.
Fallout 1 and 2 are weird. It has retro television and propaganda reminiscent of the 1950s, but the way everyone talks and acts is like that of the late-1980s and 1990s, the way they dress is very 1990s too.
Was Fallout suppose to be the Pre-War Era is 1950s while Post-War Era is 1990s Apocalypse?
I doubt it was intentional on the part of the devs, but I look at Fallout 1 and 2 having a sort of cultural shift where Pre-War America was emulating the 1950's, whereas Post-War the culture "progressed" into unintentionally emulating the 80's and 90's.
That's why a lot of the fashion is more punk-oriented, there's Tool posters everywhere, characters are running around looking like Mad Max characters, language is contemporary.
.
Fallout 1 and 2 are weird. It has retro television and propaganda reminiscent of the 1950s, but the way everyone talks and acts is like that of the late-1980s and 1990s, the way they dress is very 1990s too.
Was Fallout suppose to be the Pre-War Era is 1950s while Post-War Era is 1990s Apocalypse?
This is also contrasting with 3's and even NV's writing, imo. The isometric characters had a lot more personality in their writing and had more specific subcultures in mind.
I don't think the VA work necessarily has anything to do with it.
Mostly, I think the text format allows for significantly more detail in dialogue and descriptions.
Example >{You see a black man in a worn suit. When he catches your eye, he smiles, his gold tooth glittering in the light of the lamps.} >{(Smiles, displaying a gleaming gold tooth. His cologne is so strong it almost chokes you.) } >{WELCOME to the glittering city of New Reno, my brother!} >{Name's Jules, and I would be MOST pleased to make your acquaintance, show you around, and set you up with whatever you're looking for.} >{I can get you ANYTHING you need, brother. If you need to fly, get high, slide down low in a luscious ho, Jules knows
where to GO. Question is: I gots the treasure, so what's YOUR pleasure?}
Hard to say if it was intentional, if it was intentional as in that was the fashion for game design at the time and Mad Max was a big influence on the series, or if it was unintentional and the cynicism of the 80s and 90s just coincided with cynicism Fallout characters have from their world being blown up.
>Was Fallout suppose to be the Pre-War Era is 1950s
The idea was more "in the future, but using raygun gothic style". Almost more like the 1950s vision of the future. But all trashed of course.
Sort of? Fallout America kinda froze in the 1950s, culturally speaking, though it continued developing technologically until 2077, albeit along a different track than reality (fission reactors were perfected and miniaturized, personal computers not so much). It's questionable how much of the post-war culture was a deliberate design choice, and how much was just writers who'd worked on Wasteland 1 just doing their thing.
I think the real explanation is that they never really had a plan in mind. People act like theyre in the 90's because the game was in the 90's and the 50's style is just set dressing. It was always my interpetation/head canon that the "50's culture" was a sort of government pushed thing. Since the world was already going to shit the 50's prosperity culture was adopted as a means of coping/putting on a facade to the other nations.
I honestly think the pre war american culture was more similar to the 60's what with the large scale anti war protests and such
God, Colonel Autumun honestly did nothing wrong in FO3. He literally went against Eden to stop the genocide plan AND he was doing the same fricking plan as the Brotherhood.
Shoot ghouls, use water to rebuild America's capital.
Because you blew up an Enclave base with a bunch of his men inside of it and are clearly in league with the Brotherhood to try and seize control of the Purifier.
Fallout started as not-Mad Max and turned into a pulp sci-fi 50s apocalypse later in development. Fallout 2 is inconsistent like that because the entire game is a hot mess.
Fallout 1 was a mess when it came to the fluff. They originally were planning on making a fantasy game and then got the bright idea to make a post-apoc one instead.
My guess is that the 50's stuff was the original concept where it was more based on mad max as a cold war turned hot before they decided to make it more modern. It was either a holdover or an attempt to explain the superscience.
The 1950 culture is supposed to be a relic of the pre-war world and everything post-war is up for grabs.
There has been 100+ years gap after the war and that pre-war world was destroyed, so yeah it was intentional.
Because it's a giant irreverent reference to science fiction at the time. Dog Meat is a reference to "A Boy and his Dog" and they even have random events with Star Trek red shirts.
They never were interested in total tonal consistency. It just seems weird to you because you don't have the cultural reference points.
what he means is, no one in the 50s thought people were going to be talking like 'hey what up dykeface, lets go stomp some muties' with a neon green mohawk in the 2000s, thats all very real world 90s. where did that stuff come from in-universe if the fallout world is nuked retro-future? just natural post-nuke culture? the first one being set so early after the bombs, you should expect to see at least some people act like those 50s (forma de 2077) guys then
The 1950s were the dominant culture when the bombs drop, but Fallout takes place in the future. Like, you can find a retro-futuristic 1950s diner today, it's just that in our world the 50s aren't as big a hit outside of Christmas. In practice, Pre-War America mechanically has more in common with our present day; electric cars, remote communications, robots steadily replacing blue-collar workers, privatized Hollywood, and an overbearing, antagonistic federal government that would devote more resources to trampling state rights than it would towards the enemy on the other side of the ocean.
Fallout is a game series about America with a few fantastical elements mixed in between.
>Bethesda Fallout is medieval stasis only with the 50s.
Bethesda fallout is retrofuturism with a vague drizzle of exaggerated 50s stereotypes in the apocalype and zero depth other than that.
1 week ago
Anonymous
>fallout is retrofuturism with a vague drizzle of exaggerated 50s stereotypes in the apocalype
Fixed that for you my friend 🙂
1 week ago
Anonymous
>didn't even fix my spelling mistake
based anon
1 week ago
Anonymous
>fallout is retrofuturism with a vague drizzle of exaggerated 50s stereotypes in the apocalype
Fixed that for you my friend 🙂
The things you two just said would fly right over Papagamallo's head because he is not a writer. Bethesda does not have writers they have designers who also handle the writing.
>200 years later >everything is still freshly smashed and knocked over
No one found a broom in all that time or thought maybe I thought fix the missing two thirds of my front door.
1 week ago
Anonymous
They also live in pre war houses who's plumbing and insulation broke down long ago or rusted corrugated iron sheds where you freeze in the winter and boil in the summer. A tent made of animal skins would be better than these cigani houses but le heckin post apocalypse aesthetics amitite?
1 week ago
Anonymous
*whose
Frick me.
1 week ago
Anonymous
>Obsidian fanboy tries to insult Fallout 3 without accidentally friendly firing on New Vegas: Warning! Impossible!
it's based off of a bunch of different Sci Fi flicks (b movies) and most of them are from the 80s, including Radioactive Dreams which is about kids who grew up with 50s material in a bunker and emerged to an 80s style mad max/cherry 2000 sorta world and made by guys who were living in the 90s
it sort of emulates the socio-cultural situation of US society at the time, the Cold war ended in a stunning american victory, americans post 1991 were reflecting in all the madness that they just came out out, all that enthusiastic and optimistic propaganda about nuclear war
Fallout 1 and 2 pre-war culture was not the 50s.
The only 50s cultural played in the intro cutscenes There was a lot of imagery inspired by flash gordon, star wars, comic books, etc, and the architecture in the game was some sort of retro-futuristic art deco stuff like the old batman animated series cartoon from the 90s. You can search up pictures of Necropolis in fallout 1 and it looks exactly like pic related but destroyed.
You are right, but not about the Onions Wars influence. The sci-fi elments are more literary.
Fallout 1 and 2 never was about "lol the 50's" like Bugthesda slop, but had his own cultural progression, which was mainly Art Deco and film noir aesthetics. The rockabillies have eventually became punks like early 80's. There is definitely a proper, organic culture, which is lacking in Bethesda Fallout pre-war.
A Canticle to Leibowitz by Walter M. Miller Jr is undoubtedly a great inspiration for Fallout, but I've never seen one of these essaygays point that out, I guess they don't read books.
>but not about the Onions Wars influence.
The power armor in 1 was definitely inspired by stormtroopers. The world had this crusty ran down feel in star wars a new hope, like everything was futuristic but decayed like some terrible apocalyptic event happened years in the past, f1 has a very similar feel.
In practice, the BoS are closer to well-equipped Stormtroopers than they are Space Marines. Maybe if they were willing to go balls on the walls with combat drugs they could emulate the enhanced reflexes and physical abilities.
Like, for a single fight.
Than never be able-bodied again.
1 week ago
Anonymous
Do understand though that 40k changed substantially AFTER Fallout and Fallout 2 were made.
Even Fo3 didn't fixate on it that much. That was the only Bethesda Fallout that tried but was untimately hampered by theor designer writer approach. I guess people liked tranquility lane so Papagabolio doubled down on that.
Sar, you indian, you need help, sar. Bethesda game very bad, men playing it are fat and have small dick, sar.
1 week ago
Anonymous
>what is saarfield
Dilate
1 week ago
Anonymous
what is saaar? baybe do not be hurting me no more.
1 week ago
Anonymous
>Snooziefiled fanboy
lmao
1 week ago
Anonymous
0 reading comprehension. To be expected of tw*tter screencap ESLs.
1 week ago
Anonymous
>New Vegas hater tried first to push "lol y'all troony" card after failing in destroy and derail a good thread. >Gets btfo'd, called a pajeet (imagine being a "male" pajeet)
Just give up, sar, you lost, you are indian.
>but not about the Onions Wars influence.
The power armor in 1 was definitely inspired by stormtroopers. The world had this crusty ran down feel in star wars a new hope, like everything was futuristic but decayed like some terrible apocalyptic event happened years in the past, f1 has a very similar feel.
Starship Troopers is a good book and certainly inspired Fallout as I mentioned in another thread earlier today, although some elements want to force a narrative that the book never had any effect on pop culture apart from the movie.
The concept of power-armor was non-existent before that. >he world had this crusty ran down feel in star wars a new hope
I've always thought that Alien was a major influence in this respect, with its own form of retro-futurism.
having never played 2 or 1 and minimally touched NV, what's people's hate boner for 2 over 1? Could you explain it for someone who doesn't play isometric rpgs at all?
Because Fallout 2 has a lot of pop culture references and meta humor, which is generally cringe and reddit-like to the point of some of their writers disavowing it nowadays.
I'd say that Fallout has a more basic premise and a much better antagonist, but Fallout 2 is a more complete game, so Fallout 1 and 2 are fighting among themselves for decades now.
