You now remember the MGSV pre-release hype
>Literally all of Ganker collectively excited
>rewatching the god tier trailers on repeat
>The memes and schizo theories
>Replaying GZ to death in anticipation
>Anons saying they were postponing suicide for it
>Those first few magical hours of TPP before the lackluster story and repetitive open world structure set in
It really seemed like it would be the greatest game ever.
and it was, probably the only truly "next gen" game that came out before botw
it was fricking shit. it looked like a fricking PS2 game and played like one too just because they intentionally nerfed everything to make it playable on ps3
> it looked like a fricking PS2 game
moron
we have come to a point where Ganker zoomers unironically think msg5 wasnt a complete frick up. holy frick just fricking have a nice day you underage parasites.
Frick off moron
my only point was the graphic fidelity moron
>What "looks good" about it, there's nothing to LOOK AT in the fricking game.
i dont disagree in the slightest, i hate how the game takes place in an active combat zone but there are zero fire fights that takes place naturally but from the player models to the lighting to the cutscenes are really fricking good. wish the fox engine just didnt die out
>the game takes place in an active combat zone
It does not though.
>Everyone who disagrees with me is a zoomer!!
certified brainrot
unironically kys yourself
i would bet money that you are the zoomer here with your complete non-sense takes
moron homosexual
Zoomers don't play games, but instead watch video clickbait video essays made by game journalist for their opinions about games.
>thinking something is bad means you have to agree with everything a moron says about the bad thing
I love how upset morons get when they are confronted with the fact that they are still moronic even if they don't like the thing everyone else doesn't like.
>Call other people zoomers
>Doesn't know what PS2 games looked like
Ok, Black person
>it was fricking shit. it looked like a fricking PS2 game
either you played on a fricking ps3 or a some shitty laptop. mgsv still looks good and hold up with 2021 releases
>mgsv still looks good and hold up with 2021 releases
NTA but lmao no it doesn't, especially if you play it on modern rigs, it's barebones as frick. What "looks good" about it, there's nothing to LOOK AT in the fricking game.
>it looked like a fricking PS2 game
>It looked like a PS2
Drop dead dumbest take I've seen on Ganker in awhile.
Of all the fricking things you can critize about MGSV and you frick up.
why are you moron pretending like you are not newbie tourist homosexuals? none of you zoomer underage morons were here on release. the game was shit on for looking and playing like garbage, the compatibility for older consoles made it look like absolute shit compared to games like TW3 at the time (which even that had massive nerfs compared to E3 trailer and got criticized) you should just have a nice day. all underages should start getting beheaded for larping
>the game was shit on for looking and playing like garbage
Not that guy you are arguing with, but you are talking out of your ass. Everyone agreed that the gameplay was the best in the series and that it looked good. All the complaints about the game were about the open world, the characters, the dialogue, the story, the rehashed missions, the game being unfinished, credits spoiling missions, and Kojima inserting his name everywhere 24/7.
Here's proof that I actually played it and actually was around then, unlike you.
there was not a SINGLE thread on Ganker praising how the game looks. you are a moronic newhomosexual, you are right about the other problems but the graphics were never praised. gameplay "praise" was limited to meme webms of jank
It singlehandedly killed my interest in open-world games. I used to be one of the guys who would onions out if random traditionally linear game series revealed they would be making an open world entry.
Now I'm team linear all the way frick the people who think AC should've been openworld
This truly is the dumbest board
>it looked like a fricking PS2 game
What are you talking about? The game looked and played great, and the optimization was amazing. The problem with the game was that it just didn't feel like a genuine MGS game because of the open world, and because of the story.
lowest iq post this year
I'm glad "hurr durr PS2 game" is finally getting shat on like it deserves
I'm honestly wondering why I come to this board anymore, if it's not console warring homosexuals people screaming about shills, constant tortanic posting, or genuinely fricking moronic posts like this there's no genuine discussion on this board.
Ganker nowadays is composed entirely of unironic third worlders, everyone here is a genuine low IQ troglodyte who doesn't even know how the phone they use to post here works.
It's why this place is full of schizophrenic subhumans obsessed with gossiping about social media, about le epic tiktok, about worshipping random chicks and at the same time getting mad they can't get laid, and just having meltdowns at the sight of videogames because they don't have any platforms to play them.
Ganker nowadays just exists as an example to the west of what happens when you allow third worlders to flood in.
After Covid, internet become a place where everyone tries to manipulate other opinions. Welcome to reformed internet.
This. It looked exactly like a fricking ps2 game. Made me sick.
>it looked like a fricking ps2 game
rose tinted glasses take there, ps2 games don't look that good
>it looked like a fricking ps2 game
>looked like a PS2 game
moron
It was one of the best looking games on Xbox 360/ps3....it was pretty impressive considering that it was a cross Gen game
you fricking monkey Black person moron
Post the ps2 game it looks like then you spectacular moron
>it looked like a fricking ps2 game
From the release date to three years ago still looked great.
Here's a (you); good bait.
oh boy
did you have pointy hats on your game?
>did you have pointy hats on your game?
now that's a deep meme pull kek
Quiet's breasts have more polygons than all of MGS2 combined.
For me the biggest disappointment was motherbase being a fricking bland oil rig and FOBs being similar. I thought the FOBs would be like a small base in the actual theatre where we could run operations from and bring back stolen gear.
Dumb frick it looked and ran great and still looks good.
It really is too bad they didn’t get to flesh out mother base more. After catching all of those fricking animals I expected there to at LEAST be some sort of fanfare when I went back to that stupid animal conservation platform.
But no— there was the same lack of anything interesting that there always was. Couldn’t even see my badass legendary snake.
Not even close
The extent the open world factored into the gameplay was near non-existent. a few opportunities presented where map-wide patrols would be exploited to some sort of useful effect, but overwhelmingly everything was compartmentalized.
Shame. While some of the keys were there, I was looking forward to raiding munitions, supplies. The game desperately needed a means of player generated OPs, tied to the main OPs themselves. I'm not talking about some sort of downloadable community bullshit. I'm just talking about player establishing their own objective/mission parameters in order to effect some desired state for main missions.
Instead enemies would just start wearing helmets. its nothing.
>probably the only truly "next gen" game that came out before botw
Both Dying Light and that Mad Max game felt next-gen before this. 2015 was a really good year.
The frick you mean next gen. That game worked without issue on Ps3 and Xbox 360 at the end of their cycle. Also TP's open world has way, WAY worse design that tons of other open worlds of that same previous gen.
>That game worked without issue on Ps3 and Xbox 360 at the end of their cycle
The game on the 7th gen ran at an average of 20 FPS, with grass literally spawning a few feet from Snake and at 960x540, the native resolution of the fricking PS Vita.
And the framerate got even lower when in motherbase.
MGSV with no fultoning 'tism would be the greatest game ever made.
You probably don't even know how to play it
>walk up to a guy/container
>hold E
>repeat 1000 times
riveting
have a nice day you moronic fricking MMO-parasite infested homosexual, if you like grinding so much why won't you take it up with your local hoodrats you moronic fricking gorilla monkey.
>guy/container
Yup, you don't
have a nice day you stupid fricking Black person israelite
that's why I never use items past level 3
and only silencers for pistols
don't use it then
I wouldn't if it didn't have those moronic skull encounters as well as the [EXTREME] missions. Sorry, I don't enjoy shooting 4000 shotgun slugs into a single enemy.
>but you can kill them in other ways!
Yeah? Well I didn't know that.
Fultoning would have been good if it was riskier, like if it was very loud or took 30 seconds or something. Enough of a benefit to want to do it with very valuable guards and items, but not a risk-free way to instantly delete any KO'd guard and get paid for it.
Hate the fulton mechanic so much.
GZ not having it made it all the better. Getting soldiers extracted was a chore, as it should be and they could wake up if you took too long.
>hate the Fulton mechanic
Why? I can’t really understand what reason a person would have to hate this mechanic.
Not that guy, but I also hated it. Not only did it take me out of the immersion because it was goofy as frick, but it also made me feel like I constantly had to look out for things to fulton (because I am a hoarder/collector/completionist).
I’m also a hoarder/completionist and it never bothered me much, like at all. I’ve enjoyed its presence ever since Portable Ops and I always thought it was a hilarious mechanic. Collecting better and better soldiers is fun.
It just made kidnapping feel too easy, and by extension it means the game is balanced so you have to spend forever kidnapping hundreds of c**ts
It's just overpowered. It's a way to effortlessly remove threats from the map non-lethally, and not only is there never a penalty for it but it's rewarding you instead by being pretty much the only way to get vehicles, soldiers and materials. There's never a situation where fultoning something isn't the best option if it can be fultoned. If you could take extra balloons with you into missions instead of guns it unironically would be the best option for basically every mission except the two missions that actually force you to fight enemies.
>overpowered
The game is pretty well balanced around it, as you literally have a hundred different ways to approach any scenario, but I will admit that it definitely makes mid-to-late game a shitload easier (especially the black hole Fulton). Tbh I found rocket punching enemies to be way more OP than Fulton. Having a homing missile that can take out an entire outpost in one shot was almost too good to be true.
That being said, at endgame you’re always going to be OP as frick unless you’re a total moron. Fulton has purposes outside of just cleaning up bases after you’ve taken control of them.
At least fricking allow me to not take the fulton bags with me. I'm allowed to go in fricking shirtless and unarmed, but I HAVE to take the balloons that you technically don't even need.
PROTIP: keep you expectations for everything low and you either don't give a frick when its bad or more often get at least a bit pleasantly surprised
And then you play the game and realize half the cutscenes were included in the trailer just to bait you into thinking there would be substance to the game while in reality it was hollow and devoid of any redeeming qualities
Welcome to all japanese media
The worst thing is people retroactively making the game to be worse than it is. It still has the best gameplay in the series and it's still worth going back and playing (although you could say that about all the mainline MGS games).
The gameplay is perfect but the story is just irredeemable. Even bigger part is how unfinished the game is, it's missing at least an entire chapter. It's so insanely bad that it makes it the worst game in the series.
