>You need to learn an entire encyclopedias worth of mechanics just to play the game
How the frick do people enjoy this?
This feels more like work than play
>You need to learn an entire encyclopedias worth of mechanics just to play the game
How the frick do people enjoy this?
This feels more like work than play
And this is why jrpgs are superior
>hurr durr jrpg are superior because they le complex gameplay
>*shows WRPG that's infinitely more complex and indepth*
>umm this is why jrpg is sugoi superior because they le simple
Genocide all of these 2d loving pedos
>hurr durr jrpg are superior because they le complex gameplay
lol you malding because Ganker prefers Japanese shit
post one (1) link to the archive where someone states that frogs are more complex
>game is """advanced""" and doesn't pander to my atrophied brain with short attention span
>game is therefore bad
>advanced
It's a little bit more than just advanced. Games like DoS II for example don't encyclopedias to get into. Just some practice and a bit of reading but you have all the tools you need in the game with its tutorials. Playing a game should be like playing soccer, tennis, handball, basketball. Easy to learn, hard to master.
it takes like an hour or two to go through the ruleset, general lore and class description. It's not asking you to take a high level course lol
The hell are you talking about. Pathfinder games are piss easy. The only people who say they're hard are people who have never touched a d&d game and get filtered by the first few hours of the game because they can't button mash through it like they're used to, and don't have the patience to watch a 20 minute video explaining all the basic mechanics that will get them through the game with no issues. The game is easy even on hard difficulty. Only gets "difficult" on insane, because it turns into a complete slog unless you have a strong build and know the right meta for every fight. Honestly, the only real difficulty in these games is their tedium. Between the kingdom/crusade management, long loading screens and having to fight thousands of trash mobs, that's like 80% of the game.
>People play games to relax & have fun
>"NO HOW DARE YOU??"
This game is fun and relaxing, getting filtered because you don't have the patience to learn the rules is fine but don't act like a homosexual about it.
>picks a widely-known difficult game
>complains he has to pay attention
just play your mobile slop then
>have the option to play on brain dead casual mode
>don't
>complain about how hard the game is
loving every laugh
Have you considered that not every game is made to appeal to every single person and that's okay
morons like this is why Call of Duty is ever popular
>ME NO THINKY ME JUST PRESS BUTTAN AND ENEMY DIE AND I GET DA SERATONIN YAYYY x3
It's not even that advanced, my brainlet ass can make a funtional character in a couple of minutes, just read shit, do a little math, and go for what would make sense for your class. It isn't fricking hard.
>People play games to relax
Unironically cancer. Humans and animals play to stimulate their brain and learn. If you are relaxed you arent playing you are being led like a dog
If you hate build autism, lower the difficulty and go all in sorcerer is the way to play in these kind of games
It is the martial classes that you need dipping
But this game has tons of difficulty settings that you can even manually adjust. It also has a story mode difficulty setting specifically made for people like you who don't want to get into the systems and just want to casually have fun with it. I don't see the issue here. Anybody can beat WOTR even on normal difficulty by playing a ny build they like, no matter how ineffective it is compared to a meta build.
>Umm I will create my class let me see 10000000000 feats to defeat sleepy faery dogs only if they are in the toon realm and you hold the sword of clowness that you can mix with 4 level of firebomber if you did the act 2 right and got the extra INT point from the talking cat that also is a secret companion and required to unlock the lawyer path that its vital to kill the wumpa lompas on the third level of act 5 if your alignment its neutral chaotic without prebuffs
>Slow down, anon, we already know you can't read
>loading your game with garbage stats and make them important for no reason is advanced
lol, lmao
I rate Russians so much it’s unreal.
so you mean even a nation of pozzed HIV warp beasts can read a few skill descriptions but not you? god damn that's one way to admit to an overwhelming defeat
I like to think for myself and live with my consequences. I have a hunch 90% of pathfinder players all use a guide and save scum.
If you never once read a guide and found the game easy, good on you.
I've never implied i'm a pathfinder pathmaster, in fact I'm pretty fricking trash at this game and maybe the only thing I've got going for myself is that I don't put my casters and archers in front and I can buff by myself (thank you very much). But if the problem here is "there's just too much technical/mechanical text to read" - which does seem to be the case judging by the past few WoTR threads, either some people on this board have a very hard time accepting you need to read shit for an RPG, or this is literally pathfinder pathshill tricks 101 - then you're really just scraping the bottom of the barrel in terms of what's required of you as a crpgamer. That or you want a flawless first playthrough on a game that was built around your first playthrough being messy as frick. Like, I'm sure that most people who actually cared to beat a souls game had pretty shitty first builds not grounded in actual game knowledge other than this stat doing that thing, but prone to momentary decisions like "I'm playing DEX but this 2h looks awesome, I want STR". This is fine. Fricking up your first game is fine. Liking Pathfinder is fine. Loving Areelu is fine. It's all good. Just please stop complaining about the fricking text. It's there so you know what the frick you're even doing on your first time around. Play the game once and you don't even have to read most of that shit.
>That or you want a flawless first playthrough on a game that was built around your first playthrough being messy as frick
I remember my first playthrough of Kingmaker I used a random number generator to play a class and got Kineticist. It was both playing on easy mode and also extremely confusing because I didn't know what the frick I was doing.
My first playthrough of Kingmaker - and my first time with Pathfinder in general, tabletop or video juego - featured me recalling that my spellsword can actually crit for a third of the enemy's health while taking the stray hit (such as when enemies lose their aggro on the missing tank and switch to the squishy bastards dealing damage) only when I was at House. No regrets though.
I still have no idea what to do with kineticist aside from have them throw a fireball or a magma ball.
To be fair, CRPGs are universally bad
>wow melee's a bit strong innit?
>yeah just slap natural displacement on
>can't even true sight through it
meanwhile, casters need to rest after every fricking fight...
how do i counter concealment?
True seeing
>true seeing
>echolocation
>blind sight
Lots of enemies have concealment from sources other than Invisibility/Blur/Mirror Images/whatever that cannot be dealt with true seeing. Melee characters can reroll concealment chance with blind fight line of feats. And echolocation/tremorsense and such work for some of these effects even if true seeing doesn't. But I don't think think there's any way to counter full concealment against ranged from Winds of Vengeance, or concealment from stormy weather for instance. Which is kinda stupid but should be fine: optimized ranged builds with proper party support can still one-round bosses on Unfair, and that's despite ranged being "weaker" than melee.
Ranged is by no way weaker.
Just more stat demanding.
>Just more stat demanding.
I'd say that's what it means to be weaker. Like, especially in Act 1 (the toughest part of the game), on Unfair it's sometimes difficult to hit enemies because it's more difficult to stack dexterity than strength, you don't get flanking bonus, you have antisynergy rather than synergy with enemies knocked prone, etc. Of course you can fix that by e.g. running Brown-fur and sensei mercs to get on par, but using mercs to get on par is relative weakness in action. Or, the most powerful attribute of weapons is the critical range and composite longbows and throwing weapons have the inferior 20 only, and crossbows have it better but then their damage doesn't scale (well, actually I've heard fighter's finesse is bugged such that it works, so that might be worth something) but still short of Fauchards/Falchions/Kukris/Scimitars/Rapiers/Grave Singer. Ranged gets fricked by concealment they cannot work around with blind fight. And then there are restrictions like no Crusader's Edge and no benefit from skald rage/lethal stance.
Ranged characters will of course eventually grow powerful enough to trivialize the game. And of course there's merits to being ranged, like not having to run around chasing enemies or not putting yourself in the harm's way (realistically, enlargemenent with reach weapons and lunge might as well be ranged, though): so long as you can hit enemies reliably, that's undoubtedly big boon. But on the other hand, if a ranged character needs to be babysat by a domain bot to hit enemies on Unfair whereas a melee character doesn't, that's relative weakness in action. And on the balance, I think melee have it better. Just my personal opinion, and despite the fact that I actually like ranged characters (due to the fluff, but also QOL like not getting stuck in corridors).
>Lots of enemies have concealment from sources other than Invisibility/Blur/Mirror Images/whatever that cannot be dealt with true seeing.
Unless they're using mind blank which counters true seeing there's no way true seeing is not countering concealment
If you're playing D&D, then listen is also good for this.
does not work for inherent blur on the interplanar enemies on kingmaker
Have you tried Echolocation, Blindsight, blind fighting, etc against that?
I'll have to try some of the feats. Seems annoying to have to spec into because I need my maximized damage.
What enemies are you talking about exactly, I don't remember needing anything more than True Seeing and I played reasonably recently
Just muse Faerie Fire a level 1 spell, holy shit all of you Moneky brains are moronic.
>casters need to rest after every fricking fight
This.
Feels utterly terrible while archers and melees can just unless a hailstorm of attacks fight after fight with no brakes.
Luckily there are mods for this game so I just refresh all my spells after each combat.
>admitting to cheating
lel
Have you considered getting good? The game throws dozens of metamagic rods at you to make your valuable spell slots do more.
They can give me all the metamagic rods they want, but they don't do much when I used my 2 fireballs for the day.
Can't you imagine having spell slot troubles in the game with mythic abilities that give you more spellslots, of all things?
A mythic passive just to get 4 extra spellslots! Now I can use my fireball 6 times a day, which should kill about 2 monsters If I dont get fricked by spell resistance before I need to rest anyway. Oh and I loss the mythic ability now just to get some QoL that should already be in the game to begin with.
You would have an aneurysm if you played baldur's gate
You're saying that like I didn't just use Cheat Engine to clear the spell slot hurdle in BG
>yeah you can only use 3 scorching rays per day, but they're like, REALLY GOOD scorching rays!
Literally no one who has the slightest bit of experience with dnd crpgs finds that difficult
This is clearly a skill issue
> meanwhile, casters need to rest after every fricking fight...
Just don't use all your spells in one fight, friend
A caster can change the outcome of a fight with just one spell.
For example, competently thrown grease can immobilize a whole crowd of enemies.
Why are you discharging everything in one fight?
Most of the time just shoot the crossbow and wait for when you REALLY have to turn the fight around.
Or play a sorc with greater abundant spells and sling 50 spells a day.
Plinking away with a singular crossbow attack just feels like they're standing around if they don't need to cast. most of the time their spells just turn into bonus rest healing anyway.