1 week ago
Anonymous
Learn to read gay.
1 week ago
Anonymous
Learn to red, sar.
1 week ago
Anonymous
Learn basic biology gay.
1 week ago
Anonymous
The more posts I read from Emil the more I can't fricking stand him.
1 week ago
Anonymous
>pic
I helped Moira write the best book that she could.
1 week ago
Anonymous
When did it became sar/saar? It always sounded like sir in the Kitboga clips
1 week ago
Anonymous
extra exaggerated stereotype, like I don't think pajeet is an actual indian name but it kind of sounds like it would be a dumb yet common one. I can see how people would hear their pronounciation of sir like saar, tho.
Nothing wrong with having 1, 2, or NV as your favorite. It is rare that I see any Fallout fans attack one another over any of those being placed as their #1. There are still those who would say it should've remained isometric (which I tend to agree with), but you can't knock NV for the story or design. It got everything a Fallout game needed in, and then some. They ripped everything from Van Buren. In everything except name, NV is what Fallout 3 was supposed to be and everyone recognizes that.
What I cannot in any way condone are people that say Fallout 3 was good. It wasn't just not a good Fallout game (in fact it was a terrible Fallout game and a bad rpg in general), but it was also a bad game. Nonsensical writing aside, the gameplay sucked ass, the world has a puke green filter on everything, and to this day it is an unstable piece of shit. There is nothing redeeming about it at all. I know more than one person who returned to the game after having positive memories who had their nostalgia goggles violently ripped off.
Fallout 4 I am also not a fan of, but I can pardon those who are for the simple fact that I see obvious appeal. Colectathons and base building are their own genre of games at this point, I get why there'd be an audience for that. It's not for me and I don't think it has any place in Fallout as a franchise, and I also believe that Fallout 4's existence has steered Fallout into a direction I worry it will never recover from, but I do get why some people have spent as much time as they have with it.
>, the gameplay sucked ass, the world has a puke green filter on everything, and to this day it is an unstable piece of shit. There is nothing redeeming about it at all. I know more than one person who returned to the game after having positive memories who had their nostalgia goggles violently ripped off.
When you explain to people about the level scaling their mind gets blown. I know because it happened to me after playing Skyrim.
>I also believe that Fallout 4's existence has steered Fallout into a direction I worry it will never recover from, but I do get why some people have spent as much time as they have with it.
Fair, though I'd argue this direction made sense for 76. In the sense I don't think Fallout as an RPG really works as a multiplayer game
The main story kind of blows, but all the side stuff is passable to good. 76's "a few decades after the bombs fell" plays into Bethesda's writing strengths, and if they hadn't insisted on shoehorning in the BoS and Super Mutants (not the FEV, mind you; the unique mutants is half the draw of the Apps) where they ill-fit plus several super-duper-secret pre-war Power Armor prototypes it would had been on par with their good DLCs.
I particularly liked how, functioning on the logic that the average person is a survivor of the Pre-War world and not a mutant, the Enclave aren't acting like genocidal crazies and can be convinced to act like an actual public service for the populace.
having never played 2 or 1 and minimally touched NV, what's people's hate boner for 2 over 1? Could you explain it for someone who doesn't play isometric rpgs at all?
>tim cain had no involvement in fallout 2, hence the talking animals, endless crusty pop culture references, weak story, etc >world is a huge disjointed mess with no flow >theme park world, mafia town, kung fu china town, super mutant town, ghoul town >talking deathclaws and animals was not popular among the devs but they were put in to appeal to children, much like the tutorial dungeon that was forced in so kids would have an easier time playing >also this is the game where you can create a 16 year old girl character and make her a prostitute in new reno, but the higher ups were interested in butchering it so kids could play (lmao)
>They added all this shit to appeal to kids in the same game with New Reno
What was Interplay smoking, since they undoubtedly ODed on it when pushing out FO:BoS
Whew, do not know how I haven't at least sponged some of this from Fallout discussion threads. That sounds like such a downgrade from what 1 was going for. What were the talking animals? They never seem to bring those up in the series again.
1 week ago
Anonymous
There are two talking giant mole rats in fallout 2, and an entire vault of intelligent talking deathclaws.
Yeah, roaming the necropolis while this was playing was an experience. https://www.youtube.com/watch?v=XZctTNwrjHA&pp=ygUWbmVjcm9wb2xpcyBmYWxsb3V0IG9zdA%3D%3D
I can see some people not liking the lack of QoL improvements that NV made. 3's gunplay is pretty gnarly and dated for when it came out (though, not the worse out of any "decent" game I've played from that era: M&B: With Fire and Sword has it beat.)
A nuke. It was a direct hit on the bunker which cracked it open and doused it in extreme radiation levels. It does whatever they say it did because it's a video game.
Partially canon. The Wrights took over New Reno, but the Chosen One impregnated Mr Bishop's wife or daughter (or both), so the Bishops eventually took over New Reno.
New Vegas has it as New Reno is still a shithole with the ruling families being the Van Graffs and Wrights. The Bishops still exist under the Chosen One's son, however and he's apparently a scary motherfricker despite being weaker politically.
1 week ago
Anonymous
what is this pic from?
1 week ago
Anonymous
van buren design docs, but specifically it's a still from The Quick and the Dead (1995).
Sharon Stone was apparently going to be used as the rough likeness of Frieda Van Graff.
>A married woman that tries to use her position as the wife of a mob boss to threaten both men and women into having sex with her >A drug addict that is the daughter of a mob boss
No thank you.
>loxley
this guy is actually jarring as frick, i only met him for the first time in my third playhrough and its literally a bethesda npc dropped into the game
I love how you can tell they originally wanted this to be more common but they realized how moronic that was and just made key characters have talking heads
I found out for the first time this year that Laura works for the followers, I'd never talked with them about getting me into the cathedral before and I assumed she was related to cut content. Sorry for nuking you so many times laura
BoS >send people to their death for shits and giggles in F1 >hide in bunkers in F2 >off screen sperg out and start a war with NCR because they didn't bend over, lose said war because NCR was not composed of stick wielding savages >sperg out again shortly before New Vegas events takes place and get btfo so hard they retreat into a singular bunker >strip Rivet city of it's reactor in Fallout 3 to launch a fricking zeppelin, most likely dooming Rivet city in the process >invade Commonwealth, strong arm peasants into supplying them with food in F4, destroying anything written on paper that is not some technical document because it is useless to them
I hate these pricks
When you ask to join the Brotherhood and enter their bunker, they "task" you with first retrieving something from The Glow, the most dangerous place in the entire area. It's less "go die there" and more a way to tell people to go away by giving them a seemingly impossible task or suicide mission, so that they'll just decide not to and leave. The guard is surprised when you actually come back with what they asked for.
Well, in 2, a larger, better-equipped faction has just airdropped right the hell out of nowhere and is killing anyone who gets in their way. Makes sense that they'd try and lie low, at least until they can get some blueprints to help even the technological playing field.
In Fallout 1, it's a "go away" message.
In Fallout 2, they were defeated by the Enclave, so they had to hide and can only help the Chosen One by giving him or her power armour, powerful weapons, and access to their supercomputer, which can increase some S.P.E.C.I.A.L. stats by 1.
>The rest of the games are fanfiction so I don't care about them.
New Vegas is a direct continuation of 1 and 2. It borrows extensively from Van Buren. Why do you reject it?
Isn't New Vegas just the one particular chapter that got stomped trying to hold Helios-1? The east coast Brotherhood was in pretty good shape fighting the Enclave for the capital, even before they reactivated Liberty Prime and even with the Outcast schism. After taking Project Purity and destroying the troop crawler, they're probably the biggest power on the eastern seaboard.
Don't forgot fallout tv showwhere they became a religious cult where knights abuse their squires and raise moronic orphans who aren't told about things like sex ever
Aren't they essentially a monastic order created by former army personnel to A.) keep dangerous technology out of the hands of others, and B.) disassociate themselves from the government that ordered the creation of dangerous weapons like the FEV?
Fallout 76 leans into that explanation somewhat as well >Maxon and Taggerdy (Appalachian BoS leader formerly Lieutenant) talk about what to do in post-apocalyptic US over radio(I don't know how it works after EMP waves that followed the nuke detonations) >Maxon wants to inspire lethargic personnel by aping knightly orders and scholars who wanted to preserve knowledge after the fall of Rome, Taggerdy views it as silly but agrees with the method and shapes her own former squad in similar fashion
I've been reading shit and I guess Bestheda apparently turned Roger Maxson into wasteland jesus when everyone wasn't looking, when IIRC all he was was a US Army Soldier who defected and killed all the Mariposa scientists because of FEV and then died before the Brotherhood of Steel was properly founded.
And I guess Leon Von Felden is also now japanese because of the show.
The FEV being a dangerous weapon is the most moronic thing the Brotherhood OG leaders could think of. The damn thing could help save millions by curing diseases and in the case of Fallout help humanity adapt to a wasteland where nuclear radiation causes mutations in their world.
>The first significant post-war use was an attempt to build an army, abandoned only because the resulting sterility would make the Master's ultimate objective impossible >The second and third attempts were weaponized modifications deliberately targeting all non-Enclave personnel for annihilation at the genetic level
Yeah, I don't think you can blame them for filing that under "Heinous Shit, Keep Away From morons".
Yeah, but the Institute used it to help make fertile Synths with Shawn's DNA.
1 week ago
Anonymous
And they're also using murderous robots to kill and replace anyone who poses the least obstacle to their manipulations. It's clear that morality is not a major concern of theirs.
BoS >send people to their death for shits and giggles in F1 >hide in bunkers in F2 >off screen sperg out and start a war with NCR because they didn't bend over, lose said war because NCR was not composed of stick wielding savages >sperg out again shortly before New Vegas events takes place and get btfo so hard they retreat into a singular bunker >strip Rivet city of it's reactor in Fallout 3 to launch a fricking zeppelin, most likely dooming Rivet city in the process >invade Commonwealth, strong arm peasants into supplying them with food in F4, destroying anything written on paper that is not some technical document because it is useless to them
I hate these pricks
Are you ready for le twist?
BOS IS LEGION? OMG I NEVER NOTICED THEIR LATIN NAMES
JUST LIKE MY HECKIN WESTWORLD :O
I fricking NEED TO BINGE MY SLOP SLOP
Aren't they essentially a monastic order created by former army personnel to A.) keep dangerous technology out of the hands of others, and B.) disassociate themselves from the government that ordered the creation of dangerous weapons like the FEV?
