>shit tons of long levels
>shit tons of features like minigames, transformations, item usage, secret levels etc.
>shit tones of moves like eating enemies, jumping on enemies, stomping enemies, throw eggs at them, throw enemies at enemies, spit seeds on them, destroy them with boulders etc...
>amazing boss fights
>hard to actually 100%
This game was a fricking masterpiece. They went the extra mile to make it as good as possible.
It may be the best objectively best platformer
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I agree. It's the perfect game.
Baby Mario is dogshit design
>runs all over your walls and ceiling
Ah I forgot to mention you can use Mario as well. And that dog. This game soo much fricking content. It's unbelievable.
>we want the Sonic audience
No one wants the Sonic audience
>Sonic 3 devs: Alright let's use this neat effect as a completely skippable and non-obtrusive hazard with no greater purpose whatsoever
>Miyamoto playing Sonic 3: Dude we could make a boss fight out of this
This game was too good for its own good. It's better than every Mario game until today.
The punishment for this sin was to have only shit sequels.
GOAT platformer. Nothing comes close
>>hard to actually 100%
It's more tedious than anything.
>whoops while combing the level you missed something that was in a previous area, time to replay the entire level that's not even remotely challenging
Back then guide sales were a thing so most games have some parts that make them almost impossible to 100% on purpose, at most 98%.
in one of the first levels in YI you have to throw an egg into a random spot in the sky, not indicated by anything, to make a hidden switch appear.
bro? your items?
Better yet.
>Have to throw an egg into a strange spot and hope that it ricochets perfectly to hit one tiny thing
>You only get like 2 tries total
>doesn't refill egg stock before going to next area
>shit aim, can't line cursor up with coins' path
I bet stilt shyguys stumped you. If you even got to them.
>stilt shy guys
>flower shy guys
>the long shy guys that spat seeds
>fat shy guys
>Spear shy guys
>"Guys" like karate, baseball and bandits
Wish more games played with enemy variety like Yoshi's Island did
>Spear guys
Frick I can hear them in my head now
You and me both, and the dance too
>HAHA DID YOU MISS AN INVISIBLE COIN!?!? OOPS!
> On no! I'm a badass slurpvania expert, and this game hands me my ass! It's a shit game!
A couple of the levels, like Kamek's Revenge, were pure torture. I can't even remember if I ever did it in the end.
The only level I even struggled to 100% was Touch Fuzzy Get Dizzy because one or two of the red coins were on a room you could only access from a door dropped by a hidden cloud that was below a trunk just a screen away from the goal
Yeah i remember it was the last level I completed 100%. I don't even remember how I discovered that hidden cloud because iirc it was above the screen and I don't remember if the magnifying glass item made it visible. The only hint was the trunk with the branch in the middle right below the hidden cloud
It was because there were coins and I think one or two red ones below the platform, so most players would jump over the branches to stomp on the obstacle and collect them, and jump over it again because it was one screen from the goal
post video
?si=iTd0kxQhLoShViS8
Close to the 3 minute mark, it wasn't even a hidden cloud it was a breakable platform out of sight so not even the magnifying glass helps
That is indeed bullshit. They just wanted to sell strategy guides.
That's not cryptic, you find it if you jump off the log to gain height.
I'm surprised no indie games have copied the egg throwing mechanic yet. It's interesting that the prototype had more robust physics, cool but definitely not as good from a gameplay perspective as the final game's implementation.
tfw you realise the main driving force of the pikmin games was the guy who designed yoshi
throw eggs -> throw pikmin
nature theme
hard boss fights
poochi -> oatachi
and the minigames in pikmin4 are quite close to yoshi's island minigames
there's even the giant boss key as an item in some pikmin games
>indie games
fricking yuck, they'll ruin it
I've beaten Pikmin 1 as well. Somehow felt 2 was a downgrade and stopped. But yes, it's just as good as YI.
keep playing, pikmin3 and 4 are much better than pikmin1 and 2
Why would they? It was a stopgap for the SNES' lack of analog aiming.
Check-out CrossCode. Not quite the same (top-down action RPG) but uses the same offensive bouncing attack.
i liked crosscode as an rpg/setting story but dear god it's puzzles all the way down. hell, it's more puzzle than actual combat a lot of the time, and if you don't have the autism for figuring out multi screen ledgehops for some shit, you will not have a good time.
the physics ruin it
The only complaint I could think of was there were not nearly enough musical tracks. But that is a nitpick.
One of the finest games ever.
enjoy it remastered
this game had the best soundtrack on the snes and anyone that thinks it was dkc has brain damage
For me? It's Yoshi's island obviously but I do think that DKC2 was pretty fricking good.