It's the best of the franchise simply because of the low amount of cutscenes.
It’s kind of a shame, really. Kojima is an actual genius at making really awesome cutscenes and the ones in MGSV were no exception. That entire beginning sequence was fricking crazy and exactly the type of thing I’d come to expect from the MGS series.
The gameplay of MGSV is undeniably awesome, but having that AND basically what this anon
used to perfectly describe the series as a whole would have been much, much better.
Still, the game is true to the spirit of MGS in more ways than the average anon gives it enough credit for. It’s got literally every element of MGS except for hours of batshit insane cutscenes.
Kojima does not direct the cutscenes you fricking imbecile.
When will you morons grow the frick up about video game directors? Why do you think games have half an hour credits? To extend the play time. Also no, "MGS"V does not not have "really awesome cutscenes"
Jesus Christ no need to shit your pants over it, anon. Who directs the cutscenes then?
I wouldn’t mind doing both if it’s a movie worth watching.
I’m not samegayging, chill out kek
>Jesus Christ no need to shit your pants over it, anon
This is an MGS thread dude, most people in these are complete nutjobs.
The cutscene director (shocking).
It's very tiring to hear video game directors get credit for literally everything thing in a video game. Especially Hideo "Hack" Kojima.
Do you even know who the cutscene director is? Or do you just hate Kojima so much that the idea of him directing the cutscenes of the project that he’s literally director of not sit well with you?
You're supposed to play the game not watch a movie
also stop samegayging your other absolute midwitt mongrel posts.
I wish western devs would rip off the weapon wheels from mgs5 instead of the souls games. Being able to rapidly select from 8 options on each of the shoulder buttons was the best.
I'm not playing TPP ever
Played this recently. Heard from my friend the game ends on mission 30 and the rest wasn't Kojimbo. Fell in love with the game dispite being not too thrilled about the base building mechanics and having to learn new guns that are just the same shit but with attatchments on it. Also the suppressor system is fricking moronic as all can be. Beat 30 and violently nutted hard. Played afterwards and was certainly disappointed. It should have been like 3-4 missions that were all wrap up not this replay mission padding shit and gatekeeping things behind the base building. I just fricking youtubed the TRUTH and Quiet's mission since I couldn't be bothered doing frick nothing of importance to get my postgame info. Shame it had such a weak ending but it seriously was a tie for Snake Eater for me. I just really REALLY wish it had the camo system of snake eater and displayed effectiveness in the corner. Also I love you D-Walker!
>What is your favorite?
MGS2, easily.
It was pretty ok.
Reminder that Microsoft were the biggest wiener suckers for Kojima's dick on release, after spending 4 years on anti-threading Japanese games.
Biggest Asian Male White Male fricking moment in Gankers history, and they loved every second of it for months.
>hype leading to the game is better than the game
Literally every single time.
That's why I don't bother with new games anymore. I'll shitpost about whatever FOTM comes out here and keep playing shit from 10+ years ago. It's more fun this way.
It mindbroke v towards open world games forever
>It mindbroke v towards open world games forever
That was GTA 3, probably one of the worst games ever made.
You revisionists are so fricking pathetic.
>It's THIS because I SAID SO
Yeah, GTA 3, a game that came out like 20 years ago.
Not MGSV, a game that came out during the height of Ganker as a forum.
>Ganker is so low IQ these days it can't recognize even the most of obvious of baits and shitposts
>paints his face with shit
>haha look mom I'm pretending xDDD
chapter 3 any time now
It's unfinished and could have been so much better BUT it's still a very fricking good game.
Not only was it the greatest game ever it was also the greatest David Bowie tribute ever. Most people on Ganker still don't understand it.
David Bowie isn't even in it
>not even a single song by Bowie that isn't a cover
lol Kojima
thats the point
Or is it? I heard they tried to get the Bowie version but it was stupidly expensive so they went for the cover.
lol
Even if it's not the webm's intent, MGSV was this close to having 4 player co-op again.
>MGSV was this close to having 4 player co-op
🙂
🙂
I liked this. This was fun for a survival game. Multiplayer was fun too, but I didn't do hard or the completionist autism.
I couldn't enjoy it at all. The entire time, I felt like it was some sort of "Weekend at Bernie's" shit with Konami parading around Metal Gear's corpse.
It's pretty obvious that first 10 minutes setup to make the game within the metal gear world, but not relevant to the core games. Everyone whining about it are being dipshits who can't have fun.
>I wanted more of MGSV
>NOOOOOOOOOOO NOT LIKE THIS
Is there any other fanbase that insists on being so miserable for no reason?
What I wanted more of MGSV was more operating and more variety in environments, maybe urban ones and specially more challenging ones.
The problem with Survive is that it took the worst parts of MGSV, aka the grinding, the farming and base building, and made an entire game focused on it.
There's still almost 2000 people playing MGSV daily.
They would have unironically made far more money just adding co-op to MGSV and more items to develop.
Ironically, the game would've been better if it had 15 hours of cutscenes.
I legit felt rewarded any time I got a cutscene in V because there weren't many. Bonus if Kiefer Sutherland got a word in.
I wasn't on Ganker at the time but i'm glad others shared the same experience and disappointment as me. I'm still not truly over it.
the concept was there, the development was there, it was a moronic konami exec moron that threw a wrench in the works and sabotaged the entire project because they wanted to manipulate stocks like cyberpunk
The game story is as intended. Kingdom of the Flies was cancelled DLC. Elements such as Chico being cut or not being able to have different factions in Afghanistan or use the battle gear because the game needed to release on PS3 don't fundamentally change it
>don't fundamentally change it
Yeah they do, they changed it into unfinished barebones bait and switch piece of shit
>if you put the entire script on audiotapes there’s instead of organically revealing it to the player there’s literally no difference
Most people don’t even know Chico nutted in Paz.
MGSV was fun, it just needed to be finished. When you start repeating same the missions but with difficulty modifiers is when the story starts to lose a lot of steam, and feels like most things besides liquid sub plot were pretty much done anyways. Also coop could have been really good. You should have been able to bring in a real buddy as a buddy.
>tfw fully fell for Kojima's hype machine again
>occasionally get drunk off two bottles of cheap red wine and re-watch all the MGS5 trailers again
He had it all, he had 5 years of development time, his passion had returned after MGS4. This was a game he wanted to make. Ground Zeroes showed us the potential for what they had planned
And they threw it all away. I was so confused when the game ended. I thought I got some sort of bad ending for not doing something. Turns out Kojima just fricked me with no lube.
How could you not tell by halfway through the game? By the time I got to the tank missions I knew something was off
>I was so confused when the game ended.
Why? Truth: The Man who sold the world was the intended revelation and a Quiet Exit was the intended last mission
>Ground Zeroes showed us the potential for what they had planned
What, third person Far Cry?
No one but you autists saw any potential in a "stealth game" with regenerating health where running and gunning is easier and faster than playing stealthily.
>And they threw it all away. I was so confused when the game ended. I thought I got some sort of bad ending for not doing something. Turns out Kojima just fricked me with no lube.
And people finally stopped asking him to make another MGS game. He is finally free.
>before the lackluster story and repetitive open world structure set in
Still hasn't happened yet, must be a skill issue.
I think dragons dogma 2 was the most hyped game in the history of v
Literally 95% of v threads were dd2 related
>what made MGS redditors lose their minds and start seething about MGS isn't the fact that it was a movie franchise, but that for once the ratio of cutscenes to gameplay went below 90%
All I'm hoping for is that the remasters and that remake flop so this franchise dies for good.
saying they were postponing suicide for it
hopefully they followed through after being disappointed. mgsgays deserve nothing less.
The game is complete, you got filtered
>GAME IS NOT UNFINISHED
>YOU JUST NEED TO IGNORE THAT DATAMINERS FOUND "CHAPTER 3" SCENE CARDS AND EVERYTHING ABOUT THE KINGDOM OF FLIES, PLUS THE FACT THAT MISSIONS ARE REHASHED AND THE ENDING IS RUSHED AND INCOMPLETE!
>THE GAME IS FINISHED, TRUST ME
>DATAMINERS FOUND "CHAPTER 3" SCENE CARDS
Here's the thing, if something was removed there would be strings, lines of code, something would be left.
Instead the only thing there is is, weird enough, a png with "CHAPTER 3" in it.
That's not how these things work.
Chico and Kingdom of the Flies for example do have leftover files, code etc.
Here’s the thing: your turbonerd post is gay
Great post.
Love you
baby
There's 2 options. Option A: Chapter 3 was Kingdom of Flies + something else afterwards to wrap up the game. Option B: Chapter 3 was AFTER Kingdom of Flies, but because Kingdom of Flies was never finished, then they didn't ever begin any work on Chapter 3.
Either way, the game is objectively unfinished.
Option 3: the Chapter 3 card was supposed to appear after achieving nuclear disarmament, which is why it's called "Peace".
>Option 3: the Chapter 3 card was supposed to appear after achieving nuclear disarmament, which is why it's called "Peace".
That still leaves the game unfinished in regards to Kingdom of Flies, so even IF that was the case, it doesn't change anything.
Konami literally said that Kingdome of the Flies was supposed to be DLC, it's just the morons decided not to release it.
>Kingdom of the Flies was originally going to be the setting for the mission of the same name in Metal Gear Solid V: The Phantom Pain.
>However, the location and the mission itself was removed from the final version due to time constraints.
>The location is mentioned in the game's ending timeline and appears in the "Phantom Episode" on the Metal Gear Solid V: The Phantom Pain - Collector's Disc.
They said afterwards that it would be DLC, but it was cut due to time constraints.
There's an entire unfinished ingame-rendered cutscene in the directors cut version of the game that shows extra content that was not added to the game. Some really important plot points too for the series.
The repeat missions simulate how Venom's memories are constantly changing. Chapter 3 is a title card that is meant to show after disarmament and Kingdom of the Flies was on the blu ray.
The reason V causes so much seethe is because that would mean brainlets have to admit that they didn't understand what was happening years later.
