>Your companions can't handle skill checks that your main character can't manage
>No simple option to make the main character do everything but using the highest stats from your companions
Why? Fricking PATHFINDER did it.
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Poor indie company please understand
What exactly are you talking about, schizo? You CAN use your companions for that. Simply start the encounter with the companions you want to use your skill checks for.
For example, I talked to the tiefling scammer kids at the druid grove as Astarion, and he easily caught the thief, while my main character couldn't.
Why do I have to specifically change character to do it? Why can't I go around playing with my main character and when the skill check comes up, give the option to allow a companion to do it? What if there is a sudden skill check you weren't expecting?
Before release Larian said it's to "make conversation feel organic" and other self-fellating autistic shit, because their writing team has never had a real conversation to realise that anybody can join a conversation at any time in real life.
>Muh realism ruining video games
Every time
That's not how d&d conversations work
What. D&D conversations absolutely work like this, if someone wants to make a check they engage in the conversation, and even if they didn't, it's a fricking roleplaying game.
“feature complete”
That's kinda stupid,D&D campaigns you would have the scammer talking to the whole party if they are all present
Not necessarily no. Have you ever run a game in your life? It's circumstantial.
If your fighter gets bumped into, and a kid steals something from him, I'm probably more inclined to have the fighter roll the relevant sneak checks to see if he's able to realize he got pickpocketed and if he fricks up I probably have the rogue roll... insight in 5e I think. I don't understand why a rogue would roll sleight of hand or another useful skill for a pickpocketing he wasn't involved in. I do know the game runs checks like this too because occasionally my party members will say something on a load, then when I screw up sometimes they don't. I don't know what they're rolling in the background but it seems like they're rolling something.
Im talking about conversations that were instigated by the party, disshonest gaygit
Same moron
No you're not, fricking lying rat. You are talking about one on one interactions
>my charecter speaks to the scanmer and gets pickpocket'd
>rest of the party few feet away just watches it happen because durr why would they roll for checks??
How are you going to know ahead of time what skill checks are going to be used in conversation? Unless you're a savescum.
except you can't change mid conversation so you have to know beforehand what skill checks to use
you're well aware of this and just fishing for (you)s
Hey homosexual, half the dialogue in the game is started without you manually clicking on an NPC and it just defaults to whoever the frick is closest to the NPC forcing you into dialogue. And also how the frick are you supposed to know what checks are needed before getting into a dialogue manually anyway? Oh right you have to fricking quicksave and quickload. Shit ass design.
Sorry to hear you're too moronic to role play. I'm afraid it's terminal.
my roleplay involves letting the most adequate party member handle certain checks
why are you such a biggot?
Man it was fricking annoying when I broke Halsin out of his cage and at the end of the fight Lae'zel was the closest one to him and the only one who he could talk to apparently. Controlling party members and having them become suddenly a mute MC is so immersion breaking.
HA. No, not when there's skill checks that can be attempted ONCE And you can't back out.
I get Deception, Persuasion and Intimidation being locked to the person talking but having the other skills pop up without party input is NOT how D&D works.
>my main character couldn't
So you admit that you savescummed the conversation so you could use the relevant check. That's fricking awful gameplay.
wow, it works so great when going in blind
i guess we do have to savescum
>NOOOO I HAVE TO DO EVERYTHING PERFECTLY MY FIRST PLAYTHROUGH
>What exactly are you talking about, schizo? You CAN use your companions for that. Simply start the encounter with the companions you want to use your skill checks for.
>Simply start the encounter with the companions you want to use your skill checks for.
Correct. If I want to put on the charm but know I'm gonna be shit useless in a fight, I start conversations with my bard. If I want to be able to muscle my way through a situation or be abrasive, I start conversations with my barbarian.
you don't know beforehand what situation you will come across, you fricking troony
Read
then don't say
>Simply start the encounter with the companions you want to use your skill checks for.
you troonybitch
The skill checks you want to use and the skill checks you need to use are not the same thing.
Read
then it doesn't matter who you choose to pass the skill check because you have no idea who you will be facing and what for anyway, you neo vegana owning mutantfreak
Why do you have this saved? You got a thing for trannies you mindbroken moron?
open the image, perhaps you will understand, troony
We don't sign our posts here, Anon
Read
this isnt a metagaming issue. if you want to metagame you can just quicksave before anything, see what you need, then reload. this is a common sense issue, where mid conversation you need to intimidate someone, but instead of your intimidating character stepping into the discussion, youre just stuck with them staring at you as fail the roll. the worst part is, theres A FRICKING CHARACTER CHAGE BUTTON IN DIALOGUES. why is it there? what purpose does it serve? using it just leaves the original character stuck in convo and the new character cant interact with the npc.
why is this a better solution? this is worse than how it actually is.
>Simply start the encounter
>with the companion
moron
okay, guess I'll savescum literally every conversation
What’s the point of using skill checks to pass encounters if you don’t even get exp for it? I can get past the lack of loot for doing so, but the complete lack of exp means you gimp yourself if you run around using your background and skills to avoid combat. Fricking stupid game design.
but it works exactly like this? in fact, the optimal way to level up is to pass the checks and then kill everyone else
All the money went into voice acting and animation, normies don't care about Inventory management or skillchecks. They don't even get that far
WAAAAAA WHY CANT I AUTOMATICALLY PASS EVERY SKILL CHECK IN THE GAME WAAAAAA WAAAAA WAAAAA WHY ME HAVE TO ACTUALLY ROLE PLAY WAAAAA WAAAAAA
That's not what I'm complaining about dumb moron
skill issue
Wait seriously? That's the whole point of a party in D&D?
