>you have to spend hours blindly hunting for like 50 random objects just to get back to the strength you entered the DLC at so everything doesn&#03...

>you have to spend hours blindly hunting for like 50 random objects just to get back to the strength you entered the DLC at so everything doesn't one-shot you
Who thought this was good game design?

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  1. 1 week ago
    Anonymous

    >you have to explore
    Yes, now go explore if you don't want your ass kicked.
    Smart design for me.

    • 1 week ago
      Anonymous

      fippy bippy

    • 1 week ago
      Anonymous

      Explore what? The DLC world is empty.

      • 1 week ago
        Anonymous

        The fragments dummy, finding a thousand mandatory collectibles is peak game design(!)

      • 1 week ago
        Anonymous

        Exquisite bait

        • 1 week ago
          Anonymous

          >bait

          You didn't beat the DLC lol, only the first areas are filled with stuff.

        • 1 week ago
          Anonymous

          NTA but the cerulean/crimson flower area is genuinely empty and unfinished

    • 1 week ago
      Anonymous

      forced exploration for the sake of making overtuned bosses more balanced is bad
      voluntary exploration for the sake of exploration is good

      • 1 week ago
        Anonymous

        >Buy "get gud" meme game
        >Surprised it's so poorly designed

        • 1 week ago
          Anonymous

          true
          i never should have expected a series that's based around such a premise to have ever been good

    • 1 week ago
      Anonymous

      Exploration is the worst aspect of Elden Ring.

  2. 1 week ago
    Anonymous

    Heh, skadootree

  3. 1 week ago
    Anonymous

    could've been good if the exploration wasn't ubisoft tier, they should've been rewards for defeating bosses only

  4. 1 week ago
    Anonymous

    Me. I personally suggested it to Miyazaki.

  5. 1 week ago
    Anonymous

    >skibidi tree
    what were they thinking?

  6. 1 week ago
    Anonymous

    Wait... The game is forcing you to... play the game?? Holy shit Fromsisters, how could Miyazaki do this

    • 1 week ago
      Anonymous

      It's forcing you to not play the game, it's forcing you to do the most tedious part of assassin's creed: finding collectibles. Absolutely zero people did those when they didn't have to.

  7. 1 week ago
    Anonymous

    >blindly hunting
    they're all on the most beaten of paths when moving between each main objectives and bosses
    this isn't even skill issue, it's IQ issue

    • 1 week ago
      Anonymous

      >they're all on the most beaten of paths
      This is a lie a handful are dropped from the pot shadow nobles. Not a big deal but i missed a few in the overworld because they despawn super quickly and i didn't even notice them.

      • 1 week ago
        Anonymous

        WTF!

  8. 1 week ago
    Anonymous

    Ski-bi dibby dib yo da dub dub
    Yo da dub dub
    Ski-bi dibby dib yo da dub dub
    Yo da dub dub
    Ski-bi dibby dib yo da dub dub
    Yo da dub dub
    Ski-bi dibby dib yo da dub dub
    Yo da dub dub
    Ba-da-ba-da-ba-be bop bop bodda bope
    Bop ba bodda bope
    Be bop ba bodda bope
    Bop ba bodda
    Ba-da-ba-da-ba-be bop ba bodda bope
    Bop ba bodda bope
    Be bop ba bodda bope
    Bop ba bodda bope

  9. 1 week ago
    Anonymous

    >go into DLC overpowered
    >want to completely skip exploration and steamroll everything
    You might as well turn on a trainer. The struggle is what makes it engaging.

    • 1 week ago
      Anonymous

      The struggle is what makes it engaging.
      Like with your wife!
      UwU

    • 1 week ago
      Anonymous

      the bosses are also overpowered. the dread dragon has twice the hp of placidusax, the first dancing lion story boss has as much hp as the endgame elden beast, messmer has as much hp as the fire giant(40k) but with the same type of spammy spastic moveset as the other fast bosses. theyre built for endgame overpowered characters but from introduced the scadutree gimmick to push for exploration and pad out the dlc playtime

      • 1 week ago
        Anonymous

        Scadadabadooo

      • 1 week ago
        Anonymous

        >wtf you mean I have to play the dlc i can't just two shot the bosses?
        In the base game morons were saying shit like
        >wtf you mean I have to level up and upgrade my weapons?

        • 1 week ago
          Anonymous

          morons gonna moron

        • 1 week ago
          Anonymous

          scattering percent damage reduction items around the map is probably the laziest game design I've ever heard of

          • 1 week ago
            Anonymous

            seethe lol something like this is completely normal for a video game

            • 1 week ago
              Anonymous

              oh I'm sure with the industry being flooded with shitskins and chinks this will become the new standard for AAA slop
              >ah frick it just drip feed them stackable health boosts, IDK how many, frick if I'm balancing the game

            • 1 week ago
              Anonymous

              >people literally defending +2% damage reduction items
              Jesus christ have a nice day.

      • 1 week ago
        Anonymous

        >ER comes out
        >morons get mad because exploring the map only gives crafting materials
        >DLC comes out
        >morons get mad because exploring is useful

        • 1 week ago
          Anonymous

          >DLC comes out
          >morons get mad because exploring only gives cooking books
          Fixed it for you. You just have to be lucky and explore the 1% of the map that actually matters

      • 1 week ago
        Anonymous

        >the bosses are also overpowered
        not if you have the appropriate amount of blessings

        • 1 week ago
          Anonymous

          aka 0

      • 1 week ago
        Anonymous

        Take your scooby snacks

      • 1 week ago
        Anonymous

        Placidusax was harder than Bayle.
        Both kino bosses

    • 1 week ago
      Anonymous

      This. The base game should have done the exact same shit after each great rune

    • 1 week ago
      Anonymous

      >The struggle is what makes it engaging.
      All the bosses I've fought so far are overturned horseshit. I don't feel accomplished beating things just glad it's over.

    • 1 week ago
      Anonymous

      Now you're being a moron. They could easily do it Sekiro style, fight significant bosses or enemies while making the incentive to explore fun or like pre DLC, you find new stuff to use.

    • 1 week ago
      Anonymous

      >want to completely skip exploration and steamroll everything
      Yes.

    • 1 week ago
      Anonymous

      I don't like negating all of my progress. WoW did that update where everyone's weapons hit the same regardless of their character or item level. They lost like half of it's players. When there's zero sense of progress it's just boring.

    • 1 week ago
      Anonymous

      i just want the boss to do 1/4 or 1/5 of my health bar per attack, not 3/4. especially when these bosses are spastic combo spammers. is that too big of an ask?

    • 1 week ago
      Anonymous

      >dood you're not allowed to play the game like that
      Might as well remove the levelling mechanic entirely and force you to play at sl1, better yet just remove all weapons and armor and just make the player naked, it's all about muh struggle right

    • 1 week ago
      Anonymous

      Classic fromdrone, feeling better the more emasculated he is

    • 1 week ago
      Anonymous

      why are we pretending that the bosses don't hit harder and have as much HP as endgame vanilla fights? I swear that fricking lion has more life than maliketh and radagon

      • 1 week ago
        Anonymous

        The lion has more HP than Elden Beast, the final boss of the base game. There was no reason to scale down our power to prevent steamrolling when the enemies are already scaled up.

  10. 1 week ago
    Anonymous

    Hackazaki

  11. 1 week ago
    Anonymous

    You're telling me... i have to explore the environment and level up so that i'm able to fight the bosses in an ARPG?? Wtf is fromshit thinking?? This has never happened before in action-role-playing-game history. Uninstalled AND downvoted.

    • 1 week ago
      Anonymous

      >open world is so boring to explore that no one will do it unless they are artificially debuffed

      • 1 week ago
        Anonymous

        >open world is le bad because it's empty and has no content
        >open world is le bad because you have to explore it to find things to make you stronger
        Pick one

        • 1 week ago
          Anonymous

          >explore open world
          >only find cookbooks
          >google the location of the thing that I actually need to find
          >I just happened to pass by them all the time because the scale is too large
          I heckin love the open world maymay

          Map for goblins update when? Let me ignore 99.99% of the shitty content

          • 1 week ago
            Anonymous

            Why are you even playing if you hate the open world?

            • 1 week ago
              Anonymous

              I like soulslop combat
              Legacy dungeons are fun
              The open world loading screen is the garbage part

      • 1 week ago
        Anonymous

        now that i've played it all, a lot of the open world is bloat and gravestones, there are a few places to explore but a lot is just padding.

        shadow keep is no stormveil castle.

  12. 1 week ago
    Anonymous

    >nu-fromsoftware tourists are using this image uniroincally in elden ring DLC support groups

    • 1 week ago
      Anonymous

      I look at it this way, you beat the boss, but it is said like this.
      My Summons and I beat the boss,
      Not, just I beat the boss.
      Because it is more factually, because the boss is dead, and you used summons.

      • 1 week ago
        Anonymous

        Okay, you gonna put that on your resume for when you have to work after your parents die and you can no longer be a NEET?