They were Maxon's attempts at LARPing as the knights of Camelot, so it only makes sense they'd morph into nuCatholicism with Lost Hills as the nuVatican and the Chapters akin to the states of a Holy American Empire.
In FO1 if you've joined them and convinced them to help destroy Mariposa, they pretty unambiguously help out the settlements in the area in the epilogue, ending their strict isolation
>retreat into a singular bunker
Only in the Mojave. They were still formidable in California.
Rivet city of it's reactor in Fallout 3 to launch a fricking zeppelin, most likely dooming Rivet city in the process >invade Commonwealth, strong arm peasants into supplying them with food in F4, destroying anything written on paper that is not some technical document because it is useless to them
Fallout 3 and 4 are subpar fan games, stop talking about them.
Is it really too much to ask to make Fallout a survival horror? The first game almost touched on that but it never went back since. Could be a neat spinoff too. The Stalker games literally do this so it's not impossible.
Disgusting fat homosexual with beady eyes.
Brain eroded by syphilis so hard he no longer understands something as basic as a 1-10 scale
I don't understand Caravan.
You have mutant IQ, my condolences. The goal is to reach minimum of 21 ideally the maximum of 26 on 3 tracks before your enemy does, you stuck cards in ascending or descending order, alternatively matching the suit
Going over 26 will overload your stack meaning you will have to either get rid of some cards with jacks or just dump the entire track and start over. Jacks remove cards they're played on, Queens inverse the stack order and change suit to that of queen. Kings double the value of a card they're played on each time. Jokers do a bit of trolling and remove all other card matching value of what it was played on, when played on aces they wipe out the entire suit of an ace.
>Fallout a survival horror?
you need to play DUST mod for new vegas, there's a sanity mechanic instead of karma and if you do enough bad shit to other survivors you will permanently go insane start seeing things that aren't real and get access to perks which you can only pick while being insane oh and there's fun stuff going on in strip you'll see when you get there
dealing with radiation is major pain in DUST but also other survival mechanics are integral role of the game, on my first run which is the best run I had a section where I couldn't find any food for hours of gameplay and my character almost starved to death and I considered picking cannibal perk because I couldn't find any other source of food
DUST is awesome, just play it blind the best experience is when you're clueless and confused
since it works like a total conversion mod assume nothing is compatible with it other than UI/QOL mods or dedicated DUST fixes, the original release had some bugs so I remember I had to download some DUST patch mod, you'll find all of that on nexusmods
fixes animations and graphics mods work fine in my experience and others. I think that's honestly all you need anyway? Was there a particular set of mods you had in mind?
Also before I forget if you play DUST install the tunnler fix mod
van buren design docs, but specifically it's a still from The Quick and the Dead (1995).
Sharon Stone was apparently going to be used as the rough likeness of Frieda Van Graff.
huh that's pretty cool. I've been meaning to read those docs to steal ideas from
Also I played F1 but have no idea who center and green hair are.
Guess I missed some shit.
green hair is a follower of the apoc. I think her name's katya? Baldy is a brotherhood scribe iirc
yeah I doubt that'll work. If they are all stuck in a box in goodsprings then they'll probably be fine but if theyre in the loot table they'll get overwritten
Whoa man, what a dangerous area. No wonder they stuck the quest item to get the strongest armor in the game h-- >it's on the top floor and takes all of 10s to nab
o-oh
>Arguably better than OoT.
There's not really much argument since OoT has dogshit pacing. Shotgunning you through dungeons and not having a fun world to explore is bad.
man i really like fallout 1 and 2 when i was a kid, but just looking at these screenshots i couldn't go back
on the other hand fallout 3 and new vegas only get better with the years
I played Fallout 1 properly for the first time only three years ago, and adored it. I played F3 and NV on release, for perspective. Never bothered with 4.
>Fallout 3 could have had a kino DLC ending if you convinced Autumn to walk away but then he returns in the DLC as an alternate faction path for a more benevolent Enclave
Nah, the tf2 is aping some helicopter sideview mounted one with some gay american name. The drum on the bottom is meant to be carried on you back but of course it doesn't actually work like that in real life.
I don't know what are people doing playing new vegas in current year without NVAC and 4GB patch, with these two the game pretty much never crashes but it may slow down sometimes when the anti crash thing is doing its job.
Some moronic thing like having a limit on how much memory could be used so it just crashes, I don't know specifics but there's a patch for it to make it not do that.
In Fallout 3, the perk that the Lone Wanderer gets during the radiation section of Moira's sidequest is a reference to the first two games. It gives the ability to fix crippled limbs when the Lone Wanderer has 400+ rads.
In Fallout 2, when the Chosen One runs over Lumpy the ghoul, he says that his limbs will pop back into place eventually, and mentions that he once caused a Nuka-Cola truck to overturn, spilling caps everywhere.
In Fallout 1, one of the random events that the Vault Dweller may come across is an overturned Nuka-Cola truck with a box full of caps next to it.
Played 1&2 for the first time and of course I went melee build. That was fun as hell. 13 action points, 4 free movement points at the end. Just smack some fricker with the super sledge and run around the corner
Is it worth keeping my Luck at 4 (because only 6 is needed for Better Crits) and waiting until getting to NCR for the Luck boost? This is for a Minigun build btw.
Replicates Fallout 1 in 2 almost 1:1.
Comes with the Hero Appearance mod integrated (Bald Dude, Long Hair Dude, Black Dude, Punk Girl).
Selected Fallout 2 weapons have been added (sparingly!) to the game world in ways that don't break the game balance.
Fallout 2 styled merchant inventory restocking (Optional).
Party members and generic NPCs can be pushed out of the way.
Party members level up and change their appearance based on worn armor.
Party members can be controlled in combat (Optional).
Automatic door opening and closing (Optional).
Traverse the wastes on your very own motorcycle (Optional)!
Continue playing after the main story has been completed (Optional).
Lots of bugfixes, making the game run more stable than even the original with patches.
Fallout Fixt is just tidying up, not modding. There's an unfinishable quest in the base game for instance because the thing to finish it is just missing.
I think there was a child killer reputation showing vault boy kicking a pregnant woman in the stomach. children in general are "taken out" of f02 in the Euro release
But you already can get the best guns in the game for even less effort by going to the Boneyard, and the game railroads you to that location. Granted, it's not hard to head to the Glow either, because the Brotherhood is near the tutorial towns, but still. I'd expect more players to get their plasma rifle and turbo-fy it by easily killing the Deathclaws in basic metal armor with Ian and Tycho than head to the Glow.
Get the FO2tweaks mod to give yourself five levels right the minute you beat the Temple. From there pump your stat points into whatever you want. It makes the much more enjoyable, trust me.
Fallout 1 has one build and it's 10+ in agility. Nothing else matters because it's the only stat that matters, that's why they called it Fallout 1.
Doing anything different is just making the game harder than it actually is because you want it to be that way.
Spotted the Warlockracy watcher. For a literal Commie I find him actually pretty tolerable, maybe because being Russian he doesn't engage in annoying culture war squabbles.
>Fallout 1 has one build and it's 10+ in agility.
That's also the Fallout 2 build.
Incorrect, Fallout 2 has the Charisma build as well for when you want a jolly band of companions.
Unarmed with Jinxed. It either becomes a slog to fight or a string of good (bad) luck that you'll remember fondly about the game. Don't do this for your first run because your companions will critically miss as well so you have to go solo. Do this on your second run or so.
Reading the manual unironically helped me play the game to completion for the first time. I've tried to play it and quit multiple times in the past. Save often, more often than you think. Do not be afraid of completely restarting your game if you feel like you fricked up your build before reaching Junktown.
Funny how this meme btfo'd Bugthesdrones so fricking hard to the point they need to force essays saying that Fallout 3/4 are amazing or push narratives against Fallout 1, 2 and FNV.
Fallout 1 is very mediocre, I used to pretend to enjoy it, but I played it a few months ago and i didn't even finished the game, I stopped while taking over the Mariposa base
He said >while taking over
which is distinctly different from "I got demolished by a super mutant with a minigun at the entrance"
1 week ago
Anonymous
Oh, yeah. You can't go guns-blazing that early in the game.
I chose some dialogue options, lockpicked and looted a locker, activated the silent self-destruct, and then escaped.
1 week ago
Anonymous
Can you imagine someone doing that on their first playthrough?
I played it for the first time myself recently. It took me about 8 hours, and I didn't care for it either.
-Dialogue was simpler than I was lead to expect, and it was surprisingly clunky--mostly in regard to how many choices would exit it and you'd have to talk to them again. The people you talked to had interesting things to say, but just not the player character, even with high speech
-Companions were such a let down. They feel half-baked, needing you to sell them weapons for them to equip, and not being allowed to armor them up, with sprite reuse being so bad that outlining allies was turned into a perk for some reason. They don't do much outside of shootbang either.
-Combat wasn't too interesting. If it was a melee enemy, you just spend any leftover movement to try to drag out theirs so they attack less. If they have guns, frick it, there's little point not to face tank. Better to win the DPS race than go for the distance-inaccuracy. I think the game would've benefited a lot from AC being increased by movement, at the very least.
-The Boneyard was egregiously unfinished. Too much of the dialogue was broken or wasn't set to account for completed quest steps elsewhere, not to mention the good and canon ending of the Followers being cut from the game
-Endgame was just being nigh-immortal in power armor and hoping you don't eat a bullshit critical hit that does triple digit damage. What a shallow way to feel powerful.
>-Endgame was just being nigh-immortal in power armor and hoping you don't eat a bullshit critical hit that does triple digit damage. What a shallow way to feel powerful.
Yet it feels like the best implementation of power armor in the whole series. You are impervious to attack from common plebs, but an unlucky hit from advanced weapons will delete you. That's canon as frick
>-Companions were such a let down. They feel half-baked, needing you to sell them weapons for them to equip, and not being allowed to armor them up, with sprite reuse being so bad that outlining allies was turned into a perk for some reason. They don't do much outside of shootbang either.
Fixed with Fallout Et Tu, same for the Boneyard.
I'll force myself to finish Fallout 1 so I can play 2, I think I'll just let all the companions die in Mariposa before even going after the Master. I pretty much did all the quests, but I felt burned in certain point.
