the only 3 things I remember about it were the meltdown over having to be online to play it single player, the screenshots of all those road-building glitches, and EA uploading some pro-LGBT video on youtube to try and deflect from people b***hing about their cancerous DRM policies.
You forgot day 1 server issue.
Everybody tried to log in and constantly disconnected.
And due to unable to play single player offline, nobody can play the fricking game.
eventually I got on to a server located in Antarctica or something really fricking dumb like that but I could never remember which one and you needed to know what server you were playing on to find that save
and if you got it wrong, it took an age to sign in to it so then you'd have to sign out and pick another server
Disbanding Maxis was the biggest travesty the game industry pulled. What even happened to Will Wright anyway? I last saw he was gonna make another dev studio but then never heard anything of him ever again. I still want a Spore 2, although I guess No Man's Sky fills that void for now.
For what he has done for gaming the guy deserves a better retirement. But I suppose that in the 1990s there was less money in the industry.
I'm old enough to remember selling a million copies was a great milestone.
I heard that the guys at Paradox were not interested in publishing CS until they saw the sorry state of Sim City. They closed the contract immediately afterwards. I don't know if it's true or just rumor...
Anyway, it's a shame that Maxis apparently doesn't exist anymore. If it was an independent studio we would probably be getting versions of Sim City to this day and they would be more focused on more "hardcore" and technical aspects rather than trying to make something more casual. When you survive because of a niche, you can't just totally casualize the experience.
Maxis still exists, with two studios. Maxis Texas and Maxis Europe. Texas is working on a new IP, and Europe was opened to support The Sims 4.
I'm talking old maxis, not the travesty that remained after they gutted the studio and "closed" it.
It's obvious it's just gonna be more corporate bullshit and infinite DLC for The Sims 4 until they eventually decide to create a barebones Sims 5 and sell everything all over again.
it actually wasnt that bad 6months or a year after its release
the industry/resources part of it was something Shities Craplines took ~8 years to do, only to do it way more autistically and less fun.
looking back my main and only real complaint about SC2013 was honestly the tiny map sizes
Well gee, there was recycle centers randomly breaking with the only fix being to sell all of them in your city and place them back down. There was also selling the popsim as each civ living their own simulated life when actually they worked the exact same as the sewage (Find closest open job -> go to work -> find closest open house -> go home. It resulted in them changing job/homes daily).
>it actually wasnt that bad
Yes it was. Even if you ignore every bug, every shitty online requirement and drm stuff it was just a crappy, casual game that played near enough the game as sim city mobile.
>looking back my main and only real complaint about SC2013 was honestly the tiny map sizes
they're not that tiny, they are designed so that you need to work around the terrain, e.g. a cliff or river, and can't build one megacity
the core concept of the game is collaboration within a region, if every city could do everything with no compromises because of unlimited space then that wouldn't work
>Simcity was a mobile-tier piece of absolute trash >City Skylines comes out >its amazing, and injects life back into genre >nothing else in the genre happens >Skylines is paradox so post release its just gotten worse with a bunch of shitty dlc
I heard that the guys at Paradox were not interested in publishing CS until they saw the sorry state of Sim City. They closed the contract immediately afterwards. I don't know if it's true or just rumor...
Anyway, it's a shame that Maxis apparently doesn't exist anymore. If it was an independent studio we would probably be getting versions of Sim City to this day and they would be more focused on more "hardcore" and technical aspects rather than trying to make something more casual. When you survive because of a niche, you can't just totally casualize the experience.
Rumor I heard was that C:S was supposed to be a budget game, the trash that used to clutter up store shelves at discount stores back in the 2000s. It being a budget game explains a lot why the programming is so poor, simulation is so shallow, and the game as a whole uninspiring.
Tbh I don't know how you improve on SC4 at this point. So many have tried and fallen short.
My main gripe about SC4 was that one of the most important mechanics is basically undocumented. (Cap relief). Finally it makes sense why when I was a kid playing it (when the internet was still barely useful) all my demands would just die out for no apparent reason. I thought the city hall (etc) we're just for RP.