      • 1 week ago
        Anonymous

        Well considering you didnt do it naked then you and your wrapons and armor and trinkets and heals and bla bla bla, to not use ashes is to be doing a challenge run, to not have a good ranged and good melee option for use in a high level dlc area is doing a challenge run, all these self limitations add up to people being too stupid to beat the game

  13. 1 week ago
    Anonymous

    mfw playing elden ring shadow of the scattree

  14. 1 week ago
    Anonymous

    i clear the entire region of optional bosses before doing the story-relevant boss anyway

  15. 1 week ago
    Anonymous

    Can't believe they expected me to play the game

  16. 1 week ago
    Anonymous

    Exploration is the best part of Elden ring, of course dlc is all about atmosphere and design. The Finger place is awesome, but not much going on there.
    Also didn't buy the game, just pirated it

    • 1 week ago
      Anonymous

      >Exploration is the best part of Elden ring

      • 1 week ago
        Anonymous

        Is this your mother or your doctor?
        Try to eat grass.

    • 1 week ago
      Anonymous

      >The Finger place is awesome, but not much going on there.
      Did you blow the horn?

  17. 1 week ago
    Anonymous

    How would you have handled progression when most players are going to enter int he range of RL 120-160?

    • 1 week ago
      Anonymous

      Just kept them as strong or stronger than Mohg

    • 1 week ago
      Anonymous

      Add more weapon upgrades, up to +50 for normal weapons and +20 for sombers, make the bell-bearings simple to find, add an armor strengthening mechanic, and increase the number of NG+ cycles up to 10 while slightly increasing the scaling of each previous one

      but that's a lot of work that nobody could POSSIBLY do in two whole fricking years so let's just slap a "damage reduction damage amp per level" system on there and call it a day hm?

      • 1 week ago
        Anonymous

        lmao that's a really stupid fricking idea, glad we're sticking with the scadutree shit instead

        • 1 week ago
          Anonymous

          >glad we're sticking with the worse shit
          you would literally eat shit if Fromsoft wrote "forgive me mother" into the turd and you'd call it brilliant

      • 1 week ago
        Anonymous

        this is korean mmo levels of moronation, anons here genuinely do not play enough games if you unironically think this is a good idea.

      • 1 week ago
        Anonymous

        A lot of work and fricking moronic. Skibidi tokens are inelegant but simple, you're asking for a bunch of busy work to achieve the same goal of increasing the player's stats. And completely fricking the balance of the vanilla game while you're at it.

        • 1 week ago
          Anonymous

          maybe fromsoft shouldn't release a dlc that exceeds the scaling cap of their game

      • 1 week ago
        Anonymous

        >Just give us more ways to upgrade our weapons and armor instead of giving us a system that basically does the same thing... wait a minute

      • 1 week ago
        Anonymous

        >get weapon to 50
        >melt the base game even harder
        nah, skibiditree is fine

    • 1 week ago
      Anonymous

      Let us enhance armor like we can weapons. You could even add some sort of Ashes of War style system full of cool armor skills.

    • 1 week ago
      Anonymous

      Make them tied to the bosses and areas and not autistic map scouring. They shouldn't be missable in any way

    • 1 week ago
      Anonymous

      just like they did in the previous games? it's really not that hard

    • 1 week ago
      Anonymous

      Make each boss drop scadu fragments. Replace scadu fragments in the world with unique ashes of war and an item that lets you upgrade somber weapon to switch its ash of war

  18. 1 week ago
    Anonymous

    frick the skibidi tree and frick you. I don't need that shit. I mean I'll use 'em if I got 'em but finding them isn't a priority honestly. yeah, you die. it happens. that's what it says on the tin (le prepare to le die xD). just accept it as an inevitability. doesn't mean you can't progress through the game. so far I defeated:
    divine lion
    rellana
    ghostflame undead dragon
    twinblade crucible knight or whatever
    dragon Black person with odachi
    the dragon right after him
    lamenter
    putrescence knight

    and basically while I've died numerous times, it's only part of the learning process. it's how you git gud. so the point is, ignore the skibidi tree fragments. you don't even need that shit.

  19. 1 week ago
    Anonymous

    >spend the entire base game getting free wins thanks to summons
    >DLC nerfs summons unless you spend 10 hours exploring the overworld like a tard
    >easy mode stolen
    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO I DON'T WANT TO GITGUDSCRUB AIEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

    • 1 week ago
      Anonymous

      tiche does just as much damage since black flames remain completely busted 🙂

      • 1 week ago
        Anonymous

        >anon still hasn't even fought Mohg yet
        It's ok anon, you'll eventually join the 30% club and actually start the DLC

        • 1 week ago
          Anonymous

          What he means is that black flame's damage and HP reduction are percentage based. They aren't affected by the dlc mechanic.
          Bleed and frostbite are the same btw

          • 1 week ago
            Anonymous

            I want to dust off my black flame build for that reason, problem is black flame didn't get any new toys so I have 0 motivation to bother.

            • 1 week ago
              Anonymous

              I noticed the frostbite helped a lot since I use the MGS. Also of course Tiche
              I mean, it should be obvious. It's the same reason the Greyroll cheese works.

              • 1 week ago
                Anonymous

                I was pretty pissed to learn that Onze's sword doesn't have innate frost build up. Really disappointing.

          • 1 week ago
            Anonymous

            Yeah blackflame, bleed, and frostbite actually frick even more this DLC, since they only get stronger as enemy health bars get bigger.

  20. 1 week ago
    Anonymous

    >NOOOOO YOU CAN'T GO INTO THE DLC AT FULL POWER BECAUSE... YOU JUST CAN'T OKAY YOU'RE NOT SUPPOSED TO PLAY THIS OPEN-ENDED GAME THAT WAY!!!
    the actual issue is most of the bosses now just whipping out massive nukes and 12-hit combos they can cancel out of animations for constantly just for you to run in and poke them safely once before doing the whole thing over again, it's not even fun to learn some of these it's just a slog while waiting for it to be "your turn"

  21. 1 week ago
    Anonymous

    Explain why a games philosophy would want the beginning to be harder than the final

  22. 1 week ago
    Anonymous

    The amount of raw, Reddit-tier cope in this thread is staggering.

    This is just From attempting to justify giving you a harder time, so you ignore the fact that the DLC is thin, and not worth what we paid for it.

  23. 1 week ago
    Anonymous

    >buy open world exploration game
    >get mad you have to explore

  24. 1 week ago
    Anonymous

    Someone post that image of asmongold's house burning and him just saying its his dps or wahtever

  25. 1 week ago
    Anonymous

    I'm starting to get real frickin tired of souls games now
    This DLC has especially red pilled me with just how bullshit half the game is

    • 1 week ago
      Anonymous

      >WOOOOOOOOOOOOOW

    • 1 week ago
      Anonymous

      that got me too, did not expect the chains to be solid

    • 1 week ago
      Anonymous

      I love how all the enemies clip into each other when fighting a horde, but God forbid your character phasing through them pot's chains when doing some of the stinkiest platforming segments in the game...

    • 1 week ago
      Anonymous

      We need more of this actually. We need more bullshit level design and unfair mob encounters. Less of a focus on bosses. Just like DeS/DS1/DS2.

    • 1 week ago
      Anonymous

      Dark souls 2 level of bullshit
      Whats worse is that gaol was long as frick. I was so completely out of supplies so my +10 mimic tear had to kill the boss from 100-0

      • 1 week ago
        Anonymous

        >that gaol was long as frick
        What the frick lmao, are you actually brain-damaged or what
        This thing takes 10mins tops and is linear as frick, how do you manage to go out of every supply even, what a drooling moron lol

        • 1 week ago
          Anonymous

          Have you considered not everyone has the same level, build, spells, incants, skibis, golden seeds or sacred tears?
          Are YOU brain damaged anon?
          Are YOU the drooling moron?
          yes, you are

          • 1 week ago
            Anonymous

            Holy shit the seethe is palpable
            Dude is slogging through some random minor cave with nothing but generic undeads and jars for 3 hours till he runs out of estus
            KEK

    • 1 week ago
      Anonymous

      >only time From makes accurate hitboxes is to frick you over in platforming

      • 1 week ago
        Anonymous

        >accurate
        >FRICKING HUGE
        Yeah accurate.

      • 1 week ago
        Anonymous

        yes and thats a good thing

    • 1 week ago
      Anonymous

      You just have to walk forward

    • 1 week ago
      Anonymous

      you don't like jumping?

    • 1 week ago
      Anonymous

      >he didnt play the old souls games where you just roll off cliffs to get enough distance to land on stuff instead of fricking around with finicky shit jumping
      skill issue

    • 1 week ago
      Anonymous

      >nooooo i need to phase through solid items like chains

    • 1 week ago
      Anonymous

      I don't mind dying once to that kind of shit, at least you learn the chains push you and never do the mistake again, that's literally not an issue, it's funny even.
      However, spastic boss that deal 70% of your health in a single hit with 99 vigor, now I'm really getting tired of that shit. Builds don't even matter for bosses anymore, all you'll do is dodge their 13-attack combo and get a single light attack in and do that again 50 times

    • 1 week ago
      Anonymous

      Falling "puzzles" are and always have been shit design.

  26. 1 week ago
    Anonymous

    Just use a guide OP, it easier and don't waste any time.