This is some of the heaviest cope I’ve ever seen
>The repeat missions simulate how Venom's memories are constantly changing
That is what happens in prologue and the man who sold the world. You get a significantly different version of events. Paz is a hallucination and her death in Ground Zeroes changes details every time it's shown. Ishmael is not Big Boss.
That's the average mgsV drone for you, I doubt we can reach a bigger amount of cope in one post.
didn't ask to hear your delusions, cuck
What? I thought the repeating of missions was meant to show the whole war without end goal of big boss/ diamond dogs. You get sucked into doing the same goals over and over because that's what your paid to do as an army for higher. Its an incredibly lazy and unfun way to get that message across but it makes at least some sense thematically. It showing venoms memories changing is fricking moronic and I've never heard anyone say that before.
The repeating missions are literally just because Konami was in the process of kicking out Kojima, and he had to figure out how to rush the game out, so he repeated missions. The game was probably like 60-70% done and the last 30-40% had to be rushed like crazy.
No moron it's because MGSV is a sequel to Peace Walker and that game had you do all sorts of bullshit and grind to progress. If anything MGSV toned it down massively and also made the repeated missions optional.
>No moron it's because MGSV is a sequel to Peace Walker
You are straight up delusional. Amazing. Explain this to me, how come all the repeating missions didn't start until you were like 70% done with the game?
I know that's the real reason but in terms of themes it at least worked on the level of showing a war without end. I was just saying it made more sense than venoms memories changing on generic non story related missions.
You can tell the game is unfinished from the forced walk and talk movie game intro. In fact you could tell from before the game even came out. They charged you morons for a playable bullshot lmao.
>swore off of kojimboshit after mgsv
>get die standing for 10 bucks
>it's good
he can't keep getting away with this
death stranding is gonna get recommended literally centuries after we're all dead and ppl are still gonna be rustled about it.
This game is the game of the generation for me because I've never seen anything cause so much genuine seethe in Ganker
Even half a decade later, when DS came out, this place was just boiling with pure anger, it was great.
That's what you get for liking anti-videogames.
I'll never understand what made MGSgays get so obsessed with budgets.
They are the only people I've seen on the internet who unironically care about publisher spending, as if publishers aren't the reason videogames are such a mess nowadays.
>want to replay it.
Have to delete save unless i want to miss out on certain exclusive cutscenes etc.
all of Ganker collectively excited
What? I didn't care, I still haven't played it. I ignored the flood of useless threads, do you look at and post in EVERY thread Ganker has?
The open world shills deserved MGS V
Now you know what I've been telling you all along
Open world is a cancer
>The open world shills deserved MGS V
>Now you know what I've been telling you all along
>Open world is a cancer
The writing was on the wall even before MGS5 was announced with Peace Walker, as that game was the prototype for it.
Making a good open world is easy, it's another that modern game devs are clueless hacks.
There are no good open world games because they all suffer with the same problem. The bigger the map, the more repetitive reuse of content gets.
Because devs have zero imagination when it comes to content.
This isn't an inherent problem with open worlds, it's an inherent problem with talentless devs.
>Because devs have zero imagination when it comes to content.
>This isn't an inherent problem with open worlds, it's an inherent problem with talentless devs.
Yes it is an inherent problem with open world because the amount of development time and data needed to have unique sections spread out over potentially hundreds of miles is enormous. Open world games with AAA budgets like GTA can't do all their buildings with unique interiors. That means all the buildings are just big fancy boxes you walk around. When you see these tricks you realize how shallow open world games are and always will be.
>Yes it is an inherent problem with open world because the amount of development time and data needed to have unique sections spread out over potentially hundreds of miles is enormous
It would, and it would be a huge challenge to be made, which should be something attractive to devs who actually love videogames.
Of course, there's none of those anymore, there's no more John Carmacks so now open world just means an empty plane.
The problem ties into both the open world and developers honestly. Open world is a money and time sink to invest into and make, but you'll also need talented and creative people with proper directions to make it work. MGSV suffered mainly because of time, some poor directions, and Konami's impatience. If they just simply had more time to do more and polish the game, it could've turned out better than its current state.
Just stop with this nonsense. MGS5 had a budget of around $80 million and over five years development and could only pump out the game it did. This is the reality of open world games, always will be.
What it's funny is that MGSgays know so little about game development they think 80 million and 5 years for an open world game with it's own brand new engine is a lot.
Bioshock Infinite cost 150 million to make, it also took 5 years and it was a linear, 10 hour long game running on a licensed engine.
I'm coping so hard about this game even despite how old it is. I can't help it, anon. I genuinely believe it needed more time to be developed and polished, 5 years just isn't enough for the scale of the game was aiming for.
>it was fricking shit. it looked like a fricking ps2 game and played like one too just because they intentionally nerfed everything to make it playable on ps3
Going in completely blind made the game actually enjoyable. I didn't get burned on some insane HYPE!!!1 levels that many others may have had. All in all it was bretty gud. Both Afghanistan and Africa were comfy as frick.and then the fricking game ended all abruptly and shit and I'm still a little mad about how we'll never get more of it.
Proof open world is poison. If we just got lots of GZ levels? Kino. But they rug pulled us hard.
I enjoyed it but the sourness of “unfinished” really sucks. I wish they would just cut everything that is only 70% done from a game, even if that just makes the game 10 hrs long. The palatable feeling you get noticing the difference in quality between the game con demo levels/cutscenes and the endgame stuff is the worst.
Seems like every big hype game these days has this problem. Cyberpunk specifically comes to mind.
Chapter 3: Peace was clearly postgame nuclear disarmament but it wasn't used because it would just confuse people. There is nothing indicating that there would be more. Nothing in the script or concept art. No more story to follow either since the only story point left was the ultimately meaningless DLC mission that got scrapped.
The rise of Outer Heaven and POV of real Big Boss would have to be for another game entirely, it's delusional to expect so much content. If Kojima wanted the game to be about it he wouldn't make a detour with Venom.
Kojima didn't want Chico in the game. He explained it on his podcast. He wasn't cut because they had no time or money.
KOTF was meant to be a paid DLC map like GZ, not the ending to the game. The ending would always be the same.
Battlegear is in the game but not usable on battlefield because it was unbalanced and messed with the gameplay.
Muh repeated missions with added difficulty are completely optional part of the Epilogue chapter. Peace Walker required much more bullshit to progress and get the ending. MGSV is a sequel to Peace Walker so of course some of this game design structure made its way through.
That's it. Compared to cut/unused content in other MGS games MGSV is inoffensive. If MGSV made you angry I hope you never find out what MGS2 could have been.
>The rise of Outer Heaven and POV of real Big Boss would have to be for another game entirely, it's delusional to expect so much content
YOU are delusional. The game was literally marketed as exactly that. Kojima/Konami said it would be the missing link and show what BB was doing those years. Instead the game showed frick all about BB and didn't show anything about Zanzibar either.
>KOTF was meant to be a paid DLC map like GZ, not the ending to the game. The ending would always be the same.
Once again, you're delusional and believing the words of Konami running PR campaigns to attempt to make people think that the game wasn't unfinished.
>The game was literally marketed as exactly that
And MGS2 was marketed as a game starring Solid Snake. Didn't mean shit in the end.
>believing the words of Konami running PR campaigns
What about the words of a guy who wrote the Metal Gear novels and became a co-writer for Death Stranding? He's a good friend of Kojima.
>Lastly, the interview talked about the idea of MGSV being ‘unfinished’, as many are claiming. Yano had this to say about it: “I think there were two stages to this. First, you had a certain number of players who finished Chapter 2 not long after the game came out and went, “What? This Snake wasn’t the real Big Boss!?” It’s similar to the way people reacted to MGS2 (laughs). Some players couldn’t accept that there was a new main character, Raiden, and they got really angry. But now MGS2 is considered a masterpiece. MGSV is a much longer game than MGS2, so it’s like its length amplified that feeling.” He also feels that the absence of Kingdom of the Flies (Mission 51) is not a direct cause of this. “Up until Episode 46, The Man Who Sold the World, players experience the story as Snake, but then they suddenly have the rug pulled out from under them. They find out that they themselves were Big Boss. Then it becomes their story. They themselves participated in the massacre on Mother Base, Quiet’s disappearance, Huey’s exile. I think The Kingdom of the Flies became an outlet for venting all the unease and confusion that followed that revelation. But really, this fits right into what Kojima-san wanted.”
>The sensation of ‘phantom pain’, so to speak, ties into the Moby Dick references as well. “This is a slight digression, but this feeling of MGSV not being over, this feeling of things being unresolved, these are also present with Moby-Dick.”
Are you really believing their "IT WAS UNFINISHED ON PURPOSE TO GIVE YOU LE PHANTOM PAIN IN REAL LIFE!" garbage?
I just want the stuff that was already in the game to be polished enough to not feel like they were loose ends. Quiet’s story gets muted (heh), they basically relegate conclusion to the huge trailer moment of the man on fire to an optional post-credit side mission without a cutscene, exposition magically dubbed in by Kaz. It’d be like if Raiden showed up once in MGS4 and for the rest of the game you kept hearing about him saving your ass via Codec conversations.
There’s just so much stuff that happens in the first 3 hrs of the game that gets resolved with barely any payoff.
MGSV had a completely different approach to storytelling. The story was mostly a background thing after the intro that you had to piece together. It was intentional.
Except for the times it didn’t right? The important trailer moments like Huey being tortured , for instance.
Man, I loved everything this guy made until 4, which totally lost me in both gameplay and story. Felt like someone else trying to make a metal gear game and failing. Then 5 didn't even feel like a metal gear game, it had more of an AC/Far Cry vibe and I didn't even finish it.
Kojima-san, pls andstd
Kojima loves to spew tech illiterate friendly rhetoric
He invented the camera. Show him some respect.
