>supposed last update comes out >it adds jack shit >shitton of hate, ruins the otherwise perfect legacy >btw it wasnt even the last update lmao
this could have and should have been avoided
1.4.5 is already big enough to be 1.5 and they are only holding back from calling it that because 1.4 is really the final version for real this time guys. They've pushed up version update numbers before because of ballooned scope, and 1.4.5's scope eclipses any previous instance of that.
imagine being butthurt over reaver shark or easy meteors being taken away
play the fricking game
2 weeks ago
Anonymous
I didn't even know about those skips because I never fricking fished
The update was garbage in more ways than one
2 weeks ago
Anonymous
>more ways than one
Name them.
2 weeks ago
Anonymous
>NPC happiness >Pylons being literally mod tier, might as well add magic storage now >The absolute frick up that was torches >Shitty bloat like golf and windy day >master mode was extremely lazy
2 weeks ago
Anonymous
WAAAAAAH
WAAAAAAAAAAHHHHHHHHH!!!1
2 weeks ago
Anonymous
>Non issue >Good features are a bad thing? >Issue that was quickly corrected >Optional content is a bad thing? >Absolute truth. FTW is the true master mode.
2 weeks ago
Anonymous
>NPC happiness >Pylons being literally mod tier, might as well add magic storage now
when it comes to npcs, there are 8 pylons and you can have 3 npcs at each without hurting their happiness, that's 24 out of 26 npcs you can have within a pylon distance >The absolute frick up that was torches
the one that doesn't fricking exist now if you just ignore it?
>Shitty bloat like golf and windy day
1.4's aesthetic additions were fricking beautiful
>master mode was extremely lazy
it's something this game desperately needed
expert was getting boring not to mention it's basically cancelled out by the extra accessory slot and expert accessories
2 weeks ago
Anonymous
NPC happiness is a good thing. I just think Red did it wrong. You should be punished for making commie blocks, not for putting NPCs close together. Now you can still do your gay ass commie blocks, you just have to space them out a little.
2 weeks ago
Anonymous
I don't think you should actively be punished if you such at terraria home design.
Though a separate bonus for well designed homes could be nice.
Like you have to keep in mind, a fricking bathroom is valid housing, and this was an intentional decision.
2 weeks ago
Anonymous
>I don't think you should actively be punished if you such at terraria home design. >Though a separate bonus for well designed homes could be nice.
that's what pylons ARE
it's a bonus for making houses far away from each other, in each biome. stop over thinking it you little b***h
2 weeks ago
Anonymous
Oh I'm not talking about selecting good biomes to drop wooden boxes in, I'm talking taking the time to accessories an NPC's housing with more furnishings beyond just your seating lighting and flat surface.
2 weeks ago
Anonymous
>well designed >yeah, let's just set a teleport system that exists only to reach remote NPCs, that you had housed in such remote places only to get that teleport system in the first place
Oh yeah, very "good" design. Especially in a game where you can cross entire world in a matter of minutes. Not to mention that pylons don't work during bosses and invasions.
2 weeks ago
Anonymous
What is exactly your criticism then?
It's obvious how and why it exists the way it does. Getting around easily, and having shelter in remote regions.
It's a bonus and assists those who opt to use it. Yeah, it's very good design.
2 weeks ago
Anonymous
That it is a standalone system that is only used to support itself and nothing else. It doesn't help you in world exploration because everything is already explored at the moment of obtaining pylons. It doesn't help you with buildings. It doesn't even do anything you can't do already. It only makes you to make access to your NPCs being slightly more tedious, especially if you need several of them, that live in different locations. And it is only reachable through making this access more tedious, which gives you more reasons not to opt in.
Your own teleporters and worldwide railroad both require a lot of work and therefore are an alternative options, that actively engage you in gameplay of building them. Pillars require you to do the same job of building your base, but now it is separated, you ignore all the travel part of the game, you ignore additional building part of the game which, along with Sims elements included, turn the game about building, digging, travelling, exploring and fighting into, well, Sims with part of the core gameplay ignored and other part of optional non-core-related gameplay made into main focus. So it is not even shmup now, but a fricking datesim x Sims. I'm almost assured that Pylons system is an afterthought to fix some female-influenced Sims shit.
2 weeks ago
Anonymous
Pylons and Teleporters are the same shit. And you don't need either for exploring, they are getting to biomes of interest quickly.
You're putting way to much thought into something simple
2 weeks ago
Anonymous
>just don't think about it and enjoy more moronic relationship systems being forced on you with negative consequences for you no matter if you would decide to negate it with yet another shoehorned system or will keep playing as usual
It reminds me of something... Wait, yes, i know. It reminds me of f2p donations systems, but instead of paying irl money you are paying with your original experience and nerves. How about you would frick off?
2 weeks ago
Anonymous
>my 50 silver
It's not even a real "negative". You are making mountains out of mole hills.
2 weeks ago
Anonymous
My 50 silver each time. My personal emotions due to seeing NPCs being angry. My nerves because required NPC is at yet another location. And many other small things, that add up into a giant frustration. have a nice day, shill.
2 weeks ago
Anonymous
>shill.
Dude you already got terraria, assuming you aren't a rabid shitposter screaming about a game you never played. You're not even using words right.
2 weeks ago
Anonymous
>all things he doesn't have to even pay attention too
I highly fricking doubt you still read the fricking NPC text after all this time.
Take your own advice.
2 weeks ago
Anonymous
>it doesn't help you with all this unrelated stuff
have a cookie
2 weeks ago
Anonymous
->
>all things he doesn't have to even pay attention too
I highly fricking doubt you still read the fricking NPC text after all this time.
Take your own advice.
2 weeks ago
Anonymous
>>well designed
That was about the buildings you make, not the system.
You can still use teleporters during bosses if you take the time to set them up.
Pylons are for people who just want a quick and easy way to get around a large map.
Anyone else will use teleporters they set up themselves.
2 weeks ago
Anonymous
I don't really get why those things make people so upset, it's so stupidly easy to get past where those are useful anyway and they saved a whopping 20 mins of game time.
2 weeks ago
Anonymous
it's literally one guy, anon. one fricking guy who makes these threads JUST to shit on 1.4.
you make a thread when he's not on and literally no one mentions it, because no one else fricking cares.
mental illness is a hell of a drug.
2 weeks ago
Anonymous
Reaver shark is just shitters who are bad at the game seething that they can no ponger trivialize the entire pre-hardmode by "legally cheating". One of the only changes redditgit did that aren't terrible. >meteor
It's just a weird change. Meteor isn't even necessarily better than jungle armor which you don't even need to beat bosses for. It's a sidegrade that they locked behind a boss. Just kinda gay. Not world-ending, but Terraria's current enshittifying is a death by a thousand cuts.
You got your lazy garbage master mode (technically didn't ruin anything, it was just blatantly low quality content), you got your torch luck autism (now no longer exists but the fact that he tried to maliciously slip it in tells you of what kind of dev he is now), you got your happiness penalties (same exact mindset as torch luck), got the shitty shimmer implementation targetted at wikigays, then there was the EOL ninja gear and brain nerf because redditgit is too moronic to do proper balancing, then there was a godmode weapon but only for melee players, now there will be troony character creator that either won't make sense or will partially castrate the game by removing all the gender-specific NPC dialog that gave it soul, and that's just the few bits I bothered to recall. Theoretically, it's not the end of the world if just one of these were to be implemented, but it keeps mounting on and on and fricking on. 1.4 is already certified bad, and you just have to blind and stupid at this point not to see the writing on the wall that it will only get worse.
There is a reason redditgit isn't making a new game. It's because the redigit that made the Terraria that everyone loves isn't there anymore, and this low t skinwalker will never be able to live up to the legacy his better self left on the gayming industry. So he keeps toying with what he has
2 weeks ago
Anonymous
>balance patches for singleplayer games
As long as items are not gamebreaking they should be left alone
2 weeks ago
Anonymous
what's not gamebreaking about finding a magic set so powerful that it lasts until the end of prehardmode or a pickaxe that lets you mine the highest tier of ore gated behind a boss that requires decent gear and risk that you get by just going fricking afk and left clicking occasionally
>Terraria >getting better
I dunno, the list of content for Terraria that was added and is pretty cool is pretty small. >melee weapons getting cool new animations and generally better damage >flails being cool >permanent buff station buffs >underground desert existing properly, even though the difficulty is still overtuned >early-game desert not being impassable, antlions don't spawn on the desert surface anymore >shimmer >torch god >angler getting changed so that he's more likely to give you the shit you are missing when doing his quests >neat wind animations >axe of regrowth >hallowed armor getting buffed and giving a guaranteed dodge >neat wind animations >cool space and night ocean songs
Everything else wasn't that good. Master mode is pretty lazy, the seeds are just gimmicky, the new bosses aren't fun to fight and don't drop good enough loot for how difficult they are to fight (you don't really need permanent flight for most of the vanilla game, and there's a mount for that), they nerfed the meteor so that it drops after the one boss that the meteor gun is really good against is defeated, the luck mechanic is really obscure and not really worth pursuing unless you stumble upon a gnome though at least you get a pretty constant bonus if you put the right biome torches so I guess that's neat, I'm not really interested in the million furniture and cosmetic sets they've added, they've added the happiness mechanic that punishes people for sticking all the NPCs in one place, I'm unsure how to feel about pylons because on one hand they give you a fast travel option for making towns in different biomes but on the other hand they trivialize the other travel methods you had to put some effort to make like sky-rails, and then they made teleporters pre-hardmode.
Tmodloader moving to the workshop kinda sucks because now the workshop is flooded with low-effort mods, the most popular mods are animu OP content bloat and they take forever to update Tmodloader.
the titanium set being gutted was dumb, it's worse than adamantite in every way now as not even true melee will take advantage of those tiny chunks of shit
2 weeks ago
Anonymous
Titanium might technically be a sidegrade to ranged adamantite now, because chance not to consoom ammo is the gayest bonus in the entire game unless it comes completely free of charge.
You listed a lot of good things and some minor complaints. I'd say that makes the update good, no?
Master mode undoubtedly sucks, the seeds are optional gimmicks to frick around with, I agree that Queen Slime is dogshit (optional dogshit tho) but EoL is fun and her drops are good (Infinite wing flight allows for better movement than any of the infinite flight mounts), meteor nerfs are annoying but not world-ending, luck is a nice minmax option at best and completely ignorable at worst, furniture and cosmetics are ignorable fluff for the build autists and don't make the update worse, happiness is definitely the more questionable addition and I feel it was added mainly as a tie-in mechanic to pylons and not very thought out besides that but it's hardly that punishing, pylons are nice and balanced out by needing NPCs nearby to function which means if a boss or event slaughters all your NPCs your pylon network is fricked.
2 weeks ago
Anonymous
Meh, I'm saying the update wasn't that much of an improvement. Shimmer was the best thing they've added because you can switch rare items around (such as for the Ankh Shield recipe), disassemble items and gain a few new cool unique items.
Empress of Light just sucks, they pandered to the Calamity community with another boss that you fight by keeping her off-screen while aiming a ranged weapon in her direction, and there's not much you can use the infinite flight item for. With how loaded up the accessories are by that point in the game it's hard to find something worth replacing in the inventory for the Soaring Insignia.
I don't like the way traveling has been made trivial that much because I felt there was a sense of "wow, what I made is cool" when building a hellevator and stuff. Now there's both teleporters and the conch items for traveling around.
Oh yeah, I think lava fishing is kinda cool.
2 weeks ago
Anonymous
>with another boss that you fight by keeping her off-screen while aiming a ranged weapon in her direction
literally every boss in this game starting with skeletron
2 weeks ago
Anonymous
I know, it sucks, the hardmode bosses are the worst about it and only Golem and Moon Lord break that mold because the former forces you to fight in an enclosed space and the latter just follows you at high speeds.
2 weeks ago
Anonymous
>Shimmer was the best thing they've added because you can switch rare items around
NTA but that's one of the only things I actively dislike out of new Terraria additions. Nullifies much opportunity cost by heavily simplifying item and resource management, permanent upgrades (Aegis Fruit etc.) are unnecessary powercreep, disincentivises exploration overall because once you find the Shimmer lake, you would be wasting your time to try and find rare items like the Lava Charm, for example, the usual way. Some items like said Lava Charm being unobtainable in some worlds depending on RNG outside of using the Shimmer is admittedly the worse alternative, but I'd prefer a different solution than - in Lava Charm's case, for instance - just throwing a relatively common drop from an easy enemy into the lake to get this otherwise super rare item.
2 weeks ago
Anonymous
Honestly I don't mind it that much because the grind can get really annoying at times, and the transmutations are available for stuff that's already annoyingly rare like the Angler's accessories, the mining clothes (not including the helmet), the pirate accessories and so on, so if RNG gives you duplicates you can just turn the duplicates into the shit that you need for crafting and that's cool. The Lava Charm only gained popularity because you need it for the Terraspark so it kinda makes sense that they added a shimmer swap for it.
The last objectively good patch was 1.2.4, and that released in 2014. The baffling decisions started happening with 1.3 in 2015.
Stardew Valley seems to have rounded that corner. I think the Green Rain event should've been relegated to Y2. Luckily Ape seems to be ready to move on to Haunted Chocolatier and has an actual game there. Terraria 2 doesn't even have a prototype.
I think it's just people who suck at the game and used them as a crutch. They whine incessantly the most about weapon nerfs and skips. That's something only scrubs give a shit about.
People are just pissy that the devs keep nerfing OP cheese builds. I still remember everyone throwing a fit because you couldn't cheese the moon lord with a spike throne and dozens of life regen buffs.
