How is it going, commanders?
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How is it going, commanders?
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More like turn cringe
Just because you aren’t smart enough for it doesn’t make it cringe. It makes you bad at strategy.
XCOM 2012 and XCOM 2 are the lowest common denominator of turn-based strategy. Talking to me about NuCOM is the same thing as telling da Vinci that he can't appreciate your mongoloid class macaroni art because he's not artistic enough.
Void Marauders looks pretty good as far as XCOM-like games go. It's not released yet though, but the space pirate and space combat concepts seem cool.
The new XCOM games are top-tier
The old games are slideshow DOS garbage
troony.
I listened to a 1 hour long FAQ about Menace, from the devs of Battle Brothers. Seems pretty interesting. It's more inspired by the old xcoms where soldiers don't have classes and don't level up enormously during the course of the campaign. One thing I didn't understand was whether there were custom characters or not. The way I interpreted it while listening in the background was that there are different pre-made commanders that interact with each other who you can't customize
More highlights? I'm not listening to them for 1 hour.
There weren't a lot of answers that I found interesting because most of them were "the game is still too far off to tell accurately game length/features/beta sign up, etc.
But one thing I did find interesting was how turn order worked. There's no initiative, you can pick whatever soldier you want to move, then the opponent gets to choose one unit, then you again. Once every unit has been moved, a new turn starts. That way you're always doing something instead of stepping away and waiting for the enemy to take a long turn. Also it uses a classic AP system to move and do actions, not a nu.xcom style where you get two moves
>Also it uses a classic AP system to move and do actions
Thank, god.
Anyone else enjoy the first Hard West or its sequel?
Recently had fun with invisible inc despite it's unnatractive artstyle for me. (not as bad ingame)
Showgunners was a solid fun game i can recommend.
Feel free to recommend some under the radar stuff.
I saw some battle brothers stuff but the artstyle was too boardgamey and it felt a bit too openended sandboxey from what I read. I could be mixing it up with that Wartales game that had similar problems.
I highly recommend Hard West 2, but I didn't play the first one. It's a fun arcadey tactics game about stringing together kills since you regain all your AP for every kill. It sets it apart from other games and makes it more about fun combos and looking for routes to combo your way through a mission. It has more polish and presentation than I was expecting, and an interesting upgrade system that I've never seen before. Very happy with that game.
I also highly recommend Fights in Tight Spaces. It uses a card system, but it's a lot of fun and is a game I can always pick up and do a run in. The trailer for the sequel Knights in Tight Spaces came out recently and I like what I see, even though some of the charm was playing as a solo agent being an action hero.
The first hard west sucked, it was insanely repetitive and the story sucked too, havent played its sequel
I played battle brothes a few years ago, the artstyle filtered me at first but I decided to give it a try, it was pretty fun and hard too, its basically a turn based mount and blade, your soldiers are kinda a middle point between classic xcom soldiers and the soldiers from the newer games, they can become powerful compared to recruits but not as powerful as xcom 2 soldiers, they are also easier to replace if one of them dies but not as easy as in classic xcom
Like this anon said
King Arthur is very good, and is also getting a sequel soon (that is shorter and cheaper than its predecessor). I think it's very hard to get melee tactics right, but they pulled it off and I really enjoyed it. HOWEVER, they did add a free epilogue chapter to the game where the power creep goes off the charts and every enemy is like a boss. I didn't bother with it, I just stopped once the original story ended and was satisfied there.
Any news about Phantom Doctrine 2? Also how is Gears Tactics compared to the newer XCOMs?
>and is also getting a sequel soon (that is shorter and cheaper than its predecessor
I feel like with King Arthur it's actually very short but that the majority of the missions are just "get here and kill the dead dude, surprise there's a Fomorian" with some generic quote said by Mordred or whoever's party leader. They've already gone wild with the Arthurian myths and yet it still just boils down to "go here, get this homie, mission complete" which kinda irks me.
I like what they did with the gameplay but I can't help but feel that it could do more. The shield is good, 90 degrees protection and block chance as opposed to, say, the XCOM 2 mod or Chimera Squad where it's just there unless you trigger an ability to give you one pip of temporary damage sponge. I just wish that you could just modify weapons and armor of dudes. Sure Mordred shits out lightning and so does that other guy, but they both gotta get close what if I need a crossbow homie that can shoot lightning too? Also they should allow you to field generics
I haven't tried the Roman DLC, don't even know if it got released already.
