>you have to spend hours blindly hunting for like 50 random objects just to get back to the strength you entered the DLC at so everything doesn't one-shot you
Who thought this was good game design?
>you have to spend hours blindly hunting for like 50 random objects just to get back to the strength you entered the DLC at so everything doesn't one-shot you
Who thought this was good game design?
>you have to explore
Yes, now go explore if you don't want your ass kicked.
Smart design for me.
fippy bippy
Explore what? The DLC world is empty.
The fragments dummy, finding a thousand mandatory collectibles is peak game design(!)
Exquisite bait
>bait
You didn't beat the DLC lol, only the first areas are filled with stuff.
NTA but the cerulean/crimson flower area is genuinely empty and unfinished
forced exploration for the sake of making overtuned bosses more balanced is bad
voluntary exploration for the sake of exploration is good
>Buy "get gud" meme game
>Surprised it's so poorly designed
true
i never should have expected a series that's based around such a premise to have ever been good
Exploration is the worst aspect of Elden Ring.
Heh, skadootree
could've been good if the exploration wasn't ubisoft tier, they should've been rewards for defeating bosses only
Me. I personally suggested it to Miyazaki.
>skibidi tree
what were they thinking?
Wait... The game is forcing you to... play the game?? Holy shit Fromsisters, how could Miyazaki do this
It's forcing you to not play the game, it's forcing you to do the most tedious part of assassin's creed: finding collectibles. Absolutely zero people did those when they didn't have to.
>blindly hunting
they're all on the most beaten of paths when moving between each main objectives and bosses
this isn't even skill issue, it's IQ issue
>they're all on the most beaten of paths
This is a lie a handful are dropped from the pot shadow nobles. Not a big deal but i missed a few in the overworld because they despawn super quickly and i didn't even notice them.
WTF!
Ski-bi dibby dib yo da dub dub
Yo da dub dub
Ski-bi dibby dib yo da dub dub
Yo da dub dub
Ski-bi dibby dib yo da dub dub
Yo da dub dub
Ski-bi dibby dib yo da dub dub
Yo da dub dub
Ba-da-ba-da-ba-be bop bop bodda bope
Bop ba bodda bope
Be bop ba bodda bope
Bop ba bodda
Ba-da-ba-da-ba-be bop ba bodda bope
Bop ba bodda bope
Be bop ba bodda bope
Bop ba bodda bope
>go into DLC overpowered
>want to completely skip exploration and steamroll everything
You might as well turn on a trainer. The struggle is what makes it engaging.
The struggle is what makes it engaging.
Like with your wife!
UwU
the bosses are also overpowered. the dread dragon has twice the hp of placidusax, the first dancing lion story boss has as much hp as the endgame elden beast, messmer has as much hp as the fire giant(40k) but with the same type of spammy spastic moveset as the other fast bosses. theyre built for endgame overpowered characters but from introduced the scadutree gimmick to push for exploration and pad out the dlc playtime
Scadadabadooo
>wtf you mean I have to play the dlc i can't just two shot the bosses?
In the base game morons were saying shit like
>wtf you mean I have to level up and upgrade my weapons?
morons gonna moron
scattering percent damage reduction items around the map is probably the laziest game design I've ever heard of
seethe lol something like this is completely normal for a video game
oh I'm sure with the industry being flooded with shitskins and chinks this will become the new standard for AAA slop
>ah frick it just drip feed them stackable health boosts, IDK how many, frick if I'm balancing the game
>people literally defending +2% damage reduction items
Jesus christ have a nice day.
>ER comes out
>morons get mad because exploring the map only gives crafting materials
>DLC comes out
>morons get mad because exploring is useful
>DLC comes out
>morons get mad because exploring only gives cooking books
Fixed it for you. You just have to be lucky and explore the 1% of the map that actually matters
>the bosses are also overpowered
not if you have the appropriate amount of blessings
aka 0
Take your scooby snacks
Placidusax was harder than Bayle.
Both kino bosses
This. The base game should have done the exact same shit after each great rune
>The struggle is what makes it engaging.
All the bosses I've fought so far are overturned horseshit. I don't feel accomplished beating things just glad it's over.
Now you're being a moron. They could easily do it Sekiro style, fight significant bosses or enemies while making the incentive to explore fun or like pre DLC, you find new stuff to use.
>want to completely skip exploration and steamroll everything
Yes.
I don't like negating all of my progress. WoW did that update where everyone's weapons hit the same regardless of their character or item level. They lost like half of it's players. When there's zero sense of progress it's just boring.
i just want the boss to do 1/4 or 1/5 of my health bar per attack, not 3/4. especially when these bosses are spastic combo spammers. is that too big of an ask?
>dood you're not allowed to play the game like that
Might as well remove the levelling mechanic entirely and force you to play at sl1, better yet just remove all weapons and armor and just make the player naked, it's all about muh struggle right
Classic fromdrone, feeling better the more emasculated he is
why are we pretending that the bosses don't hit harder and have as much HP as endgame vanilla fights? I swear that fricking lion has more life than maliketh and radagon
The lion has more HP than Elden Beast, the final boss of the base game. There was no reason to scale down our power to prevent steamrolling when the enemies are already scaled up.
Hackazaki
You're telling me... i have to explore the environment and level up so that i'm able to fight the bosses in an ARPG?? Wtf is fromshit thinking?? This has never happened before in action-role-playing-game history. Uninstalled AND downvoted.
>open world is so boring to explore that no one will do it unless they are artificially debuffed
>open world is le bad because it's empty and has no content
>open world is le bad because you have to explore it to find things to make you stronger
Pick one
>explore open world
>only find cookbooks
>google the location of the thing that I actually need to find
>I just happened to pass by them all the time because the scale is too large
I heckin love the open world maymay
Map for goblins update when? Let me ignore 99.99% of the shitty content
Why are you even playing if you hate the open world?
I like soulslop combat
Legacy dungeons are fun
The open world loading screen is the garbage part
now that i've played it all, a lot of the open world is bloat and gravestones, there are a few places to explore but a lot is just padding.
shadow keep is no stormveil castle.
>nu-fromsoftware tourists are using this image uniroincally in elden ring DLC support groups
I look at it this way, you beat the boss, but it is said like this.
My Summons and I beat the boss,
Not, just I beat the boss.
Because it is more factually, because the boss is dead, and you used summons.
Okay, you gonna put that on your resume for when you have to work after your parents die and you can no longer be a NEET?
Well considering you didnt do it naked then you and your wrapons and armor and trinkets and heals and bla bla bla, to not use ashes is to be doing a challenge run, to not have a good ranged and good melee option for use in a high level dlc area is doing a challenge run, all these self limitations add up to people being too stupid to beat the game
mfw playing elden ring shadow of the scattree
i clear the entire region of optional bosses before doing the story-relevant boss anyway
Can't believe they expected me to play the game
Exploration is the best part of Elden ring, of course dlc is all about atmosphere and design. The Finger place is awesome, but not much going on there.
