Xbox

Why do people compare it to the Dreamcast? Sega is Japanese and Microsoft is American, wtf do those companies have to do with each other?

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  1. 5 months ago
    Anonymous

    Sega was created by Americans.

  2. 5 months ago
    Anonymous

    https://news.microsoft.com/1998/05/21/microsoft-sega-collaborate-on-dreamcast-the-ultimate-home-video-game-system/

    • 5 months ago
      Anonymous

      Xbox should have had more Dreamcast ports

    • 5 months ago
      Anonymous

      OP utterly BTFO

  3. 5 months ago
    Anonymous

    People mistakenly think Xbox was the first Microsoft game console. It was not, Dreamcast was. They worked together with SEGA before making their own console

    • 5 months ago
      Anonymous

      this. Dreamcast had all those Windows CE ports

      It's some weird forced meme. Really the PS2 was the Dreamcast 2.

      >Really the PS2 was the Dreamcast 2.

      most sega exclusives on ps2 were those low budget 3d remakes

    • 5 months ago
      Anonymous

      This. Also, Sega was did quite alot with Chiro, XBox for the arcade.

  4. 5 months ago
    Anonymous

    Because it got games like DOA3, Panzer Dragoon Orta, Shenmue 2, Crazy Taxi 3 and Gunvalkyrie which would have been on the Dreamcast if it had lived longer.

    • 5 months ago
      Anonymous

      Jet Set Radio Future as well

      Meanwhile PS2 had a bunch of Saturn ports in Japan and GameCube had Billy Hatcher

    • 5 months ago
      Anonymous

      and Rent-a-Hero No.1 and Toejam & Earl 3 and Outrun 2 and the list goes on and on.

  5. 5 months ago
    Anonymous

    It's some weird forced meme. Really the PS2 was the dreamcast 2.

  6. 5 months ago
    Anonymous

    Xbox was even going to run Dreamcast games at one point, but they decided not to add support for a failed console. I think Xbox would have more success if it did.

    • 5 months ago
      Anonymous

      Xbox defeated Nintendo in their first ever attempt in the console industry, I’d call that a win.
      Making the console potentially more expensive to have backwards compatibility with games that weren’t being pressed to disc anymore doesn’t make much logistical sense.
      Xbox had the sequels to all the Dreamcast exclusives, that filled the same niche and made the same sales with Sega consumer base.

      • 5 months ago
        Anonymous

        You are on /vr/ arguing who would want play older games.
        Do you really?

        Also who cares about GameCube? It was a failure anyway.
        Xbox should have beaten PS2. Xbox was the superior console.

    • 5 months ago
      Anonymous

      That would have been an awesome feature holy shit

    • 5 months ago
      Anonymous

      Why are you talking like the Xbox didn't absolutely dominate that generation and leading to it being the biggest console up today pushing Nintendo to the sidelines as a niche console that relies on nostalgia and their in-house exclusives with PlayStation barely hanging on kept afloat only by bribing studios to keep some console games exclusive to them most of which are available on steam anyways?

      • 5 months ago
        Anonymous

        Xbox sold 180 million units in its first month. Fearing not being able to keep up with demand, Microsoft temporarily raised the console's price to $1000. It wasn't effective, as it sold 210 million units the following month. Things only returned to normal when a team of Sony executives personally went to Microsoft's offices and knelt and begged for mercy. Not wanting a victory that easy, Microsoft stopped production until the end of the gen. PlayStation 2, then, sold its first unit.

  7. 5 months ago
    Anonymous

    It's a cope by segatards who moved to the xbox after the DC failed because of shame of joining old competitors. In fact both PS2 and GC received their fair share of Sega games as well, so the usual argument doesn't hold any water.

    • 5 months ago
      Anonymous

      Virtua Fighter 4 is a really cool port, I like the NAOMI 2 version's aesthetic more but they changed the art just enough that it's difficult to compare which version is more technically impressive, outside of the obvious texture resolution differences. PS2 gave devs enough processing power to crunch through even the most intense arcade games from just a year before - that must have been an incredible feeling. The only arcade games that would've suffered notable graphical cuts, Sega Hikaru games, were few in number and were barely ported anywhere, if at all.

      Same with GC and doubly so for Xbox, but PS2 gets points for being there the earliest and for being the weirdest hardware. Xbox probably could have pulled off a handful of Chihiro games, though not with Phong shading intact. Not a big deal; clever style and art choices could easily overcome lack of graphical features once the 6th gen arrived. Need that phong shading gloss? Just slap a spheremap on that shit. Who'll know?

      All this to say that VF4 is one of the most ambitious successful ports of all time, radically changing a lot of the art in order to fit the hardware limitations and even take advantage of things they couldn't do on NAOMI 2 (more simultaneous active lights!) without rushing or delaying, not even a hint of unfinished porting.

  8. 5 months ago
    Anonymous

    sega games and tecmo games

  9. 5 months ago
    Anonymous

    It had sequels to a bunch of Dreamcast games.

  10. 5 months ago
    Anonymous

    Sega put a lot of games on the XBox.

