What the anglerfish? Isn't that one of the first things the game tells you on ember twin? The things I struggled with was moving around on the quantum moon and where the frick to go after you lower the forge on brittle hollow. Also I feel like there is a frickton I haven't done in the dlc area but I can't be arsed with all the darkness and hunting shit.
This. There's zero indication that you're supposed to move your thumbstick a c**t hair forward (which still makes noise they should be able to detect) and moving with momentum isn't intuitive because your ship looks like it's going to ram into the ones crowding the entrance but it just fricking clips through.
only how to get to the ash twin project. i knew it had to be in that room but i'm a brainlet so i didn't think of staying in the back and running into the sand.
This. ATP was the only puzzle that I struggled with. I got the clues for the rumors for every other puzzles without even looking up online. How the frick was anyone able to infer that you were supposed to stand in the teleportation device when the sand was flowing up at that exact moment. Not a single clue lead to doing that, and don't say that the teleportation crosshair was aiming towards the Ember Twin because it was aiming way before the sand decided to go up.
ship log entries: Each tower was designed to visually reflect its warp destination. Warp tower alignment angles are not exact. They only need to be within five degrees of the astral body's center. Anyone stepping onto the warp platform during the active window will be immediately warped.
My main problem with Ash twin is that the entire game shows you that you need to solve a problem or wait for something to happen.
for example > you cant access the underground city too early, you have to wait for a hole in the caves to be filled with sand. >in the black hole planet you have to find one of the several ways to enter the city inside because the main route is destroyed.
Using this logic, to enter Ash twins, If i stand in a teleporting platform but im blown away by the sand tornado, Isnt it obvious to think that there should be another way?
This. ATP was the only puzzle that I struggled with. I got the clues for the rumors for every other puzzles without even looking up online. How the frick was anyone able to infer that you were supposed to stand in the teleportation device when the sand was flowing up at that exact moment. Not a single clue lead to doing that, and don't say that the teleportation crosshair was aiming towards the Ember Twin because it was aiming way before the sand decided to go up.
Devs added a lot of clues on ATP some months after release.
just stand there for long enough, and one ship log entry says that you have to stay on a teleport pad on the ground or something similar, and that it holds for a few seconds
Same, I assumed the sand will always carry you up before the warp panel aligns but momentum makes a difference. To be fair I was playing a version from before they added that little side room, which helps a shitload.
No, I was tempted to but it felt like it would ruin the entire experience. I was right too, figuring it all out lead to OW being one of the most rewarding game worlds I've experienced in years.
No, that's why I ended up having 34 or so hours in it by the time I beat the game. I didn't mind running around like a moron to figure certain things out, or I even remember experimenting with the audio tools by thinking if I brought certain ones to other planets, it'd reveal new information. I only looked up how to get some achievements once I was done with the game.
i for some reason could not figure out how to get to the echoes of the eye dlc. I kept waiting for a shadow to appear in front of the sun but it never came
no, but I did stumble upon what seemed to be a late game area early on and got my interest killed because the most interesting mystery to me had a dissapointing conclusion
it's very manageable anon. You just need to have a goal in mind, be a bit adventurous with how you approach things, and just keep reading the rumours, and actually sit and think about them.
how? I mean the recap when you free the prisoner was great, but then you take the elevator up and he's gone and you're supposed to know that you added stuff to the normal ending
Genuinely didn't for the base game. After about 3 loops into discovering the secret world in the DLC, I lost interest in stealth horror bullshit and looked up how to open the Prisoners cage.
I had a few puzzles I struggled with, especially getting to the ATP but I did complete the game without looking anything up. For ATP I just referenced all of the notes I had on it and eventually decided to camp out the warp spot for an entire cycle to see if it ever activates. I would run out during the sand spire while trying to keep an eye on it. After not seeing much I attempted to jump on it during the sand spire and got in. Don't know why this puzzle is so tricky as in the end it makes so much sense once you use all the other teleport pads to just assume it should also line up with a teleporter of it's own and to camp it out for entire cycles to figure it out.