Also didn't buy the game, just pirated it
>Exploration is the best part of Elden ring
Is this your mother or your doctor?
Try to eat grass.
>The Finger place is awesome, but not much going on there.
Did you blow the horn?
How would you have handled progression when most players are going to enter int he range of RL 120-160?
Just kept them as strong or stronger than Mohg
Add more weapon upgrades, up to +50 for normal weapons and +20 for sombers, make the bell-bearings simple to find, add an armor strengthening mechanic, and increase the number of NG+ cycles up to 10 while slightly increasing the scaling of each previous one
but that's a lot of work that nobody could POSSIBLY do in two whole fricking years so let's just slap a "damage reduction damage amp per level" system on there and call it a day hm?
lmao that's a really stupid fricking idea, glad we're sticking with the scadutree shit instead
>glad we're sticking with the worse shit
you would literally eat shit if Fromsoft wrote "forgive me mother" into the turd and you'd call it brilliant
this is korean mmo levels of moronation, anons here genuinely do not play enough games if you unironically think this is a good idea.
A lot of work and fricking moronic. Skibidi tokens are inelegant but simple, you're asking for a bunch of busy work to achieve the same goal of increasing the player's stats. And completely fricking the balance of the vanilla game while you're at it.
maybe fromsoft shouldn't release a dlc that exceeds the scaling cap of their game
>Just give us more ways to upgrade our weapons and armor instead of giving us a system that basically does the same thing... wait a minute
>get weapon to 50
>melt the base game even harder
nah, skibiditree is fine
Let us enhance armor like we can weapons. You could even add some sort of Ashes of War style system full of cool armor skills.
Make them tied to the bosses and areas and not autistic map scouring. They shouldn't be missable in any way
just like they did in the previous games? it's really not that hard
Make each boss drop scadu fragments. Replace scadu fragments in the world with unique ashes of war and an item that lets you upgrade somber weapon to switch its ash of war
frick the skibidi tree and frick you. I don't need that shit. I mean I'll use 'em if I got 'em but finding them isn't a priority honestly. yeah, you die. it happens. that's what it says on the tin (le prepare to le die xD). just accept it as an inevitability. doesn't mean you can't progress through the game. so far I defeated:
divine lion
rellana
ghostflame undead dragon
twinblade crucible knight or whatever
dragon Black person with odachi
the dragon right after him
lamenter
putrescence knight
and basically while I've died numerous times, it's only part of the learning process. it's how you git gud. so the point is, ignore the skibidi tree fragments. you don't even need that shit.
>spend the entire base game getting free wins thanks to summons
>DLC nerfs summons unless you spend 10 hours exploring the overworld like a tard
>easy mode stolen
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO I DON'T WANT TO GITGUDSCRUB AIEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
tiche does just as much damage since black flames remain completely busted 🙂
>anon still hasn't even fought Mohg yet
It's ok anon, you'll eventually join the 30% club and actually start the DLC
What he means is that black flame's damage and HP reduction are percentage based. They aren't affected by the dlc mechanic.
Bleed and frostbite are the same btw
I want to dust off my black flame build for that reason, problem is black flame didn't get any new toys so I have 0 motivation to bother.
I noticed the frostbite helped a lot since I use the MGS. Also of course Tiche
I mean, it should be obvious. It's the same reason the Greyroll cheese works.
I was pretty pissed to learn that Onze's sword doesn't have innate frost build up. Really disappointing.
Yeah blackflame, bleed, and frostbite actually frick even more this DLC, since they only get stronger as enemy health bars get bigger.
>NOOOOO YOU CAN'T GO INTO THE DLC AT FULL POWER BECAUSE... YOU JUST CAN'T OKAY YOU'RE NOT SUPPOSED TO PLAY THIS OPEN-ENDED GAME THAT WAY!!!
the actual issue is most of the bosses now just whipping out massive nukes and 12-hit combos they can cancel out of animations for constantly just for you to run in and poke them safely once before doing the whole thing over again, it's not even fun to learn some of these it's just a slog while waiting for it to be "your turn"
Explain why a games philosophy would want the beginning to be harder than the final
The amount of raw, Reddit-tier cope in this thread is staggering.
This is just From attempting to justify giving you a harder time, so you ignore the fact that the DLC is thin, and not worth what we paid for it.
>buy open world exploration game
>get mad you have to explore
Someone post that image of asmongold's house burning and him just saying its his dps or wahtever
I'm starting to get real frickin tired of souls games now
This DLC has especially red pilled me with just how bullshit half the game is
>WOOOOOOOOOOOOOW
that got me too, did not expect the chains to be solid
I love how all the enemies clip into each other when fighting a horde, but God forbid your character phasing through them pot's chains when doing some of the stinkiest platforming segments in the game...
We need more of this actually. We need more bullshit level design and unfair mob encounters. Less of a focus on bosses. Just like DeS/DS1/DS2.
Dark souls 2 level of bullshit
Whats worse is that gaol was long as frick. I was so completely out of supplies so my +10 mimic tear had to kill the boss from 100-0
>that gaol was long as frick
What the frick lmao, are you actually brain-damaged or what
This thing takes 10mins tops and is linear as frick, how do you manage to go out of every supply even, what a drooling moron lol
Have you considered not everyone has the same level, build, spells, incants, skibis, golden seeds or sacred tears?
Are YOU brain damaged anon?
Are YOU the drooling moron?
yes, you are
Holy shit the seethe is palpable
Dude is slogging through some random minor cave with nothing but generic undeads and jars for 3 hours till he runs out of estus
KEK
>only time From makes accurate hitboxes is to frick you over in platforming
>accurate
>FRICKING HUGE
Yeah accurate.
yes and thats a good thing
You just have to walk forward
you don't like jumping?
>he didnt play the old souls games where you just roll off cliffs to get enough distance to land on stuff instead of fricking around with finicky shit jumping
skill issue
>nooooo i need to phase through solid items like chains
I don't mind dying once to that kind of shit, at least you learn the chains push you and never do the mistake again, that's literally not an issue, it's funny even.
However, spastic boss that deal 70% of your health in a single hit with 99 vigor, now I'm really getting tired of that shit. Builds don't even matter for bosses anymore, all you'll do is dodge their 13-attack combo and get a single light attack in and do that again 50 times
Falling "puzzles" are and always have been shit design.
Just use a guide OP, it easier and don't waste any time.
The World and the map are literally to big
Getting these things doesnt change the fact that half the enemies are ultra-hyper aggressive Black folk that completely shit on any build that isnt a havels greatshield wearing meathead
Asmon switching to a full defense build was funny though
Ski-bi dibby dib yo da dub dub
Yo da dub dub
(I'm the Scadman)
I still don't really "get" this system at all. Enemies take half of my health bar in a single hit but I also almost one shot them. So I feel strangely weak and overpowered at the same time, and this system will only increase my damage output even more? I leveled it up to 4 or 5 and I'm doing about 10% more damage overall but I still take the same amount of damage from enemies. Is it even doing anything? It's just really fricking weird like a random dog can take half my health in two bites but also dies in one hit.