>NOOO WHY IS THE FINAL BOSS CHALLENGING?! JUST LET ME INSTAKILL HIM FOR EPIC REDDIT POINTS
My main issue is that empress shouldn't completely override dodge chance, and the reaver shark should have gotten something to compensate for it being rendered completely useless as a "weird pickaxe"
Maybe give it like some bubble projectiles when you swing it.
>terraria was a game about building to help you defeating bosses or making it possible at all >"Let's make bosses, that ignore buildings." >"Oh, you are trying to use buildings to help yourself to defeat bosses in whatever way you jad managed to find in a game about building? Frick you, you are not ruining our shmup with your filthy minecraft strategies!"
Yes, unironically. All bosses and harder enemies should be able to ignore buildings, to prevent cheese. Should the eye of Cthulu no longer bypass blocks? Should the Eater of Worlds no longer be able to dig through Terrain?
2 weeks ago
Anonymous
Imagine i do. I dislike when game starts to shit on me just because some homosexual had decided that his game doesn't have enough subsystems, that don't do anything useful.
2 weeks ago
Anonymous
I must disagree. Personally, Terraria has always been about the challenge. Not just bosses and combat, but overall survival. Why do you think so many love pre-hardmode so much, where even a drop too high can kill you? Once you get fall damage immunity, a little of the magic is lost.
2 weeks ago
Anonymous
Sorry, i misscliked. This
Imagine i do. I dislike when game starts to shit on me just because some homosexual had decided that his game doesn't have enough subsystems, that don't do anything useful.
post of mine was meant for
>all things he doesn't have to even pay attention too
I highly fricking doubt you still read the fricking NPC text after all this time.
Take your own advice.
Bosses in some cases passing through blocks is okay. Bosses, whose mechanics invalidate using buildings in a game about building, is a shit decision. Especially when other things like wings are added to further invalidate building instead of fixing bosses.
2 weeks ago
Anonymous
It's only like 3 bosses that do, I think that's not that bad. Really since they are all the very last bosses progression wise.
2 weeks ago
Anonymous
Wings exist. Flying mounts exist. And more of the things are added to further avoid utilizing buildings and switch gameplay on all stages. This
OG eye, worm and skeletron at least want you to build platforms. WoF forces you to build a line. Bee wants you to male platforms. Mechaworm's lasers are blocked by walls, thus turning infinite laser show into quite manageable damage (specifically if you are high enough above the worm to prevent meleeing). Plantera can be kited around the blocks to prevent all of her projectiles to hit you. Everything post Golem now shits on you if you aren't super mobile. And wings invalidate building and hooks even in case of bosses that can and should be handled with building and hooks. First wings are obtained all too easy - two wyverns, some harpies and some time underground in corruption/crimson/hallow. Should've moved Souls of Flight and flying mounts drops to the post-Plantera/post-Golem at least. They aren't used for anything but wings and a single decorative light source anyway.
my post explains the wings situation. Almost everything added post 1.0.6.1 was an attempt to remove buildings from bossfights in a game about building. First by making bosses ignore more buldings, then by adding things to fight bosses, that now can't be defeated with buildings. Adding simplifying crutches to fix the anti-"cheese" crutches, which are required because boss designs are now anti-core gameplay because Red is a hack, who can't design bosses for his own game, so even first bosses in hardmode are "the same bosses, but with more pew-pew".
2 weeks ago
Anonymous
Sorry, i misscliked. This [...] post of mine was meant for [...]
Bosses in some cases passing through blocks is okay. Bosses, whose mechanics invalidate using buildings in a game about building, is a shit decision. Especially when other things like wings are added to further invalidate building instead of fixing bosses.
It wasn't fair that a martian saucer could not hurt you AT ALL if you had a roof above you. The buildings are still useful for the riffraff that run around on the floor, but now you can't just idle and get free money and drops.
Same thing happened with the Solar Eclipse. There was no challenge in just sitting in one place and letting mobs instadie to lava traps. Mothron was required to keep players on edge.
2 weeks ago
Anonymous
Yeah. Exactly what i am saying. Encounters are initially designed so bad they are either invalidated by building and require building-invalidating things added later as a crutch or initially ignore buildings in case of newer ones.
Lava-farming was moronic in the first place, granted it had been made relevant in 1.0.5, when most valuable items are no longer destroyed in lava. Which was another crutch to fix the frustration of losing items in hell, which had led to relatively obvious exploit, which, suddenly, is not fixed since then.
2 weeks ago
Anonymous
Lava farming involves using just enough lava to burn mobs but burn items, always has.
2 weeks ago
Anonymous
stop metagaming and get fricking good jesus fricking christ zoomers are lazy its a fricking video game you play it to have fun to be a challenge etc etc etc
Why bother fricking playing a game if youre gonna speedtroony it. This shit drives me fricking nuts.
2 weeks ago
Anonymous
>Almost everything added post 1.0.6.1 was an attempt to remove buildings from bossfights
Black person the bosses only went to skeletron in 1.0.6.1 and only normal mode existed, there's zero fricking building required.
You can play 1.0.6 RIGHT NOW, it's not like it's a really fricking old legacy version that you have to go out of your way to play by using steam cmd to request old repos. Why lie about shit like this?
2 weeks ago
Anonymous
>Why lie about shit like this?
Autism speaks and we're forced to listen, no matter how mentally ill the poster in question may be.
2 weeks ago
Anonymous
>Wings exist. Flying mounts exist.
Then don't use them.
2 weeks ago
Anonymous
wings aren't infinite, and the item that does make it is a waste of a slot
you don't get an infinite flying mount until mid hardmode and the pirate ship was nerfed, AND it's master mode exclusive
buildings and making arenas is still useful for those that aren't as skilled
frick off
>terraria was a game about building to help you defeating bosses or making it possible at all >"Let's make bosses, that ignore buildings." >"Oh, you are trying to use buildings to help yourself to defeat bosses in whatever way you jad managed to find in a game about building? Frick you, you are not ruining our shmup with your filthy minecraft strategies!"
2 weeks ago
Anonymous
Well mostly building exists so Red doesn't have to actually come up with ideal places to fight bosses.
Also eye of cthulu straight up ignores all placed blocks.
2 weeks ago
Anonymous
Read this
OG eye, worm and skeletron at least want you to build platforms. WoF forces you to build a line. Bee wants you to male platforms. Mechaworm's lasers are blocked by walls, thus turning infinite laser show into quite manageable damage (specifically if you are high enough above the worm to prevent meleeing). Plantera can be kited around the blocks to prevent all of her projectiles to hit you. Everything post Golem now shits on you if you aren't super mobile. And wings invalidate building and hooks even in case of bosses that can and should be handled with building and hooks. First wings are obtained all too easy - two wyverns, some harpies and some time underground in corruption/crimson/hallow. Should've moved Souls of Flight and flying mounts drops to the post-Plantera/post-Golem at least. They aren't used for anything but wings and a single decorative light source anyway.
2 weeks ago
Anonymous
Yeah, I'm not reading that
I fought the eye on the original center area of my first world without any platforms.
Fought the Eater of worlds in the tunnel you find it in
And finally fought Skeletron on top of the dungeon.
>these replies
how contrarian do you have to be to hate 1.4
I will never understand
All of the cancer parts of the patch were dealt with in subsequent smaller patches and it ended up being a whole bunch of QoL, new additions and general improvements to the game. I really think if you nerf anything in game you will get these hyper loser morons that just obsess about it for no reason. I see this in Path of Exile as well.
>"i deliberaly changed the game people liked with random system-breaking changes people shit me for and now i'm mad"
2 weeks ago
Anonymous
>system-breaking changes
You're making shit up.
2 weeks ago
Anonymous
>I made some changes that people can completely undo with officially supported mod tools that have been made easier than ever
NOOO YOU CAN'T HECKIN DO THAT, AIEEEE
2 weeks ago
Anonymous
>adds moronic changes >does not provide previous versions >"fix the game yourselves"
Lava farming involves using just enough lava to burn mobs but burn items, always has.
And it was made official with lava changes. But later encounters were made without thinking about that. So it was a shit design either because Red forgot about parts of his own game or because he was and is an incompetent hack, who instead of thinking through his new gameplay additions just slaps them, slaps more vanity and then kills original system by making it unusable.
2 weeks ago
Anonymous
>does not provide previous versions >what are steam repositories
2 weeks ago
Anonymous
>But later encounters were made without thinking about that.
It still works on all mobs. It doesn't on bosses but I don't think lava ever hurt bosses.
2 weeks ago
Anonymous
>It still works on all mobs
Yes, that is kind of the idea. As people claim here, later encounters should be harder. Yet instead they are just as easy as pre-Hardmode Bloodmoon because neither lava was nerfed nor encounters were designed to somehow avoid the lava or interact with it in not nearly instakilling for them, but still helpful for the player way. Such as slow some of them instead of damage or damage other enemies less (as in not enough to kill them before they'll get to the player) or give some of them outright buffs. No, they just enter and die quickly because Red didn't even try to think, that lava was and still is OP and it had to be dealt with without invalidating one or the other.
2 weeks ago
Anonymous
It would make no sense to suddenly have mobs not walk into lava just because they are part of a horde event.
You don't just drastically change established game mechanics for a few things like that.
2 weeks ago
Anonymous
And of course you had completely ignored the rest of my post.
2 weeks ago
Anonymous
I had nothing to say about it.
2 weeks ago
Anonymous
>rewarded for using the environment to your advantage >this is somehow a bad thing in a sandbox game
????????????
ConcernedApe isn't necessarily procrastinating. He originally didn't want to reveal Haunted Chocolatier so early, he was just forced to to quash rumors that that Witch game ChuckleFish is publishing is made by him. Originally he had planned to reveal HC much later in development, closer to its launch time.
For SDV 1.6, he had hired a couple of guys to make the game more modding friendly and that was supposed to be all that was in the update. They took forever to get it done and eventually he felt like he needed to add more content to it for whatever reason.
>shitton of hate
Cry baby homosexuals b***hing about torch RNG and NPC happiness in a game where most players lazily build simple, unappealing square huts is not real hate. Its petty homosexualry.
I thought it was really gay when Red removed the Torch Luck penalties because of enormous cry babies on Reddit. It taught me that he has no vision and no direction with his artist ideas. I wasn't even the biggest fan of the idea either but something about a dev with a stubborn autistic passion he wants to bake into his game regardless of what the fans want is extremely admirable to me.
Negative torch luck was actually just bad. There are too many biomes and torch types for it to actually be tenable to use. It sounds neat until you see it in practice and it's trash. Happiness though, that's actually works out.
To be fair, he didn't make Torch Luck because of his vision, he made it because it upset him that people just use whatever torches all over the place. It was him trying to force his own play style due to a pet peeve he had.
I thought it was really gay when Red removed the Torch Luck penalties because of enormous cry babies on Reddit. It taught me that he has no vision and no direction with his artist ideas. I wasn't even the biggest fan of the idea either but something about a dev with a stubborn autistic passion he wants to bake into his game regardless of what the fans want is extremely admirable to me.
torch luck is still in the game, just not negative torch luck. I am tired of putting a gnome at every fishing and fighting spot.
what's not gamebreaking about finding a magic set so powerful that it lasts until the end of prehardmode or a pickaxe that lets you mine the highest tier of ore gated behind a boss that requires decent gear and risk that you get by just going fricking afk and left clicking occasionally
huh? There is a fishable pickaxe that can mine clorophyte?
I swear jungle torches seem to light up the jungle more despite all torches being the same besides the color of their light.
I think its because the jungle has so many other light sources.
Do you really? I sure as hell fricking don't. Terraria is sandbox-y enough to the point where I really don't think a sequel would introduce enough for it to be a unique enough experience for a new game to differentiate itself from Terraria.
you can only kill the bosses and loot the same items so many times. mods are fun for a bit but it gets old too. terraria needs a new foundation, a new line of progress and new mechanics.
The monkey paw curls. >Get terraria 2 >every boss is touhou to appeal to calamadegens >half the devtime is wasted helping Red make meme seeds >Cenex made head of balance decisions >she just adds more self inserts and sparkle paint to the game >summoner still barely a class, implemented in a half ass state rather than trying to fix it or just removing it. >accessories removed because "too hard to balance" and builds aren't "new player friendly" >poop blocks are a priority over content >game half finished, bug fixes sold in a dlc
>50 new block variations of fricking candycane or some shit >something people like to use get nerfed >a literal who item gets nerfed >50 new weapons added (only obtainable between golem and moonlord) >EoW is now immune to grenades (wasnt intended way for the fight to work)
I wouldnt even be surprised anymore if these were the real patch notes
I still hate this Black person for nerfing fishing to irrelevancy. Waterbolt too.
>I still hate this Black person for nerfing fishing to irrelevancy.
Sorry you can't skip half of the game without a modicum of skill anymore, but fishing is still very relevant for the Shellphone, buff potions/food and bottomless buckets.
