Because they didn't make an internal decision to massively boost it by refusing to say anything bad about it and agreeing to only give positive reviews like they did with BG3
SAGE but >muh game ux
There has never, ever, been a game with a shit UX that made me go "welp, game's shit". I've played DOS/NES RPGs like DQ1 or Wizardry with shit UX, UI, Eye had a crappy UX, RTS/RTTs with shit UI. Even in software, I've used the crappiest UIs to make stuff, like LMMS for music.
The truth is that, if something's good, you can SEE the good. I've read poetry from 1500s that was great, like Lament for the Markers, and I had to get a dictionary to read what the hell words like "slee" mean. But the quality/soul is underneath that.
If something's bad, no UX designer, no mixer, no editor can make it good. Rough diamonds shine while polished turds stink
thats so true, the shit we'll put up with for these gems. Makes me realize that "quality" is even harder to define. I mean on paper UX sounds so integral but its actually superfluous. So what is then integral?? hmmm
Because the people making mainstream entertainment today in western countries are literally the least skilled people to ever live on this planet. The quality of their "work" doesn't even matter, they only exist to spread propaganda.
I have worked for a few indie studios and 1 triple a studio
it's a disconnect between what the "theory of good ux" is
and what players actually care about.
you can make the ui this special shit and make it as streamlined as possible, and players still won't care because the rest of your game is trash.
elden ring ui looks good. it has downfalls to fit the aesthetic, but in the end it being well presented and fitting with the games pre-established norms. it gives the players what they want.
the people who complain about the UX also won't buy the game in the first place
I don't even understand what would be "wrong" with the ER/Souls interface anyway. HP bar, Stam bar, weapon icons which shuffle, spells which shuffle, ammo/manna/whatever indicator, buffs and debuffs by your HP. What more do you need?
UX isn't UI
UX is user experience which in gaming is used for things like quest markers and such
Are these bad for punching people? I always thought it would be bad, cause it looks flimsy. You don't see a piercing weapon have a pointy end, but then curves to a straight edge, like here
That's not even the point of impact of a proper punch. It's just a stupid design created by someone who has never been in a fight and knows nothing about it.
Why have artists/devs given up on UX that matches the setting? That God of War UI could be applied to any generic AAA title of the last decade, pretty much. It's a game set in ancient Scandinavia why not make everything reminiscent of that?
>Why have artists/devs given up on UX that matches the setting?
The real answer? Accessibility. Making every UI handle+look the same with minimalist graphics, high contrast fonts, is easier for people to see.
Maybe if they weren't terminally lazy they could just make the goyslop menu a separate option? That's how most accessibility settings work. Or they could just not make a lowest common denominator menu. Not everything is for everybody. If your brain melts looking at a screen you probably shouldn't play video games to begin with
But accessibility options should not be the default, they should be optional for those who need it. Imagine a world where stairs no longer exist because of people in wheelchairs. It's not great logic.
No dev has the time to do two whole UI skins/layouts in this day and age, or did you forget all the b***hing last gen where devs kept releasing console games with PC-sized fonts, making shit barely legible from 5ft away on the couch? Someone wrote the bible on modern UX design (probably Sony) and everyone just followed it.
But you can simply add accessibility options to skins that respect the game setting, you don't need to create a brand new skin. That RDR screenshot above really only needs some colourblind and high contrast options and it'll be fine for everyone (maybe it even has them, I don't know)
10 months ago
Anonymous
That RDR screenshot needs a whole other font for the weapon stats because that shit is too narrow, and adding something wider like the rest of the font will cramp the negative space, requiring them to make that box just larger altogether. At which point you're better off just designing shit once for the 'accessible friendly' option.
10 months ago
Anonymous
Sorry, but I think that's completely moronic. If someone can't read that mildly narrow font, how the frick would they be capable of even playing the game? I'm genuinely curious, it's an honest question.
10 months ago
Anonymous
>Sorry, but I think that's completely moronic
It barely passes the "Does it read at 640x480" test.
I genuinely have to wonder if the guy who proposed giving fricking Kratos RPG mechanics actually thought it was a good idea or was just cynically leaving room for microtransactions regardless of how obviously stupid it was to collect gear loot in fricking god of war.
God of war is bad ux as well since it never explains that you're level is based on an average of your armour and your better off picking things with worse stats but higher levels as level trumps all
>nor quest design
But Elden Ring has a ton of quests that are intricate and well made. Unless he just means not having an arrow pointing you to an objective is bad design.
Elden Ring quests are mediocre and also don't align with its game design. You encountered a random NPC who gave you a quest, but instead of going north, you went south? good luck finding that NPC again. And sometimes you complete the quest after exploring a location, so you tend to never return to it.
>characters were in obvious places along the way of their questline >very obvious visual or sound cues to know where to meet them >in elden ring advancing just slightly off the main path mean you'll miss them forever
there's a reason why they added markers on the map
>Good luck finding that NPC again
lol, the game map is not so big and dense that you will lose track of npc unless your a literal pigeon.
Not to mention you have an entire map sticker selection that will do all the hard remembering for you. You've just been so crippled by convenience that when a game is literally 1 step removed from literal skyrim auto waypoints you flounder.
you easily lose track of NPCs unless you decide to follow the quest immediately, and even then, it's still likely to get lost. >Not to mention
confirmed midwit, and furthermore, ad ubisoft fallacy >NOOO, YOU MUST LIKE UBISOFT QUEST DESIGN THEN
Botw and Totk quest design do everything Elden Ring wants to do, but infinitely better, and I haven't even mentioned how bad the quests are
>you easily lose track of NPCs
No. YOU easily lose track of NPCs, because you have the attention span of a rodent.
I, someone with an above room temperature IQ read item descriptions, exhausted npc dialogue, systemically explored the map and routinely circled back after major bosses to talk to npcs (whose location I never forgot about), a process which took 5 minutes at most because of fast traveling.
I think I missed exactly one quest, the pot village.
just lol. You can't defend Elden Ring's quest design beyond 'oh, it's your fault!!!', in fact, it's impossible to talk about Elden Ring's quest design because it literally doesn't exist. In the vast majority, there's no hint, clue, or reference point provided by NPCs in an open-world game. And that's not even counting that if you go too far, the NPC simply disappears and skips a part of a quest, starting a different dialogue, it's bizarre. And every quest is a variation of killing an enemy or grabbing a random item.
>you easily lose track of NPCs unless you decide to follow the quest immediately
The hell do you mean? I can't even think of a questline like this outside of maybe jarburg. They either tell you exactly where to go or the characters just show up in locations later on much like other souls games.
I don't even understand what would be "wrong" with the ER/Souls interface anyway. HP bar, Stam bar, weapon icons which shuffle, spells which shuffle, ammo/manna/whatever indicator, buffs and debuffs by your HP. What more do you need?
Those people wouldn't point out anything wrong with it either, they would circle around the question if confronted directly. They aren't being rational, they are protecting their ego. Seeing something that doesn't look like what they produce become massively succesful hurt them.
Also, always keep in mind that many of the people working on console and PC games nowadays got their start in the industry by working during the mobile games boom around 2010. When they think of UI, their training refers them to what worked for mobile games. When they think of graphics, they think of phone shit. The western industry still hasn't recovered from the birth of the iPhone.
>g-g-gameplay? >my professor told me making video games was about appealing to the widest possible demographic, photo-realistic graphics, 200 frames per second, microtransactions, inclusivity, accessibility, and diversity
Or that you can make a giant CRPG with an indie team.