Each rank increases your defense stats by about 4% and increase your damage by about 4%. So early on the change won't be noticeable, after you get passed blessing rank 10 go back to the early areas and you'll see that it has taken effect. You can see how much it's doing if you look at your stats page and look at the yellow numbers.
>what should we call it
>Scatpoopee
>uh...Yes sir
Agreed. Ruins the sense of wonder you get from exploring when it forces you to do it in order to be effective.
Well, people will do SL1 on this DLC. Why can't you then? Not good enough? You are ruining your own sense of wonder by being a shitter
>800 deaths / three days on a boss
>sense of wonder
at this point i'm not even sure what you fromsloppers are you on about
I beat Relana or whatsername at Scadu level 4, all these people saying you have to be 9+ are shitters
Same. That fight was bugger though. Took me quite a few tries. Frick that moon transformation move. Absolute bullshit.
>crybaby mad he can't faceroll everything after grinding to level 300
Based Miyazaki filtering shitters.
>UNABLE TO SUMMON COOPERATOR
UNABLE TO SUMMON COOPERATOR
>UNABLE TO SUMMON COOPERATOR
UNABLE TO SUMMON COOPERATOR
>UNABLE TO SUMMON COOPERATOR
UNABLE TO SUMMON COOPERATOR
>UNABLE TO SUMMON COOPERATOR
UNABLE TO SUMMON COOPERATOR
>Buy and play game explicitly marketed as an open world RPG
>don't explore the open world, just beeline from boss to boss
>complain when you're weak because you didn't gain strength from exploring the world
???
Thank God I didn't buy this time sink shit.
If you thought the DLC would "play better than" or fix / patch problems from the original, I don't feel bad for you. Story fricking sucks too.
The only thing they patched are the glitches that made rune farming quick. Now the base game is tedious as frick to get levels in.
?
The Albenauric path in Mogh's temple is still there, just use the Elden Beast's sword on them for the best farm in the game.
Fastest rune farms used to be glitching out of the map and making enemies fall to their deaths, even bosses like mohg. Doesn't work anymore.
Are you fricking crying about a literal glitch being fixed? Kys, shitter homosexual
Yeah it was great. Getting a build off the ground was fast and you could skip to the good parts of the game fast. Now you're forced to grind through all the tedious bullshit again which kills replayability.
Just mod yourself in souls then, you're not a consolepleb are you?
Not gonna risk getting banned.
>risk getting banned
Literal moron, like actually clueless golem
Not surprising, considering you're "muh grinding" npc lmao
Bro I got soft-banned from DS2 for modding on-screen button prompts to playstation buttons. FromSoft hates modding.
I think it's a good idea as it incentivizes players to actually explore the map and feel a sense of progression. Otherwise, since you probably enter with a "completed" build with max estus/upgrades/SL, you wouldn't really feel any sense of progression, similar to how going through souls games on NG+ often just feels like you're quickly rushing through everything since you've already collected everything you need for your final build
It doesn't incentivize exploration, it makes it mandatory.
Yeah and titanite and estus shards make exploration in the base game you based moron
Yeah, and that sucked dick too, you dimwit.
It sounds like you don't like elden ring homie
have you considered playing a different video game
Do skibidi fragments have any effect on matchmaking?
>is there a fragment range you can be summoned
>do you scale down if you're summoned by a guy with less
>does everything work as intended
I honestly don't trust from to handle it intuitively
knowing from they probably didn't even consider it
>base game has you fetch golden seeds & sacred tears
>not one fricking complaint
what's the issue, frickboys?
There are endless complaints about the map scouring making repeat playthroughs a fricking nightmare.
There have been tons of complaints about tedious collectables, you just ignored or spammed "gitgud" at them. But even then, the base game isn't nearly as offensive as the DLC in this regard.
>golden seeds
Directly next to the main path 80% of the time and you don't need to collect all of them to max out.
>sacred tears
You can see these on the map even if they are spread far apart.
Neither of them require you to blindly wander around for hours hoping you get lucky like ScrotE expects you to.
There's three times as many more seeds than you actually need.
>g..guys how do we prevent players from blasting through and bossrushing the $40(plus tip) dlc in 3hrs??
and then this garbage was born
>Guys, we're releasing this 2 years out, how do we make it so that people in NG+10 aren't getting anally raped by skeleton arrows and feel compelled to abandon that character and start over?
And so, the solution was born, fixed difficulty with a resource to buff yourself
the dlc doesn't scale in ng+?
But people in NG+10 are very used to that though? Why make decisions for the players when they already know what they want?
>mechanic that rewards you for exploring the open world
is Ganker just dogshit at games?
>he needs a carrot dangled in front of him to explore
eat shit, zoomer
>he has no argument
yea you're just shit at games Black person
I think it takes away the feeling of wonder if you have to do it, rather than choosing to explore for curiosity sake.
I'd say it kinda forces you to rush to get them, then you are allowed to explore the game because now you can kill things. I wouldn't call it good game design there. Should have been like Sekiro, kill bosses and get good amount of power up. Add more world map bosses to give you more of them and give them more of an impact
I just explored normally and found plenty. I rarely had issues with non boss enemies.
90% of them are fine without upgrades, but still doesn't mean the upgrades are a good idea
>is Ganker just dogshit at games?
Yeah, obviously
>get back to
You don't get weaker in the DLC.
You don't. If you don't like it, don't play it
You skadu, we can too!
*Baoooowhoop!*
Not ready for the dlc yet, but do weapon upgrades even matter? If they just ignore those like they do rune levels, I might just give up banging myself against Foreskin Duo and go to the dlc.
if you can't beat godskin duo then you're fricked in the dlc
>mfw a game needs me to level up to progress
>first two days
>discord troonys main source of ammo is "ITS LITERALLY IMPOSSIBLE EVERYTHING ONE SHOTS YOU"
>public eventually wakes up and realises you need the scaudtrees to beat the game
>suddenly total shift and discord troonys make like 10 threads per minute about how scaudtrees are bad game design
>when scaudtrees actually encourage and promote exploration, when one of the original discord troony screeches was the exploration was pointless (it wasnt)
I couldn't imagine a more pathetic existence. Dedicating this much time and effort to trying to convince people they are not having fun. I'm guessing you're bored of totk after your 17th playthrough, eh? lmfao.
Is the goal to win or to experience a good fight that you can't wait to experience again? Consider your answer.
All the bosses are kino. Cope. The fragments just stop them from one shotting you.
>m-muh anime attacks
Literally unironically get good and stop panic rolling.