>Any news about Phantom Doctrine 2?
So what I've heard was that the trailer was a glorified investor pitch and there wasn't even a game really in development
RIP. I just wanted a spy game that wasn't Alpha Protocol. Though I wouldn't mind if there was another Alpha Protocol
Yeah that sucks
Most spy shit is absolute slop with very few pieces of media getting it right
Playing Jagged Alliance 3. God damn it's fun but wrangling a bunch of squads in one map is difficult and after a while just LMG overwatch spamming every difficult encounter is way too strong. I don't feel like the game can counter you well once you're well and truly established and have multiple complete squads roaming the map beyond diamond mines running out of juice.
I liked 2 a lot more than I did 1.
If Invisible Inc's stealth appealed to you, and you'd like to play something that isn't roguelite but instead with "hand crafted levels" and no procgen(it has XCOM's 2 AP system though), try Spirited Thief.
>Spirited Thief
Looks cool. Will probably stay on my wishlist for all eternity though
Also waiting on a huge list of as of yet early access or unreleased games.
>Menace: By the battle brother guys
>Mars Tactics: Played the demo, has some really cool mechanics like suppression and environmental destruction
>Crown Wars: Black Prince: Medieval/Fantasy merc sim game. Granted I doubt it's going to be jagged alliance but with swords(haven't played the demo) but I'm looking forward to it regardless.
>Project Haven: Supposed to have cool ballistic mechanics
>Cyber Knights Flashpoint: By the Templar Battleforce guys and it generally looks pretty cool.
>Void Marauders: On the list because why not.
>Tactical Breach Wizards: FRICKING WHEN
Also I'm hugely disappointed by Phantom Brigade because at it's core it's a really cool idea, but zero customization(in terms of gear and in terms of appearance) and seeing reused battles two territories in just killed my interest.
Likewise with Lamplighter's League. It's a lot more fun than Shadowrun was(having just finished a bunch of fan campaigns for HK and Dragonfall) but the map reuse(down to the exact enemy spawns and loot locations) and the moronic way they do squads bothers me too much.
King Arthur I enjoyed but by the start of act 4 I'm extremely burned out with it, to the point where I can't even bother playing the Skirmish modes or the Big Guys 4U mini campaign. Fights go on for far too long, maps are too big for their own good and the act of running around looking for loot has gotten extremely played out especially when maps have nearly quadrupled in size(in terms of paths since you have that many more corridors to explore now) and combat has become a game of wanting to avoid making a singular mistake because your guys are extremely fragile.
I played Crown wars demo
Con: Absolutely full of female characters. Kind of clunky and buggy.
Pro: Ambitious. Reminds me of King Arthur Knight's Tale. Surprisingly great customisation of soldiers.
I'll be cautiously optimistic while I genuinely root for the game to succeed
That sounds good to me but I still kind of want Jagged Alliance with swords. Really I want jagged alliance with X and I'm hoping all the shit they've been saying about JA3's modding eventually leads to total conversions.
I can't believe I'm saying this but at this point Project Haven should be an action game. It introduces so many little details and gimmicks (sliding at corners, pushing objects, that free aiming where you have to positione your unit...)
You can also add Burden of Command to the list but it's a war game. End State and Urban Strife are closer to a TBS.
>End State
That game's actually alive? Last I heard of it was from ~2018 and then complete radio silence?
>Early Access
Well god damn
>mixed reviews
FRICK
You seem to know a lot about Project Haven. Does it seem good? I've seen some cool stuff, but also it seems kinda overly ambitious from what little I've seen
I've played the demo (don't know if it is still up) and it's janky but not as janky as you could expect ftom a Portuguese game of all places. The levels are handcrafted instead of procedural and it shows, it's a different approach than the average TB game out here. And yes, the scope is too big. I don't think this can turn out good
The reused scenarios for Phantom Brigade in addition to the level scaling fricking kills it for me.
