You will never make that game idea you have in your head. You're lazy and have no talent or art skills. Stop daydreaming about being an indie dev.
You will never make that game idea you have in your head. You're lazy and have no talent or art skills. Stop daydreaming about being an indie dev.
I can make jar
Cool jar bro
Your texture in on both sides of the label, the back should be plain. Plus the texture is overlapping and could probably be less stretcher out. You have the right idea for lighting but you need to change the values. Look up some 3 point lighting.
>Your texture in on both sides of the label
not him but i get jars all the time that have transparent plastic labels instead of paper, so you can read the reverse print on the backside when the jars empty.
I dont doubt it could happen. Still it would be good practice for him to familiarize himself with seamless textures.
I'm assuming you molded the jar yourself. Do you have a wireframe shot?
yea
chad
Now make 500 different items and you'll have an environment done.
I can make an environment with just cubes
K I N O
I
N
O
Download exe, run it
https://www.pouet.net/prod.php?which=30244
Ooo I'm tempted
You could watch the youtube video capture of it but it is really not the same.
Its like watching a real-time cutscene of a game vs watching a highly compressed low bitrate youtube video.
Okay I just watched it
fricking kino
Youtube or exe?
Noticed exe's size?
exe
these guys are fricking wizards
Of topic but you could love this one too
https://www.pouet.net/prod.php?which=52938
Something so otherworldly about the demo scene
Like these guys have achieved nirvana
OH MY GOAD!! WHAT THE F!!!... WHAT THE FRICK IS HAPPENING TO MY COMPUTER?!!! RRREEEEEEEEEE!!!!
JAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
i fricking love pesto
You're just another internet demon trying to prey on the weak
Based as frick. OP is a giant homosexual, don't let him discourage you. Follow your dreams, no matter how many tries it takes I believe in you
Not with that attitude Anon. Get started if you want to do something
>art related
>not webm
no wonder you're not gonna make it
ideas are nothing. ideas are so cheap they are nearly worthless.
Ideas are too expensive to give away.
Concept art, music and dicking around with toolsets are also "ideas".
Music is at least a step above art in that it requires planning and execution, in a manner similar to coding. Toolsets? Even better.
>tangible thing that can be shown to others
>tangible thing that can be shown to others
>vague experience
wtf is even your conception of an "idea"?
A random doodle is an idea. It doesn't have any function at that point, just like thinking up a cool scenario in your head or on paper with no structure yet as to what it's for.
a random doodle or a "cool scenario on paper" may be of little worth in the grand scheme of things, but it is a concrete physical thing that can be discussed or saved or explored
sketches and notes and hummed melodies are infinitely more valueable than an ephemeral idea that remains bound inside your head
these things are also not enough to actually proerly make a thing, but some "idea guys" don't even get that far
I mean depends what your definition of idea guy is. Like someone who literally thinks up an idea and doesn't even tell someone what is in their head, then yea obviously it wont go anywhere. But script writers and even comedians are "idea guys" that only go as far as typing their thoughts out or speaking them out loud. If you were in a company or performance group and your boss asked for new concepts or ideas to be thrown out, you would be doing the work of an idea guy. I just hate this knee jerk term of "idea guy" as an insult when literally everything creative starts out that way.
"idea guy" as an insult probably stems from people who only daydream and then have the gall to say "my idea is too valueable to post, you might steal it", or act as if they have anything to contribue as a director while having 0 practical skills, they just need artgays and code monkeys and soundcloud rappers to realize their gorillion dollar idea
i suppose it's similar to the difference between creating art and indulging the idea of yourself as an artist -- pure wank to satisfy your ego or crippling lack of discipline
can't comment on creative jobs, but i don't imagine brainstorming sessions are the only thing that projessional writers do, "typing out your thoughts" means giving them concrete shape, and words never sound quite as clever on paper as they do in your head
I don’t daydream about it I don’t want to make games, I have a good career lol. If I started making games I’d probably hate them because then it becomes work. Most people daydream about making games for the same reason they daydream about winning the lottery: they hate their life and feel like they have no control over it. Additionally they feel like they shouldn’t have to work a “real job” anymore (but everyone else should have to).
That's crazy but in 2 years I'll just have to type in one prompt and AI will generate my dream game.
Your AI "game" will be buried in a tidal wave of 1000000 AI GTA clones and porn games.
I'm making games for myself
I would never share anything fun with you homosexuals
>omg dude I'm like soooooooo creative and totally have all these crazy game ideas in my brain but UGH why should I put in any effort at all? I wish the computer just did all the job for me so that I could just take credit for it and sell it!
Gaming needs LESS lazy clueless hacks, not more.
Even if you think like this, studying how AI works. Readying your resource material, your prompts. You can do so much to give yourself an edge and make your game closer to how you want it. But instead you do nothing.
But I work as an artist in the game's industry
Don't care. System > goals. I will grind daily without giving a frick about the goal. But I will still daydream because it's fun anyway.
i'll just wait until AI can do the majority of the work
>inb4 that will never ever ever happen
Exacly. I'm an idea guy. I can't be bothered to learn to code or use some shitty program like Unity or Godot.
I'll have my b***h AI code it for me while I flood it's brain with my big dick creatividad energy.
You're exactly the guy OP describes. You're not a creator. You're a soulless goyslop consumer.
you can do this now already ready, youre already behind the curve and way fricking behind Black folk who already knew how to use 3D modeling software
AI is soulless and good for Gankeresetera-tier propaganda & slop only.
youre both in for a very rude awakening. that is IF, not when, you even start trying to make anything.
making a game isn't worth it anymore. AI will have too much being pumped out, you are better wasting your time on a second job that actually pays
Nah, what I hope for is that the flood of AI generated trash will motivate people to work even harder on hand-crafted games.
Or you could instead spend time learning game dev so you can truly get what you want instead of trying to tardwrangle a computer.
I rather make minimum wage pumping out AI slop instead of a real worky job.
>I rather make minimum wage pumping out AI slop instead of a real worky job.
Same but how do I make minimum wage pumping out AI slop?
It's not always about money you hylic
Making games is hard
I hate optimizing materials
I still have to think about idea. after that the rest is easy but figuring out what the game should be and mechanics in it is the hardest part because I can't just sit on it and slowly progress.
>after that the rest is easy
moron
My open-world survival slop is almost to an alpha build.
It's just another trend-chasing creatively bankrupt premise but I want to give devving a proper try before I quit.
My coping mechanism is so brilliant, I'm incapable of feeling any feeling of doom. I will make that game and I will be successful, simple as.
well, yeah
I have like a billion unfinished projects, multiple art pieces never finished, mods and doom wads and 3D models started and never finished
I get that already
Frick off with this low energy self loathing shit. All you need to make a game is discipline and a passion for vidya.
>can't code
>can't draw well
>can't compose music or even read sheet music
>can kinda write
>despite this, still work on indie game for the last year and a half
>going to release demo in Next Fest in June
The only way you fail being an indie dev is if you don't even try or give up after you started.
>discipline
how do you get discipline
Start small, maybe 15 to 30 minutes a day, on something. Set a schedule, and stick to it, even if you don't feel like it. Habits becomes routines become lifestyles. Works for anything, honestly, like exercise, studying, whatever. Just as long as you stick with it, you'll be surprised where it can take you.
How do I get the discipline to do these things
Small things. A good goal for neets is to just get dressed every day and make yourself presentable. You don't have to be pretty, just not so gross you wouldn't want to call the emergency services because they might see you.