The fragments make them do 1/5 their damage, and makes you do 5x damage. They're all the DLC has in the way of "difficulty"
Putrescent Knight is an incredibly fun fight once you figure out his patterns. Might be my favorite elden ring boss to fight overall. He does this crazy move where he jumps off his horse and spins at you twice, then his horse pops out of the ground and charges you, which loops once. You can dodge everything by rolling forwards with good timing, and then he does this move where he spits ghostfire onto the ground that spreads everywhere - you have to jump over it when it touches the ground. It's challenging but very fair compared to some other bosses.
Yep, great boss and completely fair
Great hitboxes too, in fact the DLC is filled with great hitboxes. There are a surprising number of swings you can just jump over.
this guy is a jeet and spamming all elden ring threads whenever anyone criticizes his game kek
True. I had 0 shards and I wasn't getting oneshot. Seems he's just arguing in bad faith like every other FromDrone.
This. There is no fricking discord. Its the biggest conspiracy shit ever and proof from drones are moronic.
Don't worry they'll go back to making threads about the open world in a few days.
>For like 50
Most of the threads I've read have had people beating the dlc after finding 10-15. And the game straight up throws like 5 of them at you as you walk down the very obvious road to the keep.
Sounds like you're just bad
I'm conflicted because I thought the problem with Elden Ring was that it was too easy. I was beating every boss on my first try without summons or shields. Now they cranked up the difficulty to a suitable level and I still hate it.
I can't be the only one who keeps noticing the phrase "overturned" in all threads since last night, right? Hmmmm... very suspicious.
The guy behind DS2
>turn on trainer
>99 scat tree gays
>spam to blessing cap (20)
>rush to bayle
>still get 3 shot at 60 VIG and 61% to 55% negation
that was a fun experiment. clearly they've pushed not only using the frags but also tripled down on using buffs, items or spells, for both dmg and negation.
Watching you morons get filtered by a slight difficulty bump and seethe about it gives me endless pleasure
>you have to engage in the dlc mechanic and explore the new map instead of bum rushing bosses for le epic stream moments
From told everyone they were gonna use mechanics to curb overlevelled characters from curbstomping the DLC day 1.
Play the fricking game.
>we hid the difficulty settings in the shitty map
>mechanics
do shit eaters really?
I really appreciate them bringing the scadu tree blessing mechanic back to stop high level characters. Just like old hunters, and ringed city, and the kings dlc.........
Why do high level characters need to be stopped? if the player wanted to struggle they'd have a lower level character. Taking all of the progress away by force is just plain lazy.
SotE is much larger than those
The area is about as late game as you can get (for most people killing Mohg early isn't going to happen) and the DLC is huge so they decided to put in a separate progression system to make exploring feel worth it. They knew that leveling and upgrading weren't going to be relevant for the characters being brought in.
it's still a really shit implementation. would had been better if there were less ranks, like if 5 was max scadu level. that way the content would be properly tiered. i have scadu 12 right now and i have no idea if that's weak or strong and for which area.
except now your power is linked to a goose chase finding fragments which could be LITERALLY ANYWHERE, and not killing DLC bosses.
The only reason they have to use these scat fragments is because they maxed out the scaling inherent in the souls system. They have to slap an 80% damage reduction on their bosses to even out the difficulty with the base game
>"actually it incentivizes and rewards exploration"
>"why, yes, I did just barge into the thread without even reading the first reply, how could you tell?"
Are you a fricking redditor or something? There's no upvote system that shows the best posts. People usually don't read every single reply to a thread they go all the way towards the end for first for most recent engagement.
the most schizophrenic posters here treat it like social media to the point that if they see something they disagree with they start talking to themselves to give themselves upvotes.
the first post is a good example of this
Your thoughts are so unique and interesting, there's no way someone else could have already made the same point or even had a discussion about it in the same thread.
But fp is always bp
"blindly"
>churches always have one
>high level field enemies always have one
>dungeons usually have one
If you're playing the game and engaging with the content you'll find them naturally. They aren't just tucked away on a random corpse. This is the thing you morons who haven't played the game and b***h about mushrooms don't get - trash items are in trash places.
>They aren't just tucked away on a random corpse.
I did actually find one tucked away on a random corpse.
>you have to spend hours blindly hunting for like 50 random objects so everything doesn't one-shot you
Who thought this was good game design?
it's fun watching all the seething and malding from the stubborn anti-summoners
I can't imagine playing this trash, but I guess if I did and I was convinced it wasn't shit the only enjoyment I would get out of it would be to see other people call it trash
maybe you should screenshot your save file and get it signed by miyazaki
>The game is balanced around you having to cripple the boss' AI to get hits in
>you have to play the game
I'm shocked. Anyways, Im at Scadu blessing 14 and my character is already taking 79% reduced physical damage and 61% reduced magic damage. My weapon (greatsword) is over 2k attack unbuffed. I'm 1 shotting everything at this point and I still have to explore that death church area and north east plateau. I have a feeling once I get to the final boss I'm going to be waay too OP. I currently kill everything in 1 hit and barely take any damage. For reference I would have to let the giant prawns hit me 8 times in a row to die.
is there any point to the forges? I went in one and it just fricking ended. no boss, nothing. although I did find two weapons I think.
They're dungeons that they were too lazy to put bosses in, so you just go in l, get whatever slightly better than average item is inside, and leave.
Do you have to fight Rellana so early? I beat her but had to use summons. I'd be fine with going and finding more Scooby-Doo fragments but I think you can only get to level 3 max before you have to fight her. Fricking crazy 10 hit cyclone combo b***h
You can skip Rellana by going through the Fort of Reprimand. There's a spirit spring below it to get there.
Is this a meme? They de-power you for real?
yes they do, presumably because they were afraid of level 400+ NG7 frickers just steamrolling everything and then crying that the game is too easy.
That's fricked up. Hate that in every single game.
it's not that bad though. it's really just a failsafe to ensure that you don't in fact steamroll everything. you can still kill basic b***h enemies in two or three hits, but now they'll do the same to you and if you're not careful you'll get overwhelmed because they tend to attack in groups. also bosses will frick your shit up, and although some of their bullshit is unfair DaS2 tier bullshit (like enemies tracking you with their attacks, and lots of AoE bullshit), it's still the experience of repeatedly smashing your head against a wall until you prevail.
it's all just a matter of how much tolerance you have for the aforementioned bullshit that is going to determine how much fun you're actually having.
Fromsoft's dlcs historically have been at the halfway point of their base game. Fromsoft didn't want to do this because all the shitskins and chinks that bought the game would instantly realize they had been scammed because fromsoft's dlcs are old school low effort content that in no way live up to the marketing of their games.
So instead they made the DLC harder, the problem with this is you're not going to get any stronger for the dlc, since most of the stat tables from 15 years ago are maxed out by the end of elden ring. Meaning in a bandaid fix to this fromsoft scattered damage reduction and damage boost items in the map since you're already at max power level by the time you start the dlc.
people all got used to easily beating the base game with their overpowered build and now that the DLC is forcing them to actually play the game instead of getting free wins they are getting butthurt.
get ego checked, pussies.