    I get the impression that they were pissed off at Sony, and maybe still had a rivalry with Nintendo, so they stuck a lot of games and sequels over on XBox to still act as the competition. They might've also been trying to bet on the XBox doing well in NA and Europe, as a way of beating out Nintendo and Sony.

    • 5 months ago
      Anonymous

      I think there were real plans to turn the Xbox into "Dreamcast 2.0", i.e. another console sold with Sega branding but engineered and manufactured almost completely by Microsoft this time. Dreamcast already prominently displayed the Windows logo on the front on the console. Microsoft had the money to produce good hardware and Sega knew how to make good games. Maybe Sega broke off that deal because they decided that selling some of their exclusives to Sony and Nintendo and releasing other games as multiplats would be the safer and more profitable choice. In the "Dreamcast 2.0" scenario, they swim or sink together with Microsoft, really.

  11. 5 months ago
    Anonymous

    >exclusive Panzer Dragoon game
    >exclusive Crazy Taxi game
    >exclusive Toejam and Earl game
    >exclusive Jet Set Radio game
    >exclusive Sega GT game
    >exclusive House of the Dead game
    >exclusive Outrun game
    >exclusive Spikeout game
    >US exclusive Shenmue game
    >GunValkyrie
    >Otogi
    GEE I WONDER WHY, MUST BE THOSE HECKIN XBOX FANBOYS MAKING UP SHIT AS USUAL

    • 5 months ago
      Anonymous

      all these licenses are dead.
      they sold poorly on Xbox.
      Sega concluded that people didn't want it anymore.

      • 5 months ago
        Anonymous

        Irrelevant. You have your answer, you can stop crying now.

  12. 5 months ago
    Anonymous

    I dunno.

    • 5 months ago
      Anonymous

      Thanks, I just realized something that triggers my OCD because of you.

      • 5 months ago
        Anonymous

        >I just realized something
        Xbox color scheme superiority? Yes it's the only one that makes sense.

      • 5 months ago
        Anonymous

        Those M&M's look delicious

    • 5 months ago
      Anonymous

      awww they look cute together!

  13. 5 months ago
    Anonymous

    Xbox is the spiritual successor of the Dreamcast.

  14. 5 months ago
    Anonymous

    Microsoft worked with Sega on the dreamcast, the xbox controller is a clear evolution of the dreamcast controller, and Sega put a lot of their games on xbox exclusively.

    • 5 months ago
      Anonymous

      >the xbox controller is a clear evolution of the dreamcast controller
      You mean they're both oversized pieces of shit?

      • 5 months ago
        Anonymous

        -.t handlet

  15. 5 months ago
    Anonymous

    Time to get educated zoom zoom
    >Xbox controller is a dreamcast one with an extra stick and buttons
    >Sega published niche titles on it like Shenmue 2, JSRF, Orta
    >Both consoles tried sell online multiplayer
    >Both consoles had an impasse with EA games; EA didn't make their titles Xbox Live compatible for two years, while they also completely ignored the Dreamcast
    >microsoft even flirted with Dreamcast back compat before dropping it for cost reasons

  16. 5 months ago
    Anonymous

    Sega and Microsoft were close in those days. One of their arcade boards after the Dreamcast died was based on Xbox hardware. Outrun 2 was one of the games made to run on it IIRC.

  17. 5 months ago
    Radiochan

    because MS literally partnered with SEGA to create the Dreamcast and later relied on SEGA to bring a bunch of their IPs, especially Shenmue, to it

    • 5 months ago
      Anonymous

      Not to mention they filled a gap with Sega leaving the hardware industry on top of Peter Moore joining MS after working with Sega of America.

  18. 5 months ago
    Anonymous

    bump

  19. 5 months ago
    Anonymous

    Microsoft ripped off a lot of Sega's games like Panzer & Shenmue.

  20. 5 months ago
    Anonymous

    All the 6th gen consoles got Sega games after the dreamcast. Gamecube got Monkey Ball and (this was later ported to ps2 and xbox) and ports (sonic adventure, skies of arcadia, pso), ps2 got shinobi, yakuza etc and xbox got a lot of stuff. I agree that the xbox was not the second dreamcast or it's successor, because Sega made games for every console. One being japanese and the other american didn't really have anything to do with it

  21. 5 months ago
    Anonymous

    Microsoft developed a custom Dreamcast version of Windows CE.

  22. 5 months ago
    Anonymous

    well gee let's see.

    - it entered the market just when Sega exited the market
    - it had the most original Sega titles of the generation
    - it had large focus on online gaming just like the DC, and was the only other console that came with online prebuilt in the console
    - the architecture was a lot like a PC, so was the DC (games being easy to port from PC to DC was something very often mentioned at the time)
    - DC had a Microsoft logo on it too.
    - American. The only point Sega was ever significant in any market was in America with the Genesis
    - controller was meant to have a VMU-like slot in the middle originally. it was covered up by the huge green gem when the idea was shelved.
    - xbox was meant to have DC compatibility at some point. it was shelved because Microsoft didn't want to make the console even more expensive to produce.

    xbox was literally the Dreamcast 2.

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