Play game for story? It has still outdated idea that war is bad. Mgsv is a masterpiece in terms of gameplay
MGS2 is a finished product with a beginning, middle and end
MGSV is unfinished product with a beginning, another beginning and then a middle then another beginning
>MGS2 is a finished product with a beginning, middle and end
Except for all the loose ends it has. So much so that Kojima was practically obligated to make MGS4.
It still has a beginning, middle and end. Which is storytelling 101.
get out of here nitroid
>Battlegear is in the game but not usable on battlefield because it was unbalanced and messed with the gameplay.
Why include it in the first place then? Could they really not have cut it out completely without the story going to shit? Hell, why not include it anyway and make it like a godmode meme mode kind of thing that's only available for missions you already completed and disable ranking when you use it or something. The way it was handled in the finished product was fricking moronic.
The gameplay in both GZ and MGSV is actually great, but the absolute best part of MGSV is Joost.
Has she really gone down the path of softcore?
just some edited photoshoot stuff
Post the uncensored version in catbox.
>shaved
fake and gay
How many anons killed themselves when they discovered how shit the game truly was? I sure felt like offing myself when I realized it had almost no good story moments and just a barren open world.
>and just a barren open world.
What are you expecting in Soviet controlled Afghanistan 1984? Its the sea you sail to get to the mission area
>more cope
the legacy of mgsV
this, there were NO afghanis in Afghanistan, just like in real life
Go on, explain how that single military base in the "demo" was more interesting to explore and navigate than the entirety of mgsV.
It's just a dumb base at night under the rain, so why?
It really wasn’t. I 100%’d GZs just the other day and Phantom Pain is a thousand times better.
Ok drone.
>drone
Go back and replay it. The GZ map was only impressive during release. Phantom Pain blows it out of the water.
Ok drone. Nothing interesting about big fricking nothing desert™ and empty outposts.
Only parts I liked was the big dam ( I was having fun sniping ) and that area with the caves.
It’s literally the same shit in GZ. The compound isn’t any more intricate than most of the outposts in Phantom Pain except there are somehow even less buildings that you can enter. You can hate Phantom Pain all you want, but to claim that it doesn’t build upon the foundation that GZ set up is just being willfully ignorant.
Ok. I still disagree.
I know you do, anon. Choosing the path of the terminal contrarian wouldn’t allow anything otherwise.
There's nothing contrarian about hating kojimbo's work after what he gave us in mgs4.
>kojima was the man who sold the world (to suck Hollywood wieners)
BRAVO!!! I hope he enjoys his gay sex with his latest actor obsession
Disappointment of a generation
kojisharties still haven't recovered from this crap lmao
>I WAS BORN IN A SMALL VILLAGE
>Soldier turns the radio on
>3 minutes of dead silence with Sins of the Father blasting while Venom desperately tries to avoid eye contact with Skullface
I played MGSV when it first came out with a friend and when we hit this scene we both laughed until we couldn't breathe.
>3 minutes of dead silence with Sins of the Father blasting while Venom desperately tries to avoid eye contact with Skullface
It was so fricking obvious that they just cut a bunch of voice lines at the very last second and couldn't be bothered to change anything else about that whole scene.
I thought it was just because the ride was a little too long for the conversation they were having and because it is a real time thing happening on the roads of the real ingame map they couldn't make the ride shorter. I mean of course they could but they were either too autistic to do it or had no time.
>game series known for having a shit story had a shit story
>people were surprised by this
It's been 10 years and the exact same posts are still being made.
MGSgays are completely mentally ill and should be banned from Ganker
The fact that you were in MGS threads 10 years ago and you're also here now, means that YOU are a MGSgay yourself, moron.
I come from time to time to laugh at you.
You are the most pitiful fanbase of all, you got what you deserved for worshipping a movie franchise.
>I come from time to time to laugh at you.
You just admitted before that you knew what the posts were like 10 years ago, and that you recognize that the posts now are the same. This means that you have been in these threads regularly for 10 years.
Stop lying to yourself. You are a MGSgay yourself.
How am I when I hate MGS?
If you have hated MGS for 10 years, then you are just on the other side of the coin. Instead of loving MGS, you love hating MGS, but you are still just as involved with MGS in the end.
No, I simply hate everything the franchise represents and that people unironically got that obsessed with pure mediocrity.
So edgy, so original you're a real independent thinker, fricking have a nice day contrarian homosexual.
I still ended up better than those mindbroken people that spent 10 years seething about it.
I just have no idea what the frick does this franchise have to cause this level of obsession, it's a stealth franchise that got mogged by every other mainstream stealth game.
You are obsessed with hating a franchise, and have been for more than a decade. Every time you make a new post, it further solidifies that you're just on the other side of the coin.
>rewatching the god tier trailers on repeat
I must of watched each of those trailers like a hundred times before release. That slow realization that nearly every cutscene in the game WAS in the trailers crushed me.
Exactly the same experience for me. I was excited about having a game as memorable as mgs3 and the more I played the more I felt the pain as I realized the game had nothing in term of story telling and incredible memorable sequences. I think anons are onto something about the "phantom pain" thing.
MGSV is shit even by open world goyslop standards. Ground Zeroes was actually better because it's less bloated and focuses on a single base that you memorize and come to grips with. Hell, give me a Ground Zeroes 2 and I'll buy it.
>Ctrl+F Caramel
>not one mention
what the frick? where is he? I know he is still alive he posted a couple of weeks ago
>people ignore the FOB endgame and wonder why there is no content
The worst part about MGSV feeling unfinished is that it still mogs modern games in the current year despite being nearly 9 years old since release.
this is true of all games - dlss israelite,microtransaction billions and VR have made game designers backslide and start spewing shit like "overpromise and under deliver for your mental health".
9 YEARS
I remember someone was streaming it a couple days before release and it was grim
>game still looks fantastic by today's standards
>by far provide the best stealth gameplay loops in any games, period
>has more content than all the prior MGS games combined
>Ganker still whining about it to this day because the ending made no sense since they had to rush it out
I see absolutely nothing wrong with MGS5 and it's to this day one of the games I've played the most
The gameplay is good. But 90% of MGS fans play MGS games for the story. So when the story wasn't good in MGSV, which was the last main MGS ever, then of course people got mad.
>But 90% of MGS fans play MGS games for the story
I have no idea why anyone would play it for the story after 4.
>But 90% of MGS fans play MGS games for the story.
>[quotation needed]
Every single MGS game has always been praised to hell and back for their great gameplay and often enough, great use of AI, to say that fans only play it for the story is absolutely inane, the story is only part of it and it's even stupider to say that considering how many of these 'fans' played these games between the ages 8 to 20, meaning they did not possess the necessary knowledge to even begin to understand some of the bullshit kojima wrote
Ganker is just whiny as usual
>mgs5 is open world gameplay no story.
>on purpose.
>we want story!
>death stranding provides story
>NOT LIKE THAT! WE WANT TACTICOOL STORIES! DON'T TALK ABOUT GAY SHIT LIKE FATHERHOOD REEEEEEE
kojima just knew the "gamer" mentality and what topics not to touch to avoid triggering dudes in the 90s. that's the entirety of his appeal.
that's also why metal gear fandom didn't transition over to the death stranding fandom
>that's also why metal gear fandom didn't transition over to the death stranding fandom
I did though
I liked Death Stranding and I am in this thread, right now!
what the frick are you on about, death stranding didn't please MGS fans because it has NOTHING to do with MGS, it's not a game about guns, it's not a game about stealth, it's not a game about some secret israeli org that controls the world, you absolute moron, it's precisely my point and yet you fail to understand that people aren't into MGS because it was made by kojima, but because it was MGS, and death stranding proves my point and shows how stupid your argument is
If this thread reveals anything is that Ganker is way too emotionally attached to a game that was never going to live up to the expectations they set up for it. And I have no idea why they even did that after 4.
It has the same exact problem as Breath of the wilrd
>Make amazing gameplay mechanics
>Put it in an empty repetetive open world map
Why, just fricking why?
>Why, just fricking why?
During the development of MGSV, Kojima played GTA V and thought open world games were the future. So he was fully convinced that MGSV needed to be open world as well. Imagine a world where he wasn't shown GTA V. We could have had a KINO linear MGS V.
>Kojima played GTA V and thought open world games were the future
he was literally right. indies literally tout "focused linear" as a core part of indie experience nowadays.
meanwhile everyone ignores them and continues playing open world games for thousands of hours.
Why didn't it have real guns? That is half the reason I never replay it.
the guns in the game are good and it would kill the entire customization aspect
>why didn't this game spend hundreds of thousands of dollars in copyright to my gun corporations only to change their names??!!
/k/ autism shouldn't be allowed on the internet
The customization is barebones and would work fine with real guns. Even if they were poor and/or cheap, they could've made the guns look good instead of bad.
"Should I pay $250k for gun copyrights to name my gun MP5, or should I just call it SMG5 for $0?" Hard choice.
That really isn't an adequate answer. All previous installments in the series did it just fine. The only excuses are Konami not providing funding or Kojimbo stealing it.
gun and car companies became really autistic about licensing in the 2000s.
it's why car games died out too - can't even namedrop ferrari in your game now without their lawyers coming after you.
cuck answers lol
Colt doesn't need more money, Pvt. Gomez
israelite answer
I'm not giving you any more money and I pray that nobody ever does again, copyright Black person
They could have made the guns at least look like real guns instead of muttoid abominacions, and just named them something else; like how Counter Strike used to, but no lol enjoy the ugliest pseudoguns second only to Fallout 4's disgust piles of shit
download the gun name mod, you moron
Does that change the ugly models?
Increase the fov so you can't see them
It is most likely because of license issues, but it works on a meta level.
I really love how the game looks. It's incredible how lightweight that engine is. How many games even ended up using the FOX engine?
Ground Zeros, Phantom Pain, the shitty zombie Metal Gear, and a grab bag of soccer games.
You want the sad reality? Three games at most. They must've gotten rid of the FOX engine by now for shit like Unreal Engine 5.
Now I just wish Konami made the FOX Engine publicly available to use. It would've been the perfect business opportunity for them since they're already greedy pigs anyway.
