1 Credit Clears/Games beaten

Finally got my metal slug 1cc bros. I'm over the moon right now. Been working on this clear on and off for a while now, but kept getting tripped up by the bridge section in the final mission as well as the final boss.

What clears have you gotten lately? Whether they be arcade games or even console games like contra or castlevania. In fact, let me extend this thread to any games beaten in the past couple weeks, be it action, rpg or anything in between.

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  1. 5 months ago
    Anonymous

    I managed to get a 1CC in Spider-Man vs. The Kingpin a couple of days back by complete accident, I just started playing and eventually I just did it, on "Nightmare" difficulty, with "Tired" stamina and 3 web cartridges... so the toughest settings possible. I never get a 1CC here because of one thing, Venom, especially in the last few levels, he's just a pain to deal with every time.

    I almost lost all of my health a couple of times, but never did, and in the last level, where Venom always manages to kill me, he got stuck while chasing me around, so I got lucky here really.

    In a way it doesn't feel 100% legit, though if he can get stuck then it isn't my fault, I was just playing it normally, though one day I want to find out how to beat him on that last level, it's just a pain because he's strong, fast and jumps around, all the while you're in a tight corridor with other enemies, such a pain. It's still a fantastic title though, to me it's Spider-Man's best video game.

    • 5 months ago
      Anonymous

      Definitely gonna have to check this one out. Been meaning to look into the spidey beat em ups, and by the way you talk about this one I'm assuming its head and shoulders above the rest?

      Also congrats on the 1cc, anon! If venom can get stuck that might actually be the optimal strat to beat him. You should try to replicate it

      • 5 months ago
        Anonymous

        Thanks, anon! It was pretty exciting to finally pull it off. I feel that getting him stuck or outrunning him might be the only ways to go, never actually beat him on that 2nd to last level corridor.

        Now, about checking this one out, I definitely recommend it, especially if you like the character and want to feel like him in a classic 16-Bit title, it's a very good action platformer even today.

        It was probably the 1st time a Spider-Man video game actually felt like it, instead of a video game that just happened to have Spider-Man in it, you can make full use of his mobility and powers and it feels pretty great even today. It also adds stuff that makes you feel like Peter Parker, like taking pictures for the Daily Bugle to make cash for web fluid, and resting at home to restore your HP.

        I especially love the moody atmosphere, that is sold well by the graphics and especially the OST, the sense of dread and urgency from the whole bomb thing, and later MJ being kidnapped too.

        A lot of the level design is quite simple, but fun to go through, and most of the difficulty comes from finding out each boss' optimal strategy and then kicking their asses. I feel it's above the rest mostly because the majority of Spider-Man video games from the time weren't all that good, but many dislike this one too, it's something you really have to try out to see if you like it I guess.

        • 5 months ago
          Anonymous

          I just looked it up and was pleasantly surprised that it was a Genesis game, was expecting snes for whatever reason. Did you play the genesis one or the sega cd version? I've got a cheap genesis flash cart but I've been using retroarch for arcade games recently so I could easily rig up the cd version on there if it's a huge upgrade.

          • 5 months ago
            Anonymous

            It was a pretty major deal early on in the Genesis life even, since SEGA didn't have Mario or the other major Nintendo IPs, and Sonic was still on the horizon, their strategy was to make a bunch of big licensed titles based on major IPs. Spider-Man being one of them, from what I can recall there was a point where 2/3 or all Genesis owners in the US had this title, which is nuts.

            I've played both the Genesis and SEGA CD versions, but my latest playthrough was on Genesis, which is the original version and the one I enjoy the most even today. I definitely recommend playing both, since they're very different, but both are good. The SEGA CD version is worse in the sense that it replaces the photo and the apartment mechanic for simple health and web pick ups on the levels, also has less of that moody atmosphere... but it has a more open nature to it, larger levels and cheesy animated cutscenes that have their charm.

            I still prefer the Genesis version, but with it's open nature, larger levels, passwords and just more content, the SEGA CD version has it's appeal. It'd go with Genesis first, then SEGA CD.