>think I made great strides by going deep behind enemy lines and stealing parts from high level patrols and convoys that don't pose much of a threat
>take one province
>the fricking game scales back up to my level fast
Frick that game and frick that noise. Years of waiting on EGS early access for frickall to show for it.
They made a map so fricking big but, 90% of them doesn't matter the whole game is just you beeline to the center
Not to mention as a "war" simulation on the strategic layer, it fricking sucks balls.
>no point in doing anything but beelining to the capital as you pointed out
>no point in encircling provinces
>no attempts at push-backs or attacks on allied-held provinces for more gear or experience, as well as showing off more of the P+AIvE gameplay
Maybe I misworded but I played both.
Like you said i liked 2's "combo" mechanics a great deal too. Fun game.
But the writing/voices was a bit more generic "epic dnd party" wich wasn't as much my bag.
The other anon said the story sucked, but I actually enjoyed its storytelling and setting a lot more. Not in a conventional movie kind of satisfying, but having you just explore and learn about this world from different perspectives JUST enough to feel about what's going on but never too much, and seeing how all these characters in some way interact, all having their own themes but more general overarching themes of some looming evil, luck, fate and hardship.
Together with the music, it surprisingly really got under my skin and I couldn't get it out of my head ever since. The morphed drawn cutscenes are a style I didn't like, but the slightly uncanny 3d portraits were initially weird looking but now I love them.
I bought it on a whim on some christmas sale a year or two ago for like three euros and never expected it to hit this hard.
Sequel is in many regards a better and more aproachable game, but it didn't get under my skin like that.
I can honestly recommend both.
>spirited thief
I visually doesnt click yet, but i'll take your word and look into this
Voidspire Tactics is a fantastic hidden gem TRPG
Is it a roguelite?
No, it's a full fledged story campaign through a static world
Sounds cool. I'll put it on the wishlist, thanks anon.
>Lamplighters League killed the studio
>they didn't even have the decency to patch it beyond once
Yeah I'm aware of the whole "actually we just left Paradox" thing but I don't buy it.
Hard West's card system was cool as frick. I also liked the little choices you got throughout the overmap. The gameplay was alright, but I did get bored with it in the last chapter and dropped it. I heard that in HW2 there's a new oddball system where you get unlimited actions if you kill someone leading to huge snowballing 1 turn battles, not so sure about that.
The whole game's built around that system and it feels more of a pseudo puzzle game than straight up tactics game. Honestly I liked it a lot for that.
Gameplay spoiler for one of the later missions but I really liked this one as an ultimate challenge for that system.
>old xcoms
>soldiers don't level up enormously during the course of the campaign
have they really played the old xcoms?
Been hunting for a new xcom and the best thing I’ve discovered, crazily, is King Arthur: knights tale. Think undead round table meets apocalyptic horror.
I was so psyched for phoenix point after the beta demo but somehow it became so generic it just wasn’t much fun. The scary behemoth with the female face didn’t even make it into the game, nevermind the body horror stuff.
Expeditions series is alright
Damn this looks good & I hadn't heard of it, thanks for the rec.
Xcom WOTC on legendary is like a totally different game and it’s one of the best I’ve ever played in any genre.
Elaborate.
Haven't done a run in a while since getting through two commander iron man playthroughs
I might try legend iron man but it just seems like a pain
I'm losing at Wesnoth lately, World Conquest campaigns. Either I'm moronic or this shit is hard. Been meaning to try Battle Brothers too.
reverse collapse is anal rape
I'm still plugging away at chapter 4
where is my wife bakery? Please keep her safe
unicorn overlord is to a nursing handjob as reverse collapse is to anal expansion
Moved on from long war of the chosen some time ago. Nu-xcom kind of ruined other games for me. Every time I play other games like Phoenix point, Wasteland 3, Baldurs gate 3 etc etc, I don't think that any of these game needs Xcom 2 combat system, but when the execution is that shit you might as well just copy paste Xcom.
Am I alone in this? I don't think this is just brainrot. There is just so much needless stuff and bad pacing. Baldur gate 3 still doing junk items in 2024 is wild enough. Then you got to to cope with the totally mid combat system. No offense to the DND n3rds.