At that point in time the Yakuza had taken over Konami and was pushing the company into pachinko, so there was zero chance of it ever happening because the mindset was to abandon making video games.
Ah yes, here comes the other one, MGSgays worshipping the Fox Engine because MGSV ran on their shit computers lmao
Nta, but what is your reasoning for hating the Fox Engine?
I don't hate it, I just don't see any reason to worship it.
Yes, MGSV ran fine, but is it because of the Fox Engine, or because most of the map was flat, empty, and at any given point would be facing 20 NPCs at most?
>because most of the map was flat
Maybe Africa, but Afghanistan was just a mountainous region.
>empty, and at any given point would be facing 20 NPCs at most?
Can't tell. I personally don't worship the Fox Engine, but I do think it's a good engine that should have been used more.
>Yes, MGSV ran fine, but is it because of the Fox Engine, or because most of the map was flat, empty, and at any given point would be facing 20 NPCs at most?
compared to engines of the time the stuff you can do in fox engine on low spec pcs is magical.
stack explosions, drive like a maniac etc etc.
ofc you don't care coz you're a graphics/useless npc gay and don't care about gameplay mechanics
Like, the guns look like shit. Worse than toys. You'd think even noguns would have a sense of aesthetics. It is a major flaw and a big reason MGSV is worse than even MGS4.
>Like, the guns look like shit. Worse than toys.
How?
The way the pajeet interns modeled their shapes.
I don't think they look that bad, it's mostly the sound design for me that makes the weapons feel sort of bad.
Konami is literally the only reason I have no confidence in the coming remakes.
This ain't Capcom, folks. Konami has less than zero reverence for its own franchises, these remakes will be trainwrecks.
>yeah, that looks fine
It does look bad but sidearms don't have much variety in the base game to begin with. I'll definitely take pic related with mods over that design at least.
Is there any point to using capture cages after you capture every animal? This whole animal conservation thing seems a bit half-asses IMO.
PLEASE RESPOND
IS THE CAPTURE CAGE WORTHLESS AFTER YOU CATCH ALL THE FRICKING ANIMALS OR NOT???
Yep, unless you want to farm heroism points for some reason.
>unless you want to farm heroism points
You can just do that by repeating The White Mamba.
Well yeah, I'm just saying that's all capture cages will be good for once you finally 100% the animals.
I have no idea why anyone would do that.
They actually give you hero points if you use them after catching everything? Does it vary depending on the critters you catch? Or is it just a fixed number?
Yeah it still gives you hero points despite that. Maybe it does vary depending on the rarity of the critter, but I'm not sure. You'll only ever be able to catch a maximum of 8 critters so it probably it is a fixed number.
Did you want the game to print a certificate?
Absolutely amateurish. Pathetic. Minecraft mods have greater skill put into them.
I'm gonna replay MGSV now, and 100% it, but I won't like it.
No. Frick off.
I still think open world stealth action sandbox has potential. I also still say that the hospital scene was some staged assault. The way the soldiers clearly see Venom react but don't kill him when he plays dead is beyond egregious, it has to be staged.
>I'm already a demon....
>"OH MY GOD, DID YOU JUST KILL A LITTLE Black person, BOSS? I CAN'T HECKING BELIEVE YOU"
God I must have watched the trailers so many times.
I wasn't, I was bearing on V in general, especially all the moronic theories.
Open world was a bad match for Metal Gear and Kojima, who loves his details and contextually rich storytelling. Having filler missions that can be boiled down to a single sentence of "we suspect zero is involved" is so antithetical to the experience of playing a Metal Gear title.
Even the simplest objectives in Metal Gear have always been given weight by the rich story that surrounds it, its never as simple as "go to the location" even something as simple as going to Otacon's office in MGS1 is surrounded by rich world building and story.
"Voices" is one of few missions in MGSV where it actually feels like it got the proper Hideo Kojima touch, but the problem is that a vast majority of missions in MGSV are just basic open world shit.
Honestly this game had shitty barely related main-story to the main story missions
We needed more varied and better worked content
Missions that felt like a story
And side-missions that felt like real missions, not copy paste filler
For fricks sake, most main/story missions are PW side-ops tier in terms of dept
I enjoyed it well enough.
The sudden gun change thing DOES annoy me though. Sue me for nitpicking, but it doesn't cost much, or nearly anything, to use actual gun models, and the fact that the rest of the games in the series, set BEFORE and AFTER the game all use actual real life guns and their names constantly pulls me out of it when I think of it.
Like what the frick? We had normal, real life firearms from the beginning of time until the 1970s, and then for some reason, in the 1980s, every single firearm manufacturer and guns that existed before 1980 disappear from history and are replaced by weird imitations, and then in the 1990's everything goes back to normal?
I don't mind using fake guns if it's a new property, or if it was set AFTER all the other games, so it's futuristic stuff, but come on
Like, even if it was JUST the Diamond Dogs who used weird fake guns, that'd make some sense. The PMC making their own weaponry, cool.
But no, everyone ELSE, from the evil spooks, to the russians, to the Afghans, to african child soldiers, also uses these fake guns, instead of real life guns they SHOULD be using that exist in EVERY OTHER GAME IN THE SERIES.
>The sudden gun change thing DOES annoy me though. Sue me for nitpicking, but it doesn't cost much, or nearly anything, to use actual gun models
Gun manufactures actually started charging way more for their licenses once they realized how popular shooters like CoD had gotten, which is why they started setting games in the past or in the future.
Eh, kind of a stupid plan if you ask me. Why not just get free advertising about how cool your products are to literal children you're not allowed to traditionally advertise to? Suits are morons
Regardless, in this case, Kojima certainly could've gotten away with it if he wanted to.
The really big devs HAVE to pay for them because doing knockoffs will seem cheap, and their mouthbreather normalgay fans are very "designer handbags are better" sensitive to brand identity stuff like that. Same with like Gran Turismo. So even if everyone else switches to knockoff guns or cars the biggest bags have to pay up.
>a fricking demo for $40
Remember, when you want to play one of Kojima's games, even if they're on sale, pirate them.
This guy has no respect for you, and in return for your money you get him 1:1 copying things from western media and connecting them with his goofy engrish. And the funny thing is, he gets off on people noticing it, he thinks it makes him part of that sphere of entertainment, and not just some weird westophile who got kicked out of Konami sooner than he would have liked, for being fast and loose with their money setting himself up as a superstar.
Not the greatest game ever but easily the greatest MGS game
>no real bases you can sneak in
>boss battles are few and shit
>open world is barren and dead as frick
>Big Boss (fake) is mostly a mute dingus because muh Kiefer
>game is blatantly unfinished
Kojangles and Konami got me good, MGSV was the last time I ever bought anything on hype alone
>no real bases you can sneak in
Hellbound and OKB Zero are just two of many.
>boss battles are few and shit
They are actually pretty good and offer mutliple different ways to beat them.
Its not Kiefer's fault Venom is mute. He's a really good VA and if you're going to hire a big name like him then you'd get the most out of him. Kojima is just a hack and watched Fury Road during MGSV's production and he liked how little Max spoke so copied it for Venom.
Mad Max 2 was the inspiration not Fury Road
>I've said it many times, but I understand why people feel Snake is cool and admire him," Kojima said. "In realty, though, Snake is and always has been nothing more than an extension of the player. He's your alter ego. Therefore, I made a very conscious effort this time to bring Snake closer to the player's perspective. As much as possible, Snake will act based on the player rather than doing things like making spontaneous comments or flirting with women."
>In fact," Kojima continued, "this time, Snake won't really speak much at all. Metal Gear Solid V: The Phantom Pain is an open world game focused on giving freedom to the player who will drive Snake's actions. Snake himself will be more of a silent protagonist similar to Mad Max in Mad Max 2. It's the characters around him who will expand the story.
translation
>Kiefer Sutherland is fricking expensive, so we're going to cut down the number of lines he gets
Doubt
The most expensive actor in the game was probably Troy Baker. I bet Kiefer was cheaper than Hayter.
not bad for a ps2 game
>y*ngy*a plays MGSV at a preview event
>BROS I'M 100% SURE THIS IS REALLY BIG BOSS
>it wasn't
I don't remember that because I don't get excited for upcoming product. I bought MGS5 for $4 and had a decent time
It was the last time Ganker went crazy for a game. People made japan time happen for the smash bros stuff but MGSV was getting lore dump threads/generals about the game for about 3 months prior to release.
The game was a solid 8/10, but not the 10/10 everyone was expecting it to be.
It's the only good game in the series
Kojima has always tried to make a movie. He's admitted this. He's addmited he went into games after failing to make it in Hollywood. Konami literally are responsible for the shit of 'le cutscenes and le dialogue is more important than gameplay'
We saw with MGSV what happens when Hideo 'failed movie idrecotr' Kojima is told 'no you can't fricking make a movie you moronic sc**t' and it was a fun game.
Only his 'fans' of his movies hyped it. The rest of us were not disappointed as we weren't waiting for a movie.
I really liked MGSV. The fact that a bunch of morons who spent years rewatching trailers were disappointed by it doesn't matter to me. I hope a lot of them killed themselves tbh
awful game
I am not that old.
It desperately needed a third map that is closer to a metal gear solid tier super base worth breaking into.
We kind of had hints of that but only in cutscenes before we fought the metal gear
Going off of Ground Zeroes, might have been more Cuba or maybe a map in America.
For me it seems that the game sucks at closed spaces: cam, manuvering and aiming wise
Just see for yourself at OkB-0
It was the last time I let a game trailer get me hyped. Honestly, I really enjoyed the gameplay, even despite the lackluster level design compared to GZ, but the story was a total dud and overall it just didn't live up the monumental expectations it set with those trailers.
>highly advertised AAA game disappoints a bunch of mentally ill message board addicts
The franchise peaked here. Too bad we never got MGS6 to top it.
mgsv was awesome with top tier gameplay
could have been perfect with small mission area maps instead of open world, and an actual ending
This ending was perfect
>This ending was perfect
It would have been much better if we actually saw Solid Snake, even if it was just for 2 seconds.