Use your spellslots to disable enemies and buff your party and you won't need to heal. Damage spells are noob bait
If you really are having trouble with the number of spells than go Sorcerer bro. combined with +10 CHA and abundant spell casting will allows you to use way more spells than a wizard at the cost of full round metamagic and no expanded knowledge(can't learn spells from scrolls)
Years of experience from playing the tabletop version? This is like playing a sports game and expecting it to explain everything as if you've never seen the sport before.
because anon
encyclopedias are fun
also there is no shame in playing crgps on easy if you never played them before tbh
I think the game is quite simple outside of character building. It just happens to be very very shitty. Just extremely bad, Dragon Age 2 tier.
Actually, the difficulty system is highly robust. You don't even need to make build choices, as the game allows you to autolevel the PC and/or the companions. Or, you can play on the faceroll artificial difficulty in which optimality doesn't matter and max-minned character, never mind randomly built one, never one built with common sense but no familiarity with the system specifically, will do just fine.
The highly customizable difficulty is one of the things I really enjoyed in Kingmaker and WotR - I usually mod so I can bring all companions I enjoy which makes the game too easy - but you can just increase how many enemies spawn to counter it.
Shit's great.
How did you increase the party cap? i thought it was hardcoded to be 6
Can't remember the name of the mod exactly, but I think it was something like party tricks.
just follow a build guide, no need to memorize the autistic dipping combos for a troony game
even then the game was 100% designed with constant savescumming in mind
>Spam haste
>Win
>uses a single buff
>true seeing
you see through all illusions
>echolocation
you can detect enemies with sound, basically magically given blind sight
>blind sight
a feat that lets you detect foes without using your vision, so you don't have disadvantage even when blinded or the enemy is less visible.
the concealment isn't an illusion on fey creatures so true sight does nothing except nullify any mirror image they cast.
It teaches new players frick all and whats worse, cc already expects you to understand everything
If you don't like numbers and charts and numbers and charts maybe you are just fricking stupid?
Do I still pirate it if I already know most of the plot beats?
spyware the game
If you are on Core or lower it is pretty easy to pick it up as you go. I did this with Wrath.
It is only worthwhile for build autism however, as the writing is poor, art is poor, music is poor, etc.
Put on easy and enjoy it
it's an embarrassing generic fantasy cancer from reddit, difficulty is the only thing going for it
All fantasy is reddit
What are ya having issues with? Maybe ask and someone may be able to help.
learn to be good homosexual, that's why we can't have nice things with good gameplay, because gays like you and normal gays, but there are some studios who are focusing more on gameplay in the west and Japan (armored core and Dragon dogma recently)
To be fair, all versions of D&D but 3.5e/Pathfinder especially are extremely inelegant. That is to say, the ratio of actual depth and power offered by the system compared to its complexity is laughably bad. For example, the very idea of AC is unintuitive ("are you saying that a guy wearing plate armor still takes full damage from hits?"), the bandaid attempts to make a distinction between hitting a fly and a sleeping dragon (touch/flatfooted AC) doubly so. Having separate rolls for avoidance and damage mitigation (or possibly any number of other combat factors: the idea of finding an opening to hit the enemy without being hit in turn is also to some degree accounted for by AC, like recklessness of raging barbarians reducing their AC while increasing the chance to hit, and you could resolve this too with a separate roll) would give the system more "power" (clearer mechanical distinction between a fly and sleeping dragon), depth for combat-resolution (as for instance you could actually build to tank the hits), but would also make it more intuitive. The only possible excuse for using AC is the ability to resolve hits with one roll and looking up values from a table, which is valuable in PnP, but completely irrelevant in computer games (computers could make a hundred million rolls to resolve a hit and not break a sweat). And then there's a matter of communicating mechanics to the player: Pathfinder is a whole lot better than certain other games (looking at you, BG3), but tooltips are often in form of irrelevant wordswordswordswords that doesn't tell anything at all about how the ability works mechanically (and for that matter, they're not flavorful descriptions either, what with references to dice and all).
this, 3.5e was already too bloated and you could just houserule anything you didn't like/wanted to run custom
pathfinder is fricking dogshit and should have redesigned the system from the ground up, instead it just added so much bloat it implodes in on itself
I'd take this to opposite direction: Pathfinder is at least worth playing because it's nontrivial no matter how inelegant it is. AD&D and 5e on the other hand are simply worthless systems because they don't have the power to enable you to make cool and unique characters, but nevertheless manage to get in the way.
I don't think it's the system really although it has misguided aspects, the problem with the game is that it's just fricking dull and uninspired. Dragon Age: Origins for instance does also feature an original system (a highly limited, poorly documented, but mostly "fine" one) and it's well-liked and I very rarely see any criticism about its system specifically.
I agree using PnP rulesets for video games may not be such a great idea, especially imbalanced/badly designed ones, but I don't think we're at a point where any studio is willing to bet money on something else than D&D.
Pillars tried to create a better designed system aimed at fixing many problems with D&D (and thus creating some new ones). People didn't care because it was unfamiliar.
>Int-maxing Barbarians
>Might-maxing wizards
>every class feels the same
>terrible writing
powerful...Pillars
case in point
>implying troonyfinder doesn't have bottom of the barrel writing
I want to give pillars 1 another try but the godawful village filtered
everything is a filter in poe
As someone who finally played through all of poe1 a couple of months ago after half a dozen false starts over the last decade, it's really not a great game. Far too janky and lacking a level of polish on the connectivity of events and writing. The DLC is admittedly better, but not enough to save it.
>every class feels the same
I'm playing PoE1 right now and this is the last thing I would say about the game. If anything, I wish TTRPGs had gimmicks as fun as the ones in PoE. It really took me by surprise after playing D&D games.
You're implying a int-maxing barbarian and so forth are bad EXACTLY because you're too familiar with d&d. In reality, a great warrior would need great amounts of intuitive inteligente and strategy to be a good combatant, and that also go for the other classes. People like you live to complain but when someone offers you a good solution you go turtle-mode to the old customs you are used to.
No, it's because it makes your stats completely abstract and meaningless to the character itself. If you look at the might maxed wizard, your muscles make your spell damage increase. And it's very much raw strength regardless of what the devs say because every time you use might out of combat it's about you pulling off feats of strength. And in what universe does being smarter make your melee attacks hit a larger area? It fricks up the RP part of the RPG
Agreed. I do think that stat-dumping should be discouraged, but I would rather envision something like instinctual warrior barbarian in Pathfinder (Some people consider barbarians savages driven by rage and animal instincts. Instinctual warriors represent the opposite picture. They are concentrated fighters who are so adept at controlling their rage that they can fight blind, relying on only a sixth sense), who relies on wisdom to fuel some of his abilities, or intelligence requirements for advanced combat maneuvers, or something like that. Definitely not something completely game-y like AoE size or debuff duration, like you said. And above all, dumb characters being treated as dumb or repugnant ones as repugnant. The price to pay for dumping charisma shouldn't be death from charisma drain being that much closer, but making you less effective at leading the crusade for instance.
You forgot combat factors like rolling for hit locations, accounting for the size of combatants and length of weapons (e.g. knife-wielding hoburgs - that is basically halfings - only being able to hit giants in the legs).
>every class feels the same
lol, lmao even
>cypher and warrior feel the same
Try playing the game before cry
the issue with pillars is that everything related to story/quests is incredibly fricking boring, the gameplay is ok but I'm in act 3 and skipping every single dialogue
There is damage resistance (adamantium armor, etc.) but it's really unfun/annoying to play around because it makes things invincible if you don't have the right items.
how the frick do morons get confused by ac
HIGH NUMBER GET HIT LESS
LOW NUMBER GET HIT MORE
AAAAAAAAA Black person MAN SAVE ME I DON'T UNDERSTAAAAAAAAAAAAND
Because there's no way anyone would miss dragon the size of a barn.
AC also accounts for glancing blows. IE you hit but due to angle, armor hardiness, minor movements of the body to deflect the blade etc you didnt actually deal damage.
I think the problem is that AC hammers reduction and avoidance into the same thing, which often has un-intuitive results. Sure a glancing blow may do literally nothing, but there's a big gap between running someone through with a sword and having it bounce off without them even noticing you struck them.
And thats why we have Touch/Flat foot
But that's all avoidance. Its not reduction. Owlcat's games seem to through DR/- on every man woman and child to make reduction.
Which
1) have such arbitrarily picked values in the game (PnP is better, ancient dragons for instance have 5 touch AC which is at least beginning to make sense), they don't actually represent anything meaningful
2) still do an inadequate job: if you have a dragon armored with thick scales from head to toe with no weak spots, hitting it with a bow should be the easiest thing in the world. And if a well-aimed shot manages to damage the dragon as though it didn't have any defenses at all, wouldn't you think that a still pretty good shot would penetrate but not as deeply? But this doesn't happen: either you hit or you don't.
I'll pick an example from Dominions that has actually good system, utilizing opposed rolls 2d6 rolls with exploding dice:
There are complications like hit locations, but basically, after it has been determined that the target is hit, a longbowman has 11% chance of dealing at least a single point of damage to a human soldier wearing plate armor, 8% chance of dealing at least two points of damage, 6% chance of dealing three... <1% chance of killing him outright (perhaps the arrow went in from the visor and entered the brain through eye socket). Something like this is what a nonawful damage model should look like: hitting the dragon with a bow should be as easy as the touch AC dictates, but if you can damage the dragon at all, then most hits shouldn't damage him, at least not severely, and only outlier hits should be equated to arrow flying through the eye socket into the brain. But AC, even with touch and flatfooted bandaids, works such that mechanically it looks like that either you miss completely, or you shoot an arrow through the eye socket into the brain.
3) it's incredibly inelegant compared to making separate rolls for avoidance, mitigation, and possibly other combat factors. In PnP it's kinda-sorta excusable on account of single roll allowing the game to move faster, but in any computerized system it's thoroughly inexcusable
>I'll pick an example from Dominions that has actually good system
Its remarkable that for how incompetent illwinter is (fricking repel mechanics neutering in dom5) every single CRPG system argument boils down to 'just make it like dominions'.