I disagree that Xcom ruined BG3 and W3 because I enjoyed both of those, but Xcom did ruin games like Gears Tactics for me. Gears is mostly excellent, but because it doesn't have interiors and destructable buildings, I just want to go back to Xcom. It's like Firaxis is the only turn based tacitcs studio with the resources to make fights take place inside buildings. Not a single upcoming game I've seen has shown off interiors either.
>Gears Tactics
That game could've been so much better, the whole time I was playing it felt like it was about to ramp things up but it just never happened.
>Long WOTC
wait, is that actually out?
is it any good? Worth removing stuff like the musashi rpg mod to play?
not him but LWOTC has been finished for years at this point
I'd say it's pretty good, pretty much exactly how I thought LW2 would play like with WOTC
You can also disable a good amount of WOTC stuff too like the Chosen
JA3
replaying TBS
I wish TBS art style was popular
Ash of gods is the only other game that tried it
should I start with xcom or xcom 2?
they are 95% off, wtf
You mean the xcom remake, or UFO defense? I've heard that the long war mod for the remake is better but XCOM 2 is generally better out of the box with QOL improvements.
The long war mod isn't something to recommend to new players. It's a new hardcore mode that is named Long War because it's very long
Xcom 2, don't let people tell you otherwise. Watching a summary on youtube is good enough. Xcom 1 final mission literally fists in a meta joke about playing videogames, and there is semi retcon thing going on into the next game. Xcom 1's plot is thin. The beauty of Xcom 1 lies more in the vibe and the characters. So just learn about the character from Xcom 1 and your relationship with them. Theres prob like an overview over all the joke references on youtube that you can watch before playing Xcom 2.
>don't play XCOM 2 because it assumes you lost in 1
XCOM is not narrative-focused, this isn't an argument against 1
if you're familiar with TBS games then1 2 is a fine place to start. The story actually assumes you've lost EU/EW so you don't need to play it. If you want a basic introduction or really care about the side characters get EU, if you really like that one get EW and 2
Also do NOT play Long War until you are intimately familiar with the games
Be honest. Is it dead?
I always wanted to try that Gears of War Xcom-like. What do you guys think of it?
Just bought this game, looking forward to playing it since I'm a big fan of BSG
Cowabunga Carl and the Rowdy Boys always clean up shop on missions.
Waiting on this
https://store.steampowered.com/app/1727760/Mars_Tactics/
All the dev does is release boring ass vlogs it seems. Just finish the game already
I saw concept art from this like over a decade ago. Still not done?
The dev releases a (boring) devlog once a month and he has talked about polishing the game or finishing up the game several times. What that actually means and how long it takes, I have no clue.
Othercide is fine but this boss theme was based
I prefer this Othercide song
?si=JAlImG_Fl7vlAE61&t=141
Shadow tactics has been on my wishlist for years now it feels like. Can anyone confirm if either of these would fill that xcom shaped hole in my heart right now? I don't think I can commit to another play through of xcom 2 again.
It's not the same. It's a real time stealth tactics game. Fairly heavy on savescumming too.
>It's not the same
>Fairly heavy on savescumming too
Sounds exactly like Xcom 2 lol. I played Necromunda underhive wars and had a decent amount of fun. Was really butt hurt they never added the Delaque gang though
>Can anyone confirm if either of these would fill that xcom shaped hole in my heart right now?
Neither of those will, play something like battle brothers if you want that
NTA, I thought BB was a shallow snoozefest. Not sure if it has gotten better over time.
Only things Shadow Tactics has in common with Xcom is that you can control multiple chars and it's top down. The gameplay is primarily sleuthing around, assassinating and hiding bodies like Hitman. It is a good game of its' on merit.
Shadow Tactics is Commandos/Desperados, but youre commanding bunch of ninjas and samurai
Its not XCOM at all, also its real time and almost fully stealth focused
Also, its really good
It's unfortunate that the camera is terrible in there. You click the ground and the game clicks a rooftop
Almost finished speedrunning this after 70 hours. Enjoyed it more than I expected. Picked up Evil West 1 and 2 on sale this morning.
Can't decide if I should just jump into BG3 already though.
>Enjoyed it more than I expected
When did you know you were gay?