I would unironically hate that. It would actually ruin the ending for me because it would be just cheap fanservice. The implication was enough.
To me, in an ideal world where MGSV wasn't the last MGS game and there was going to be a MGS6 with a focus on BB in Zanzibar Land, I think an ending sort of like this would have been perfect(aside from the part with Quiet, remove that entirely, and just let Venom die right there).
You'd then have MGSV tying into MG1 and MGS6 tying into MG2, and the whole saga would be over.
https://www.youtube.com/watch?app=desktop&v=OvYkv-uNQPE
TPP is goated. Easily in my top 10 last gen, even top 5.
>game captures the atmosphere of the setting perfectly
>people still complain
WORDS THAT KILL
I enjoyed the frick out of this game. Frick the haters.
>upgraded my PC and took time off of work just to play this game
>it was a huge fricking disappointment
I haven't been hyped up for a game ever since then
Just reinstalled because of this thread. It's been a while since I played. Time to metal gear bros.
I still play Nuclear from time to time.
So sad the game turned out to shit at the half or after first 1/3 of it.
How can people hate this?
?t=157
This is taking FOREVER.....
Hope you didn't forget the texture pack and icon pack.
I didn't think it'd take this long, will those take just as long?
The texture pack might take a while too, but the icon pack should be fast.
This game taught me to never be hyped for upcoming games. MGSV was shit but in that sense it was a blessing in disguise.
>This game taught me to never be hyped for upcoming games
Why did it take you so long to learn that lesson? Were you in a coma for the preceding 20 years of disappointing game releases?
I was only 18 when V came out. It hadn't quite dawned on me yet.
I installed this game like 3 separate times and always drop it after I get to Africa
It's just so boring and tedious
>Nearly every Ganker theory on the story was miles better than what we got
Funny, same thing happened with death stranding. This fricking guy is a hack and Gankerirgins on this board can come up with better stories than him.
What was going to be that "thing" Kojima thought would get him kicked out of the industry? Were the child soldiers initially killable?
probably something like that but the reality is that his mismanagement of budget got him booted
I think it was conflict minerals, there's a single mention of coltan mining in one of the deployment missions and I honestly can't think of a subject that the gaming industry (and Sony in particular) would be less willing to discuss
https://www.wired.com/2008/07/the-playstation-2/
Cobalt?
I really wish the actual games ai and setting was as good as GZ promised.
Can someoen give me a sane explanation why Kojima did the Medic copout when this was suppposed to be Big Boss Peak Zansibarland? I mean thats wat EVERYONE wanted. Play as Col. Kurtz and his descent into madness....
Did he try to save it for MGS6?
Don't try to understand Kojima. He works in mysterious ways. After the split between him and Konami, everyone was excited for KOJIMA UNCHAINED where he could make a game with zero restraints.
And then the chucklefrick decided to make Death Stranding.
Bro took Bowie’s “The man who sold the world” and made an entire goddamn game about it
Why are you acting like he never did anything similar before?
When he did this it was novel, served a purpose (worth it or not) and did no damage to the game's world and characters. The horseshit in V accomplished exactly nothing besides detract. But who even cares, the entirety of the plot of V is a huge fricking dumpster fire, literally unsalvageable. Any actual MGS fan could have written a better plot for that game as it literally fricking writes itself.
Raiden was trash. All people wanted was more Solid Snake in his prime. And then he's old in MGS4.
>All people wanted
Who cares about what they want?
You gather player feedback solely on technical issues.
When it comes to videogames the only people who could make a worse job than videogame writers are fans because it's going to delve entirely into becoming fan service, which is utter cancer.
If you don't give people what they want then what's the point?
Writers are supposed to do what they want, not what people want. If you keep giving endless fanservice they'll lose interest because they know nothing interesting will happen.
Overwatch is a great example of this, the entire community fell apart and lost interest in the lore and all that because Bethesda gave up and just wrote the safest, most fan friendly shit they could.
If you make a story based on what fans want, you never get anything interesting.
>If you make a story based on what fans want, you never get anything interesting.
If you don't you get a subversive piece of shit that fricks up the whole series.
>If you don't you get a subversive piece of shit that fricks up the whole series.
Aren't you the gays that spent years making theories, wondering what TWEESTS there would be?
You don't get any interest like that if you just keep doing what people want.
You know what you get when you don't want to anger fans in any way with your plots?
You get Pokemon.
Or you can make something better and different.
If it was up to fans it would just be an endless repeat of MGS1's plot.
Hell, MGS2's entire plot is a parody of your exact type of thinking.
Solid Snake is my favorite vidya character of all time. I still remember the exact moment when i learned of MGS2 existing, seeing a PS magazine in some kiosk window with Shinkawa's art of snake, unironically one of the happiest moments of my life. I was very disappointed when i saw Snake being replaced as the main character but MGS2 might actually still be my second favorite game of all time. Raiden is a good character and him being in the game and how did not detract a single iota from Snake, in fact it just made Snake cooler.
All i wanted was more Solid Snake in his prime as well. I got it in MGS2 via a different look at the character. What happened after MGS2 is not the responsibility of MGS2. Kojima began his descent to hackdom after MGS2, Blame the 3 babies for hollering at "Snake if he was an autistic moron" like it was the best thing since sliced bread. Snake in 4 is actually good despite being old, even with all the extremely questionable script around him.
Sounds like a cope
Raiden is shit
Kojima, besides being a certified fricking hack for a long tome now, lost respect for the characters and world of MGS a long time ago. It started with 2 destroying both Ocelot and Liquid's characters with a lame attempt at a death retcon, then it got exacerbated in 3 with making Big Boss just Snake but autistic and the main antagonist squad be literal who non characters. By the time it got to MGS4 he had lost the plot completely and thought MGS was about him and nothing else.
What fricking respect would anyone have for MGS? It was utter non-sense from the start, it's geopolitics for kids, they even had to shove giant robots to keep the kids entertained.
Frick off (You) begging Black person
Nothing, the whole point was making the player a character in the story, Venom is supposed to be the player's avatar.
There's not much to MGS, it's just the average MGS fan is extremely low IQ and needs everything explained.
Doubt anyone in this thread would understand even the plot of a COD campaign.
The only thing anyone liked about Venom was him being a medic and feeling guilty about not finding the pussy bomb, things which are completely out of the player's control
>Muh Zanzibartland
Who cares about gay Boss and his mommy issues. Same crybaby shit every game.
Venom somehow manages to be way cooler despite being a brainwashed schizo medic.
Venom is a literal nothing character
all of Ganker collectively excited
I played MGS4 and Peace Walker, so no, i was not excited and knew garbage was on the way. I have to say though that even i was surprised at how garbage it turned out. There is not a spec of MGS's soul left in that joke of a game, which is even more astonishing considering even GZ some.
>There is not a spec of MGS's soul left in that joke of a game, which is even more astonishing considering even GZ some.
The translation to this: GZ had a cutscene to gameplay ration I'm more used to, TPP didn't have enough cutscenes for me.
The "soul" of MGS is shoving endless exposition down your throat to tell a story that makes no sense whatsoever.
MGS is an anti-videogame franchise, it tries to focus on something that videogames will never be good at, which is storytelling, while disregarding what makes videogames what they are, the gameplay.
Shut the frick up you absolute homosexual. Don't fricking reply to me again.
but we can agree the gameplay's pretty good, right?
yeah but the story is better
Doesn't matter, MGSgays don't care about gameplay.
MGS1, 2 and 3 are some of the worst stealth games ever made and they ate them up anyway.
Then MGS4 was a generic third person shooter, and MGSV was a third person Far Cry.
FRICK NO we can't.
The gameplay in Phantom Pain is literal fricking garbage. Having a good control scheme and moveset does not automatically make your game's gameplay good.
Not having them does make your game's gameplay bad though, i.e. all other MGS games
>first few magical hours
the game was being played by an anon and streamed to Ganker for almost 3 days before release, I watched the whole of the game, start to finish, and STILL went and picked that b***h up midnight day 1.
It was exactly what I wanted, and while the story sucked, it didn't need to be good, the story for MGS was finished with 4, tpp is a fun little what if, prequel.
>first few magical hours
See? It's exactly what I mean here
gays tend to worship the first hours of MGSV because the first hour is just a giant cutscene where you barely have to do anything.
You could turn MGS into a VN ala Danganronpa and these gays would happily eat it up.
hey stupid Black person, I was replying to OP
Metal Gear was never good
MGSV just helped people realize it
The MGSV trailers are a master class in hype. The visuals and music are both fantastic on their own, but together become this classic vibe you can keep coming back to.
Not really, you just got hyped because you saw cutscenes happening and didn't know what the hell is going on.
These trailers are awful precisely because you want watch them and you just have no idea what the frick the game's going to be.
>this schizo Black person trying to bait (You)s from every post
Only MSX games are canon
Solid series is shit and full of retcons that make no sense
Ganker during MGSV's prerelease months was one of Ganker's greatest moments in history, only Ganker's Twin Peaks The Return hype comes close.
No one was even skeptical about this game or doom posting about it. The only complaints were about GZ being separate and the voice change. As leaks came out, the twist was mixed, but still seemed to have a lot of excitement.
It released and it was pretty good, but we expected so much more.
It's the most disappointing good game ever released, I'd say.
Post-release, the problems were obvious. Not enough facilities to infiltrate like GZ's, just shitty little camps everywhere. Mother Base was disappointing and there was nothing to do there. Major story events being in moronic audio tapes like, I don't know, Zero getting fricking poisoned.
>No one was even skeptical about this game
>It released and it was pretty good
Speak for yourself moron
Oh sorry, I forgot about the five anons who were skeptical. That's totally comparable today where multiple threads hit bump limits shitting on games that turned out to actually be good, desperately trying to will them into being bad. We got a real Blackdamus here everyone, the brokenest of clocks about a game with few signs of being disappointing.