I think it really comes down to the fact that AC works fine in pen and paper like anon mentioned earlier, and conversely dominions is just way too arduous for pen and paper, with every attack having to roll for defense check, then repel, then the morale repel, then prot, then modify based on slashing/piercing/blunt, then roll for mossbody, roll for the mossbody reduction amount, then roll for ethereal, then check the damage, then roll for luck. I think I got the order of those right..
It sounds horrific.
>Its remarkable that for how incompetent illwinter is (fricking repel mechanics neutering in dom5)
And for that I would like to add that I don't think it's coincidence. After all, Illwinter does flavor balancing. Sometimes this makes them do strictly mechanically speaking weird things, like nerfing killer mantis: it had magic weapons (presumably because some Horror also had mantis claw a ttack) and it's thematically correct for them to lose this ability, but at the same time this removed the sole niche the unit had. And sometimes the effects are mechanically completely irrelevant, like Heart Companions of Arcoscephale (inspired by Sacred Band of Thebes) being mechanically gay as they cannot be seduced by women.
But this design constraint is also a huge source for creativity. For example, Late Age Ulm was flooding the world with immortal vampire counts that could summon more immortal vampire counts, which Illwinter didn't nerf by making the spell more expensive or less accessible or vampires worse - how could they because they already have exactly the statline a vampire should have - but by making you summon from a pool of unique vampires each with their own fluff and special abilities. And it keeps mechanics like damage resolution in check to at least some extent (even if they do sometimes misstep, like with repel): it's thematic that plate armor should offer good protection against arrows, and if that wasn't so, just like they consider it a bug when killer mantises have magic weapons they're not thematically supposed to have, I would imagine Illwinter would consider it a bug if it was the case armor did nothing to protect against arrows.
Plus, opposed rolls are just better.
AC isn't just dodge but also chance for a weapon to slide off or be parried/blocked. Games, and most DMs, just round this off to "IT MISSED YOU" where as it should be "you deflected Patrick's scimatar with your shield" "the gnoll's halberd slides off of your shoulder guard harmlessly" and the like.
>This feels more like work than play
Because it is
if you cant beat normal without prior knowledge you might be legit mentally challenged
Just play on easy homosexual.
there's even a story mode
>How the frick do people enjoy this?
You need to think about it logically.
https://vocaroo.com/1kkrfDcpFAYO
people who say "just read" are full of shit
you would need hours using excel spreadsheet to make builds which arent just random things you think is good
the autism required to make stuff like this is just too much for normal people
https://www.neoseeker.com/pathfinder-wrath-of-the-righteous/builds/Main_Character
I agree with you. When a level up happens, that's basically the next hour or two of gameplay for me.
>play on normal (intended game design for the majority of players)
>level up
>choose whatever sounds good
>its usually good enough
Maybe dont play in highest difficulty designed to make you have to put in extra effort learning shit if you dont want to put in extra effort learning shit
might as we play a sony video "game" movie or read actually good fantasy book instead, the game is nothing if you ignore the build autism.
>go into the game blind
>don't understand any of the mechanics
>build a shit character
>play for 2 hours
>this sucks let me restart
>build a new character
>sucks just a tiny bit less after learning some of the game mechanics
>play for 3 hours this time
>restart again with new character with more knowledge
Im on my fifth character and I just now got through the gray garrison. It's your own fault for not learning the games mechanics man.
get back to us when every enemy has ranged trip, 8 attacks a round, 60 touch AC and natural displacement
Never happened to me on core and only bosses have natural displacement
Skill issue
Same. i remember randomly getting killed multiple times in this game during the game and respecc everytime and then dropped it. only completed it after trying out Kingmaker and then playing as a Cleric crusader
That's how I play these kinda games too. Around my tenth character is when I found something that worked, and I had fun with. An aldori dueler.
zoomergays can't even begin to fathom figuring out mechanics for themselves. they have to google every time there is even the slightest inconvenience.
If you don't like complexity then don't play it. There's always the pleasure of being called a homosexual by 7th graders in call of duty available to you.
It's not that difficult to learn if you have attention span longer than 10 minutes
>game has depth for once
>this is somehow a problem
Unironically IQ filtered
Its also not even that difficult if you know how to read. Literally everything is you could possibly want to know is right there for you. Nothing is "hidden". Just read nibba
>How the frick do people enjoy this?
Pure unfiltered autism. If you go to the threads and happen to see the frogposting demongay, you'll see what it truly takes to enjoy the system to the fullest
For more normal people, the waifus.
>be all powerful lich
>can't convince my companion to take the gift of undead
>
Ngl i only played this game after KM because of Arue. she kinda reminds me of the sisters a lot if they combined into one
i thought the pathfinder general is dead
It's currently the owlcat general.
Frogposter is still around. You'll sometimes seem him come out of nowhere to talk about his weird ass fetish for killing hardest mode Deskari. It's really sad.
I think it's a deeply misguided benchmark anyway because Act 5 is easy with basically any build. Any strong build one-rounds Deskari on Unfair (conditional on good party setup), even merely solid builds one-round Deskari if we allow for companions to help, and there's no meaningful difference between strength levels above that. I personally care vastly more about performance against Water Elemental or Gargoyle Cave or vescavor swarms or being capable of doing Treasures of Midnight Isles areas by attack moving in RTwP (rather than having to actually pay attention to such ass content), or basically anything else than Mythic rank 8+ performance.
this, on Core and Below the difficulty falls off a cliff after Act 3. Playful Darkness may as well be the final boss
>on Core and Below the difficulty falls off a cliff after Act 3
It's all difficulties. I'd actually say the difficulty drop is starker on Unfair: I've done Unfair many times, mostly without issues, but with one character for instance I had to resort to cheesing the gargoyle cave by jumping over the chasm and waiting for Regill and Yaker to kill the gargoyles (it takes 20 minutes or so) because I just couldn't do it legit, at least not without reloading numerous times to get one lucky go at it. In contrast, I've never had trouble against Playful Darkness on Unfair, I usually just tank and spank him "legit" (Mark of Justice+Guarded Hearth+Domains are pretty good, as it turns out) but even in the worst-case scenario you can just use mark of justice and Creeping Doom - even if I don't usually run a paladin in my party, I know in advance to grab one for Midnight Fane. And in Act 5 I tend to start playing RTwP because I overpower the enemies so hard tactics no longer matter.
Anon, I'm going to be completely honest with you. I played all my runs on normal. I'm a filthy homosexual scrub who just wanted to enjoy the story and characters and some weird builds and roleplay.
Whenever froggy starts posting all I can feel is a deep desire to shove him in a locker. He makes me understand why bullies do what they do.
I honestly don't get this stupid benchmark too because literally everyone path can solo the entire Iz on his own if you build correctly. Hell i even soloed threshold as a legend and rekt areelu with blind fight and this was after i increased the difficulty to hard where she gets the aspect where she has like 78 AC and 50% miss chance on hit.
Froggy argued with some other anon in a thread a few days ago. If I see a huge wall of text with reddit spacing and a weird fixation on shit then I know it's him.
Tell me it gets better after season of bloom.
it does but it also gets worse.
Season of bloom is the best main quest in KM, you have shit taste
I thought it wrapped up quite poorly, not to mention the endless enemy vomit of ten billion spiders.
>vn consumer
of course
any rpg with actual combat is better than this communist wet fart
chill, it's just a image.
It's pretty explicitly anti-communist though
Oh boy, time to make a new character in pathfinder, let's see what we can choose.
> Master of Nature - You're a god of nature, gain a +1 morale bonus to identifying oak trees during even numbered years.
> Deadly Assassin - You're a slayer of gods and kings. Gain a +1 morale bonus to your next initiative roll. Using this leaves you exhausted for 7 weeks.
>Nimble - (Hidden in a third subspec's fifth specialization). Triple your damage output.
> Hell's Eternal Embrace - Your fiendish nature sustains you. Increase your maximum health by 1, reduces your Wisdom by 15.
keyed
Human intelligence is on a bell curve. With most frickers being in the middle. So when I come across a difficult problem, I remind myself that some middle of the curve frick boy has already solved this problem and I'll be damned if I'm going to end up on the moron side of the curve.
Don't you disappoint me now OP.
nice way of thinking. I also have a similar way of thinking that if another guy can do it so can i
except someone actually smart realizes the work has already been done for them and the work is the only thing in the game and so just doesn't play it
>fox bung rape
Fricking furries
They do it for Camcam
aye
God she's hot
The sweet darling of the KC
Is there a single female love interest in this game that doesn't have lovey dovey scenes at one point or another?
I swear it's actually sickening. I bet the Owlcat people like hand holding.
chaotic evil, but better.
nok nok doesn't do anything evil, he's just "evil" because he's a goblin
I think I can fix her
>fixing her
Cam's already perfect.
I know i will sound like filthy casual, but one thing i dont like in pathfinder games is that you have to salvage literally every single story companion build, making them too wacky for my taste, just to make them playable.
I just don't like it.
what does that even mean
if you are a casual and leave companions on auto level up, you gonna have bad times, because owlcat build them wrong on purpose, as a joke
on normal the auto level companions are fine
wenduag usually shreds through enemies before they even get a turn
Not really. The autoleveler will pick skills that do not work for a character (like giving Lann Rapid Shot). Owlcat does this purposefully to frick with noobs. Wotr has tons of noob traps.
why would you play a crpg and have companions on autolevel
>why would you play pathfinder
yeah basically
Most of the companions are fine.
I think the only shit they dod is towards the end with the mythic abilities for...it was either Arue or Wendy. Terrible choices in their auto level.
Also evil Arue is a clusterfrick. But a funny one
>favored enemy: dwarfs
No? you can pretty much play and enjoy the auto build companions on casual and normal difficulty. it's only core where you have to be a bit careful but even in that a pure 20 class build is very good
The combat was such a slog I just put it on story mode so I can do mythic path stuff but there's SO MUCH FRICKING DOWNTIME where you need to micromanage bullshit I just gave up in act 3
>getting exhausted every 10 seconds
>entire crusade system
>if you put it on auto it locks you out of shit
It's like Owlcat asked themselves "How could we make this as bloated and tedious as possible?"