Let's face it, AAA western devs would rather post on twitter and throw shit than make great complete video games, they've spent the past two years admitting they're bad at their jobs and should expect garbage from them.
I don't get why people in the game industry behave in such an unprofessional manner. I'm from Pharmaceutical industry background and you'd never see people in this industry openly criticising a competitor. It would all be done privately.
No one ever went broke underestimating the stupidity of the public
They figured that the difficulty and length of the game would scare away normies, somehow forgetting the previous three games from the publisher which had almost defined its own genre
Imagine you are a western dev making sure you develop games while maintaining everything you've been taught about trends and general analytics of what the "people want" in a game so that you can cater to as many people as possible and ideally sell a shit load of copies as a result
and then comes a jap dev doing none of that shit and sells 10m+ copies. Making you question what have you even been doing during your whole career
Pretty much. Elden Ring broke the established "rules" many developers took for granted, yet far from suffering for it, they achieved wild and resounding success despite it.
Pretty much. Elden Ring broke the established "rules" many developers took for granted, yet far from suffering for it, they achieved wild and resounding success despite it.
Go figure when you set out to make a good video game instead of the next corporate product you end up successful.
Yeah but usually soulful jap games never make it past a few mil while optimised AAAs make the big bucks every time. A third party jap action game selling this much is unprecedented
thinking BG3 is a corporate product is an uninformed opinion. seeing the seethe of actual corporate developers should be enough proof that it's not a corporate product
The only fair critique of ER's UX is some of their quest progression is really dumb. There are some quests where it's obvious where to go next while others feel like dumb luck when you run into the next person
They studied the theories of UX from a book in video game school but they failed to actually understand what players want in a game. It's why Blizzard for example for many years said that nobody would want Classic because the game was ancient and archaic in its design, when in truth it was an organically developed game in contrast to the modern streamlined crap it had become.
I don't know how people liked ER past half the game. 2nd half was genuinely bad and input reading is a cancer in these kind of games that removes skill and places it with abusing the frick out of the AI and not the boss itself
it's a game dev trick, frontload the first half of the game because you know people will either drop the game halfway, or force themselves through because they're already too deep and will finish it anyway
that's what Larian did with huge resounding success
>it's a game dev trick, frontload the first half of the game because you know people will either drop the game halfway
I believe it 100% as per the steam achievements. People actually buy games and play it for a couple of hours then stop and never beat it. Larian are masters at this. Div OS 2 and BG3 are both heavily frontloaded games with buggy as frick half-finished 3rd acts.
Bro, just use Raptor of the Mists, like what even is the problem?
I just cheesed the game by using the flies spell and made people bleed on the 2nd half, was incredibly boring but I just wanted to get it over
>le input reading
Margott is obnoxious
Malenia is cancer
If you're b***hing about input reading in any other context, you're a fricking moron
>you can only b***h about things I approve of anon because I sucked off Miyazaki's dick in the back of a wendys!
kys homosexual
>People actually buy games and play it for a couple of hours then stop and never beat it.
I don't think it's just a couple of hours. The thing with these massive games is that you could play for 30 hours and still be nowhere near done. ER in particular is going to take like 50-60 hours with some brutal difficulty spikes in the final third that will probably filter out a bunch of people. When 10-12 hour games were the norm I'm sure a lot more people were completing them.
>When 10-12 hour games were the norm I'm sure a lot more people were completing them.
of course, because it was a time when playing video games was socially unacceptable, people who bought these wanted to finish them because they enjoyed playing.
It's no longer the case, most people buy games because it's the trendy thing to do.
No one gave a shit about Harry Potter for the past 10 years and suddenly everyone wanted to RP as a wizard, everyone keep playing mobile games, GaaS like cod/fifa, destiny and so much more but somehow BG3 is the only game in the past century to not feature a battle pass (which is absent in about 99% of every multiplayer game) and it's a marketing advantage
>I don't think it's just a couple of hours.
It 100% is. Like 30-40% of players never beat the 1st level in many games despite getting the achievement for starting the game
Isn't most of that just a result of people who didn't buy the game but instead got it off of Game Pass or PS+ or even in some sort of bundle where they didn't really care for it? I have quite a few games in my achievement list where I didn't play much, but the only reason I even tried them in the first place is because they were on GP and I was bored.
10 months ago
Anonymous
you can count a lot of people booting the game, trying it out, not enjoying it or having trouble running it, even more so for multiplayer games where people buy it in order to play with a friend and just won't play it if said friend don't run it.
that's why you still take a few achievements, like the first or second boss and compare it to the final boss.
Achievements were always checkpoints and important data for the devs, that's why they exist
The thing is that players have got too good at these games and pushing them to the limit, so now in order to create a challenge the devs push the difficulty to ludicrous amounts at times, creating the issue you describe where finding ways to abuse it is by far the most effective way forward.
>it doesn't count
ER game design is to inflate enemy HP and damage, we've reached MMO / mobile tier design in a single-player game because the biggest appeal for the brand is it's apparent difficulty
I actually have a friend who played through almost half the game without realizing you could upgrade equipment. It's almost impressive, in its own depressing way.
>Because we already fought him 3 times
He has a completely different moveset, unlike Genichiro, so clearly that can't be the case.
Real reason starts with S and ends with KILL ISSUE
10 months ago
Anonymous
Jesus, how is this blatant input reading acceptable? If he was attacking instead of healing that'd be unpunishable everytime.
10 months ago
Anonymous
it's not. stop arguing with people with unsupportable perspectives: dismiss them and move on
the game is bullshit, and it sucks.
10 months ago
Anonymous
>He has a completely different moveset
the "completly" part is wrong, he does have new attacks, but by that point the player knows that every new threat is dealt the same way: press roll
then he has a small HP pool, I don't recall any original attack beside his rain of daggers, because he died shortly after.
he's at the heart of the capital, where you have to climb a giant dead dragon, it's supposed to be the end of your journey, I expected something close to O&S, what did I get? the same first boss, not a recolor, the first boss with a little buff
10 months ago
Anonymous
>the "completly" part is wrong
Nope, he is right. He doesn't share a single attack >I don't recall any original attack
Then you can watch the two webms where they don't share a single attack
10 months ago
Anonymous
>Nope, he is right. He doesn't share a single attack
trolling or moronic?
10 months ago
Anonymous
We have two webms showing Margit and Morgott anon lol
10 months ago
Anonymous
oh frick you haven't even played the game
trolling then, got it
10 months ago
Anonymous
Lmao anon what's the matter, we have webms for both
10 months ago
Anonymous
if you say so
I guess we'll need to dig why this boss is so mundane and unlike by basically everyone then, I'll leave you to it
10 months ago
Anonymous
Genichiro is an actual good boss whereas marshit is a boring nuisance
10 months ago
Anonymous
>Genichiro is an actual good boss
hahaha
10 months ago
Anonymous
>Genichiro is an actual good boss
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10 months ago
Anonymous
Genichiro is a moron-proof reaction check shitter where the only difficulty bump is learning the perilious attacks telegraphed by the flash in the smoke
Morgott is a such a wonderful dance playing around opening and movement by comparison
>Margott is obnoxious >Malenia is cancer
skill issue
10 months ago
Anonymous
>Genichiro is an actual good boss
Inner Genichiro would get fricked raw by Margit (tutorial boss)
No idea why people hate one of the best bosses in the game.