I wish I didn't fricking suck at turn based games baka
Any thoughts on War Hospital, Classified '44 and Last Train Home?
I recently finished last train home, not really a xcom style game tho. Stealth is way too strong especially if you have a guy who can run fast. Also i feel like you had way too many resources but that was me doing every map event, scouting the whole mission maps and playing on normal. I enjoyed it.
I wanna frick and marry a viper
is there a mod for friendly aliens in xcom 2?
eyuh
Play x-piratez.
i started two or three times
how fricking long is it?
i started on ironman every time but i have trouble feeling like i'm making any progress rather soon and missions are hard to find in your "inventory" or "factory" that's so full of little shit
seems fun though, but I feel like i'm missing something super basic
>how fricking long is it?
Estimate is 400 hours for first time experience, if you're really good at the game and know how to blitz through it around 100h it's a marathon either way.
New missions are unlocked by research that says for example !Monster hunt! that will spawn a bunch of missions where you can hunt monsters or other hunters if they beat you to the punch.
sheesh, iron man it isn't then
then again
i had fun in the early ooga-booga moments wehre i just had my giga babes run around in loincloths and levelling throwing stat to bow and arrow enemies successfully
very effective early on, allows you to shoot over walls and fences, gets really good when i got some ninja garb
but probably focussing on throw stat instead of real guns will frick me in the long run
also geoscape music is 10/10
>but probably focussing on throw stat instead of real guns will frick me in the long run
Throwing is effective for about half of the game and is useful underwater for the entire game but yeah it does fall of eventually but by the time it does you can easily switch to guns or any of the training facilities or transformations will get you up to speed.
Don't treat piratez like long war or nucom thinking that your soldiers are irreplaceable, you can always train up a fresh recruit to at least a decent level at any point in the game.
lol don't fricking play it on ironman, because there are tons of missions that you really need to understand what is going on to succeed on them
(although it's probably fine if you're playing on some easy difficulty)
anyway the game is very long. I have a campaign going from 5 years ago that I come back to once a year after some update
I need to beat vanilla x-com first, i always get to late game and the drop it after i reach the "you now need to discard all your guys and retrain everyone with good psi strength", after a break i come back and restart campaign cause i forget wtf i was doing.
Any Fire Emblem Engage players here? I never played one before, having had experience with XCOM 2 & Battle Brothers, and became enthralled.
Also really enjoyed Last Spell, even though it's far from perfect.
I think I need to give it another spin...
Playing Jagged Alliance 2 atm, for some reason my guy keeps randomly shooting bursts instead of single shot and wastes ammo ...
He'll do that if he has the aggressive trait, or something related to that iirc
Post wasted potential.
I hate all the psionic shit in Xcom. I just want human soldiers shooting ayys, not super heroes.
Try a different series then. Psychics/molecular control are fundamental parts of Xcom.
Xcom EU forces me to make one psionic soldier to save the day, and Xcom 2 forces ME to become the psychic super hero. It's lame. Other than that I am free to ignore psionics
Most of my play throughs I don't even train any psychics anymore
Nah, psionics is what makes it unique.
New King Arthur game coming out in a month
Crown Wars late may
New game from Battle Brothers dev
We eating good soon, tacticsbros.
(neuron activator XCOM pic unrelated)
Skald is also coming out in May, a 90s style classic RPG with turn based combat. People into that kind of game seem excited.
WHAT
WHy the frick is EVERYTHING coming out in May, you motherfrickers. Ive been waiting for that one for a while too
Since this thread is here, this game comes out on Thurs. Anyone tried this on Steam yet?
You know it's going to be worse than homm3
2 killed it.
Chimera buried it.
It's over.
True. Good thing openxcom exists.
XCOM2 was the good one tho
2 with WOTC is kino
Would anons enjoy a shorter, replayable rougelike X-Com game or is having a large campaign part of the appeal?
I play Fights in Tight Spaces all the time, and while it's not an X-com game it does show that I'd definitely pick up a similar game if it was fun and had replayability
>shorter, replayable rougelike X-Com game
The description of this on it's own sounds awful to me, I'd have to see what the game looks like and know what it's mechanics are like first.