>>You need to learn an entire encyclopedias worth of mechanics just to play the game
This was one of my favorite parts. I'd never played any Pathfinder or DnD system based games more complex than KOTOR 2. Then I started WOTR and lost myself in the character creator, reading the tooltips and encyclopedia entries, making my way through the early game scanning the combat log and reading how all the rolls are modified. By the end I had respecced my party like 25 times and they were all great builds so I immediately started a second playthrough with a new class and pumped the difficulty up. Somehow just boosting the modifiers on rolls gave me immense satisfaction.
10/10 game, would read the tooltips again
Ember 1 minute before firebombing a mass of unwashed peasants
helping Ember celebrate Halloween by depositing a fat load into her dicky
She was only 117 years old you sick FRICK
okay then what about sex with Nurah
She was only 117 centimeters tall you sick FRICK
christ okay then, what about Suture
He is okay but he is for Areelu only.
I'm running out of options here
can I at least frick Zacharias
he isn't interested in Romance
problematic age gap
Well frick guess Arue is also out of the question because she is a 600 year old succubus.
sauce?
don't have the sauce but here is the full pic
https://litter.catbox.moe/hyeqp8.png
Could I get a repost? Thanks
https://files.catbox.moe/qj0nfu.png
Thanks again
GeneticIzumi
She's only 6 centuries you freaks.
well if you play as an adult elf you're most likely older than him
You buttholes are alright sometimes
It's a bit like mastering Shogi.
Help me decide Ganker which one i should play as a Azata
>Illusion/enchantment wizard
>Kineticist (mod to allow zappy magic to work with blast)
If you're gonna play enchanter at some point then Azata is a good way to get that archetype out of the way whereas kineticists are busted with any mythic (indeed, Azata even with modded zippy magic probably isn't the preferred one), it's kinda thematic too and Azata also increases their quality-of-life by replenishing spell slots.
But personally, I think Zippy magic with blasts sounds really fun. For mechanical synergy and fluff, I'd go with enchanter, for fun with kineticist.
Seconding Demon or Angel that anon mentioned.
the game is clearly for people who enjoy number crunching. if you don't enjoy that go play bing bing wahoo. Not every piece of media should pander to everyone
Demonic threesome with Arue and Vallexia
does arue have any interactions with vallexia
Yes. she lived with her after all. if you romacne Arue she starts talking about how dangerous and degenrate it is for a demon to show genuine love for someone
does this look like a old hag to you?
Yes
She's so old her eggs are probably all dried up, despite being a succubus
I am starting to believe that anon who said that the older the succubus is the more black and broken her wings are. Maybe there is some truth to that.
Nocticula is the oldest one and her wings aren't broken at all
She must be taking good care of herself then.
you guys are maybe on to something here you know. how many old succubi are there in this game?
you rape her so hard she falls in love with you
It's not rape if she wants you to frick her.
>For demons falling in love and holding hands is the most degenerate thing ever
It's all a matter of perspective
So demons hate this?
Spoiler that shit anon or the advertisers will get mad
>not Arue and Nocticula
Shit taste.
I doubt you can even survive two mythic succubus at once anon
Call me gay but I'd stand back and just watch Nocti buckbreak evil Arue
She's evil and deluded enough to think I'd probably protect her or something, and she'd start talking shit about Nocticula.
It'd be fun to see.
Two women having a catfight and you getting to watch ain't gay anon.
>Nocticula
A c**t who deserves to get gangraped to death by balors
why is blond hair and red eyes such a kino combination
Saturated Contrast is Kino.
>has the same two hair strands on her forehead as Arue
cute
>Not Arue and Kalindra
no way, i am not touching that old hag
How is shifter? Is it as broken as Kineticist was in Kingmaker?
it's good. i won't say it's broken but Manticore shifter can kill everything in a room because it can shoot 12x times as much spikes with the shifter fury compared to a archer. Also Lann, Arue, Greybor and even Wenduag can be turned into a manticore and still be OP.
Neat, I might pick it up and do another playthrough as a shifter.
Imagine not using the secret demon shifter transformation
There are RPGs that are simpler to get into Anon. Just pick one of those.
Personally I don't like nu-CRPGs, isometric view with new graphics just doesn't feel right to me.
kingmaker had beautiful backgrounds. poe2 had good graphics/art too
Just completed my first playthrough as Lich.
What mythic path do I go if I want to experience the most different content?
Demon or Angel
Wouldn't demon have a lot more content since you actually go to hell, but you do not go to heaven.
Both have tons of content because both of them are the main paths. (good and evil)
aeon
Angel or Aeon.
>wwwwuuuueeeee i have to actually put time and dedication into a hobby
Thats the entire point of a game, moron.Just because youre a couch potato like the fricking rest of the normie gaming comunity dosen't give you the right to shit on a game.
>Literally one game
>A hobby
I've never gotten Camelia to even like me because choosing the right option that b***h wants is impossible.
Is it worth it to run an Oracle with only 19 charisma if you are just planning to throw around buffs and no save spells like Hellfire Ray.
Totally. don't forget to merge with Angel and get enduring spells+greater enduring spells
Nah man this is gonna be an Azata run for Zippy shenanigans.
>Zippy shenanigans
>with Oracle
why not just roll a Sorcerer than? it will get all the arcane ray casting spells and even some buffs here and there.
Stone Spirit will let me trip people when I crit with a touch spell which is the only reason why I want to throw them around.
Fricks sake just tried it in Excess with toybox to autoroll 20 clobbering strike doesn't even work.
My Angel playthrough got bricked very late into the game when the game was still new, which of the evil leaning paths are the most fleshed out if I want to give the game another shot?
Did the patches do a good job of fixing issues or did they even add significant content anywhere?
Demon.
There's no substantial amounts of added content. QOL and bugfixes mostly. I don't think any single patch (including the "Enhanced Edition", which really was no different from any major patch) offers a substantial change for the experience, but the cumulative difference between launch version to current one might be. I've played WotR for 1219 according to Steam, having gotten into it half a year or so after release, and I haven't faced progression-blocking level of issues (uncompletable quests or the like).
Demon and Angel are the "main paths", but Lich and Aeon are also more fleshed-out than the rest with like 2/3rds of the Angel/Demon content (Aeon of course isn't evil per se, but lawtistic True Aeon path is very heartless with stuff like "You grabbed the weapon of a dead comrade in order to defend yourself in battle: according to the letter of law this counts as looting, and you will be executed")
My issue was that my particular combination of mythic abilities just didn't want to work (Angel weapon buff + making it AoE + having it give some kind of haste on top) and the buff just didn't apply at all, even after respeccing after a patch, so I kinda just stopped playing, I only had some of act 5 left and pretty much knew how it was going to turn out anyway
Probably going with Demon or Lich then, thanks
Pretty sure the sword of heaven buff your companion get is just the base version without any other additional effect from other feats.
>boot up crpg bro for build guides
yep, it's pathfinding time
I like how he makes froggy seethe with his builds.
>wasting loremaster secrets on precise shot
okay that is pretty stupid
Reminder thag Saint Sword mogs Diviner in speed.
Just play the game. If you suck at it, turn down the difficulty. How is that hard?
play the game
trial and error
learn system
maybe reroll if you borked your build or are now more comfortable with the system and want to adjust things
woah, vidja gaem!!!
I can't believe you morons, the video game even does all the maths for you and you're still gonna be a drooling moron about learning the system.
>succubus wings are like mortal women's roast beef flaps
Did the green eyed succ who becomes your advisor as a demon have a name? She was hot
Laulieh I think?
Laulieh or Laura i think.
>Owlcat naming a semen demon after Laura B
how did the slavs get away with that one
To be perfectly fair the tabletop is not much better, specially if you're like me and join an already established group where everyone else has had 5+ years of experience with it before you even joined. Just let the game handle the nitty gritty aspects.
It's a shame that Tyranny has so many neat systems in it that have been utterly abandoned.
The dual tech stuff, the spell crafting, the stat allocation, all of it was a step forward for the CRPG genre and none of it has been seen outside that game.
>Obsidian gutted their actually good crpg to funnel funds into the generic slop that is PoE
it still hurts
I really loved the companion team up attacks in that game. tripping someone with the Scarlet girl and shattering the earth and banging shields and armor to divert attention to Barik was very cool
shame you couldn't frick Verse
My biggest gripe is not getting to frick the songbird archon girl. Frick Sawyer and his stance on romance.
Sirin was like 15 I think so even if the game had romance we sadly wouldn't have been able to romance her. Iirc though there was a dialogue where she whispers in your ear and it felt sexual to me.
I played this many years ago and only got up to some beastmen village iirc, really early in.
Should I give it another go?
>How the frick do people enjoy this?
nobody enjoys Pathfinder.
>This feels more like work than play
Yes, this is why autists play Pathfinder instead of D&D.
How do wizards play at low levels?
Like if I only have 3-4 spells, obviously I won't use them every fight so what am I meant to do? Use a bow?
>How do wizards play at low levels?
Hide behind a fighter and cast some okay CC spells until he hits lvl 10-11
Get scaling cantrips, also if you're playing wiz/sorc, get merged spellbook modnso you're not restricted to lich only for merging. Still amazes me only angel and lich got it after all this time.
well shit I didn't think of that mod for the first game
I'll play with that then, thanks
If this isn't your first playthrough i also recommend that you download Tabeltop Tweaks(base+rework) and Darkcodex. they add some very good Qol feats like making Armor useful, Ranger and other subclassess aside from demon not being ass and some other fixes and balances. it honestly can't play the game without this two mods now because of how much fun they are .
I'd be on the first game
I've only played it to the end of the tutorial but felt really fricking weak as a wizard compared to BG1/2 or NWN
Grease for the Grease God. Cantrips and crossbows for trash fights. Later on move to party buff spells like Blur, Displacement, Haste and so on until you finally unlock 'Get Fricked' type spells. Alternatively you could all in on ray spells, pick a level in rogue (and Accomplished Sneak Attack feat) in order to qualify for Arcane Trickster and deal sneak attack damage with cantrips and multi-hit rays.
If you don't mind other casters, Witch and Shaman can spam hexes in every fight. Slumber especially is fantastic early on.
What are some non garbage cantrips?
They're all pretty bad. They can potentially do lower or higher damage than a crossbow depending on the enemy's resistances, however unlike physical projectiles they target the enemy's touch AC rather than regular AC so they're easier to land.