Because we already fought him 3 times, his speech spoils most of the game, and beating him rewards you with the access to the worse parts of the game
Morgott is brazenly a Sekiro reskin, and his attacks are clearly designed for that game. There is no way to actually safely engage with him. Luckily his damage and health are mediocre so it's not hard to beat him, but he's badly implemented in this game.
>This is the same gigachad mindbreaking the Synthetic man tier millennialtards shilling garbage like Doom 3
Very based. You can tell he is by how aggressive he plays and his chad choice of weapon
>>This is the same gigachad mindbreaking the Synthetic man tier millennialtards shilling garbage like Doom 3 >Very based. You can tell he is by how aggressive he plays and his chad choice of weapon
>it's a game dev trick, frontload the first half of the game because you know people will either drop the game halfway
I believe it 100% as per the steam achievements. People actually buy games and play it for a couple of hours then stop and never beat it. Larian are masters at this. Div OS 2 and BG3 are both heavily frontloaded games with buggy as frick half-finished 3rd acts.
[...]
I just cheesed the game by using the flies spell and made people bleed on the 2nd half, was incredibly boring but I just wanted to get it over
[...] >you can only b***h about things I approve of anon because I sucked off Miyazaki's dick in the back of a wendys!
kys homosexual
>waaah this game is too hard >:(
You fricking suck at video games. Most of the complaints about ER purely come through as a skill issue.
bull fricking shit every single boss and enemy in the game does it
you would absolutely not discriminately apply a system like that if you used it at all. it is a shortcut for typical japanese inability when it comes to math/coding
>bull fricking shit every single boss and enemy in the game does it
No they don't. Morgott and Malenia do. That's it. Everyone else is fair.
10 months ago
Anonymous
>Everyone else is fair.
10 months ago
Anonymous
I don't think a single multi-boss fight in any of the souls game were ever intended to be fair by design. Always fricking hated them and they are the worst fights in every game they're in
10 months ago
Anonymous
I don't think a single multi-boss fight in any of the souls game were ever intended to be fair by design. Always fricking hated them and they are the worst fights in every game they're in
USE YOUR FRICKING SPIRIT ASHES YOU DUMB Black folk GOD DAMN
10 months ago
Anonymous
I don't think a single multi-boss fight in any of the souls game were ever intended to be fair by design. Always fricking hated them and they are the worst fights in every game they're in
This fight is fair even solo. All duo fights are. Their AI is specifically designed to prevent ganging up on you. At launch, foreskin duo lacked this, which is why they were so hated, but it was an oversight that was quickly patched.
10 months ago
Anonymous
lying to yourself its demonstrable on countless enemies and bosses there are videos everywhere
theres a difference between arguing and lying anon
10 months ago
Anonymous
Name one so I can laugh at you.
10 months ago
Anonymous
the godskin boss who is hardcoded to blackflame you with 100% accuracy if you estus flask
the video where the player spam magic in the wall and enemies just dance to dodge, you know the one
it's a feature, no need to lie about it
10 months ago
Anonymous
>i want to heal and attack for free enemies aren't allowed to punish me
10 months ago
Anonymous
it's very cringey that you can make a boss do a same frame input by drinking estus every time
NPCs are a joke, trivial to stun lock into oblivion, go into full knockdown after pretty much any ash of war, vulnerable to all statuses, have poor ranged and AOE attacks, and have very little health. The most powerful NPC enemy in the game is regarded as a joke, and for good reason, compared to Godfrey who comes immediately after, Gideon is trivial, despite having an ostensibly frightening array of abilities.
ER being harder than it is fun is a common and valid complaint. Yes it’s partly skill issue but these games are supposed to be fun not gay ass pissing contests.
The tools aren’t fun to use. Not using the tools isn’t fun. Whether easy or hard, ER just isn’t that fun.
Either you’re wasting time in tedious fights against input reading overtuned shit bosses, or wacking at some giant monster’s feet or annihilating a boss with lame ass ashes that don’t connect at all with the boss outside of reducing it’s healthbar. Boring
Someone post the picture of the dude on the horse jumping off the ledge to attack someone healing despite just chilling there dozens of seconds before just staring at the player
Or post the one with the group of NPC's dodging 24/7 because a guy is spamming a spell in another direction
UX is a business application term where the user interface is designed for the most moronic user. goes to show how big of a business video games are. any kind learning curve or unorthodox design are seen as failures that hinder moronic babies' ability to navigate through the ingame menus into the microtransaction area
>UX is a business application term where the user interface is designed for the most moronic user. goes to show how big of a business video games are. any kind learning curve or unorthodox design are seen as failures that hinder moronic babies' ability to navigate through the ingame menus into the microtransaction area
and you know what? it's almost fine, I can understand a menu that look like a metro tier pile of shit if it's good
yet in every game it's the same bullshit: the main character take up 60% of the middle of the screen, you need to browse several tabs (often separated by small loading screens) and is designed to have menus inside menus (like choosing you weapons in games like destiny) with no way to sort them
the UI is shittier than ever, it's not user friendly because despite all the moron-proof decisions, it's more unintuitive than ever before
That's also a result of games having way too many systems in them that are completely unnecessary. Every dev has to include every single idea they've seen in other AAA titles of the last few years - this creates several issues, one of them is fitting everything into a UI that's still usable.
> Every game need a j-rpg layer > Every game needs its fricking compendium with uninteresting data > Every game needs this weird online facebook minigame where you send npcs for timed runs > Every game needs crafting
it's so fricking tiresome
>dark souls 1 and 3 are better than ER which I'm sure of with precision despite having barely touched any of them
lol
Also nip games are better than western garbage
>not as good as dark souls 3
almost baited me, ds3 is a boring spam roll simulator at least I can do jump attacks in ER or powerstance along with the spam rolling, ds3 is a snoozefest
because they went to game dev school which taught them a bunch of stupid shit, using tools to create a bunch of samey shit that everyone else in their class had to do to show "proficiency" and then when they finally get their shit pay job they just follow their boss's orders of what needs to be done to ship the game to millions of buyers so they follow "industry standards" that have been garbage money chasing trends for a decade+
essentially no creativity or drive to make something good on their own, they just want a well paying job to appease their own existence
>because they went to game dev school
did they?
mosto f the time I feel they went to "art" school, failed (because they are shitty artists) and fell down to video games because it's the only place hiring.
Just like video game journalists are failed "real" journalists
[...]
USE YOUR FRICKING SPIRIT ASHES YOU DUMB Black folk GOD DAMN
we all know why ashes make the game easier, the best ashes beside the mimic tear are the ones that can tank a lot of hits, because the AI of the game is so shit bosses just spaz out and can't deal with the player spamming jump L2
I mean the qurst design actually was garbage because it didnt really jive with the open world aspect. Elden Rings success is a tale as old as time, as long as the gameplay is enjoyable you dont need good graphics. To this day I still keep going back to play games like Tenchu 1+2 despite their gfx having aged like milk.
