Why wasn't it on N64?

Excluding audio, excluding FMV cutscenes, and excluding dummy files, the PSX game is about 26MB which I'm sure could be cut down even further.
The ethereal soundtrack made heavy use of pads, so would've sounded fine as sequenced audio. Surely a Nintendo 64 port was a better investment than a Saturn version? Or did Nintendo have a fatwa against 2D games?

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  1. 5 months ago
    Anonymous

    The PlayStation version was the investment (and it paid off). Saturn version was the lead platform and the decision to multiplat it came pretty late.

  2. 5 months ago
    Anonymous

    >Surely a Nintendo 64 port was a better investment than a Saturn version? Or did Nintendo have a fatwa against 2D games?

    SEGA and Capcom had a very good relationship in the 90's, dating all the way back the the Genesis. Capcom are one of the few companies that made extensive use of the Saturn's expandable RAM cart feature and continued to support SEGA until the end of the Dreamcast. Being that both Saturn and PS1 were more popular in Japan at the time, porting it over to the PS1 became the obvious choice.

    As for Nintendo, I don't know if there was any specific 3D mandate on the N64 like Saturn eventually got in the US, but Legends remains the only Mega Man game on the platform and I'll leave you with that.

    • 5 months ago
      Anonymous

      >dating all the way back the the Genesis
      and yet Genesis didn't get any of the great Capcom games of that gen

      • 5 months ago
        Anonymous

        SNES definitely got better ones, but that’s not true.
        Megaman Wily Wars
        Ghouls and Ghosts
        Chiki Chiki Boys
        Street Fighter 2
        It’s not a lot, but they did release some great ones.

        • 5 months ago
          Anonymous

          Don't forget Final Fight CD.

        • 5 months ago
          Anonymous

          True, but nowhere near as much as their NES/SNES output at the time. Kinda weird, same with Konami having some absolute bangers on Genesis like Hard Corps, Bloodlines, and Rocketknight, but nowhere near as many games as on SNES

        • 5 months ago
          Anonymous

          early capcom games was Sega licensing capcom games and porting them over to genesis by themselves

        • 5 months ago
          Anonymous

          also:
          Mercs
          Forgotten Worlds
          Strider
          Saturday Night Slam Masters
          Final Fight CD

          • 5 months ago
            Anonymous

            All forced port

          • 5 months ago
            Anonymous

            >Saturday Night Slam Masters
            This game is a complete banger and they literally don't make 'em like this anymore...ayup *sips*

        • 5 months ago
          Anonymous

          >Megaman Wily Wars
          This is not great. The updated music and graphics are interesting, but the actual gameplay is fricked and inaccurate to the NES originals. The Wily Tower bonus mode is short and just not very interesting.

    • 5 months ago
      Anonymous

      >dating all the way back the the Genesis
      most capcom games on the genesis were licensed ports, same with the pc engine
      capcom got a very late start developing snes games and most of them are inferior snes ports

  3. 5 months ago
    Anonymous

    Once snoy figured out how to sell the shittiest cinematic experiences as “games,” some people were just never going to go back to Nintendo.

    • 5 months ago
      Anonymous

      You have two choices: be the snoyslop or britjank poster

  4. 5 months ago
    Anonymous

    If I'm not mistaken, Capcom had a soured relationship with Nintendo by the 5th generation. That's why they never put out Street Fighter games on it....mega man 64 & maybe one resident evil port or something. The N64 was a mess & near-failure aside from a few good exclusives.

    • 5 months ago
      Anonymous

      They also had that Mickey Tetris game.
      Honestly, having some more nice 2D pixel art games with no loading times would have been VERY welcome on the system. And don't tell me they couldn't do it! Wonder Project J2 was a very early title and looks gorgeous.

  5. 5 months ago
    Anonymous

    >Or did Nintendo have a fatwa against 2D games?
    This is a way bigger factor than you seem to believe, OP.

    • 5 months ago
      Anonymous

      Not really, Sony was the only company that seemed to be anti-2D at the time, and all thanks to Bernie Stolar. Capcom initially wasn't even allowed to release X4 on the console until they agreed to do a 3D Mega Man title as well, which is why Legends was born (and likely also why Legends died, because they didn't have to do them anymore).

      Nintendo, on the other hand, actually put out multiple first/second party 2D games on the N64.

  6. 5 months ago
    Anonymous

    Capcom was angry at Nintendo because they prepaid for a whole lot of super street fighter 2 snes cartridges that they couldn't sell.

  7. 5 months ago
    Anonymous

    >26MB
    Would have been massive that early in the N64's life. Most N64 games were only around 8-16MB at that time.
    >Surely a Nintendo 64 port was a better investment than a Saturn version?
    Megaman X4 sold more on Saturn than Resident Evil 2 did on N64 going off old sales charts. Just looking at the Japanese sales charts you can see that Saturn games were still selling better than N64 games for Capcom as late as 1999.

    When you factor in the cheaper cost of producing CDs, even if Capcom's Saturn titles sold the same as their N64 titles they'd make more money. They could even sell less on Saturn and still probably make more money due to the N64's high cartridge production costs.