Also forgot to mention that if you take Evocation as your specialist school you get a small bonus to evocation spells which I think includes the Ray of Frost cantrip. But otherwise they're just a fallback option or something to land sneak attacks with or to deliver other on-hit spell effects like Aeon's Bane.
Just play on easy mode, dumbass.
whats up with the troony raid spamming Ganker catalogue with porn?
Basically this whole thread
>I'm an autist that knows the ins-and-outs of the game
>extreme power gaming
>game feels too easy late-game
>game is therefore trash because I super optimized everything
If the game was hard you would be complaining that the mechanics don't allow for your power fantasy. Nerds are insufferable
>literally moronic trannies have figured out TTRPG and taken over
>too complicated for the average Gankerermin
I dropped Kingmaker a bit after unlocking the kingdom management system. Should I give that another try or just play this?
The major difference that divides people is that Kingmaker is a lower-power adventure where you fight trolls and goblins and such, while in WotR secret ending you literally ascend into godhood. WotR landscapes are also mostly wasteland, enemies are pretty much just demons, etc. And the opinions on story and companions can go one way or the other. For example, I kinda have an innate preference to lower-powered adventures.
But other than that, Wrath is strictly better. It has more stuff, it runs better, it's less buggy, it has better QOL (lack of inventory searching, inability to dismiss spells from the ground, etc, are really annoying in Kingmaker), mythic paths increase character-customization and give it far superior replayability, Crusade mode is less bad than Kingdom management, etc, etc.
In short, when WotR exists, I don't think Kingmaker is worth playing more than once to get the story out of the way - when replaying the game to experience new classes or story paths or whatever, you get much more bang for your buck with Wrath. Whether you should /start/ with Kingmaker, I'm a bit divided. My own thinking is that Wrath is just the better game more worth playing and Kingmaker is for experiencing another story if you broadly like the core Pathfinder gameplay, but then, you apparently already have Kingmaker so might as well give it another spin? And if you decide to drop it again, think about the differences I outlined to figure out if whatever-your-problem-is would also apply to WotR (e.g. if you don't like the story but think a higher-powered adventure might be more fun then go ahead, if you despise jank like being unable to dismiss spells then go ahead, if you despite the whole build autism thing then you won't like Wrath any better).
Can you be evil in kingmaker?
Yeah, but it's pretty lackluster and leans more towards petty evil regardless of whether you pick LE or CE. This extends to companions as well. WotR handles evil paths in a much more satisfying way, both the pragmatic evil and tard rage evil.
Literally fricking wrong, being a LE tyrant in Kingmaker is a million times better than being LE in WotR
Killing all the monster races, executing traitors, etc, that's all well and good, I like those options. But I think it's a struggle to make a realm like Hell/Cheliax with extremely harsh laws and strict order: unless you pick stupid and petty evil choices too, which I don't want to, at least I find myself gravitating to lawful neutral. And is that really an evil playthrough, then, if you're not even evil alignment?
Nah, Kingmaker has several LE options that amount to shooting yourself in the foot for no reason whatsoever akin to CE, like shooing away an artisan that offers to work for free or executing some people out of nowhere on spurious spy claims your character makes up on the spot. And despite you technically being the guy with the responsibility of building civilization, both the setting and companions on top of many side quests have a pretty hefty Chaotic bias. It goes to the point you could easily softlock yourself out of the Councilor position in previous versions since the LE option is to execute one of the three possible candidates that you don't know is a candidate. Also the dryad stuff and Tristian with their content heavily leans on your character being goodie two-shoes or at least a forgiving dude. Evil options very often deprive you of quests, EXP, loot, allies and content for not much return to speak of, whereas the Evil party members tend to lean towards being a bit of jerks rather than actually evil, so they'll gladly follow a non-evil baron.
Also the evil barony music is ear-grating and has those annoying screams and crying as if your barony was infested with crime.
>whereas the Evil party members tend to lean towards being a bit of jerks rather than actually evil,
Regongar and the tiefling maybe, Jaethal is 100% evil
There's also Nok-nok who's just dumb evil.
>and the tiefling
Kanerah's backstory is about grabbing innocent people and killing them or making them sell their souls to a devil
Couple days ago you guys were recommending me to take the mythic power attack feat, and I couldn't because I didn't have power attack.
Well, I have it now but I still can't find it on the list.
Do I need to own some DLC for it?
It's a feat not an ability, pretty sure someone even said that in the other thread
So I need to choose it with a feat? I don't remember that. Why was everyone telling me to pick it as one of the first two mythic upgrades then?
Because it is, the second one specifically, the one you get in the lost chapel
Oh. Well that's just weird.
By the way, turns out Student of War doesn't get the Study Target action, so I can't get that Mythic upgrade either. Students get a different action called Know your Enemy, meaning all my indecisiveness about Defensive Study was pointless.
Guess I'll go with Last Stand.
Because you get a mythic feat at mythic level 2
You can pick it at Mythic Rank 2. On even numbered mythic ranks you pick mythic feats (like mythic power attack, mythic initiative, etc.) and on odd numbered ones you pick mythic abilities
I install mods to ad even more classes, feats, and spells.
I love that shit.
What mods do you recommend?
Expanded content, ttt, darkcodex
It's been a couple of months since Ive last played, but my mods folder has
>AlternateHumanTraits
>AnimationsFix
>ApoccHotkeys
>AutoMount
>BolsterFix
>BubbleBuffs
>BubbleTweaks
>BuyMaterialComponents
>CamelliaRomanceExpandedEnd
>CharacterDisplayWotR
>CharacterOptionsPlus
>Cleaner
>CompanionAscension
>DamageBreakdown
>DarkCodex
>DicerollerWotR
>EncyclopediaExpanded
>EnhancedCombatLogs
>ExpandedContent
>GuidingStarFix
>InspectEverything
>KineticistElementsExpanded
>LevelableAivu
>LootPreview
>MartialPerformance
>MicroscopicContentExpansion
>ModMenu
>More Relic Info
>MoreBulkSell
>MythicCheatMenuLite
>QuickCast
>QuickSwap
>RespecWrath
>SparsSorcerousSundries
>SpellbookMerge
>SpellMetamagicOptionsFix
>SpellPouch
>TabletopTweaks-Base
>TabletopTweaks-Core
>ToggleUI
>TomeOfTheFirebird
>ToyBox
>UseUntilHealed
>WeaponFocusPlus
>WOTR_FxTweaks
I had one playthrough where I used ToyBox's gestalt. That was super cool.
do you still have the companion ascension mod? care to share it because the mod author deleted it.
Just finished a run through as unga bunga fighter on normal (or whatever the middle one is called) difficulty.
I wanted to try maybe core on a different build and mythic path, but I heard this game is very unforgiving in terms of build on higher difficulty. Does anyone know where to look up good step-by-step builds, I fricked up a lot of shit on my last playthrough choosing early level ups badly.
You don't really need a build for Core, every character I've done in Core and even Hard I've picked something that I'll later realise was useless, I'd say learning what buffs you need is more important
I picked fighter first cos I heard its easy and you can't really go wrong with melee, but I wanted try a spellblade sorta build next, but those have a very fine margin of error between viable and completely useless (like how my cammy turned out from my initial run).
You can't go wrong with magus. The only thing you have to make sure you pick up is dimensional strike, which just breaks the game wide open because owlcat's solution to every difficulty problem is MOAR AC
Depends on your build, but learn your power spikes, like being able to cast Haste as a wizard/sorcerer, getting your second and third scorching/hellfire ray, or getting outflank as melee, etc.
is the something i can do for game to not molest my GPU? no matter option i choose it goes close to 100% non stop
Have you tried a frame limiter?
No, I need my GPU to not die, not a frame limiter
got vsync on
the character creator filtered me from the pathfinder series
>games that do their own gatekeeping
talk about role-playing
is this game series pure turn based? i like it that way, not pause action and issue commands then everyone does their own shit at once
there is a turn base mode
You can swap between turn-based and RTwP any time, even mid-combat (there are some ways to cheese it, but overall characters will receive their turn order based on their initiative scores, which also determines how quickly they can act in RTwP in its 6 second rounds, so it's mostly "fair").
And treating it as a catch-all is precisely the problem! Especially when there's a big thing that it /doesn't/ do, namely that e.g. a blow that manages to penetrate armor will have lost a lot of its power deforming it, and won't be nearly as lethal. Which, when you translate what is happening mechanically (target takes full damage), does again sound a lot like missing entirely even if you can provide rationales of AC accounting for things other than just dodging. It gets especially bad when numbers get big (as they have a habit of doing in Pathfinder): if I have 120 attack bonus and the enemy has 90AC, I will hit every time save for critical misses, which also means that 90AC monster is exactly as survivable to my attacks as one with 10 or 0 or even negative AC. Which again simply doesn't make sense: if the enemy is fully enclosed in rigid armor (whether metal or natural, like ankylosaurus with armored eyelids and shit), surely they ought to be damaged less than an enemy that has nothing more than their skin? And this is a problem because AC bundles combat-factors-that-should-mitigate with combat-factors-that-should-help-avoid!
>Make a Wizard
>Divination School
>Starts encounters with at least +20 on Initiative rolls
>All the negative status effects on Turn 1
This turned out to be surprisingly fun
I played BG3. Am I ready to play pathfinder games? Or should I try DOS2 instead?
If you've already BG3'd then you'd ace DOS2, it's the same game but simpler. It's also fricking brilliant.
>It's also fricking brilliant.
DOS2 is fricking garbage
>be me
>play on normal or core difficulty, like i do in every game
>enjoy myself without thinking it has any bearing on my self-worth
you guys know games are supposed to be fun right? making it a small challenge adds to the fun; playing it on the hardest mode is just fricking moronic. try that hard in your actual life.
what is the definitive way to play, RTwP or turns? I like both generally.
Both, switch as you feel like it
I like turn based. I'd like RTWP if there was an auto pause when characters finished an action and needed a new order. Otherwise I look away for two seconds to do something and found someone has walked right into a grease trying to get into melee.
Turn-based for difficult encounters, RTwP for trash fights and that one tavern fight with trillion billion allied and enemy NPCs.
If the character creator is shit, then the game is shit, and this game and it'd prequel has THE worst character creation system that i have ever seen in my life.