Fishing is already soul crushing boredom. Without the potential for completely skipping the early game whats the point? None of the other rewards are worth it unless you're an autismal cheevo hunter
I fish more now than ever before because it's not overpowered as shit. Still plenty of good things in it like the endless water bucket, fish for potions, and some decent early hardmode weapons, but you no longer skip the first 40% of the game for free meaning more time for fishing.
terraria is the biggest example of >NO NOT LIKE THAT
ridiculous for a sandbox game,and what i hate the most,is the stupid fricks who play this game that defends this shit >hehe you are not allowed to do skips you did before 😉
b***h i decide how i play,or at least thats how it should be,people dont play for the first time knowing the skips,they learn the more they play and basically i lost valid experience i had in the game,all the devs are doing is making the gameplay drag on and on and not in a good way and for no good reason
The reaver shark nerf and meteor change were questionable, but it sounds like you're angry because you can't cheese and insta-win against most enemies anymore.
here it is,the fricks who defend that stupid dev,its not just reaver shark (which i not used in my gameplays btw),they keep removing small things that helped you cut corners every patch,its too much to remember all of them but to mention a few
>cant obtain early waterbolt anymore,making the item useless,it wasnt even game changing just a small reward if you were lucky >cant afk farm >cant use invincibility items on eol >cant get meteor until after the boss is done >cant save early game fishing boxes for hard mode
there is more but i havent played terraria in awhile so i dont remember,i know you homosexuals are gonna find reasons to act all smug on me,but i really have no idea how people find those changes good,its really just dragging on boring parts of the game
the first change i hated the most was not being able to blast meteorite ores anymore but at least they realize how stupid that was and reverted that change,but im sure before they done that you gays would defend it for no other reason than spite anyone who complains
I'm sorry anon, but those all seem like reasonable nerfs. Let's be honest, the whole "fishing for crates and then bypassing all of hardmode" was too much of a cheese. At least this way, you have to deal with a much more hostile world while fishing up crates.
>cant obtain early waterbolt anymore
Correct me if I'm wrong but don't you have to regenerate worlds until waterbolt appears on a bookshelf in the dungeon before the dungeon guardian trigger. Waterbolt was always a spell you got during the dungeon portion of pre-hardmode. Pre-1.2 waterbolt was the only spell mages could get early on but with 1.2 onwards more early game spells were added so mages weren't reliant on getting waterbolt early. >cant afk farm
... >cant use invincibility items on eol
Fight her at night if you don't like instant death >cant get meteor until after the boss is done
Not a big deal. You condition to get meteor and the condition to kill EoW or BoC are the same. >cant save early game fishing boxes for hard mode
Aren't fishing boxes infinite? If you're going to do that just don't fish until hard mode to begin with.
2 weeks ago
Anonymous
>Fight her at night if you don't like instant death
they added an arbitrary restriction on dodging so you couldn't use the items when they matter most which is stupid to have in any game >condition to get meteor and the condition to kill EoW or BoC are the same.
no they aren't, you can break orbs as soon as you get your hands on bombs (which can no longer destroy meteors anymore too because of course they can't) while to get a meteor now you have to *kill* the EoW/BoC (which you don't need to do to get the shadow scales and frick off straight to hell since the tooltip on the pickaxe says "able to mine hellstone" instead of gold's "Can mine meteorite")
Terraria claims that "both the journey and the destination are completely in the player’s control." and then they remove shit that rewards players for putting two and two together or shuffle things around and mess with their own game's natural progression where you fail but an event still happens so you're still progressing
2 weeks ago
Anonymous
oh no now you might have to learn a boss moveset instead of just sitting still abusing obviously unthought out mechanics, whatever shall you do now?
surely there's not a plethora of videos explaining how to fight and still cheese her, nahhh
2 weeks ago
Anonymous
>they added an arbitrary restriction on dodging so you couldn't use the items when they matter most which is stupid to have in any game
By dodging do mean moving out range of her attacks or those autodoge accessories and the like. If the ladder, the entire point of fighting her during the day is that you die in 1 hit. Sudden death. It's like the dungeon guardian, it's an extreme challenge. >no they aren't
They are in the sense that you break orbs. If you're breaking a bunch of orbs to get Meteor you're going to also summon a boss. >Terraria claims that "both the journey and the destination are completely in the player’s control." and then they remove shit that rewards players for putting two and two together or shuffle things around and mess with their own game's natural progression
Only thing that even comes close to that is meteor shit. And what are you really doing there. You're proposed routing is to go to the corruption, break orbs, but not more than 2 because you want to save the boss for later, get meteor and then fight EoW or BoC after that. It's also worth noting that in Pre-hard mode Meteorite is your end-game magic armor, The necro set from dungeon is endgame for Range and Hellstone is endgame for Melee. And access to engame armor is a reward for beating the bosses. LIke there's a balance between letting players route how they want, while also still requiring that they overcome challenges to get rewards. So what you really are doing is putting off one of the challenges to get an endgame armor set.
>NOOOO I CAN'T GET THE REAVERSHARK THAT WAS OP AS FRICK IN THE FIRST 3 MINUTES ANYMORE HOW CAN I GET TO THE UNDERWORLD AND SPEEDtroony THE GAME NOW
mental illness of the highest degree, get a life Black person
it's speedtrannies that don't want to use egregious bugs
meanwhile you can still get and use bombs/dynamite to skip to hardmode in less than an hour very easily if you're so inclined
Yeah but like that least that shit is cool since you can literally do anything it seems with that shit now. I keep seeing people come up with some insanely creative shit and its like what less than a year old. Kinda hope they dont patch it just to see the autistic shit people can come up with.
I love people who do shit like this to games hell the glitch has nothing to do with speedtrannies honestly what with all the things people are coming up with other than gib me best items me kill moonlord in 2mins me based me inject hrt now for reward in worldrecord.
Have you seen the thing where the dude creates a hole boring machine that goes straight down basically mining to hell in seconds while also creating doors everywhere.
Fishing is still the easiest way to procure hard mode ores imo, you just do it later.
But yeah not being able to skip early game was a bad decision given how utterly boring it is.
This game doesn't have angels. There are demons, undead, eldritch space fricks, faeries, but not angels. Terraria is a game, that happens entirely in hell - guide being connected to the Wall of Flesh confirms it.
The game deals in the realms of earth and hell, but not heaven, yeah.
There is lore behind the game, the Dryad is a more important character, the mechanic was forced to construct the mechanical bosses by the lunar cultists, Cthulhu was banished by the Dryads with the one remaining in the game being a last survivor, and Cthulhu returns as Moon Lord for a reason.
Not that much. It doesn't really add anything that isn't yet more gimmicks and stuff.
I am not excited over the new boss music, the new music feels far too different from classic Terraria.
>Ganker complains if no new content >Ganker complains if too much content >Don't like new content but refuse to go back a patch
Is it pointless Ganker? Are you doomed to b***h
>>Don't like new content but refuse to go back a patch
How do I do this on steam without jumping through a thousand hoops? I just wanna stay on my current version without having to ever update, and without having to pirate.
Wait for a mod or unplug your internet when you turn on steam. Alternatively, you learn to block the valve/steam update servers in your router and dont be lazy.
Already confirmed to happen, bro. Close the door on your way out.
>Wait for a mod or unplug your internet when you turn on steam. Alternatively, you learn to block the valve/steam update servers in your router and dont be lazy.
homie I want the updates for my other games, not all of my library has been corrupted by talentless low IQ hacks.
Nah I'm not lazy, I'll be modding out all the leftism past and present with the coming update and I'll distribute the mod. Red wants to be mentally ill? fine, but I'm done dealing with it. If he wants to be "DA HERO FIGHTIN DA HECKIN GAYMERZ" he can but I dont have to deal with his brainrot.
Not him but my problem is I'll have to download it off of some steam repository when I finally upgrade to a new rig. At that point I might as well just fricking pirate.
they haven't fixed the fishing quest system >still only 1 daily quest >random quest drops
the whole thing needs to be reworked into something more manageable >unlimited fishing quest >give now fish coins which can be exchanged for the items you actually care about >what can be brought in the shop is attached to the beaten boss monsters
>give now fish coins
Nah, increasing the amount of "use to pay for items only items" just leads to further clutter. Now make them an ammo for a fish gun or an edible buff or otherwise non-critical, but expendable item. Or just reduce the distance between "guaranteed reward" quests.
i do
having to farm fish quest just because the angler won't drop the desired item is awful >want the sponge or unlimited water bucket >well frick you here are some shitty wall cosmetics you already own
Have they added a way for me to make a hell arena in a easier way to fight the wall of flesh or am i still forced to mine and block up half of the map manually? If not then i'm not excited at all
No, you still have to dig a platform through a hundred ugly obsidian buildings while being fricked in the ass by 50 lava bats and some imps, all of course so you can spend 3 minutes fighting a boss once and then never again (if you're lucky and get your preferred drops). Atleast Journey's a thing to block off enemy spawning for a while.
There is a mine cart that will lay track and dig as you move on it
Too bad you can't stand on tracks, otherwise this would be viable.
If he removes genders from the character creator I'm never updating. This is the line. I forgave the NPC happiness, I forgave the torch autism, I forgave the artificial difficulty balance decisions of making ninja and cthulhu brain not work with the Cenx self-insert boss, I forgave shimmer being gayBlack person trash that you can't make sense of without the wiki, I am out of forgiveness now. If he adds troonshit to the game - I'm done.
>Already confirmed to happen, bro.
I know, but I'm waiting for the update just so I can Itoldyouso with a clear conscience. >Close the door on your way out.
You are transgender and dark-skinned.
make aesthetic torch choices >No! Torches must match the specific biomes and you must only use that one type of torch for said biome and that type only! >or else suffer the curse of unluck!
make aesthetic housing options for the npcs >No! NPCs can't have more than two neighboiurs living anywhere even remotely close to them, or they'll feel cramped and start to stress out and hate you while being unhappy and multiplying the prices of all their services!
>Why this kind of game design?
Californian corn syrup brainrot. He conceded to a bunch of trannies when they said gypsy robes and eskimo suit are heckin problematic so he changed them to mystic and snow. He spends his days talking on twitter about how bluelivesmatter is racist and muh abortions and shit, and he just generally completely lost his touch with reality and good gamedev.
torch luck can't go into the negatives so it's like the mechanic doesn't even exist if you go against it
when it comes to npcs, there are 8 pylons and you can have 3 npcs at each without hurting their happiness, that's 24 out of 26 npcs you can have within a pylon distance
>>No! Torches must match the specific biomes and you must only use that one type of torch for said biome and that type only! >>or else suffer the curse of unluck!
Negative torch luck was removed in the same week that it was added. Literal nothingburger issue that's still brought up by autists like you.
>>>No! NPCs can't have more than two neighboiurs living anywhere even remotely close to them, or they'll feel cramped and start to stress out and hate you while being unhappy and multiplying the prices of all their services! >implying this complaint is out of wanting to make "aesthetic housing options" and not shoving them all in a commieblock
You can still make those, by the way. Nobody's stopping you. The system is also not that moronic, NPCs can have multiple neighbors without getting too cranky, just space them out a little. You know, like not in a commieblock.
Yeah. And having to have almost a screen apart to begin with is fricking dumb. That you can't have people living half a screen apart without getting on each others' nerves is moronic.
They really must live in their own fricking houses With their own land. And can only have a couple of roommates at most.
Terraria 2 when? I don't want any more fricking updates for fricks sake, all that shit does is slow down mod development because the devs have to update all of their shit
Everything in the game can be understood within the game itself. The guide tells you what to do next and what can be made with the materials you have and the bestiary tells you about the enemies you kill and their drops.
>install Calamity >install universal storage >install QoL NPCs >install instahouses >generate big world >get calamity lorehomosexualery item >toss it away >summon boss >"I AM SUCKNIGUSwienerUS THE ANCESTRAL ONE TEN THOUSAND YEARS AGO I-" >skip >kill the reskinned Eater of Worlds >get OP weapon >rinse and repeat
True, the penalty should be that NPCs revolt and become hostiles when their happiness is abysmal. They should attack on sight, be able to steal items, and leave whenever they want.
hidden seeds aren't creative enough
where's the giant biome seeds? >entire surface covered in water >sky seed where the the ground is on the very bottom >entire surface is a desert/jungle/snow
It's over for Terraria. Removing gender was the last straw. I've been playing since 1.0.5 and have 3k hours in the game. It's clear the devs no longer care about actually improving the game.
>don't add content
The game was fine without that content. I run into 1.4+ content so rarely it hardly matters. >don't add difficulties
Expert was at least okay. Some items not getting a buffed drop chance, like Rod of Discord, made it more of a side grade than an upgrade over Normal Terraria. It did have interesting changes that weren't just numerical, though, like new boss patterns, ice water slowing you, and boss goodie bags. Master Mode is just dogshit.
>don't remove easy skips
I never did skips in the first place.
It's over for Terraria. Removing gender was the last straw. I've been playing since 1.0.5 and have 3k hours in the game. It's clear the devs no longer care about actually improving the game.
At this point they're not adding anything useful. It's all bloat or objectively bad changes. Terraria 1.2.4 should've been the final update and Terraria 2 should've come out a decade ago.
The Moon Lord is still the final boss so basically every change since 1.3 has been worthless. It's just more and more stuff being crammed in between Golem and the end game that don't matter in the slightest since you can easily kill the Lunatic Cultist with your Golem gear and then suicide bomb a pillar until it goes down. It's been 9 years since 1.3 and basically every change since has done nothing to improve the game.
Metroid Prime 4 is going to release before Terraria 2. Silksong is going to release before Terraria 2.
>not adding anything useful
You realise how entitled and stupid this sounds right?
The game is by all intents and purposes finished. >but it's just bloat!
You don't have to interact with any of it, nobodies forcing you to play golf or fly kites.
If you're that desperate for more "content" then play mods, there are tons of them.
>You realise how entitled and stupid this sounds right?
Entitled? The frick is wrong with you? The game was fine as it was. Any new content that was to be added should be useful. Otherwise the time spent adding it was pointless.
>The game is by all intents and purposes finished.
Then the 9 years of updates since 1.3 should've never happened. You can create 2 entirely new AAA games in 9 years.
>You don't have to interact with any of it, nobodies forcing you to play golf or fly kites.
Sure, but that means that it's pointless bloat. newbies will never understand how big of a jump 1.0.6 to 1.1 was, or 1.1 to 1.2.