I realised you *have* to use that teleporter after I used my scout on it and it got warped. Probly the biggest brained I felt throughout the whole game.
I worked out the solution but got stuck on the implementation for a little while. The thing I didn't realize was that your scout can teleport too and give you a visual indicator of the timing. To me, the obvious solution at first seemed to be to stand on the teleporter as the sand goes over, which doesn't work because the alignment angle is smaller than that.
why do we need to wait for them to align in the first place?
aren't they static relative to each other? does the atp sphere rotate inside of the planet's core
The warp activates when the destination is in the reticle above. The destination is the center of mass of the planetary system and for all planets except the twins - that's the same as their center. The center of mass of the twins is between them - the point around which they rotate, and therefore its alignment always coincides with the sand pillar.
The teleport target for the Hourglass Twins is in the centre between the two planets due to how close they are, so it only aligns when Ember Twin is overhead
I just shot my drone in it, it wasn't even part of some grand plan I was just fricking around and it helped out a frickton. Come to think of it, I figured out a lot of shit by accident and by fricking around
I liked the DLC almost as much as the base game, but I agree that the first half was better. especially right at the start
I played on PS4 and swear I had some loading problems or something when trying to do this, Im not sure how the proper way is anyways because whatshisface says to use the "tornado trick"
I just got reaaaaaaaaaaally far away and shot through
>I just got reaaaaaaaaaaally far away and shot through
achievement unlocked
yea, the fricking entrance to the ash twin project
I suspected the right solution, but the fricking sand always sucked me away, so I thought it can't be correct
I noticed that you could drop the lamp and thought "hah that's funny that the devs would let you do that when it's obviously never going to be useful"
Boy did I feel silly
I noticed you could drop your lantern and got the bright idea that the owlelks wouldn't be able to kick you out if you don't have your lantern. Boy, was I in for a rude awakening.
Nope, not once. I did look up stuff after I'd beaten it to see if I'd missed any secrets, but that's all.
The game wasn't hard or esoteric at all, I don't understand why anyone would need a guide. The whole point of the game is exploration and discovery, why kneecap that experience?
Yeah when I read the op I was thinking no I didt look up anything I'm not a gay but now that you mentioned it I did look up the jelly shit after reading the notes and not understanding what I was doing wrong. It didn't help that the tail zaps you if you don't enter it from the correct angle
Same for me, it was one of those situations of right idea wrong implementation. Mostly because the lightning coming off the tentacles appeared as a neon sign saying "do not touch these" to me. Guess its just more evidence of my crippling moronation
nah, I'm pretty familiar with finding the uninstall wizard in this modern age of Gay Ming
that's the best solution to every AIDS-riddled gaym these days
Anyone wishing he wasn't so moronic and just hoping he gets memory loss to replay it all over again properly?
>go to Giant's Deep as my first planet >I'm saying to myself I'll explore every nook and cranny before leaving to another planet >I figured out the tornadoes by myself when I saw one tornado spinning the other way >get to the jellyfish, but I was completely lost >I thought I would die so I didn't try going near it, so I looked up the answer online >oh.jpg >do the same on the next planet, Brittle Hollow, couldn't figure out the one tower thing >eventually realise that the game just gives you outright clues about other planets
God tier game, might even be the best I've ever played because how well everything just fits together, but holy shit I'm moronic. >oh.jpg
I didn't look up anything and that made my playthrough more interesting though a bit long.
I was trying to get to the Black Hole district before going to the Twins and actually managed to land the ship there.
Then I lost so much time trying to get inside the Ash twin as I had forgotten an important piece of information from the Black hole district - about the gravitational center of the pair an incorrectly assumed you can only be warped in the direction of the target reticle above and thought both towers do the same and one of them is simply broken.
Also, I didn't know you could get by the angler fish with the ship - I always got through there with the suit only.
Forgot to say, and it's a bit embarrassing, but for the longest time I considered falling through the black hole as game over. Took me quite a while to notice the station.
I also lost an inordinate amount of time with the Nomai shuttle.