>want to be a cool dual wielding heavy armored gigachad basic Fighter with 2 broadswords
>for some reason dex affects you carrying these huge swords in both your hands
>same with the feat requirements
>game is literally so homosexual it advises you to not to use armor because cringe classes like Monk can just use Charisma and buffs to get above cool looking heavy armor
This game fricking sucks
Yeah but there's classes for that. Slayer, Sanctified Slayer Inquisitor, and Ranger can all run around with swords smashing people.
Yeah but I want to be a strength based two weapon basic Fighter and thats impossible without dump stating some shit and I dont like doing that in the first place. It feels like every build that interests me off name (I dont play tabletop nor ever want to) have ended up with a lot of gay suggestions like dip into a level of monk and dont wear armor. Ends up feeling even worse when I find a class that sounds cool only to be told it sucks and not to play it, all those gays just feel like they dont care about fun.
>Want to be a Swordlord since that sounds cool being basically a western Samurai
>builds I find either recommend going Aasimar or dip into monk because Swordlord apparently sucks
>want to be an Eldritch Knight because the idea of casting magic and being able to use a longsword or another 1hander sounds cool
>every build also does the same shit recommendations of ignore armor, go into sorc/DD then EK and in the end everyone just says its a shit class.
You can take take dual-wielding feats without stat requirements with Slayer/Ranger combat style feats. Also, "permanent" stat bonuses like those gained from belts contribute to this, so you don't actually need 19DEX in character creation. Also, you can play even deliberately bad builds on Core difficulty or below (although pyjama tanking being strictly better to wearing armor is still ridiculous and unthematic).
Yeah I was thinking of Slayer (probably Deliverer or Spawn Slayer though still debatable) on an Angel playthrough eventually. Im just waiting for the game to get done with updates because last time I tried playing it my save got broken. Might as well make that my Gigachad Human Angel playthrough with the purpose of gaining a succubus gf.
Also do I need to have my stats stay at 19 with belts and the like to take full advantage of the TWF feats or can I just keep them off after that? Feel like no one has a clear answer on that and I wanna use that for reference because I have heard people say do that but never say if I lose the trait if I take off the circlet/belt or whatever that gives that boost to the stat.
You can take the belts off after taking the feats (which is also silly, but that's how it works: this can also be utilized on animal companions by giving them int headband, allowing them to take teamwork feats).
I welcome that bug/glitch/exploit so that means I can just stick to 13 dex on Fighter if I wanted to and hope they keep that option available/dont patch it.
You don't need meta dipgay builds and Archmage Armor shenanigans for Normal or even Core. By the way dueling sword is mainly a DEX-based weapon, not STR. Aldori Defender (Fighter archetype) is a good tank using a dueling sword, since you can go all in on DEX for both attack and damage, and you don't need Rogue splash in WotR due to a mythic feat that converts DEX to damage. You can also dual-wield two dueling swords since Fighter's Finesse lets you treat your chosen weapon group as light weapons for the purpose of dual-wielding penalties, though you lose out on one or two tanking feats that require one hand to be free, but you don't need to take Slashing Grace for damage conversion in that case.
Mutation Warrior is a neat Fighter archetype that really lets you go full ungabunga me smash STR build. You don't get armor penalty reduction like a regular Fighter does, but you don't really need it if you're keeping your DEX low anyways. For Eldricht Knight, the Sword Saint archetype is ridiculously strong, but it's one of the classes tailor-made for nude tanking.
>the Sword Saint archetype is ridiculously strong
Why do anons say sword saint in particular? All the mages get dimensional strike and I thought that was the main thing.
You can add Int, Dex and Cha to your AC if you dip into monk.
You get one weapon proficiency for free at lvl1, so you can pick something like a Dueling Sword for its defensive feats, or any other Exotic Weapon.
You get to add both DEX and INT to your AC, potentially other stats as well if you want to dip.
Later on Sword Saint adds INT to initiative rolls and crit confirmation, and later autorolls 20 on initiative rolls.
Lack of armor doesn't matter because lolArchmageArmorlmao mythic ability exists, and even without it you could use Bracers of Armor.
Magus spellbook in general is neat and gives you access to self-buffs like Mirror Image, Shield, True Strike, Vampire Shield and potentially Transformation if you really need to squeeze in the extra BAB.
Fricking cry about it b***h.
>play human paladin
>go angel path
>hold Arue's hand
>beat game
And certain mechanics are bugged (either against or for you). Mastering WotR is about learning which bugs to avoid or exploit. Crane Stance is the most common exploit. Description says it needs your hands free to use, but it doesn't, so most end up monk dipping for its great defensive boost.
There's a whole page of custom difficulty settings, as well as preset settings Story, Casual, Normal, Daring, Core, Hard, and Unfair.
You are absolutely meant to play in a way that is fun for you.
That can mean turning the difficulty to Normal (or less, "Normal" is harder than most others, but again -- custom settings) and rolling the first class that looks cool, and using equipment/companions/feats that seem cool to you.
The difficulty and complexity is for people who want to get deep in that shit. Unlike BG3 for instance, with its "Easy, Normal, Hard" where Hard is too easy for many people, but too bad for them.
But you don' t HAVE to play that way, especially as you're learning how things work.
Shit like this really messes with me.
I just fricking know that if I give them new gear, there'll be some bullshit event like they got weighted down and murdered. On the other hand, I fricking know they'll get wrecked if I do jack shit. And if I give them horses, I fricking bet they'll say something later on like "we don't have cavalry since someone gave away all of our horses."
Frick this shit, I can decide on a name for my pc in less than a minute but this has gotten me stumped for 5 minutes now.
It gets really tempting to just look at wikis when picking the right option that doesn't lock you out of combat or force you to miss up a really good item is effectively a coin toss because they wanted to add agency but also wanted adversity in it.
Exactly, specially since I frankly feel Owlcat's design philosophy for WoTR was to be a c**t DM.
Every thing they do feels designed to frick with you. Obviously so is this choice, so obviously charged with malice.
It's literally just gameplay stuff for the crusade mode
>"Wilcer, what's this about? Why the secrecy?"
>Wilcer's familiar smirk could be seen though his face was half hidden in shadow
>"I know about Camellia. Commander."
>The commander froze, and immediately began running through possible explanations.
>"Listen, Wilcer--"
>A side door in the ruined house opened, and a few grinning crusaders stepped in, one cracking his knuckles. Horgus shuffled in behind them carrying some kind of rope and harness, sweating and avoiding the commander's eye.
>"Oh don't worry, *Commander*, your secret is safe with the Fellows."
>Wilcer nodded to the crusaders, who began removing their armor and clothes, muttering and snickering to eachother.
>"But that depends on you, and your... cooperation with our weekly meetings."
Keep going, I’m almost there.
The smirk never leaving his rotund face, quartermaster Wilcer Garms unbuckled his pants and let them fall to the ground. You feel yourself getting hard as you look around nervously, wishing he wouldn't go so slow but also savoring every moment.
"I take care of the crusaders, now who's going to take care of me?"
Speechless, your gaze focuses intently between his legs as he flips over some fabric, revealing his girthy hog. "By Iomedae, he's huge!" you think to yourself.
Walking confidently over to you he puts a hand on your shoulder, and you surprise yourself at how immediately you fall to your knees.
"That's right, commander. You are."
no you fricking don't lol, i played on the highest difficulty with 0 idea about pathfinder and i just winged it, looked up some wiki about my class after i already knew what i was doing just to compliment my understanding
i feel like ppl who say this about a game would say it about any game that isn't the average AAA game made for ppl who don't play video games and are incapable of high schooler level critical thinking
>Toybox lets you turn on spell combat for two handers
Hell yeah
Any good lore accurate companion builds? Or should I plan to just dump 20 into one class?
what do you mean by lore accurate? custom companion or the ingame story ones?
The ingame ones
20 in there respective classes. also the canon party is Regill, Arue, Lann, Ember(white haired chick) and Seelah. which difficulty are you playing?
Core. Human Skald Azata (for now, i'm planning on Gold Dragon if I figure out how to unlock it).
Than i would suggest you give Regill 14 Armiger/6 Hellknight. other than that you are pretty much A-okay because Azata skald is a god-tier class that makes melee guys hit like a train with it's song. don't forget to download the spellbook merging mod too to get extra caster lvl and be a decent Enchantment caster with favorable magic.
https://github.com/vikigenius/SpellbookMerge
Imagine wasting six fricking levels in Hellknight
3 level dip and I'm being way too generous
>don't forget to download the spellbook merging mod too to get extra caster lvl and be a decent Enchantment caster with favorable magic.
What was Owlcat's reasoning for not merging the spellbook for every class? Did they ever explain this?
Because lich is meant to be the best arcane caster mythic path and angel is meant to be the best divine caster path
Probably because that would make Lich not that great of a arcane spell caster mythic path. Azata can boost his INT & CHA to almost 50 with the triumphant ring and with favorable magic get to roll twice. if you allow it merge with a arcane caster his caster lvl will be at 27-28 at MR9 and will be able to kill any boss and enoc**ter just by casting wierd and shooting enemies more times than Lich thanks to zippy magic just like it can in the base game.
Tldr: someone in Owlcat really love lich and doesn't like Azata because of how much they nerfed it
Yeah, 3 Hellknight splash is good enough for Regil and that's only if you plan on building a Dazzling Display / Cornugon Smash fear machine, with rest in Armiger or maybe some other full-BAB martials.
>i'm planning on Gold Dragon
Don't
>Oracle Angel
>Regill
>Arue (romanced)
>Seelah
>Lann (3 zen/17 cleric)
>Ember
>kill Wenduag/Camellia
Yep, it's pathfinding time!
Where are his wings?
He didn't get them yet.
>Demon -> Legend
>Primalist/demonslayer
>Lann, Daeran, Ember, Arueshalae, Woljif
>Romance Arueshalae
Yep, it's gaming time
Same but i play as a Aeon Shaman and romance chaotic Good Succ
Aeon alt ending romanced arue is not CG, she is CN at best
>umm akshually
She still remembers the previous timeline so yes she's good, and if she isn't it's solely because she's a demon
>Any good lore accurate companion builds?
These ought to be decent enough for Core.