Drones are just gonna drone. If you played MGS4 and Peace Walker and were excited for V then something then your judgement on video games is worthless. I admit Ground Zeroes was a good wool over everyone's eyes, even with a lot of the gameplay's dogshit design already on it like nu-gaming mechanics and pokemon collecting.
>No one was even skeptical about this game
I was in several of the threads where people predicted the story way before the game released, and most people seemed to agree that the whole "YOU ARE NOT BIG BOSS" story was going to be garbage.
But you are Big Boss. The point was that Big Boss was one legend that two people shared.
>The point was that Big Boss was one legend that two people shared.
But this doesn't really work for the players, because we clearly see where the lines are between "Big Boss" and Big Boss.
There would be no Big Boss without the player saving his ass and building up his legend
Do you want Caramel? Because this is how you get Caramel.
Let's share our favorite caramel stories. Anyone remember when he created another tripgay persona to push a "competing theory" so he could appear and make his schizo rambling look more sane? Then it escalated into him posting images of himself wearing his mother's underwear and a wig to "out" his other persona as a troony.
Good times man.
Game is fun but i hate collecting resources and managing moron diamond dogs which will die eventually also why every mission is just like ubisoft genric base clearing.
Mgs5 had a perfect engine and core gameplay but have 0 level design and variety
It had more level design than most of the series
you could actually try different approaches instead of sneaking through the same linear hallways
It has only good gameplay freedom but every enemy base is same and boring, remember how different and unique bosses were in mgs3
I still enjoyed 5 but because of all these resource management bullshit and same boring enemy base i will never touch this again
>but every enemy base is same and boring
This is complete bullshit. MGSV had villages, ruins, fort, bases, camps, airport, mansion, devil's house, mine with child soldiers, oilfield etc. and then MGS2 just has the same orange hallways everywhere. MGS1 is so fricking small that the entire game only has 20 guards in it. How is this fricking better you moron?
MGSV proved MGSgays don't care about games and don't even know about game development.
The constant mention of budgets, the constant worship of the mediocrity that the Fox Engine was is all why I'm glad MGS died.
20 years of games and didn't provide anything good to the industry, just a bunch of gays who think games should focus on the plot.
I showed you mine, Ganker; will you show me yours?
Been rewatching 24 recently and remembered how godly Kiefer voice was, especially when he shouts or screams, sends a shiver down my spine everytime.
Hackjima should be shot in the head for this travesty.
Still mogged the shit out of Hayter with just a few lines
Hayter should have never been the voice for Big Autism Boss
Hayter fricking sucks.
he tries his hardest to sound cool, badass and authentic while Kiefer sounds cool, badass and authentic without even trying.
The one-two called MGSV and ZTD killed my excitement for videogames for at least 5 years. NEO-TWEWY brought it back but before that I was jaded as frick
>Ground Zeroes was utterly mediocre
>didn't even had camouflage
>story was edgy as frick for no reason
>trailers show Big Boss doing missions on an empty open world
>game is literally just that
>people are shocked the game is just what was shown
What are you talking about? The main complaint about MGSV has always been that it's barely anything like the trailers make it out to be. The trailers made it seem like it was gonna be a classic MGS game filled with story and cutscenes that would explain everything.
Meanwhile in reality, you're spending most of your time in the open world to occasionally chase after a cutscene here and there. Also, so much of the story and dialogues were hidden away in cassette tapes, instead of being front and center like other MGS games.
The game was really fun until you had to re-do the missions all over again. I also agree it would have been better as a bunch of set pieces instead of open world, and the fulton really trivializes it.
>The game was really fun until you had to re-do the missions all over again
You didn't, you only had to complete the ones with a yellow dot.
After 10 years and playing through the entire game about 5 times I still haven't completed a single one of those.
You just had to go do a side op and the next main mission would appear.
saying they were postponing suicide for it
So for those that did it anyway, why did they do it, bros?
The fact that Ground Zeroes is considered good just tells you enough of what these gays think a good game is.
They add health regeneration, they add a literal slow mo cam and make the game so easy you can just gun everyone down and people worshipped it.
Were the MGS games ever hard? I always played them on easy mode when I was a kid because I mainly just wanted to frick around and watch the cutscenes. MGSV was ball-bustingly hard compared to MGS1 and MGS2
I liked msg v a lot. It was also the only game I really invested into the online part I maxed out my bases with S++ Waifus and was in a pretty high tier with other good players and I would build nukes and shit it was fun. I got very autistic about that portion of the game but it was missing a chapter 3 and I will never forgive Kojima for that
Chapter 3 is just nuclear disarmament. There was nothing else intended besides a paid DLC mission.
>Chapter 3 is just nuclear disarmament
>There was nothing else intended besides a paid DLC mission.
How could you possibly know?
Because it makes sense moron
Chapter 3 is called Peace. It's so hard to achieve that players will never get it without cheating. The title card would show up after getting the nuclear disarmament cutscene.
KOTF was just a DLC that was cancelled before development finished. It was never the ending. It was confirmed by Konami and it's also in the script of the game.
And since KOTF was the only loose end and it was just a paid DLC that was not part of another Chapter it just confirms that. KOTF turns out to be ultimately meaningless too. Just a sideplot that's an excuse for more content that was never made.
>Chapter 3 is called Peace. It's so hard to achieve that players will never get it without cheating. The title card would show up after getting the nuclear disarmament cutscene.
You are literally just conjuring up a "CUZ IT MAKES SENSE" argument. For all we know, the Chapter 3 card could have been intended for something else. People managed to trigger nuclear disarmament before(although illegitimately), but they didn't see the chapter 3 card.
>KOTF was just a DLC that was cancelled before development finished. It was never the ending. It was confirmed by Konami and it's also in the script of the game.
You are choosing to believe Konami's word on this, after the game had already released, and it was CLEARLY an unfinished game that was rushed out the door, and Kojima even fricked around by plastering "DIRECTED BY HIDEO KOJIMA" all over everything, to make it 100% clear to everyone? L M A O.
>but they didn't see the chapter 3 card.
because clearly Kojima decided not to use it, nothing else makes sense or has any proof
>You are choosing to believe Konami's word on this
better than some random schizo on mongolian throat singing forum, it is also in the script of the game so it wasnt just made up after
>it is also in the script of the game so it wasnt just made up after
Show me where it says that Kingdom of the Flies was never meant to be in the game as the ending and that it was always just planned as an afterthought DLC.
That script makes no sense. The Mission 51/KotF wouldn't have anything to do with MGS1, and MGSV's ending leads into MG1. Why would the game lead into both at the same time? It doesn't make any sense unless you play around with several different time skips.
Maybe something to do with the fact that Liquid and Mantis are in MGS1
>tfw there will never be a fully 3D rendered Zanzibar and how Venom Snake's Outer Heaven came to be there
Thst is shitty for the ending of the game and I wanted to play up to the original game or at least tie that together over the story better
MGSV LITERALLY ends before Metal Gear MSX starts
The last mission should have you die to snake as your base is crumbling and then you revel you are the body double
That's just meaningless fanservice. It doesn't do shit for the storytelling.
>a proper ending to a game is fan service and meaningless
>instead you should just rush out 2/3s of the game never finish it and just kinda end it
You are why the industry does this garbage
it's finished and more people are realizing it every day
enjoy being the dumb minority
>it's finished
Where can I play Mission 51 then?
cancelled DLC doesn't make a game unfinished
it's a meaningless subplot that ends with Sahelanthropus not being operational and Liquid/Mantis flying away, the end
>it's a meaningless subplot
It's a pretty fricking gigantic plot to have Psycho Mantis be able to operate Sahelanthropus, but then just ditches it in the end, and then no one in the MGS universe ever bothers to copy it and instead makes other inferior metal gears.
They are not inferior because they actually work without magic
Mantis is unreliable
>They are not inferior because they actually work without magic
Yeah of course, but why not just make Sahelanthropus that actually works?
Pic related. This shit is moronic as hell.
Sahelanthropus was not made to work. He was made to scare people into buying nukes that only Skullface could control.
I get that, but what I am saying is, why did BB(the real one) not make Sahelanthropus 2.0 instead of TX-55 in 1995?
With Kojima introducing Zeke in PW and Sahelanthropus in MGSV, it makes TX-55 look like an absolute fricking joke, to the point that it seems completely unbelievable.
Because those games are old as frick so that's just how TX-55 looks like. There is no good explanation for it. They would benefit from a remake.
It would have been a lot more believable if Kojima didn't introduce Sahelanthropus in MGSV and instead had something that looked similar to TX-55. Then you could at least have been like "well, Zeke was a failure because it was prone to hackings/hijacks and then those kinds of schematics became a lost art in 1974, until they were dug up again in 2005 for Metal Gear Rex" through suspension of disbelief.
Then the plot wouldn't work because you can't scare people with something that looks like TX-55. And honestly Sahelanthropus is so fricking cool that I don't even give a shit if it makes sense or not.
The point of Sahelanthropus was just to make the entire world shit itself so everyone would start buying Skullface's cheap nukes, it wasn't meant to be mass produced which is why they just went balls to the wall with all the tech without concern of how much a single unit would cost.
If MG1 was made the TX-55 would probably look closer to REX, but it was still a "low budget" Metal Gear built in Outer Heaven.
In another timeline, I bet they would've redesigned and modelled the TX-55
It’s not finished it needs a mission 51 at least. Afghanistan also needs to be a war zone with Russians fighting sand Black folk and you can see patrols fighting each other would make the Fulton autism more fun as well so does Africa it needs to have jungle Black folk killing each other that would add a lot to the open world gives you a reason to have then join you too because you save them from their nations war machine thus why they might join outer heaven the game needed more work
>It doesn't do shit for the storytelling.
Having MGSV tie into MG1 and then have MGS6 be about Zanzibar Land and tie into MG2 would have done A LOT for the storytelling. It would literally have completed the entire series perfectly.
BUT IT DOES TIE TO MG1 YOU FRICKING IDIOT
AND THERE WILL NEVER BE MGS6
NEVER FRICKING EVER
>BUT IT DOES TIE TO MG1 YOU FRICKING IDIOT
Yes, that's what I wrote. I was saying that if we have a MG1 tie-in, then a MGS6 -> MG2 tie-in would have completed everything.