I could picture something like that working for an SRPG but not a more mechanically heavy tactics game like X-COM or XCOM
>is having a large campaign part of the appeal?
For XCOM style tactics games yeah
The strategy layer and tactics layer combined into the continual development of a campaign run is the appeal for me
I've never been interested in the strategy layer. If a tactics game let me pick hard mission difficulty and easy strategy difficulty then I would. I don't want my missions ruined because I'm bad at prioritising money or choosing what to develop first.
>let me pick hard mission difficulty and easy strategy difficulty then I would
Then youre steamrolling shit in missions because youre OP from the strategy layer easiness tho
>I've never been interested in the strategy layer.
The strategy layer is the only reason I play the mechanically heavier XCOM-like tactics games. The main appeal of these games to me is being the Commander and actually having some basic management responsibility that works as a downtime to plan out your future developments while waiting for the next mission
If I played an XCOM-like game that was nothing but the tactical layer then I'd get bored within a couple hrs at best
If I wanted to play a more simpler game that's solely just the tactical layer then I'd just play an SRPG like FFT, Disgaea etc instead of a tactics game
>I don't want my missions ruined because I'm bad at prioritising money or choosing what to develop first.
This doesn't make sense to me, if you're playing on a difficulty lower than Commander than the consequences of mistakes on the strategy layer are non-existent and even on Commander you can make lots of mistakes and be fine and this is for both EU and 2
Only in X-COM is the strategy layer more punishing but that's just because you have more options available compared to the streamlined strategy layer in XCOM
try showgunners
Well there's Black Powder Red Earth which describes what your looking for
>All tactics with zero strategy layer
>Short randomized missions instead of a lengthy campaign
>No abilities or tech trees
The guy who made it talks about how he wanted to make a realistic tactics game where the main focus was on planning and positioning https://store.steampowered.com/app/988490/Black_Powder_Red_Earth/
?si=RyIGr2chpPaAPX_0
>game about hardcore fast operating, peak 2014/ISIS era GWOT jacking off to the idea of "CQB" (just spam grenades fricking dorks lmao)
>animations are fricking sun-dried molasses diarrhea slow
>no indicator about who's on overwatch or is using up your team's overwatch
Frick this guy and frick that game.
>no indicator about who's on overwatch or is using up your team's overwatch
homie there is no overwatch in the game
Yeah there is. You have to hack the ISIS HQ in a level in order to gain a shit-ass ability to overwatch.
It fricking sucks playing it and it fricking sucks as a tactics game. A fart-huffer got to the game before a gamer and an actual enlisted doorkicker got to it. You need an actual gamer to give good feedback on animations and UI/UX/stupid shit (like going in circles in the HL2 caves) and you need an enlisted doorkicker to make the game feel not up its own ass and swimming in GWOT CQB circlejerking.
Is that Door Kickers 2?
Yes. It's RTwP than it is turn-based, but I'm having fun unlocking everything I can find between the Rangers, the CIA, and the local SWAT. I will say sometimes community maps are just obnoxiously frickhueg and slaughterwad tier. Apparently 1.0 soon or a bigger update is in store with achievements.
>you need an enlisted doorkicker to make the game feel not up its own ass and swimming in GWOT CQB circlejerking.
But one of writers was a former Ranger
>GWOT CQB circlejerking
Can you explain to a non /k/ommando what this means?
/k/ like the rest of Ganker is very contrarian. So naturally since a lot of people think special operations dudes are cool a decent amount of /k/ adopt the opposite position and think a lot of that stuff is overrated.
>GWOT
Global War on Terror. All things Al-Qaeda, the Taliban, Iraq, Afghanistan, Yemen, ISIS, and Syria.
>CQB
Close quarters battle (combat). Circlejerking in particular just means bloviating about handling each combat hypothetical with CQB only (meaning you go into each room of a building with a gun out) instead of realistically blowing the structure up or setting it on fire.
>implying glorified shitskin wedding hitmen that cry and piss their pants when they go out the wire without air support and predator drones are cool
They shouldn't be this public. You and I and any other homosexual with access to the Internet shouldn't see a former SEAL/Ranger/what the frick ever mumbling about the time they called an A-10 on a goatfricker on a podcast.