Yes you sound entitled. >THE DEV NEEDS TO BE MAKING A NEW GAME RIGHT NOW OR HE'S WASTING HIS TIME >Any new content that was to be added should be useful. Otherwise the time spent adding it was pointless.
Pointless according to who? What defines something as "useful"? It's a video game, you have fun. If you don't find the features fun then ignore them.
"Entitled" is a buzzword used by Reddit-brained morons. I thought we moved past that shitpost era a decade ago.
>THE DEV NEEDS TO BE MAKING A NEW GAME RIGHT NOW OR HE'S WASTING HIS TIME
Whether he does or doesn't is up to him, he's set for life. But yes, clearly, the updates over the last decade have been a waste of time.
>Any new content that was to be added should be useful. Otherwise the time spent adding it was pointless.
Absolutely. It's like adding "you can now pet the dog!!" as a feature. Pointless waste of time. It's a neat addition if it's alongside some actual content and not a headline feature, but the amount of meaningful content added to Terraria in the last decade has been minimal while the fluff has been overwhelming.
>What defines something as "useful"?
If it falls within the category of useless, it's useless. Useless additions aren't bad, but they're not good either. But once the amount of useless content starts overwhelming the actually good content you've got a problem of bloat on your hand. Pokemon has gone through the same process over the past decade where the game itself is staying the same or getting worse while a bunch of fluff gets added in. I never needed to pet a lifeless 3d model of Lucario, and when that becomes the headline feature instead of the catching/training/battling, that's when the issue of bloat arises.
Terraria has fallen down that path. Every playthrough since 2015, 9 fricking years ago, will end the exact same way. There's no point in interacting with the new content since the game was already more than content complete with 1.2's release.
i'd have more mods to play if they stopped fricking releasing shitty updates. modding can only reach it's peak after a game stops getting updates that break compatibility.
the only reason terraria is even still being updated is that re-logic has failed miserably at all of their attempts of developing a second game. they need some way to recoup the money they're constantly wasting on their fruitless endeavors, and the way they do that is by shitting a bunch of crossover slop into the game and acting like you should be grateful for the fact that your game now has ads in it.
Re-Logic isn't funded by investment, they're funded entirely by the sales of Terraria. Even if Redigit only earned an average of $2 for every sale of Terraria, he's easily worth almost $100,000,000. He can fund his small indie team from now until 2050 by just releasing more and more bloated content patches for Terraria.
They can update the game as much as they want as long as it's sub 1GB. At the moment it's still playable on potatoes.
2 weeks ago
Anonymous
They've content-patched themselves into a corner since there's no way they can make a Terraria 2 with how huge Terraria has become. What could they possibly even add that they haven't already added to the base game?
2 weeks ago
Anonymous
They'd just have to change the gameplay loop. Current Terraria is basically primarily about the bosses. Beat boss unlock new tier to beat stronger boss ect. Focus on a different progression line, something less focused on loot tiers.
2 weeks ago
Anonymous
2 weeks ago
Anonymous
yellow, frick progress bars, frick fishing and frick crossovers
2 weeks ago
Anonymous
Yellow is the worst one THO
2 weeks ago
Anonymous
>fishing minigame
that is vague and untrustworthy
I would only press that button if it made fishing rods multipurpose (reel in enemies) and added spear fishing so you can just throw a grenade in the water and be done with whatever angler quest you got
2 weeks ago
Anonymous
Fishing expansion like that would be great. Turn all the catchable fish into spawnable critters that can be physically fished, speared or exploded.
2 weeks ago
Anonymous
Red, duh. I may be pondering peanut butter and onion here but I had always wished Terraria moved into adding real RPG mechanics.
The Moon Lord is still the final boss so basically every change since 1.3 has been worthless. It's just more and more stuff being crammed in between Golem and the end game that don't matter in the slightest since you can easily kill the Lunatic Cultist with your Golem gear and then suicide bomb a pillar until it goes down. It's been 9 years since 1.3 and basically every change since has done nothing to improve the game.
Metroid Prime 4 is going to release before Terraria 2. Silksong is going to release before Terraria 2.
Game progression is too bloated
I just don't have motivation to keep going after dealing with Wall of Flesh Could there be any mod that solves my issue? I always played vanilla but it's been like 10 years since i played Terraria last time
Why is Terraria so much fun to play with people instead by yourself? 3 years ago I played with some friends and we were having a blast but they moved on from Terraria, recently I tried playing it by myself but wasn't having any fun
I'm too much of a control freak for playing with others to be more fun than playing alone, tbh. Maybe your friends were good at building and didn't get frustrated with consecutive losses.
While we were only 4 playing the game, only 2 of us were good at making buildings visually appealing and we didn't get that much pissy about getting killed constantly. Hell, I'm even inclined to play with randoms cause there seems to be a steady amount of threads on the discussions page asking for players
I still don't know what the fix is for running modded multiplayer and the lag getting way worse than it should be. There's something about having too many content mods that causes the lag to increase a lot while playing.
That's the meta, yes. People will guess-carve out chunks of the world and hope that the spread doesn't make it outside of the carves when the WoF is defeated.
Sometimes there's entropic garbage that is very easy to forget about when doing a big project like that. Like how thrones grow off of grass and spread corruption.
2 weeks ago
Anonymous
fricking background walls getting infected is what once ruined a world for me. Not sure why dynamite doesnt remove all of those. I once had to hammer a decent chunk of wall on a biome border because of this.
2 weeks ago
Anonymous
Just use bombs to blow a tunnel up till the cavern layer, thats where the background blocks stop generating during creation so you don't need to worry about spread.
Its fast and easy and you only need to do it once at the start and once more when the hardmode starts.
Uses gnomes. Use torches. Use crate + sonar potion. its unbearable without these things. luck potion is also good but you need to fish for those so it defeats the point.
That was always the tradeoff, in every game. Play this boring shitty cookie clicker, get rare items/money as a reward.
Remove the reward, and all that's left is a shitty "minigame"
I've been thinking for a while that Terraria would actually go pretty nicely with an EXP mechanic. That way you never feel like you're wasting your time even when you're mindlessly killing enemies or mining or fishing or whatever.
I'll play it, but 1.4 showed me that the devs aren't well aligned with how people actually play the game and what they want from it, spending too much time making changes no one asked for which really should have been going into a sequel. 1.4.5 has now taken so fricking long and is so full of ridiculous scope creep that it's going to need multiple subpatches to fix whatever they break. I love Terraria, but they really needed to cap it off years ago and pivot all this new shit into a different game.
>but 1.4 showed me that the devs aren't well aligned with how people actually play the game >1.4
So you didn't play before Wall of Flesh? All since that day was a slow fall from 2d minecraft game about digging, building and utilizing that everybody had saw in Terraria that days into shmup, that had eventually invalidated building at all but for NPC shops. There was an attempt to make NPCs to be able to self-defence, which, along with various NPC's "Guides to defence", but in any case NPCs are still dying at anything remotely serious, can't even properly join each other in case of attack and made every event night mandatory to spend as far away from the main base as possible.
You're probably the only person that thinks that 1.1 wasn't for them. Most people aren't playing Terraria for building and NPCs, they're playing it for the progression.
1.1 update LOOKED like it was for me. There even was eventually a direction toward using traps. But in the end traps had provided too much automatisation of boss-killing if bosses are to be held in the arena, and too much danger for player if the arena was open. And, even later, honey spike. So developers, after failed experiment, kept going away from buildings being useful further and further with making bosses less and less succeptible to traps, walls and other things, while adding raw mobility to players. Granted, world-wide rails with bed, nurse and a mirror is still my go-to when killing moon lord, but everything inbetween, including pure shmup new fairy queen boss (including her day phase) shows, that the game now is not even remotely about building and digging anymore.
There being bosses and progression doesn't mean that building doesn't exist. I don't know how you come to this inclusion when the devs spend more time adding more and more buildings materials every update while Moon Lord has been the final boss for a 90% of a decade.
Building is separated from the rest of the game now. Completely. Just the way skateboards in warframe were never given combat options (only some purely nominal damage on dismounting if you manage to hit the single enemy) instead of at least using sidearms for violence. Skateboards had been overridden with archwings-on-planets, which, while have its standalone guns, HAVE guns and have way more mobility. Same is with Terraria and buildings - there is a very little usability for them, mostly on early stages, but bringing them into battle brings way more trouble for yourself than using wings/mounts on free space. Clowns were too bad for many players - precious bases are annihilated and various materials don't have various durability for anything, but digging them yourself. Instead of making materials useful, instead of making player to utilize new blocks for defences and standalone anti-invasion bunkers devs just decided to spawn enemies everywhere on invasions and make all new bosses to ignore walls after Golem. That is not to mention limiting damage sources, that invalidates traps.
2 weeks ago
Anonymous
Every boss before Golem ignored walls. All of them. Traps are useless for this like the Eye or Skeletron or even the worm, you build a platform arena solely for the mobility of moving up and down platforms to make up for your lack of jump height.
Building only matter as far as killing for mob farms and having a room for the nurse if you needed the heal.
2 weeks ago
Anonymous
I overall agree, but there's some niche uses for building walls to block projectiles on some of those bosses. Also meme speedruns kill eater using boulders, WoF using explosive traps, and I think they kill destroyer with something similar but I think they use dynamite which is not a trap
2 weeks ago
Anonymous
OG eye, worm and skeletron at least want you to build platforms. WoF forces you to build a line. Bee wants you to male platforms. Mechaworm's lasers are blocked by walls, thus turning infinite laser show into quite manageable damage (specifically if you are high enough above the worm to prevent meleeing). Plantera can be kited around the blocks to prevent all of her projectiles to hit you. Everything post Golem now shits on you if you aren't super mobile. And wings invalidate building and hooks even in case of bosses that can and should be handled with building and hooks. First wings are obtained all too easy - two wyverns, some harpies and some time underground in corruption/crimson/hallow. Should've moved Souls of Flight and flying mounts drops to the post-Plantera/post-Golem at least. They aren't used for anything but wings and a single decorative light source anyway.
Bombs not being able to destroy meteors was the absolute worst change this game ever made. NOBODY cared about sequence breaking something you can get in half an hour to begin with, and now I have to fricking mine out this bullshit by hand instead of just hucking some sticky dynamite into the crater and picking up what's left.
You grab yourself a copy and jump in, be willing to go in blind and be surprised by things, leave no stone unchecked and you'll find your way. When in doubt, talk to your guide, the npc that spawns with you in a new world, he gives you tips and shows you the crafting tree for items as well as the crafting station needed.
You either buy it for 10 bucks
Pirate it.
Or wait until around may/june 27th and grab it off of steam for presumably $5.
Also it's more fun if you don't look up everything and use the in game fella.
Pretty much the only really explictly necessary advice I'd give you is that to get more fellas you need to build a box that's at least 9 wide and 7 tall has a place to sit a table and a source of light and that if you're dying a lot you should probably make armor.
I just skimmed the upcoming changes and it doesn't seem like anything special. They should expand the story and add new bosses instead of all this misc. shit nobody will notice.
all it fricking needs is hardmode not being a boss rush and they never even think to start working on that
you don't have to make a whole fricking new world and biomes for it, just fricking do SOMETHING
but no, more useless npcs and torch luck and toilets
toilets.
Personally I think there should be some more flails that work like pre spin flails.
They were nice to use and a good compromise between melee being unable to hit anything because of range, but still being a melee attack
Personally I'm glad they went with a better solution than minecraft did when they did their "gender overhaul". Could you imagine if it was an annoying fricking clicking sound every time you took damage?
>reaverschizo was an ESL third worlder
can't make this shit up lmfao
you get money out the ass if you aren't speedtroonying it up, I see people and especially new players still making commieblocks all the time with no issue and the game even gives you an avenue to get cheaper prices too
seethe and cope
Terraria is so weird, I remember last playing it when Moon Lord was added (I was finishing high school at the time) and I can't understand a single thing people are talking about itt because they added so much stuff this past decade
yeah you don't want to sit super still
use high velocity bullets or crystal but the former should be better since they pierce a couple times, do the event in a flat area to make it easier to line up shots that go through multiple enemies
then when bosses show up focus them since they give far more progress towards leveling up the event thus increasing the loot drop rate
of course potions help a lot
>supposed last update comes out
>it adds jack shit
>shitton of hate, ruins the otherwise perfect legacy
>btw it wasnt even the last update lmao
this could have and should have been avoided
First time?
These homosexuals are pushing to 1.5 eventually.
1.4.5 is already big enough to be 1.5 and they are only holding back from calling it that because 1.4 is really the final version for real this time guys. They've pushed up version update numbers before because of ballooned scope, and 1.4.5's scope eclipses any previous instance of that.
>implying they won't push it until Terraria 2.0 and call it Terraria 2
>both games keep getting better
>this is somehow a problem for only one
???
>everyone that disagrees with me is a troony!
what? why are you even posting?
Not everyone, but you are. Not only are you transgender, but you are also dark-skinned.
Why do you keep saying that? Are you a bot?
It's an apt description. It fits you.
1.4 was objectively shit and the game would be better without it
The smaller update that released like 1 year later was way fricking better
imagine being butthurt over reaver shark or easy meteors being taken away
play the fricking game
I didn't even know about those skips because I never fricking fished
The update was garbage in more ways than one
>more ways than one
Name them.
>NPC happiness
>Pylons being literally mod tier, might as well add magic storage now
>The absolute frick up that was torches
>Shitty bloat like golf and windy day
>master mode was extremely lazy
WAAAAAAH
WAAAAAAAAAAHHHHHHHHH!!!1
>Non issue
>Good features are a bad thing?
>Issue that was quickly corrected
>Optional content is a bad thing?
>Absolute truth. FTW is the true master mode.