- Camellia is good left as is, though she's flexible since you can build her as a support'ish caster and Hex spammer or a god-tier nude tank if you pick Second Spirit Wind mythic feat.
- Seelah is a boring paladin.
- I guess you could justify both mongrel party members dipping into Vivi or getting Mut Warrior splash. Or any class that uses a bow. Demonslayer does fit lorewise. You get them very early so they're flexible for custom builds. Additionally I think you could justify Lann taking some Cleric or Inquisitor archetype since he has good WIS, and once he gets his starting class to 3 he can use WIS instead of DEX on ranged attack rolls, so WIS increase benefits both his attacks and spellcasting. Lore wise he's all for the underground crusader stuff. Wenduag can be potentially build into any martial due to her stat allocation, and lorewise due to her "muh power" shtick.
- Ember is pretty much pigeonholed into her own starting class and is custom built for Hex spam early on and Hellfire Ray going brbrbrbbr later.
- Arue is yet another full BAB bow user so you could branch out to other full BAB classes like Fighter for weapon training and feats.
- Daeran is best left as Oracle, but you can easily justify picking either Necromancy or Enchantment focuses on him.
- Sosiel is just a Cleric.
- Regil is already pigeonholed into his class choices when you get him, but he's a melee full-BAB DEX-focused martial.
- Nenio getting Loremaster is very lore accurate, and 10/10 is a good split since she gets Scroll Savant's main abilities at lvl10 anyways.
- For Greybor you could justify anything "assassin-like", and he's another full-BAB melee.
>RT will have coop
Frick you slavBlack folk! give me coop in Wrath too so i can play the game with my friends
Opinions?
Wenduag stays, and I kinda like Camelia, though she's not really that useful. Ember has saved my ass many times with her sleep ability, but I seriously dislike her "tee-hee I'm the cutest, most perfect teenage witch orphan street girl that is always good and always right, but is somehow atheist" and also she has a -4 to all ranged touch attacks, what the frick is up with that?
Nenio only there to buff up my dog, but that's reason enough to keep her, and Daeran is only a healbot, which makes him very useful except when there's nothing to heal. I guess he can summon dogs or something.
This game has a serious lack of party members I like. Both personality wise, and class wise. Everyone has to have a gimmick, nobody can be just a wizard, or just a rogue.
>Specialized in gnome hooked hammers.
Fricking gimmicks.
>she has a -4 to all ranged touch attacks, what the frick is up with that?
She gets better.
Why is nobody dying from that?
That enemy has regeneration, meaning that they won't die unless you hit them with a certain damage type that negates it. Their HP will go into the negatives and just lie in the ground unconscious until you kill them.
Based Ember, she really does get better at around level 10+
>I kinda like Camelia, though she's not really that useful
She is helpful though, is she not? I'd say drop her if you don't have another high AC frontliner as Regil can tank some amount of hits, even if not good as her. Wenduag is god-tier damage dealer, you have to keep a healer and Nenio is useful to have for Haste. Depending on how vital Ember's hexes and damage output are to your party you could optionally drop her. More martials to benefit from Nenio's haste.
Ember's attack penalty won't matter in the long run since enemies will have much lower touch AC later on and her patron makes her an ideal Evocation fire ray caster. You can build Nenio or Daeran as Illusion or Enchantment DC casters, though you have to pick who you give your DC uniques to. Latter especially is great since he can land some god tier crowd control whenever healing is not needed. Regil is kind of weird: he's a heavily armored Hellknight but he's meant for high DEX hooked hammer - remember to pick Weapon Finesse Mythic feat so he can convert DEX to damage and ignore STR.
that' -4 is from her blackened hand curse, it gets mitigated to -2 later on. don't forget to give her the red salamander ring and ring of pyromania
>blackened hand curse
That only applies to weapons, most likely he just didn't pick precise shot.
Cammy is really versatile. A caster with a good range of spells, hexes are a lot of bang for your buck with sleep and evil eye, trickery is handy.
Where's wolfij at? Is this the part of the game where wolfij has high tailed it?
Wait, he leaves? Mother fricker.
He's good but I dislike his voice. I already have enough people that can open locks anyway.
She starts with precise shot. I can't not pick it.
Man, why is my entire party (Minus Nenio) Evil? Why did they make every good character in this game unbearable?
>Wait, he leaves? Mother fricker.
Only for a very short time.
I was only thinking if you had him you could ditch cammy and wolfij is cuter anyway.
I liked his voice.
I personally find Wendog and Camellia unbearable, maybe it's just your taste (which is shit)
How the frick am I wrong?
Only good people in the party is the jungle paladin and the zesty cleric. Motherfricker starts crying on the first mission you're most likely to use him on.
What good aligned character am I missing here? The elf girl? I already discussed why she's objectively shit. I swear she's some writer's pet character.
Sosiel is just the blandest motherfricker on the planet.
>Literal funeral with a shitton of people grieving dead
>NOOOOO HE CAN'T CRY HOW DARE HE
Now I know your autistic ass knew there were enemies to fight because you're playing a video game, but that happens before the necromancer shits everything up
I'm talking about first impressions here. His first impression is acting like a grieving widow. He's acting like a b***h. You can be Whatever/Good and not act like a b***h. Niggress is great compared to him, even if I dislike how she's a goddamn moron. At least the game tells her as much in the way of that one dude from her group of "friends".
>He's acting like a b***h
He's in a fricking funeral you dumb giga moron, in that very same quest he has no problem fighting undead and beating the shit out of the necromancer who did it to the point that he has to hold himself back from killing him because it goes against his religion
Are you black? Is that why you're taking this so personally?
Why instead of insulting me for calling him what he is don't you just tell me why I'm wrong and he's so great? I know, because he isn't. He's a bland motherfricker that cries like a b***h and has a portrait that looks like the gayest motherfricker in Golarion, in a game that has Daeran in it.
I'm just calling you out on your moronation, if it makes you so mad then don't post here, homosexual
>don't you just tell me why I'm wrong
There is not much to explain, he cried in a funeral that had seemingly no imminent danger, you edgy ass just thinks there is supposedly something wrong with that when there isn't
>and he's so great?
He's not, he's easily the most boring character in the game, me pointing out how moronic you are doesn't mean I like him
You started this shit by insulting my taste in party members. You know what Wenduag and Cam are not? Weak willed b***hes.
Why the frick would you even defend the homosexual cotton picker that is Sosiel if you also dislike him anyway? Can't accept others have opinions different than your own? Are you that much of an insecure Black person?
>You started this shit by insulting my taste in party members
But that wasn't me you dumb moron, Camellia is fine, Wenduag is trash. Good to know you're offended because someone insulted your waifus though
>you also dislike him anyway
No I don't, he's just there
>he's easily the most boring character in the game
>No I don't [dislike him]
You're literally contradicting yourself, unless you mean to tell me you like "the most boring character"
He's boring, he's just there, he's so irrelevant that I can't even dislike him, do I really have to explain this?
Lann is technically LN but he's a good momma's boy.
Arue is technically CN but that's solely because of her race. She's a goodie two-shoes all the time and you can potentially turn her alignment to CG. Or CE if you're a dick.
But yeah, Sosiel is fricking horrible. His starting quest has some implications of greater character issues but they quite literally lead nowhere once the entire quest devolves into "muh brother" wank. I'd rather run Daeran in a good-aligned party any day of the week since his Evil tends more towards snarky and dickhead rather than legitimately malicious anyways.
I don't know what you find good about Wenduag and camellia because both of them act like unsufferable morons more so than the rest of the cast. maybe it's just because you like edgy c**ts
20 sorc
10 dragon dsiciple
10 eldritch knight
Would this work okay?
Really want to do a caster legend but without doing any 1 lvl dips
I did sorc2 magus 8 ek 10 with lich to make up the missing caster levels to do sorc ek but that's with tabletop tweaks which lets you spell combat and spellstrike the sorc spells.
There's better builds. But this one's my favorite.
Caster legend doesn't exceed Caster Level 20, you're almost forced into martial classes. Due to a bug it is possible to attain a caster level of up to 28 on the Legend path if up to 8 of the first 20 class levels are of a prestige class that grants spellcasting levels
Yeah I know about the caster level cap
Even if just going 20 fighter would probably better for a gish I like dd and ek more due to flavor
Plus even just being a lvl 20 sorc alone is pretty strong
Pretty sure your caster lvl caps at 28 if you use prestige classes. even as a legend caster you would have good time in core provided that you get ascendant element (Fire) and convert every spell into the same damage type somehow (fire elemental bloodline)
If you want a better caster build than go trickster->Legend 20grenadier/20 arcane bomber. Thanks to the cognatgen and the capstone which increases your INT and the fact that you are a legend would mean that your bombs will deal about 20d6 damage, weird or overwhelming presence or any other CC spells will always proc.
you really don't. But morons who refuse to learn game basics and instead bruteforce the game by copying builds without understanding them have forced the meme that this game is impossible without. The same morons who think auto attack and max AC is the only way to win.
Are there other classes who benefits from True Strike as much as Cavalier and Kinetisist does?
Vital strike Rowdy crossbow user. one shot, one kill
So far
Rody
Cavalier
Kineticist
Dragon Style Monk with power Attack
I think that's a good starting point.
The last 2 slots would be the Sensei and some other class with diverse utility. Probably a cleric or wizard.
Abusing True Strike and empowered maximized blasts is what let me beat Farnirras at level 9 in Kingmaker. Also, for some reason the blast doesn't use up the true strike charge.
>beat Farnirras at level 9 i
Did you dimension door'ed bullshit through the magic door?
Yeah. I beat him legit on the first playthrough, but this time I didn't feel like killing all those monsters in order to open the door.
Remember my name
WENDUAAARGG >:3
Oh, frick you game.
Why is Kingmaker's wiki leagues ahead of WotR's?
fextralife
wdym? both of them are shit but Wotr is even more shit because whoever did the weapons and armor section forget to check if half of those armors/weapons are in the game or not.
>both of them are shit
Compare something like this:
https://pathfinderkingmaker.fandom.com/wiki/Nyrissa
To this:
https://pathfinderwrathoftherighteous.wiki.fextralife.com/Areelu+Vorlesh
>Kingmaker's wiki
It actually turned into shit along the way.
