This would be much funnier if Ganker wasn't too fricking moronic to know that most games are animated at 30fps, even if they run at 184785r4678325r63727342674578286771`42176552785674r6fps.
It's pretty standard. 1024 divided by 100 is 10.24. Which is roughly 25.6.% of 40 and 120 is dividable with 40. Making it work perfectly with the Xframe pipelines
They probably just animated it at 24fps like you would with any walk cycle and then set it to an absurd amount of frame rate, I don't know about blender but Maya won't frick the animation up if you do that.
Honestly I don't know the Maya to engine pipeline, I only know how to work with animation within the software, I've heard about game animations being stuck in low frame rate before however.
They probably let the software add interpolation keyframes at some point. Newb error. What engine are they using tho? A decent one should haven't let them use them. And even better one would let them import them and work just fine at the target framerate.
I'm guessing so they can do slows without any stepping or unintended interpolation frickery.
24 frames can hide a shitloads of errors in the half way point between frames.
I cant remember the game but someone added a ship in a bottle as a decoration. the bottle was simple enough since it has been used elsewhere at the same scale. The ship however was a full sized one with interiors and everything but scaled down to fit inside. they did it again for another 2 ships/bottles
Defend indie devs instead of corpo slop? yeah you caught me. I think the game is genuinely good and honest and isn't buggy shit with a 60-80 dollar price tag. It's just buggy shit made by amateur indie devs.
They are hardly guilty of inventing bad amateurish games
moron devs being morons. They hit something wrong in blender. That shouldn't effect preformance assuming the sample rate is tied to a capped frame rate. But I don't expect them to know that
It's 2054 anon, playing games at a sub 1000 framerate is completely asinine.
This would be much funnier if Ganker wasn't too fricking moronic to know that most games are animated at 30fps, even if they run at 184785r4678325r63727342674578286771`42176552785674r6fps.
It's interpolated anyway, who gives a shit
Keyframes and FPS are not the same thing you moron.
I don't think i've heard a single thing about these games outside of how fricking badly optimized they are
It's pretty standard. 1024 divided by 100 is 10.24. Which is roughly 25.6.% of 40 and 120 is dividable with 40. Making it work perfectly with the Xframe pipelines
future-proofing
They probably just animated it at 24fps like you would with any walk cycle and then set it to an absurd amount of frame rate, I don't know about blender but Maya won't frick the animation up if you do that.
Why does this need to be done in the animation software, can the game engine not into fractions?
Honestly I don't know the Maya to engine pipeline, I only know how to work with animation within the software, I've heard about game animations being stuck in low frame rate before however.
how does it look in action?
They probably let the software add interpolation keyframes at some point. Newb error. What engine are they using tho? A decent one should haven't let them use them. And even better one would let them import them and work just fine at the target framerate.
>What engine are they using tho?
Unreal Engine
I'm guessing so they can do slows without any stepping or unintended interpolation frickery.
24 frames can hide a shitloads of errors in the half way point between frames.
NIGHTMARE BANBAN?!?
Return of the king
which one is this?
Hunt down the freeman?
>2 billion polygons
Holy shit I want to see the wireframe.
It would assumedly just be all black.
It would be blacker than your mom's boyfriend
Nice.
But anon, that is the wireframe.
I love shit like this
>yeah I made this small orange in blender
>5 googolplexes of tris
I cant remember the game but someone added a ship in a bottle as a decoration. the bottle was simple enough since it has been used elsewhere at the same scale. The ship however was a full sized one with interiors and everything but scaled down to fit inside.
they did it again for another 2 ships/bottles
that was funny but then i saw the
>m
I still dont believe thats true
You dont even see her ass in the (superior) regular outfit
>pic
yeah figures
Cutscene models and action models tend to be different poly counts
The cutscenes in automata are prerendered so they wouldnt be in the game files
You people dont understand how fricking much 300k polygons really is
what is that sink doing outside?
>the grifters are bad at game design
WOoOOOAoaahh color me fricking shocked
This.
Are people really suprised two guys trying to lazily cash in on the mascot horror trend are in fact lazy?
>WTF THESE INDIE DEVS NEED TO BE GODS AT EVERY ASPECT OF GAME DEV HOW DARE THEY NOT BE AAA PROS
clam down zoomer
Nobody is going to bite your dogshit bait, you do this every banban thread.
Defend indie devs instead of corpo slop? yeah you caught me. I think the game is genuinely good and honest and isn't buggy shit with a 60-80 dollar price tag. It's just buggy shit made by amateur indie devs.
They are hardly guilty of inventing bad amateurish games
Because they're the Euphoric Chads
Now frick off integrated graphics peasant
I call him Paincreatic Banban
moron devs being morons. They hit something wrong in blender. That shouldn't effect preformance assuming the sample rate is tied to a capped frame rate. But I don't expect them to know that
See
Cry more b***h
>looked this shit up
God fnaf and its consequences have been a disaster for indie games