    The World and the map are literally to big

  27. 1 week ago
    Anonymous

    Getting these things doesnt change the fact that half the enemies are ultra-hyper aggressive Black folk that completely shit on any build that isnt a havels greatshield wearing meathead

    • 1 week ago
      Anonymous

      Asmon switching to a full defense build was funny though

  28. 1 week ago
    Anonymous

    Ski-bi dibby dib yo da dub dub
    Yo da dub dub
    (I'm the Scadman)

  29. 1 week ago
    Anonymous

    I still don't really "get" this system at all. Enemies take half of my health bar in a single hit but I also almost one shot them. So I feel strangely weak and overpowered at the same time, and this system will only increase my damage output even more? I leveled it up to 4 or 5 and I'm doing about 10% more damage overall but I still take the same amount of damage from enemies. Is it even doing anything? It's just really fricking weird like a random dog can take half my health in two bites but also dies in one hit.

    • 1 week ago
      Anonymous

      Each rank increases your defense stats by about 4% and increase your damage by about 4%. So early on the change won't be noticeable, after you get passed blessing rank 10 go back to the early areas and you'll see that it has taken effect. You can see how much it's doing if you look at your stats page and look at the yellow numbers.

  30. 1 week ago
    Anonymous

    >what should we call it
    >Scatpoopee
    >uh...Yes sir

  31. 1 week ago
    Anonymous

    Agreed. Ruins the sense of wonder you get from exploring when it forces you to do it in order to be effective.

    • 1 week ago
      Anonymous

      Well, people will do SL1 on this DLC. Why can't you then? Not good enough? You are ruining your own sense of wonder by being a shitter

      • 1 week ago
        Anonymous

        >800 deaths / three days on a boss
        >sense of wonder
        at this point i'm not even sure what you fromsloppers are you on about

  32. 1 week ago
    Anonymous

    I beat Relana or whatsername at Scadu level 4, all these people saying you have to be 9+ are shitters

    • 1 week ago
      Anonymous

      Same. That fight was bugger though. Took me quite a few tries. Frick that moon transformation move. Absolute bullshit.

  33. 1 week ago
    Anonymous

    >crybaby mad he can't faceroll everything after grinding to level 300
    Based Miyazaki filtering shitters.

  34. 1 week ago
    Anonymous

    >UNABLE TO SUMMON COOPERATOR
    UNABLE TO SUMMON COOPERATOR
    >UNABLE TO SUMMON COOPERATOR
    UNABLE TO SUMMON COOPERATOR
    >UNABLE TO SUMMON COOPERATOR
    UNABLE TO SUMMON COOPERATOR
    >UNABLE TO SUMMON COOPERATOR
    UNABLE TO SUMMON COOPERATOR

  35. 1 week ago
    Anonymous

    >Buy and play game explicitly marketed as an open world RPG
    >don't explore the open world, just beeline from boss to boss
    >complain when you're weak because you didn't gain strength from exploring the world
    ???

  36. 1 week ago
    Anonymous

    Thank God I didn't buy this time sink shit.
    If you thought the DLC would "play better than" or fix / patch problems from the original, I don't feel bad for you. Story fricking sucks too.

    • 1 week ago
      Anonymous

      The only thing they patched are the glitches that made rune farming quick. Now the base game is tedious as frick to get levels in.

      • 1 week ago
        Anonymous

        ?

        The Albenauric path in Mogh's temple is still there, just use the Elden Beast's sword on them for the best farm in the game.

        • 1 week ago
          Anonymous

          Fastest rune farms used to be glitching out of the map and making enemies fall to their deaths, even bosses like mohg. Doesn't work anymore.

          • 1 week ago
            Anonymous

            Are you fricking crying about a literal glitch being fixed? Kys, shitter homosexual

            • 1 week ago
              Anonymous

              Yeah it was great. Getting a build off the ground was fast and you could skip to the good parts of the game fast. Now you're forced to grind through all the tedious bullshit again which kills replayability.

              • 1 week ago
                Anonymous

                Just mod yourself in souls then, you're not a consolepleb are you?

              • 1 week ago
                Anonymous

                Not gonna risk getting banned.

              • 1 week ago
                Anonymous

                >risk getting banned
                Literal moron, like actually clueless golem
                Not surprising, considering you're "muh grinding" npc lmao

              • 1 week ago
                Anonymous

                Bro I got soft-banned from DS2 for modding on-screen button prompts to playstation buttons. FromSoft hates modding.

  37. 1 week ago
    Anonymous

    I think it's a good idea as it incentivizes players to actually explore the map and feel a sense of progression. Otherwise, since you probably enter with a "completed" build with max estus/upgrades/SL, you wouldn't really feel any sense of progression, similar to how going through souls games on NG+ often just feels like you're quickly rushing through everything since you've already collected everything you need for your final build

    • 1 week ago
      Anonymous

      It doesn't incentivize exploration, it makes it mandatory.

      • 1 week ago
        Anonymous

        Yeah and titanite and estus shards make exploration in the base game you based moron

        • 1 week ago
          Anonymous

          Yeah, and that sucked dick too, you dimwit.

          • 1 week ago
            Anonymous

            It sounds like you don't like elden ring homie
            have you considered playing a different video game

  38. 1 week ago
    Anonymous

    Do skibidi fragments have any effect on matchmaking?
    >is there a fragment range you can be summoned
    >do you scale down if you're summoned by a guy with less
    >does everything work as intended
    I honestly don't trust from to handle it intuitively

    • 1 week ago
      Anonymous

      knowing from they probably didn't even consider it

  39. 1 week ago
    Anonymous

    >base game has you fetch golden seeds & sacred tears
    >not one fricking complaint
    what's the issue, frickboys?

    • 1 week ago
      Anonymous

      There are endless complaints about the map scouring making repeat playthroughs a fricking nightmare.

    • 1 week ago
      Anonymous

      There have been tons of complaints about tedious collectables, you just ignored or spammed "gitgud" at them. But even then, the base game isn't nearly as offensive as the DLC in this regard.
      >golden seeds
      Directly next to the main path 80% of the time and you don't need to collect all of them to max out.
      >sacred tears
      You can see these on the map even if they are spread far apart.
      Neither of them require you to blindly wander around for hours hoping you get lucky like ScrotE expects you to.

    • 1 week ago
      Anonymous

      There's three times as many more seeds than you actually need.

  40. 1 week ago
    Anonymous

    >g..guys how do we prevent players from blasting through and bossrushing the $40(plus tip) dlc in 3hrs??
    and then this garbage was born

    • 1 week ago
      Anonymous

      >Guys, we're releasing this 2 years out, how do we make it so that people in NG+10 aren't getting anally raped by skeleton arrows and feel compelled to abandon that character and start over?
      And so, the solution was born, fixed difficulty with a resource to buff yourself

      • 1 week ago
        Anonymous

        the dlc doesn't scale in ng+?

      • 1 week ago
        Anonymous

        But people in NG+10 are very used to that though? Why make decisions for the players when they already know what they want?

  41. 1 week ago
    Anonymous

    >mechanic that rewards you for exploring the open world
    is Ganker just dogshit at games?

    • 1 week ago
      Anonymous

      >he needs a carrot dangled in front of him to explore
      eat shit, zoomer

      • 1 week ago
        Anonymous

        >he has no argument
        yea you're just shit at games Black person

    • 1 week ago
      Anonymous

      I think it takes away the feeling of wonder if you have to do it, rather than choosing to explore for curiosity sake.

    • 1 week ago
      Anonymous

      I'd say it kinda forces you to rush to get them, then you are allowed to explore the game because now you can kill things. I wouldn't call it good game design there. Should have been like Sekiro, kill bosses and get good amount of power up. Add more world map bosses to give you more of them and give them more of an impact

      • 1 week ago
        Anonymous

        I just explored normally and found plenty. I rarely had issues with non boss enemies.

        • 1 week ago
          Anonymous

          90% of them are fine without upgrades, but still doesn't mean the upgrades are a good idea

    • 1 week ago
      Anonymous

      >is Ganker just dogshit at games?
      Yeah, obviously

  42. 1 week ago
    Anonymous

    >get back to
    You don't get weaker in the DLC.

  43. 1 week ago
    Anonymous

    You don't. If you don't like it, don't play it

  44. 1 week ago
    Anonymous

    You skadu, we can too!
    *Baoooowhoop!*

  45. 1 week ago
    Anonymous

    Not ready for the dlc yet, but do weapon upgrades even matter? If they just ignore those like they do rune levels, I might just give up banging myself against Foreskin Duo and go to the dlc.

    • 1 week ago
      Anonymous

      if you can't beat godskin duo then you're fricked in the dlc

  46. 1 week ago
    Anonymous

    >mfw a game needs me to level up to progress

  47. 1 week ago
    Anonymous

    >first two days
    >discord troonys main source of ammo is "ITS LITERALLY IMPOSSIBLE EVERYTHING ONE SHOTS YOU"
    >public eventually wakes up and realises you need the scaudtrees to beat the game
    >suddenly total shift and discord troonys make like 10 threads per minute about how scaudtrees are bad game design
    >when scaudtrees actually encourage and promote exploration, when one of the original discord troony screeches was the exploration was pointless (it wasnt)

    I couldn't imagine a more pathetic existence. Dedicating this much time and effort to trying to convince people they are not having fun. I'm guessing you're bored of totk after your 17th playthrough, eh? lmfao.

    • 1 week ago
      Anonymous

      Is the goal to win or to experience a good fight that you can't wait to experience again? Consider your answer.

      • 1 week ago
        Anonymous

        All the bosses are kino. Cope. The fragments just stop them from one shotting you.
        >m-muh anime attacks
        Literally unironically get good and stop panic rolling.