It doesn't matter. MGSV already tied it to MG1. That's all it had to do. The series is full circle now.
>NOOOOOOOO BUT WHERE IS MGS6 AND MGS7 AND MGS8 AND MGS9 AND MGS10 AND MGS11 I NEED TO SEE SKIBIDI SNAKE IN POOPYLAND
Has there ever been a game with lots of pre-release memes and schizo theories that actually delivered?
mgsv is the reason I don't get excited for games anymore
Same. Because nothing made nowadays can top it.
STANDING
Blow your brains out bzeh .
>unironic “I was only pretending to be moronic” post
Here, have another (You)
Thanks, idiot. I'm shitting up your board and I love your support.
The good news is there are so many people shitting up this board on a regular basis that cretins like yourself are just white noise at this point.
The only thing I was disappointed in was the fob online crap and the abrupt end of the game. Ending it with your metal gear getting hi-jacked by children was fricking stupid. Everything else was great.
>some guy on the steam forums completely spoiled the medic twist mere hours before the game launched
I'll never forget the insane rage but also hilarity that I felt that I was so fricking dumb not to expect it. Even more funny to think back that not only was that the most excited I've ever been for a game but it's the most disappointed I've ever been and have never recovered since.
It is funny that this game is still considered the most disappointing game of all time on Ganker. Games like Cyberpunk were obvious trash to anyone with a brain, but MGSV's marketing literally convinced many of us that it would be the best game of all time.
In the end, Peace Walker was the real MGS5.
It is the best game of all time. It genuinely is.
The story was trash and the nonexistent level design made all the interesting stealth mechanics and tools ring hollow. It was a failure of a game.
How could someone be so wrong
I don't have shitty taste like you.
what are your top 10 games
I know for sure that MGSV is better than most of them
Even OK games that wouldn't come close to my top 25 are still better than MGSV.
post your top 10
>I don't like those blue eyes of his
>years later looks into Venoms eye
>realizes that he is just a body double
>literally burns out and dies
>it's the eyes that killed him in the end
it's like poetry. MGSV was kino.
It just makes me wish we got a fully realized MGS6. I swore I heard that, at some point, Konami's had it in development. Anyway, the 3 remake is probably to gauge hype.
I kinda hope that Kojima's own studio would be contracted but Konami would never do that.
Be careful. You'll know what a game looks like on Konami's supervision versus Kojima's direction
I've never had an issue with Kojima's games minus Peace Walker being dogshit.
This was the game that killed all my hype for gaming forever.
So why did Konami and Kojima have a falling out? Is there a real answer or is it all just speculation?
Konami got greedy and wanted to stop making games in favor of pachinko. morons will say that Kiefer Sutherland is responsible but then ignore how Death Stranding was filled with celebrities and cost less to make than MGSV. Also it was made in 3 years while Kojima was still putting his studio together and Sony commented that the development pace was so fast they have never seen it before.
Now that pachinko is illegal they suddenly have interest in making games again. Coincidence?
>pachinko is illegal
Dafuq really? Lol, man— Konami are seriously a bunch of morons.
>Now that pachinko is illegal
how's that for some sweet fricking karma
>So why did Konami and Kojima have a falling out? Is there a real answer or is it all just speculation?
No it's all quite well documented. Konami didn't want to keep investing in big AAA games due to failures like Lords of Shadow 2 and their mobile and gambling division making an insane amount of moeny for a fraction of the cost. Kojima however did want to keep making AAA games, so he invested a lot of money into Fox Engine since he's a high ranking Konami employee, this pissed Konami executives off. Because from their perspective making an AAA game engine for like 6 years when you don't even want to make AAA games is a waste of money. From Kojima's perspective it wasn't, they are both technically right. But in the end Kojima got driven out.
Kojima wanted to make Triple As, Konami wanted to make phone games.
There's no 100% definitive proof, but it's most likely just because Kojima was running rampant in terms of spending and failing to meet time requirements repeatedly, and due to Konami restructuring their operations from "each studio controls themselves" to "Konami HQ controls everything", they probably just didn't see a fit for him anywhere in that.
Keep in mind that it was not just MGSV he was fricking around with. He was also attempting to make a Silent Hill game on the side with the whole P.T. thing.
There's a pretty good write up of everything here - https://www.svg.com/155464/the-truth-behind-konami-and-kojimas-split/
There wasn't any falling out between Konami and Kojima, but more between Konami and console games in general.
What happened between Konami and Kojima happened with literally every one of their big studios between 2010 and 2015, it's just MGS was their most famous franchise and Kojima their best known developer so it gained more media attention.
Pachinko being ilegal has nothing to do with them coming back to consoles games, it's because pretty much every single phone game they've released except Yu Gi Oh has flopped.
phone games have died in general now, everyone wants to play AAA quality gacha now coz of genshin impact.
you can't make that kinda stuff on the old school phone game engines that prioritised efficiency.
also now that iphones can run AAA games at 20fps, it's kinda inevitable that "mobile gaming" is dead.
It's more like the gacha market is taken by giants and people don't want to move to new ones.
gacha "fans" literally don't care about brand loyalty at all, it's a huge problem in the industry.
they want cute animu girls. once some western company israelites out and makes big titty american girls everyone in america will forget about genshin and transition to that.
>There wasn't any falling out between Konami and Kojima
Read the link I posted.
>In addition to losing his job, GameSpot said, Kojima and the rest of his staff had been downgraded from full employees to contractors. Senior staff members were cut off from the rest of the company as Konami limited their access to its email servers, phone lines, and internet service.
>Finally, Kojima and other producers wouldn't be allowed to promote MGS5, even though Kojima is a celebrity in the video game industry.
>Later, we learned that things were actually even worse. For the final six months of MGS5's development, Kojima was "locked in a separate room" and forced to work on a different floor than the rest of his staff, communicating with others via proxy.
This stuff is beyond just restructuring to shift focus to something else.
All it really needed to be was more of GZ. What the frick went so wrong?
No, MGSV needed to be closer to ArmA 3.
I bought Spore day 1 and MGSV is my top disappointment. My internet was so slow I had to download Spore trailers to watch them, not stream them freely like MGSV.
Farewell sausage
MGSV pre release was an ARG we had to watch unfold
>vocal cord parasites (covid) were a base for gain of function MRNA zombie virus
the mad lad predicted the future again
Sorry, but MGSV is kino.
>THEY PLAYED US LIKE A DAMN FIDDLE
>vegana bomb
>Big Medic
>VOCAL CORD PARASITES
>Devil's House mission
>Blowing up military outposts while your Pequod blasting American trash music lands behind you
>Just let the villain autistically ramble on about his plan in a 10 minute car ride while thinking about Joost's 3D feet scans
>Ashamed of my words and deeds
>Hallucinate your waifu Paz into existence
>Refuse to dismantle your nukes, cucking peace gays out of their precious ending
>HERE'S TO YOU NICOLA AND BART
I could go on. This was the last truly great game ever made and it's been literally downhill ever since.
The trailers were the best trailers ever made for anything. I still watch them sometimes, despite the actual game being a letdown.
Game was fine and that's enough. Compared to shit today it's a goddamn masterpiece.
Worst part of the game was the adaptive enemies. I think later updates must have changed it or something because I nolifed the game at release and it felt like no matter what you did eventually every enemy in the game was just wearing full body armor and bullet proof night vision goggle helmets with cameras everywhere to cuck you out of basically any play style.
If enemies have full body armor you can still sneak around and choke/stab them to death. Or you just get a tank and a bazooka.
I think it's a great mechanic that forces you to change up your playstyle.
>Quiet didn't turn out to be Chico as a troony
What a fricking waste. It would have been hilarious to see, and it would have actually fully warranted Kojima's "YOU WILL BE ASHAMED OF YOUR WORDS AND DEEDS" shit.
It would be disgusting. Not interesting. Not funny. Just disgusting.
I would have laughed my ass off to seeing all the dudes jerking it to Quiet realizing that she was a troony.
Like that would stop anyone. Everyone is so degenerate these days that it would mean nothing. Quiet actually being a woman is more shocking now.
>Big Boss isn’t Big Boss
>Quiet isn’t Quiet, but genderbent Chico
Holy shit the meltdown this would have caused would have been sublime
Reminder that if you actually were a MGS fan and cared about the story then MGSV would be the perfect game for you.
But you are a fake fan and you only watch cutscenes on youtube.
Dishonest picture. MGS4 has 9 hours of cutscenes/story. MGSV has 3½ hours of cutscenes/story.
The hype was so strong it got me getting it despite never having played any mg game before
Well last year I decided to play the whole serie in order, starting with the very first one on MSX. When I got to mgs5...I couldn't believe how bad it was, despite loving it back in 2015
It's a good game but a bad mg game
Its really annoying it wasn't able to be finished properly. I'd love to see a Kojimbo Director's Cut version where it can be done without limits, no fricking PS3 version or lacking DLC and expansions or anything else.
As far as the game we got, its onmy backlog; I finished Ground Zeroes and have TPP on PC. Everything I read suggests its at least good, but it could have been great. The Denuclearization bit alone took real balls but its a pity almost nobody will see it.
>Mission ranking system
How does it work in TPP anyway? I know you have to worry about time + no alarm + non-lethal (?) + every side objetive but can you rank one of them A or S and then come back and "just" do the others. Like you do a base clear loud but fast and get an S on time, but then come back and do a perfect all side objectives ghost run non lethal and get S on everything else which gives you S in every category and the whole mission? Or is it that you have to do it all in one run to get it to count?
Yeah, you can go back and finish the side-missions after getting max rank, as you are literally unable to complete some of the side-missions until much later . I think some of the missions require you to try to complete as many of them as possible in order to get an S, though.
It’s a rank for a single run, but also it’s a total score threshold.
Going fast enough can get mad bonuses that outweigh your failures if you just blast through some levels.
Here's to you, Nicola and Bart.