>can’t use character with best stats to solve problem
>can’t queue actions for an ambush
>have to rebind multiple keys so the game functions properly
>d20 fricking sucks
>all dialogue for romance is “I love you come frick my butthole” and “I hate you, die”
>d20
Skill checks for casual conversation were a mistake.
>have to rebind multiple keys so the game functions properly
what?
The default keybinds are fricking shit and unnatural and if you want to change who’s party leader (so you can pass skill checks) you’re going to want to rebind.
I swear game developers intentionally create the most unergonomic default keybinds possible for their games. It’s some kind of israeli conspiracy. There are 25 keys within reach of WASD and they frequently default to using half of them.
>F1, F2, F3 and F4 for the four respective party members is unnatural
Are you fricking moronic
Yes. To both statements.
>Shadowhearts scar isn't character model unique, it's free to use in the CC
>anyone else I see it with I automatically assign it as the "Shadowheart scar" and thus it loses any cool/unique factors tied to it
There was literally no reason to do that.
>my character has it
>want to romance Shadowheart
>never get any romantic options despite max relation
>myriad of other bugs make me think the game might have just just fricked me
I gave up after encountering yet another gamebreaking bug at the end of act 2, I'm just gonna wait for patches and mods. Shame my first playthrough had to be tainted like this because I was really enjoying it otherwise
not just bi but the creepiest fricking "nice guy" weirdo out there, refuses to take no for an answer and basically sexually harasses the player regardless of gender
>not just bi but the creepiest fricking "nice guy" weirdo out there, refuses to take no for an answer and basically sexually harasses the player regardless of gender
I'm guessing thats how gay relationships work for the most part. bunch of creeps
no, its definitely a straight male thing
I'm still waiting for custom hirelings.
The fact it isn't possible in base game proves there is a fricking agenda. One of the biggest complaints about DOS2 too
Never going to get them officially.
Not sure what Larian's malfunction is, but they seem hellbent forcing players to only use their premades.
Seems like our only hope for seamlessly making parties of our own is to pray that modders care.
>Not sure what Larian's malfunction is
They don't actually listen to player's feedback despite saying that they do, otherwise origin bullshit would've already been gone back in 2020.
m-mods will fix it..
it's almost as if Pathfinder is a better system than D&D 5th
It'd be nice if there was an option for a listener to step in and take over the conversation to avoid the wrong person getting the dialogue or let someone butt in for the skill check. Though the latter would require even more dialogue.
You are meant to deal with the results you get and replay the game again to see the other paths. Not that many people are going to do that.
You're better suited to play autoplay korean mobile mmos anon. There you just launch the game and it plays itself.
Did nobody complain about this during early access or did the devs just not give a shit?
Finished it. Saved the price and used Kalrach to do the thing.
*prince
But did you romance her?
No, I did Shadowwife. No tentacles.
>Why? Fricking PATHFINDER did it.
Pathfinder is an RPG
You're playing a WEG
>RPG
>can't pick pocketing npc
???
better solution: anyone can initiate dialogue but the party leader’s stats determine the rolls.
>Wow Warlock seems really fricking lame I get two spells of any level before I need a nap
>Eldritch-fricking-blast
Say what you will about this game, but Eldritch Blast is probably one of the most satisfying blaster spells in any game ever. The animation, sound effects, and visuals are just absolutely god-tier. I'm going to find any excuse to get this cantrip on every class I play.
So, what was Withers on about in the post credit scene? I don't get it.
Do you not remember him asking you about the worth of a single soul when you wake him up?
Sure. I still don't get it.
Three Dead Shitters made an elaborate get rich quick scheme in which were the Netherbrain to win they would score all them souls because mind flayers don't have souls anymore which in return would give them enough power to elevate from their not-really-gods shitter level and probably even more. Withers (who is actually Jergal, the god of death who made them gods to begin with, as a joke) comments that anyone would see their shitter ploy from a plane away.
Oh I get it.
This is exactly why I play with rolls set to always be 20. I’m not wasting time save scumming to switch to a party member to pass the check. This shit should have been in by default. I’m not switching to Astarion every fricking time I want to pick locks or disarm traps. Honestly? It’s made the game way more fun to me. Being able to shape the story through my actions has been a blast. Especially as an evil character.
>I’m not switching to Astarion every fricking time I want to pick locks or disarm traps
i dont have a problem with this, because the game gives you the option to use him on the fly. even if hes at camp you can just teleport there, grab him, pick a lock, then go back to camp and swap him back out. its stupid that it works that, but at least it works.
id prefer a mod that just made any difficulty class lower than 10 an instant success. the concept of being really good at something, but still having a ridiculous high chance of totally fricking it up is silly. same with the opposite. a 0 sleight of hand character should be able to just bumblefrick their way into picking 20 class lock because they got a lucky roll.
Dialogues that barely matter after you complete them fricking you over because you didn't pick the right character isn't an example of good replayability.
It's a bad game