why was this open world

why was this open world

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  1. 3 months ago
    Anonymous

    it was open areas. kinda different I think

    • 3 months ago
      Anonymous

      >it was open areas. kinda different
      Holy cope

      • 3 months ago
        Anonymous

        when I hear open world I think of a different kind of game

  2. 3 months ago
    Anonymous

    Freedom and immersion.

  3. 3 months ago
    Anonymous

    >"""""open world"""""

  4. 3 months ago
    Anonymous

    Because of Skyrim and GTA V

  5. 3 months ago
    Anonymous

    >questioning Kojima's decisions

  6. 3 months ago
    Anonymous

    oh yea that happened

  7. 3 months ago
    Anonymous

    why shouldn't the desert be open world?

  8. 3 months ago
    Anonymous

    if we're being honest, they probably gave hideous kojima too much freedom at first and he decided they needed to make a moronic open world map for his magnum opus, and getting a famous western actor to do Snake

    i hate konami as much as the next guy but let's be real

    • 3 months ago
      Anonymous

      I'm of this mind too. Sometimes creatives need to be reigned a bit to keep things focused and in a reasonable scope. Otherwise you end up with messes like Freelancer was before Microsoft stepped in.

  9. 3 months ago
    Anonymous

    I put like 100 hours into Ground Zeros and maybe 20 into this garbage.

  10. 3 months ago
    Anonymous

    So you can better edge to quite.

  11. 3 months ago
    Anonymous

    Not only that, but 95% of the game was running around in desert levels with not even a tree in sight.

    • 3 months ago
      Anonymous

      I see at least 20 trees in that image.

  12. 3 months ago
    Anonymous

    It was the hip new maymay at the time

  13. 3 months ago
    Anonymous

    the open world gameplay was the only good thing in this shit, i can't remember anything about the story

  14. 3 months ago
    Anonymous

    Just because thats what every dev thought games needed to be. Its pretty funny because it being open world really breaks the difficulty and makes the game far more easier than previous titles.

  15. 3 months ago
    Anonymous

    Kojima invented open world

  16. 3 months ago
    Anonymous

    i remember it was very big on details one thing in particular that stood out to me was if you held up a soldier and made them lay down in water, within a few minutes they would be dead from drowning and it wouldn't affect your result since you didn't 'kill' them yourself.

  17. 3 months ago
    Anonymous

    the one thing i disliked about MGSV was there was no OSP mode. you had to have a loadout for every mission (except for some hardmode repeat missions). i wanted to be able to go snake eater mode.

    • 3 months ago
      Anonymous

      Infinite Heaven lets you unequip primary and secondary weapons in the loadout screen

      • 3 months ago
        Anonymous

        im talking about base game. i can also complain about bethesda games having ugly as frick characters. just because i can mod in a big titty frickdoll does not make my complaint less valid.

        • 3 months ago
          Anonymous

          Noted, chief.

  18. 3 months ago
    Anonymous

    Because Kojima played GTA V, and he was amazed by the "open world", and then changed his mind about MGSV mid-development, to also make it open world.

    https://www.gamespot.com/articles/hideo-kojima-depressed-by-gtav/1100-6411295/

  19. 3 months ago
    Anonymous

    >why was this open world

    Literally just marketing.

    Selling something as open world like Far Cry or GTA is easier than saying "Well, it's not open world per se, but it's got big maps! And you can deploy from different locations and play however you want!" Just making Camp Omega maps is clearly what the devs actually wanted since TPP missions are just cut up into mission zones anyway, but you can't sell that on the back of the box like you can OPEN WORLD!!!!!

    • 3 months ago
      Anonymous

      >the devs
      If dev was mentioned here, maybe there is such a dev here or like an indie dev?

  20. 3 months ago
    Anonymous

    open world good

  21. 3 months ago
    Anonymous

    It actually wasn't even that bad because I liked taking out enemy outposts at my leisure, it does get repetitive after a while though

  22. 3 months ago
    Anonymous

    Replaying GZ again really drove home how badly I wish TPP had been similar structured to that. Nothing in TPP comes close to how great Camp Omega is.

    • 3 months ago
      Anonymous

      GZ is overrated

  23. 3 months ago
    Anonymous

    Kojima ran out of ideas, this much is obvious considering the main character is almost non canon

  24. 3 months ago
    Anonymous

    I remember being excited when chapter 1 ended, thinking it was going to have 3-4 chapters with the same length as chapter 1, and it was going to have drastically different open world like snow mountain or an actual MGS3 esque tropical forest. MGS4 did take us all around the world, it wasn't too crazy of an expectation to expect the same amount of variety from MGS5.

    Turned out the game ends in chapter 2 and more than half of chapter 2 was just chapter 1 missions but in hard mode

  25. 3 months ago
    Anonymous

    Not enough world to call it an open world. Amd Afgjanistan was just wide corridors. Nothing to do. They did the right thing firing Kojima.

  26. 3 months ago
    Anonymous

    can you imagine how much nicer it would have been if there was anything besides a single truck with two guys patrolling outside of missions

  27. 3 months ago
    Anonymous

    It's a weird game. The systems and polish are exceptional, the worldbuilding is interesting and presented well, but the game still ends up being kind of a slog to play through. There's just too much dead space, too many little annoyances to check off between missions

  28. 3 months ago
    Anonymous

    Kojima/Konami split was completely false. It was the only way Hideous could escape MGS for good without constant death threats from fans. Phantom Pain ends incomplete because Kojima knew the narrative had to address the fact that nothing new would come

  29. 3 months ago
    Anonymous

    I actually think open world was a last minute decision call.
    Who the frick decides to do open world in a stealth game.
    Its not like kojima is even skilled at designing levels with his dumb memed legos let alone open world. All he has done are linear as frick small rooms connected through long cutscenes and codec calls at the beginning of each area.

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