You know the single thing that made me the most mad about Fallout 2 is the nuclear power plant keycard. You loot the card at the start of the game from a vertibird crash but you can't fricking use it in the powerplant. Why? How was I supposed to know? I spent 2 hours there.
I'd like it if it wasn't a distinct skill. All the "good" endings of quests are invariably gated behind it, so it just turns into a player tax - you max it out early, or you get used to mediocre rewards.
There's a couple ways you can drop him without triggering an alert. Non-elective drug overdose is one, setting an active bomb on him and then leaving the area is another.
1 week ago
Anonymous
This. Also, if your stealth is over 110, you can just ice him and no one will care if you do it on the first turn.
One of the most disappointing moments in any game for me >described as giant nuclear crater visible from miles away >is actually a 20 foot hole in the ground
Based anon. Don't fall for the other cretins trying to convince anyone that there are other entries in the series. Especially the subhumans praising 2.
pajeet bros, that's is real? our dicks are so small to the point we got totally mogged by any white trans??? damn, I guess i'll go back and play lewd Skyrim and cope about being a dirty brown incel.
Sar, please sar! Your forced reddit meme isn't working! You are literally the most useless post ITT. See this
[...]
You are right, but not about the Onions Wars influence. The sci-fi elments are more literary.
Fallout 1 and 2 never was about "lol the 50's" like Bugthesda slop, but had his own cultural progression, which was mainly Art Deco and film noir aesthetics. The rockabillies have eventually became punks like early 80's. There is definitely a proper, organic culture, which is lacking in Bethesda Fallout pre-war.
A Canticle to Leibowitz by Walter M. Miller Jr is undoubtedly a great inspiration for Fallout, but I've never seen one of these essaygays point that out, I guess they don't read books.
I made that post. Which post you made that actually talked about Fallout, other than crying about FNV and forcing your cringe troony meme?
I would rather be white no matter what than being a indian "male", just saying.
No only that, but I would rather play Fallout, Fallout and FNV over any Bethesda slop no matter how heavily modded they are.
There is an extremely janky and unfinished tech demo where you can walk a bit to a vault, fighting communist insurgents then entering said vault, using some skills to fix shit and that's it.
The documentation for fallout 3 is available online, check No mutants allowed forum for both
If anyone who wants to get into the games because of the show asks me which one to play. I will always tell them 3 and NV. Maybe 4 if they're zoomers -- FO3/NV requires extensive modding to even be playable. Something I find only boomers are willing to do.
>click around >no way to get inside >check the wiki >you were supposed to bring a rope and pixel hunt for the spot to put it on >go back to a town >die on the way from radiation sickness
Shit game. Never listen to boomer's vidya recommendations.
Yer mum's hole bigger than this
>You see: Ur mums c**t m8 fite me
Also more radioactive.
Gottem
>Wow. I wish I had a hot dog and a really long stick.
.
Fallout 1 and 2 are weird. It has retro television and propaganda reminiscent of the 1950s, but the way everyone talks and acts is like that of the late-1980s and 1990s, the way they dress is very 1990s too.
Was Fallout suppose to be the Pre-War Era is 1950s while Post-War Era is 1990s Apocalypse?
they talked about this in some mini videos
but here is a sum up video
>skips over saying that china was the ones that dropped the first nuke
it's canon, anyone "knowing" (thinking) different don't know fallout
I doubt it was intentional on the part of the devs, but I look at Fallout 1 and 2 having a sort of cultural shift where Pre-War America was emulating the 1950's, whereas Post-War the culture "progressed" into unintentionally emulating the 80's and 90's.
That's why a lot of the fashion is more punk-oriented, there's Tool posters everywhere, characters are running around looking like Mad Max characters, language is contemporary.
This is also contrasting with 3's and even NV's writing, imo. The isometric characters had a lot more personality in their writing and had more specific subcultures in mind.
It's much easier to write some text than write some text, get the right voice actor, then have him voice it just as you wanted.
But FO1 and 2 have excellent voice acting and a lot of voiced text for the talking head parts.
I don't think the VA work necessarily has anything to do with it.
Mostly, I think the text format allows for significantly more detail in dialogue and descriptions.
Example
>{You see a black man in a worn suit. When he catches your eye, he smiles, his gold tooth glittering in the light of the lamps.}
>{(Smiles, displaying a gleaming gold tooth. His cologne is so strong it almost chokes you.) }
>{WELCOME to the glittering city of New Reno, my brother!}
>{Name's Jules, and I would be MOST pleased to make your acquaintance, show you around, and set you up with whatever you're looking for.}
>{I can get you ANYTHING you need, brother. If you need to fly, get high, slide down low in a luscious ho, Jules knows
where to GO. Question is: I gots the treasure, so what's YOUR pleasure?}
Hard to say if it was intentional, if it was intentional as in that was the fashion for game design at the time and Mad Max was a big influence on the series, or if it was unintentional and the cynicism of the 80s and 90s just coincided with cynicism Fallout characters have from their world being blown up.
>Was Fallout suppose to be the Pre-War Era is 1950s
The idea was more "in the future, but using raygun gothic style". Almost more like the 1950s vision of the future. But all trashed of course.
Sort of? Fallout America kinda froze in the 1950s, culturally speaking, though it continued developing technologically until 2077, albeit along a different track than reality (fission reactors were perfected and miniaturized, personal computers not so much). It's questionable how much of the post-war culture was a deliberate design choice, and how much was just writers who'd worked on Wasteland 1 just doing their thing.
I think the real explanation is that they never really had a plan in mind. People act like theyre in the 90's because the game was in the 90's and the 50's style is just set dressing. It was always my interpetation/head canon that the "50's culture" was a sort of government pushed thing. Since the world was already going to shit the 50's prosperity culture was adopted as a means of coping/putting on a facade to the other nations.
I honestly think the pre war american culture was more similar to the 60's what with the large scale anti war protests and such
God, Colonel Autumun honestly did nothing wrong in FO3. He literally went against Eden to stop the genocide plan AND he was doing the same fricking plan as the Brotherhood.
Shoot ghouls, use water to rebuild America's capital.
Then why does he still try to kill you if you convince Eden to abandon the genocide plan and self destruct?
Because you blew up an Enclave base with a bunch of his men inside of it and are clearly in league with the Brotherhood to try and seize control of the Purifier.
Because the game needed a final boss so here's....a dude.
>I won't let you have the water
>because... because... I'm evil
rabvo
>kill him in one shot from my gun acquired near the start of the game
yeah fallout 3 is so dumb its comical
Fallout started as not-Mad Max and turned into a pulp sci-fi 50s apocalypse later in development. Fallout 2 is inconsistent like that because the entire game is a hot mess.
Fallout 1 was a mess when it came to the fluff. They originally were planning on making a fantasy game and then got the bright idea to make a post-apoc one instead.
My guess is that the 50's stuff was the original concept where it was more based on mad max as a cold war turned hot before they decided to make it more modern. It was either a holdover or an attempt to explain the superscience.
I just thought they figured "Wasteland did alright, more of that".
>tfw no one has recreated Wasteland with FO2's engine yet
How would you even do that? Wasteland uses a tile based combat while fallout 1 n 2 uses a grid based one.
Probably just make another Fallout Tactics, honestly.
>How would you even do that?
Have you played FO2 with the controllable companions mod? It changes the game completely.
Mad Max inspired material came first, 50's was later t. Tim Cain.
?si=Sg-P51OZkdeqy4Qk&t=673
Honestly I don't trust the devs when they talk about the past, they seem to bullshit a lot about the cohesiveness of the setting.
Leonard Boyarsky gives the same story in a separate interview.
?si=B_Ha_eDHxUxrVXo8&t=242
The 1950 culture is supposed to be a relic of the pre-war world and everything post-war is up for grabs.
There has been 100+ years gap after the war and that pre-war world was destroyed, so yeah it was intentional.
Because it's a giant irreverent reference to science fiction at the time. Dog Meat is a reference to "A Boy and his Dog" and they even have random events with Star Trek red shirts.
They never were interested in total tonal consistency. It just seems weird to you because you don't have the cultural reference points.
/thread
Is hilarious to see ITT bethesda "fallout" fans actually acting like midwits and pretending to understand anything about it.
what he means is, no one in the 50s thought people were going to be talking like 'hey what up dykeface, lets go stomp some muties' with a neon green mohawk in the 2000s, thats all very real world 90s. where did that stuff come from in-universe if the fallout world is nuked retro-future? just natural post-nuke culture? the first one being set so early after the bombs, you should expect to see at least some people act like those 50s (forma de 2077) guys then
The 1950s were the dominant culture when the bombs drop, but Fallout takes place in the future. Like, you can find a retro-futuristic 1950s diner today, it's just that in our world the 50s aren't as big a hit outside of Christmas. In practice, Pre-War America mechanically has more in common with our present day; electric cars, remote communications, robots steadily replacing blue-collar workers, privatized Hollywood, and an overbearing, antagonistic federal government that would devote more resources to trampling state rights than it would towards the enemy on the other side of the ocean.
Fallout is a game series about America with a few fantastical elements mixed in between.
Culture changed between the bombs dropping and Fallout 1 which takes place 70 off years later. Bethesda Fallout is medieval stasis only with the 50s.
>Bethesda Fallout is medieval stasis only with the 50s.
Bethesda fallout is retrofuturism with a vague drizzle of exaggerated 50s stereotypes in the apocalype and zero depth other than that.
>fallout is retrofuturism with a vague drizzle of exaggerated 50s stereotypes in the apocalype
Fixed that for you my friend 🙂
>didn't even fix my spelling mistake
based anon
The things you two just said would fly right over Papagamallo's head because he is not a writer. Bethesda does not have writers they have designers who also handle the writing.
bethesda has no concept of time, either
To them, 200 years is 20, 20 years is 2.
>200 years later
>everything is still freshly smashed and knocked over
No one found a broom in all that time or thought maybe I thought fix the missing two thirds of my front door.
They also live in pre war houses who's plumbing and insulation broke down long ago or rusted corrugated iron sheds where you freeze in the winter and boil in the summer. A tent made of animal skins would be better than these cigani houses but le heckin post apocalypse aesthetics amitite?
*whose
Frick me.
>Obsidian fanboy tries to insult Fallout 3 without accidentally friendly firing on New Vegas: Warning! Impossible!
>brings up New Vegas unprompted
Oh cut it out, you.