I enjoy the gameplay homie. Did you not read the post? Tenchu as a series just kept going backwards after Tenchu 3 (Kurenai being an exception to some degree).
they were kind of right though
it has no user experience to talk of whatsoever, most From fans like that though
graphically they are always lagging behind and stability was pretty shit at launch, stuttering and the such
the npc questlines are also terrible and incredibly annoying to follow due to it being open world, and having points of no return for them is a heinous crime. In subsequent playthroughs I just had a checklist of shit to do before progressing to X area
>the npc questlines are also terrible and incredibly annoying to follow due to it being open world, and having points of no return for them is a heinous crime. In subsequent playthroughs I just had a checklist of shit to do before progressing to X area
le superior japanese 1983 era game design, you can't understand stupid american
People will come up with ten-thousand excuses to pretend Elden Ring is good because morons who don't play anything else are dependent on its manufactured "hardcore culture" to feel like they're better than someone else in spite of the fact that all they're doing is pressing circle for gameplay.
Even Monster Hunter has more interactivity with iframes. 15 years ago people acted like this over actual games like Ninja Gaiden Black and God Hand, now they just jerk themselves off over how quickly they can spam jumping attacks to reduce a boss to dust within 10 seconds with stats dozens of levels higher than what the encounter was meant to be fought with.
Seeing character action homosexuals get buck broken by Elden Ring bosses and humiliate themselves with summoning was priceless.
There's Youtube channels making fricking DMC and Bayonetta combo edits ranting because of Morgott lol
So much for "j-action"
>That Ninja Gaiden moron that used to shill Sekiro/Bloodborne and Fromsoftware and immediately started hating Fromsoftware after Elden Ring release, the week all of Ganker was calling Margit and Godrick impossible.
I love how he was called out and that Bloodborne hunter vs Sekiro art disappeared with his posts, even though he is probably still ITT regularly seething at ER
These wagies arent passionate about making games. They are just cogs in a machine, factory workers pumping out their little bit of code for a huge company they dont care about, so that they can afford to live in their shitty LA apartment.
>AAA devs
First of all, you only saw the posts of morons who are too small-minded to be happy about somebody else being succesfull. And then they were so unprofessional that they tweeted about it instead of keeping it private.
Then you also have to look at the kind of people that spoke out - e.g. a designer who was so bad he got kicked out of DICE because of his work on BF2042.
These people were livid because they knew that indeed - everything they knew, everything they had done until that point was wrong. But they (thankfully) do not represent the entire industry. They are just a rather persistent tumor.
Westernoids having to put actual efforts to compete with Elden Ring and that's scary and threatening to them.
And I say that while not being a big fan of the open world format at all.
Quest design is the one thing I agree with
Demon's Souls > Dark Souls 1 > Dark Souls 2 > Dark Souls 3 > Elden Ring
(Haven't played Bloodborne)
Their quest design is built for linear stages when Elden Ring is open world. I could do most quests in Demon's Souls and the first 2 Dark Souls games on a blind playthrough by just being observant of my surroundings and talking to people. In Elden Ring I give up and follow a guide because it's a tedious chore to find Zanzibart otherwise.
UI/UX "professionals" are some of the biggest morons around who think designing to a textbook makes any appreciable gains in a game's quality when it does at-best nothing and at-worst turns it into soulless slop.
Look at how Baldur's Gate 3 is also making devs seethe despite it not being terribly special in a vacuum. Mainstream vidya development has become hopelessly incompetent by a combination of revolving-door devteams the size of medium counties that consisting heavily of useless and/or outright destructive dead weight, spoiled brat investors having increasingly unreasonable profit and messaging expectations, and the COVID-prompted spike in remote work suddenly and utterly spoiling millions of workers on workplace and effort expectations without recovery.
The thing about BG3 is that it's a big step forward on Swen's personal quest to make games with the level of interactivity he experienced back when he played Ultima VII. And while the various small developers who commented on the game are correct that Larian isn't your average indie studio and should be considered in a league of its own, the fact that actual triple-A developers tried to paint BG3 as some unattainably high standard is just nonsensical. The guy who made Space Warlord Organ Trading Simulator saying he couldn't make BG3, that's believable. Lead developers from Insomniac, Obsidian, and Blizzard saying it can't be done? That's just unironic cope on their part.
Are they really people sitting there with "game dev" degrees wondering why people prefer games that don't fit their academic model? Have they considered the model is wrong or incomplete? Aren't such people purported to be educated in science?
This. >These are the rules I was taught regarding how UI/UX is done. I follow them blindly, then I get paid.
This is as far as their brain and imagination can go. When something doesn't fit this pattern, they lose their shit.
yep. >learn to how design games in college >game comes out that goes against everything they learned >everyone loves it and treats it as the greatest thing ever
it's hard for people to come to terms with the fact that they wasted that much time and money. their games will never do as well as elden ring either because they have no passion and will only follow the script.
>college bad
Not necessarily. You can be taught things, and then incorporate them into your craft with creativity, rather than follow them blindly. They are hacks, but they don't HAVE to be. They choose to and that's not the fault of "college" but of them being lazy and uncreative homosexuals. Learning things is useful.
yeah it's hard for some people to go against what they learned, incorporating it into something unique requires critical thinking that many of them are lacking. but that also assumes the courses are teaching them proper things and they aren't taking devry tier courses.
It was a video game with enemies and controls rather than a walking sim or color coded loot screen game propped up by billion dollar cutscenes and $450 worth of DLC.
Elden is hated because it's a full priced game without microtransactions. Thats literally it. Though those complaints are legitimate. There's many instances of bad and outdated game design the more you play Elden ring. It's just overrated and over praised because there aren't any actual games to play. Hence it won GOTY. There wasn't any competition. Elden ring is average at best. Normies let the fromdrone cult make them feel special.
Western devs have troony brain
>video game reviews/scores are fake and gay
only like a decade late to the party morons
Because they didn't make an internal decision to massively boost it by refusing to say anything bad about it and agreeing to only give positive reviews like they did with BG3
Sad zanzitroony. You will always live in the shadow of CDPR
Awww sweet new schizo post just dropped.
disgusting degenerates
one of these people will make a version of the game but with karts like mamrio kart but on the PSX (cant even run on an actual PSX)
>Estrogen Flask
the absolute state
It's really weird (well not really) that trannies relate with gwyndolin considering gwyn forced it on him.
SAGE but
>muh game ux
There has never, ever, been a game with a shit UX that made me go "welp, game's shit". I've played DOS/NES RPGs like DQ1 or Wizardry with shit UX, UI, Eye had a crappy UX, RTS/RTTs with shit UI. Even in software, I've used the crappiest UIs to make stuff, like LMMS for music.
The truth is that, if something's good, you can SEE the good. I've read poetry from 1500s that was great, like Lament for the Markers, and I had to get a dictionary to read what the hell words like "slee" mean. But the quality/soul is underneath that.
If something's bad, no UX designer, no mixer, no editor can make it good. Rough diamonds shine while polished turds stink
thats so true, the shit we'll put up with for these gems. Makes me realize that "quality" is even harder to define. I mean on paper UX sounds so integral but its actually superfluous. So what is then integral?? hmmm
Because the people making mainstream entertainment today in western countries are literally the least skilled people to ever live on this planet. The quality of their "work" doesn't even matter, they only exist to spread propaganda.
I have worked for a few indie studios and 1 triple a studio
it's a disconnect between what the "theory of good ux" is
and what players actually care about.
you can make the ui this special shit and make it as streamlined as possible, and players still won't care because the rest of your game is trash.
elden ring ui looks good. it has downfalls to fit the aesthetic, but in the end it being well presented and fitting with the games pre-established norms. it gives the players what they want.
the people who complain about the UX also won't buy the game in the first place
UX isn't UI
UX is user experience which in gaming is used for things like quest markers and such
Quest markers have made most games of the last 10-15 years worse.