Secret of Mana clears
secret of manas soundtrack is awful man
this is earrape shit the way it loops over and over in game
It's literally perfect
Well Ganker western box art or Japan?
As always the Japanese box art is better because it's by an artist who worked on the game and as a result is a better representation of the game and its style. The western box isn't bad in this case though, just inferior.
You sound like such a fricking wanker, like holy shit. Just because you live in the United States and you're surrounded by feral Black muggers, doesn't automatically make Japan some holy place you pathetic posing tryhard wienersucker. Just so you know,m they hate you even more than me. Rightfully so. You people are fricking pathetic.
spit
Anglo having an absolute meltdown over shitty western box arts lmao.
> Anglo
I knew it.l It's a fricking brownoid. Poo goes in loo, tryhard.
Holy spazmaloid.
western
West. The idea that Japan was going for would have been kino had it not been for the fact that the islands look like a kid splattered some paint on the design and they called it a day. Hell, nothing really has any cohesion the more you look at it as if it's fanmade. At least the west is simple, cohesive, and conveys a better sense of an action-packed adventure.
>all those colors
looks gay dude
Gotta say this is a rare case of the western art being better. The Yoshi art doesn't look as good as the western box and it gives you even less of an idea what the game is like.
Everything Japanese is just better.
Western, it screams to me adventure.
It’s a great game but I’m pretty sure the frog boss gave me a vore fetish
also the music is 10/10
If you don't like Yoshi's Island you're probably some weird ass Sega freak. It's pretty much the perfect platformer and the best Mario game.
I like Sonic 2 and 3&K but I acknowledge Yoshi Island is great
My favorite moment in all of videogames is when you touch those fart clouds and you get all drunk. Genius.
Touch fizzy, get dizzy.
the transformations are boring trash
also
/vr/
SOVL
god if fricking only they could've done this for every single map. total pipedream but FRICK it's so good.
>the secret room where the devs leave a note sincerely thanking you for playing the game hoping you enjoy it
One of the best games ever made hands down. From the gameplay, to the aesthetics, to the music. You can feel the passion the dev's had for this game in every part of playing it. The only bad thing about the game is that very few other games come even close to giving you the same feelings as this one.
It's sad that this was the last time they tried to make Yoshi and his world look cool in spite of the cutesy crayon-like aesthetic. The backgrounds really made the island look like an expansive wilderness with pic related being my favorite for conveying the image of an enormous castle overrun with foliage. Charmingly gritty and imposing for such a cute game.
yoshi's story also has 10/10 visual design
the gameplay and music is a letdown though
Yep. Made the big levels look even bigger. This was the fricking Skyrim of 2D platformers lmao.
There is no such room.
>inb4 >he doesn't know
I do know. There is no such room.
I adore the ragtimey feel this song has
you know a remastered version exists dont you?
better version
jp commercial is superior
Easily the best Mario game. They killed it because it was too good and made Miyazaki look bad.
I love these cute tards like you wouldn't believe
>That US commercial
wtf is wrong with americans?
It's probably why it didn't do as good as it should, that commercial was literal dogshit rotting in the sun.
What was his fricking problem?
based American. big guns, big muscles, big breasts, big bellies, oh yeah baby
SMB3 & W shits on it from a great height
It's still good though lol
>smw
overrated, even when it came out
Name a better platformer before it
smb3
Unironically 3. SMW is great, but all polish. 3 is bigger and has more diverse design.
I always preferred 3 too, the powerups are more varied and the aesthetics are more inspired. I still have no idea what SMW was going for. There's like 1 stage that feels like it was based around dinosaurs, the rest are just generic.
3 just has too many... blocks. It's just not for me. I want to platform, not endlessly destroy hundreds of blocks to discover powerups.
>Get a hammer suit
>Hammers don't destroy blocks
The only complain I have is that it's a bit too easy but whatever. It's made for kids and not for manchildren.
if this shits so frickin good how come there are like 0 romhacks for it
have a nice day
>hard to actually 100%
Despawning red coins was incredibly fricking gay.
You wanted it to be even easier?
It's ideal. You can beat the game, which isn't hard and you can 100% it, which is hard and involves dying as little as possible to not despawn the coins. That easily doubled the time you can sink into it.
Yeah its probably as close to perfect as a game will ever get. It has everything going for it. Theres a single shitty level but its the maze bonus world
The only thing I don’t like about this game is that there are only 6 worlds. I would kill for an updated version of Yoshi’s Island that has more worlds. Keep the first 6 and just add new ones that stay true to the controls, art style, mechanics, and feel of the original.
