is obvious considering the main character is almost non canon
I remember being excited when chapter 1 ended, thinking it was going to have 3-4 chapters with the same length as chapter 1, and it was going to have drastically different open world like snow mountain or an actual MGS3 esque tropical forest. MGS4 did take us all around the world, it wasn't too crazy of an expectation to expect the same amount of variety from MGS5.
Turned out the game ends in chapter 2 and more than half of chapter 2 was just chapter 1 missions but in hard mode
Not enough world to call it an open world. Amd Afgjanistan was just wide corridors. Nothing to do. They did the right thing firing Kojima.
can you imagine how much nicer it would have been if there was anything besides a single truck with two guys patrolling outside of missions
It's a weird game. The systems and polish are exceptional, the worldbuilding is interesting and presented well, but the game still ends up being kind of a slog to play through. There's just too much dead space, too many little annoyances to check off between missions
Kojima/Konami split was completely false. It was the only way Hideous could escape MGS for good without constant death threats from fans. Phantom Pain ends incomplete because Kojima knew the narrative had to address the fact that nothing new would come
I actually think open world was a last minute decision call.
Who the frick decides to do open world in a stealth game.
Its not like kojima is even skilled at designing levels with his dumb memed legos let alone open world. All he has done are linear as frick small rooms connected through long cutscenes and codec calls at the beginning of each area.