        • 1 week ago
          Anonymous

          The fragments make them do 1/5 their damage, and makes you do 5x damage. They're all the DLC has in the way of "difficulty"

      • 1 week ago
        Anonymous

        Putrescent Knight is an incredibly fun fight once you figure out his patterns. Might be my favorite elden ring boss to fight overall. He does this crazy move where he jumps off his horse and spins at you twice, then his horse pops out of the ground and charges you, which loops once. You can dodge everything by rolling forwards with good timing, and then he does this move where he spits ghostfire onto the ground that spreads everywhere - you have to jump over it when it touches the ground. It's challenging but very fair compared to some other bosses.

        • 1 week ago
          Anonymous

          Yep, great boss and completely fair
          Great hitboxes too, in fact the DLC is filled with great hitboxes. There are a surprising number of swings you can just jump over.

    • 1 week ago
      Anonymous

      All the bosses are kino. Cope. The fragments just stop them from one shotting you.
      >m-muh anime attacks
      Literally unironically get good and stop panic rolling.

      this guy is a jeet and spamming all elden ring threads whenever anyone criticizes his game kek

      • 1 week ago
        Anonymous

        True. I had 0 shards and I wasn't getting oneshot. Seems he's just arguing in bad faith like every other FromDrone.

      • 1 week ago
        Anonymous

        This. There is no fricking discord. Its the biggest conspiracy shit ever and proof from drones are moronic.

    • 1 week ago
      Anonymous

      Don't worry they'll go back to making threads about the open world in a few days.

  48. 1 week ago
    Anonymous

    >For like 50
    Most of the threads I've read have had people beating the dlc after finding 10-15. And the game straight up throws like 5 of them at you as you walk down the very obvious road to the keep.

    Sounds like you're just bad

  49. 1 week ago
    Anonymous

    I'm conflicted because I thought the problem with Elden Ring was that it was too easy. I was beating every boss on my first try without summons or shields. Now they cranked up the difficulty to a suitable level and I still hate it.

  50. 1 week ago
    Anonymous

    I can't be the only one who keeps noticing the phrase "overturned" in all threads since last night, right? Hmmmm... very suspicious.

  51. 1 week ago
    Anonymous

    The guy behind DS2

  52. 1 week ago
    Anonymous

    >turn on trainer
    >99 scat tree gays
    >spam to blessing cap (20)
    >rush to bayle
    >still get 3 shot at 60 VIG and 61% to 55% negation
    that was a fun experiment. clearly they've pushed not only using the frags but also tripled down on using buffs, items or spells, for both dmg and negation.

  53. 1 week ago
    Anonymous

    Watching you morons get filtered by a slight difficulty bump and seethe about it gives me endless pleasure

  54. 1 week ago
    Anonymous

    >you have to engage in the dlc mechanic and explore the new map instead of bum rushing bosses for le epic stream moments
    From told everyone they were gonna use mechanics to curb overlevelled characters from curbstomping the DLC day 1.

    Play the fricking game.

    • 1 week ago
      Anonymous

      >we hid the difficulty settings in the shitty map
      >mechanics
      do shit eaters really?

    • 1 week ago
      Anonymous

      >we hid the difficulty settings in the shitty map
      >mechanics
      do shit eaters really?

      I really appreciate them bringing the scadu tree blessing mechanic back to stop high level characters. Just like old hunters, and ringed city, and the kings dlc.........

      • 1 week ago
        Anonymous

        Why do high level characters need to be stopped? if the player wanted to struggle they'd have a lower level character. Taking all of the progress away by force is just plain lazy.

      • 1 week ago
        Anonymous

        SotE is much larger than those

        Why do high level characters need to be stopped? if the player wanted to struggle they'd have a lower level character. Taking all of the progress away by force is just plain lazy.

        The area is about as late game as you can get (for most people killing Mohg early isn't going to happen) and the DLC is huge so they decided to put in a separate progression system to make exploring feel worth it. They knew that leveling and upgrading weren't going to be relevant for the characters being brought in.

        • 1 week ago
          Anonymous

          it's still a really shit implementation. would had been better if there were less ranks, like if 5 was max scadu level. that way the content would be properly tiered. i have scadu 12 right now and i have no idea if that's weak or strong and for which area.

    • 1 week ago
      Anonymous

      except now your power is linked to a goose chase finding fragments which could be LITERALLY ANYWHERE, and not killing DLC bosses.

      • 1 week ago
        Anonymous

        The only reason they have to use these scat fragments is because they maxed out the scaling inherent in the souls system. They have to slap an 80% damage reduction on their bosses to even out the difficulty with the base game

  55. 1 week ago
    Anonymous

    >"actually it incentivizes and rewards exploration"
    >"why, yes, I did just barge into the thread without even reading the first reply, how could you tell?"

    • 1 week ago
      Anonymous

      Are you a fricking redditor or something? There's no upvote system that shows the best posts. People usually don't read every single reply to a thread they go all the way towards the end for first for most recent engagement.

      • 1 week ago
        Anonymous

        the most schizophrenic posters here treat it like social media to the point that if they see something they disagree with they start talking to themselves to give themselves upvotes.

        the first post is a good example of this

      • 1 week ago
        Anonymous

        Your thoughts are so unique and interesting, there's no way someone else could have already made the same point or even had a discussion about it in the same thread.

      • 1 week ago
        Anonymous

        But fp is always bp

  56. 1 week ago
    Anonymous

    "blindly"
    >churches always have one
    >high level field enemies always have one
    >dungeons usually have one
    If you're playing the game and engaging with the content you'll find them naturally. They aren't just tucked away on a random corpse. This is the thing you morons who haven't played the game and b***h about mushrooms don't get - trash items are in trash places.

    • 1 week ago
      Anonymous

      >They aren't just tucked away on a random corpse.
      I did actually find one tucked away on a random corpse.

  57. 1 week ago
    sage

    >you have to spend hours blindly hunting for like 50 random objects so everything doesn't one-shot you
    Who thought this was good game design?

  58. 1 week ago
    Anonymous

    it's fun watching all the seething and malding from the stubborn anti-summoners

    • 1 week ago
      Anonymous

      I can't imagine playing this trash, but I guess if I did and I was convinced it wasn't shit the only enjoyment I would get out of it would be to see other people call it trash

      maybe you should screenshot your save file and get it signed by miyazaki

    • 1 week ago
      Anonymous

      >The game is balanced around you having to cripple the boss' AI to get hits in

  59. 1 week ago
    Anonymous

    >you have to play the game
    I'm shocked. Anyways, Im at Scadu blessing 14 and my character is already taking 79% reduced physical damage and 61% reduced magic damage. My weapon (greatsword) is over 2k attack unbuffed. I'm 1 shotting everything at this point and I still have to explore that death church area and north east plateau. I have a feeling once I get to the final boss I'm going to be waay too OP. I currently kill everything in 1 hit and barely take any damage. For reference I would have to let the giant prawns hit me 8 times in a row to die.

  60. 1 week ago
    Anonymous

    is there any point to the forges? I went in one and it just fricking ended. no boss, nothing. although I did find two weapons I think.

    • 1 week ago
      Anonymous

      They're dungeons that they were too lazy to put bosses in, so you just go in l, get whatever slightly better than average item is inside, and leave.

  61. 1 week ago
    Anonymous

    Do you have to fight Rellana so early? I beat her but had to use summons. I'd be fine with going and finding more Scooby-Doo fragments but I think you can only get to level 3 max before you have to fight her. Fricking crazy 10 hit cyclone combo b***h

    • 1 week ago
      Anonymous

      You can skip Rellana by going through the Fort of Reprimand. There's a spirit spring below it to get there.

  62. 1 week ago
    Anonymous

    Is this a meme? They de-power you for real?

    • 1 week ago
      Anonymous

      yes they do, presumably because they were afraid of level 400+ NG7 frickers just steamrolling everything and then crying that the game is too easy.

      • 1 week ago
        Anonymous

        That's fricked up. Hate that in every single game.

        • 1 week ago
          Anonymous

          it's not that bad though. it's really just a failsafe to ensure that you don't in fact steamroll everything. you can still kill basic b***h enemies in two or three hits, but now they'll do the same to you and if you're not careful you'll get overwhelmed because they tend to attack in groups. also bosses will frick your shit up, and although some of their bullshit is unfair DaS2 tier bullshit (like enemies tracking you with their attacks, and lots of AoE bullshit), it's still the experience of repeatedly smashing your head against a wall until you prevail.

          it's all just a matter of how much tolerance you have for the aforementioned bullshit that is going to determine how much fun you're actually having.

    • 1 week ago
      Anonymous

      Fromsoft's dlcs historically have been at the halfway point of their base game. Fromsoft didn't want to do this because all the shitskins and chinks that bought the game would instantly realize they had been scammed because fromsoft's dlcs are old school low effort content that in no way live up to the marketing of their games.

      So instead they made the DLC harder, the problem with this is you're not going to get any stronger for the dlc, since most of the stat tables from 15 years ago are maxed out by the end of elden ring. Meaning in a bandaid fix to this fromsoft scattered damage reduction and damage boost items in the map since you're already at max power level by the time you start the dlc.

  63. 1 week ago
    Anonymous

    people all got used to easily beating the base game with their overpowered build and now that the DLC is forcing them to actually play the game instead of getting free wins they are getting butthurt.
    get ego checked, pussies.

