Excluding audio, excluding FMV cutscenes, and excluding dummy files, the PSX game is about 26MB which I'm sure could be cut down even further.
The ethereal soundtrack made heavy use of pads, so would've sounded fine as sequenced audio. Surely a Nintendo 64 port was a better investment than a Saturn version? Or did Nintendo have a fatwa against 2D games?
The PlayStation version was the investment (and it paid off). Saturn version was the lead platform and the decision to multiplat it came pretty late.
>Surely a Nintendo 64 port was a better investment than a Saturn version? Or did Nintendo have a fatwa against 2D games?
SEGA and Capcom had a very good relationship in the 90's, dating all the way back the the Genesis. Capcom are one of the few companies that made extensive use of the Saturn's expandable RAM cart feature and continued to support SEGA until the end of the Dreamcast. Being that both Saturn and PS1 were more popular in Japan at the time, porting it over to the PS1 became the obvious choice.
As for Nintendo, I don't know if there was any specific 3D mandate on the N64 like Saturn eventually got in the US, but Legends remains the only Mega Man game on the platform and I'll leave you with that.
>dating all the way back the the Genesis
and yet Genesis didn't get any of the great Capcom games of that gen
SNES definitely got better ones, but that’s not true.
Megaman Wily Wars
Ghouls and Ghosts
Chiki Chiki Boys
Street Fighter 2
It’s not a lot, but they did release some great ones.
Don't forget Final Fight CD.
True, but nowhere near as much as their NES/SNES output at the time. Kinda weird, same with Konami having some absolute bangers on Genesis like Hard Corps, Bloodlines, and Rocketknight, but nowhere near as many games as on SNES
early capcom games was Sega licensing capcom games and porting them over to genesis by themselves
also:
Mercs
Forgotten Worlds
Strider
Saturday Night Slam Masters
Final Fight CD
All forced port
>Saturday Night Slam Masters
This game is a complete banger and they literally don't make 'em like this anymore...ayup *sips*
>Megaman Wily Wars
This is not great. The updated music and graphics are interesting, but the actual gameplay is fricked and inaccurate to the NES originals. The Wily Tower bonus mode is short and just not very interesting.
>dating all the way back the the Genesis
most capcom games on the genesis were licensed ports, same with the pc engine
capcom got a very late start developing snes games and most of them are inferior snes ports
Once snoy figured out how to sell the shittiest cinematic experiences as “games,” some people were just never going to go back to Nintendo.
You have two choices: be the snoyslop or britjank poster
If I'm not mistaken, Capcom had a soured relationship with Nintendo by the 5th generation. That's why they never put out Street Fighter games on it....mega man 64 & maybe one resident evil port or something. The N64 was a mess & near-failure aside from a few good exclusives.
They also had that Mickey Tetris game.
Honestly, having some more nice 2D pixel art games with no loading times would have been VERY welcome on the system. And don't tell me they couldn't do it! Wonder Project J2 was a very early title and looks gorgeous.
>Or did Nintendo have a fatwa against 2D games?
This is a way bigger factor than you seem to believe, OP.
Not really, Sony was the only company that seemed to be anti-2D at the time, and all thanks to Bernie Stolar. Capcom initially wasn't even allowed to release X4 on the console until they agreed to do a 3D Mega Man title as well, which is why Legends was born (and likely also why Legends died, because they didn't have to do them anymore).
Nintendo, on the other hand, actually put out multiple first/second party 2D games on the N64.
Capcom was angry at Nintendo because they prepaid for a whole lot of super street fighter 2 snes cartridges that they couldn't sell.
>26MB
Would have been massive that early in the N64's life. Most N64 games were only around 8-16MB at that time.
>Surely a Nintendo 64 port was a better investment than a Saturn version?
Megaman X4 sold more on Saturn than Resident Evil 2 did on N64 going off old sales charts. Just looking at the Japanese sales charts you can see that Saturn games were still selling better than N64 games for Capcom as late as 1999.
When you factor in the cheaper cost of producing CDs, even if Capcom's Saturn titles sold the same as their N64 titles they'd make more money. They could even sell less on Saturn and still probably make more money due to the N64's high cartridge production costs.
32MB cartridges existed starting in 1998, which isn't too far off from when X4 released
that's still a relatively expensive cart and the work had to be done to convert it, all for a smaller audience that's less likely to buy it. It could have been done, sure, but I see why it wasn't.
And they were more expensive than other games as a result. Ocarina of Time used one in late 1998 an it cost over $60 when it came out. Your typical Saturn and PS1 CD games on the other hand were around $40-$50. So the options are either release it in 1997 on a stupid expensive 32MB N64 cart, or wait a year and release it on a slightly less stupid expensive N64 cart, or eat the cost and sell it for the same price as the CD versions in 1997. All 3 are effectively losing scenarios.
While not insignificant Megadrive was a relative dud in Japan if I recall.
And that's relevant to the discussion about the production costs of CDs vs Cartridges because?
I just don't think it was the experience people were looking for on the N64. People wanted impressive 3D games or party games on it. Capcom knew this. A lot more 2D games came out on the PS1 because of the sheer adoption rate and how they could afford to support a niche on it, even with everyone clammoring for 3D at the time. Converting shit for such a different architecture and limited space is also work.
Cause Capcom stayed in jp only with saturn ports
How many 2D games the N64 have? The ones I know are: puzzle bubble 2 /3, wonder project J2, magical tetris challenge.
There's more than you might think. Game Sack did an episode on it.
In b4 "buy an ad"
half of those games are tetris
Because it wasn't what Capcom was fighting for
*PC-FX and SNES
X5 would been likely release on N64
Because Capcom didn't want to ruin their beautiful 2D art with a forced vaseline filter
Didn't game like Quake disable VI
Yup
>He doesn’t know how filler work
Imagine…
We already had an igavania sacrificing ost quality, they soon realized that it was a mistake.
Stop doing your shitty autismo threads
>Fantasy threads are.....LE BAD!!!!
I hope OP keeps doing more.
>capcom should've spent money on expensive carts that were bigger then the average in order to release a trimmed down version of their game on a system where nobody was buying 2D games anyway
na nintendo should've gotten with the program and used CD's instead of their bullshit proprietary format to try and squeeze out more money and fight piracy (only to lose in sales 3-1 to the ps1 despite it being the most pirated system of all time)
If Nintendo had DD or CD based expansion ready at the N64 launch would things have gone down differently?
Or was it over immediately as Sony was early on the market with PSX.
sony would still be cheaper and much more accommodating to third party developers then nintendo causing a ripple effect of people making games for the system so people buy it so people make more games for the system
Once planned debut 96’ launch.
Nintendo were hyper israelites and didn't want to pay a single cent in CD royalties to Sony
>hyper israelites
Did they look like this by any chance?
KOS-MOS is a palestinian nazarite.
Capcom ported Megaman X3 from the SNES to the PSX very quickly after the latter came out.
They did not port any games to N64 after that horrendous Legends port because they knew the system was garbage. Hell, they chose to make Megaman & Bass for the SNES instead.
They sent a very clear message.
Nah, just means capcom was shit at doing real 3D. Their best efforts were 2D and prerendered background stuff.
Their best true 3D game is MML, lol.
Konami did a much better job overal
Everything you post goes to shit when you consider that MM64 came near the end of 2000. They simply didn't care about the console for almost its entire lifetime. Konami cared and that's why they did more stuff.
N64 was the normie-focused console