I think I'll play another SC4 round.
2 years ago
Anonymous
The hope is that someone will do with SC4 what they did with Transport Tycoon, i.e. a modern open source version that not only makes the game run well on new machines, but removes limits and adds a lot of improvements.
It would be the best thing that could happen for city builders.
what
cities xl/life by MONTE CRISTO has nothing to do with cities skylines by PARADOX/COLOSSAL ORDER you fricking tard
also since when did it become cool to shit on cs on Ganker
Honestly it wasn't that bad of a game when it came down to it and the concept was interesting and just poorly exicuted. Lots of people complained on how hard managing an entire region in SC4 was so they got the idea that making the game multiplayer would kind of solve the issue as one could work together to make a region. It's not a bad concept as SC2 had multiplayer in a similar vien and the community for SC4 where able to make a bastard version of multiplayer via online file sharing. Gameplay wise it's actually pretty fun. The pace is nice, the visuals are really great and city specilizations is really fun with quite a bit of depth and makes your city a bit more unque. I really loved how instead of just using a budget slider for buildings and utilities you instead plopped down another wing to the school or another garage for the fire house, it was much more interactive and felt like you where doing more and being more effective than just moving a slider. Multiplayer was generally pretty fun and it had a lot of and pretty good incentives for players to work together and generally stick around. But obviousely, EA was greedy and thought they could treat it as another Sims games where they just half ass it and pump out a million expansion packs and fix issues later. End result was that it's most important part, the actually simulation, was so bad it wasn't funny and their greed of making the game always online so no one could pirate costed them dearly. SC2013 really is a good game with a lot of really cool and fun concepts that people will just dismiss over. Thankfully CS devs didn't just dismiss SC and they took a lof of their concepts and either copied them or tried to iron them out. The parks DLC mechanics for Skylines plays exactly the same as the Theme Parks DLC for SC.
What about the problem of the size of the cities?
For me it was the aspect that most removed interest from the game. I heard about all the problems at the time of release and was willing to tolerate them, but when I saw the maximum city size I simply forgot about the game.
Yeah the city size was an issue. The general idea behind it though was that it would force the multiplayer part a bit more because it wouldn't be big enough to generally cover everything. It also wasn't considered an issue because if you did play by yourself then players would just start a new city, aka, continue to play the game. Obviouse it didn't really work out as they thought it would as players prefer to be as self reliant as possible and it was a bit to limiting when it came to services, which may be more of a issue with simulation then not being able to fit all your services.
For what he has done for gaming the guy deserves a better retirement. But I suppose that in the 1990s there was less money in the industry.
I'm old enough to remember selling a million copies was a great milestone.
Second Life is massivley succseful and from what I understand, also filled with former friends of his. He has cushy job for life doing nothing.
Is it so hard for them to make a map option for mega city?
Just expand the map's size, add every resources available in the map, or even not adding it but allow player to use their existing function to import the resources.
Done.
It is probably one of those games that needs to take endless shortcuts to make the simulation run at an acceptable frame rate for 2013 PCs, and probably all the logic was built on top of the standard size of the cities.
If there was ever any doubt about paid reviews it died with the release of this game. You can still find the 10/10 reviews on metacritic even if most of them have been deleted now.
I certainly remember the one after it because I bought it right before I went on a business trip to India. Shitty hotel internet, the DRM and having to "be online" all the time for their "connected" maps and it barely f'ing worked.
The last game I pre-bought
the only 3 things I remember about it were the meltdown over having to be online to play it single player, the screenshots of all those road-building glitches, and EA uploading some pro-LGBT video on youtube to try and deflect from people b***hing about their cancerous DRM policies.
You forgot day 1 server issue.
Everybody tried to log in and constantly disconnected.