>You and I and any other homosexual with access to the Internet shouldn't see a former SEAL/Ranger/what the frick ever
mumbling about the time they called an
A-10 on a goatfricker on a podcast.
Why not Black person? I like reading and hearing about this stuff. Why should this stuff be classified. It's cool and I want to know more about it.
>implying glorified shitskin wedding hitmen that cry and piss their pants when they go out the wire without air support and predator drones are cool
>No war is supposed to be 1v1 Final Destination No Items Fox Only
>You and I and any other homosexual with access to the Internet shouldn't see a former SEAL/Ranger/what the frick ever mumbling about the time they called an A-10 on a goatfricker on a podcast.
>No the government should censor all this cool stuff that public would want to know about because muh silent professionals
>Dude said he wanted to make a super stripped back tactics game with very little spectacle
>NOO WHERE'S ALL THE EXPLOSIONS
invisible inc felt mostly what you described and i generally dont like rougelikes, but had a great time with it
it just felt like a very condensed xcom campaing experience
Pallas!
War of the Chosen makes XCOM 2 the GOAT. Cringe homosexuals in here being contrarian are pathetic.
it's the same shit game with super heroes
I'm gonna be honest, I totally forgot what WOTC actually adds all in all. I've been playing with it for a long ass time because most every customization mod requires it. Anybody willing to give me a QRD?
only doing main features
>Factions system with resistance orders + 3 hero classes
>Chosen
>Lost, Purifier, Priest, Spectre
>New maps
>Bonds
>Breakthroughs + Inspirations
>Photobooth
>Lots of bug fixes
Does Reverse Collapse count? I've been playing it recently, but it's almost more of a puzzle game. I'm getting filtered by the damn stealth sections. When it's good it's really good though.
I need a zoomer gf....
do NOT stick your dick in Sugar
you will not survive
Umm but who are those pictures for if not for my dick?
Sugar is the base's bicycle
Everyone gets a ride
I need her in my life
There's millions of used up 20 year old women
but they are 3d
You can fix that
Your life will be short and painful
There is Phoenix Point, a bit micro heavy. And having that manual aiming doesnt help. Cool monster designs thou.
Its a shame the gameplay feels bad, and that every playthrough turns into the same mission sequence with little random inbetween.
setting up trading giving you way more resources than you can really spend always felt pretty questionable.
Also hearing that there was a bug that let you cheese the last dlc's exploding weapon mechanic and the devs refused to fix it was pretty strange
>phoenix point
How big part of the gameplay is the armored vehicle you get in that game?
Since I kinda enjoy the idea of some combined arms infantry + IFV gameplay
I only played before the big vehicle dlc, but they were pretty bad overall. It counted as 3 soldiers to deploy and only had one weapon with limited ammo that couldn't be reloaded mid mission so while strong enough to make up for that for a couple turns they then turns into a taxi. The base one was a huge aoe rocket that was very much worth it, and honestly probably the best one overall. The second has the best armor but the heavy machine gun is a bit too inaccurate for smaller targets, and I don't think this one was worth using even if you got the event for a free one. And the last is the most interesting since it has something insane like a 40 paralysis damage melee weapon which is enough to capture almost anything, and the ability to heal allies in melee range. It has the lowest armor and only holds 1 passenger however.
Ty anon
Any mods that make it playable?
I hate Large scout UFOs, this shit is so aids to breach
Throw grenades
>using rifles
>TWO fricking tanks
ngmi
I will now play your game
I think Menace will be an absolute banger, even if we've seen basically nothing yet
I love tactics games, as long as they don't get too autistic. I'll see Ganker get excited about Urban Strife, but when I look at slow gameplay of applying bandages to wounds and all the other macro shit I just feel like returning to some simplistic xcom-style blue/yellow move gameplay. And I do like AP systems as long as they're simple.
Should I go back to Wasteland 2 if I really enjoyed Wasteland 3?
Maybe, it's an okay game.
Its not nearly as wacky as 3 & it's a bit more bare bones but I like 2 a lot more.
XCom2 is just a what-if story, it's not canon.
It's a game, not a cannon.