Back in the past you could find all of the magic weapons listed in 1 entire page, and then you could CTRL+F cerain weapon traits like "Destructive" or "Lethal" of "speed" etc.
But the people managing the wiki ruined all of that.
>already know the system from playing tabletop
get filtered lmao
Anyone want a Steam key for Torchlite?
Planning to do an Azata run, spicing things up with some different class choices that also make me think of Azata
The main party, probably
Me: haven't decided
Seelah: Monster Tactician
Ember: Beast Tamer
Regill: Beast Rider (Velociraptor that he can ride, also only putting in Use Magic Device and CHA so the raptor can read scrolls and use wands)
Daeran: Herald of the Horn for playing music while we battle, but not married to it
Arueshalae: haven't decided
---
Ulbrig feels pretty Azata to me, so maybe he could go in. Probably just shifter.
Lann too, but not sure what I'd do with his class.
is the queen really a virgin hag
yup
lol, no
it's so bad
Yes, she's waiting for that good Angel or Aeon dick.
>Aeon
The only thing that awaits her is dying in a few days because of how much old she is
More like trickster into legend dick
>100s of classes to pic from
>cant chose a single one to settle for a first playthrough
I am already thinking of reroling my two weapon fighter
Focus on a character theme and not a class, I find that helps me a lot with restarting anxiety. You can always just respec.
I actually spent some time tinkering something that seemed thematicaly appropiate and interesting but when I actually tried on a save in km it didnt seem so good for the amount of time it would take to fully come online.
It was an Inquistor+Wizard of Nethy, for flavour, rolled into a Mystic theurge so that he could spontaneously cast from the full wizard spell library(up level 6 anyways) as a divine magic from the scrolls accumulated through the game.
there's lots of classes but mechanically there's really only about 4-5 different fundamental mechanics
pure casters
pure martials
hybrids: 3/4 babs with self buffs, skill bots, or some other side thing
classes with some d6 progression (alchemist, kineticist, etc)
having said there are a few original gameplay angles like dispeller, vital striker, big pet buffing, mounted combat that break the mold of DC or atk stacking
The game has a 100 faults and you decide to b***h because you are too dumb to learn a couple of simple rules... damm moronic kids these days.
>oh my god this game doesn't forcefeed me slop
>i actually have to make decisions and learn mechanics
>why cant it just hand me my prepackaged slop every level like in baldurs gate 3
kys
I love build autism excel spreadsheet games
Did they ever fix Loremaster secrets not showing you the fricking tooltips for the spells?
gimme a Eldritch Knight build that can melee stuff good
Install tabletop tweaks so you can get the feat that lets you use other classes' spellbooks with spell combat and spellstrike.
Install toybox that lets you spell combat with two handed swords.
Then do whatever until you have a handful of mythic levels, and respec into something like sorc2, magus 8, ek10 on the sorc levels, and enough lich points to reach level three spells on the sorc.
Walk around swift casting spellstrike greater curse with full round swift attacks and then casting negative eruption full round standard attacks which crit and give you extra full round attacks for about 5 minutes before you kill arue and the game ends
My KM hardcore playthrough build was a spaghetti consiting of 1 aldori defender(for that slick dueling sword drip plus heavy armor )/5 sorcerer(silver dragon)/ 4 dragon disciple/ 10 eldritch knight
how did you deal with arcane spell failure?
Sorry, I happened to forget about that shit. Mithril armor asap and 2 feats that reduce miscast chance from armor by 10% each. I found 5% miscast chance to be tolerable in exange for the a top ac while keeping full spell library unlike magus. But I think some unique medium armors allows you to get down to 0%
>str dueling sword user
ew
>Play around with some stuff in Excess
>Warpriest gets to apply to hit bonus with weapon focus rays but doesn't get to frick with damage dice
>Not even with the non-spell infinite use devil version
Now that's a real shame on the plan to nuke enemies with 30d8 hellfire rays.
In 10 hours of playing DOS II, I learned 90% of the mechanics. In 10 hours of playing Pathfinder Kingmaker, I still don't know what my stats do.
Pause then right click your attack rolls to see how things break down then the general rule of thumb for buffing is that if two abilities use the same word (ie enhancement bonus) then it can only be applied once. Like I just at a glance your party only has the bonus from Linzi's song when Harrim should be casting bless to give everyone an extra +1 for 1 minute per level and if people are still using the standard weapons you should either be swapping to magic ones or casting the spell magic weapon for another +1.
This is what I'm talking about, buffs state that they increase a stat like morale, but nowhere it explains what exactly does morale do. Not even trial and error is enough and in some cases not even wikis have an answer. Don't get me wrong, I like a game being somewhat complex, but damn I'm still one step after the tutorial, give me a break.
>increase a stat like morale
Thank you, that was really helpful.
>increase a stat like morale, but nowhere it explains what exactly does morale do
Moral is a buff to a stat or attack roll. There are different kinds of buffs
>morale
>sacred
>profane
>insight
>competence
>other
>inherent
>natural
bonuses of the same time usual don't tack unless stated otherwise (you can stack different sources of natural armor). hope that clears somethings up
sometimes I feel like this stacking system is a bit bloated, why not just take 1 and remove redundancies
What kind of buffs could you/would you put on summoned skeletons to make them gnarly?
I at least put haste on them since the extra movement and attack lets them close in one turn and doubles their chance of rolling a nat20. Stuff like +4 enhancement strength from bull buff seems kinda pointless.
Well Wolfij, maybe you should have thought about that before you asked for help from a chaotic evil murder hobo.
>You need to learn an entire encyclopedias worth of mechanics just to play the game
Lol, lmao even.
You really don't, just apply every buff you have available and win.
I've got corruption from resting at the defender's heart.
How do I get rid of it? This is on my third playthrough and every other time sleeping at a hub clears corruption.
it's a bug or something, try saving and reloading the corruption should go away
Oh the tavern defense made it go away wtf i love tavern defense now
>Bookmark 8 Tabs of videos for every character minmax build
>Open Cheat Engine and make every buff in the game permanent because recasting buffs in CRPG's is fricking gay
Game becomes fun and actually enjoyable
These kind of posts explain why RTS games have become so unpopular nowadays. Zoomers are the most smoothbrained generation ever.
For exchange your builds fore online starting level 1
In bg3 everything is shit until level 5 and game is VERY singy with exp. Gives laughable 10 to 25 while you need 1000 to get level 4
cuck gate 3 has a 10 level cap it's just garbage
There are pluses tho.
Petmaster/necro is good. Pathfinder's summons are utter underscaled garbage.
I wish owlcat upscaled summons as hard as they upscale enemies.
Its one of the things that make repurpose so busted. Most of these mooks I repurpose have a better statline than my own characters.
That's a martial problem.
Why bother playing necro with repurpose if you can wierd everything instead?
Repurpose should work on corpses at least.
weird doens't work on everything
It does. Multiclass into Sorc crossblood of Serpent+Undead.
The only thing it doesn't work on now is Constructs and those are just greasable.
Then you can find Archimage staff that penetrates any immunity and you can Wierd even demonlords with it.
>Mind-Affecting, Fear, Emotion, Negative Emotion
many demons are immune to fear
grandmaster rod allows bypass it
I tried it again recently on areshkagal and it doesn't, it must have been a bug
grandmaster rod only bypasses spell immunity which is the one constructs have but not specific immunities
If this is true then Liche's true death and hellfire ray are the only boss killers left.
Zacharius is strongest mythic proved once again.
try it yourself I remember trying to use greater command on areshkagal with it and not working
Weird combined with grandmaster rod+ favorable magic+ presistent magic can still one shot Areelu. never tried to on Aresh because i am not gonna do the moronic as hell mask quest and do the pyramid puzzles.
Wrath of the righteous early game sure is a chore
I agree with you. early game is a slog without mythic power and i give up everytime i get to the market square.
Should have had NG+. Could have gated the time mythic behind it or add a groundhog day mythic. Spooking all the characters by predicting everything that happens in the story sounds like exactly like the schlocky kind of fun that makes WOTR writing good, at times
honestly that could have been pretty cool imo
>enemies stats and powers get increased. you get a lvl cap up to 30 and Legend get to keep his MR8 mythic abilities.
>the secret ending is locked behind it to incentives player to do multiple playthrough.
But than again that would have add more bloat to the game than there already is.
>Instead of the wiki shopping list tier secret ending you get to Areelu and when she pulls her whole "you dont know anything !!" you can use your prior knowledge to convince her
Sounds double cool
You wouldn't get it.
Miyeon!
>get a poker simulator game
>the frick is this, I can't play poker, you actually expect me to learn poker before I play this?!
>game has various difficulty modes
>literally warns you multiple times that hard mode is actually hard and don't pick it unless you want a hard time
>picks hard anyway
many such cases
to their intended audience (autists) work IS play.
Give me one good reason why I shouldn't play a rowdy rogue
1 trick pony that scales badly late game
You will be playing a rogue. aside from that Trickster rowdy rogue is very powerful class because it's a skill monkey and Trickster is the skill monkey mythic path.
Astroturfed piece of shit game. Shill harder subhuman vatniks
Thread is full of legitimate discussion of game systems. Stop crying. Close the thread and hide it if you don't want to see it.
you could play final fantasy 16 with game journalist mode
Mythic paths make ANY class busted, there's literally absolutely no reason to not play a Master of All rogue to become the ultimate skill monkey even on unfair.
Warpriest bros..
>Sorc: S
>Wizard: A
nerds btfo
>Wizard A
>Sorcerer S
>Druid on the same tier as alchemist
yikes
what is this?
https://www.neoseeker.com/pathfinder-wrath-of-the-righteous/guides/Class_Rankings
>Grenadier
>b-tier
>when it's bomb can become 20d6 when combined with Arcane bomber and kill deskari and everythingin one round
what a shit list.
>Wizard lower than sorcerer
bunch of inbred mutt Metamagiclet made this list.
>Angel -> Legend
>Two-Handed Fighter / Instinctual Warrior
>Daeran romance
>Human male
>LN
It's gaming time!
i love daeran so much i wish i could eat his ass irl
Yeah the game is for omega autists, not enjoyable for anyone that isn't mentally ill
2e or 1e?
2e with 1e sepllcasters