I don't see how even more poorly designed bosses than the base game "makes people have to play the game"
bleed summongays are still steamrolling it. honest players are the ones hitting walls
this
the only boss where I summoned was bayle for the questline, and it was the easiest boss of my run so far
summoning is stupidly OP. you can't complain if you summon, that's 100% a skill problem
You homosexuals are spamming this in every thread but the fricked up part is that the builds that were OP in the base game are even more OP in the DLC. It's everyone who didn't build specifically to maximize their status build-ups or stance breaks that are getting fricked.
actually the DLC encourages you to use broken shit to beat the overpowered/high health pool bosses. they are not fun, you just have to abuse the cheap stuff like bleeds or broken weapons.
The bulk of overpowered stuff in the main game was anything with %HP damage. Giving every boss ridiculous HP pools has the direct result of making %HP damage even more dominant.
We are back to every bit of criticism getting warded off with "git gud"
DLC difficulty is fricked up, it's not impossible but it's too difficult to be fun
While trying to pad out the runtime of the DLC they accidentally overstepped the fine line between challenging and bullshit
>you can no longer steamroll the game
>instead you run around the map collecting powerups and then steamroll the game
Its like nobody remembers the giant souls gatekeeping vendrick in DS2
>play game about open world exploration
>get mad when you have to explore the open world
kek
Literally took me 5 tries
Ganker sucks at videogames
>175
>random stat spread
how many scat tree pieces did you eat
like 15
>62 vigor
You didn't beat the boss
Lion was easy as frick. Did it at 2nd try at 110 with the gold summon lady
The normal enemies are thing that are pissing me off so far.
>with summon
You didn't beat him. Enjoy your false sense of accompishment.
Frick you. Knowing fromslop you frick up a quest or miss out on shit if you dont summon the npcs
I hope they switched to this mechanic in the next game
no more stone grinding, no more having to respec, no uprgading spirits or armor etc.
these are action games with RPG aesthetic, no reason for the whole hassle of grinding since everyone enjoys trying different builds and weapons
get rid of upgrade system altogether and just keep 1 upgrade system that upgrades everything all at once
if you want dual greatsword STR build or cleric build or anything you just switch load out at bonefire no reason to sacrifice hours to grind to try something different in mid/late game
Having access to everything all the time? That sounds like a poor idea.
You can always go to mohgs palace and grind runes for 20 mins to fully upgrade a weapon. It just removes the grind
Sekiro does it and it works amazing there
you can even switch load out during bossfights
Sekiro was a mistake.
But muh rpg stats and builds are real content
>you have to spend hours blindly hunting for like 50 random objects
They're literally all in well signaled locations, you'll find most of them just by wandering around.
There's basically no difference between being level 15 and 20 in the scadutree level. So you don't need all 50.
>4% damage reduction and attack every level
>20 levels
>80% damage reduction and damage bonus
this shit is tarded
DUDE JUST WALK AROUND THE EMPTY FIELDS AND SWAMPS LMAO
come on, ride your horse for 20 more hours
I liked the main game but the dlc is boring. Its just more of the same really. I had my fill from the main game.
>Ubisoft game is littered with collectible bullshit chores
>:(
>Fromsoft game is littered with collectible bullshit chores
>"Another Miyazaki masterpiece, what excellent game design."
I got to radhan in less than 10 hours. Why is everyone saying this dlc is 70 hours long or whatever
typical lies to cover up trash
Because people can play through open world games at wildly different speeds. I basically 100% cleared the base game map in less than 80 hours but plenty of people were saying it took them over 120 just to see the credits.
Going around recollecting Scadu fragments is going to SUCK on future playthroughs. No-one liked the tedium of getting Golden Seeds and Sacred Tears and all the Bell Bearings again, why bring that experience into the DLC?
That's the whole game outside of the boss rooms. That's what ER is.
Imagine not playing on pc where you can just sownload a mod that lets you purchase every weapon, armor, item, key, and upgrade material for free
That was like 90% of the base game and people had no problem with it so it's not surprising they saw fit to keep it and lazily pad play-times.
>literal korok seeds
Why did From go from trendsetters to trend chasers?
the open world is completely empty except for korok seeds
You didn't play it.
I just watched a video of some guy playing it and it's all riding your horse from bonfire to bonfire with nothing to even look at visually and picking up scat tree chunks
I'm honestly really happy that even try hards are waking up to fromsofts moronic balancing and design in elden ring. I'm sick of this infinite combo bullshit and input reading
how in the frick did the company that made bloodborne dlc and dark soul 2 dlc make this piece of fricking copy paste crap
their dlcs have always been trash
BB and Dark Souls 2 DLC were A team, this is C team.
What the frick is A team working on then
The next Sekirolike
Bloodborne remake
it was obvious after a dlc didnt drop in the first year. A team never planned on making a dlc for this cause the base game was already packed with content, so much so the later areas were fricking empty already.
This is the best reviewed DLC of all time,
surpassing The Witcher 3.
>fight avatar tree again (for the 10th fricking time after base game)
>fight tree sentinel again (for the 4th time)
>10/10
Anon none of the journos who reviewed SOTE actually played it enough to form that opinion. Im not buying whatsoever that any of these c**ts like Alyssa mercante (who rated it 10/10) even killed one single boss
And I actually do like this dlc a lot.
That actually sounds pretty lame. If there were a grand total of 5 it could have been the new ego stroker, but collecting 50 korok seeds in ER sounds awful
Journalists loved it. Sounds like you need to get used to hardcore games that actually require you investing time and effort to get the full experience.
Reviewers were given saves they didn't play the game.
Journalists loving something is usually a bad sign bro.
Journalists were literally given guides with their review copies and the game got patched to be harder than the 1.0 version of the DLC
Holy cope.
Dare I say, little b***h got
F I L T E R E D
How can you be filtered when this trash gives you an 80% damage reduction?
I have 70 int and 60 vig.
I have every skibidi in the zone. 4+ skubtree, 4+ ashes. I'm doing such little damage I'm running out of blue sippies so often and theres a frickton of enemies between every grace;which are now fewer and further between.
Furthermore the enemy placements and attacks feel cheap. Dark souls 2 cheap.
As it stands I'm not having a blast.
>shitter upset his OP build can't carry him through the DLC
lol git gud
what are the good dex weapons?
The smithscript weapons are good.
So is the star-lined sword but that's dex/int
That's what the fast cave monkey was using, right? How far into the DLC do you get it? Or is it an optional thing?
You get it at the Cerulean Coast.
There is a demi-queen boss you have to kill that drops it.
You are joking right? found like 4 crazy OP katanas blind playdmw2d
Backhand blades fricking rape shit
defending ubisoft checklist?