And due to unable to play single player offline, nobody can play the fricking game.
eventually I got on to a server located in Antarctica or something really fricking dumb like that but I could never remember which one and you needed to know what server you were playing on to find that save
and if you got it wrong, it took an age to sign in to it so then you'd have to sign out and pick another server
frick
Disbanding Maxis was the biggest travesty the game industry pulled. What even happened to Will Wright anyway? I last saw he was gonna make another dev studio but then never heard anything of him ever again.
I still want a Spore 2, although I guess No Man's Sky fills that void for now.
I think he works as a lead over at the studio who does the game Second Life.
>banished to working on furgays and perverts: the video game
what a horrific fate
For what he has done for gaming the guy deserves a better retirement. But I suppose that in the 1990s there was less money in the industry.
I'm old enough to remember selling a million copies was a great milestone.
it's still a great milestone if it's a real game, not the cinematic shit with narrative
Maxis still exists, with two studios. Maxis Texas and Maxis Europe. Texas is working on a new IP, and Europe was opened to support The Sims 4.
I'm talking old maxis, not the travesty that remained after they gutted the studio and "closed" it.
It's obvious it's just gonna be more corporate bullshit and infinite DLC for The Sims 4 until they eventually decide to create a barebones Sims 5 and sell everything all over again.
it actually wasnt that bad 6months or a year after its release
the industry/resources part of it was something Shities Craplines took ~8 years to do, only to do it way more autistically and less fun.
looking back my main and only real complaint about SC2013 was honestly the tiny map sizes
Well gee, there was recycle centers randomly breaking with the only fix being to sell all of them in your city and place them back down. There was also selling the popsim as each civ living their own simulated life when actually they worked the exact same as the sewage (Find closest open job -> go to work -> find closest open house -> go home. It resulted in them changing job/homes daily).
>it actually wasnt that bad
Yes it was. Even if you ignore every bug, every shitty online requirement and drm stuff it was just a crappy, casual game that played near enough the game as sim city mobile.
exactly
just play it and enjoy it like a crappy casual game
if you want autism there are dozens of other city/colony builders
>looking back my main and only real complaint about SC2013 was honestly the tiny map sizes
they're not that tiny, they are designed so that you need to work around the terrain, e.g. a cliff or river, and can't build one megacity
the core concept of the game is collaboration within a region, if every city could do everything with no compromises because of unlimited space then that wouldn't work
Funny thing about mega cities is that they were originally a few cities that eventually fused together.
I can't believe almost the same amount of time has passed between it and now as between SC4 and it
>Simcity was a mobile-tier piece of absolute trash
>City Skylines comes out
>its amazing, and injects life back into genre
>nothing else in the genre happens
>Skylines is paradox so post release its just gotten worse with a bunch of shitty dlc
was a mobile-tier piece of absolute trash
>>City Skylines comes out
>>its amazing
jesus christ imagine being this much of a brainwashed zoomer
skylines is a very poor copy of sc'13
I heard that the guys at Paradox were not interested in publishing CS until they saw the sorry state of Sim City. They closed the contract immediately afterwards. I don't know if it's true or just rumor...
Anyway, it's a shame that Maxis apparently doesn't exist anymore. If it was an independent studio we would probably be getting versions of Sim City to this day and they would be more focused on more "hardcore" and technical aspects rather than trying to make something more casual. When you survive because of a niche, you can't just totally casualize the experience.
Rumor I heard was that C:S was supposed to be a budget game, the trash that used to clutter up store shelves at discount stores back in the 2000s. It being a budget game explains a lot why the programming is so poor, simulation is so shallow, and the game as a whole uninspiring.
Since Skylines is so trash, please point me to a better city building game released since Sim City 4.
I still just play SC4 🙂
Tbh I don't know how you improve on SC4 at this point. So many have tried and fallen short.
My main gripe about SC4 was that one of the most important mechanics is basically undocumented. (Cap relief). Finally it makes sense why when I was a kid playing it (when the internet was still barely useful) all my demands would just die out for no apparent reason. I thought the city hall (etc) we're just for RP.
I think I'll play another SC4 round.
The hope is that someone will do with SC4 what they did with Transport Tycoon, i.e. a modern open source version that not only makes the game run well on new machines, but removes limits and adds a lot of improvements.