Pick something you want to learn or do and start doing it every day. It's that simple.
Hard to do if your current life is constantly in flux with no rigid daily flow.
Getting started is the hardest part. Get an app and plug in that blocks Ganker and youtube on your phone and whatever else during work hours so you have nothing to easily prevent you from getting started. I'm still figuring it out yes I disabled the blocker today there was a /misc/bait thread that made me mad.
Today my day was also once again ruined by going on Ganker. If you realistically want to increase the chance of doing productive work you should block Ganker and youtube all day and not even visit Ganker on the shitter. If that is not possible you should never post on Ganker. Posting on Ganker makes you committed to the threads and makes you check if someone replied.
It's all easier said than done but some days it just works.
It's a skill you have to build with practice. Train your brain to do things even if you don't necessarily want to.
unironically its just forcing yourself to do things. Like do 10 squats everyday at a certain time. If you miss a day forgive yourself and try again. It will become habit. Apply this logic to whatever you want to do. Baby steps are better than zero steps.
t. unmedicated adhd millenial
start paying close attention to the time of day and adhere to a schedule
>Used to get really anxious all the time and stressing out all day, borderline panic attacks
>Finally mature and rarely stress out
>Realise that was the only thing keeping me focused and motivated to do the things I wanted to do
Frick go back
You kill a lot of cows right outside Gran Soren.
And how exactly the frick did you make a demo without knowing how to code?
Using Unity with Playmaker (from the asset store). It's a visual scripting system based on finite state machines.
What's the point of doing half assed shit like that? You're only contributing to the problem while lying to yourself. The same practice you do is done in other industries, namely academia.
Your shitty indie pixel bullshit with bad art is the same as those AI review articles chinks and third worlders publish for credits or graduation requisites. No impact on science, no breakthrough, not even useful information, just a practice paper to be read once to a comittee for a check in a chart.
It's a good thing entertainment media and scientific research are the same fricking thing.
You are a conformist. You are a waste of air. That will not change wherever you are put.
If someone puts you in a supermarket job bagging groceries, you will put all the shit in the same bag, no matter if the stuff gets broken.
If someone teaches you to be a doctor and puts you in a medic job, you will give everyone the same antibiotic wienertail for any fever or cough. You are mediocre, and that's what you are.
>discipline
>passion
Well looks like I am out of luck.
I don't have much of either, I just have habit.
>I just have habit
That's what discipline is, dickweed.
Great job anon, proud of you getting super close to releasing.
nice projection, bro.
frick yeah dude
Honest question but assuming I can't predict the future and am not arrogant enough that I even pretend that I can. Why would I select a reality that would make me depressed or give up on my dreams? Why wouldn't I select a reality that makes me happy and keeps me working on my dreams? This is literally the most logical and rational decision you can do. Everything else is some emotional pussy shit.
it fricking sucks, I feel creatively inspired for the first time in my life but solo game dev seems literally impossible, absolutely zero idea where to even begin as someone with no talent for anything. I cannot transpose the ideas in my head.
If you're going to solo dev then keep your goals realistic, go with pixelshit if you have to but make it good. Don't do 3D for your first project. Alot of games like Katana Zero have great pixel art and visual effects that make the game look beautiful.
Literally start making mini games. Lots of morons here have never made a single game and directly want to start making their dream game. Even if you started making your dream game from the start you would just iterate so much that you would go insane. Making a small game that just works is super satisfying and now you have actual experience. With experience you will develop realistic ideas.
Ok, but what if every "first project" i start keeps expanding in scope to the point it becomes another dream game for me?
If you actually mean game development with that instead of daydreaming then that's a solid approach to getting good.
Did you know Scott Cawthorn made over 40 different small games before he made Five Nights at Freddie's?
We all start somewhere.
Swords are dex weapons in my game and axes and hammers are strength. How do I add a great sword and not have moronic players that don't understand that swords are made to be perfectly balanced and easy to use even the big ones while axes/hammers need to be heavy to generate more force at their point of contact without them feeling uncomfortable about it?
>just make greatswords str/dex
No then every stat combo needs their own weapons and that's too much work, KISS.
>have a comfy job teaching people how to code
>only work for 18 hours
>no need to make game to become super rich by having to deal with the garbage that is the normie market and all the adjacent troony journalist and the like
>meanwhile homosexuals like you make shitty bait threads like this
Suck it OP
You actually think making games is about making money? Lmao. It is a shitty bait thread though
I wish I could join a team or something. I have no problem doing the art or music but I don't really care or have any video game ideas
>tfw want to get into 3d modeling (not game dev but work for indie dev)
>grow an interest in Blender
>look up tutorials on how to use the programme
>80%+ tutorials are unhelpful and are either time lapse videos or unhelpful tuts by stupid pajeets that speak shit English
>try out Maya and found out there are very little tuts on the programme
>mfw
Anon you literally just draw something from the front and from the side then you scan it in hen drag and drop all the points to about where they should be using your picture.
Ngl I did have way too much fun using the sculpt tool in Blender.
The next step is to buy a 3D printer and create physical versions of your proudest creations. Seeing them every day will build your confidence. You could also have someone else 3D print them if you don't want to learn how. If they're highly detailed you'll probably want them done in resin, not filament, though this will be a little more expensive.
Yes absolutely
I do my own prints as well. Its an awesome hobby, to create something from nothing
Here it is
Tiny because i got cheap on the resin
is that hot glue residue on her? i don't blame you
>stupid pajeets that speak shit English
They're FRICKING DUTCH and guess what SO IS BLENDER you FRICKING moron
It's the LITERAL DEVS teaching you how to use the thing and your RACIST ASS thinks they're indian.
Frick.
>-1
Its kinda rude but honestly there a lot of dupe questions that would never be asked if people performed better research.
>first result on google us the so-called duplicate question (original nowhere in sight)
>t.Indian blender tutorial maker
GOOD EVENING SIR
>*SHITS IN NEW DELHI STREET*
>too moronic to pirate paid tutorials
3d modelling is easy but you're NGMI
Easy? I must be moronic. show us your best models
>too weak willed to experiment and see what works
blind leading the blind
>maxresdefault.jpg
you don't even have blender downloaded, you had to download a pic from google. Are you sure you're not just projecting your own inability to make your OWN game idea?
picrel. a model I made a couple days ago.
>give the blender donut guy a chance cause 4.0 dropped and I'm curious if there's anything new
>pronounces "axis" and "axes" exactly the same
>click another tutorial
>"select the vertices... now select the vertice."
>or "select the vertex, now do this to select multiple vertexes."
I know linguistics isn't directly correlated to blender skill but god I can't take listening to these dumbasses sometimes.
To any beginners reading this, just watch this tutorial to get a start: https://youtu.be/8oMjBSWnPAQ?list=PLwcOTSbo8MJcCvLFwGHrPxMWQcqF9_TIU
and then look at specific short tutorials for the exact thing you wanna do from this guy: https://www.youtube.com/@TheRoyalSkies
alternatively google the name of what you wanna do and you'll probably find a good written explanation.