BHAHAHAHAHAHAHAHAHA
Lol nobody plays these games blind. YouTube is making a fortune over Souls.
I wouldnt mind this so much if it wasent for the fact theres 50 of them
There's a lot of "git gud" here, but I suspect most of it is just from people who like watching others seethe. In other words, I'm not sure it's actually all that genuine. The difficulty question is interesting since if I have no pride about it, what I'm left with is a game that I'm barely skilled enough to complete or enjoy. Is it inherently bad for a game to be above the difficulty level of what I can manage?
I think a lot of the FromSoft fans have finally been skilled out of their own series. I remember when people considered Dark Souls to be incredibly difficult, and they really meant it. There were plenty of people who never played DS1 since it was just too hard. For me, DS1 had the perfect amount of difficulty. Enough to be a large challenge, but not so much that I couldn't overcome it. Over the years I got better at it, and Dark Souls 1 is now very trivial to beat.
Each new Miyazaki game since the original Demon's Souls has leaned further into boss speed and boss complexity. Dark Souls 3, while not a difficult game, was a big step up in boss complexity and skillset/reflex requirement from the player compared to DS1. Elden Ring took that even further, and the DLC too that even one step further. I've improved in my ability with Souls games over the years, but I think Elden Ring is my skill ceiling. If the next game is harder, then it's just not a game for me. That's not even a bad thing, but I don't want to spend a whole week learning a boss just to barely beat him with some luck. And yes, you can make the game pretty trivial with the mimic tear and other things, but I'm not sure I think that's very fun. Maybe I'll just play DS3 again.
The problem is that DS3 was a reflex check, while Elden Ring is a memorization check. Go watch the DS3 DLC fights and you'll immediately see how much more naturally they all move compared the the shit in Elden Ring.
Yeah, that's really true. There were _some_ delayed and too-fast-to-react attacks in DS3, but for the most part you could react naturally to things. ER flat out requires to learn the bosses through trial and error. That's not something that really interests me, but I think a lot of players like it.
I finally beat Malenia legitimately with a not-amazing build. It was about a week of trying her off-and-on before I'd learned all her patterns well enough to anticipate them. Like you said, it was a memorization check. But the DLC has multiple bosses which are approximately that difficult, or at least require that much trial and error and memorization.
Sometimes I think Miyazaki and company just got sick of seeing their bosses trivialized by some of the more talented players on Youtube. Like everything topic, social media breeds extremism -- in this case: boss difficulty and memorization.
I find that I only won a couple of boss fights through flukes like Messmer deciding only to use a bunch of slow basic b***h attacks at 10% health which allowed me to slap his shit down, it feels weird.
Your run didn't count. Please restart from a previous backup or begin a new run.
Next time I'll make sure to close my eyes and hold my controller upside-down for extra penance
>ER flat out requires to learn the bosses through trial and error
as opposed to what? an exposition on how to defeat the boss? trial (watching the animation) and error (learning what openings are safe) is the basis of gameplay
This. Gael was the same "cinematic" and spastic boss like you'd find in elden ring except he was actually fairly easy-moderate in difficulty.
In Elden ring you have to look up boss movesets and patterns on youtube unless you don't value your time and want to waste 30 deaths trying to learn it
didn't beat it if you use these
>scadutree
run invalidated
What happens if I sic Leda on the hornsent or Thiollier? Why did I break the charm? Everyone was so driven to cooperate before..
Do not tell her about NPC's if you want to do their questlines.
When it came to the poison guy and the hornsent guy, I was able to complete their questlines despite telling the needle knight about them. She seems to conclude that they aren't a threat
Miquella breaks it when you approach the shadow keep by any means so it's not avoidable
Telling Leda about npcs lets you end their quest early and still get their stuff, plus staying loyal skips a boss fight
Git gud stupid fricking Black person
More like skibiditree
tree fragments is the worst design choice since soul memory in DS2.
THE WORST. and that was only a PVP issue.
>go on a wild goose chase or you can not progress
>runes from BOSSES dont make you stronger (tree fragments are king)
I just came in this thread to say this is a very good background image material, I don't give a single frick it's made by AI or a human, it looks good either way
>get to boss at bottom of chasm on cerulean island
>the boss is orphan of kos, but much worse
im mad
I have like +14 skadoo blessing upgrades, i'm lvl 170 and the incest brothers kill me in two hits. What the frick was Miyazaki thinking??
I'm +18 and it takes more than that but it's still awful
the first fog gate with an ass raping knight near the first grace was a sign the DLC would be unfun bullshit.
>100-0's you with a greatsword combo
>infinite poise
you can cheese it with jump attack spam but that's slow and a boring fight.
git gud
>player power grows from any content you do
>elden ring DLC requires tree fragments which can be anywhere
says a lot when ubisoft does player power better.
I will did on the hill that AC odyssey did player progression better than most other games.
But it was an accident because AC Valhalla right after was utter trash in that regard.
>need to level up all your gear every couple levels or they turn useless
Sekiros system worked cause you got beads after bosses in a LINEAR MANNER. You couldn't miss them. And you were never overpowered for any boss. Every fight was challenging but fair. Especially Isshin.
Here, it's shit.
People play elden ring refusing to use half the tools the game gives you. It's the equivalent of playing sekiro refusing to parry.
I ill never use summons, while the game without summons is ridiculously hard and almost impossible without cheesing, using summons make fights too easy.
I just wish there was an in-between possible
It took me a while to admit that Sekiro was the only good game that they ever made. DS1 was fluke at a time where everything else was garbage.
You guys are getting filtered by the dlc, and I'm here still getting filtered by godskin duo.
You can unlock the DLC without killing Duo, get to it
I need the Bell Bearing so I can upgrade weapons.
>just hit them until they're dead
Alrighty then
DLC has upgrade stones too
Just..lower both health, and proceed to kill one, then, just as the other respawns, kill the other. Proceed to deal as much damage as possible to proceed with the cycle
the tree fragments are a horrible idea.
bosses have too much health. you are basically encouraged to use the most broken shit like rivers of blood spam or blasphemous blade. dont even bother with a vanilla +25 longsword.
bosses never stop attacking which is also unfun.
>muh tree fragments
this is with 60 vigor and a +3 magic defense talisman, hit with the magic sword.
She detected your scrub ass Mimic Tear and told you to frick off
I think mayhaps your skibidi level is too low. Time to explore that boring recycled open world before you can do the more interesting content.
yeah, defensive options are complete decorations. I don't even know why they bother adding defense talisman or giving stats to armors anymore. whatever build you have bosses will 3 shot you at best.
That's why you just go fashion
The damage is massive because she hit you with both physical blades AND the projectile she was firing off.
>player power in dark souls 1 linked to souls
>get more souls, level up, get stronger vs boss
vs this DLC:
>runes do basically nothing
>you need tree fragments and tree fragments only to get power AND damage reduction
no one can defend this system, it's unfun and unintuitive. even weapon stones dont lower damage you take, the tree fragments have too much shit loaded into them.