    • 5 months ago
      Anonymous

      32MB cartridges existed starting in 1998, which isn't too far off from when X4 released

      • 5 months ago
        Anonymous

        that's still a relatively expensive cart and the work had to be done to convert it, all for a smaller audience that's less likely to buy it. It could have been done, sure, but I see why it wasn't.

      • 5 months ago
        Anonymous

        And they were more expensive than other games as a result. Ocarina of Time used one in late 1998 an it cost over $60 when it came out. Your typical Saturn and PS1 CD games on the other hand were around $40-$50. So the options are either release it in 1997 on a stupid expensive 32MB N64 cart, or wait a year and release it on a slightly less stupid expensive N64 cart, or eat the cost and sell it for the same price as the CD versions in 1997. All 3 are effectively losing scenarios.

        • 5 months ago
          Anonymous

          While not insignificant Megadrive was a relative dud in Japan if I recall.

          • 5 months ago
            Anonymous

            And that's relevant to the discussion about the production costs of CDs vs Cartridges because?

  8. 5 months ago
    Anonymous

    I just don't think it was the experience people were looking for on the N64. People wanted impressive 3D games or party games on it. Capcom knew this. A lot more 2D games came out on the PS1 because of the sheer adoption rate and how they could afford to support a niche on it, even with everyone clammoring for 3D at the time. Converting shit for such a different architecture and limited space is also work.

  9. 5 months ago
    Anonymous

    Cause Capcom stayed in jp only with saturn ports

  10. 5 months ago
    Anonymous

    How many 2D games the N64 have? The ones I know are: puzzle bubble 2 /3, wonder project J2, magical tetris challenge.

    • 5 months ago
      Anonymous

      There's more than you might think. Game Sack did an episode on it.

      In b4 "buy an ad"

      • 5 months ago
        Anonymous

        half of those games are tetris

  11. 5 months ago
    Anonymous

    Because it wasn't what Capcom was fighting for

  12. 5 months ago
    Anonymous

    *PC-FX and SNES

    X5 would been likely release on N64

  13. 5 months ago
    Anonymous

    Because Capcom didn't want to ruin their beautiful 2D art with a forced vaseline filter

    • 5 months ago
      Anonymous

      Didn't game like Quake disable VI

      • 5 months ago
        Anonymous

        Yup

    • 5 months ago
      Anonymous

      >He doesn’t know how filler work

  14. 5 months ago
    Anonymous

    Imagine…

    • 5 months ago
      Anonymous

      We already had an igavania sacrificing ost quality, they soon realized that it was a mistake.

    • 5 months ago
      Anonymous

      https://i.imgur.com/NjbGGFS.png

      Excluding audio, excluding FMV cutscenes, and excluding dummy files, the PSX game is about 26MB which I'm sure could be cut down even further.
      The ethereal soundtrack made heavy use of pads, so would've sounded fine as sequenced audio. Surely a Nintendo 64 port was a better investment than a Saturn version? Or did Nintendo have a fatwa against 2D games?

      Stop doing your shitty autismo threads

      • 5 months ago
        Anonymous

        >Fantasy threads are.....LE BAD!!!!
        I hope OP keeps doing more.

  15. 5 months ago
    Anonymous

    >capcom should've spent money on expensive carts that were bigger then the average in order to release a trimmed down version of their game on a system where nobody was buying 2D games anyway

    na nintendo should've gotten with the program and used CD's instead of their bullshit proprietary format to try and squeeze out more money and fight piracy (only to lose in sales 3-1 to the ps1 despite it being the most pirated system of all time)

  16. 5 months ago
    Anonymous

    If Nintendo had DD or CD based expansion ready at the N64 launch would things have gone down differently?
    Or was it over immediately as Sony was early on the market with PSX.

    • 5 months ago
      Anonymous

      sony would still be cheaper and much more accommodating to third party developers then nintendo causing a ripple effect of people making games for the system so people buy it so people make more games for the system

    • 5 months ago
      Anonymous

      Once planned debut 96’ launch.

    • 5 months ago
      Anonymous

      Nintendo were hyper israelites and didn't want to pay a single cent in CD royalties to Sony

      • 5 months ago
        Anonymous

        >hyper israelites
        Did they look like this by any chance?

        • 5 months ago
          Anonymous

          KOS-MOS is a palestinian nazarite.

  17. 5 months ago
    Anonymous

    Capcom ported Megaman X3 from the SNES to the PSX very quickly after the latter came out.
    They did not port any games to N64 after that horrendous Legends port because they knew the system was garbage. Hell, they chose to make Megaman & Bass for the SNES instead.
    They sent a very clear message.

    • 5 months ago
      Anonymous

      Nah, just means capcom was shit at doing real 3D. Their best efforts were 2D and prerendered background stuff.
      Their best true 3D game is MML, lol.
      Konami did a much better job overal

    • 5 months ago
      Anonymous

      Everything you post goes to shit when you consider that MM64 came near the end of 2000. They simply didn't care about the console for almost its entire lifetime. Konami cared and that's why they did more stuff.

  18. 5 months ago
    Anonymous

    N64 was the normie-focused console

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