I'm just explaining that UI isn't UX since those anons seemed confused. UI can be a PART of UX
the Twitter post is referencing ux. but their main gripe is ui.
the performance is a fair issue. but that twitter post is being spread again rn
it's a bunch of Ui developers complaining.
tldr. they are using ux to sound fancy, learn to do actual programming
How can Elden ring be GOTY when it doesn't have game journalist difficulty and deep emotional cinematic cut-scenes about Gays or POC.
OH YEAH I LOVE WESTERN UX DESIGN!!!
Are these bad for punching people? I always thought it would be bad, cause it looks flimsy. You don't see a piercing weapon have a pointy end, but then curves to a straight edge, like here
That's not even the point of impact of a proper punch. It's just a stupid design created by someone who has never been in a fight and knows nothing about it.
the HS 2605556 always gets me every time. soulless destinyslop futuristic ui slapped into a fantasy viking age game
Why have artists/devs given up on UX that matches the setting? That God of War UI could be applied to any generic AAA title of the last decade, pretty much. It's a game set in ancient Scandinavia why not make everything reminiscent of that?
>Why have artists/devs given up on UX that matches the setting?
The real answer? Accessibility. Making every UI handle+look the same with minimalist graphics, high contrast fonts, is easier for people to see.
Maybe if they weren't terminally lazy they could just make the goyslop menu a separate option? That's how most accessibility settings work. Or they could just not make a lowest common denominator menu. Not everything is for everybody. If your brain melts looking at a screen you probably shouldn't play video games to begin with
But accessibility options should not be the default, they should be optional for those who need it. Imagine a world where stairs no longer exist because of people in wheelchairs. It's not great logic.
>But accessibility options should not be the default
uhhhhh no, special people will be first and foremost
>light is banned so blind people aren't left out
>sound is banned so deaf people aren't left out
What a great new world.
No dev has the time to do two whole UI skins/layouts in this day and age, or did you forget all the b***hing last gen where devs kept releasing console games with PC-sized fonts, making shit barely legible from 5ft away on the couch? Someone wrote the bible on modern UX design (probably Sony) and everyone just followed it.
But you can simply add accessibility options to skins that respect the game setting, you don't need to create a brand new skin. That RDR screenshot above really only needs some colourblind and high contrast options and it'll be fine for everyone (maybe it even has them, I don't know)
That RDR screenshot needs a whole other font for the weapon stats because that shit is too narrow, and adding something wider like the rest of the font will cramp the negative space, requiring them to make that box just larger altogether. At which point you're better off just designing shit once for the 'accessible friendly' option.
Sorry, but I think that's completely moronic. If someone can't read that mildly narrow font, how the frick would they be capable of even playing the game? I'm genuinely curious, it's an honest question.
>Sorry, but I think that's completely moronic
It barely passes the "Does it read at 640x480" test.
So do goyslop UIs, in fairness.
UI design became a college course with a "correct" answer
but we tilted the menu woahhh look at how stylish it is
watch the frick out persona 5
I genuinely have to wonder if the guy who proposed giving fricking Kratos RPG mechanics actually thought it was a good idea or was just cynically leaving room for microtransactions regardless of how obviously stupid it was to collect gear loot in fricking god of war.
Of course they thought it was a good idea. Most AAA devs have no originality and just do whatever popular games are doing.
God of war is bad ux as well since it never explains that you're level is based on an average of your armour and your better off picking things with worse stats but higher levels as level trumps all
because it's a terrible game
>nor quest design
But Elden Ring has a ton of quests that are intricate and well made. Unless he just means not having an arrow pointing you to an objective is bad design.
you know that is exactly what he means
Elden Ring quests are mediocre and also don't align with its game design. You encountered a random NPC who gave you a quest, but instead of going north, you went south? good luck finding that NPC again. And sometimes you complete the quest after exploring a location, so you tend to never return to it.
>Elden Ring quests are mediocre and also don't align with its game design
Maybe if you just never played a Souls game before.
>characters were in obvious places along the way of their questline
>very obvious visual or sound cues to know where to meet them
>in elden ring advancing just slightly off the main path mean you'll miss them forever
there's a reason why they added markers on the map
>Good luck finding that NPC again
lol, the game map is not so big and dense that you will lose track of npc unless your a literal pigeon.
Not to mention you have an entire map sticker selection that will do all the hard remembering for you. You've just been so crippled by convenience that when a game is literally 1 step removed from literal skyrim auto waypoints you flounder.
you easily lose track of NPCs unless you decide to follow the quest immediately, and even then, it's still likely to get lost.
>Not to mention
confirmed midwit, and furthermore, ad ubisoft fallacy
>NOOO, YOU MUST LIKE UBISOFT QUEST DESIGN THEN
Botw and Totk quest design do everything Elden Ring wants to do, but infinitely better, and I haven't even mentioned how bad the quests are
>you easily lose track of NPCs
No. YOU easily lose track of NPCs, because you have the attention span of a rodent.
I, someone with an above room temperature IQ read item descriptions, exhausted npc dialogue, systemically explored the map and routinely circled back after major bosses to talk to npcs (whose location I never forgot about), a process which took 5 minutes at most because of fast traveling.
I think I missed exactly one quest, the pot village.
just lol. You can't defend Elden Ring's quest design beyond 'oh, it's your fault!!!', in fact, it's impossible to talk about Elden Ring's quest design because it literally doesn't exist. In the vast majority, there's no hint, clue, or reference point provided by NPCs in an open-world game. And that's not even counting that if you go too far, the NPC simply disappears and skips a part of a quest, starting a different dialogue, it's bizarre. And every quest is a variation of killing an enemy or grabbing a random item.
>you easily lose track of NPCs unless you decide to follow the quest immediately
The hell do you mean? I can't even think of a questline like this outside of maybe jarburg. They either tell you exactly where to go or the characters just show up in locations later on much like other souls games.
They are so used to their movie games and brainless consumers that anything that deviates from that is foreign to them.
They thought fantasy enjoyers are beyond CoD brained brand loyalty.
I don't even understand what would be "wrong" with the ER/Souls interface anyway. HP bar, Stam bar, weapon icons which shuffle, spells which shuffle, ammo/manna/whatever indicator, buffs and debuffs by your HP. What more do you need?
Those people wouldn't point out anything wrong with it either, they would circle around the question if confronted directly. They aren't being rational, they are protecting their ego. Seeing something that doesn't look like what they produce become massively succesful hurt them.
Also, always keep in mind that many of the people working on console and PC games nowadays got their start in the industry by working during the mobile games boom around 2010. When they think of UI, their training refers them to what worked for mobile games. When they think of graphics, they think of phone shit. The western industry still hasn't recovered from the birth of the iPhone.
>g-g-gameplay?
>my professor told me making video games was about appealing to the widest possible demographic, photo-realistic graphics, 200 frames per second, microtransactions, inclusivity, accessibility, and diversity
20* not 200. Typo
i felt moronic playing horizon 2 after elden ring, i lasted 3 hours
>go there, talk to pnj, go there, talk to pnj, go there, talk to pnj
stupid game
Or that you can make a giant CRPG with an indie team.
Let's face it, AAA western devs would rather post on twitter and throw shit than make great complete video games, they've spent the past two years admitting they're bad at their jobs and should expect garbage from them.