The sequels all sucked. All they needed to do was keep everything from the original and add new levels
I'm not 100% on this but I *think* the GBA version has an extra world.
it has extra levels
There are tons of hacks, are you just too fricking moronic to look for them? Some change the entire fricking game, but still stay true to the original
Fricking morons
I prefer the GBA version because the jumping sound in the SNES version is annoying.
My favorite level is the ski level. Also being able to roll a giant snowball.
Not sure what about it appeals to me. Probably just childhood nostalgia although I just replayed it and it's still my favorite levels and one of my favorite games.
It's perfectly paced and the ideal length for a videogame
It’s not better than:
Mario Bros 3
Mario World
Donkey Kong Country 1 and 2
I was actually around when this game came out and everyone hated it because of they actually wanted Mario World 2….not this baby shit.
>Donkey Kong Country 1 and 2
kek, even miyamoto shat on donkey kong
The only game there that is better is SMW. And I was also one of those people who wasn't into the baby shit at first. Then I played it, and it clicked. None of what you mentioned are bad games, but they are an obvious generic e-celeb list. Do better.
Yoshi's Island is top tier 2d platforming. I remember as a kid being really disappointed in Yoshi's Story on the N64, it was really underwhelming compared to Island.
Yoshi's island is one of my favorite games on the snes. I remember asking for a N64 one Christmas with Yoshi's story thinking it was gonna be an amazing sequel to Yoshi's island. Turns out it was baby tier and a rather dogshit game, I was really disappointed.
I rented it from Blockbuster and beat it in 1 sitting. I had no idea about the all melons thing though. That probably makes the game way more fun.
The only good sequel is Wooly World.
Story is baby tier difficulty
DS levels drag on and just become tedious, especially trying to 100%
Crafted is baby tier difficulty
Didn’t play New Island
Wooly World is the one that comes even close to capturing the same feeling, and the bosses and bonus levels can be actually challenging
Woolly World is a lot like it, but it was left stuck on the Wii U.
Meanwhile we got Crafted World which sucks because it is based on the 64 game.
Wooly World was ported to 3DS, it loses the open area level selection, but adds a really simply Poochy autorunner type minigame
It's amazing that the egg throwing could've easily felt like a shitty tack-on but instead yeah they honestly made the perfect platformer.
They made it fun to use
>you can change the color of the egg by bouncing it, making keeping a couple of the last level of bounciness a good plan in case you're lacking stars
>some of the enemies have great interactions with the eggs or funny animations
>puzzles that need egg throwing aren't cryptic at all
>helps with collecting so you can cut time by firing at coins rather than walking into them
>amazing boss fights
yes but they're way too easy. music and presentation is great but theyre just too easy
everything else i agree on, one of the best games ever made. better than super mario world
Easy, but spectacular.
Mario worlds boss fights were just easy.
Favorite boss fights? I loved the Froggy one, the Piranha plant and the Raphael the Raven one on the moon
The giant koopa. Motherfricker actually looked terrifying and is one of the more challenging bosses
Bowser, of course. All thanks to the visuals, audio and atmosphere. There's never going to be a better Bowser than this.
Comparing this to Mario Wonder's Bowser fight just makes me sad. Imagine making an entire fight based solely around music and still making it dogshit in comparison to the SNES's potato soundchip
The bosses in Wonder are pretty much the worst in the series
His low pitched screams kinda scared me as a kid and when he ran at you and destroyed everything so you died was kinda terrifying
Well at least I didn't get a boner from it unlike the vore boss
It's here
I'm a simple man. Taking my time to destroy the blocks until very few remain for dramatic effect is fun as hell.
Not sure if it's only on the GBA version but if you try ground pounding him before he hits the ground after you knock him over for the final time, he slides offscreen as his defeat animation plays.
Frog, Rapheal and Giant Koopa blew my mind, they used Mode 7 so cool in it
you forgot
>only good koji kondo mario soundtrack
DKC: Tropical Freeze is at the top for me, but Yoshi's Island is undeniably one of the best ever
Yoshi's Island is the best game they made by far
Atleat on SNES it's the best platformer. Mario World sucks compared to it.
Mario died with Super Mario Bros 3.
The world duology made it into a series that only children could find value in.
Sonic 3 & Knuckles is better
It's really not.
I'm a huge sonicgay and I think it's one of the best platformers ever but Yoshi's Island just barely beats it for me
if they re-released this game on PC and replaced mario with baby peach it would become the greatest pedophilecore experience since genshin impact