It would be the best thing that could happen for city builders.
wasn't it pushed out after they saw the absolute state of sc2k13, when they speed clobbered cities xl into cs
what
cities xl/life by MONTE CRISTO has nothing to do with cities skylines by PARADOX/COLOSSAL ORDER you fricking tard
also since when did it become cool to shit on cs on Ganker
eww
I can play city skylines office line whenever I want
>off line
what the frick were they thinking
It's EA so squeezing out money by doing the bare minimum.
is it even still playable?
very deeply
yes and it always will be because offline mode was added within months
Honestly it wasn't that bad of a game when it came down to it and the concept was interesting and just poorly exicuted. Lots of people complained on how hard managing an entire region in SC4 was so they got the idea that making the game multiplayer would kind of solve the issue as one could work together to make a region. It's not a bad concept as SC2 had multiplayer in a similar vien and the community for SC4 where able to make a bastard version of multiplayer via online file sharing. Gameplay wise it's actually pretty fun. The pace is nice, the visuals are really great and city specilizations is really fun with quite a bit of depth and makes your city a bit more unque. I really loved how instead of just using a budget slider for buildings and utilities you instead plopped down another wing to the school or another garage for the fire house, it was much more interactive and felt like you where doing more and being more effective than just moving a slider. Multiplayer was generally pretty fun and it had a lot of and pretty good incentives for players to work together and generally stick around. But obviousely, EA was greedy and thought they could treat it as another Sims games where they just half ass it and pump out a million expansion packs and fix issues later. End result was that it's most important part, the actually simulation, was so bad it wasn't funny and their greed of making the game always online so no one could pirate costed them dearly. SC2013 really is a good game with a lot of really cool and fun concepts that people will just dismiss over. Thankfully CS devs didn't just dismiss SC and they took a lof of their concepts and either copied them or tried to iron them out. The parks DLC mechanics for Skylines plays exactly the same as the Theme Parks DLC for SC.
What about the problem of the size of the cities?
For me it was the aspect that most removed interest from the game. I heard about all the problems at the time of release and was willing to tolerate them, but when I saw the maximum city size I simply forgot about the game.
Yeah the city size was an issue. The general idea behind it though was that it would force the multiplayer part a bit more because it wouldn't be big enough to generally cover everything. It also wasn't considered an issue because if you did play by yourself then players would just start a new city, aka, continue to play the game. Obviouse it didn't really work out as they thought it would as players prefer to be as self reliant as possible and it was a bit to limiting when it came to services, which may be more of a issue with simulation then not being able to fit all your services.
Second Life is massivley succseful and from what I understand, also filled with former friends of his. He has cushy job for life doing nothing.
you now remember Sim City Societies
I remember reticulating splines.
All I wanted was SimCity 5.
I liked it honestly
I remember the absolute fricking shit storm over always online DRM
I do not. Nor do I remember 4. The last SimCity I played was 3000.
Extremely based, it also had an incredible soundtrack that goes seriously underappreciated due to Simcity 4's greater popularity.
More like sim shitty
Is it so hard for them to make a map option for mega city?
Just expand the map's size, add every resources available in the map, or even not adding it but allow player to use their existing function to import the resources.
Done.
It is probably one of those games that needs to take endless shortcuts to make the simulation run at an acceptable frame rate for 2013 PCs, and probably all the logic was built on top of the standard size of the cities.
If there was ever any doubt about paid reviews it died with the release of this game. You can still find the 10/10 reviews on metacritic even if most of them have been deleted now.
I certainly remember the one after it because I bought it right before I went on a business trip to India. Shitty hotel internet, the DRM and having to "be online" all the time for their "connected" maps and it barely f'ing worked.
if only cities weren't that moronicly small
I've been playing Simcity 4 and I sinked already 100+ hours in it.
I wanted another city builder once I finish my region.
Is there anything out there?
Is it any good? Last sim game I bought was the SimCopter expansion.
Just play simcity4