97 is a near perfect score
I don't get why people in the game industry behave in such an unprofessional manner. I'm from Pharmaceutical industry background and you'd never see people in this industry openly criticising a competitor. It would all be done privately.
if you really can't understand why the games industry would be different you are probably too stupid to be in pharmaceuticals. maybe stacking shelves
it went against everything they'd learned at, ahem, 'gamedev school'
>UX
No one ever went broke underestimating the stupidity of the public
They figured that the difficulty and length of the game would scare away normies, somehow forgetting the previous three games from the publisher which had almost defined its own genre
Imagine you are a western dev making sure you develop games while maintaining everything you've been taught about trends and general analytics of what the "people want" in a game so that you can cater to as many people as possible and ideally sell a shit load of copies as a result
and then comes a jap dev doing none of that shit and sells 10m+ copies. Making you question what have you even been doing during your whole career
Pretty much. Elden Ring broke the established "rules" many developers took for granted, yet far from suffering for it, they achieved wild and resounding success despite it.
Go figure when you set out to make a good video game instead of the next corporate product you end up successful.
Yeah but usually soulful jap games never make it past a few mil while optimised AAAs make the big bucks every time. A third party jap action game selling this much is unprecedented
baldurs gate 3 exists
There are exceptions to every rule.
bg3 is also a "good" game despite it's flaws anyway even if you ignore it being adopted by normkies
thinking BG3 is a corporate product is an uninformed opinion. seeing the seethe of actual corporate developers should be enough proof that it's not a corporate product
The only fair critique of ER's UX is some of their quest progression is really dumb. There are some quests where it's obvious where to go next while others feel like dumb luck when you run into the next person
Why is that bad? I unironically don't mind.
I think it works well in Fromsoft's smaller games but Elden Ring is too non liner and large of a map for it to work.
They studied the theories of UX from a book in video game school but they failed to actually understand what players want in a game. It's why Blizzard for example for many years said that nobody would want Classic because the game was ancient and archaic in its design, when in truth it was an organically developed game in contrast to the modern streamlined crap it had become.
Already forgotten after BG3 success. They were just baffled about a game not focused on diversity and being successful regardless in the west.
I don't know how people liked ER past half the game. 2nd half was genuinely bad and input reading is a cancer in these kind of games that removes skill and places it with abusing the frick out of the AI and not the boss itself
it's a game dev trick, frontload the first half of the game because you know people will either drop the game halfway, or force themselves through because they're already too deep and will finish it anyway
that's what Larian did with huge resounding success
>it's a game dev trick, frontload the first half of the game because you know people will either drop the game halfway
I believe it 100% as per the steam achievements. People actually buy games and play it for a couple of hours then stop and never beat it. Larian are masters at this. Div OS 2 and BG3 are both heavily frontloaded games with buggy as frick half-finished 3rd acts.
I just cheesed the game by using the flies spell and made people bleed on the 2nd half, was incredibly boring but I just wanted to get it over
>you can only b***h about things I approve of anon because I sucked off Miyazaki's dick in the back of a wendys!
kys homosexual
You can only b***h about things I approve of because I know the game and you fricking don't.
>People actually buy games and play it for a couple of hours then stop and never beat it.
I don't think it's just a couple of hours. The thing with these massive games is that you could play for 30 hours and still be nowhere near done. ER in particular is going to take like 50-60 hours with some brutal difficulty spikes in the final third that will probably filter out a bunch of people. When 10-12 hour games were the norm I'm sure a lot more people were completing them.
>When 10-12 hour games were the norm I'm sure a lot more people were completing them.
of course, because it was a time when playing video games was socially unacceptable, people who bought these wanted to finish them because they enjoyed playing.
It's no longer the case, most people buy games because it's the trendy thing to do.
No one gave a shit about Harry Potter for the past 10 years and suddenly everyone wanted to RP as a wizard, everyone keep playing mobile games, GaaS like cod/fifa, destiny and so much more but somehow BG3 is the only game in the past century to not feature a battle pass (which is absent in about 99% of every multiplayer game) and it's a marketing advantage
>I don't think it's just a couple of hours.
It 100% is. Like 30-40% of players never beat the 1st level in many games despite getting the achievement for starting the game
Isn't most of that just a result of people who didn't buy the game but instead got it off of Game Pass or PS+ or even in some sort of bundle where they didn't really care for it? I have quite a few games in my achievement list where I didn't play much, but the only reason I even tried them in the first place is because they were on GP and I was bored.
you can count a lot of people booting the game, trying it out, not enjoying it or having trouble running it, even more so for multiplayer games where people buy it in order to play with a friend and just won't play it if said friend don't run it.
that's why you still take a few achievements, like the first or second boss and compare it to the final boss.
Achievements were always checkpoints and important data for the devs, that's why they exist
Bro, just use Raptor of the Mists, like what even is the problem?
The thing is that players have got too good at these games and pushing them to the limit, so now in order to create a challenge the devs push the difficulty to ludicrous amounts at times, creating the issue you describe where finding ways to abuse it is by far the most effective way forward.
>le input reading
Margott is obnoxious
Malenia is cancer
If you're b***hing about input reading in any other context, you're a fricking moron
>it doesn't count
ER game design is to inflate enemy HP and damage, we've reached MMO / mobile tier design in a single-player game because the biggest appeal for the brand is it's apparent difficulty
Level up your weapon you fricking moron
I actually have a friend who played through almost half the game without realizing you could upgrade equipment. It's almost impressive, in its own depressing way.
plenty of bosses are glass canons though.
>Margott is obnoxious
>Malenia is cancer
skill issue
No idea why people hate one of the best bosses in the game.
Because we already fought him 3 times, his speech spoils most of the game, and beating him rewards you with the access to the worse parts of the game
Philistine
>Because we already fought him 3 times
He has a completely different moveset, unlike Genichiro, so clearly that can't be the case.
Real reason starts with S and ends with KILL ISSUE
Jesus, how is this blatant input reading acceptable? If he was attacking instead of healing that'd be unpunishable everytime.
it's not. stop arguing with people with unsupportable perspectives: dismiss them and move on
the game is bullshit, and it sucks.
>He has a completely different moveset
the "completly" part is wrong, he does have new attacks, but by that point the player knows that every new threat is dealt the same way: press roll
then he has a small HP pool, I don't recall any original attack beside his rain of daggers, because he died shortly after.
he's at the heart of the capital, where you have to climb a giant dead dragon, it's supposed to be the end of your journey, I expected something close to O&S, what did I get? the same first boss, not a recolor, the first boss with a little buff
>the "completly" part is wrong
Nope, he is right. He doesn't share a single attack
>I don't recall any original attack
Then you can watch the two webms where they don't share a single attack
>Nope, he is right. He doesn't share a single attack
trolling or moronic?
We have two webms showing Margit and Morgott anon lol
oh frick you haven't even played the game
trolling then, got it
Lmao anon what's the matter, we have webms for both
if you say so
I guess we'll need to dig why this boss is so mundane and unlike by basically everyone then, I'll leave you to it
Genichiro is an actual good boss whereas marshit is a boring nuisance
>Genichiro is an actual good boss
hahaha
>Genichiro is an actual good boss
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Genichiro is a moron-proof reaction check shitter where the only difficulty bump is learning the perilious attacks telegraphed by the flash in the smoke
Morgott is a such a wonderful dance playing around opening and movement by comparison
>Genichiro is an actual good boss
Inner Genichiro would get fricked raw by Margit (tutorial boss)
>Because we already fought him 3 times
nope
Best boss
Best lore
Best OST
Best character
Best voice acting
Best arena
MorgottCHADS stay winning
Elden Ring filtered billions, especially Sekiro/DS3/Bloodborne tards
Morgott is brazenly a Sekiro reskin, and his attacks are clearly designed for that game. There is no way to actually safely engage with him. Luckily his damage and health are mediocre so it's not hard to beat him, but he's badly implemented in this game.