I miss him so much bros
i think it branched off 40s or 50s america into a timeline where the transistor never got invented
it's based off of a bunch of different Sci Fi flicks (b movies) and most of them are from the 80s, including Radioactive Dreams which is about kids who grew up with 50s material in a bunker and emerged to an 80s style mad max/cherry 2000 sorta world and made by guys who were living in the 90s
it sort of emulates the socio-cultural situation of US society at the time, the Cold war ended in a stunning american victory, americans post 1991 were reflecting in all the madness that they just came out out, all that enthusiastic and optimistic propaganda about nuclear war
Fallout 1 and 2 pre-war culture was not the 50s.
The only 50s cultural played in the intro cutscenes There was a lot of imagery inspired by flash gordon, star wars, comic books, etc, and the architecture in the game was some sort of retro-futuristic art deco stuff like the old batman animated series cartoon from the 90s. You can search up pictures of Necropolis in fallout 1 and it looks exactly like pic related but destroyed.
Seemed to me like it was "the 50s idea of the future".
The cathedral for comparison.
You are right, but not about the Onions Wars influence. The sci-fi elments are more literary.
Fallout 1 and 2 never was about "lol the 50's" like Bugthesda slop, but had his own cultural progression, which was mainly Art Deco and film noir aesthetics. The rockabillies have eventually became punks like early 80's. There is definitely a proper, organic culture, which is lacking in Bethesda Fallout pre-war.
A Canticle to Leibowitz by Walter M. Miller Jr is undoubtedly a great inspiration for Fallout, but I've never seen one of these essaygays point that out, I guess they don't read books.
>but not about the Onions Wars influence.
The power armor in 1 was definitely inspired by stormtroopers. The world had this crusty ran down feel in star wars a new hope, like everything was futuristic but decayed like some terrible apocalyptic event happened years in the past, f1 has a very similar feel.
Look me in the eye and tell me this isn't a droid.
Droids existed long before Star Wars, anon. Both in other movies, series and pulp magazines.
>Onions Wars
In practice, the BoS are closer to well-equipped Stormtroopers than they are Space Marines. Maybe if they were willing to go balls on the walls with combat drugs they could emulate the enhanced reflexes and physical abilities.
Like, for a single fight.
Than never be able-bodied again.
Do understand though that 40k changed substantially AFTER Fallout and Fallout 2 were made.
the bombs drop in 2077. the game happens 2277.
the LE 1950's hurr durr was all fricking moronic shit from betheshit in fo3 and on.
Even Fo3 didn't fixate on it that much. That was the only Bethesda Fallout that tried but was untimately hampered by theor designer writer approach. I guess people liked tranquility lane so Papagabolio doubled down on that.
I also watched Home Alone 2.
>Ian! I've reached the top!
>WhuUUAH-
What's down there?
really old dry poop
Why are they like this?
I hate Black folk and enjoy Fallout 1 + 2
>girls playing Fallout 3, 4 or NV
lol
You're right, they're too busy playing 76
Yeah, the junk MMO
They weren't girls before they played them [spoiler and still aren't now[/spoiler]
dumb meme
you will never be women
>the same dead meme again
Concession accepted
Forced meme
Are you the same loser coomer from /vg/?
Why the frick would I go to /vg/?
Sar, you indian, you need help, sar. Bethesda game very bad, men playing it are fat and have small dick, sar.
>what is saarfield
Dilate
what is saaar? baybe do not be hurting me no more.
>Snooziefiled fanboy
lmao
0 reading comprehension. To be expected of tw*tter screencap ESLs.
>New Vegas hater tried first to push "lol y'all troony" card after failing in destroy and derail a good thread.
>Gets btfo'd, called a pajeet (imagine being a "male" pajeet)
Just give up, sar, you lost, you are indian.
Starship Troopers is a good book and certainly inspired Fallout as I mentioned in another thread earlier today, although some elements want to force a narrative that the book never had any effect on pop culture apart from the movie.
The concept of power-armor was non-existent before that.
>he world had this crusty ran down feel in star wars a new hope
I've always thought that Alien was a major influence in this respect, with its own form of retro-futurism.
Because Fallout 2 has a lot of pop culture references and meta humor, which is generally cringe and reddit-like to the point of some of their writers disavowing it nowadays.
I'd say that Fallout has a more basic premise and a much better antagonist, but Fallout 2 is a more complete game, so Fallout 1 and 2 are fighting among themselves for decades now.
Learn to read gay.
Learn to red, sar.
Learn basic biology gay.
The more posts I read from Emil the more I can't fricking stand him.
>pic
I helped Moira write the best book that she could.
When did it became sar/saar? It always sounded like sir in the Kitboga clips
extra exaggerated stereotype, like I don't think pajeet is an actual indian name but it kind of sounds like it would be a dumb yet common one. I can see how people would hear their pronounciation of sir like saar, tho.
based truth
Is it though?
Forced meme
14 years ago I let my ex gf play a new fallout 3 save and she died 8 times on the radroaches you find at the beginning of the game
I can see girls playing 4, maybe, it's more "accessible" and has some domestic aspects like the base building.
>NV
'"women" favorite
Dead meme
No it's just the general favorite along with 2.
There are plenty of girls in the modding scene for TES and Fallout NV/4.
Are there though?
That's just playing dress up.
"Gamer" women love moronic normie games alongside their usual stupid shit, so I can see a woman playing Fallout 4.
>comes into Fallout 1 thread to complain about...something
About the subhumans that enjoy F3-4-NV. His image proves that F1 and 2 are the best fans.
Why is the FO1 and 2 fan racist? That's bad, isn't it?
>That's bad, isn't it?
Can you explain to us why it's bad?
>That's bad, isn't it?
Loving yourself and those who are like you is always good, Anon.
>He knows about my "kill all brown people on sight rule" in my fallout playthroughs
Okay, fair, you got me
Why did you cut him off?
Damn sneaks and their sneaky ways
to be fair, those frickers WILL crit you with their flamers and plasma rifles
>nightkin could be here he thought
what does the f76 fan say
Nothing.
>launches nuclear missile worth hundred millions of dollars at your camp in silence
Mmmmm dasty grayonz
Nothing wrong with having 1, 2, or NV as your favorite. It is rare that I see any Fallout fans attack one another over any of those being placed as their #1. There are still those who would say it should've remained isometric (which I tend to agree with), but you can't knock NV for the story or design. It got everything a Fallout game needed in, and then some. They ripped everything from Van Buren. In everything except name, NV is what Fallout 3 was supposed to be and everyone recognizes that.
What I cannot in any way condone are people that say Fallout 3 was good. It wasn't just not a good Fallout game (in fact it was a terrible Fallout game and a bad rpg in general), but it was also a bad game. Nonsensical writing aside, the gameplay sucked ass, the world has a puke green filter on everything, and to this day it is an unstable piece of shit. There is nothing redeeming about it at all. I know more than one person who returned to the game after having positive memories who had their nostalgia goggles violently ripped off.
Fallout 4 I am also not a fan of, but I can pardon those who are for the simple fact that I see obvious appeal. Colectathons and base building are their own genre of games at this point, I get why there'd be an audience for that. It's not for me and I don't think it has any place in Fallout as a franchise, and I also believe that Fallout 4's existence has steered Fallout into a direction I worry it will never recover from, but I do get why some people have spent as much time as they have with it.
>, the gameplay sucked ass, the world has a puke green filter on everything, and to this day it is an unstable piece of shit. There is nothing redeeming about it at all. I know more than one person who returned to the game after having positive memories who had their nostalgia goggles violently ripped off.
When you explain to people about the level scaling their mind gets blown. I know because it happened to me after playing Skyrim.
>I also believe that Fallout 4's existence has steered Fallout into a direction I worry it will never recover from, but I do get why some people have spent as much time as they have with it.
Fair, though I'd argue this direction made sense for 76. In the sense I don't think Fallout as an RPG really works as a multiplayer game
Is 76 worth playing at all? I am slightly intrigued by the crazy cryptid monsters in it
The main story kind of blows, but all the side stuff is passable to good. 76's "a few decades after the bombs fell" plays into Bethesda's writing strengths, and if they hadn't insisted on shoehorning in the BoS and Super Mutants (not the FEV, mind you; the unique mutants is half the draw of the Apps) where they ill-fit plus several super-duper-secret pre-war Power Armor prototypes it would had been on par with their good DLCs.
I particularly liked how, functioning on the logic that the average person is a survivor of the Pre-War world and not a mutant, the Enclave aren't acting like genocidal crazies and can be convinced to act like an actual public service for the populace.
Oblivion was much the same, but Oblivion's shoddiness at least has the unintended side effect of making it genuinely hilarious.
The joke is that NV fan is trans?
No, the joke is that the Fallout 1 and 2 fan appears to be racist, though he is actually saying Nightkin.
i hate 34 Black folk
NMA cultivated a very peculiar culture
NV>2>1
don't care to rate the rest
>2>1
gay
having never played 2 or 1 and minimally touched NV, what's people's hate boner for 2 over 1? Could you explain it for someone who doesn't play isometric rpgs at all?
It is a much bigger and expansive game, but it's also a lot looser in tone, which some people don't care for.
>tim cain had no involvement in fallout 2, hence the talking animals, endless crusty pop culture references, weak story, etc
>world is a huge disjointed mess with no flow
>theme park world, mafia town, kung fu china town, super mutant town, ghoul town
>talking deathclaws and animals was not popular among the devs but they were put in to appeal to children, much like the tutorial dungeon that was forced in so kids would have an easier time playing
>also this is the game where you can create a 16 year old girl character and make her a prostitute in new reno, but the higher ups were interested in butchering it so kids could play (lmao)
>They added all this shit to appeal to kids in the same game with New Reno
What was Interplay smoking, since they undoubtedly ODed on it when pushing out FO:BoS
Whew, do not know how I haven't at least sponged some of this from Fallout discussion threads. That sounds like such a downgrade from what 1 was going for. What were the talking animals? They never seem to bring those up in the series again.
There are two talking giant mole rats in fallout 2, and an entire vault of intelligent talking deathclaws.
It's a huge game you can have a ton of fun in, but it's also vastly less cohesive as a result.
1 has a very depressive tone and atmosphere that never shows up in a Fallout game again.
Until…?