>NPC happiness
>Pylons being literally mod tier, might as well add magic storage now
when it comes to npcs, there are 8 pylons and you can have 3 npcs at each without hurting their happiness, that's 24 out of 26 npcs you can have within a pylon distance
>The absolute frick up that was torches
the one that doesn't fricking exist now if you just ignore it?
>Shitty bloat like golf and windy day
1.4's aesthetic additions were fricking beautiful
>master mode was extremely lazy
it's something this game desperately needed
expert was getting boring not to mention it's basically cancelled out by the extra accessory slot and expert accessories
NPC happiness is a good thing. I just think Red did it wrong. You should be punished for making commie blocks, not for putting NPCs close together. Now you can still do your gay ass commie blocks, you just have to space them out a little.
I don't think you should actively be punished if you such at terraria home design.
Though a separate bonus for well designed homes could be nice.
Like you have to keep in mind, a fricking bathroom is valid housing, and this was an intentional decision.
>I don't think you should actively be punished if you such at terraria home design.
>Though a separate bonus for well designed homes could be nice.
that's what pylons ARE
it's a bonus for making houses far away from each other, in each biome. stop over thinking it you little b***h
Oh I'm not talking about selecting good biomes to drop wooden boxes in, I'm talking taking the time to accessories an NPC's housing with more furnishings beyond just your seating lighting and flat surface.
>well designed
>yeah, let's just set a teleport system that exists only to reach remote NPCs, that you had housed in such remote places only to get that teleport system in the first place
Oh yeah, very "good" design. Especially in a game where you can cross entire world in a matter of minutes. Not to mention that pylons don't work during bosses and invasions.
What is exactly your criticism then?
It's obvious how and why it exists the way it does. Getting around easily, and having shelter in remote regions.
It's a bonus and assists those who opt to use it. Yeah, it's very good design.
That it is a standalone system that is only used to support itself and nothing else. It doesn't help you in world exploration because everything is already explored at the moment of obtaining pylons. It doesn't help you with buildings. It doesn't even do anything you can't do already. It only makes you to make access to your NPCs being slightly more tedious, especially if you need several of them, that live in different locations. And it is only reachable through making this access more tedious, which gives you more reasons not to opt in.
Your own teleporters and worldwide railroad both require a lot of work and therefore are an alternative options, that actively engage you in gameplay of building them. Pillars require you to do the same job of building your base, but now it is separated, you ignore all the travel part of the game, you ignore additional building part of the game which, along with Sims elements included, turn the game about building, digging, travelling, exploring and fighting into, well, Sims with part of the core gameplay ignored and other part of optional non-core-related gameplay made into main focus. So it is not even shmup now, but a fricking datesim x Sims. I'm almost assured that Pylons system is an afterthought to fix some female-influenced Sims shit.
Pylons and Teleporters are the same shit. And you don't need either for exploring, they are getting to biomes of interest quickly.
You're putting way to much thought into something simple
>just don't think about it and enjoy more moronic relationship systems being forced on you with negative consequences for you no matter if you would decide to negate it with yet another shoehorned system or will keep playing as usual
It reminds me of something... Wait, yes, i know. It reminds me of f2p donations systems, but instead of paying irl money you are paying with your original experience and nerves. How about you would frick off?
>my 50 silver
It's not even a real "negative". You are making mountains out of mole hills.
My 50 silver each time. My personal emotions due to seeing NPCs being angry. My nerves because required NPC is at yet another location. And many other small things, that add up into a giant frustration. have a nice day, shill.
>shill.
Dude you already got terraria, assuming you aren't a rabid shitposter screaming about a game you never played. You're not even using words right.
>all things he doesn't have to even pay attention too
I highly fricking doubt you still read the fricking NPC text after all this time.
Take your own advice.
>it doesn't help you with all this unrelated stuff
have a cookie
->
>>well designed
That was about the buildings you make, not the system.
You can still use teleporters during bosses if you take the time to set them up.
Pylons are for people who just want a quick and easy way to get around a large map.
Anyone else will use teleporters they set up themselves.
I don't really get why those things make people so upset, it's so stupidly easy to get past where those are useful anyway and they saved a whopping 20 mins of game time.
it's literally one guy, anon. one fricking guy who makes these threads JUST to shit on 1.4.
you make a thread when he's not on and literally no one mentions it, because no one else fricking cares.
mental illness is a hell of a drug.
Reaver shark is just shitters who are bad at the game seething that they can no ponger trivialize the entire pre-hardmode by "legally cheating". One of the only changes redditgit did that aren't terrible.
>meteor
It's just a weird change. Meteor isn't even necessarily better than jungle armor which you don't even need to beat bosses for. It's a sidegrade that they locked behind a boss. Just kinda gay. Not world-ending, but Terraria's current enshittifying is a death by a thousand cuts.
You got your lazy garbage master mode (technically didn't ruin anything, it was just blatantly low quality content), you got your torch luck autism (now no longer exists but the fact that he tried to maliciously slip it in tells you of what kind of dev he is now), you got your happiness penalties (same exact mindset as torch luck), got the shitty shimmer implementation targetted at wikigays, then there was the EOL ninja gear and brain nerf because redditgit is too moronic to do proper balancing, then there was a godmode weapon but only for melee players, now there will be troony character creator that either won't make sense or will partially castrate the game by removing all the gender-specific NPC dialog that gave it soul, and that's just the few bits I bothered to recall. Theoretically, it's not the end of the world if just one of these were to be implemented, but it keeps mounting on and on and fricking on. 1.4 is already certified bad, and you just have to blind and stupid at this point not to see the writing on the wall that it will only get worse.
There is a reason redditgit isn't making a new game. It's because the redigit that made the Terraria that everyone loves isn't there anymore, and this low t skinwalker will never be able to live up to the legacy his better self left on the gayming industry. So he keeps toying with what he has
>balance patches for singleplayer games
As long as items are not gamebreaking they should be left alone
what's not gamebreaking about finding a magic set so powerful that it lasts until the end of prehardmode or a pickaxe that lets you mine the highest tier of ore gated behind a boss that requires decent gear and risk that you get by just going fricking afk and left clicking occasionally
>1.4 was objectively shit
source?
>Terraria
>getting better
I dunno, the list of content for Terraria that was added and is pretty cool is pretty small.
>melee weapons getting cool new animations and generally better damage
>flails being cool
>permanent buff station buffs
>underground desert existing properly, even though the difficulty is still overtuned
>early-game desert not being impassable, antlions don't spawn on the desert surface anymore
>shimmer
>torch god
>angler getting changed so that he's more likely to give you the shit you are missing when doing his quests
>neat wind animations
>axe of regrowth
>hallowed armor getting buffed and giving a guaranteed dodge
>neat wind animations
>cool space and night ocean songs
Everything else wasn't that good. Master mode is pretty lazy, the seeds are just gimmicky, the new bosses aren't fun to fight and don't drop good enough loot for how difficult they are to fight (you don't really need permanent flight for most of the vanilla game, and there's a mount for that), they nerfed the meteor so that it drops after the one boss that the meteor gun is really good against is defeated, the luck mechanic is really obscure and not really worth pursuing unless you stumble upon a gnome though at least you get a pretty constant bonus if you put the right biome torches so I guess that's neat, I'm not really interested in the million furniture and cosmetic sets they've added, they've added the happiness mechanic that punishes people for sticking all the NPCs in one place, I'm unsure how to feel about pylons because on one hand they give you a fast travel option for making towns in different biomes but on the other hand they trivialize the other travel methods you had to put some effort to make like sky-rails, and then they made teleporters pre-hardmode.
Tmodloader moving to the workshop kinda sucks because now the workshop is flooded with low-effort mods, the most popular mods are animu OP content bloat and they take forever to update Tmodloader.
the titanium set being gutted was dumb, it's worse than adamantite in every way now as not even true melee will take advantage of those tiny chunks of shit
Titanium might technically be a sidegrade to ranged adamantite now, because chance not to consoom ammo is the gayest bonus in the entire game unless it comes completely free of charge.
You listed a lot of good things and some minor complaints. I'd say that makes the update good, no?
Master mode undoubtedly sucks, the seeds are optional gimmicks to frick around with, I agree that Queen Slime is dogshit (optional dogshit tho) but EoL is fun and her drops are good (Infinite wing flight allows for better movement than any of the infinite flight mounts), meteor nerfs are annoying but not world-ending, luck is a nice minmax option at best and completely ignorable at worst, furniture and cosmetics are ignorable fluff for the build autists and don't make the update worse, happiness is definitely the more questionable addition and I feel it was added mainly as a tie-in mechanic to pylons and not very thought out besides that but it's hardly that punishing, pylons are nice and balanced out by needing NPCs nearby to function which means if a boss or event slaughters all your NPCs your pylon network is fricked.
Meh, I'm saying the update wasn't that much of an improvement. Shimmer was the best thing they've added because you can switch rare items around (such as for the Ankh Shield recipe), disassemble items and gain a few new cool unique items.
Empress of Light just sucks, they pandered to the Calamity community with another boss that you fight by keeping her off-screen while aiming a ranged weapon in her direction, and there's not much you can use the infinite flight item for. With how loaded up the accessories are by that point in the game it's hard to find something worth replacing in the inventory for the Soaring Insignia.
I don't like the way traveling has been made trivial that much because I felt there was a sense of "wow, what I made is cool" when building a hellevator and stuff. Now there's both teleporters and the conch items for traveling around.
Oh yeah, I think lava fishing is kinda cool.
>with another boss that you fight by keeping her off-screen while aiming a ranged weapon in her direction
literally every boss in this game starting with skeletron
I know, it sucks, the hardmode bosses are the worst about it and only Golem and Moon Lord break that mold because the former forces you to fight in an enclosed space and the latter just follows you at high speeds.
>Shimmer was the best thing they've added because you can switch rare items around
NTA but that's one of the only things I actively dislike out of new Terraria additions. Nullifies much opportunity cost by heavily simplifying item and resource management, permanent upgrades (Aegis Fruit etc.) are unnecessary powercreep, disincentivises exploration overall because once you find the Shimmer lake, you would be wasting your time to try and find rare items like the Lava Charm, for example, the usual way. Some items like said Lava Charm being unobtainable in some worlds depending on RNG outside of using the Shimmer is admittedly the worse alternative, but I'd prefer a different solution than - in Lava Charm's case, for instance - just throwing a relatively common drop from an easy enemy into the lake to get this otherwise super rare item.
Honestly I don't mind it that much because the grind can get really annoying at times, and the transmutations are available for stuff that's already annoyingly rare like the Angler's accessories, the mining clothes (not including the helmet), the pirate accessories and so on, so if RNG gives you duplicates you can just turn the duplicates into the shit that you need for crafting and that's cool. The Lava Charm only gained popularity because you need it for the Terraspark so it kinda makes sense that they added a shimmer swap for it.
The last objectively good patch was 1.2.4, and that released in 2014. The baffling decisions started happening with 1.3 in 2015.
Stardew Valley seems to have rounded that corner. I think the Green Rain event should've been relegated to Y2. Luckily Ape seems to be ready to move on to Haunted Chocolatier and has an actual game there. Terraria 2 doesn't even have a prototype.
People are specifically autistic about Terraria for some reason, it's weird.
I think it's just people who suck at the game and used them as a crutch. They whine incessantly the most about weapon nerfs and skips. That's something only scrubs give a shit about.
People are just pissy that the devs keep nerfing OP cheese builds. I still remember everyone throwing a fit because you couldn't cheese the moon lord with a spike throne and dozens of life regen buffs.
>NOOO WHY IS THE FINAL BOSS CHALLENGING?! JUST LET ME INSTAKILL HIM FOR EPIC REDDIT POINTS
My main issue is that empress shouldn't completely override dodge chance, and the reaver shark should have gotten something to compensate for it being rendered completely useless as a "weird pickaxe"
Maybe give it like some bubble projectiles when you swing it.
>punishing player base for using their brain
Yes, unironically. All bosses and harder enemies should be able to ignore buildings, to prevent cheese. Should the eye of Cthulu no longer bypass blocks? Should the Eater of Worlds no longer be able to dig through Terrain?
Imagine i do. I dislike when game starts to shit on me just because some homosexual had decided that his game doesn't have enough subsystems, that don't do anything useful.
I must disagree. Personally, Terraria has always been about the challenge. Not just bosses and combat, but overall survival. Why do you think so many love pre-hardmode so much, where even a drop too high can kill you? Once you get fall damage immunity, a little of the magic is lost.
Sorry, i misscliked. This
post of mine was meant for
Bosses in some cases passing through blocks is okay. Bosses, whose mechanics invalidate using buildings in a game about building, is a shit decision. Especially when other things like wings are added to further invalidate building instead of fixing bosses.
It's only like 3 bosses that do, I think that's not that bad. Really since they are all the very last bosses progression wise.
Wings exist. Flying mounts exist. And more of the things are added to further avoid utilizing buildings and switch gameplay on all stages. This
my post explains the wings situation. Almost everything added post 1.0.6.1 was an attempt to remove buildings from bossfights in a game about building. First by making bosses ignore more buldings, then by adding things to fight bosses, that now can't be defeated with buildings. Adding simplifying crutches to fix the anti-"cheese" crutches, which are required because boss designs are now anti-core gameplay because Red is a hack, who can't design bosses for his own game, so even first bosses in hardmode are "the same bosses, but with more pew-pew".
It wasn't fair that a martian saucer could not hurt you AT ALL if you had a roof above you. The buildings are still useful for the riffraff that run around on the floor, but now you can't just idle and get free money and drops.
Same thing happened with the Solar Eclipse. There was no challenge in just sitting in one place and letting mobs instadie to lava traps. Mothron was required to keep players on edge.