Am I the only one that thought the game would wipe your save when you removed the battery from the ash twin It didn't seem so farfetched in my mind considering you can beat the game in one loop if you know what you're doing.
quit about 2 hours in when i realized how shallow and vapid it was. online community has only reinforced that impression. it's one of the worst put-together games i've ever played, it feels awful to move around, you never feel empowered or capable at all, the "gameplay" is literally waking sim but worse, the story is ok and this is probably the only medium in which it could've been properly delivered, but when you consider how unpleasant it is to "play" it ends up being a 6/10 at best.
not even once!
I had already played the alpha after finding out about it from Ganker in 2014 or something, though, and a lot of the concepts carry over. and I also did co-op the whole thing with my bf. love that game.
only how to get to the core on water world. I still don't get how it works. you kinda weirdly glitch through the fricking octopus or whatever was that... weird puzzle.
I kind of agree with this one, that puzzle was weird even if you understood all of the clues
but everyone mad at ATP entry is simply filtered, if you got stuck on that puzzle then congrats, working as intended.
There isn't a single "hard" puzzle in the game that would require you to look something up
A single puzzle in the game is done in a bullshit unfriendly way that it stumped me for multiple loops but that's about it.
Ash Twin Project entryway is legit badly designed. Standing on that teleporter to try and get into Ash Twin was the very first thing I tried, and obviously that didn't work out because I got sucked out, so I just went ahead and tried literally anything else. Literally hours later as I was fricking about in the area again I had left a scout on the teleporter and saw it get teleported while I wasn't around and that's how I found out I already knew the way to get in, I just needed to arbitrarily wait a few seconds before I was allowed to step onto the thing.
Literally everyone seems to get stuck on this shit.
only how to get to the core on water world. I still don't get how it works. you kinda weirdly glitch through the fricking octopus or whatever was that... weird puzzle.
I played on PS4 and swear I had some loading problems or something when trying to do this, Im not sure how the proper way is anyways because whatshisface says to use the "tornado trick"
I just got reaaaaaaaaaaally far away and shot through
No, but I had a friend who wanted to watch that told me something about the final coordinates that I'd roughly known but slipped my mind. Can't remember what exactly but I was a little irritated about it. Apparently the devs had the same sentiment though because replaying the game after the DLC I saw they straight up gave you the code as part of the UI when entering it.
One time, there was a connection I was missing and it was just some random fricking scan in the middle of the underground city on the brittle hollow
drove me nuts
Only for the sand puzzle with the kektus room. Bet I would've find the way to continue by myself but I wasn't patient enough. That's all.
Now I'm playing the witness and I must ask: did I frick things up by using the sun with the first puzzle? Was I supposed to find this by the end of the game? Because it unlocked a room towering the island with audiologs from the developers everywhere.
how'd he get there though
the thought of one of these things escaping the bramble and swimming in open space to the ember twin makes my fricking skin crawl
I always assumed that when the bramble destroyed whatever planet used to be there it scattered a few of these guys around the solar system along with the chunks of ice you can find on the moon and in a few other places.
Did it for the damned fishes
What the anglerfish? Isn't that one of the first things the game tells you on ember twin? The things I struggled with was moving around on the quantum moon and where the frick to go after you lower the forge on brittle hollow. Also I feel like there is a frickton I haven't done in the dlc area but I can't be arsed with all the darkness and hunting shit.
This. There's zero indication that you're supposed to move your thumbstick a c**t hair forward (which still makes noise they should be able to detect) and moving with momentum isn't intuitive because your ship looks like it's going to ram into the ones crowding the entrance but it just fricking clips through.
for the moon, yeah
No I didn't as this game is gay
Playing this game made me nauseas for the first time since half life 2
lulz
I watched a livestream instead of playing it
only how to get to the ash twin project. i knew it had to be in that room but i'm a brainlet so i didn't think of staying in the back and running into the sand.