            • 5 months ago
              Anonymous

              Hell yeah, thanks for the info anon. I slid by vimm and romhustler(really wish him carried sega cd games)and grabbed them, and they're on my mental short list of games to dig into in the near future. Always down to try new genesis games. I'll make a thread here when I do. Hope you're around to pop in and drop some tips. Cheers bro

              • 5 months ago
                Anonymous

                No problem, anon! I'm always happy to help people try out stuff I think is good. I'll be looking forward to your thread when it happens, hopefully I'm not too busy and manage to drop by to give you all of the tips I can for whatever sections you need, since I'll admit right now that this is an adventure where it's easy to get stuck in many places, it was tough for me early on.

                Cheers!

  2. 5 months ago
    Anonymous

    >post clears shi..
    well done game player!

  3. 5 months ago
    Anonymous

    >Metal Slug
    that *** mid boss in stage 3 snatch one of my lives way too often. I used to go to the beginning if stage 6 but not further.

    1CCed shmups: Esp. Ra de; Mars Matrix.

    • 5 months ago
      Anonymous

      Esp. Ra de and Mars Matrix are no joke, so congrats on those clears bro. I've actually play esp ra de a fair amount, though nothing close to a 1cc. I got to the final stage on one run for under a dollar, but that changed once I got inside the mansion type area with all the women who just throw these massive clouds of bullets. I chain deathed so much that I couldn't in good conscience continue the run lol. I want to go back to that one at some point but I'm working on final fight and a 1-all of dodonpachi at the moment.

      >stage 3 mid boss
      Yeah that guy gave me hell at first. I eventually realized that if I stood on the top left platform and stopped firing it would mess with his ai and he would run underneath me on the middle platform and I could get a bunch of free shots in on him. When he goes back to the middle of the the arena I would stop firing and then the process would repeat. Have no idea why it works that way but it's a pretty consistent strat. All the 1cc youtube videos had a much more high maintenance way of going about that fight.

      • 5 months ago
        Anonymous

        The biggest hurdle for me in Esp. Ra De had been by far its infamous last boss who took away 3 or 4 lives everytime I encountered her (and hours of savestate practice). The section with the small girls crowd can be handled with basic bullet herding (every of their attack is targeted so you move slowly to have bullets grouped next to you , and create an angle in order to change direction; I'm saying this from memory because it was in 2006). Cleared the game twice and then stopped to play. Watching people like Clover Tac finishing the game in one live while milking every boss endlessly makes me wonder how these guys do that and how they build skill.

        Thanks for the tip with MS; I'll have to experiment that. 1CC in hard long games seems to be a lot of preplanning/risk and variance reduction to me, you have to figure things out and unruly bosses/ chaotic uncontrolled parts are your worst enemies, even if every single of them have moderate difficulty (15 independent small risks add up into a huge risk).

  4. 5 months ago
    Anonymous

    Got (another) 1cc recently on NES Contra after not playing it for a few years.
    Not the most impressive game to 1cc I know, but for someone thats very out of practice on anything 8bit anymore, felt good to sit down and smash it out in one go.
    Now if I could only do the same with Zelda II, Kick Master, and Punch Out like I use to...

  5. 5 months ago
    Anonymous

    I've been really bad these times, but years ago, after finding a way to cheese Geese's Reppuken in Capcom vs SNK (PS1 port), I tried it on the arcade original and managed to beat the game with one credit. E. Honda's headbutt is a secure hit against that.

  6. 5 months ago
    Anonymous

    Reminder:

    1CCs do not count if you use autofire or save states.

    • 5 months ago
      Anonymous

      Based.
      I 1CCd vampire Savior some weeks ago as Demitri (on defaults). Capcom must've really toned down the default difficulty on it, because the clear came after just a handful of attempts (and I generally suck at fighting games).

    • 5 months ago
      Anonymous

      >save states
      savestates ingame mean you're doing a TAS and it is cheating of course. On the other hand, during practice, everything is allowed for the big official run (where indeed no savestates).

      >autofire
      read the rules of the competition you're applying to. Rules are something agreed upon (in a somewhat official fashion).

      Twin Galaxies ban autofire, while Gamest/ArcadiaMagazine/Japanese High Score association (JHA) allows them and sometimes even more.