>No one mentioned Battletech
It's a decent game but the AI are kinda fricking dumb
Should have made Battletech 2 instead of Lamplighters. Just like Firaxis should have made XCOM 3 instead of Marvel slop.
any midnight suns bros in here?
Just couldn't take the Marvel writing. I might try again sometime. The battles were fun at least.
>95% discount on Steam
Should I buy XCOM 2 if the only thing I know about that game is the Viper porn I've seen over the years, like the one I've drawn?
Sure? It's a decent game
>Looking for good xcom 2 mods on the workshop
>no way to filter out the mountain of outfit mods
>implying workshop has good mods
loverslab is where the good stuff is at.
>turn based mitigate risk gameplay
Playing xcom is a nightmare. Strategy my ass. This game historically fricks you with rng harder than darkest dungeon's grind.
Xcom 2 felt piss easy due to the fact I'd hit more often than not with 97-98% chance shots whereas in EW I'd miss the vast majority of those same percentage shots.
Why aren't there more tactics games where play as a SWAT team or a military unit. Like I feel like a modern military tactics game is a no brainier
Doorkickers/No Plan B?
>get around to play LWOTC
>fight my first chosen
>ruler reactions
>can't crit them
>bloated hp
>damage resist
Holy frick are they are obnoxious. What the frick were the devs thinking??
What are the thoughts on this?
Also does having enemy within add stuff in the rebalance?
I'm about to reinstall and play LW2 classic. LWOTC sucks
fantasy xcom when
It's called Fire Emblem anon
Isn't that Daemonhunter
The 40k one? It's just a bunch of stompy homies with guns and the occasional hammergay. It's funny how none of the 40k games ever showcase its autistically large amount of weapons and armor. I like to think that it's because most of it is space marines but even then space marines have a frickton of weapons, plus there are non-marine games and they're still stuck with the average pistol and laser rifle.
looks like some mobile game shit
and no, i mean fantasy as in medieval tech with magic not space marines fighting monstrosities
but that's weeb and gay
For openxcom there's Xcom Chronicles.
For new xcom, new idea. Maybe that upcoming Crown Wars game? I've heard of stuff like Wartales but I have not played it.
I want an urban fantasy XCOM. But not with a dedicated organization, just people coming together to fight secret supernatural shit with Glocks and stolen pawnshop katanas.
like a mordheim set in modern times?
>gangbangers and vigilante groups fighting off the invasion as well as each other
>they go to clinics for autopsies and healing
>they steal from the local National Guard depot to get guns, sometimes they steal shit from each other or buy from gun shops and pawnshops
>go to universities to grab some local nerds to reverse engineer ayy tech and make hacking programs in case they need to hack stuff or go through government buildings
>cops trying to prevent the city from turning into Batman Arkham
>doomsday meter is just national government awareness
>other turn BASEDs
thrones of decay was announced. It was pretty safe and boring. I expected marius leitdorf with insanity mechanics but pretty sure creatively assbankrupt (CA) has no talent to do anything like that.
Im making a turn based game that I guess is most like Divinity:OS2 (except no magic/physical def like that game has) and Im mixing it with pokemon. So you have a trainer that leads the battles you go into. 4 mons max on your team, and the mons are all real animals at the start, and through a process that ties in with the story, you evolve them into pokemon-esque creatures (a bit less cartoony than pokemon)
Anyway, is there anything that would be interesting to do that you'd like to see in this type of game?
I would like to see environment affecting moves in pokemons. for example, if there is a move like light screen I would like the light screen to be a permanent barrier in the arena which is fixed in front of the caster, defending against incoming attacks while allowing the caster to attack through it. the light screen could be either broken with enough damage or could be flanked around.
How about animal scaled obstacles to destroy, flank around, and fight over? I liked having excuses to blow up half the map in nu-XCOM.
I think destructible environment would be neat but very tedious to implement for a single indie dev.
Unironically the best XCOM-esque game, primarily because it's skill-based instead of probability-based
Why are modern devs allergic to TUs and always enforce grid movement?
It arguably abstracts a simple set of game mechanics (movement, attacking) into a bunch of wargaming shit. Boring and a bit much to do some quick math to move and shoot somewhere instead of simplifying it to 2 action points. 3 if you're feeling spicy.