Fo3 is too bipolar going between postnuclear hellscape and random goofy stuff every ten minutes
part and parcel given the source material
Yeah, roaming the necropolis while this was playing was an experience. https://www.youtube.com/watch?v=XZctTNwrjHA&pp=ygUWbmVjcm9wb2xpcyBmYWxsb3V0IG9zdA%3D%3D
1 is just too unfinished
i enjoy all fallout games besides 76 but hate Black folk
Hating 3 but loving NV has never made sense. NV only exists because of 3
I can see some people not liking the lack of QoL improvements that NV made. 3's gunplay is pretty gnarly and dated for when it came out (though, not the worse out of any "decent" game I've played from that era: M&B: With Fire and Sword has it beat.)
nonsense post
Nothing a lick of paint won't fix.
How far does the radiation extend, I always wonder this.
So what made the hole? A nuke wouldn't make a clean hole like that. and there doesn't appear to be anything at the bottom.
A nuke. It was a direct hit on the bunker which cracked it open and doused it in extreme radiation levels. It does whatever they say it did because it's a video game.
CIA Headquarters.png
Big enough to park my meat in.
no need mr bishop, your wife and daughter will do me just fine.
>Not solving the murder and wiping out the Bishops, the Mordinos, and the Salvatores to turn New Reno into a normal town
NGMI
New Reno remaining a shithole is a canon event.
Partially canon. The Wrights took over New Reno, but the Chosen One impregnated Mr Bishop's wife or daughter (or both), so the Bishops eventually took over New Reno.
New Vegas has it as New Reno is still a shithole with the ruling families being the Van Graffs and Wrights. The Bishops still exist under the Chosen One's son, however and he's apparently a scary motherfricker despite being weaker politically.
what is this pic from?
van buren design docs, but specifically it's a still from The Quick and the Dead (1995).
Sharon Stone was apparently going to be used as the rough likeness of Frieda Van Graff.
Why would I do that? Free sex is...LE GOOD
>A married woman that tries to use her position as the wife of a mob boss to threaten both men and women into having sex with her
>A drug addict that is the daughter of a mob boss
No thank you.
I can fix them.
The ending shows that you can't.
>Wanting to live in a Black person tier ghetto
Holy frick, get meds.
Cucking Bishop IS how you fix New Reno
No.
It was weird that the wrights were basically the good ending for Reno
I don't think they'd make the redneck family the good ending anymore
Meh at the same time they're memeing with enclave leadership being proud republicans
You'd have to pay ME to try your grimy harlots.
What's a glitterboy?
3m-tall power armor with a shoulder-mounted cannon.
A homosexual.
What are you a fairy?
A dirty homosexual
Fallout 1 is boring
No it isn't.
Keep telling yourself that Todd. New Vegas was a snoozer too.
you're boring
I hope you brought some Rad-X
>I'm the greatest "a-hole" of all time! OF ALL TIME!! I'm just saying.
approximation of your mom when she had to shit out your fat ass
Why do some super mutants need straps to lift their lips?
the master's FEV is a joke but he's too insane to realize it.
They have to mew else their jaws get permanently shut due to how heavy their cranium are.
>missing butch, decker, loxley, rhombus
>loxley
this guy is actually jarring as frick, i only met him for the first time in my third playhrough and its literally a bethesda npc dropped into the game
They're so great
SOVL
Also I played F1 but have no idea who center and green hair are.
Guess I missed some shit.
I love how you can tell they originally wanted this to be more common but they realized how moronic that was and just made key characters have talking heads
Wouldn't, Would, Would
Would, Wouldn't, Wouldn't
Would, Would, Wouldn't
Would, Wouldn't, Wouldn't
Would, Wouldn't Wouldn't
kino
undiluted soul
I found out for the first time this year that Laura works for the followers, I'd never talked with them about getting me into the cathedral before and I assumed she was related to cut content. Sorry for nuking you so many times laura
BoS
>send people to their death for shits and giggles in F1
>hide in bunkers in F2
>off screen sperg out and start a war with NCR because they didn't bend over, lose said war because NCR was not composed of stick wielding savages
>sperg out again shortly before New Vegas events takes place and get btfo so hard they retreat into a singular bunker
>strip Rivet city of it's reactor in Fallout 3 to launch a fricking zeppelin, most likely dooming Rivet city in the process
>invade Commonwealth, strong arm peasants into supplying them with food in F4, destroying anything written on paper that is not some technical document because it is useless to them
I hate these pricks
>>send people to their death for shits and giggles in F1
>>hide in bunkers in F2
Why did they do this?
The rest of the games are fanfiction so I don't care about them.
When you ask to join the Brotherhood and enter their bunker, they "task" you with first retrieving something from The Glow, the most dangerous place in the entire area. It's less "go die there" and more a way to tell people to go away by giving them a seemingly impossible task or suicide mission, so that they'll just decide not to and leave. The guard is surprised when you actually come back with what they asked for.
So its like joining the masonry.
you're not real
Well, in 2, a larger, better-equipped faction has just airdropped right the hell out of nowhere and is killing anyone who gets in their way. Makes sense that they'd try and lie low, at least until they can get some blueprints to help even the technological playing field.
In Fallout 1, it's a "go away" message.
In Fallout 2, they were defeated by the Enclave, so they had to hide and can only help the Chosen One by giving him or her power armour, powerful weapons, and access to their supercomputer, which can increase some S.P.E.C.I.A.L. stats by 1.
So they're confirmed based.
The BOS are the most based faction in the entire series.
They are the defacto mascots of the entire franchise. They will always make an appearance, no matter how shoehorned it feels.
>The rest of the games are fanfiction so I don't care about them.
New Vegas is a direct continuation of 1 and 2. It borrows extensively from Van Buren. Why do you reject it?
Isn't New Vegas just the one particular chapter that got stomped trying to hold Helios-1? The east coast Brotherhood was in pretty good shape fighting the Enclave for the capital, even before they reactivated Liberty Prime and even with the Outcast schism. After taking Project Purity and destroying the troop crawler, they're probably the biggest power on the eastern seaboard.
Yes. NV specifically only has the Mojave Chapter. They're not the entirety of the West Coast BoS.
Don't forgot fallout tv showwhere they became a religious cult where knights abuse their squires and raise moronic orphans who aren't told about things like sex ever
Aren't they essentially a monastic order created by former army personnel to A.) keep dangerous technology out of the hands of others, and B.) disassociate themselves from the government that ordered the creation of dangerous weapons like the FEV?
Fallout 76 leans into that explanation somewhat as well
>Maxon and Taggerdy (Appalachian BoS leader formerly Lieutenant) talk about what to do in post-apocalyptic US over radio(I don't know how it works after EMP waves that followed the nuke detonations)
>Maxon wants to inspire lethargic personnel by aping knightly orders and scholars who wanted to preserve knowledge after the fall of Rome, Taggerdy views it as silly but agrees with the method and shapes her own former squad in similar fashion
>fallout 76
yes
I've been reading shit and I guess Bestheda apparently turned Roger Maxson into wasteland jesus when everyone wasn't looking, when IIRC all he was was a US Army Soldier who defected and killed all the Mariposa scientists because of FEV and then died before the Brotherhood of Steel was properly founded.
And I guess Leon Von Felden is also now japanese because of the show.
The FEV being a dangerous weapon is the most moronic thing the Brotherhood OG leaders could think of. The damn thing could help save millions by curing diseases and in the case of Fallout help humanity adapt to a wasteland where nuclear radiation causes mutations in their world.
>The first significant post-war use was an attempt to build an army, abandoned only because the resulting sterility would make the Master's ultimate objective impossible
>The second and third attempts were weaponized modifications deliberately targeting all non-Enclave personnel for annihilation at the genetic level
Yeah, I don't think you can blame them for filing that under "Heinous Shit, Keep Away From morons".
Yeah, but the Institute used it to help make fertile Synths with Shawn's DNA.
And they're also using murderous robots to kill and replace anyone who poses the least obstacle to their manipulations. It's clear that morality is not a major concern of theirs.
hmmm yes what could possibly go wrong
Gooey fingers tipped with eyestalks typed this post.
Are you ready for le twist?
BOS IS LEGION? OMG I NEVER NOTICED THEIR LATIN NAMES
JUST LIKE MY HECKIN WESTWORLD :O
I fricking NEED TO BINGE MY SLOP SLOP
They were Maxon's attempts at LARPing as the knights of Camelot, so it only makes sense they'd morph into nuCatholicism with Lost Hills as the nuVatican and the Chapters akin to the states of a Holy American Empire.
In FO1 if you've joined them and convinced them to help destroy Mariposa, they pretty unambiguously help out the settlements in the area in the epilogue, ending their strict isolation
You just need to leave Rhombus alive for them to help others in Fallout 1.
https://fallout.fandom.com/wiki/Fallout_endings#Brotherhood_of_Steel
>retreat into a singular bunker
Only in the Mojave. They were still formidable in California.
Rivet city of it's reactor in Fallout 3 to launch a fricking zeppelin, most likely dooming Rivet city in the process
>invade Commonwealth, strong arm peasants into supplying them with food in F4, destroying anything written on paper that is not some technical document because it is useless to them
Fallout 3 and 4 are subpar fan games, stop talking about them.
To be fair, all the shit in 4 aside from the sudden robo-racism are things they did in either NV or Tactics, so that argument is valid
ive seen bigger
good lord I hate the nu-fallout aesthetic so much
>Power armor without helmet
what does this homie thinks this is? 40k?
Look at the gun attached to the bottom of his arm.
Yeah they think it's 40k
Did the BoS in 4 not tip you off?
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
>Wow, what a *dies from rads*
I shot a man in Reno, just to watch him die.
Is it really too much to ask to make Fallout a survival horror? The first game almost touched on that but it never went back since. Could be a neat spinoff too. The Stalker games literally do this so it's not impossible.
...It's an RPG series.
So it is too much to ask.
just mod new vegas with jsawyer and some other things and you got yourself a survival horror.
What's that?
Disgusting fat homosexual with beady eyes.
Brain eroded by syphilis so hard he no longer understands something as basic as a 1-10 scale
You have mutant IQ, my condolences.
The goal is to reach minimum of 21 ideally the maximum of 26 on 3 tracks before your enemy does, you stuck cards in ascending or descending order, alternatively matching the suit
Going over 26 will overload your stack meaning you will have to either get rid of some cards with jacks or just dump the entire track and start over.