This. ATP was the only puzzle that I struggled with. I got the clues for the rumors for every other puzzles without even looking up online. How the frick was anyone able to infer that you were supposed to stand in the teleportation device when the sand was flowing up at that exact moment. Not a single clue lead to doing that, and don't say that the teleportation crosshair was aiming towards the Ember Twin because it was aiming way before the sand decided to go up.
The ship log and messages tell you
Prove it.
ship log entries:
Each tower was designed to visually reflect its warp destination.
Warp tower alignment angles are not exact. They only need to be within five degrees of the astral body's center.
Anyone stepping onto the warp platform during the active window will be immediately warped.
These were added a while after release
My main problem with Ash twin is that the entire game shows you that you need to solve a problem or wait for something to happen.
for example
> you cant access the underground city too early, you have to wait for a hole in the caves to be filled with sand.
>in the black hole planet you have to find one of the several ways to enter the city inside because the main route is destroyed.
Using this logic, to enter Ash twins, If i stand in a teleporting platform but im blown away by the sand tornado, Isnt it obvious to think that there should be another way?
Devs added a lot of clues on ATP some months after release.
just stand there for long enough, and one ship log entry says that you have to stay on a teleport pad on the ground or something similar, and that it holds for a few seconds
Same, I assumed the sand will always carry you up before the warp panel aligns but momentum makes a difference. To be fair I was playing a version from before they added that little side room, which helps a shitload.
No, I was tempted to but it felt like it would ruin the entire experience. I was right too, figuring it all out lead to OW being one of the most rewarding game worlds I've experienced in years.
Hey, this is a good game. Don't make it the subject of your psychotic trolling.
I couldn't figure out how to get into the ash twin project and had to look that up.
I'm on the dlc now, but the only thing I had to look up in the main game was how you enter the Sun Station
The only answer I looked for was to the question "When does it get good?"
I'm still looking
No, that's why I ended up having 34 or so hours in it by the time I beat the game. I didn't mind running around like a moron to figure certain things out, or I even remember experimenting with the audio tools by thinking if I brought certain ones to other planets, it'd reveal new information. I only looked up how to get some achievements once I was done with the game.
i for some reason could not figure out how to get to the echoes of the eye dlc. I kept waiting for a shadow to appear in front of the sun but it never came
no, but I did stumble upon what seemed to be a late game area early on and got my interest killed because the most interesting mystery to me had a dissapointing conclusion
there's no fricking way you didn't without going insane looking for clues
it's very manageable anon. You just need to have a goal in mind, be a bit adventurous with how you approach things, and just keep reading the rumours, and actually sit and think about them.
I finished the DLC yesterday
what a shitty """"ending""""
you have no soul
how? I mean the recap when you free the prisoner was great, but then you take the elevator up and he's gone and you're supposed to know that you added stuff to the normal ending
you'd know if you had a soul
frick off overall the dlc is a step down compared to the base game
Can't be worse than the original, right?
Unironic moron post
>he figured out the puzzles from clues
I did everything first try because I understand game mechanics intuitively
filtered AND didn't beat the game
The only thing I looked up was how to get into the center of the Great Deep
I hated Dark Bramble
>You searched for answers online, didn't you?
I did not. I can't even control the space ship.
Genuinely didn't for the base game. After about 3 loops into discovering the secret world in the DLC, I lost interest in stealth horror bullshit and looked up how to open the Prisoners cage.
Just watched 100% speedrun and pretend that im done it.
I had a few puzzles I struggled with, especially getting to the ATP but I did complete the game without looking anything up. For ATP I just referenced all of the notes I had on it and eventually decided to camp out the warp spot for an entire cycle to see if it ever activates. I would run out during the sand spire while trying to keep an eye on it. After not seeing much I attempted to jump on it during the sand spire and got in. Don't know why this puzzle is so tricky as in the end it makes so much sense once you use all the other teleport pads to just assume it should also line up with a teleporter of it's own and to camp it out for entire cycles to figure it out.
I realised you *have* to use that teleporter after I used my scout on it and it got warped. Probly the biggest brained I felt throughout the whole game.
Nope.