Elden Ring bosses are so fricking good it's hard for me to go back to previous Souls games
This is the same person who posts shitty gameplay of Doom Eternal and now he posts even more shitty gameplay of Elden Ring.
>This is the same gigachad mindbreaking the Synthetic man tier millennialtards shilling garbage like Doom 3
Very based. You can tell he is by how aggressive he plays and his chad choice of weapon
>>This is the same gigachad mindbreaking the Synthetic man tier millennialtards shilling garbage like Doom 3
>Very based. You can tell he is by how aggressive he plays and his chad choice of weapon
lmao can't wait for Quake Eternal by Hugo, seethe
Quake Immortal
>waaah this game is too hard >:(
You fricking suck at video games. Most of the complaints about ER purely come through as a skill issue.
>the game is completely dishonest, relying on input reading instead of actual AI
>"SKILL ISSUE"
so you think the game programming you to play it is a "skill". lol.
2 bosses do that. That's it.
bull fricking shit every single boss and enemy in the game does it
you would absolutely not discriminately apply a system like that if you used it at all. it is a shortcut for typical japanese inability when it comes to math/coding
>bull fricking shit every single boss and enemy in the game does it
No they don't. Morgott and Malenia do. That's it. Everyone else is fair.
>Everyone else is fair.
I don't think a single multi-boss fight in any of the souls game were ever intended to be fair by design. Always fricking hated them and they are the worst fights in every game they're in
USE YOUR FRICKING SPIRIT ASHES YOU DUMB Black folk GOD DAMN
This fight is fair even solo. All duo fights are. Their AI is specifically designed to prevent ganging up on you. At launch, foreskin duo lacked this, which is why they were so hated, but it was an oversight that was quickly patched.
lying to yourself its demonstrable on countless enemies and bosses there are videos everywhere
theres a difference between arguing and lying anon
Name one so I can laugh at you.
the godskin boss who is hardcoded to blackflame you with 100% accuracy if you estus flask
the video where the player spam magic in the wall and enemies just dance to dodge, you know the one
it's a feature, no need to lie about it
>i want to heal and attack for free enemies aren't allowed to punish me
it's very cringey that you can make a boss do a same frame input by drinking estus every time
>2 bosses do that
and like half the NPCs which you deal with most of the time homosexual
NPCs are a joke, trivial to stun lock into oblivion, go into full knockdown after pretty much any ash of war, vulnerable to all statuses, have poor ranged and AOE attacks, and have very little health. The most powerful NPC enemy in the game is regarded as a joke, and for good reason, compared to Godfrey who comes immediately after, Gideon is trivial, despite having an ostensibly frightening array of abilities.
You'll get a single (You) from me as I feel pity for mongrels who make low effort bait posts.
ER being harder than it is fun is a common and valid complaint. Yes it’s partly skill issue but these games are supposed to be fun not gay ass pissing contests.
ER is only hard if you're a stubborn homosexual who refuses to level up or use one of the many many tools given to make things easier.
The tools aren’t fun to use. Not using the tools isn’t fun. Whether easy or hard, ER just isn’t that fun.
Either you’re wasting time in tedious fights against input reading overtuned shit bosses, or wacking at some giant monster’s feet or annihilating a boss with lame ass ashes that don’t connect at all with the boss outside of reducing it’s healthbar. Boring
Good for you
>overtuned
LEVEL UP.
ER was so much fun to me though.
maybe get good
Someone post the picture of the dude on the horse jumping off the ledge to attack someone healing despite just chilling there dozens of seconds before just staring at the player
Or post the one with the group of NPC's dodging 24/7 because a guy is spamming a spell in another direction
I got this one - certain enemies are programmed to do an animation if you heal near them, bypassing whatever animation they should be in
Racists. Plain and simple
UX is a business application term where the user interface is designed for the most moronic user. goes to show how big of a business video games are. any kind learning curve or unorthodox design are seen as failures that hinder moronic babies' ability to navigate through the ingame menus into the microtransaction area
>UX is a business application term where the user interface is designed for the most moronic user. goes to show how big of a business video games are. any kind learning curve or unorthodox design are seen as failures that hinder moronic babies' ability to navigate through the ingame menus into the microtransaction area
and you know what? it's almost fine, I can understand a menu that look like a metro tier pile of shit if it's good
yet in every game it's the same bullshit: the main character take up 60% of the middle of the screen, you need to browse several tabs (often separated by small loading screens) and is designed to have menus inside menus (like choosing you weapons in games like destiny) with no way to sort them
the UI is shittier than ever, it's not user friendly because despite all the moron-proof decisions, it's more unintuitive than ever before
That's also a result of games having way too many systems in them that are completely unnecessary. Every dev has to include every single idea they've seen in other AAA titles of the last few years - this creates several issues, one of them is fitting everything into a UI that's still usable.
> Every game need a j-rpg layer
> Every game needs its fricking compendium with uninteresting data
> Every game needs this weird online facebook minigame where you send npcs for timed runs
> Every game needs crafting
it's so fricking tiresome
probably because it's like a roughly 83 game overall and not as good as dark souls 1 or 3
elden ring's success is a social, not quality-based, phenomenon
3 gay detected
Elden Ring is better than your septic tank simulator in literally every way.
sorry im not emotionally attached to these throwaway japanese games i didnt even bother playing more than 2 hours of ER. it's crap
same game over again + input reading and fake "open world" lol
>dark souls 1 and 3 are better than ER which I'm sure of with precision despite having barely touched any of them
lol
Also nip games are better than western garbage
>not as good as dark souls 3
almost baited me, ds3 is a boring spam roll simulator at least I can do jump attacks in ER or powerstance along with the spam rolling, ds3 is a snoozefest
youre the same guy who likes dark souls 2-- believable or interesting world doesnt matter to you as much as the gameplay
theres no reason to play these games when the world sucks. its about the fantasy adventure
Because it's shit
Every american gamedev learned gamedev from american teachers who literally are the guys from Extra credits.
Ironically not a single of their teachers have ever tried to make a fricking indie game.
It's all theory BS autismo for college journals.
Worthless degrees.
Their teachers don't even fricking play games, lmao.
it's a japanese game, and they're white supremacists
It's a great, quality game that improved and expanded upon what made the predecessors so fun
because they went to game dev school which taught them a bunch of stupid shit, using tools to create a bunch of samey shit that everyone else in their class had to do to show "proficiency" and then when they finally get their shit pay job they just follow their boss's orders of what needs to be done to ship the game to millions of buyers so they follow "industry standards" that have been garbage money chasing trends for a decade+
essentially no creativity or drive to make something good on their own, they just want a well paying job to appease their own existence
>because they went to game dev school
did they?
mosto f the time I feel they went to "art" school, failed (because they are shitty artists) and fell down to video games because it's the only place hiring.