    • 1 week ago
      Anonymous

      I don't see how even more poorly designed bosses than the base game "makes people have to play the game"

    • 1 week ago
      Anonymous

      bleed summongays are still steamrolling it. honest players are the ones hitting walls

      • 1 week ago
        Anonymous

        this
        the only boss where I summoned was bayle for the questline, and it was the easiest boss of my run so far
        summoning is stupidly OP. you can't complain if you summon, that's 100% a skill problem

    • 1 week ago
      Anonymous

      You homosexuals are spamming this in every thread but the fricked up part is that the builds that were OP in the base game are even more OP in the DLC. It's everyone who didn't build specifically to maximize their status build-ups or stance breaks that are getting fricked.

    • 1 week ago
      Anonymous

      actually the DLC encourages you to use broken shit to beat the overpowered/high health pool bosses. they are not fun, you just have to abuse the cheap stuff like bleeds or broken weapons.

    • 1 week ago
      Anonymous

      The bulk of overpowered stuff in the main game was anything with %HP damage. Giving every boss ridiculous HP pools has the direct result of making %HP damage even more dominant.

  64. 1 week ago
    Anonymous

    We are back to every bit of criticism getting warded off with "git gud"
    DLC difficulty is fricked up, it's not impossible but it's too difficult to be fun
    While trying to pad out the runtime of the DLC they accidentally overstepped the fine line between challenging and bullshit

  65. 1 week ago
    Anonymous

    >you can no longer steamroll the game
    >instead you run around the map collecting powerups and then steamroll the game

  66. 1 week ago
    Anonymous

    Its like nobody remembers the giant souls gatekeeping vendrick in DS2

  67. 1 week ago
    Anonymous

    >play game about open world exploration
    >get mad when you have to explore the open world

    kek

  68. 1 week ago
    Anonymous

    Literally took me 5 tries
    Ganker sucks at videogames

    • 1 week ago
      Anonymous

      >175
      >random stat spread
      how many scat tree pieces did you eat

      • 1 week ago
        Anonymous

        like 15

    • 1 week ago
      Anonymous

      >62 vigor
      You didn't beat the boss

  69. 1 week ago
    Anonymous

    Lion was easy as frick. Did it at 2nd try at 110 with the gold summon lady
    The normal enemies are thing that are pissing me off so far.

    • 1 week ago
      Anonymous

      >with summon
      You didn't beat him. Enjoy your false sense of accompishment.

      • 1 week ago
        Anonymous

        Frick you. Knowing fromslop you frick up a quest or miss out on shit if you dont summon the npcs

  70. 1 week ago
    Anonymous

    I hope they switched to this mechanic in the next game

    no more stone grinding, no more having to respec, no uprgading spirits or armor etc.

    these are action games with RPG aesthetic, no reason for the whole hassle of grinding since everyone enjoys trying different builds and weapons

    get rid of upgrade system altogether and just keep 1 upgrade system that upgrades everything all at once

    if you want dual greatsword STR build or cleric build or anything you just switch load out at bonefire no reason to sacrifice hours to grind to try something different in mid/late game

    • 1 week ago
      Anonymous

      Having access to everything all the time? That sounds like a poor idea.

      • 1 week ago
        Anonymous

        You can always go to mohgs palace and grind runes for 20 mins to fully upgrade a weapon. It just removes the grind

      • 1 week ago
        Anonymous

        Sekiro does it and it works amazing there
        you can even switch load out during bossfights

        • 1 week ago
          Anonymous

          Sekiro was a mistake.

    • 1 week ago
      Anonymous

      But muh rpg stats and builds are real content

  71. 1 week ago
    Anonymous

    >you have to spend hours blindly hunting for like 50 random objects
    They're literally all in well signaled locations, you'll find most of them just by wandering around.

  72. 1 week ago
    Anonymous

    There's basically no difference between being level 15 and 20 in the scadutree level. So you don't need all 50.

    • 1 week ago
      Anonymous

      >4% damage reduction and attack every level
      >20 levels
      >80% damage reduction and damage bonus
      this shit is tarded

  73. 1 week ago
    Anonymous

    DUDE JUST WALK AROUND THE EMPTY FIELDS AND SWAMPS LMAO

    • 1 week ago
      Anonymous

      come on, ride your horse for 20 more hours

  74. 1 week ago
    Anonymous

    I liked the main game but the dlc is boring. Its just more of the same really. I had my fill from the main game.

  75. 1 week ago
    Anonymous

    >Ubisoft game is littered with collectible bullshit chores
    >:(
    >Fromsoft game is littered with collectible bullshit chores
    >"Another Miyazaki masterpiece, what excellent game design."

  76. 1 week ago
    Anonymous

    I got to radhan in less than 10 hours. Why is everyone saying this dlc is 70 hours long or whatever

    • 1 week ago
      Anonymous

      typical lies to cover up trash

    • 1 week ago
      Anonymous

      Because people can play through open world games at wildly different speeds. I basically 100% cleared the base game map in less than 80 hours but plenty of people were saying it took them over 120 just to see the credits.

  77. 1 week ago
    Anonymous

    Going around recollecting Scadu fragments is going to SUCK on future playthroughs. No-one liked the tedium of getting Golden Seeds and Sacred Tears and all the Bell Bearings again, why bring that experience into the DLC?

    • 1 week ago
      Anonymous

      That's the whole game outside of the boss rooms. That's what ER is.

    • 1 week ago
      Anonymous

      Imagine not playing on pc where you can just sownload a mod that lets you purchase every weapon, armor, item, key, and upgrade material for free

    • 1 week ago
      Anonymous

      That was like 90% of the base game and people had no problem with it so it's not surprising they saw fit to keep it and lazily pad play-times.

  78. 1 week ago
    Anonymous

    >literal korok seeds
    Why did From go from trendsetters to trend chasers?

    • 1 week ago
      Anonymous

      the open world is completely empty except for korok seeds

      • 1 week ago
        Anonymous

        You didn't play it.

        • 1 week ago
          Anonymous

          I just watched a video of some guy playing it and it's all riding your horse from bonfire to bonfire with nothing to even look at visually and picking up scat tree chunks

  79. 1 week ago
    Anonymous

    I'm honestly really happy that even try hards are waking up to fromsofts moronic balancing and design in elden ring. I'm sick of this infinite combo bullshit and input reading

  80. 1 week ago
    Anonymous

    how in the frick did the company that made bloodborne dlc and dark soul 2 dlc make this piece of fricking copy paste crap

    • 1 week ago
      Anonymous

      their dlcs have always been trash

    • 1 week ago
      Anonymous

      BB and Dark Souls 2 DLC were A team, this is C team.

      • 1 week ago
        Anonymous

        What the frick is A team working on then

        • 1 week ago
          Anonymous

          The next Sekirolike

        • 1 week ago
          Anonymous

          Bloodborne remake

      • 1 week ago
        Anonymous

        it was obvious after a dlc didnt drop in the first year. A team never planned on making a dlc for this cause the base game was already packed with content, so much so the later areas were fricking empty already.

    • 1 week ago
      Anonymous

      This is the best reviewed DLC of all time,
      surpassing The Witcher 3.

      • 1 week ago
        Anonymous

        >fight avatar tree again (for the 10th fricking time after base game)
        >fight tree sentinel again (for the 4th time)
        >10/10

      • 1 week ago
        Anonymous

        Anon none of the journos who reviewed SOTE actually played it enough to form that opinion. Im not buying whatsoever that any of these c**ts like Alyssa mercante (who rated it 10/10) even killed one single boss
        And I actually do like this dlc a lot.

  81. 1 week ago
    Anonymous

    That actually sounds pretty lame. If there were a grand total of 5 it could have been the new ego stroker, but collecting 50 korok seeds in ER sounds awful

  82. 1 week ago
    Anonymous

    Journalists loved it. Sounds like you need to get used to hardcore games that actually require you investing time and effort to get the full experience.

    • 1 week ago
      Anonymous

      Reviewers were given saves they didn't play the game.

    • 1 week ago
      Anonymous

      Journalists loving something is usually a bad sign bro.

    • 1 week ago
      Anonymous

      Journalists were literally given guides with their review copies and the game got patched to be harder than the 1.0 version of the DLC

      • 1 week ago
        Anonymous

        Holy cope.

  83. 1 week ago
    Anonymous

    Dare I say, little b***h got
    F I L T E R E D

    • 1 week ago
      Anonymous

      How can you be filtered when this trash gives you an 80% damage reduction?

  84. 1 week ago
    Anonymous

    I have 70 int and 60 vig.
    I have every skibidi in the zone. 4+ skubtree, 4+ ashes. I'm doing such little damage I'm running out of blue sippies so often and theres a frickton of enemies between every grace;which are now fewer and further between.
    Furthermore the enemy placements and attacks feel cheap. Dark souls 2 cheap.
    As it stands I'm not having a blast.

  85. 1 week ago
    Anonymous

    >shitter upset his OP build can't carry him through the DLC
    lol git gud

  86. 1 week ago
    Anonymous

    what are the good dex weapons?

    • 1 week ago
      Anonymous

      The smithscript weapons are good.
      So is the star-lined sword but that's dex/int

      • 1 week ago
        Anonymous

        That's what the fast cave monkey was using, right? How far into the DLC do you get it? Or is it an optional thing?