If all else fails join some discord and incessantly ask babby tier questions till someone answers you, repeat ad infinitum till you're good at blender (I basically did this)
the hardest part about learning blender is finding the actually good tutorials
the pajeet tutorials used to be better like 6 years ago but now they are just spamming dogshit trying to game the algorithm, also harder to tell at a glance when tutorials are shit cuz youtube removed dislikes to protect cancer corporate brands
Yeah, well, it IS difficult to find quality learning material. It takes effort making it, and also the system is against you in that it pays more ad money for a longer watch time, so there are incentives for the pajeets making 10min videos for things that can be explained really well within 1min.
Here's a tip though: use the speed control on YouTube, put it at 1.5x.
I even use it for cooking videos
I watched Unreal tutorials on their website at 1.75
Motherfricker talks SLOW
Just listening and confirming is super fast compared to possibly first time internalizing what someone says
my tip is to avoid any tutorials made by westerners. 90% of the time they are a grifter trying to sell you their course. you'll learn some things from them, sure, but their main goal is to make money, not to teach. they themselves are amateurs who chose a career of grifting instead of 3dcg.
instead look up tutorials made by asians. chinese, korean, or japanese. you'll find professional artists who just want to show you how to do things. and those who are grifting will have an actual professional course to sell, not some lame ass shit on skillshare.
this is blatantly untrue. youre just another
>east good west bad
moron
I already have 3 tulpa games, I don't need more.
You mean you can play games you made up in your head?
Don't you?
I will succeed and you will seethe.
i tried sculpting and did way better on the body than i thought i would but as soon as i tried to make a face i panicked and dropped it. how do i overcome my commitment issues?
Start with stylized characters like inklings or something. And use tracing until you get a feel for it, doing anything freehand as an amateur is challenging.
Learn to draw from anatomy and not half assed art books. Make notes on proportions yourself because every other book on proportions is more of the same bullshit spouted by artists.
Stopped dev 2 years ago to play mmos with the boys never got back into it. Starting to think about it again. Want to do blueprints in unreal because I'm a codelet, but I know it will never feel like a real game always have that unreal tech demo vibe.
>that image
I want to kill myself
I wish I could do things that others can effortlessly do
They effortless do it after a decade of failing
>effortlessly
if you seriously think its effortless, have a nice day.
>Blueprints
When I first looked at it that shit looks more confusing and complicated than pure coding. I think it's equally difficult to learn both, so you might as well do coding
I'm thinking that even if AI can't help me actually make a computer do things how I want them at least I won't have to go lurk a million tutorials/questions just to get the one piece of info I need, the VN I'm trying to write is better than doing nothing
Believe in the dream friends, you will make it. I'm making it, and I'm moronic. You always have a chance. Ganbare
What's will all these immutable fate homosexuals? Are you guys legit moronic or do you really not understand how learning and getting better at something works?
Not everyone improves meaningfully with practice, or has endless time and money to waste.
>Not everyone improves meaningfully with practice
This literally only is true if you are already proficient at your skill. If you're at beginner or amateur level then you will improve a shitload with practice.
>or has endless time and money to waste
Time is always a poor argument when you're on Ganker. Time is money.
>not everyone improves meaningfully with practice
yandev was a moron and didn't practice in the first place. have you seen his fricking code? he stagnated hard
>or has endless time and money
fair but you'd be surprised at how much you can learn in just an hour
>do you want this game in 2019, or 2022
Well, both dates have passed Yandev, let's see that game
Crab Bucket, they hate that someone would dare to dream instead of being a miserable frick, they are all blueshirt Picards
Can you model, texture and animate shit like this, anon? It is enough.
WRONG. I have no game ideas whatsoever. In fact, I have no ideas for anything. In fact, I'm completely worthless.
Time to cut your dick off methinks
This but unironically. Trans people can make games, so maybe if you become trans you'll start coming up with ideas and making them?
I'm trying to do something
Cutscenes work is a wonderfully fun thing to grind away at when you don't want to do programming
Makes me feel like a real cinematographer
yeah i know v_v
Ahem:
https://nrasko.itch.io/the-frydarian-tale
>tfw talented and skillful but no ideas or fantasies about gamedev
find an ideas guy and make a game
nothing in it that for me
>but money
i already have money
creating things is the reward of it. Make art, find new mechanics. Make anti woke shit to own the libs. Find purpose. Pay me and I ll be your ideas guy
sorry, i'm straight
computer, write me a fantasy world and 5 innovative and emergent gameplay ideas
whoops!
Lel AI will write the most generic shit possible + all it does is give a general overview. You can't get AI to write a book for you, for example.
see, it already does more than you do
Haha angry code monkey. AI can't write shit by itself it's creatively dead, you have to do 80% of the work, coding is much easier for AI.
Gamedev code is incredibly generic, you are not working on the cutting edge of computer science when coding inventory system #523465 or melee-hit-detection #43523634. 99% of game dev code is basically solved, it's just a question of putting it together and fine tuning stuff. Unreal and Unity could bake 90% of all gameplay features into their engines and just let you pick what to implement with tick boxes, the only reason why they don't do it is because it's more profitable to sell code on the market place.
Did you study computer science yourself?
Not wrong but there will be still days where you will waste an entire day just for fixing one line of code and shit like that. Without a lot of coding experience it's inevitable to create spaghetti code. Programming is pretty much always overestimated and underestimated at the same time.
>creating things is the reward of it
nobody thinks like this and it's a massive fricking issue. All these so called artists that "do it for the love of art" but get pissy when they aren't paid for their shit to train AI.
I make shit because I enjoy making shit. I have made 4 games and released 0. I do it because I like it. I do it because it is fun.
>I make shit because I enjoy making shit
is
>creating things is the reward of it
I know, but I also know I am solidly in the minority.
There's no passion anymore. You aren't allowed a hobby unless you monetise it.
Its hard to be passionate about something if you are starving and homeless.
Because playing video games, watching youtube or shitposting on Ganker earns you money, right?
>projecting
I have a job, family and other hobbies too.
That's the most random "projecting" I have seen and I'm on Ganker for over 10 years now. If video game dev is low on your priority list then that's ok but then obviously you will never develop something and should just cut it off entirely from your life and stop visiting dev threads.
I think you should stop making up assumptions about people you don't know online.
Why does gamedev have to be your entire life? Why is it an all or nothing situation?
I have a full time job and dev after work while watching tv shows.
not him, but gamedev is an extremely time consuming hobby that also takes a lot of mental energy if you want to make something more than small scoped pixelshit, it's basically impossible to balance with a healthy adult life
you would know this if you actually made 4 games instead of lying about it on the internet
pretty much. making a modern-ish looking 3d game solo was a mistake(a fun one)
asset store models are too generic, my setting is quite alien, so it's a shit ton of work building even a single fleshed out environment.
If I were to do it again from the beginning I'd try a lower poly style with simple pixel textures, like megaman legends.
>my setting is quite alien
Anything you would share about it?
It's not super original or anything, but nobody makes assets that fit(outside of rocks perhaps). Think zenoclash/kenshi with a bit of nausicaa and moebius
That alone is more original than you'd think, good luck.
thanks anon
It's one of the most difficult things I've ever done, takes my entire day, often times I spend days without working due to schedule conflicts, and all I do is babysit.
I rather gamedev at home then work a real person job.
i had a hobby, i was recreating levels and models from games to use in mods
they took mods away though, so now all i would be able to do is vrchat, and vrchat is boring
i'm not creative, i don't think of original things to make myself, they are at most tributes
i don't do much coding
>i'm not creative
You are literally an npc lmao.