Just like video game journalists are failed "real" journalists
we all know why ashes make the game easier, the best ashes beside the mimic tear are the ones that can tank a lot of hits, because the AI of the game is so shit bosses just spaz out and can't deal with the player spamming jump L2
either way, they had a subpar school choice for the job they ended up at
It didn't hold the players' hand, and they'd all been told you HAVE to do that
I mean the qurst design actually was garbage because it didnt really jive with the open world aspect. Elden Rings success is a tale as old as time, as long as the gameplay is enjoyable you dont need good graphics. To this day I still keep going back to play games like Tenchu 1+2 despite their gfx having aged like milk.
for what reason would you go back to tenchu...theres nothing more to be done there
I enjoy the gameplay homie. Did you not read the post? Tenchu as a series just kept going backwards after Tenchu 3 (Kurenai being an exception to some degree).
they were kind of right though
it has no user experience to talk of whatsoever, most From fans like that though
graphically they are always lagging behind and stability was pretty shit at launch, stuttering and the such
the npc questlines are also terrible and incredibly annoying to follow due to it being open world, and having points of no return for them is a heinous crime. In subsequent playthroughs I just had a checklist of shit to do before progressing to X area
>the npc questlines are also terrible and incredibly annoying to follow due to it being open world, and having points of no return for them is a heinous crime. In subsequent playthroughs I just had a checklist of shit to do before progressing to X area
le superior japanese 1983 era game design, you can't understand stupid american
>stability and performance
Western games usually are unfinished products that run like shit.
That first guy worked on BF2042.
I feel like he should be legally required to tell people that, like a sex offender.
People will come up with ten-thousand excuses to pretend Elden Ring is good because morons who don't play anything else are dependent on its manufactured "hardcore culture" to feel like they're better than someone else in spite of the fact that all they're doing is pressing circle for gameplay.
Even Monster Hunter has more interactivity with iframes. 15 years ago people acted like this over actual games like Ninja Gaiden Black and God Hand, now they just jerk themselves off over how quickly they can spam jumping attacks to reduce a boss to dust within 10 seconds with stats dozens of levels higher than what the encounter was meant to be fought with.
what is this UX shit stop saying UX it's UI it's always been UI stop fricking gaslighting me
They're different things. The tweets were talking about UX, the thread is talking about both.
Seeing character action homosexuals get buck broken by Elden Ring bosses and humiliate themselves with summoning was priceless.
There's Youtube channels making fricking DMC and Bayonetta combo edits ranting because of Morgott lol
So much for "j-action"
>That Ninja Gaiden moron that used to shill Sekiro/Bloodborne and Fromsoftware and immediately started hating Fromsoftware after Elden Ring release, the week all of Ganker was calling Margit and Godrick impossible.
I love how he was called out and that Bloodborne hunter vs Sekiro art disappeared with his posts, even though he is probably still ITT regularly seething at ER
This is why modern AAA games are soulless.
These wagies arent passionate about making games. They are just cogs in a machine, factory workers pumping out their little bit of code for a huge company they dont care about, so that they can afford to live in their shitty LA apartment.
>AAA devs
First of all, you only saw the posts of morons who are too small-minded to be happy about somebody else being succesfull. And then they were so unprofessional that they tweeted about it instead of keeping it private.
Then you also have to look at the kind of people that spoke out - e.g. a designer who was so bad he got kicked out of DICE because of his work on BF2042.
These people were livid because they knew that indeed - everything they knew, everything they had done until that point was wrong. But they (thankfully) do not represent the entire industry. They are just a rather persistent tumor.
Westernoids having to put actual efforts to compete with Elden Ring and that's scary and threatening to them.
And I say that while not being a big fan of the open world format at all.
THE israelite FEARS THE SAMURAI
Quest design is the one thing I agree with
Demon's Souls > Dark Souls 1 > Dark Souls 2 > Dark Souls 3 > Elden Ring
(Haven't played Bloodborne)
Their quest design is built for linear stages when Elden Ring is open world. I could do most quests in Demon's Souls and the first 2 Dark Souls games on a blind playthrough by just being observant of my surroundings and talking to people. In Elden Ring I give up and follow a guide because it's a tedious chore to find Zanzibart otherwise.
UI/UX "professionals" are some of the biggest morons around who think designing to a textbook makes any appreciable gains in a game's quality when it does at-best nothing and at-worst turns it into soulless slop.
Because they don't realize how much they've lowered the bar.
Self-awareness isn't their strong suit.
Look at how Baldur's Gate 3 is also making devs seethe despite it not being terribly special in a vacuum. Mainstream vidya development has become hopelessly incompetent by a combination of revolving-door devteams the size of medium counties that consisting heavily of useless and/or outright destructive dead weight, spoiled brat investors having increasingly unreasonable profit and messaging expectations, and the COVID-prompted spike in remote work suddenly and utterly spoiling millions of workers on workplace and effort expectations without recovery.
The thing about BG3 is that it's a big step forward on Swen's personal quest to make games with the level of interactivity he experienced back when he played Ultima VII. And while the various small developers who commented on the game are correct that Larian isn't your average indie studio and should be considered in a league of its own, the fact that actual triple-A developers tried to paint BG3 as some unattainably high standard is just nonsensical. The guy who made Space Warlord Organ Trading Simulator saying he couldn't make BG3, that's believable. Lead developers from Insomniac, Obsidian, and Blizzard saying it can't be done? That's just unironic cope on their part.
Are they really people sitting there with "game dev" degrees wondering why people prefer games that don't fit their academic model? Have they considered the model is wrong or incomplete? Aren't such people purported to be educated in science?
The test for whether your UI is good is as simple as distilling it to its base shapes and colors.
because they are soulless hacks for whom developing games is simply going through the motions of their 9-5 job
This.
>These are the rules I was taught regarding how UI/UX is done. I follow them blindly, then I get paid.
This is as far as their brain and imagination can go. When something doesn't fit this pattern, they lose their shit.
yep.
>learn to how design games in college
>game comes out that goes against everything they learned
>everyone loves it and treats it as the greatest thing ever
it's hard for people to come to terms with the fact that they wasted that much time and money. their games will never do as well as elden ring either because they have no passion and will only follow the script.
>college bad
Not necessarily. You can be taught things, and then incorporate them into your craft with creativity, rather than follow them blindly. They are hacks, but they don't HAVE to be. They choose to and that's not the fault of "college" but of them being lazy and uncreative homosexuals. Learning things is useful.
yeah it's hard for some people to go against what they learned, incorporating it into something unique requires critical thinking that many of them are lacking. but that also assumes the courses are teaching them proper things and they aren't taking devry tier courses.
click here to scare a modern UI/UX developer
Elden Ring and BG3 have made other devs seethe harder than any other games these past few years.
It was a video game with enemies and controls rather than a walking sim or color coded loot screen game propped up by billion dollar cutscenes and $450 worth of DLC.
Elden is hated because it's a full priced game without microtransactions. Thats literally it. Though those complaints are legitimate. There's many instances of bad and outdated game design the more you play Elden ring. It's just overrated and over praised because there aren't any actual games to play. Hence it won GOTY. There wasn't any competition. Elden ring is average at best. Normies let the fromdrone cult make them feel special.
Why do you type like that?
I'm at work on my phone
>tweet, drama
>instead of making a better game
figure it out or go bankrupt, im not buying shit anymore, I can't even afford to.
its a game that is all gameplay and not a netflix with buttons homosexual adventure. its as shrimple as that