Would Sonic Xtreme have been a good game?

Would Sonic Xtreme have been a good game?

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  1. 3 years ago
    Anonymous

    Recommend me some Saturn games

    • 3 years ago
      Anonymous

      Sonic Xtreme

    • 3 years ago
      Anonymous

      radiant silvergun is fun for the first level

    • 3 years ago
      Anonymous

      Symphony of the Night, the most keyed version of the game

      • 3 years ago
        Anonymous

        it was a gimped port of the PSX that tried to bandaid over the blemishes with added content.

    • 3 years ago
      Anonymous

      The shooter ones

  2. 3 years ago
    Anonymous

    >weird fisheye shit
    They had no roadmap for this and they knew it. It would've been shit.

  3. 3 years ago
    Anonymous

    Apparently it was so fricking smooth it couldn't even run on the Saturn and when they downgraded it, it just looked like Bug. So yes, if it was a PC game it could've done decently.

  4. 3 years ago
    Anonymous

    There's no way this would've been a good game. I feel like it would've probably just been pretty visuals with almost no substance.

  5. 3 years ago
    Anonymous

    No sonic game is good.

    • 3 years ago
      Anonymous

      t. ign

  6. 3 years ago
    Anonymous

    yeah

  7. 3 years ago
    Anonymous

    With how much flak Sonic 3D Blast and even Adventure get from YouTube essayists, it’d be a miracle if Xtreme got away unscathed. It probably would’ve done down as the bubsy 3D of the series, not only for how it probably plays but how it looks.

  8. 3 years ago
    Anonymous

    It probably would have played kinda like Nights, but faster. I guess that could work.

    There's a Japanese Sonic arcade game that's isometric I thought seemed ok. I have a feeling Sonic in an isometric view might actually work fairly well, if you HAVE to use 3d graphics.

    • 3 years ago
      Anonymous

      >I have a feeling Sonic in an isometric view might actually work fairly well, if you HAVE to use 3d graphics.
      You do know about Sonic 3D Blast don't you? It was an isometric game released in 1996 for Genesis and Saturn.

      • 3 years ago
        Anonymous

        Yeah but I don't count it because the gameplay is about find the flickies rather than going fast.

    • 3 years ago
      Anonymous

      >There's a Japanese Sonic arcade game that's isometric I thought seemed ok.

      SegaSonic the Hedgehog?

      • 3 years ago
        Anonymous

        That's the one.

  9. 3 years ago
    Anonymous

    Learning about X-treme's development made me lose all respect for Sega Technical Institute. It was a good thing that this project was killed and the studio was closed afterwards. Fanboys should learn the story of this game and stop looking at it through the "but what if" lenses.

  10. 3 years ago
    Anonymous

    It was a broken tech demo not even running on the Saturn. What do you think?

  11. 3 years ago
    Anonymous

    >SONIC the Hedgehog- goes fast
    >Miles "TAILS" Prower- two tails, also a pun on miles per hour.
    >KNUCKLES the Echidna- spiked knuckles.
    >TIARA BOOBOWSKI- ???

  12. 3 years ago
    Anonymous

    I don't know if Sonic X-Treme would've been good, but it almost certainly would've been better than 3D Blast. I think the biggest reason X-Treme went down the way it did, besides Naka being a massive baby, was because it lacked focus - they had all these concepts they realistically didn't have enough time to put in the game, and kept changing elements like the basic plot until near the end (didn't they decide on Tiara's final design mere weeks before cancellation?). It wouldn't have saved the Saturn im the west, but if it had been a success in its own right, Naka might've reconsidered finishing Sonic Adventure on Saturn just to compete with it, which might've meant the Dreamcast redesign wouldn't have happened (or at least, would've happened later). A combination of that and the Saturn being hell to develop for was what doomed the game. The worst part of the story is that Sega's PC division had the opportunity to salvage and streamline the original team's work after cancellation, which is honestly probably exactly what X-Treme needed and would've been a tighter version, but they rejected it because they were too damn busy with already-dated PC ports that'd become irrelevant in a few short years.

  13. 3 years ago
    Anonymous

    The real tragedy was pic related.

    • 3 years ago
      Anonymous

      >my dad works at nintendo
      >dude trust me

      • 3 years ago
        Anonymous

        >he doesn't know who drx is

    • 3 years ago
      Anonymous

      My greatest gaming sorrow is that Chaotix wasn't good.

      • 3 years ago
        Anonymous

        This, it was full of good ideas executed like shit

  14. 3 years ago
    Anonymous

    I think it would have been bad but Sega could probably have learned a lot from making it and wound up with less of a mess when they did do their big 3D debut.

  15. 3 years ago
    Anonymous

    Sorry to say but FRICK no. Sonic Adventure was a much better break into 3D.

  16. 3 years ago
    Anonymous

    judging from the pieces of it that have surfaced, no it wouldn't. Even if it had been out early enough to be one of the first 3d platformers it would have confused and annoyed more people than it pleased.

  17. 3 years ago
    Anonymous

    I'm sorry, it's just...I know a Tiara IRL so this thread is inexplicably hilarious to me.

  18. 3 years ago
    Anonymous

    there's just something innate about Sonic that breeds autistic insanity

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