      For the record everyone who actually cares about these games (and put the effort to study and master their mechanism) find the Twin Galaxies side hilarious (their record list is filled by low hanging fruits and most Gamest/JHA record holders could pick a game and bust the corresponding score on his/her first attempt while having to adjust to the no-autofire requirement).

      • 5 months ago
        Anonymous

        OP here, and I agree with your measured take. As I told the anon you replied to, my run had no states used in the run, but I did use them for a bit of practice(just the bridge section on level 6 and the final boss, the run killers). I used tap fire in this particular game, but in games that have autofire on the dip switches I absolutely use it, i.e. cave games. It's just a quality of life thing in those games. Forcing 30hz autofire onto games that arent designed around it can kinda break the difficulty a bit(Rayforce comes to mind), but I'm not gonna tell anyone that their run doesnt count if they use 30hz, because it's not like arcade games are easy at all even with it. And some ppl really just cant use tap fire due to hand injuries and whatnot. The reason I got into arcade games to begin with was because I had an accident that resulted in extreme nerve damage in my thumb, so I cant really use normal control pads anymore without extreme pain, so I looked into alternate controllers and found out about arcade sticks. Being able to press buttons with my fingers and take my thumb out of the equation really was a godsend, so I try to have empathy about these things.

      • 5 months ago
        Anonymous

        > find the Twin Galaxies side hilarious (their record list is filled by low hanging fruits and most Gamest/JHA record holders could pick a game and bust the corresponding score on his/her first attempt while having to adjust to the no-autofire requirement).

        Different anon here. I don't fully understand what you are saying. To be clear are you implying that Japanese record holder players (who use autofire) can destroy records on Twin Galaxies (which require full manual)?

        If so then I have to strongly disagree. I play games with autofire and manual. Both are different experiences. It's not an easy adjustment and requires change in mindset, a change in thinking, and mental energy use.

        When you have autofire enabled, the games become more about finding the right patterns and learning the safe zones. You save a ton of mental energy when you aren't focused on pressing the buttons to kill enemies.

        When you have autofire disabled, the game becomes more about rationing your mental and physical energy. And making sure you are taking advantage of moments in the battle where the boss gives you a small opening to unleash your weapons. There are moments in the game where you must learn when to button tap normally, and when to rapidly press the button. There is more to manage. But it's also very rewarding and gives you a deeper appreciation of the game. You better understand the developers intentions.

        It's like playing a racing game with automatic transmission VS manual transmission. Both have different styles of play.

        Playing something like Metal Slug with autofire VS without autofire are two very different experiences. This also applies to many shmups too. I'm not sure top Japanese players could make that adjustment without serious practice.

        • 5 months ago
          Anonymous

          If you want one of the better examples of AF vs no-AF, there's the subway section in MS2. With AF on it's a joke which you can easily clear with just regular pistol fire, without AF you'll want to ration your special weapons so you can use some on the trains, and by the last car you're probably even going to need to throw some bombs at it.

          • 5 months ago
            Anonymous

            > find the Twin Galaxies side hilarious (their record list is filled by low hanging fruits and most Gamest/JHA record holders could pick a game and bust the corresponding score on his/her first attempt while having to adjust to the no-autofire requirement).

            Different anon here. I don't fully understand what you are saying. To be clear are you implying that Japanese record holder players (who use autofire) can destroy records on Twin Galaxies (which require full manual)?

            If so then I have to strongly disagree. I play games with autofire and manual. Both are different experiences. It's not an easy adjustment and requires change in mindset, a change in thinking, and mental energy use.

            When you have autofire enabled, the games become more about finding the right patterns and learning the safe zones. You save a ton of mental energy when you aren't focused on pressing the buttons to kill enemies.

            When you have autofire disabled, the game becomes more about rationing your mental and physical energy. And making sure you are taking advantage of moments in the battle where the boss gives you a small opening to unleash your weapons. There are moments in the game where you must learn when to button tap normally, and when to rapidly press the button. There is more to manage. But it's also very rewarding and gives you a deeper appreciation of the game. You better understand the developers intentions.

            It's like playing a racing game with automatic transmission VS manual transmission. Both have different styles of play.

            Playing something like Metal Slug with autofire VS without autofire are two very different experiences. This also applies to many shmups too. I'm not sure top Japanese players could make that adjustment without serious practice.