>comparing base games to DLC
why are runes, the most fundamental currency, worthless in shadow land? why do I get stronger by finding a random item in a swamp?
because scudutree is now the fundamental currency
git gud
>runes do basically nothing
>you need tree fragments
>tree fragments give you a percentage boost to your base stats
>you increase base stats with runes
Leveling beyond 150 or whatever you are capping yourself at is also important
remember when DLC bosses were fun, like Artorias or Ludwig?
Plenty of fun bosses in the DLC
Also plenty of notfun bosses unfortunately
This dog shit system made Erdtree the fricking worst DLC to replay
Yeah that's one of the worst parts about it, really not looking forward to replaying it for the build I have in mind (St. Trina cosplay)
I beat the base game without finding all the seeds/tears for flasks, but this time you HAVE to find all the tree shit.
It's not TOO bad.
You can easily find 15 or so fragments without having to do any bossfights. Plus there's tons of weapons you can also get.
Holy frick, were these designed to cause headache for headphone users? The reverb is fricking insane. This is some CIA brain scrambler frequency
kek what is that?
>THEY FLY NOW?!
I got upset when I ran into a ulcerated tree spirit. again.
does anybody actually fricking understand Radahn p2
you roll spam and pray cause he teleports 100 times a second.
I'm trying to actually understand how you're supposed to dodge his teleport spergout, especially the charged straight line one that oneshots my glass "cannon" build
dodge into him
diagonally, forward, or straight right?
I've been doing diagonally and it only works like 5% of the time and I refuse to believe the timing is that tight
a good dark souls boss is like a dance where you learn moves and then counter till you win. here, the bosses have ADHD and spam 24/7. It's not fun. Even Bloodborne which had more aggressive enemies was less spazzy than this.
they have nothing else left. everything that isn't silly dies on the first attempt. balancing a new from game will be a nightmare.
nah just make it like sekiro where you can deflect and clash instead of rollspam
in sekiro you are actually encouraged to play as aggressive as possible which makes it so much more fun than the souls formula
why didnt they just make it that you increase skibidi levels with runes, like a separate level up. as of now im spending runes to level up nornally which doesnt really make me any stronger. whats the point?
They maxed out all their systems and had nothing to put into the open world so they made scat chunks
the final boss is raping me hard
for me it was commander gaius. tried him at least 10 times. Funny how Messmer was a complete jobber compared to him and I beat him second try.
Mark my words they will patch radahn and gaius to make them easier.
Gaius is not even remotely close to Radahn's difficulty
haven't gotten to Radahn yet. The pig charge is literally impossible to dodge if you aren't on torrent
Can you do a quick sprint and dodge to avoid it?
no. On foot the only thing you can do is dodge the initial charge. Using the elevation of the top of the stars you have to spring jump left or right over the tusk with perfect timing
>The pig charge is literally impossible to dodge if you aren't on torrent
I was doing it with light load rolls but sometimes the hitbox literally just spergs out and you get hit anyways
I threw on the best armor i could to stay under overload, mimic, and blasphemous blade, flask with negate first hit dmg and dmg reduction before you go in, then mimic as soon as possible then guard and take the hit, then a bit of luck and your good, switching to a more tanky armor made a masssive difference for me and im still a int build
There are only two atrociously garbage bosses in the DLC and maybe some minor trash ones. Gaius is fine or minor trash, he really isn't close to the level of garbage that the truly awful fights are
which are the two atrocious ones
Divine Beast and Radahn for different reasons each
Divine Beast has RNG garbage and winter phase makes some of the damage unavoidable
Impossible to sight read half of his attacks too
Radahn is just way too fricking tanky for how much damage he does and there can be some ridiculously long periods in phase 2 where you have to stand around dodging and can't attack
He may also have unavoidable damage, I can't tell yet
divine beast was easy. Gaius has an unavoidable undodgeable attack that will frick you up even with 60 vigor
>Gaius
Such a terrible boss. homosexual doesn't even have a hurtbox during his charge attack
I've dodged it before, and he only does that charge attack if you're far away so even if you get hit it's just one estus down the drain. Stick on him and you'll never see him use it again. You could also use perfume or physick to negate the damage from that one attack.
Divine Beast is fricked for certain builds if you don't farm blessings early
Gaius filters bad players. Use ashes of war with mobility, like the new crucible angel wing one and his charge attack plus most others can't hit you. I expect light roll plus the roll improvement talisman could also work but I didn't test that yet
You get a character early on who tells you about miquella crosses and you find 1-2 of these at every single cross. There are like eight of them.
There is 1-2 of these in every single small area you find while exploring, if you missed them then that is on you for being blind and/or rushing
This DLC has probably the best overall map design they've ever done with all these areas having different paths to end up in multiple layers of verticality. If you don't want to explore, you are throwing away more than half of the game
>beat DLC boss
>get DLC specific runes
>can buff player level in DLC zone specifically
why did they not do this?
They're moronic asiatics
So is this more of Malekith Malenia spaz combat or have they toned it down?
worse, way worse
Good to know I don't have to add it to my backlog then.
I don't want to get too into it but Malenia is badly designed, it's not about her attacks doing too much damage or healing her but her having low poise so I guess you're meant to take any opening to punish her between dodges thing is half her moveset has super armor arbitrarily and even if you do everything right she can instantly recover from a stagger and start attacking you at random.
Malenia isn't even hard, she just has a single bullshit attack that is hard to dodge. Outside of that it's easy to get some breathing room and play it safe with her. The DLC bosses are all constantly right in top of your ass and don't let up for a second.
They cranked it up for some moronic reason. They clearly designed these bosses for summons in mind.
shitter cope
>dodge 10+hit anime combo
>only enough recovery time to hit once or they instantly retaliate into another combo if you go for a second hit and take off over half your health
I don't know why you morons enjoy this new spastic gameplay design
>not finding the gaps to get hits in during the combo
cringe
not every combo is huge, bosses generally only have one
I think only Radahn breaks this actually, part of the reason why that fight is bad
>not finding the gaps to get hits in during the combo
Try doing that with a Greatsword or larger and tell me how that goes. you'll be hit before you're out of the animation lock.
slow weapons require summons to soak aggro
otherwise you have minimal openings
offhand a faster weapon then
Previous games heavy weapons would stagger human sized bosses so you could get a 2-3 hit and they would either dodge away or then counter with a tell. It's just bad design that you have to completely change your weapon to not make every single boss a slog.
Turns out that heavy weapons flinching every hit makes the game a total cakewalk so they changed it in the DLC
It was programmed so you could only get 2 or 3 hits in then they wouldn't flinch any more and break out of it one way or another. It was a design to make heavier weapons viable on faster bosses. I could at least get some hits in on Malenia since she had it and actually made her a decently fun fight, but this DLC has been absolute ass cancer as a GS user because the devs seem to have forgot why they put that in there in the first place and decided to get rid of it while also reducing boss combo recovery time.