With as much imagination as GPT 3.5 or even worse.
every one of your weird obsessive replies to me has had some kind of laughter word associated with it
were you aware that random laughter at times that aren't relevant is one of the signs of severe autism?
it's a cool fact
>code monkeys are creativity black holes
Typical. Your skills will be obsolete soon, idea guys keep winning as always. In 5 bars I could write an entire fantasy world.
I keep making women
my dream game is a 3D action game which is simply beyond the scope of my abilities
It's honestly a shit time to get into gamedev. Thanks to AI the current toolset for coding, 3D modeling and texturing might be completely outdated in 1-2 years.
Why is every dream game I see in these threads some fricking platformer pixel shit
Where's the giant skyrim clones
Do you think people would play a tribute game to minish cap?
Shit I would. I love zeldalikes
Does it involve shrinking and avoiding a cute girls bare feet trying to step on you?
The space game guy's game is huge
That's always the thing that puts me off any sort of gamedev.
Whenever people are talking about how you should get the experience in making games, it all seems to be a bunch of really derivative platformer or VN stuff. None of that stuff is interesting so I don't really get why people would actually want to make it.
Because if you can make a generic platformer and a generic shooter and a generic Visual Novel interface, now you can combine these elements to make something fairly original. It's that simple.
You can literally not deny that you have a pool of free time you can tap for game dev if you are on Ganker, even posting on here and on the video game board of all things which implies that you have further time resources to tap. People that make the time argument on Ganker need to honestly get hanged in the streets for being this moronic.
you are unhinged. lmao
Yeah. it's crazy to say that Ganker time could be used productively instead. Just frick off from the dev thread, moron.
Not the anon you're arguing with but I don't think it's a useful assumption that time spent on here would be better spent elsewhere.
If I wasn't idly shitposting on here I'd probably be doing it on other forums, on discord, browsing twitter, playing vidya, basically anything OTHER than being productive.
Obviously playing games is easier than engaging in productive work and I would lie if I said I didn't fall victim to it. But the resource is available and pretending it's not usable is honestly an excuse.
Is it really an excuse or just an explanation?
Literally an excuse. You feel less guilty about playing games if you tell yourself you wouldn't be able to do anything productive in that time anyway. Nothing wrong with distorting reality to feel happier. That just means you don't want to make a game that bad.
What if I don't want to make a game, is it still an excuse then? Is your argument that I'm deluding myself or something?
This is outside the scope of the argument and just overly makes everything obtuse and complicated. If you want to make a game and your argument is a lack of time, while having obvious time resources available in the form of braindead entertainment like browsing Ganker then obviously you are just lying to yourself. This is all I'm saying. Everything else is on you.
What if i do want to make a game, try to do so, then get emotionally crushed due to how overwhelming it is and retreat to playing games to heal from the absolute sorrow this causes?
Not him, I think that's perfectly fine and in fact if you're concerned about that sort of thing you definitely shouldn't feel compelled to try making a game.
I do think a lot of people "want" things but they don't actually want them, or at least not enough to actually put effort into getting them. Wanting something is very easy, actually wanting or needing something enough to take steps to get it is something else entirely.
do you not have leisure time you'd rather spend relaxing instead of working?
You are not spending every second of the day doing a single task, tard. You shouldn't frick around here all 24 hours, but not taking a break and stepping away for a few minutes is a good way to burn out.
No one here is speaking about short brakes. Also in my experience "a few minutes" on Ganker or youtube have lead to entire days wasted. Throw the first stone if you're utterly unaffected. I'm all for proper brakes in the form of pomodoros, and if you can control yourself then spending those brakes on whatever you want is fine.
because they're greedy bastards that think they're going to be making six figures by slapping together a platformer
>she didnt delete the cube
never gonna make it
My game is fricking glitchy and I can't code for my life so I can't fix it. I'll have to cancel it instead.
I'm moronic and my experience with learning mathematics is that the explanations are really hard to understand but once it clicks you just get it and then the math becomes easy.
I have skills and great ideas
My dream game has cute girls in it but I can't fricking draw or 3D model. I can't take it anymore.
Yeah i know. But it's fun to dream.
Used to have a lot of strange and creative ideas. Even the utterly mundane would inspire something in that felt almost surreal. I had a million ideas for everything. Then some bad shit happened in my life and I left a very creative community I was a part of and I got job after that and I could quite literally feel that creativity dying over the course of a year. It's such a strange feeling to experience. It's like something in you is being choked to death. Now I don't see anything and knowing how things used to be and comparing it to now? Horrible feeling. You think you know what emptiness feels like but trust me, it can get so much worse.
Should have made notes when you felt creative, moron.
I did. While I understand them they no longer make the same sense to me. Creativity is a lot more complex than just having ideas. You feel it as much as you think it. Without the feeling you're not really doing something coherent and connected anymore. You're just doing something strange. It makes the difference between something creative and something trying to be creative.
That's not creativity, you're speaking about passion. Creativity is a hard to grasp concept and creativity is easily mistaken with passion because one often leads to another. When you feel you are really creative the dopamine hits and you feel really passionate. When you are passionate you become really engaged which leads to creativity.
From your first post you are obviously describing some form of depression which completely kills any dims of passion, which leads to having no creativity. I hate depressed cucks and it's pointless to talk to depressed people.
No, I understand the difference between the two and how they do follow each other like that. The passion died and then I could feel the creativity die.
Don't feel depressed at all anymore. Feel totally neutral.
Comparison is the thief of joy. Appreciate the small sparkle and it will lead to more. You're subconsciously pressuring yourself because once you felt immensely creative and now not at all and all these questions about the why kill all the stardust.
Yea, I guess that makes sense. Thanks.
This is the last sculpt i did as a comission
Looks great anon. If a moron on here can make something like that I should give it a try.
I've made games before and I'll do it again. I'm living on neetbux and the game is something I want to make for myself, so if nobody buys it I don't care. (It would be nice though... it'll be cheap)
More generally I resent the implication that I'm obligated to be productive outside of work. I already hate being productive IN work, I don't want to have to spend my valuable free time spent shitposting or jerking off being 'creative'.
Honestly, not a lot of people can make an entire game on their own. Most people only have a one or a couple good skills, like art or music or coding. I think the easiest platform to make a game on is still flash.
Whatever happened to the game engine for Blender3D? I thought Blender3D could be used to make game prototypes as well?
I spent a dozen of hours on this vertex normal problem. I got a second hidden mesh that is only the flower, so I can transfer its normals directly to the whole model. On the left is the whole model with a clear seam between the body and the flower, and on the right the seamless result I want, while the data transfer modifier exists. But no matter how I tweak it, applying the modifier will revert the mesh back to what it looks like on the left. I hate that Blender always brings new headaches to the table
i'd help you but you look like a coomer dev so im not gonna help u
Now that you mention it, it is true that my lighting problems started when I made the few models that look like women
>Penguin Commandos
Niiiiice
making a shortstack ayy for the 3d printer in votv
i love these
Very nice. Do you have any more work?
HOLY SEXO!
How can I make my own shortstack?
I need this model....for reasons
i'm gonna upload it somewhere when im done so you can make your own poses mainly making this so i can have it sit on the couch or bed in game, but you could also totally just have it be a little figurine too
You're the best anon I hope you're game becomes a big success I'll make sure to buy it.
oh its not going to be for my game, but i really do want to make one in the future. i'll probably take the easy way out and just use unreal blueprints to make the white trash furry fishing/screwing around simulator i've been wanting to make
I figured I should split the model at the intersection between the 3 faces and leave it as is. If vertices are at the exact same position it shouldn't be visible during animation
Sounds like that worked out in this situation.