Yeah. Exactly what i am saying. Encounters are initially designed so bad they are either invalidated by building and require building-invalidating things added later as a crutch or initially ignore buildings in case of newer ones.
Lava-farming was moronic in the first place, granted it had been made relevant in 1.0.5, when most valuable items are no longer destroyed in lava. Which was another crutch to fix the frustration of losing items in hell, which had led to relatively obvious exploit, which, suddenly, is not fixed since then.
Lava farming involves using just enough lava to burn mobs but burn items, always has.
stop metagaming and get fricking good jesus fricking christ zoomers are lazy its a fricking video game you play it to have fun to be a challenge etc etc etc
Why bother fricking playing a game if youre gonna speedtroony it. This shit drives me fricking nuts.
>Almost everything added post 1.0.6.1 was an attempt to remove buildings from bossfights
Black person the bosses only went to skeletron in 1.0.6.1 and only normal mode existed, there's zero fricking building required.
You can play 1.0.6 RIGHT NOW, it's not like it's a really fricking old legacy version that you have to go out of your way to play by using steam cmd to request old repos. Why lie about shit like this?
>Why lie about shit like this?
Autism speaks and we're forced to listen, no matter how mentally ill the poster in question may be.
>Wings exist. Flying mounts exist.
Then don't use them.
wings aren't infinite, and the item that does make it is a waste of a slot
you don't get an infinite flying mount until mid hardmode and the pirate ship was nerfed, AND it's master mode exclusive
buildings and making arenas is still useful for those that aren't as skilled
frick off
>terraria was a game about building to help you defeating bosses or making it possible at all
>"Let's make bosses, that ignore buildings."
>"Oh, you are trying to use buildings to help yourself to defeat bosses in whatever way you jad managed to find in a game about building? Frick you, you are not ruining our shmup with your filthy minecraft strategies!"
Well mostly building exists so Red doesn't have to actually come up with ideal places to fight bosses.
Also eye of cthulu straight up ignores all placed blocks.
Read this
Yeah, I'm not reading that
I fought the eye on the original center area of my first world without any platforms.
Fought the Eater of worlds in the tunnel you find it in
And finally fought Skeletron on top of the dungeon.
>these replies
how contrarian do you have to be to hate 1.4
I will never understand
All of the cancer parts of the patch were dealt with in subsequent smaller patches and it ended up being a whole bunch of QoL, new additions and general improvements to the game. I really think if you nerf anything in game you will get these hyper loser morons that just obsess about it for no reason. I see this in Path of Exile as well.
>"i deliberaly changed the game people liked with random system-breaking changes people shit me for and now i'm mad"
>system-breaking changes
You're making shit up.
>I made some changes that people can completely undo with officially supported mod tools that have been made easier than ever
NOOO YOU CAN'T HECKIN DO THAT, AIEEEE
>adds moronic changes
>does not provide previous versions
>"fix the game yourselves"
And it was made official with lava changes. But later encounters were made without thinking about that. So it was a shit design either because Red forgot about parts of his own game or because he was and is an incompetent hack, who instead of thinking through his new gameplay additions just slaps them, slaps more vanity and then kills original system by making it unusable.
>does not provide previous versions
>what are steam repositories
>But later encounters were made without thinking about that.
It still works on all mobs. It doesn't on bosses but I don't think lava ever hurt bosses.
>It still works on all mobs
Yes, that is kind of the idea. As people claim here, later encounters should be harder. Yet instead they are just as easy as pre-Hardmode Bloodmoon because neither lava was nerfed nor encounters were designed to somehow avoid the lava or interact with it in not nearly instakilling for them, but still helpful for the player way. Such as slow some of them instead of damage or damage other enemies less (as in not enough to kill them before they'll get to the player) or give some of them outright buffs. No, they just enter and die quickly because Red didn't even try to think, that lava was and still is OP and it had to be dealt with without invalidating one or the other.
It would make no sense to suddenly have mobs not walk into lava just because they are part of a horde event.
You don't just drastically change established game mechanics for a few things like that.
And of course you had completely ignored the rest of my post.
I had nothing to say about it.
>rewarded for using the environment to your advantage
>this is somehow a bad thing in a sandbox game
????????????
I did not even notice any major changes in 1.6 outside winter outfits, once a year green rain, loot crates and the Year 2 or 3 desert market.
When did Stardew Valley dev ever say anything about a final update? He's just been procrastinating on whatever his new game is supposed to be.
ConcernedApe isn't necessarily procrastinating. He originally didn't want to reveal Haunted Chocolatier so early, he was just forced to to quash rumors that that Witch game ChuckleFish is publishing is made by him. Originally he had planned to reveal HC much later in development, closer to its launch time.
For SDV 1.6, he had hired a couple of guys to make the game more modding friendly and that was supposed to be all that was in the update. They took forever to get it done and eventually he felt like he needed to add more content to it for whatever reason.
He should have kept Penny brunette
>shitton of hate
Cry baby homosexuals b***hing about torch RNG and NPC happiness in a game where most players lazily build simple, unappealing square huts is not real hate. Its petty homosexualry.
I thought it was really gay when Red removed the Torch Luck penalties because of enormous cry babies on Reddit. It taught me that he has no vision and no direction with his artist ideas. I wasn't even the biggest fan of the idea either but something about a dev with a stubborn autistic passion he wants to bake into his game regardless of what the fans want is extremely admirable to me.
Negative torch luck was actually just bad. There are too many biomes and torch types for it to actually be tenable to use. It sounds neat until you see it in practice and it's trash. Happiness though, that's actually works out.
To be fair, he didn't make Torch Luck because of his vision, he made it because it upset him that people just use whatever torches all over the place. It was him trying to force his own play style due to a pet peeve he had.
torch luck is still in the game, just not negative torch luck. I am tired of putting a gnome at every fishing and fighting spot.
huh? There is a fishable pickaxe that can mine clorophyte?
I think its because the jungle has so many other light sources.
No, it's because torches are not built equally. Jungle torches are in fact brighter than most other torches.
>Stardew Valley music
>No, it's because torches are not built equally. Jungle torches are in fact brighter than most other torches.
ultrabright gives me a headache
REEEEEEEEEE BUT MUH METAGAYMING ITS NOT FAIR
>shitton of hate, ruins the otherwise perfect legacy
You people are so stupid.
>t. Red
WHERE IS IT? I WANT MY NEW WORLD SEEDS.
I want Terraria 2
this. can red stop being a homosexual b***h and put all his efforts into Terraria 2 already. Stupid frick
Do you really? I sure as hell fricking don't. Terraria is sandbox-y enough to the point where I really don't think a sequel would introduce enough for it to be a unique enough experience for a new game to differentiate itself from Terraria.
you can only kill the bosses and loot the same items so many times. mods are fun for a bit but it gets old too. terraria needs a new foundation, a new line of progress and new mechanics.
The monkey paw curls.
>Get terraria 2
>every boss is touhou to appeal to calamadegens
>half the devtime is wasted helping Red make meme seeds
>Cenex made head of balance decisions
>she just adds more self inserts and sparkle paint to the game
>summoner still barely a class, implemented in a half ass state rather than trying to fix it or just removing it.
>accessories removed because "too hard to balance" and builds aren't "new player friendly"
>poop blocks are a priority over content
>game half finished, bug fixes sold in a dlc
I want Terraria 2 to be literally the same game but in 3D.
>50 new block variations of fricking candycane or some shit
>something people like to use get nerfed
>a literal who item gets nerfed
>50 new weapons added (only obtainable between golem and moonlord)
>EoW is now immune to grenades (wasnt intended way for the fight to work)
Better than Minecraft
I wouldnt even be surprised anymore if these were the real patch notes
I still hate this Black person for nerfing fishing to irrelevancy. Waterbolt too.
>I still hate this Black person for nerfing fishing to irrelevancy.
When did that happen? I haven't played since the """""last""""" update.
Reaver Shark used to be able to mine Hellstone and Obsidian, now it can only mine up to all pre-Corruption/Crimson metal ores like Platinum and Gold
>I still hate this Black person for nerfing fishing to irrelevancy.
Sorry you can't skip half of the game without a modicum of skill anymore, but fishing is still very relevant for the Shellphone, buff potions/food and bottomless buckets.
Fishing is already soul crushing boredom. Without the potential for completely skipping the early game whats the point? None of the other rewards are worth it unless you're an autismal cheevo hunter
I fish more now than ever before because it's not overpowered as shit. Still plenty of good things in it like the endless water bucket, fish for potions, and some decent early hardmode weapons, but you no longer skip the first 40% of the game for free meaning more time for fishing.
terraria is the biggest example of
>NO NOT LIKE THAT
ridiculous for a sandbox game,and what i hate the most,is the stupid fricks who play this game that defends this shit
>hehe you are not allowed to do skips you did before 😉
b***h i decide how i play,or at least thats how it should be,people dont play for the first time knowing the skips,they learn the more they play and basically i lost valid experience i had in the game,all the devs are doing is making the gameplay drag on and on and not in a good way and for no good reason
The reaver shark nerf and meteor change were questionable, but it sounds like you're angry because you can't cheese and insta-win against most enemies anymore.
here it is,the fricks who defend that stupid dev,its not just reaver shark (which i not used in my gameplays btw),they keep removing small things that helped you cut corners every patch,its too much to remember all of them but to mention a few
>cant obtain early waterbolt anymore,making the item useless,it wasnt even game changing just a small reward if you were lucky
>cant afk farm
>cant use invincibility items on eol
>cant get meteor until after the boss is done
>cant save early game fishing boxes for hard mode
there is more but i havent played terraria in awhile so i dont remember,i know you homosexuals are gonna find reasons to act all smug on me,but i really have no idea how people find those changes good,its really just dragging on boring parts of the game
the first change i hated the most was not being able to blast meteorite ores anymore but at least they realize how stupid that was and reverted that change,but im sure before they done that you gays would defend it for no other reason than spite anyone who complains
Ganker homies will really go to any lengths to experience as little of the game as possible
I'm sorry anon, but those all seem like reasonable nerfs. Let's be honest, the whole "fishing for crates and then bypassing all of hardmode" was too much of a cheese. At least this way, you have to deal with a much more hostile world while fishing up crates.
>cant obtain early waterbolt anymore
Correct me if I'm wrong but don't you have to regenerate worlds until waterbolt appears on a bookshelf in the dungeon before the dungeon guardian trigger. Waterbolt was always a spell you got during the dungeon portion of pre-hardmode. Pre-1.2 waterbolt was the only spell mages could get early on but with 1.2 onwards more early game spells were added so mages weren't reliant on getting waterbolt early.
>cant afk farm
...
>cant use invincibility items on eol
Fight her at night if you don't like instant death
>cant get meteor until after the boss is done
Not a big deal. You condition to get meteor and the condition to kill EoW or BoC are the same.
>cant save early game fishing boxes for hard mode
Aren't fishing boxes infinite? If you're going to do that just don't fish until hard mode to begin with.
>Fight her at night if you don't like instant death
they added an arbitrary restriction on dodging so you couldn't use the items when they matter most which is stupid to have in any game
>condition to get meteor and the condition to kill EoW or BoC are the same.
no they aren't, you can break orbs as soon as you get your hands on bombs (which can no longer destroy meteors anymore too because of course they can't) while to get a meteor now you have to *kill* the EoW/BoC (which you don't need to do to get the shadow scales and frick off straight to hell since the tooltip on the pickaxe says "able to mine hellstone" instead of gold's "Can mine meteorite")
Terraria claims that "both the journey and the destination are completely in the player’s control." and then they remove shit that rewards players for putting two and two together or shuffle things around and mess with their own game's natural progression where you fail but an event still happens so you're still progressing
oh no now you might have to learn a boss moveset instead of just sitting still abusing obviously unthought out mechanics, whatever shall you do now?
surely there's not a plethora of videos explaining how to fight and still cheese her, nahhh
>they added an arbitrary restriction on dodging so you couldn't use the items when they matter most which is stupid to have in any game
By dodging do mean moving out range of her attacks or those autodoge accessories and the like. If the ladder, the entire point of fighting her during the day is that you die in 1 hit. Sudden death. It's like the dungeon guardian, it's an extreme challenge.
>no they aren't
They are in the sense that you break orbs. If you're breaking a bunch of orbs to get Meteor you're going to also summon a boss.
>Terraria claims that "both the journey and the destination are completely in the player’s control." and then they remove shit that rewards players for putting two and two together or shuffle things around and mess with their own game's natural progression
Only thing that even comes close to that is meteor shit. And what are you really doing there. You're proposed routing is to go to the corruption, break orbs, but not more than 2 because you want to save the boss for later, get meteor and then fight EoW or BoC after that. It's also worth noting that in Pre-hard mode Meteorite is your end-game magic armor, The necro set from dungeon is endgame for Range and Hellstone is endgame for Melee. And access to engame armor is a reward for beating the bosses. LIke there's a balance between letting players route how they want, while also still requiring that they overcome challenges to get rewards. So what you really are doing is putting off one of the challenges to get an endgame armor set.
>i lost valid experience
What was revershark your new go to way of playing out the early game?
>NOOOO I CAN'T GET THE REAVERSHARK THAT WAS OP AS FRICK IN THE FIRST 3 MINUTES ANYMORE HOW CAN I GET TO THE UNDERWORLD AND SPEEDtroony THE GAME NOW
mental illness of the highest degree, get a life Black person
acked fast players will just use bast statue to get zenith in 2 minutes instead
something that they will not fix
it's speedtrannies that don't want to use egregious bugs
meanwhile you can still get and use bombs/dynamite to skip to hardmode in less than an hour very easily if you're so inclined
Yeah but like that least that shit is cool since you can literally do anything it seems with that shit now. I keep seeing people come up with some insanely creative shit and its like what less than a year old. Kinda hope they dont patch it just to see the autistic shit people can come up with.