        • 1 week ago
          Anonymous

          You get it at the Cerulean Coast.
          There is a demi-queen boss you have to kill that drops it.

    • 1 week ago
      Anonymous

      You are joking right? found like 4 crazy OP katanas blind playdmw2d

    • 1 week ago
      Anonymous

      Backhand blades fricking rape shit

  87. 1 week ago
    Anonymous

    defending ubisoft checklist?
    BHAHAHAHAHAHAHAHAHA

  88. 1 week ago
    Anonymous

    Lol nobody plays these games blind. YouTube is making a fortune over Souls.

  89. 1 week ago
    Anonymous

    I wouldnt mind this so much if it wasent for the fact theres 50 of them

  90. 1 week ago
    Anonymous

    There's a lot of "git gud" here, but I suspect most of it is just from people who like watching others seethe. In other words, I'm not sure it's actually all that genuine. The difficulty question is interesting since if I have no pride about it, what I'm left with is a game that I'm barely skilled enough to complete or enjoy. Is it inherently bad for a game to be above the difficulty level of what I can manage?
    I think a lot of the FromSoft fans have finally been skilled out of their own series. I remember when people considered Dark Souls to be incredibly difficult, and they really meant it. There were plenty of people who never played DS1 since it was just too hard. For me, DS1 had the perfect amount of difficulty. Enough to be a large challenge, but not so much that I couldn't overcome it. Over the years I got better at it, and Dark Souls 1 is now very trivial to beat.
    Each new Miyazaki game since the original Demon's Souls has leaned further into boss speed and boss complexity. Dark Souls 3, while not a difficult game, was a big step up in boss complexity and skillset/reflex requirement from the player compared to DS1. Elden Ring took that even further, and the DLC too that even one step further. I've improved in my ability with Souls games over the years, but I think Elden Ring is my skill ceiling. If the next game is harder, then it's just not a game for me. That's not even a bad thing, but I don't want to spend a whole week learning a boss just to barely beat him with some luck. And yes, you can make the game pretty trivial with the mimic tear and other things, but I'm not sure I think that's very fun. Maybe I'll just play DS3 again.

    • 1 week ago
      Anonymous

      The problem is that DS3 was a reflex check, while Elden Ring is a memorization check. Go watch the DS3 DLC fights and you'll immediately see how much more naturally they all move compared the the shit in Elden Ring.

      • 1 week ago
        Anonymous

        Yeah, that's really true. There were _some_ delayed and too-fast-to-react attacks in DS3, but for the most part you could react naturally to things. ER flat out requires to learn the bosses through trial and error. That's not something that really interests me, but I think a lot of players like it.
        I finally beat Malenia legitimately with a not-amazing build. It was about a week of trying her off-and-on before I'd learned all her patterns well enough to anticipate them. Like you said, it was a memorization check. But the DLC has multiple bosses which are approximately that difficult, or at least require that much trial and error and memorization.
        Sometimes I think Miyazaki and company just got sick of seeing their bosses trivialized by some of the more talented players on Youtube. Like everything topic, social media breeds extremism -- in this case: boss difficulty and memorization.

        • 1 week ago
          Anonymous

          I find that I only won a couple of boss fights through flukes like Messmer deciding only to use a bunch of slow basic b***h attacks at 10% health which allowed me to slap his shit down, it feels weird.

          • 1 week ago
            Anonymous

            Your run didn't count. Please restart from a previous backup or begin a new run.

            • 1 week ago
              Anonymous

              Next time I'll make sure to close my eyes and hold my controller upside-down for extra penance

        • 1 week ago
          Anonymous

          >ER flat out requires to learn the bosses through trial and error
          as opposed to what? an exposition on how to defeat the boss? trial (watching the animation) and error (learning what openings are safe) is the basis of gameplay

      • 1 week ago
        Anonymous

        This. Gael was the same "cinematic" and spastic boss like you'd find in elden ring except he was actually fairly easy-moderate in difficulty.

        In Elden ring you have to look up boss movesets and patterns on youtube unless you don't value your time and want to waste 30 deaths trying to learn it

  91. 1 week ago
    Anonymous

    didn't beat it if you use these

  92. 1 week ago
    Anonymous

    >scadutree
    run invalidated

  93. 1 week ago
    Anonymous

    What happens if I sic Leda on the hornsent or Thiollier? Why did I break the charm? Everyone was so driven to cooperate before..

    • 1 week ago
      Anonymous

      Do not tell her about NPC's if you want to do their questlines.

      • 1 week ago
        Anonymous

        When it came to the poison guy and the hornsent guy, I was able to complete their questlines despite telling the needle knight about them. She seems to conclude that they aren't a threat

    • 1 week ago
      Anonymous

      Miquella breaks it when you approach the shadow keep by any means so it's not avoidable
      Telling Leda about npcs lets you end their quest early and still get their stuff, plus staying loyal skips a boss fight

  94. 1 week ago
    Anonymous

    Git gud stupid fricking Black person

  95. 1 week ago
    Anonymous

    More like skibiditree

  96. 1 week ago
    Anonymous

    tree fragments is the worst design choice since soul memory in DS2.

    THE WORST. and that was only a PVP issue.

    >go on a wild goose chase or you can not progress
    >runes from BOSSES dont make you stronger (tree fragments are king)

    • 1 week ago
      Anonymous

      I just came in this thread to say this is a very good background image material, I don't give a single frick it's made by AI or a human, it looks good either way

  97. 1 week ago
    Anonymous

    >get to boss at bottom of chasm on cerulean island
    >the boss is orphan of kos, but much worse
    im mad

  98. 1 week ago
    Anonymous

    I have like +14 skadoo blessing upgrades, i'm lvl 170 and the incest brothers kill me in two hits. What the frick was Miyazaki thinking??

    • 1 week ago
      Anonymous

      I'm +18 and it takes more than that but it's still awful

  99. 1 week ago
    Anonymous

    the first fog gate with an ass raping knight near the first grace was a sign the DLC would be unfun bullshit.
    >100-0's you with a greatsword combo
    >infinite poise
    you can cheese it with jump attack spam but that's slow and a boring fight.

    • 1 week ago
      Anonymous

      git gud

  100. 1 week ago
    Anonymous

    >player power grows from any content you do
    >elden ring DLC requires tree fragments which can be anywhere
    says a lot when ubisoft does player power better.

    • 1 week ago
      Anonymous

      I will did on the hill that AC odyssey did player progression better than most other games.
      But it was an accident because AC Valhalla right after was utter trash in that regard.

      • 1 week ago
        Anonymous

        >need to level up all your gear every couple levels or they turn useless

  101. 1 week ago
    Anonymous

    Sekiros system worked cause you got beads after bosses in a LINEAR MANNER. You couldn't miss them. And you were never overpowered for any boss. Every fight was challenging but fair. Especially Isshin.

    Here, it's shit.

    • 1 week ago
      Anonymous

      People play elden ring refusing to use half the tools the game gives you. It's the equivalent of playing sekiro refusing to parry.

      • 1 week ago
        Anonymous

        I ill never use summons, while the game without summons is ridiculously hard and almost impossible without cheesing, using summons make fights too easy.
        I just wish there was an in-between possible

    • 1 week ago
      Anonymous

      It took me a while to admit that Sekiro was the only good game that they ever made. DS1 was fluke at a time where everything else was garbage.

  102. 1 week ago
    Anonymous

    You guys are getting filtered by the dlc, and I'm here still getting filtered by godskin duo.

    • 1 week ago
      Anonymous

      You can unlock the DLC without killing Duo, get to it

      • 1 week ago
        Anonymous

        I need the Bell Bearing so I can upgrade weapons.

        Just..lower both health, and proceed to kill one, then, just as the other respawns, kill the other. Proceed to deal as much damage as possible to proceed with the cycle

        >just hit them until they're dead
        Alrighty then

        • 1 week ago
          Anonymous

          DLC has upgrade stones too

    • 1 week ago
      Anonymous

      Just..lower both health, and proceed to kill one, then, just as the other respawns, kill the other. Proceed to deal as much damage as possible to proceed with the cycle

  103. 1 week ago
    Anonymous

    the tree fragments are a horrible idea.

    bosses have too much health. you are basically encouraged to use the most broken shit like rivers of blood spam or blasphemous blade. dont even bother with a vanilla +25 longsword.

    bosses never stop attacking which is also unfun.

  104. 1 week ago
    Anonymous

    >muh tree fragments
    this is with 60 vigor and a +3 magic defense talisman, hit with the magic sword.

    • 1 week ago
      Anonymous

      She detected your scrub ass Mimic Tear and told you to frick off

    • 1 week ago
      Anonymous

      I think mayhaps your skibidi level is too low. Time to explore that boring recycled open world before you can do the more interesting content.

    • 1 week ago
      Anonymous

      yeah, defensive options are complete decorations. I don't even know why they bother adding defense talisman or giving stats to armors anymore. whatever build you have bosses will 3 shot you at best.

      • 1 week ago
        Anonymous

        That's why you just go fashion

    • 1 week ago
      Anonymous

      The damage is massive because she hit you with both physical blades AND the projectile she was firing off.

