Is that a rock?
Anyway that +1% thing pisses me off on principle, so I'll use the bloody knife. I'll rob goblins with it. Or coerce sexual favors out of them. They won't even know it doesn't have a bonus on goblins, hehe.
exponential powercreep sucks, we need lateral powercreep. The sword should give attacks that have a much wider hitbox than the rock, but the rock gives you either armor or staggers the enemy much more easily
how many enemies are likely to be goblins, and how much windup does the sword have vs. the rock? without those answered there's no way to tell which is better.
the two scenarios are i'm either required to have the max damage from the knife or the min damage from the rock to kill something in the least amount of turns. i'd rather choose the latter because it doesn't rely on luck
Is that a rock?
Anyway that +1% thing pisses me off on principle, so I'll use the bloody knife. I'll rob goblins with it. Or coerce sexual favors out of them. They won't even know it doesn't have a bonus on goblins, hehe.
Can Rock be used as a projectile? And is that projectile finite? Can I swap that +1% damage to goblins, to gnomes?
I'm a wizard, so I'll just take the one that sells for more.
>+1%
>4 * 1.01 = 4.04
>1-5 vs 2.02 - 4.04 vs goblins
I'll take the poop dagger
But the damage rounds up to the nearest whole. Didn't you read the wiki on the game engine? 🙂
this doesn't make sense
assuming even distribution, for 10 attacks:
2 * 1 Dagger
2 * 2 D
2 * 3 D
2 * 4 D
2 * 5 D
10 attacks =28 dmg
3.33 * 2 Rock
3.33 * 3 R
3.33 * 4 R
10 attacks = 29.97
moron
missed the 2 from 2*1
both are ~30
rock is better, more consistent
Im an edgelord so I take the sword any day
What's better from the dps perspective, 1-5 or 2-4?
why don't you use your brain cell and do the math
I don't want to
But you'll get tons of 1s as well
>But you'll get tons of 1s as well
that is why you farm 24/7 that one dungeon to get +0.01% crit chance increase.
max damage ALWAYS the priority, Black person
it's the same
Same average but 1-5 might do a bit better on enemies with damage reduction.
basically the same for long fights
possibly better or worse for short fights
The sword, it looks cooler.
exponential powercreep sucks, we need lateral powercreep. The sword should give attacks that have a much wider hitbox than the rock, but the rock gives you either armor or staggers the enemy much more easily
the sword is better.
with a vague description like that you just know there's a lenghty wiki page for it explaining its busted effect.
Obviously the rock. Consistency is always better especially with small numbers.
Which is Health and which is Mana?
>filename
HP top mana bottom
cotton candy, grapefruit, cherry, strawberry [spoiler]rhubarb
water, windshield wiper fluid, copper benzoate, copper sulfate pentahydrate[/spoiler]
>Average 2.5
>Average 3 plus frick ups goblings
Ezpc
2.5
>15/5 = 2.5
>Average 2.5
how many enemies are likely to be goblins, and how much windup does the sword have vs. the rock? without those answered there's no way to tell which is better.
i take dagger (a little bloody) and cast bless
>casts Curse on your blessed unit
Outplayed!
why does that rock look a like a used and discarded onahole?
the two scenarios are i'm either required to have the max damage from the knife or the min damage from the rock to kill something in the least amount of turns. i'd rather choose the latter because it doesn't rely on luck
% damage scaling much better than flat damage so I choose rock.
could someone who's good at math say if the sword deals more overkill damage (wasted) than the rock on say a 10 hp enemy
would you rather do 10 at a 100% chance or 11 at a 90% chance?
If we're talking X-Com, 100%.
Any other game, give me 90%.
20 damage at 10% chance and savescum
>basic math filters all of Ganker
Rock is objectively better
Some games would be crippling to have a min damage of 1. Other games would be essential to have a max damage of 5.
In a brand new game, going in blind, for me, it is the 2-4 weapon.
Dagger, easy.
What if you had an option between 1d5 damage weapon and a 1d3+1 damage weapon, which would you choose?
Depends on how much hp enemies have. Imagine if there's a lot of goblins in the game and they all have 2.02hp.