You didn't beat any game if you didn't finish it when it came out. And that's for games that came out when internet was in its infancy. For recent games you didn't beat them unless you got an early review copy.
Did a zoomer frick your wife or something? I find zoomers annoying pathetic little creatures that are a bane on this earth but giving any thought or worrying about them like an insecure old woman is even more pathetic. I don't see any reason to give them any thought or care about what games they're playing
>his stealth game doesn't have the player character experience the sudden need to sneeze, with gameplay concessions granted to try and stifle your sneeze as best you can
You didn't play a stealth game, let alone beat it
I despise stealth games that just arbitrarily end when you're spotted. Unfricking yourself after being caught is almost as fun and rewarding as succesful stealth itself.
IIRC Thief generally doesn't have instant fails if you get caught on the hardest difficulty. There might be an exception or two though.
You're often restricted from killing anyone though but generally you shouldn't be fighting anyone anyway aside from taking out a monster on occasion.
You're right, I didn't beat the game. I just replayed the first few levels over and over again. I just wanted to loot the mansion. I didn't care about the story.
I wish more games had level design like Thief. That’s always what I felt defined Immersive Sim, but it has less to do with choice and more to do with levels having all these little passageways with hidden nooks and crannies. The feeling of going through a vent leading to a room which leads to a hidden door ….makes the levels feel vertical and lived in.
That's naturalistic level design. Levels feel less like corridors and more like real spaces. They look like they have a purpose beyond you. Observing and navigating them becomes itself part of the challenge, which plays in very well with Thief's light/dark play, different material properties, etc. But more than that, it's great environmental storytelling. Not just details in the area, but even the way the area is laid out is part of the story. Everything just fits seemlessly together.
The old Dark Forces/Jedi Knight games did this very well, too. Not even immersive sims but certainly immersive level design.
*sips monster energy*
Yup
I like the max difficulty because it adds more objectives.
You didn't beat any game if you didn't finish it when it came out. And that's for games that came out when internet was in its infancy. For recent games you didn't beat them unless you got an early review copy.
>wahhhnnn I'm no longer a special snowflake since zoomers discovered my game
Lol I can't imagine a more pathetic argument
Especially with all these zoomers keeping the wiki open as they play.
Did a zoomer frick your wife or something? I find zoomers annoying pathetic little creatures that are a bane on this earth but giving any thought or worrying about them like an insecure old woman is even more pathetic. I don't see any reason to give them any thought or care about what games they're playing
>his stealth game doesn't have the player character experience the sudden need to sneeze, with gameplay concessions granted to try and stifle your sneeze as best you can
You didn't play a stealth game, let alone beat it
I despise stealth games that just arbitrarily end when you're spotted. Unfricking yourself after being caught is almost as fun and rewarding as succesful stealth itself.
IIRC Thief generally doesn't have instant fails if you get caught on the hardest difficulty. There might be an exception or two though.
You're often restricted from killing anyone though but generally you shouldn't be fighting anyone anyway aside from taking out a monster on occasion.
You're right, I didn't beat the game. I just replayed the first few levels over and over again. I just wanted to loot the mansion. I didn't care about the story.
>got a list of hundreds of the best fan missions for T1 and T2
>play them all chronologically
>game could last me forever
Feels pretty damn good.
What sites do you use? I'm just getting back into Thief 2 FMs. Is Thief Guild the only good site? I remember there was more like 6 years ago?
Hook me up with that list
Same but with The Dark Mod
Running around for an extra hour trying to find enough gold is not fun.
I only played The Black Parade on expert.
tchhk.. filthy poser! if you didn't supreme ghost it you did NOT beat the game.
What's everyone's personal favorite fan mission?
GREETINGS GARRETT
YOU ARE EXPECTED, THOUGH NOT PRECISELY WELCOMED
The Dracula Fan Mission is made by a literal subhuman. The guy who made these levels is a fricking moron.
I played it on butthurt
it was stinky
I wish more games had level design like Thief. That’s always what I felt defined Immersive Sim, but it has less to do with choice and more to do with levels having all these little passageways with hidden nooks and crannies. The feeling of going through a vent leading to a room which leads to a hidden door ….makes the levels feel vertical and lived in.
That's naturalistic level design. Levels feel less like corridors and more like real spaces. They look like they have a purpose beyond you. Observing and navigating them becomes itself part of the challenge, which plays in very well with Thief's light/dark play, different material properties, etc. But more than that, it's great environmental storytelling. Not just details in the area, but even the way the area is laid out is part of the story. Everything just fits seemlessly together.
The old Dark Forces/Jedi Knight games did this very well, too. Not even immersive sims but certainly immersive level design.
Expert makes the game easier since it forces you to get more money that you spend in the shop between levels.
The shop doesn't that big of a difference to off shoot the extremely low and fragile health bar and the fact that you can't kill enemies
TDP > T2. Frick Masks, frick Sabotage at Soullessforge, and frick the removal of monsters.
I fricking despised Casing the Jojnt for how forced and cryptic it was
Bamp