I worked out the solution but got stuck on the implementation for a little while. The thing I didn't realize was that your scout can teleport too and give you a visual indicator of the timing. To me, the obvious solution at first seemed to be to stand on the teleporter as the sand goes over, which doesn't work because the alignment angle is smaller than that.
Yeah, though it is very different.
why do we need to wait for them to align in the first place?
aren't they static relative to each other? does the atp sphere rotate inside of the planet's core
telepad needs to be aligned with destination
but they are both on the same planet, why would they be misaligned?
The warp activates when the destination is in the reticle above. The destination is the center of mass of the planetary system and for all planets except the twins - that's the same as their center. The center of mass of the twins is between them - the point around which they rotate, and therefore its alignment always coincides with the sand pillar.
The teleport target for the Hourglass Twins is in the centre between the two planets due to how close they are, so it only aligns when Ember Twin is overhead
I just shot my drone in it, it wasn't even part of some grand plan I was just fricking around and it helped out a frickton. Come to think of it, I figured out a lot of shit by accident and by fricking around
Is the DLC good?
Ye it has some kino music and story but if you struggled with some of the puzzles in the main game you're in for some pain
the first half where you explore the new location is kino, but the second part is kinda boring and not really outer wilds to me
I liked the DLC almost as much as the base game, but I agree that the first half was better. especially right at the start
>I just got reaaaaaaaaaaally far away and shot through
achievement unlocked
how much of a fricking brainlet do you have to be to not figure out OW puzzles
Was very close to during the DLC, did I, no.
yea, the fricking entrance to the ash twin project
I suspected the right solution, but the fricking sand always sucked me away, so I thought it can't be correct
for the dlc
did anyone else figure out it was a simulation by accident by dropping the lantern and fricking off into the darkness?
I didn't even occur to me that you could drop the artifact until i found the bug report slide
Figured it out the moment I saw the Gas giant in the sky after falling asleep.
I noticed that you could drop the lamp and thought "hah that's funny that the devs would let you do that when it's obviously never going to be useful"
Boy did I feel silly
I noticed you could drop your lantern and got the bright idea that the owlelks wouldn't be able to kick you out if you don't have your lantern. Boy, was I in for a rude awakening.
Nope, not once. I did look up stuff after I'd beaten it to see if I'd missed any secrets, but that's all.
The game wasn't hard or esoteric at all, I don't understand why anyone would need a guide. The whole point of the game is exploration and discovery, why kneecap that experience?
No but I had one solution spoiled, I didn't 100% the game though even if i beat it.
I looked up the jellyfish trick after I couldn't get it to work
Yeah when I read the op I was thinking no I didt look up anything I'm not a gay but now that you mentioned it I did look up the jelly shit after reading the notes and not understanding what I was doing wrong. It didn't help that the tail zaps you if you don't enter it from the correct angle
Same for me, it was one of those situations of right idea wrong implementation. Mostly because the lightning coming off the tentacles appeared as a neon sign saying "do not touch these" to me. Guess its just more evidence of my crippling moronation
Only for how to reach the center of the ash twin project.
The one thing I never managed to piece together.
nah, I'm pretty familiar with finding the uninstall wizard in this modern age of Gay Ming
that's the best solution to every AIDS-riddled gaym these days
Anyone wishing he wasn't so moronic and just hoping he gets memory loss to replay it all over again properly?
>go to Giant's Deep as my first planet
>I'm saying to myself I'll explore every nook and cranny before leaving to another planet
>I figured out the tornadoes by myself when I saw one tornado spinning the other way
>get to the jellyfish, but I was completely lost
>I thought I would die so I didn't try going near it, so I looked up the answer online
>oh.jpg
>do the same on the next planet, Brittle Hollow, couldn't figure out the one tower thing
>eventually realise that the game just gives you outright clues about other planets
God tier game, might even be the best I've ever played because how well everything just fits together, but holy shit I'm moronic.
>oh.jpg
I didn't look up anything and that made my playthrough more interesting though a bit long.
I was trying to get to the Black Hole district before going to the Twins and actually managed to land the ship there.