They didn't change it, colossal weapons still stun lock true combo 99% of the enemies
much, much worse
messmer is maliketh on roids
Anyone else doing heavy dry leaves?
>Ah so the blessing is like Sekiro's remembrances; you'll get them from defeating bosses
>Actually you just find them hidden around the open world
How the frick do From keep missing? They have the a working blueprint in Sekiro, how do they keep fricking up?
ELDEN RING is about EXPLORING so you get the fragments by EXPLORING
Exploring fricking what?
Another copypaste catacombs tileset dungeon #124056? Maybe mines tileset dungeon #905922?
If I'm lucky I might even fight a boss! I wonder who is it going to be this time? An NPC? A tree spirit? Buffed normal enemy? Maybe a boss I just fought recently in the actual content dungeons if I'm lucky.
I love exploring so much Gankerros!
Sekiro was a mistake.
Yeah it showed how flawed their dark souls formula has become.
I want to respec from an Int/Dex built to an Int/Str build. What weapons would you recommend?
Did this seriously upset people? I naturally wanted to explore the world since the horned bastards in the legacy dungeons kept kicking my ass. I'm now at blessing level 8 and I haven't beaten any of the story bosses yet, only the motherfricker gaol knight, the death knight from the very deep catacomb, the fort knight with wings, and the speedy prison monkey.
There is literally nothing wrong with the idea of DLC scaling with you just so level 50 and level 400 players can get the same experience. Not sure how Scadutree system is implemented though. If it's like Sekiro then there is nothing wrong with it.
disagree, they should have just picked a specific level, 150 for example and balanced the game around that. people who are level 400 are probably in ng+6 or some shit so it'll balance itself out.
My only critique is that the performance is shit in some areas. Frick Rellana arena when raining
>finally beat Messmer after like 4 hours of pain and multiple deaths at 5-10%
>everyone says he is easy
>check what everyones scadutree level was
>mine was 5
>the average player beats him at like 12-15
Where the frick are people even getting all those fragments from? Is literally everyone just reading a guide on where to find those? Nice game gays.
they're exploring and having fun
you're beating your head against a wall for 4 hours
I think they won
I explored as well, I am just not reading a guide on where exactly every item is.
Neither are they, I went into Messmer at 15 too and haven't looked at any guides
>guide
Just go east brother, be Marco Polo
There are fragments everywhere.
I got 20 of them before I found my first rememberance boss.
Basic-frickingly Anon now hush before the Drones who suck toe and bow to Miyazaki's pecker get the ptichforks
Im not a Souls fan btw, I beat the games out of pure spite and hope every grain of rice these chink Fricks eat from now on is the grain that chokes them the frick out
And Frick this tally-wack measuring, moronic ass community
Why didn't the dlc weapons just come properly levelled/scaled to the dlc area? Why is it everytime I want to try an item I can't just equip of after I found it. I have to fast travel to a merchant, buy fricking smithing stones, and then fast travel to the smith, and upgrade it 10 times. What the frick?
I love that you didnt play because then you would know merchant and smith are in the same area
>is a prerequisite for a baseline experience
>on repeat playthroughs everyone will just grind them out as soon as possible
It really is the new ADP.
The true sequel of DS2.
holy shit, welcome back, ascatability
This whole fragment system is fundamentally bad game design.
Exploration is something you do for fun - the game should never encourage you to do it through such a system.
If Fromsoft really wanted everyone to be on an even field they should have just copied the SL system from base Elden Ring and add a new unique Level system for the DLC only.
Everyone starts at Level 1 - you kill stuff - get DLC runes - use DLC runes to level your DLC level up.
But i guess that would have been too much for Fromsoft - balancing every enemy type in the DLC would have been too much work - letting level scaling handle it is much easier - for them.
the people who complain about this just blindly rush down the main path without doing anything else
the same type of people that never do sidequests in rpgs
You dumbasses don't get it.
The problem isn't the exploration or side content - the problem is the game railroading you into doing it.
People liked Elden Ring because it could be played in many different ways - there is no definitive right answer for reaching the endgame - you can move through the boss order in multiple different ways and you yourself decide what and how much you wanna explore.
Here? Oh you died well we told you that those fragments exist so better get your ass out and find those - We can't wait to see the disappointment on your face when the purple orb you collected turns out to be something different!
And that's the fundamental issue with the DLC - It isn't fun. Playing it feels like doing a checklist.
>hmm okay i have been there already guess i must explore this region next
They turned the most free Souls game into a fricking shore. Everyone rages about the fricking difficulty but thats honestly the smallest issue the DLC has.
its not railroading you though
you can choose not to and you can still beat bosses without them, its just more of a pain
just like in any other normal rpg if you choose to not do side content
you just want to rush down the main path like a moronic zoomer
Elden Ring already had a difficulty selection system; you could choose not to summon players or use spirit ashes, not to use magic, status effects or consumables, not to wear armor or talismans, not to upgrade weapons or flasks, not to level up.
So why the frick does the DLC need another difficulty option on top of all that after I've already decided how hard I want it to be by playing the base game.
It's not actually exploration or sidequests anymore if it's the required path to succeed. Exploration went from being compelling in its own right because you WANT to explore to an obligation.
Is it just me, or are blood weapons like the only way to do any damage in the DLC? I started off with a base non-status/element weapon and was doing shit damage. Decided to throw on bleed on a whim, and now I'm doing a ton more damage per swing. Not to mention the bleed proc.
i feel like elemental resistances/weakness have a lot more emphasis in the dlc, ive been swapping weapons/spells out per boss
>Moonrithyll, Carian Knight
i was laughing too hard at the name to fight him the first time. are they even trying with this shit?
Okay I think I've explored as much as I can here, any advice of things to do before I burn the sealing tree? Currently scadu 16, and for the NPCs: obliged igon's request, another dude is drunk on st trina, the mohg guy and radahn chick helped each other out and then disappeared, leda realizes she doesn't trust people, hornsent got cucked from his revenge and also vansihed, and I told the stockipile guy to let go of the past but now he's also vanished. Anything else I need to do NPC-wise or any recommendations for scadu level before doing what I presume is the finale?
Hipefully the nerf for the final boss doesn't take too long. I just want closure and i'm not good enough to beat this
What is it that makes people so proud of being dogshit at video games now? Is it just zoomers
I don’t mind exploring and I believe I’ve done a decent amount for how I’m progressing, but I also believe it’s hard to judge. How am I meant to know that I should get more scadutree fragments if bosses kill me in basically the same amount of hits anyway. At the end of the day, the DLC’s biggest issue for me is the same problem the base game had: Bosses just do way too much damage
you could just push to 20 if its bothering you but, gear still matters as well too
the fug
meant for