  105. 1 week ago
    Anonymous

    >player power in dark souls 1 linked to souls
    >get more souls, level up, get stronger vs boss
    vs this DLC:
    >runes do basically nothing
    >you need tree fragments and tree fragments only to get power AND damage reduction
    no one can defend this system, it's unfun and unintuitive. even weapon stones dont lower damage you take, the tree fragments have too much shit loaded into them.

    • 1 week ago
      Anonymous

      >comparing base games to DLC

      • 1 week ago
        Anonymous

        why are runes, the most fundamental currency, worthless in shadow land? why do I get stronger by finding a random item in a swamp?

        • 1 week ago
          Anonymous

          because scudutree is now the fundamental currency

    • 1 week ago
      Anonymous

      git gud

    • 1 week ago
      Anonymous

      >runes do basically nothing
      >you need tree fragments
      >tree fragments give you a percentage boost to your base stats
      >you increase base stats with runes
      Leveling beyond 150 or whatever you are capping yourself at is also important

  106. 1 week ago
    Anonymous

    remember when DLC bosses were fun, like Artorias or Ludwig?

    • 1 week ago
      Anonymous

      Plenty of fun bosses in the DLC
      Also plenty of notfun bosses unfortunately

  107. 1 week ago
    Anonymous

    This dog shit system made Erdtree the fricking worst DLC to replay

    • 1 week ago
      Anonymous

      Yeah that's one of the worst parts about it, really not looking forward to replaying it for the build I have in mind (St. Trina cosplay)

    • 1 week ago
      Anonymous

      I beat the base game without finding all the seeds/tears for flasks, but this time you HAVE to find all the tree shit.

    • 1 week ago
      Anonymous

      It's not TOO bad.
      You can easily find 15 or so fragments without having to do any bossfights. Plus there's tons of weapons you can also get.

  108. 1 week ago
    Anonymous

    Holy frick, were these designed to cause headache for headphone users? The reverb is fricking insane. This is some CIA brain scrambler frequency

    • 1 week ago
      Anonymous

      kek what is that?

      • 1 week ago
        Anonymous

        >THEY FLY NOW?!

  109. 1 week ago
    Anonymous

    I got upset when I ran into a ulcerated tree spirit. again.

  110. 1 week ago
    Anonymous

    does anybody actually fricking understand Radahn p2

    • 1 week ago
      Anonymous

      you roll spam and pray cause he teleports 100 times a second.

      • 1 week ago
        Anonymous

        I'm trying to actually understand how you're supposed to dodge his teleport spergout, especially the charged straight line one that oneshots my glass "cannon" build

        • 1 week ago
          Anonymous

          dodge into him

          • 1 week ago
            Anonymous

            diagonally, forward, or straight right?
            I've been doing diagonally and it only works like 5% of the time and I refuse to believe the timing is that tight

  111. 1 week ago
    Anonymous

    a good dark souls boss is like a dance where you learn moves and then counter till you win. here, the bosses have ADHD and spam 24/7. It's not fun. Even Bloodborne which had more aggressive enemies was less spazzy than this.

    • 1 week ago
      Anonymous

      they have nothing else left. everything that isn't silly dies on the first attempt. balancing a new from game will be a nightmare.

      • 1 week ago
        Anonymous

        nah just make it like sekiro where you can deflect and clash instead of rollspam
        in sekiro you are actually encouraged to play as aggressive as possible which makes it so much more fun than the souls formula

  112. 1 week ago
    Anonymous

    why didnt they just make it that you increase skibidi levels with runes, like a separate level up. as of now im spending runes to level up nornally which doesnt really make me any stronger. whats the point?

    • 1 week ago
      Anonymous

      They maxed out all their systems and had nothing to put into the open world so they made scat chunks

  113. 1 week ago
    Anonymous

    the final boss is raping me hard

  114. 1 week ago
    Anonymous

    for me it was commander gaius. tried him at least 10 times. Funny how Messmer was a complete jobber compared to him and I beat him second try.

    Mark my words they will patch radahn and gaius to make them easier.

    • 1 week ago
      Anonymous

      Gaius is not even remotely close to Radahn's difficulty

      • 1 week ago
        Anonymous

        haven't gotten to Radahn yet. The pig charge is literally impossible to dodge if you aren't on torrent

        • 1 week ago
          Anonymous

          Can you do a quick sprint and dodge to avoid it?

          • 1 week ago
            Anonymous

            no. On foot the only thing you can do is dodge the initial charge. Using the elevation of the top of the stars you have to spring jump left or right over the tusk with perfect timing

        • 1 week ago
          Anonymous

          >The pig charge is literally impossible to dodge if you aren't on torrent
          I was doing it with light load rolls but sometimes the hitbox literally just spergs out and you get hit anyways

        • 1 week ago
          Anonymous

          I threw on the best armor i could to stay under overload, mimic, and blasphemous blade, flask with negate first hit dmg and dmg reduction before you go in, then mimic as soon as possible then guard and take the hit, then a bit of luck and your good, switching to a more tanky armor made a masssive difference for me and im still a int build

    • 1 week ago
      Anonymous

      There are only two atrociously garbage bosses in the DLC and maybe some minor trash ones. Gaius is fine or minor trash, he really isn't close to the level of garbage that the truly awful fights are

      • 1 week ago
        Anonymous

        which are the two atrocious ones

        • 1 week ago
          Anonymous

          Divine Beast and Radahn for different reasons each
          Divine Beast has RNG garbage and winter phase makes some of the damage unavoidable
          Impossible to sight read half of his attacks too
          Radahn is just way too fricking tanky for how much damage he does and there can be some ridiculously long periods in phase 2 where you have to stand around dodging and can't attack
          He may also have unavoidable damage, I can't tell yet

          • 1 week ago
            Anonymous

            divine beast was easy. Gaius has an unavoidable undodgeable attack that will frick you up even with 60 vigor

            • 1 week ago
              Anonymous

              >Gaius
              Such a terrible boss. homosexual doesn't even have a hurtbox during his charge attack

            • 1 week ago
              Anonymous

              I've dodged it before, and he only does that charge attack if you're far away so even if you get hit it's just one estus down the drain. Stick on him and you'll never see him use it again. You could also use perfume or physick to negate the damage from that one attack.
              Divine Beast is fricked for certain builds if you don't farm blessings early

            • 1 week ago
              Anonymous

              Gaius filters bad players. Use ashes of war with mobility, like the new crucible angel wing one and his charge attack plus most others can't hit you. I expect light roll plus the roll improvement talisman could also work but I didn't test that yet

  115. 1 week ago
    Anonymous

    You get a character early on who tells you about miquella crosses and you find 1-2 of these at every single cross. There are like eight of them.
    There is 1-2 of these in every single small area you find while exploring, if you missed them then that is on you for being blind and/or rushing

    This DLC has probably the best overall map design they've ever done with all these areas having different paths to end up in multiple layers of verticality. If you don't want to explore, you are throwing away more than half of the game

  116. 1 week ago
    Anonymous

    >beat DLC boss
    >get DLC specific runes
    >can buff player level in DLC zone specifically
    why did they not do this?

    • 1 week ago
      Anonymous

      They're moronic asiatics

  117. 1 week ago
    Anonymous

    So is this more of Malekith Malenia spaz combat or have they toned it down?

    • 1 week ago
      Anonymous

      worse, way worse

      • 1 week ago
        Anonymous

        Good to know I don't have to add it to my backlog then.

        Malenia isn't even hard, she just has a single bullshit attack that is hard to dodge. Outside of that it's easy to get some breathing room and play it safe with her. The DLC bosses are all constantly right in top of your ass and don't let up for a second.

        I don't want to get too into it but Malenia is badly designed, it's not about her attacks doing too much damage or healing her but her having low poise so I guess you're meant to take any opening to punish her between dodges thing is half her moveset has super armor arbitrarily and even if you do everything right she can instantly recover from a stagger and start attacking you at random.

    • 1 week ago
      Anonymous

      Malenia isn't even hard, she just has a single bullshit attack that is hard to dodge. Outside of that it's easy to get some breathing room and play it safe with her. The DLC bosses are all constantly right in top of your ass and don't let up for a second.

    • 1 week ago
      Anonymous

      They cranked it up for some moronic reason. They clearly designed these bosses for summons in mind.

      • 1 week ago
        Anonymous

        shitter cope

        • 1 week ago
          Anonymous

          >dodge 10+hit anime combo
          >only enough recovery time to hit once or they instantly retaliate into another combo if you go for a second hit and take off over half your health
          I don't know why you morons enjoy this new spastic gameplay design

          • 1 week ago
            Anonymous

            >not finding the gaps to get hits in during the combo
            cringe
            not every combo is huge, bosses generally only have one
            I think only Radahn breaks this actually, part of the reason why that fight is bad

            • 1 week ago
              Anonymous

              >not finding the gaps to get hits in during the combo
              Try doing that with a Greatsword or larger and tell me how that goes. you'll be hit before you're out of the animation lock.

              • 1 week ago
                Anonymous

                slow weapons require summons to soak aggro
                otherwise you have minimal openings

              • 1 week ago
                Anonymous

                offhand a faster weapon then

              • 1 week ago
                Anonymous

                Previous games heavy weapons would stagger human sized bosses so you could get a 2-3 hit and they would either dodge away or then counter with a tell. It's just bad design that you have to completely change your weapon to not make every single boss a slog.