I love people who do shit like this to games hell the glitch has nothing to do with speedtrannies honestly what with all the things people are coming up with other than gib me best items me kill moonlord in 2mins me based me inject hrt now for reward in worldrecord.
Have you seen the thing where the dude creates a hole boring machine that goes straight down basically mining to hell in seconds while also creating doors everywhere.
Fishing is still the easiest way to procure hard mode ores imo, you just do it later.
But yeah not being able to skip early game was a bad decision given how utterly boring it is.
>he wants more clutter
So far april's update was the best one. In fact, pre-wall-update Terraria and post-wall are two different games.
Wait, are they planning to finally stop adding content, and there still won't be an alternative to the Hallow?
This game doesn't have angels. There are demons, undead, eldritch space fricks, faeries, but not angels. Terraria is a game, that happens entirely in hell - guide being connected to the Wall of Flesh confirms it.
The game deals in the realms of earth and hell, but not heaven, yeah.
There is lore behind the game, the Dryad is a more important character, the mechanic was forced to construct the mechanical bosses by the lunar cultists, Cthulhu was banished by the Dryads with the one remaining in the game being a last survivor, and Cthulhu returns as Moon Lord for a reason.
Wait really? That’s pretty cool
How do you get apache in terraria?
Not that much. It doesn't really add anything that isn't yet more gimmicks and stuff.
I am not excited over the new boss music, the new music feels far too different from classic Terraria.
>Ganker complains if no new content
>Ganker complains if too much content
>Don't like new content but refuse to go back a patch
Is it pointless Ganker? Are you doomed to b***h
>Ganker is a single person
nobody complained about terraria getting no content. Shit was perfectly fine with the journey's end update
When i am happy with the game i play the game. When i am not - i complain.
>>Don't like new content but refuse to go back a patch
How do I do this on steam without jumping through a thousand hoops? I just wanna stay on my current version without having to ever update, and without having to pirate.
Wait for a mod or unplug your internet when you turn on steam. Alternatively, you learn to block the valve/steam update servers in your router and dont be lazy.
Guess I'll be modding the new update.
>Wait for a mod or unplug your internet when you turn on steam. Alternatively, you learn to block the valve/steam update servers in your router and dont be lazy.
homie I want the updates for my other games, not all of my library has been corrupted by talentless low IQ hacks.
>go to game properties
>turn off auto updates
>double click the exe to launch instead of using the button in the steam launcher
it's that easy
Nah I'm not lazy, I'll be modding out all the leftism past and present with the coming update and I'll distribute the mod. Red wants to be mentally ill? fine, but I'm done dealing with it. If he wants to be "DA HERO FIGHTIN DA HECKIN GAYMERZ" he can but I dont have to deal with his brainrot.
Not him but my problem is I'll have to download it off of some steam repository when I finally upgrade to a new rig. At that point I might as well just fricking pirate.
eh tracking those is what steamdb is for, it's just one command in the steam console
That's the current plan, but man, would I love to just click a "don't update" button and be able to launch a game and have it just werk.
Shut up Black person and kill youraself.
>He doesn't know
You poor bastard.
Buy it on GOG and use the standalone installers instead of Galaxy.
>give CDPR my money
No.
>give redditgit EVEN MORE money
Double no.
then pirate it or don't play the game or stop being a b***h and just play the update idk
>>give CDPR my money
>No.
?
>jumping through a thousand hoops
downloading old game versions off steam takes like 2 minutes
You can download TModLoader and play the legacy 1.3 version without any mod.
this is perfect for them
>refuse to go back a patch
Anon, v is a console board. We can't go back, which is why the reception to these updates is so volatile.
they haven't fixed the fishing quest system
>still only 1 daily quest
>random quest drops
the whole thing needs to be reworked into something more manageable
>unlimited fishing quest
>give now fish coins which can be exchanged for the items you actually care about
>what can be brought in the shop is attached to the beaten boss monsters
>give now fish coins
Nah, increasing the amount of "use to pay for items only items" just leads to further clutter. Now make them an ammo for a fish gun or an edible buff or otherwise non-critical, but expendable item. Or just reduce the distance between "guaranteed reward" quests.
having random drops is way worse
at least with a shop you could literally buy the accessories you need for the cellphone
Speedrunner detected. You don't even enjoy the game anymore.
i do
having to farm fish quest just because the angler won't drop the desired item is awful
>want the sponge or unlimited water bucket
>well frick you here are some shitty wall cosmetics you already own
Iirc sponge and bucket are guaranteed on a certain number of quests.
So when the frick is 1.4.5 coming out anyways?
Fall 2024?
Winter 2024?
Winter 2024, anon, mark the date on your calendary and just keep waiting.
Can't wait to mix drunk+ftw seeds. No, I'm not touching that mess of zenith seed again.
I am so excited, I just can't hide it.
I'm about to lose control (think I like it)
Have they added a way for me to make a hell arena in a easier way to fight the wall of flesh or am i still forced to mine and block up half of the map manually? If not then i'm not excited at all
No. You can frick off with a clear conscience.
There is a mine cart that will lay track and dig as you move on it
now imagine the mess you have to fix when you realize the tracks are full of holes from lava flooding everywhere
You can't just avoid mining into lava?
No, you still have to dig a platform through a hundred ugly obsidian buildings while being fricked in the ass by 50 lava bats and some imps, all of course so you can spend 3 minutes fighting a boss once and then never again (if you're lucky and get your preferred drops). Atleast Journey's a thing to block off enemy spawning for a while.
Too bad you can't stand on tracks, otherwise this would be viable.
>unironically admitting to playing on Journey
Hey, convenience's convenience. Atleast I don't pretend to not want to skip parts of the game like reaversharkgays.
???
just use a lava walking potion and fight on the outer thirds where no buildings spawn
If he removes genders from the character creator I'm never updating. This is the line. I forgave the NPC happiness, I forgave the torch autism, I forgave the artificial difficulty balance decisions of making ninja and cthulhu brain not work with the Cenx self-insert boss, I forgave shimmer being gayBlack person trash that you can't make sense of without the wiki, I am out of forgiveness now. If he adds troonshit to the game - I'm done.
Already confirmed to happen, bro. Close the door on your way out.
>Already confirmed to happen, bro.
I know, but I'm waiting for the update just so I can Itoldyouso with a clear conscience.
>Close the door on your way out.
You are transgender and dark-skinned.
make aesthetic torch choices
>No! Torches must match the specific biomes and you must only use that one type of torch for said biome and that type only!
>or else suffer the curse of unluck!
make aesthetic housing options for the npcs
>No! NPCs can't have more than two neighboiurs living anywhere even remotely close to them, or they'll feel cramped and start to stress out and hate you while being unhappy and multiplying the prices of all their services!
Why this kind of game design?
>Why this kind of game design?
Californian corn syrup brainrot. He conceded to a bunch of trannies when they said gypsy robes and eskimo suit are heckin problematic so he changed them to mystic and snow. He spends his days talking on twitter about how bluelivesmatter is racist and muh abortions and shit, and he just generally completely lost his touch with reality and good gamedev.
torch luck can't go into the negatives so it's like the mechanic doesn't even exist if you go against it
when it comes to npcs, there are 8 pylons and you can have 3 npcs at each without hurting their happiness, that's 24 out of 26 npcs you can have within a pylon distance
>>No! Torches must match the specific biomes and you must only use that one type of torch for said biome and that type only!
>>or else suffer the curse of unluck!
Negative torch luck was removed in the same week that it was added. Literal nothingburger issue that's still brought up by autists like you.
>>>No! NPCs can't have more than two neighboiurs living anywhere even remotely close to them, or they'll feel cramped and start to stress out and hate you while being unhappy and multiplying the prices of all their services!
>implying this complaint is out of wanting to make "aesthetic housing options" and not shoving them all in a commieblock
You can still make those, by the way. Nobody's stopping you. The system is also not that moronic, NPCs can have multiple neighbors without getting too cranky, just space them out a little. You know, like not in a commieblock.
>NPCs can have multiple neighbors without getting too cranky, just space them out a little
Sure bro. A """""little"""""".
>A """""little"""""".
It's not even a screen apart
Yeah. And having to have almost a screen apart to begin with is fricking dumb. That you can't have people living half a screen apart without getting on each others' nerves is moronic.
They really must live in their own fricking houses With their own land. And can only have a couple of roommates at most.
just build 3 shitboxes in your hellevator, fall down a hundred tiles and make another one
repeat until you can house them all
Terraria 2 when? I don't want any more fricking updates for fricks sake, all that shit does is slow down mod development because the devs have to update all of their shit
Only thing I hated was the Reaver Shark nerf. I like shark items, they're cool.
I swear jungle torches seem to light up the jungle more despite all torches being the same besides the color of their light.
>*opens a tab with the wiki*
YOOOOOOOOOOOO THIS GAMEPLAY FIREEE
Everything in the game can be understood within the game itself. The guide tells you what to do next and what can be made with the materials you have and the bestiary tells you about the enemies you kill and their drops.
I will never understand wiki whiners.
>install Calamity
>install universal storage
>install QoL NPCs
>install instahouses
>generate big world
>get calamity lorehomosexualery item
>toss it away
>summon boss
>"I AM SUCKNIGUSwienerUS THE ANCESTRAL ONE TEN THOUSAND YEARS AGO I-"
>skip
>kill the reskinned Eater of Worlds
>get OP weapon
>rinse and repeat
now repeat that but with the Dragon Ball mod and it's Calamity add-on.
BECOME THE SUPER SAIYAN OF LEGEND
>oh no, I have to pay 60 silver more if every is in one commie block
True, the penalty should be that NPCs revolt and become hostiles when their happiness is abysmal. They should attack on sight, be able to steal items, and leave whenever they want.
hidden seeds aren't creative enough
where's the giant biome seeds?
>entire surface covered in water
>sky seed where the the ground is on the very bottom
>entire surface is a desert/jungle/snow
agreed, the lack of variety there is pretty lame. the only one that really changes the game is the one where you start in hell.
There are some mods that do that.
a ocean seed would give the devs an excuse to a boats
a sky seed would also give us gliders
UPDATE TE RA RI A BABY
UPDATE TE RA RI A BABY
PLAY UNTIL MOONLORD, BABY, WITH ME.
OOOOOOH
the patch could add nothing and i'd still use it as an excuse to play again
It's over for Terraria. Removing gender was the last straw. I've been playing since 1.0.5 and have 3k hours in the game. It's clear the devs no longer care about actually improving the game.
>don't add content
>don't add difficulties
>don't remove easy skips
you Black folk literally don't want to play the fricking game
The only people still playing this game every day are speedrunner autists, they don't want to play the game, they want to see a timer go down
>don't add content
The game was fine without that content. I run into 1.4+ content so rarely it hardly matters.
>don't add difficulties
Expert was at least okay. Some items not getting a buffed drop chance, like Rod of Discord, made it more of a side grade than an upgrade over Normal Terraria. It did have interesting changes that weren't just numerical, though, like new boss patterns, ice water slowing you, and boss goodie bags. Master Mode is just dogshit.
>don't remove easy skips
I never did skips in the first place.
i want the option to do both
>$20 feature complete indie game still gets updates
>Ganker finds a way to complain
Lmao
see
At this point they're not adding anything useful. It's all bloat or objectively bad changes. Terraria 1.2.4 should've been the final update and Terraria 2 should've come out a decade ago.
>not adding anything useful
You realise how entitled and stupid this sounds right?
The game is by all intents and purposes finished.
>but it's just bloat!
You don't have to interact with any of it, nobodies forcing you to play golf or fly kites.
If you're that desperate for more "content" then play mods, there are tons of them.
>You realise how entitled and stupid this sounds right?
Entitled? The frick is wrong with you? The game was fine as it was. Any new content that was to be added should be useful. Otherwise the time spent adding it was pointless.
>The game is by all intents and purposes finished.
Then the 9 years of updates since 1.3 should've never happened. You can create 2 entirely new AAA games in 9 years.
>You don't have to interact with any of it, nobodies forcing you to play golf or fly kites.
Sure, but that means that it's pointless bloat. newbies will never understand how big of a jump 1.0.6 to 1.1 was, or 1.1 to 1.2.
Yes you sound entitled.
>THE DEV NEEDS TO BE MAKING A NEW GAME RIGHT NOW OR HE'S WASTING HIS TIME
>Any new content that was to be added should be useful. Otherwise the time spent adding it was pointless.
Pointless according to who? What defines something as "useful"? It's a video game, you have fun. If you don't find the features fun then ignore them.
"Entitled" is a buzzword used by Reddit-brained morons. I thought we moved past that shitpost era a decade ago.
>THE DEV NEEDS TO BE MAKING A NEW GAME RIGHT NOW OR HE'S WASTING HIS TIME
Whether he does or doesn't is up to him, he's set for life. But yes, clearly, the updates over the last decade have been a waste of time.
>Any new content that was to be added should be useful. Otherwise the time spent adding it was pointless.
Absolutely. It's like adding "you can now pet the dog!!" as a feature. Pointless waste of time. It's a neat addition if it's alongside some actual content and not a headline feature, but the amount of meaningful content added to Terraria in the last decade has been minimal while the fluff has been overwhelming.
>What defines something as "useful"?
If it falls within the category of useless, it's useless. Useless additions aren't bad, but they're not good either. But once the amount of useless content starts overwhelming the actually good content you've got a problem of bloat on your hand. Pokemon has gone through the same process over the past decade where the game itself is staying the same or getting worse while a bunch of fluff gets added in. I never needed to pet a lifeless 3d model of Lucario, and when that becomes the headline feature instead of the catching/training/battling, that's when the issue of bloat arises.