Jacks remove cards they're played on, Queens inverse the stack order and change suit to that of queen. Kings double the value of a card they're played on each time. Jokers do a bit of trolling and remove all other card matching value of what it was played on, when played on aces they wipe out the entire suit of an ace.
lol
it's funny how at some point years ago I could consistently beat any NPC in the game at caravan and now i don't know what the frick you just said
>Fallout a survival horror?
you need to play DUST mod for new vegas, there's a sanity mechanic instead of karma and if you do enough bad shit to other survivors you will permanently go insane start seeing things that aren't real and get access to perks which you can only pick while being insane oh and there's fun stuff going on in strip you'll see when you get there
>insanity
RADS should definitely do that in Fallout
dealing with radiation is major pain in DUST but also other survival mechanics are integral role of the game, on my first run which is the best run I had a section where I couldn't find any food for hours of gameplay and my character almost starved to death and I considered picking cannibal perk because I couldn't find any other source of food
DUST is awesome, just play it blind the best experience is when you're clueless and confused
I'm pretty interested in DUST but how likely is it to not be compatible with some others mods?
since it works like a total conversion mod assume nothing is compatible with it other than UI/QOL mods or dedicated DUST fixes, the original release had some bugs so I remember I had to download some DUST patch mod, you'll find all of that on nexusmods
fixes animations and graphics mods work fine in my experience and others. I think that's honestly all you need anyway? Was there a particular set of mods you had in mind?
Also before I forget if you play DUST install the tunnler fix mod
huh that's pretty cool. I've been meaning to read those docs to steal ideas from
green hair is a follower of the apoc. I think her name's katya? Baldy is a brotherhood scribe iirc
mostly added armor/weapons mods
yeah I doubt that'll work. If they are all stuck in a box in goodsprings then they'll probably be fine but if theyre in the loot table they'll get overwritten
take 3 str when making a character in fo1
10 luck
this shit filtered me as a kid because I didn't realise you need to use a rope
Was that a Home Alone 2 reference?
Yes.
I might try foline again hmm
Whoa man, what a dangerous area. No wonder they stuck the quest item to get the strongest armor in the game h--
>it's on the top floor and takes all of 10s to nab
o-oh
To be fair if you don't realize what sort of place it is, you WILL die in those ten seconds
fallout 1 has dogshit pacing though?
Fallout 1 has some of the best pacing I’ve ever seen in a video game. Arguably better than OoT.
>reach military base
>everything is 20 levels above you
nothing says excellent pacing like stopping the mission and grinding huh
Don't go to the mission base so early then dummy
kys fake ass homosexual
so tired of you
Anon, the first game caps at 21. If you can't fight things out at a pretty early level, you're doing it wrong.
>caps at 21
Not when I popped open the cheat engine and just bruteforced my way through the rest of the game at level 999999999999999999999.
Mariposa? You only need to take a few things, trigger the silent self-destruct, and then sneak out.
i got through it by taking all the drugs
>Arguably better than OoT.
There's not really much argument since OoT has dogshit pacing. Shotgunning you through dungeons and not having a fun world to explore is bad.
>uhm AKSHULLY beloved game is...le bad!
The most boring posts on Ganker
>angry redditor mad that someone doesn't pretend their casual trash game is good
The most common of redditor posts.
1 > NV > 2 > 3 > 4
1 > 2 > NV > 3
I haven't played the others yet.
No need to. You're all finished.
I'm gonna pee in it!
Fallout 3 could have been a good game if Bethesda tried something new.
Or if they could write.
man i really like fallout 1 and 2 when i was a kid, but just looking at these screenshots i couldn't go back
on the other hand fallout 3 and new vegas only get better with the years
I played Fallout 1 properly for the first time only three years ago, and adored it. I played F3 and NV on release, for perspective. Never bothered with 4.
There was a hole here, it's gone now
Wait, no, there it is. I was facing the wrong way.
>head to SanFran
>get jumped by punks with rippers and power fists
WHAT IS THE EXPLANATION FOR THIS
You didn't wear flowers in your hair, anon.
welcome to chinatown gwai lo
JOIN THE ARMY, homosexual
>I'm pregnant sir nothing to see here
>sure you are my boy, come over here for a second
>Fallout 3 could have had a kino DLC ending if you convinced Autumn to walk away but then he returns in the DLC as an alternate faction path for a more benevolent Enclave
Scars have the strange power to remind us that our past is real
Fallout 4's minigun looks hideous thanks to the nutsack containing the ammo.
Bethesda was aping TF2's minigun for 3 and 4
both TF2 and FO4 were aping the M61 Vulcan
Nah, the tf2 is aping some helicopter sideview mounted one with some gay american name. The drum on the bottom is meant to be carried on you back but of course it doesn't actually work like that in real life.
where does the ammo go
Into the target, ideally. Potentially into a comical outline of the target.
Ah the ol' KLOBB routine.
On the side probably. They're fed via ammo links.
what do they eat?
>the classy .223 pistol becomes a bandit gun
I hated that so much.
indeed
Maybe-maybe-maybe-maybe-maybe-
>Play the guitar; play it again, my J-J-J-J-J-
Ah the crisp smell of 2010 (to present).
Frick does the game keep crashing for, is there some sort of long-standing memory issue like with Dragon Age: Origins?
Garbage engine
I don't know what are people doing playing new vegas in current year without NVAC and 4GB patch, with these two the game pretty much never crashes but it may slow down sometimes when the anti crash thing is doing its job.
Some moronic thing like having a limit on how much memory could be used so it just crashes, I don't know specifics but there's a patch for it to make it not do that.
32-bit game, it can only use 4GB of ram before crashing
oh man
>Maaaaaaaaybeeee you'll think of me....
He was an hero
An hero I say
In Fallout 3, the perk that the Lone Wanderer gets during the radiation section of Moira's sidequest is a reference to the first two games. It gives the ability to fix crippled limbs when the Lone Wanderer has 400+ rads.
In Fallout 2, when the Chosen One runs over Lumpy the ghoul, he says that his limbs will pop back into place eventually, and mentions that he once caused a Nuka-Cola truck to overturn, spilling caps everywhere.
In Fallout 1, one of the random events that the Vault Dweller may come across is an overturned Nuka-Cola truck with a box full of caps next to it.
Played 1&2 for the first time and of course I went melee build. That was fun as hell. 13 action points, 4 free movement points at the end. Just smack some fricker with the super sledge and run around the corner
Also, I went into the glow without a geiger counter so I was scared shitless about how much radiation I'm actually getting.
Try going Unarmed sometime with Jinxed. Watch everyone else fail horribly while you beat them to death with your bare hands.
Is it worth keeping my Luck at 4 (because only 6 is needed for Better Crits) and waiting until getting to NCR for the Luck boost? This is for a Minigun build btw.
Sure, Sniper will make sure you get stupid amounts of crits anyway.
I've only played Fallout 3 and New Vegas. What's the best way of trying 1 and 2 now?
Fallout 1 with Fallout Fixt
Fallout Et Tu is the best FO1 mod at the moment since it brings the engine of 2 into one plus some goodies.
What's different in the FO2 engine?
Here's the mod description from nexus:
Replicates Fallout 1 in 2 almost 1:1.
Comes with the Hero Appearance mod integrated (Bald Dude, Long Hair Dude, Black Dude, Punk Girl).
Selected Fallout 2 weapons have been added (sparingly!) to the game world in ways that don't break the game balance.
Fallout 2 styled merchant inventory restocking (Optional).
Party members and generic NPCs can be pushed out of the way.
Party members level up and change their appearance based on worn armor.
Party members can be controlled in combat (Optional).
Automatic door opening and closing (Optional).
Traverse the wastes on your very own motorcycle (Optional)!
Continue playing after the main story has been completed (Optional).
Lots of bugfixes, making the game run more stable than even the original with patches.
>basically the FO3 half of TTW but for FO1
Neato, might need to replay 1 with this mod
Just play them without any mods. It's extremely cringe to do first playthrough with mods.
Fallout Fixt is just tidying up, not modding. There's an unfinishable quest in the base game for instance because the thing to finish it is just missing.
>Just play them without any mods.
Nah, Sfall/Restoration Project make Fallout 2 better.
I don't care if you think pregnant dragon mod makes skyrim better
People have played Fallout 1 the way it was released for 25 years
Restoration Project is a must for FO2, it literally puts in back all the removed and censored content.
What got censored and removed?
I think there was a child killer reputation showing vault boy kicking a pregnant woman in the stomach. children in general are "taken out" of f02 in the Euro release
child sprites were removed but child NPCs are still in the game so you'll repeatedly get pick-pocketed by invisible children you can't kill
Just get the unofficial patch because Fallout 2 is a buggy mess.
Post your Fallout vehicle.
That depends. Is 2077 late enough for Fallout!America to have developed a Pinto Cruising Wagon?
Going by the Richard Nixon doll, the 70s still happened in the Fallout universe.
Groovy.
Though I shall be repainting in perhaps a dark blue-grey
Black on Black
Golf caddy
>Riot shotgun
>Shotgun Surgeon
>And Stay Back
>Bloody Mess
>Better Criticals
What do you have against Big Boomer, anon?
Does anyone actually explore the glow after they get the holotape?
Of course I did. Why would I not?
you didn't find the computer?
Yeah, I come for the free Plasma Rifle, combat armor, and ammo too.
There's a shit load of good guns in the basement basically for free.
But you already can get the best guns in the game for even less effort by going to the Boneyard, and the game railroads you to that location. Granted, it's not hard to head to the Glow either, because the Brotherhood is near the tutorial towns, but still. I'd expect more players to get their plasma rifle and turbo-fy it by easily killing the Deathclaws in basic metal armor with Ian and Tycho than head to the Glow.
there's free combat armor as well as EVERY end-game weapon in The Glow.
If I like explosives in 3/New Vegas, and I liked throwing in Arcanum, will I like throwing and traps Fallout 1/2?
>throwing and traps in classic FO
Kek
Darn, what is a fun build then?
Melee is fun for battering
Get the FO2tweaks mod to give yourself five levels right the minute you beat the Temple. From there pump your stat points into whatever you want. It makes the much more enjoyable, trust me.
Small guns and large guns will do, experimental later on
Unarmed is cool, you can learn lots of different techniques.
Fallout 1 has one build and it's 10+ in agility. Nothing else matters because it's the only stat that matters, that's why they called it Fallout 1.