For normals you can also try to mark sharp edges and use auto smooth which let's you tweak the amount of smoothing, and angle cut off. Also the abnormal add-on is a must if you really need full control with custom normals
I sometimes have "game ideas" but I am in fact terrible at art and I don't actually want to make games. I like playing video games, not coding.
>have one idea for a dream game I want to make with all my heart
>no skills
>don't want to waste my dream game idea on my early phases when I'm still learning how to do shit
>???
>never start
You see people say that about their early games all the time and that they knew that. Then they try to remake it to "make it what it was truly supposed to be" and it ends up worse.
So just use a minor idea for a game as practice, simple as .
>inb4 another reason why that's not possible
I have no other ideas
Then game dev is not for your. Even when making your dream game you would have to compromise dozens of times and without fresh ideas you can't compensate with anything.
Game dev is about a constant stream of new ideas. That system will take literally 2 years to develop? Oh I have an idea how to make something simpler that may be just as fun. Constant compromise and reinventing yourself, these are must have skills as a solo dev that actually releases shit. These people that never want to compromise and never try to reimagine their ideas? Never going to release anything, simple as.
You are basically also just another moron that doesn't want to compromise. Neither do you want to make a shit version of your game which is not possible to begin with since video game dev is an iterative process to begin with, and neither do you want to compromise with reinventing your approach.
Not him but I don't get what your point is. The anon ALREADY said they don't do game dev, you going "well you shouldn't do game dev!" is completely superfluous.
My point is either discouraging some homosexual from wasting his time or reverse psyching him to actually change his mindset and approach to do shit. I'm fine with either.
It's better to be wrong than to be vague. I live and die by these words. Frick all you homosexuals.
Discourage someone from something they already weren't going to do?
Irrelevant. There may be other people on the edge of starting game dev that have similar problems.
Well, I applaud your determination in discouraging people if nothing else.
A common misconception. People that are searching for an excuse are going to find it. People that work hard just use discouragement as fuel to work even harder.
It's as simple as that. No need to be a melodramatic little b***h and pretend I have actually distinguished shining new hope.
What
Is this an AI post or just a full schizo ESL?
try parts of your idea simplified into a single lower scope project to learn, yet also learn to make a finished project
If you were to write a design doc to throw at a team (you're doing the writing and have a general idea of how you want systems to function), ideally what would you include?
I don't know. I once heard the best design documents fit on 2-3 pages but I would feel horrible on giving up so much control.
>You're lazy and have no talent or art skills.
Thanks to AI, that is no longer a problem.
>he's feeling uncharacteristically high levels of motivation?
>bring him back down to reality.
idk maybe you can help me make that game instead of being such a party pooper. what's wrong? afraid you might have fun?
I hate coding. I wish I could make a game without coding. Frick I hate coding.
Don't need to, AIs will soon enough.
Where did all these indian golems come from?
I spend all of my time in blender and I feel guilty about not playing video games because I'm wasting my life on things that aren't very satisfying
>be me
no.
>You will never
HAH homosexual, WRONG
HAHAHAHAHAHAHAHAHAHAHA
Bro just fix your include statements
Even if I did, some jackass on Twitter will instigate a mob to cancel me because I said moronic back in 2908 on a random post on a random board.
Not worth it.
you better learn a discipline within game dev, learning the whole thing is very hard.
Then, sell your services or work with others on projects you care about.
No, AI will get there and I'll be able to make my dream game without having to grind worthless cubes, study anatomy, or pay a filthy artgay.
It's hard
this shit took me days and I can't even finish it
That better not be a single model.
Both of you shut the frick up
I'm not even him but I swear to God the worst part of threads like this is how as soon as someone volunteers something they worked on people shit on it
I don't care if it's "constructive criticism", you'd think that the only reason people try and encourage others to get into creative hobbies is so that they can immediately turn around and shit on their output.
Did you really need to be this gay over 2 single sentence posts not replying to you ?
It's a meme you dip
Not all of it but it doesn't matter, I model shit separately then join it
holy Autisim
I bow to your autism homosexual autsperior
That better be a single model.
That a single model be better
Cheat for those who dont want to waste their dream idea on their first shitty project:
Figure out the mechanics, visual style, programming testing, all the building blocks you will need for your dream game, then make a bunch of smaller projects, each one designed around one or more of those pieces, so you can experiment with them, learn how to do them and see if they are actually worth doing.
Blender is fun.
there's a lot of good advice in this thread along the lines of "just fricking do it moron" (but in a loving way) but i have executive dysfunction to the degree i can't even choose a fricking youtube vid to watch in the background while i try to choose a game to play so i'm really curious if anyone else has dealt with something similar. maybe i need ssri's or some shit but i tried those ten years ago when shit wasn't even half as bad & they made shit WAY worse so if anyone has any advice on ways to work around your own brain being made of fricking stone i'd love to hear em
1. Never assume your fate is immutable because that's a self fulfilling prophecy and it will stop your brain from thinking up solutions.
2. Actually experiment and try new solutions. Document how well they worked. It's fine to implement only tiny adjustments. Many small improvements will quickly sum up.
3. Meditation is a god tier habit to make your stone brain malleable. Just 10 minutes every day will do wonders. Also scientifically proven one of the very few things you can actually actively do to improve your brain.
Just doing step 1 will do wonders for your psyche.
i genuinely appreciate the input but this still falls under the "just do something!" type of fix that leads to me saying "alright i'm gonna do it!" and suddenly it's 3am & i haven't done shit yet
unless you're actively in education or something they won't even consider giving you shit lol, even having been diagnosed 20+ years ago
i'm already barely managing to keep a script for painkillers because my spine is literally destroyed & getting treated like some degenerate addict for a single pill i take to be able to get out of bed is bad enough
my thoughts ain't so bad aside from the guilt of wanting to do something but not. I used to make music, know the basics of coding, can draw & do video editing, started learning blender years ago, and now suddenly i just can't get started anymore and that's a bummer, you know?
Well, all advice requires you to do something. We can't control your brain remotely, you know. You just have to do these things in the short moments you are in control.
thanks lads, i haven't been around here for a while but i'm glad there are still some chill people hanging around. didn't mean to hijack the thread or anything. what've y'all been working on?
1. open blender
2. close web browser
3. disconnect internet
4. get up and go grab a drink
5. come back and realize that getting back on here is two steps whereas fricking with the default cube for five minutes is just one step
6. frick with the default cube
Pay someone to hold a gun to your head. Tell them to shoot you if you don't work on your goals. Will do wonders for your productivity.
Maybe Adderall? Speak to your local doctor and see if they can get you on a script for it. It sounds like you may just have ADHD. Ignore the other guy.
>just take the pills
Thanks Mr. Shekelstein.
Yeah boo hoo they're using artificial chemicals to affect their brain chemistry complains the guy on his electronic device sending him information instantly from around the globe and flooding his visual cortex.
Completely ignoring that for people in the past who had any sort of issue like this the solution was just to let them rot in an asylum or debtors prison. You're probably one of those eugenics freaks, I bet you've used the phrase 'haplogroup' unironically before. You make me fricking sick.
See, none of these people care.
Thanks Dr. Goldstein. Your pills have changed my life. I have already started my transition as well and made an appointment with Dr. Schnibbelstein to cut my dick off.