Terraria has fallen down that path. Every playthrough since 2015, 9 fricking years ago, will end the exact same way. There's no point in interacting with the new content since the game was already more than content complete with 1.2's release.
i'd have more mods to play if they stopped fricking releasing shitty updates. modding can only reach it's peak after a game stops getting updates that break compatibility.
the only reason terraria is even still being updated is that re-logic has failed miserably at all of their attempts of developing a second game. they need some way to recoup the money they're constantly wasting on their fruitless endeavors, and the way they do that is by shitting a bunch of crossover slop into the game and acting like you should be grateful for the fact that your game now has ads in it.
Re-Logic isn't funded by investment, they're funded entirely by the sales of Terraria. Even if Redigit only earned an average of $2 for every sale of Terraria, he's easily worth almost $100,000,000. He can fund his small indie team from now until 2050 by just releasing more and more bloated content patches for Terraria.
They can update the game as much as they want as long as it's sub 1GB. At the moment it's still playable on potatoes.
They've content-patched themselves into a corner since there's no way they can make a Terraria 2 with how huge Terraria has become. What could they possibly even add that they haven't already added to the base game?
They'd just have to change the gameplay loop. Current Terraria is basically primarily about the bosses. Beat boss unlock new tier to beat stronger boss ect. Focus on a different progression line, something less focused on loot tiers.
yellow, frick progress bars, frick fishing and frick crossovers
Yellow is the worst one THO
>fishing minigame
that is vague and untrustworthy
I would only press that button if it made fishing rods multipurpose (reel in enemies) and added spear fishing so you can just throw a grenade in the water and be done with whatever angler quest you got
Fishing expansion like that would be great. Turn all the catchable fish into spawnable critters that can be physically fished, speared or exploded.
Red, duh. I may be pondering peanut butter and onion here but I had always wished Terraria moved into adding real RPG mechanics.
The Moon Lord is still the final boss so basically every change since 1.3 has been worthless. It's just more and more stuff being crammed in between Golem and the end game that don't matter in the slightest since you can easily kill the Lunatic Cultist with your Golem gear and then suicide bomb a pillar until it goes down. It's been 9 years since 1.3 and basically every change since has done nothing to improve the game.
Metroid Prime 4 is going to release before Terraria 2. Silksong is going to release before Terraria 2.
all these updates but you still only have 1 set of hotbars
Game progression is too bloated
I just don't have motivation to keep going after dealing with Wall of Flesh
Could there be any mod that solves my issue? I always played vanilla but it's been like 10 years since i played Terraria last time
>they claim dead cells, a RNG Progression game is a metroidvania roguelike
well ok, I guess I'll pirate the update too
Isaac = Roguelike
Rogue Legacy = Roguelike
Dead Cells = Roguelike
Gungeon = Roguelike
Wizard of Legend = Roguelike
Ackthually they're roguelites.
Here's your Terraria 2
Is this Noita mod?
No, this is Redigit's concept art for Terraria 2
Damn, it really is built like a Noita map. Maybe he had some inspiration.
If every piece of the map is as large as Terraria's current world map I'll take it.
I could see it if it's just Terraria's small world size on a 4x4 or 3x3 grid with only certain biomes generating every time a world is generated.
calameme is best mod
no, I will not elaborate
Why is Terraria so much fun to play with people instead by yourself? 3 years ago I played with some friends and we were having a blast but they moved on from Terraria, recently I tried playing it by myself but wasn't having any fun
I'm too much of a control freak for playing with others to be more fun than playing alone, tbh. Maybe your friends were good at building and didn't get frustrated with consecutive losses.
While we were only 4 playing the game, only 2 of us were good at making buildings visually appealing and we didn't get that much pissy about getting killed constantly. Hell, I'm even inclined to play with randoms cause there seems to be a steady amount of threads on the discussions page asking for players
I still don't know what the fix is for running modded multiplayer and the lag getting way worse than it should be. There's something about having too many content mods that causes the lag to increase a lot while playing.
I have a friend I wanted to do modded Terraria with, but even when running tmodloader without any mods he still gets massive amounts of lag.
>still no way to stop corruption spread without playing in Journey mode
whywhywhy does this dogshit fricking mechanic exist
tEdit
Doesn't sectioning parts of the map work to stop spread if you have the time and patience to dig the holes through the whole map?
That's the meta, yes. People will guess-carve out chunks of the world and hope that the spread doesn't make it outside of the carves when the WoF is defeated.
yes, dig a 7 block wide gap and line it with an uncorruptable block like wood
>7
3 is enough for anything that isn't grass
Sometimes there's entropic garbage that is very easy to forget about when doing a big project like that. Like how thrones grow off of grass and spread corruption.
fricking background walls getting infected is what once ruined a world for me. Not sure why dynamite doesnt remove all of those. I once had to hammer a decent chunk of wall on a biome border because of this.
Just use bombs to blow a tunnel up till the cavern layer, thats where the background blocks stop generating during creation so you don't need to worry about spread.
Its fast and easy and you only need to do it once at the start and once more when the hardmode starts.
so Pokemongays learn to let go
release pokemongay, RELEASE
The entire premise of terraria is to stop corruption spreading into your world anon...
Corruption spread is an absolute non-issue now that there's corrupt jungle grass.
Even before corrupt jungle grass shit barely fricking spreads.
I have literally never had an issue with this.
100 hours played.
Stop playing on Large worlds alone
I hate fishing so much
literally just listen to a fricking video when doing it you cuck
I like fishing because I hate mining.
This, especially on hard mode. Also crates gives you both of the ores.
Uses gnomes. Use torches. Use crate + sonar potion. its unbearable without these things. luck potion is also good but you need to fish for those so it defeats the point.
That was always the tradeoff, in every game. Play this boring shitty cookie clicker, get rare items/money as a reward.
Remove the reward, and all that's left is a shitty "minigame"
>That was always the tradeoff, in every game.
Now that is some KGB-tier history rewriting.
Name a single game where fishing isn't just
>press button
>wait
>press button fast
and then inexplicably gives major endgame content and cash
Dark Cloud 2.
Torchlight.
I've been thinking for a while that Terraria would actually go pretty nicely with an EXP mechanic. That way you never feel like you're wasting your time even when you're mindlessly killing enemies or mining or fishing or whatever.
Like this one? https://steamcommunity.com/sharedfiles/filedetails/?id=2756689032
I'll play it, but 1.4 showed me that the devs aren't well aligned with how people actually play the game and what they want from it, spending too much time making changes no one asked for which really should have been going into a sequel. 1.4.5 has now taken so fricking long and is so full of ridiculous scope creep that it's going to need multiple subpatches to fix whatever they break. I love Terraria, but they really needed to cap it off years ago and pivot all this new shit into a different game.
>but 1.4 showed me that the devs aren't well aligned with how people actually play the game
>1.4
So you didn't play before Wall of Flesh? All since that day was a slow fall from 2d minecraft game about digging, building and utilizing that everybody had saw in Terraria that days into shmup, that had eventually invalidated building at all but for NPC shops. There was an attempt to make NPCs to be able to self-defence, which, along with various NPC's "Guides to defence", but in any case NPCs are still dying at anything remotely serious, can't even properly join each other in case of attack and made every event night mandatory to spend as far away from the main base as possible.
You're probably the only person that thinks that 1.1 wasn't for them. Most people aren't playing Terraria for building and NPCs, they're playing it for the progression.
1.1 update LOOKED like it was for me. There even was eventually a direction toward using traps. But in the end traps had provided too much automatisation of boss-killing if bosses are to be held in the arena, and too much danger for player if the arena was open. And, even later, honey spike. So developers, after failed experiment, kept going away from buildings being useful further and further with making bosses less and less succeptible to traps, walls and other things, while adding raw mobility to players. Granted, world-wide rails with bed, nurse and a mirror is still my go-to when killing moon lord, but everything inbetween, including pure shmup new fairy queen boss (including her day phase) shows, that the game now is not even remotely about building and digging anymore.
There being bosses and progression doesn't mean that building doesn't exist. I don't know how you come to this inclusion when the devs spend more time adding more and more buildings materials every update while Moon Lord has been the final boss for a 90% of a decade.
Building is separated from the rest of the game now. Completely. Just the way skateboards in warframe were never given combat options (only some purely nominal damage on dismounting if you manage to hit the single enemy) instead of at least using sidearms for violence. Skateboards had been overridden with archwings-on-planets, which, while have its standalone guns, HAVE guns and have way more mobility. Same is with Terraria and buildings - there is a very little usability for them, mostly on early stages, but bringing them into battle brings way more trouble for yourself than using wings/mounts on free space. Clowns were too bad for many players - precious bases are annihilated and various materials don't have various durability for anything, but digging them yourself. Instead of making materials useful, instead of making player to utilize new blocks for defences and standalone anti-invasion bunkers devs just decided to spawn enemies everywhere on invasions and make all new bosses to ignore walls after Golem. That is not to mention limiting damage sources, that invalidates traps.
Every boss before Golem ignored walls. All of them. Traps are useless for this like the Eye or Skeletron or even the worm, you build a platform arena solely for the mobility of moving up and down platforms to make up for your lack of jump height.
Building only matter as far as killing for mob farms and having a room for the nurse if you needed the heal.
I overall agree, but there's some niche uses for building walls to block projectiles on some of those bosses. Also meme speedruns kill eater using boulders, WoF using explosive traps, and I think they kill destroyer with something similar but I think they use dynamite which is not a trap
OG eye, worm and skeletron at least want you to build platforms. WoF forces you to build a line. Bee wants you to male platforms. Mechaworm's lasers are blocked by walls, thus turning infinite laser show into quite manageable damage (specifically if you are high enough above the worm to prevent meleeing). Plantera can be kited around the blocks to prevent all of her projectiles to hit you. Everything post Golem now shits on you if you aren't super mobile. And wings invalidate building and hooks even in case of bosses that can and should be handled with building and hooks. First wings are obtained all too easy - two wyverns, some harpies and some time underground in corruption/crimson/hallow. Should've moved Souls of Flight and flying mounts drops to the post-Plantera/post-Golem at least. They aren't used for anything but wings and a single decorative light source anyway.
>1.3 was nine years ago
1.1, the final update, was 13 years ago.
bloat
Bombs not being able to destroy meteors was the absolute worst change this game ever made. NOBODY cared about sequence breaking something you can get in half an hour to begin with, and now I have to fricking mine out this bullshit by hand instead of just hucking some sticky dynamite into the crater and picking up what's left.
I want a post mech upgrade for the blood thorn. Like seriously for how out of the way that weapon is to get its painfully mediocre.
Are there any other games that are like terraria (other than fricking starbound)? I got the itch to play a game like it.
No. Hence the increased butthurt over Terraria going Starbound way with bosses.
I've never played Terraria, how do I get into it
Download 1.0.6.1/beta branch in Steam if you do not have an eyepatch, enjoy.
>playing on console is pirating
>buying games from a storefront with zero DRM is pirating
>playing on console
>buying anywhere after all 95+% discounts
anywhere after all 95+% discounts
Funny you say that, because in some currencies Terraria is actually cheaper on GOG than on Steam.
You grab yourself a copy and jump in, be willing to go in blind and be surprised by things, leave no stone unchecked and you'll find your way. When in doubt, talk to your guide, the npc that spawns with you in a new world, he gives you tips and shows you the crafting tree for items as well as the crafting station needed.
>that shitty light circles effect, that looks like watermark and ugly face features simultaneously
You either buy it for 10 bucks
Pirate it.
Or wait until around may/june 27th and grab it off of steam for presumably $5.
Also it's more fun if you don't look up everything and use the in game fella.
Pretty much the only really explictly necessary advice I'd give you is that to get more fellas you need to build a box that's at least 9 wide and 7 tall has a place to sit a table and a source of light and that if you're dying a lot you should probably make armor.
I just skimmed the upcoming changes and it doesn't seem like anything special. They should expand the story and add new bosses instead of all this misc. shit nobody will notice.
all it fricking needs is hardmode not being a boss rush and they never even think to start working on that
you don't have to make a whole fricking new world and biomes for it, just fricking do SOMETHING
but no, more useless npcs and torch luck and toilets
toilets.
Personally I think there should be some more flails that work like pre spin flails.
They were nice to use and a good compromise between melee being unable to hit anything because of range, but still being a melee attack
>more troony pandering in character creation
yeah I'll be waiting for a mod to fix that
Personally I'm glad they went with a better solution than minecraft did when they did their "gender overhaul". Could you imagine if it was an annoying fricking clicking sound every time you took damage?
the better solution would be to not engage in the mental illness whatsoever
Yeah, sure, but new hurt sounds are nice.
>reaverschizo was an ESL third worlder
can't make this shit up lmfao
you get money out the ass if you aren't speedtroonying it up, I see people and especially new players still making commieblocks all the time with no issue and the game even gives you an avenue to get cheaper prices too
seethe and cope
Terraria is so weird, I remember last playing it when Moon Lord was added (I was finishing high school at the time) and I can't understand a single thing people are talking about itt because they added so much stuff this past decade
I want to be sandwiched between the Witch Doctor and the Weapon Master from the Thorium mod
Any advice for surviving the Halloween Moon Raid Event with Guns?
I tried building a battle tower but it turns out some Enemies just phase through walls.
yeah you don't want to sit super still
use high velocity bullets or crystal but the former should be better since they pierce a couple times, do the event in a flat area to make it easier to line up shots that go through multiple enemies
then when bosses show up focus them since they give far more progress towards leveling up the event thus increasing the loot drop rate
of course potions help a lot
havent played in a long time
i heard it got woke