Sega Namco system 22 was already around being commercialised during 1992 which was basically a 5th gen console with all the homosexual addons like a N64 DD or an all in 4 cartridge for a saturn
it was after a year that Sega released their competition (the model 2) but it hard the bad fortune of being released a year later (probably because Namco and Atari were the people sitting with the pioneering technology and a thumb up their ass
I think sega should have launched a console with similar potential to the Model 2 or the system 22 and make it on a loss on console production and make up for it in games and accessories and so and so. Blast processing was the biggest selling point + it helped that it launched 2 years before the SNES so its kinda moronic they didn't repeat their receipt for success and instead they just released a weaker PS1
I've always read about Sim Drive and how it was a joint Namco/Mazda thing and thought I was crazy in that I'd never managed to find even a single photo or screenshot of it. Good to know I wasn't going nuts after all.
It’s such a shame that so many video games, even hugely important video games, become lost media. I wish game companies would care more about game preservation the way Hollywood does with movies.
o hey, i remember this game, used to play it a few times on a local arcade when i was visiting grandman, shame the name flew out of my head
what was this game called?
I can't imagine downsizing an arcade cabinet to a size of a console was feasible at the time. Model 2 has iirc has 3 huge boards + a rom board and costs $15,000 per cabinet. Remember the Neo Geo console? That thing costs $650 in 1991 and is huge.
Most consoles were (and still are) quite big
arguably the only time they have been somewhat compact was precisely in the genesis - SNES era so concern about real state should be lower in the priority list than the cost of manufacturing.
I think that they should have launched it during 92 for it to be either equal or just enough to recover the cost of manufacturing so they could future proof themselves for a few years like they did with the genesis (even if that means not exactly downsizing the entire capacity of the arcade, whatever NEO GEO - 3DO compromise but making the cost around 500 instead of a gazillion dollars which seems in line with a reasonable enough price that is super ahead of its time aka 3D)
I've always read about Sim Drive and how it was a joint Namco/Mazda thing and thought I was crazy in that I'd never managed to find even a single photo or screenshot of it. Good to know I wasn't going nuts after all.
?t=1091
this is the only footage there is in the entire internet. like 3 seconds. The suspected texture is just some basic as frick dithering and the road having white lines
I can't imagine downsizing an arcade cabinet to a size of a console was feasible at the time. Model 2 has iirc has 3 huge boards + a rom board and costs $15,000 per cabinet. Remember the Neo Geo console? That thing costs $650 in 1991 and is huge.
I feel like most of the very visible shitposters do it both because they think it's funny AND because there's something that they're genuinely fixated on. Like the Sega Shiturn guy. He's obviously mentally ill, but at the same time he plays up the ridiculousness by saying stuff like "SHiTES into Diarrhea"
>arcade machine was more powerful than home console of its time
Wow really?
if the shoe fits homosexual shit on the nintendo infants or have a nice day homie have a nice day
cringe
And yet they lost the console wars :/
>yoomers
what's up eurotrash?
Power means nothing if you have no games.
The Model 3 had some good racing games.
But then so did the N64.
Embarrassing thread.
> This $30K arcade machine with specialized parts that takes up an entire cabinet is more powerful than a $250 mass market entertainment product!
No shit
>$15,000 arcade machine outperforms $200 dollar console
cringe
DAYTONAAAAAAAAAAAAAAAAAAA
TUTURURURURU
>Expensive arcade cabinets better than home consoles in the 90s
Mind blown.
So are Sega tards just moronic or what?
The real redpill
We’re all moronic
Sega Namco system 22 was already around being commercialised during 1992 which was basically a 5th gen console with all the homosexual addons like a N64 DD or an all in 4 cartridge for a saturn
it was after a year that Sega released their competition (the model 2) but it hard the bad fortune of being released a year later (probably because Namco and Atari were the people sitting with the pioneering technology and a thumb up their ass
I think sega should have launched a console with similar potential to the Model 2 or the system 22 and make it on a loss on console production and make up for it in games and accessories and so and so. Blast processing was the biggest selling point + it helped that it launched 2 years before the SNES so its kinda moronic they didn't repeat their receipt for success and instead they just released a weaker PS1
Fun fact, the system 22's sim drive was the first official commercial game with texturing in a polygon.
a year before john carmack arguably did that but because ray-casting is not considered tradicional 3D that achievement goes for namco
fun fact number 2, sim drive, despite being a landmark in the history of videogames, is lost media
raycasting isnt even pseudo 3d let alone traditional 3d
I've always read about Sim Drive and how it was a joint Namco/Mazda thing and thought I was crazy in that I'd never managed to find even a single photo or screenshot of it. Good to know I wasn't going nuts after all.
>Sim Drive
holy shit its the forefather of Ridge Racer
It’s such a shame that so many video games, even hugely important video games, become lost media. I wish game companies would care more about game preservation the way Hollywood does with movies.
o hey, i remember this game, used to play it a few times on a local arcade when i was visiting grandman, shame the name flew out of my head
what was this game called?
cyber cycles
Most consoles were (and still are) quite big
arguably the only time they have been somewhat compact was precisely in the genesis - SNES era so concern about real state should be lower in the priority list than the cost of manufacturing.
I think that they should have launched it during 92 for it to be either equal or just enough to recover the cost of manufacturing so they could future proof themselves for a few years like they did with the genesis (even if that means not exactly downsizing the entire capacity of the arcade, whatever NEO GEO - 3DO compromise but making the cost around 500 instead of a gazillion dollars which seems in line with a reasonable enough price that is super ahead of its time aka 3D)
?t=1091
this is the only footage there is in the entire internet. like 3 seconds. The suspected texture is just some basic as frick dithering and the road having white lines
oh wait i am moronic
this is the sim drive footage
?t=198
I can't imagine downsizing an arcade cabinet to a size of a console was feasible at the time. Model 2 has iirc has 3 huge boards + a rom board and costs $15,000 per cabinet. Remember the Neo Geo console? That thing costs $650 in 1991 and is huge.
this is one of those increasingly rare threads where you legit can't tell if it's just trolling or if the op is an actual cretin
I feel like most of the very visible shitposters do it both because they think it's funny AND because there's something that they're genuinely fixated on. Like the Sega Shiturn guy. He's obviously mentally ill, but at the same time he plays up the ridiculousness by saying stuff like "SHiTES into Diarrhea"
>Sega fans are this moronic
What else is new?
I always thought all arcades were a big box around existing home console.
What the frick is wrong with the back seat of this car? Is it transporting a bunch of colored rods?
it's called a rollcage. you're almost as dumb as OP
Fricking zoomers i swear
Wow OP isn't the dumbest person here.
Is this OP trying to deflect his dumbass question
incredible, arcades were more impressive than consoles every kid had. i know its hard to believe, zoomah.
OP thoroughly BTFO itt
PlayStation was stronger.