Quick, use 'pilpul' next or call someone a hylic.
>random spergout about genetics
Yep, it's a subhuman.
>See, none of these people care
what that anon said is actually good advice cloaked in a shitpost.
but judging by your slave morality and overall domesticated behaviour, you're the kind of person who would screech at someone giving actual advice and not enabling someone's shortcomings, calling them gaslighters and whatever else gay shit.
you hate nature and reality so much, you even just go on a small eugenics rant unprompted, and think the solution for a healthy person to live in a sick society is to chemically lobotomize themselves.
YOU make me sick. change your ways or stay a dog
drop youtube and suffer alone with your thoughts
nothing comes easily at first you may make progress and you can't even tell, go slowly and keep trying
you could always write a whole ass story and sell it online if you can't into vidya
>can't even choose a fricking youtube vid to watch in the background while i try to choose a game to play
you're burning out your dopamine system daily and wonder why you have executive dysfunction or why you're getting worse.
the other anon is right, get diagnosed for ADHD so you at least know what you're dealing with.
and if you are, caving in to constant dopamine cravings only makes your life harder
i think Dr.K on youtube says something really nice about how not to frick up your dopamine relating to productivity.
he said when you get up, do some work first or exercise, avoid watching youtube or doomscrolling.
the other point i wanna make is ive found that you cant get anything from having a video on while playing video games. youre essentially not even really watching the video. you have to be actively focusing on what the video is saying to absorb it, that goes for tutorials and shit.
they hate AI because it levels the playing field and helps the untalented finally create
how much money would it cost me to just pay people to make a game for me?
Depending on game and scale 7-8 digits for first worlders. 5-7 digits for third worlders.
Trying to make art when you have no talent just feels cringe. Even doodling concepts in my head or writing lines for a game I'll never make, it just feels cringe when you aren't good at it. It's embarrassing. It's like an ugly person trying to pose or smile for a photo. It's contemptible. I feel like CWC drawing ugly fricking pictures in MS Paint of a character that will never be in a game I'll never have the skill to make.
genuinely see a therapist
I feel the same way
Sometimes I feel the same way. I've been drawing everyday now for about 40 days. Some days I'll suddenly have a burst of pride. Like I made something decent. And then the next day, I look back at what I made and think I was a fool for even thinking it was decent. It's tough to even specifically identify whats wrong. Even still, I want to keep going.
I think this is normal for artists, it happened to me as well.
I hate drawing because my own work disgusts me. That being said, i would love a game that had CWC doing the art for it.
Try following some basic tutorial course instead, because then you feel like you are within an "expected" skill level instead of trying to do something outside of your means.
You'll feel less infantile just mechanically practicing drawing circles instead of trying to draw a childish looking full drawing
This, repeat the beginner tutorials until they no longer teach you anything.
I have to find a good time to learn Blockbench
You just made this thread to give indie game devs spite motivation.
It worked to discourage me.
You're not a dev
I know my place.
>anime poster
Good.
I copied by ear, the MH cooking bbq song, I hope one day I learn to compose without copying.
literally where do you start? my only programming experience is making a shitty command line calculator in college. I can't draw or paint and I've never made a 3D model. I'm tired of ignoring my feelings but I really don't know if I'm cut out for it. I give up on shit easily but I'm tired of giving up on shit and having regret constantly. I just don't know even where to begin. it's so complicated and multifaceted.
I feel like if I had to work in games it'd probably be leveraging my strong math and algorithm skills in the technical side of things like a graphics programmer.
no grand project ambition or artistry but reading white papers and using applied math for games seems like a rewarding challenge.
https://www.youtube.com/@simondev758
https://www.youtube.com/@Acerola_t
Graphics programming is satisfying as frick, seeing code turn into beautiful scenery is bliss, check out Shadertoy, Inigo Quilez, dude's a wizard.
I made this sprite today.
Now do one where you don't trace metallica's logo
for a long time the roughest thing was thinking up an idea that i actually cared enough about to motivate myself to commit to for longer than it took to think up. i recently finally came up with a concept, setting, characters, all of that shit like a bolt from the blue & the struggle has suddenly turned into not letting it escape while i try to grind out the basics of learning shit i don't know & it's harder than expected. even just writing down the things i came up with makes me feel like a fricking moron for some reason because it's not something most people would probably say is "worth" all the effort it'll require. how do i stop feeling like a fricking moron long enough to commit to this shit?
>bbbut what would the others think
Frick the others
on a rational level i totally get that but subconsciously i just can't let go of the thought of my family looking at me weird for wanting to make factorio/satisfactory with monster girls lol
i guess you're right but atm i can only really envision it non-linearly because half of the point is to be something you can just chill out doing & only interacting with the characters you like. like I don't see how someone could novelise a game like stardew valley without it coming off as a limited, fanfictiony romance novel mainly involving a single character by necessity instead of the whole living town with the choice to get to know whoever interests you the most, you know?
Focus super hard on one thing until it's done so you have at least one cool thing all done that's cool to look at and to build off of. Right now I'm doing my game's turn based combat system prototype in php. If I at least finish that then at least I made one thing that could have been implemented in a game.
cheers anon, i wish you the best of luck & hope you make something you're proud of when it's finished!
>Every morning I wake up and ask myself "Is life worth living or should I blast myself?".
>A part of me says drop it, don't go. You have to keep your dead end job.
>A voice keeps saying I'm not supposed to be drawing, making cartoons and vidya, you're too old, its a childs dream
>I often feel an immense amount of guilt if I do anything other than work at my dead end job. Voices just keep beating me down from all sides
Legit feels like spiritual warfare.
Its hard to fight enemies when they have outposts in your head. Trying to take your mind back.
Nope but that one that who made enough money to start paying for dubs of anime he wanted has inspired me
I don't need to know shit. just have enough money
That one anon*
If you've started designing levels or characters in your head before you've written a single line of code or downloaded Blender, you're an idealist homosexual and NGMI.
All of the most well known devs in the industry were idealist homosexuals.
I made a mech. 🙂
frickin awesome man
damn that looks awesome
That looks a lot like the HellDivers 2 mech
I never had an idea for a game, had to come up with something on the spot.
I made funny models
is this organic on robot? you get bonus points if it is.
they are robot
robits
pizza tower was a solo dev, wasn't it? that game is so good it's ropefuel. same with cave story.
True but I have written three of the eight novels I had ideas for so that counts for something.
Been solo devving for years and honestly no wonder so many gamedevs become trannies, I feel like I'm going insane sometimes.
I've been deving for years and never been straighter.
Programmer socks don't actually help you program, live and learn
You're not wrong
I will not be an indie dev. I will make my own studio. I don't need your bottom of the barrel slavework just to make some shitty pixel platformer or rpgmaker WEG with bad art.
I already gave up and have accepted that I'm a failure.
>make blender donut
>looks like trash
>give up forever
how do i even get started making shit in unity and blender
download them
I just started with the first tutorial on the Unity website and then googled things after. for blender, I just followed a tutorial on youtube and then set off on my own.
read the documentation
Really depends on how you learn best. You should start by downloading them and Visual Studio or VS Code and see if you can stomach Unity's free tutorials or read the documentation. The 10 hour Code Monkey tutorial on YouTube is really good but it's extremely dense and doesn't go over 2D but if you're only planning on using 3D it's not a problem.
Check out this fricking creepy doll I made when I was a teenager
Thanks, I hate it.
