Will AI advancements actually make stealth games be fun in the future?

Will AI advancements actually make stealth games be fun in the future? The biggest issue with stealth games is moronic AI.

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  1. 11 months ago
    Anonymous

    The "AI" you are talking about is purely for writing text, audio and video. It has nothing to do with behaviour.

    • 11 months ago
      Anonymous

      and psyops

    • 11 months ago
      Anonymous

      Machine learning can improve npcs behaviour though, that's the next breakthrough

    • 11 months ago
      Anonymous

      Yet. Always critically important to add yet. Three years ago it was making quasi-catlike abominations, two years ago it was making horrible audio samples, a year ago it was making awful videos of famous people eating eldrich spaghetti, and now it's got most of that tackled completely.

  2. 11 months ago
    Anonymous

    >they've been HAD
    wtf does this mean?

    • 11 months ago
      Anonymous

      ESL

    • 11 months ago
      Anonymous

      Good morning, saar!

    • 11 months ago
      Anonymous

      he was

    • 11 months ago
      Anonymous

      Troonspeak leaking.

    • 11 months ago
      Anonymous

      They got GOTCHED

    • 11 months ago
      Anonymous

      they got got
      Black person

    • 11 months ago
      Anonymous

      They didn't the needful

    • 11 months ago
      Anonymous

      handled and detained

    • 11 months ago
      Anonymous

      It literally doesn't make sense in this context.

      If someone has been 'had', they've been tricked, duped, deceived, etc.
      Here they just caught the bird and only because it made a mistake in how it was fricking with them for weeks.
      It'd be better to say "who knows they're fricked/boned/screwed/hosed/etc.

      • 11 months ago
        Anonymous

        Exactly, everybody calling him an ESL flunked school.
        Being had means you got fricking tricked, it doesnt mean someone now has you.

    • 11 months ago
      Anonymous

      It's bongspeak not english.

    • 11 months ago
      Anonymous

      they've been HAD

    • 11 months ago
      Anonymous

      He got got

  3. 11 months ago
    Anonymous

    AI as we know it is just image and language models trained on a ton of data to spit out remixed versions of the things it's already seen.
    Probably not going to have organic vidya NPC behaviour until we crack quantum computing, or something.
    >inb4 some pedant takes issue with anything I've said
    I'm not an expert, and neither are you for that matter.

  4. 11 months ago
    Anonymous

    ask Ganker
    don't forget to mention that they're smart guys, they'll love that

  5. 11 months ago
    Anonymous

    I had a couple of these frickers stealing eggs from my coup, when I finally caught the fricker he made the exact same face, right before I rung his neck.

    • 11 months ago
      Anonymous

      >I had a couple of these frickers stealing eggs from my coup,
      How did you bamboozle Trump supporters into joining it?

      • 11 months ago
        Anonymous

        >Trump obsession out of the blue

        • 11 months ago
          Anonymous

          Don't you have a Twitter ban to evade?

          >/misc/ reconfirming they hate fun and word play.
          So tiresome...

      • 11 months ago
        Anonymous

        Don't you have a Twitter ban to evade?

      • 11 months ago
        Anonymous

        He said if he didn't steal the eggs you'd try and crack them

  6. 11 months ago
    Anonymous

    If stealth games had really good ai they'd be infuriating.

  7. 11 months ago
    Anonymous

    No, but it would be great if it did
    So fricking sick of nonsense reactions and deus ex machina interventions.
    >HOLY SHIT, A BARREL EXPLODED
    >Everyone spread out and search the east!
    MOTHERFRICKER YOU DON'T EVEN KNOW WHAT CAUSED IT

  8. 11 months ago
    Anonymous

    No. In fact I'm pretty sure the appeal of stealth games for the people who play them is the predictable and deterministic way in which the AI acts. Making them more life-like and unpredictable would make them worse for these people. They're basically puzzle games for the most part.

  9. 11 months ago
    Anonymous

    shut the frick up with your ai brainrot you braindead moron

  10. 11 months ago
    Anonymous

    Don't we already have hardcore AI and players simply fricking hate it because fighting against an enemy that is not braindead is unfun for them?

  11. 11 months ago
    Anonymous

    >flying enemies can fall off ledges
    >susceptible to fall damage
    kino

  12. 11 months ago
    Anonymous

    No, and you don't want that. You want stealth AI to react to a wide variety of scenarios in a predictable way, and machine learning isn't predictable. Right now, we can get AI to control characters in games, but they're better as companions for the player, or as a means of interpreting natural language inputs.

    I suppose you could use AI to generate code for running an NPC's decision tree. That might be of some value.

  13. 11 months ago
    Anonymous

    no. the issue with AI is that their complexity is tied to how many things they can interact with. you have to choose whether you want an AI that can scan around corridors with laser-like precision, or clumsy AI that might fail to check based on some RNG factor. you can't have both because you're telling it what to do during a check in a pretty deterministic manner.

    alert > scan area > drop alert

    scan area can be split up to 3 things:
    found target > attack
    heard sound > refocus to new area
    found nothing > drop alert

    an AI might make scanning more interesting, but honestly not by much. it might detect sounds more effectively, or more intuitively pick out where you could possibly be hiding, like behind a garbage bin or a car, and not a tiny rock. you don't need AI for this though.

    so in summary, no.

  14. 11 months ago
    Anonymous

    AI advancements can't help stealth if the developers don't know how to make stealth in the first place

  15. 11 months ago
    Anonymous

    They have been had
    They've was hadn't
    They've be to have
    They was had been haddened.

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