              • 1 week ago
                Anonymous

                Turns out that heavy weapons flinching every hit makes the game a total cakewalk so they changed it in the DLC

              • 1 week ago
                Anonymous

                It was programmed so you could only get 2 or 3 hits in then they wouldn't flinch any more and break out of it one way or another. It was a design to make heavier weapons viable on faster bosses. I could at least get some hits in on Malenia since she had it and actually made her a decently fun fight, but this DLC has been absolute ass cancer as a GS user because the devs seem to have forgot why they put that in there in the first place and decided to get rid of it while also reducing boss combo recovery time.

              • 1 week ago
                Anonymous

                They didn't change it, colossal weapons still stun lock true combo 99% of the enemies

    • 1 week ago
      Anonymous

      much, much worse

      messmer is maliketh on roids

  118. 1 week ago
    Anonymous

    Anyone else doing heavy dry leaves?

  119. 1 week ago
    Anonymous

    >Ah so the blessing is like Sekiro's remembrances; you'll get them from defeating bosses
    >Actually you just find them hidden around the open world
    How the frick do From keep missing? They have the a working blueprint in Sekiro, how do they keep fricking up?

    • 1 week ago
      Anonymous

      ELDEN RING is about EXPLORING so you get the fragments by EXPLORING

      • 1 week ago
        Anonymous

        Exploring fricking what?
        Another copypaste catacombs tileset dungeon #124056? Maybe mines tileset dungeon #905922?
        If I'm lucky I might even fight a boss! I wonder who is it going to be this time? An NPC? A tree spirit? Buffed normal enemy? Maybe a boss I just fought recently in the actual content dungeons if I'm lucky.

        I love exploring so much Gankerros!

    • 1 week ago
      Anonymous

      Sekiro was a mistake.

      • 1 week ago
        Anonymous

        Yeah it showed how flawed their dark souls formula has become.

  120. 1 week ago
    Anonymous

    I want to respec from an Int/Dex built to an Int/Str build. What weapons would you recommend?

  121. 1 week ago
    Anonymous

    Did this seriously upset people? I naturally wanted to explore the world since the horned bastards in the legacy dungeons kept kicking my ass. I'm now at blessing level 8 and I haven't beaten any of the story bosses yet, only the motherfricker gaol knight, the death knight from the very deep catacomb, the fort knight with wings, and the speedy prison monkey.

  122. 1 week ago
    Anonymous

    There is literally nothing wrong with the idea of DLC scaling with you just so level 50 and level 400 players can get the same experience. Not sure how Scadutree system is implemented though. If it's like Sekiro then there is nothing wrong with it.

    • 1 week ago
      Anonymous

      disagree, they should have just picked a specific level, 150 for example and balanced the game around that. people who are level 400 are probably in ng+6 or some shit so it'll balance itself out.

  123. 1 week ago
    Anonymous

    My only critique is that the performance is shit in some areas. Frick Rellana arena when raining

  124. 1 week ago
    Anonymous

    >finally beat Messmer after like 4 hours of pain and multiple deaths at 5-10%
    >everyone says he is easy
    >check what everyones scadutree level was
    >mine was 5
    >the average player beats him at like 12-15
    Where the frick are people even getting all those fragments from? Is literally everyone just reading a guide on where to find those? Nice game gays.

    • 1 week ago
      Anonymous

      they're exploring and having fun
      you're beating your head against a wall for 4 hours
      I think they won

      • 1 week ago
        Anonymous

        I explored as well, I am just not reading a guide on where exactly every item is.

        • 1 week ago
          Anonymous

          Neither are they, I went into Messmer at 15 too and haven't looked at any guides

        • 1 week ago
          Anonymous

          >guide
          Just go east brother, be Marco Polo

    • 1 week ago
      Anonymous

      There are fragments everywhere.
      I got 20 of them before I found my first rememberance boss.

  125. 1 week ago
    Anonymous

    Basic-frickingly Anon now hush before the Drones who suck toe and bow to Miyazaki's pecker get the ptichforks

    Im not a Souls fan btw, I beat the games out of pure spite and hope every grain of rice these chink Fricks eat from now on is the grain that chokes them the frick out

    And Frick this tally-wack measuring, moronic ass community

  126. 1 week ago
    Anonymous

    Why didn't the dlc weapons just come properly levelled/scaled to the dlc area? Why is it everytime I want to try an item I can't just equip of after I found it. I have to fast travel to a merchant, buy fricking smithing stones, and then fast travel to the smith, and upgrade it 10 times. What the frick?

    • 1 week ago
      Anonymous

      I love that you didnt play because then you would know merchant and smith are in the same area

  127. 1 week ago
    Anonymous

    >is a prerequisite for a baseline experience
    >on repeat playthroughs everyone will just grind them out as soon as possible
    It really is the new ADP.

    • 1 week ago
      Anonymous

      The true sequel of DS2.

    • 1 week ago
      Anonymous

      holy shit, welcome back, ascatability

  128. 1 week ago
    Anonymous

    This whole fragment system is fundamentally bad game design.
    Exploration is something you do for fun - the game should never encourage you to do it through such a system.
    If Fromsoft really wanted everyone to be on an even field they should have just copied the SL system from base Elden Ring and add a new unique Level system for the DLC only.
    Everyone starts at Level 1 - you kill stuff - get DLC runes - use DLC runes to level your DLC level up.

    But i guess that would have been too much for Fromsoft - balancing every enemy type in the DLC would have been too much work - letting level scaling handle it is much easier - for them.

  129. 1 week ago
    Anonymous

    the people who complain about this just blindly rush down the main path without doing anything else
    the same type of people that never do sidequests in rpgs

    • 1 week ago
      Anonymous

      You dumbasses don't get it.
      The problem isn't the exploration or side content - the problem is the game railroading you into doing it.
      People liked Elden Ring because it could be played in many different ways - there is no definitive right answer for reaching the endgame - you can move through the boss order in multiple different ways and you yourself decide what and how much you wanna explore.

      Here? Oh you died well we told you that those fragments exist so better get your ass out and find those - We can't wait to see the disappointment on your face when the purple orb you collected turns out to be something different!
      And that's the fundamental issue with the DLC - It isn't fun. Playing it feels like doing a checklist.
      >hmm okay i have been there already guess i must explore this region next
      They turned the most free Souls game into a fricking shore. Everyone rages about the fricking difficulty but thats honestly the smallest issue the DLC has.

      • 1 week ago
        Anonymous

        its not railroading you though
        you can choose not to and you can still beat bosses without them, its just more of a pain

        just like in any other normal rpg if you choose to not do side content

        you just want to rush down the main path like a moronic zoomer

        • 1 week ago
          Anonymous

          Elden Ring already had a difficulty selection system; you could choose not to summon players or use spirit ashes, not to use magic, status effects or consumables, not to wear armor or talismans, not to upgrade weapons or flasks, not to level up.
          So why the frick does the DLC need another difficulty option on top of all that after I've already decided how hard I want it to be by playing the base game.

    • 1 week ago
      Anonymous

      It's not actually exploration or sidequests anymore if it's the required path to succeed. Exploration went from being compelling in its own right because you WANT to explore to an obligation.

  130. 1 week ago
    Anonymous

    Is it just me, or are blood weapons like the only way to do any damage in the DLC? I started off with a base non-status/element weapon and was doing shit damage. Decided to throw on bleed on a whim, and now I'm doing a ton more damage per swing. Not to mention the bleed proc.

    • 1 week ago
      Anonymous

      i feel like elemental resistances/weakness have a lot more emphasis in the dlc, ive been swapping weapons/spells out per boss

  131. 1 week ago
    Anonymous

    >Moonrithyll, Carian Knight
    i was laughing too hard at the name to fight him the first time. are they even trying with this shit?

  132. 1 week ago
    Anonymous

    Okay I think I've explored as much as I can here, any advice of things to do before I burn the sealing tree? Currently scadu 16, and for the NPCs: obliged igon's request, another dude is drunk on st trina, the mohg guy and radahn chick helped each other out and then disappeared, leda realizes she doesn't trust people, hornsent got cucked from his revenge and also vansihed, and I told the stockipile guy to let go of the past but now he's also vanished. Anything else I need to do NPC-wise or any recommendations for scadu level before doing what I presume is the finale?

  133. 1 week ago
    Anonymous

    Hipefully the nerf for the final boss doesn't take too long. I just want closure and i'm not good enough to beat this

  134. 1 week ago
    Anonymous

    What is it that makes people so proud of being dogshit at video games now? Is it just zoomers

  135. 1 week ago
    Anonymous

    I don’t mind exploring and I believe I’ve done a decent amount for how I’m progressing, but I also believe it’s hard to judge. How am I meant to know that I should get more scadutree fragments if bosses kill me in basically the same amount of hits anyway. At the end of the day, the DLC’s biggest issue for me is the same problem the base game had: Bosses just do way too much damage

  136. 1 week ago
    Anonymous

    [...]

    you could just push to 20 if its bothering you but, gear still matters as well too

    • 1 week ago
      Anonymous

      the fug
      meant for

      I don’t mind exploring and I believe I’ve done a decent amount for how I’m progressing, but I also believe it’s hard to judge. How am I meant to know that I should get more scadutree fragments if bosses kill me in basically the same amount of hits anyway. At the end of the day, the DLC’s biggest issue for me is the same problem the base game had: Bosses just do way too much damage

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