Will AI advancements actually make stealth games be fun in the future? The biggest issue with stealth games is moronic AI.
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Will AI advancements actually make stealth games be fun in the future? The biggest issue with stealth games is moronic AI.
![]() CRIME Shirt $21.68 |
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![]() CRIME Shirt $21.68 |
The "AI" you are talking about is purely for writing text, audio and video. It has nothing to do with behaviour.
and psyops
Machine learning can improve npcs behaviour though, that's the next breakthrough
Yet. Always critically important to add yet. Three years ago it was making quasi-catlike abominations, two years ago it was making horrible audio samples, a year ago it was making awful videos of famous people eating eldrich spaghetti, and now it's got most of that tackled completely.
>they've been HAD
wtf does this mean?
ESL
Good morning, saar!
he was
Troonspeak leaking.
They got GOTCHED
they got got
Black person
They didn't the needful
handled and detained
It literally doesn't make sense in this context.
If someone has been 'had', they've been tricked, duped, deceived, etc.
Here they just caught the bird and only because it made a mistake in how it was fricking with them for weeks.
It'd be better to say "who knows they're fricked/boned/screwed/hosed/etc.
Exactly, everybody calling him an ESL flunked school.
Being had means you got fricking tricked, it doesnt mean someone now has you.
It's bongspeak not english.
they've been HAD
He got got
AI as we know it is just image and language models trained on a ton of data to spit out remixed versions of the things it's already seen.
Probably not going to have organic vidya NPC behaviour until we crack quantum computing, or something.
>inb4 some pedant takes issue with anything I've said
I'm not an expert, and neither are you for that matter.
ask Ganker
don't forget to mention that they're smart guys, they'll love that
I had a couple of these frickers stealing eggs from my coup, when I finally caught the fricker he made the exact same face, right before I rung his neck.
>I had a couple of these frickers stealing eggs from my coup,
How did you bamboozle Trump supporters into joining it?
>Trump obsession out of the blue
>/misc/ reconfirming they hate fun and word play.
So tiresome...
Don't you have a Twitter ban to evade?
He said if he didn't steal the eggs you'd try and crack them
If stealth games had really good ai they'd be infuriating.
No, but it would be great if it did
So fricking sick of nonsense reactions and deus ex machina interventions.
>HOLY SHIT, A BARREL EXPLODED
>Everyone spread out and search the east!
MOTHERFRICKER YOU DON'T EVEN KNOW WHAT CAUSED IT
No. In fact I'm pretty sure the appeal of stealth games for the people who play them is the predictable and deterministic way in which the AI acts. Making them more life-like and unpredictable would make them worse for these people. They're basically puzzle games for the most part.
shut the frick up with your ai brainrot you braindead moron
Don't we already have hardcore AI and players simply fricking hate it because fighting against an enemy that is not braindead is unfun for them?
>flying enemies can fall off ledges
>susceptible to fall damage
kino
No, and you don't want that. You want stealth AI to react to a wide variety of scenarios in a predictable way, and machine learning isn't predictable. Right now, we can get AI to control characters in games, but they're better as companions for the player, or as a means of interpreting natural language inputs.
I suppose you could use AI to generate code for running an NPC's decision tree. That might be of some value.
no. the issue with AI is that their complexity is tied to how many things they can interact with. you have to choose whether you want an AI that can scan around corridors with laser-like precision, or clumsy AI that might fail to check based on some RNG factor. you can't have both because you're telling it what to do during a check in a pretty deterministic manner.
alert > scan area > drop alert
scan area can be split up to 3 things:
found target > attack
heard sound > refocus to new area
found nothing > drop alert
an AI might make scanning more interesting, but honestly not by much. it might detect sounds more effectively, or more intuitively pick out where you could possibly be hiding, like behind a garbage bin or a car, and not a tiny rock. you don't need AI for this though.
so in summary, no.
AI advancements can't help stealth if the developers don't know how to make stealth in the first place
They have been had
They've was hadn't
They've be to have
They was had been haddened.