Then I lost so much time trying to get inside the Ash twin as I had forgotten an important piece of information from the Black hole district - about the gravitational center of the pair an incorrectly assumed you can only be warped in the direction of the target reticle above and thought both towers do the same and one of them is simply broken.
Also, I didn't know you could get by the angler fish with the ship - I always got through there with the suit only.
Forgot to say, and it's a bit embarrassing, but for the longest time I considered falling through the black hole as game over. Took me quite a while to notice the station.
I also lost an inordinate amount of time with the Nomai shuttle.
Am I the only one that thought the game would wipe your save when you removed the battery from the ash twin It didn't seem so farfetched in my mind considering you can beat the game in one loop if you know what you're doing.
yeah, I had that thought too - if I remember correctly some texts are hinting at that possibility
quit about 2 hours in when i realized how shallow and vapid it was. online community has only reinforced that impression. it's one of the worst put-together games i've ever played, it feels awful to move around, you never feel empowered or capable at all, the "gameplay" is literally waking sim but worse, the story is ok and this is probably the only medium in which it could've been properly delivered, but when you consider how unpleasant it is to "play" it ends up being a 6/10 at best.
(You)
Not yet. Although I was trying something for the sixth moon place and it didn't seem to work so if I can't come up with anything I might.
not even once!
I had already played the alpha after finding out about it from Ganker in 2014 or something, though, and a lot of the concepts carry over. and I also did co-op the whole thing with my bf. love that game.
a girl who plays games other than valorant and league? you are such a rare drop aren't ya?
>girl
Anon, I...
who can have a bf?? a girl, right? right?
>girls
>on Ganker
I kind of agree with this one, that puzzle was weird even if you understood all of the clues
but everyone mad at ATP entry is simply filtered, if you got stuck on that puzzle then congrats, working as intended.
Yep, I couldn't figure out how to get to the sun station
Japanese fans are making cool stuff.
https://twitter.com/h_hachirota/status/1544332601322012673
only tips on how to get into the ATP after hours of trying
There isn't a single "hard" puzzle in the game that would require you to look something up
A single puzzle in the game is done in a bullshit unfriendly way that it stumped me for multiple loops but that's about it.
Ash Twin Project entryway is legit badly designed. Standing on that teleporter to try and get into Ash Twin was the very first thing I tried, and obviously that didn't work out because I got sucked out, so I just went ahead and tried literally anything else. Literally hours later as I was fricking about in the area again I had left a scout on the teleporter and saw it get teleported while I wasn't around and that's how I found out I already knew the way to get in, I just needed to arbitrarily wait a few seconds before I was allowed to step onto the thing.
Literally everyone seems to get stuck on this shit.
only how to get to the core on water world. I still don't get how it works. you kinda weirdly glitch through the fricking octopus or whatever was that... weird puzzle.
I played on PS4 and swear I had some loading problems or something when trying to do this, Im not sure how the proper way is anyways because whatshisface says to use the "tornado trick"
I just got reaaaaaaaaaaally far away and shot through
No, but I had a friend who wanted to watch that told me something about the final coordinates that I'd roughly known but slipped my mind. Can't remember what exactly but I was a little irritated about it. Apparently the devs had the same sentiment though because replaying the game after the DLC I saw they straight up gave you the code as part of the UI when entering it.
One time, there was a connection I was missing and it was just some random fricking scan in the middle of the underground city on the brittle hollow
drove me nuts
Only for the sand puzzle with the kektus room. Bet I would've find the way to continue by myself but I wasn't patient enough. That's all.
Now I'm playing the witness and I must ask: did I frick things up by using the sun with the first puzzle? Was I supposed to find this by the end of the game? Because it unlocked a room towering the island with audiologs from the developers everywhere.
how'd he get there though
the thought of one of these things escaping the bramble and swimming in open space to the ember twin makes my fricking skin crawl
I always assumed that when the bramble destroyed whatever planet used to be there it scattered a few of these guys around the solar system along with the chunks of ice you can find on the moon and in a few other places.