Doing anything different is just making the game harder than it actually is because you want it to be that way.
>Fallout 1 has one build and it's 10+ in agility.
That's also the Fallout 2 build.
you stole this post word for word from the warlockracy fallout 1 video
Spotted the Warlockracy watcher. For a literal Commie I find him actually pretty tolerable, maybe because being Russian he doesn't engage in annoying culture war squabbles.
Incorrect, Fallout 2 has the Charisma build as well for when you want a jolly band of companions.
Unarmed with Jinxed. It either becomes a slog to fight or a string of good (bad) luck that you'll remember fondly about the game. Don't do this for your first run because your companions will critically miss as well so you have to go solo. Do this on your second run or so.
lol no these are likely the worst skills in the game
Heavens, no.
no it misses pretty much every time plus enemies beeline to you plus you don't get much ammo plus its literally only grenades, there's no launchers
You're not going to enjoy yourself in the least, anon.
Do you really want to be like that anon who tagged the worst skills in the game and softlocked himself out of playing the game any further?
I just bought Fallout 1, what am I in for
A satisfying adventure.
A post-nuclear roleplaying game.
Read the manual, the steam version comes with it.
I got it on gog, but I will give it a look
Reading the manual unironically helped me play the game to completion for the first time. I've tried to play it and quit multiple times in the past. Save often, more often than you think. Do not be afraid of completely restarting your game if you feel like you fricked up your build before reaching Junktown.
JUMP OVER IT
people who say they like fallout 1 and 2 are posing. fallout 2 is absolute garbage
>t. lost an arm-wrestling contest
Let's launch over it!
C D E D B D Ducks?
Funny how this meme btfo'd Bugthesdrones so fricking hard to the point they need to force essays saying that Fallout 3/4 are amazing or push narratives against Fallout 1, 2 and FNV.
Thread isn't about 3 and 4
We got the actual Fallout 1, 2, 3, I'm happy with that
I still like the Brotherhood of Steel game, going Akimbo with SMG's is cool.
Fallout 1 is very mediocre, I used to pretend to enjoy it, but I played it a few months ago and i didn't even finished the game, I stopped while taking over the Mariposa base
Congrats, that's like 15 minutes from the ending
Unless if you go anti-clockwise, in which case Mariposa is the first dungeon.
Yeah I don't think you can do that
Yes you can. It's just riskier than going clockwise.
He said
>while taking over
which is distinctly different from "I got demolished by a super mutant with a minigun at the entrance"
Oh, yeah. You can't go guns-blazing that early in the game.
I chose some dialogue options, lockpicked and looted a locker, activated the silent self-destruct, and then escaped.
Can you imagine someone doing that on their first playthrough?
If they are following a guide, then yes.
I played it for the first time myself recently. It took me about 8 hours, and I didn't care for it either.
-Dialogue was simpler than I was lead to expect, and it was surprisingly clunky--mostly in regard to how many choices would exit it and you'd have to talk to them again. The people you talked to had interesting things to say, but just not the player character, even with high speech
-Companions were such a let down. They feel half-baked, needing you to sell them weapons for them to equip, and not being allowed to armor them up, with sprite reuse being so bad that outlining allies was turned into a perk for some reason. They don't do much outside of shootbang either.
-Combat wasn't too interesting. If it was a melee enemy, you just spend any leftover movement to try to drag out theirs so they attack less. If they have guns, frick it, there's little point not to face tank. Better to win the DPS race than go for the distance-inaccuracy. I think the game would've benefited a lot from AC being increased by movement, at the very least.
-The Boneyard was egregiously unfinished. Too much of the dialogue was broken or wasn't set to account for completed quest steps elsewhere, not to mention the good and canon ending of the Followers being cut from the game
-Endgame was just being nigh-immortal in power armor and hoping you don't eat a bullshit critical hit that does triple digit damage. What a shallow way to feel powerful.
>-Endgame was just being nigh-immortal in power armor and hoping you don't eat a bullshit critical hit that does triple digit damage. What a shallow way to feel powerful.
Yet it feels like the best implementation of power armor in the whole series. You are impervious to attack from common plebs, but an unlucky hit from advanced weapons will delete you. That's canon as frick
>-Companions were such a let down. They feel half-baked, needing you to sell them weapons for them to equip, and not being allowed to armor them up, with sprite reuse being so bad that outlining allies was turned into a perk for some reason. They don't do much outside of shootbang either.
Fixed with Fallout Et Tu, same for the Boneyard.
>you needs mods to make shitty old game good
lol
Dumb c**t
I'll force myself to finish Fallout 1 so I can play 2, I think I'll just let all the companions die in Mariposa before even going after the Master. I pretty much did all the quests, but I felt burned in certain point.
You guys are all weird. I loved Fallout 1 and generally disliked a lot of things about Fallout 2.
me too, except without the disliking Fallout 2 part
You know the single thing that made me the most mad about Fallout 2 is the nuclear power plant keycard. You loot the card at the start of the game from a vertibird crash but you can't fricking use it in the powerplant. Why? How was I supposed to know? I spent 2 hours there.
I don't dislike the game, is better than most of bugthesda slop, just isn't an amazing rpg when compared to other rpgs from the time
Once I get to the point that I can consistently kill Enclave patrols I should probably move on to the oil rig right?
yeah but you don't actually fight anyone on the oil rig if you have speech
Using speech is just straight up lame, is one of bad habits plaguing rpg in recent years
I'd like it if it wasn't a distinct skill. All the "good" endings of quests are invariably gated behind it, so it just turns into a player tax - you max it out early, or you get used to mediocre rewards.
What about the president? My last game I had a really shit build and his guards were fricking me up so badly I had to re load and grind some levels.
Pretty sure you can give him a super-stimpack heart attack.
Really? And the guards won't agro on you? I never knew that.
There's a couple ways you can drop him without triggering an alert. Non-elective drug overdose is one, setting an active bomb on him and then leaving the area is another.
This. Also, if your stealth is over 110, you can just ice him and no one will care if you do it on the first turn.
NV > 2 > 1 > 4 > 3
Ian! Stop shooting me in the back of the head!
people will look at Skyrim and Fallout 4 and seethe about their bad "cities" while basedfacing about this crap
Can anyone explain the comma-delisted part?
>the Strip
>has strippers
I don't understand Caravan.
Join the club
What is the mod for 3 or Tale of Two Wastelands that totally overhauls 3's main quest?
Tim Cain's butthole after a pride parade
is he still pretending to have created any of the good aspects of Fallout?
One of the most disappointing moments in any game for me
>described as giant nuclear crater visible from miles away
>is actually a 20 foot hole in the ground
But it is a crater on the map. Have you considered that you're standing inside of that crater and the hole is just inside of it
Based anon. Don't fall for the other cretins trying to convince anyone that there are other entries in the series. Especially the subhumans praising 2.
NV is better than 2.
FO1 is basically an offline MMO in terms of quests. Barely a role playing game. Nothing but fetch quests and a barebones plot.
Enough about Modoc, what about Modoc and Gecko? Why are they so sparse in content?
this is probably the best thread ive seen on v in like 3 years
Meanwhile the The Elder Scrolls thread is filled with midwit c**ts. Lmao, good luck with the amazing "lore" in TES6
Is there any areas in 3, NV or 4 that capture a similar atmosphere?
NV's Vault 34 and the Lonesome Road. FO4's Glowing Sea.
i have no idea whats happening
gooning
They had it coming.
Looks like they guessed most people would be going after him with a minigun or gatling laser
Cybernetics malfunction
Will you join the Unity, or will you DIE?
Join! DIE! Join! DIE!
I wish Pyskers weren't one and done with Fallout 1
No, the Forecaster doesn't count.
Its a rare mutation, and Besthesda doesn't remember they exist.
pajeet bros, that's is real? our dicks are so small to the point we got totally mogged by any white trans??? damn, I guess i'll go back and play lewd Skyrim and cope about being a dirty brown incel.
Lmao, pajeet got so btfo'd he is now making Fallout 3 and 4 threads.
Yet never about the actual games
Again, 0 reading comprehension. Point out where I defended bethesda. And then tell me when will you finally join the 41%, soitroon.
Sar, please sar! Your forced reddit meme isn't working! You are literally the most useless post ITT. See this
I made that post. Which post you made that actually talked about Fallout, other than crying about FNV and forcing your cringe troony meme?
So you can't point to where I defended bethesda? Btw all I did is tell you that you'll never be a woman. Never mentioned FNV either.
They’re mindbroken and fighting amongst themselves. You just sit back and watch when it happens.
He is now samegayging and replying himself.
I would rather be white no matter what than being a indian "male", just saying.
No only that, but I would rather play Fallout, Fallout and FNV over any Bethesda slop no matter how heavily modded they are.
>failing to answer even the most basic questions
The absolute state of soitroons
Really amazing seeing a lolcow ITT seething so fricking hard about New Vegas being a far superior gamer to any of his favorite slops.
New Vegas is slop, but less slop than 3, and an actual sequel to the first two games.
all fallout games are shitty slop, especially the first one
>troon can't handle the reality
The circlejerk moved on to the new Zelda game.
he got so assblasted he probably shitted all over his pc and cried to his ugly mom
>xhe keeps going
Is the original Fallout 3 playable at all?
Yes, is the best of the franchise. Btw am brown and a troony if that matters
The original Fallout 3, not the 2008 one.
There is an extremely janky and unfinished tech demo where you can walk a bit to a vault, fighting communist insurgents then entering said vault, using some skills to fix shit and that's it.
The documentation for fallout 3 is available online, check No mutants allowed forum for both
Even if the Fallout Wiki is lame for using Fandom, it's kind of cute that all of Van Buren is documented as though it were a released, completed game.
If anyone who wants to get into the games because of the show asks me which one to play. I will always tell them 3 and NV. Maybe 4 if they're zoomers -- FO3/NV requires extensive modding to even be playable. Something I find only boomers are willing to do.
Do people really pretend to love Fallout 1? Well, I guess mentally ill troons really can't help themselves.
>click around
>no way to get inside
>check the wiki
>you were supposed to bring a rope and pixel hunt for the spot to put it on
>go back to a town
>die on the way from radiation sickness
Shit game. Never listen to boomer's vidya recommendations.
One of the games I wish I had played in my childhood.
The frick was my mom thinking, Warlord Battlecry? No one even remembers that crap.