I just like to make low poly booba jerk off and forget
Making booba is always fun
add subsurf and it could look ok
that defeats the purpse of low poly booba and as a cube+jaggy sexual I will not allow that.
based
stop it. it's turning me on.
finally, some good fricking dicky
unironically inspired me to try art again
for now just a ex-drawgay
but feel like i should start the donut tutorial of blender
I haven't touched Blender in 2 years and that was on 2.92.
I think I'll have to make a donut again.
it blows my mind how many shit games are on itch that just regurgitate the same gas station horror sim over and over. like shit, you programmed a game and made assets but your game is unfun slop because your imagination is completely absent
>NNNNNOOOO STOP SHARING YOUR WORK
...
It's as if like they were taking space away from you
we are running out of internet
a youtuber told it to me so it must be true
hey man don't get mad about it
You're just mad people are making their first games and you're not.
Edge loops make me hard.
>can understand most anything at a basic level within a month like drawing or learning Jap can't read more than 20 Kanji but the fact I can read any at all impresses me
>a month with coding and it still looks like the random word slop a square would spit out when he meets a girl for the first time in 20 years
I just don't get it, are the guides I'm following total shit? Or do I just not have it within me to become code guy
Try Game Maker. I could do that shit when I was like 13. Or pirate RPG Maker, shit's even easier. If neither of those work you're truly hopeless but it doesn't matter because AI will ruin coding forever
What guides are you using?
Free Code Camp, and moved on to some Ganker guides when those didn't work out, with a focus on C++. Feels bad since pajeets can do it even if they're doing copy/paste jobs at best.
Are you planning to learn Unreal with the C++?
I wasn't daydreaming about being an indie dev but you are right about me being lazy and not creative. That's why it's my dream to be a gaming journalist.
Ok, but honestly, do a game alone is fricking hard. Is a lot of different skills to master, from writting, to code, modelling, animating, art and music.
Thats said, you can find people that have the complementary skills or you can focus in your strong point and learn just the basics of the other things. Notch are a brilliant programeer so does the most shitass graphics in a game with no music. And Toby Fox are best at music and code, so came with black and white pixel art, etc.
>Toby Fox are best at code
What the frick is this AI post? I've seen the Undertale decomp and it's a disaster. And made in Game Maker. Which is inspiring in a different way, since it's yet another reminder that you don't have to be a programmer to make a game that's fun
Sorry. I mean to say his are best at music, if I'm not wrong I think his have done a lot of music before gamedev. But I dont know that are made at the Game Maker, good to know. As you said is a diferent type of inspiration.
Biggest problem is scope creep, the bane of every project. If you know the resources a man split into six pieces can achieve, you can make solo games
frick off
just start making shit
WAGMI
those are fighting words op
gonna pass the tutorial now
I'll put it in caps
NO ONE HIRES AN IDEA GUY. NO ONE.
I hired myself. Checkmate.
Link to your game on steam bro, you have my money for support. I wish I could become an entrepreneur as well
>believes a larp
Can maek smoek from cueb
>default ember gen cube
wow!
Behold my works and despair! I was also able to rotate a cube
Doing low poly stuff but pondering whether i should try animating ingame convos with 3d models, or cheat a bit and use persona style VN art in dialogue boxes.
body tracking is exceptionally cheap nowadays if you care to track yourself doing it
I cant imagine its gonna look all that good vs just animating it like I have, since low poly is more cartoony esque.
Depends on what you're going for. Body tracking is for natural animations, like standing, walking, running, crouching. It's also great for interaction animations if you can't quite into inverse kinematics
It will save time for basic stuff like standing around and talking, occasionally moving the arms for more animated expressions
So far cascadeur has been pretty useful for that kind of thing since you just have a few keyframes and it auto physics the rest.
Anything that works! It IS a world of cheating as much as you can get away with afterall
Can any of you recommend me games where you manipulate three dimensional objects with mechanical/interactable/movable parts? I wanna go for a tactile and responsive feeling on my ayy lmao repairman game and am studying the mechanical side of things for now. I've been looking into My Summer Car but barring that I can't think about other games that fit. Tried The Room series but really disliked the way manipulating the puzzles felt.
From the Depths has tons of interacting physics atleast
Frick you, I'll make my game about girls exploding sexily one day. Sure I'm lazy, but I'm also driven by wanting to inflict my degeneracy on others.
So THATs what that webm was about. I could not figure out the link for the life of me
Is it that obscure? I guess if you haven't played Valkyria Chronicles or NieR Automata then you wouldn't know those girls all can/do explode. The creeper though? Plus the other two girls have lit fuses.
I guess I'm just hypersensitive to that sort of thing, what with the fetish and all.
I guess it IS really niche/autistic as well so not the first thing that would come to mind.
probs shit but frick it, 70% done
keep it up!
thanks
Saggy. The concept art has a nice perkiness/plumpness to it I don't think the model captures. I think you'd only need to lift 'em very slightly to fix it though
funny enough, its 1 to 1 with the concept art but i see that you mean, i think its the shadow underneath looking like the nipple making it look 10* more lower then it really is
The breasts looks like they are attached to the collar bone, make it wear a bra to hide it, or merge the mesh.
I dont quite get what you mean, could you draw over pic rel? and the breast and chest are already one mesh
The blue line coming down from the collarbone, that edge looks like it's skin hanging straight from the neck.
The light blue looks like a space, making the boobs look like granny breasts
give me 10, ill get back to you with it
any better?
No, I think I'll keep doing what I want. Demoralising c**t.
Already making my game as a solo dev. I also commissioned an anime opening to my anime game. Next week first sketches.
name?
I dont have a name yet.
Dinosaur, robots, desert, anime... I'm into this. Cool af. Could you tell a bit about the concept or gameplay?
You are [name], a researcher sent to planet Earth to determine its livability. Thousands of years ago, the great calamity happened, shattering the moon and altering the Earths climate. A small group of people went to live among the stars while those who stayed behind were left to their fate. When in orbit, your space ship gets shot down and you crash land. There you meet the locals, descendants from those left behind, megafauna and flora that thrive due to the abscence of humans, war lords, an AI whose job it is to fix the planet, sentient bugs. You have to send a signal to high command to report on the livability and try to find a way to get off the planet, at first.
Fully (AI) voiced acted and facial mocapped.
This thread is giving me energy to work on my game
Sounds great, your setting is similar to mine. I hope you make it anon.
Got anything to show?
Here is a webm of a quick facial mocap I did. Had to download it from another thread, because I am not behind my pc at the moment.
Hmm here is the webm. Posted a picture by accident.
>That moon
Wait, didn't I saw a trailer or something for it already. Same guy or inspired?
I'm making food, videogame food, hardest materials ever, one single color out of plCe and it looks like plastic.
i will save gaying and i might even save gaming
I've been trying to learn Harmony transpilation to get better at modding RimWorld. I have some ideas for things and features that I'd like to see in the game.
my life is too short to work on games, id rather play more so i can educate the world on whats good out there and what shouldnt be forgotten
I ran out of good games to play
Wow you are a homosexual indeed. "Educate" huh. Have you seen the state of modern media and how it's rotten by default, and you just want to be like that? This is the only educator right here
>stop daydreaming
Why? I don't actually want to make a game, coming up with weapons or mechanics is fun on itself.
>implying I have ideas and don't just aimlessly dick around with the software
I have an idea for a game in my head. I've been adding to said idea for about a year now, and to me and every person I've shared it with it's incredibly good. Issue is though, I have zero drawing, audio, or dev skills and I've become very lazy. I started playing a game a while ago and it's taken over my entire life. Now, obviously the answer is to limit the amount of time I spend playing this game so I can actually turn the idea into a reality, but I've found a friend group around the game and they've become my only friends since I didn't have any prior to all of this. So I can't exactly stop doing this because I'm addicted to this social aspect I've never felt before. I don't know what to do. This idea for the game is something I really want to make but I'm stuck in this perpetual cycle and I don't want to miss out on my friend group, even though realistically I'm only playing the game for maybe 4-5 hours max per day.
Problem with thinking about a game too much beforehand is endless scope-creep without any hold on reality, on what's possible with your very limited time and resources. I actively _avoid_ adding anything new to my game idea until i've finished what I've been working on this far
I've noticed that recently if I see something cool that may or may not fit with the game I write it down, though I really don't want to end up like an evaxephon
Unlike you I was never interested in gamedev
what would be your guys' top advice for someone that has never made a game before and knows nothing about coding? should i just practice with rpgmaker or watch tutorials on godot? i guess i am asking what would be your advice for someone to make their first simple game?
Learn Python to start with basic programming knowledge, most of it is applicable to anything you'll be doing and there's way more material on languages themselves than any single application (a game) of it.
Also Python is just so generally useful everywhere on life you'll make gains immediately regardless of whether you end up with a game or not.
>watch tutorials
don't fricking watch people do it, just do it. there are zero consequences for coding your first game "wrong"
Problem is, you won't make your game "wrong" when you have no clue how to make even a cube. When you've spent so much time with technology you start to forget just how high of a bar you have.
Serious question, how far can I get if I can do modestly decent art and half-baked writing but have zero coding knowledge? I'd love to make a 3d game with a strong focus on physics and momentum but programming is just techno sorcery to me.
Zero knowledge is going to be very difficult, but with just 20% of the effort you can get 80% of the way there. You don't need to loan SICP and dedicate the next decade to understanding the soul of memory management, just monke do what monke's seen.
unreal has those blueprint things which lets you do some basics without ever programming
maybe you'll learn logic by using them too, who knows
>but have zero coding knowledge? I'd love to make a 3d game with a strong focus on physics and momentum but programming is just techno sorcery to me
Go to bluestacks or whatever forum and let the saps half do the work for you. And try to find a free template for a platformer, or buy one, and mangle that to make it close to your vision.
it is just a bunch of commands like move this sprite to the right when this button is pressed, change this sprite for this other one when these two touch, etc.
>I'd love to make a 3d game
can be reasonable
>with a strong focus on physics and momentum
That's the part where not being able to do coding and math will frick you.
You can "cheat" momentum based gameplay without a strong focus on physics by doing appropriate hand crafting. Look at Pizza Tower. That shit barely has any real physics and just has you switch between different speed states and yet it's fun as frick
if you can't get your head around programming I don't see how you can even attempt a strong physics focus
Sustenance
I can program, draw, make 3D models, and even make music.
Somehow the only projects I've ever completed are management applications for work, and some small shitty games I made just for trolling.
I usually put in a lot of effort for a week or two, then just drop everything. Any special pills I can take for this shit?
take a huge project, break it into parts, do each part separately, keep track of your progress to not get lost, switching tasks helps alleviate the boredom of routine
but thats false anon my game releases in one week
wat gaem
>my game has one (1) voiced character
>they're female
How the frick do I even go about getting a woman to do this shit? I can't even talk to women under the most basic of circumstances.
hire a prostitute, kek
I wish there was a game were one of the characters is just voice by like a actual street walker that be cool.
go to fiver
find the woman with the voice you find most acceptable and hire her.
or use AI
First determinine all the voicelines you wanna do beforehand.
Then just go to twitter or some shit and look for some amateur voice actress and check if they do commissions.
Then just negotiate a price for the amount of work.
Consider how many dudes doing Porn SFMs manage to find someone doing voice for them so you'll be fine.
>Then just go to twitter
You may as well suggest he cut his own dick off and do the voice himself at that point.
Use Voicemod and say the lines yourself or use AI.
start voice training and voice the character yourself
I don't fricking understand how to learn Blender. Too many fricking buttons, too many options, I tried tutorials, my brain cannot compute this shit.
CG Fast Track has recently uploaded a new Blender course on YouTube
This is BY FAR the best free Blender tutorial I've seen on YT
And from the looks of it, it was made for people with ADHD so even a complete idiot should be able to understand it
modding a 2002 game is as far as I went
it's a thankless job
I'm a ngmi composer and been making shit demos for 2 years but now I wanna get some inspiration by joining another ngmi game dev. Any recommendations where I can find some? I'll do it for free I just want to get some motivation and improve
Make music for those troonys on Doomworld, they take literally anything. There's a moron called PROXY-Midi or something like that, he used to have a different name. Made the absolute most dogshit MIDIs I've ever heard in my entire life and people still accepted his crap. They have no quality standards in that shithole.
lmfao alright I'll look into it, thank you
hopefully I don't regret this, I despise troons and hope I don't run into any, rspecially when it comes to my passion.
you should check the kiwifarms-thread on that place to know who you should avoid in that case.
Once I finish weight painting I'll start learning Godot I swear...
if you work with weights a lot get the weight shaper addon, it makes everything a lot easier. it's 30 bucks (or 40, I don't remember) but it's easily worth it.
This looks like it would fit my workflow perfectly, thanks for the tip!
That's the plan.
I learned that the hard way, I don't think I'll be messing with scale outside of blender tbh
godamn make some porn man thats hot
Word of caution - a lot of game engines hate scaling bones and can't deal with that so that tongue might look very different ingame.
That's why you should just write a crazy novel instead.
am i gmi bros?
now texture it
>texture
Frick that shit, just subdivide everything and use vertex colors.
how many tri polys
i'm 2 years into blender so i don't know much about tri polygons but this thing is still unrendered so all faces are mostly squares
Y-you are right. I am a failure.
Frick you, I will make my game and you can't stop me!
Reminder you aren't a loser if you tried something and failed. It's when you never even tried or worse discouraged others. OP is absolutely pathetic creature. Don't take him seriously bros.
after using blender for 10 years I went from this
to this
Regression is a real and scary thing
for real though I can make cool stuff like this
10 more years and I'm golden
das rayciss
Mhm whatever you say baby
People forget that video games are made by teams who are skilled in one specific area. There's the odd solo indie dev that makes it big but that's the exception, not the rule. Trying to be a "jack of all trades" will usually lead to mediocre results that will be forgotten even if you manage to shit something out.
Source: /agdg/
i was following a really long course on ue5 but kind of stopped halfway through because for the sake of the course it was just an extremely shitty, generic, open world rpg """souls-like""" clone asset flip using quixel megascans. it was so soulcrushing to follow along knowing the end product would make me want to vomit, even if for the sake of learning how to gamedev in ue5.
ill probably pick it back up someday, but for now im just focusing on trying to nail down an environment and artistic style.
its a lot harder than i thought. i dont struggle with character design and modeling but the environment, like foliage and stuff, is giving me trouble. no foliage i make or use seems to fit, it all looks out of place. and its very important because theres a mimic character that needs to blend in with the foliage very well so that even the player wont notice it at first.
sorry for the blogpost