            I've been a marp player (TG rules: all default settings and no autofire), met japanese players irl, spent countless hours on shmups and other hardcore arcade games and followed these for years. There is indeed some gray area (games from 1985-2000) during which autofire were clearly faster than human tapping. Then the fire rate changed (in cave games from 2000 you can have full fire power while tapping A button at reasonable speed; while C autofire is available from the dip switches) where in some places in the game you can gain some advantage but that's it. For the rest shmup score are routinely 10x lower on TG and full game completion in mandatory on gamest too even be able to submit your performance. Some records on TG are below my personal best played under marp rule and I'm not even a good player.

            TG performance in some games are nowhere near what Japanese scorers can do and indicate the difference in understanding of game mechanics is tremendous. I saw SOF-WTN clearing DoDonPachi live and doing 500 or 600 million live. He could easily get over 300M by bomb bonus alone while missing a couple chains while TG record is ... a mere 87 millions.

            • 5 months ago
              Anonymous

              [...]

              https://www.twingalaxies.com/game/dragon-blaze/mame
              529,300 at Dragon Blaze lmao; how this is even possible... TG record holder doesn't even get the extra life. JHA record without autofire is 2-ALL with one life at 4,2 million. This is the kind of difference I was talking about. In that ase WR around 4.3 million is not that bigger.

              For what is worth I DO acknowledge the necessity of regulations which make competitors equal in terms of playing condition, and the difficulty in finding a balance and clear unified rules for games in which the huge variety of combination of settings can make comparison between players utterly meaningless. But the fact is that there are some gaming scenes where the games were simply explored in so much depth that you can't label their performance inferior or easy, or their judgement about what is a feat or what isn't devoid of value.

              Anon who posted these comments here. I'd ike to stress they weren't intended to berate the western players performance as a whole. During years communities like shmups.system11 has made wonders and even have WR holders (I was active during mid 2000's and I'm back to tackle some old school games, playing casually mainly). Concern is more against TG and some people who don't quite know about performance (sorry, don't know how to put it other way). Also I play on laptop with keyboard and don't want to destroy my setup so autofire is on whenever available on my side.

          • 5 months ago
            Anonymous

            [...]

            I've been a marp player (TG rules: all default settings and no autofire), met japanese players irl, spent countless hours on shmups and other hardcore arcade games and followed these for years. There is indeed some gray area (games from 1985-2000) during which autofire were clearly faster than human tapping. Then the fire rate changed (in cave games from 2000 you can have full fire power while tapping A button at reasonable speed; while C autofire is available from the dip switches) where in some places in the game you can gain some advantage but that's it. For the rest shmup score are routinely 10x lower on TG and full game completion in mandatory on gamest too even be able to submit your performance. Some records on TG are below my personal best played under marp rule and I'm not even a good player.

            TG performance in some games are nowhere near what Japanese scorers can do and indicate the difference in understanding of game mechanics is tremendous. I saw SOF-WTN clearing DoDonPachi live and doing 500 or 600 million live. He could easily get over 300M by bomb bonus alone while missing a couple chains while TG record is ... a mere 87 millions.

            https://www.twingalaxies.com/game/dragon-blaze/mame
            529,300 at Dragon Blaze lmao; how this is even possible... TG record holder doesn't even get the extra life. JHA record without autofire is 2-ALL with one life at 4,2 million. This is the kind of difference I was talking about. In that ase WR around 4.3 million is not that bigger.

            For what is worth I DO acknowledge the necessity of regulations which make competitors equal in terms of playing condition, and the difficulty in finding a balance and clear unified rules for games in which the huge variety of combination of settings can make comparison between players utterly meaningless. But the fact is that there are some gaming scenes where the games were simply explored in so much depth that you can't label their performance inferior or easy, or their judgement about what is a feat or what isn't devoid of value.

    • 5 months ago
      Anonymous

      My run had tap fire and no save states. Obv using states in a run is cheating, goes without saying. If you're alleging that using states to practice is cheating then I have to disregard that, but I'll give you the benefit of the doubt that you're not that guy.

  7. 5 months ago
    Anonymous

    Mushihimesama on normal.
    I'm pretty close to 1ccng the first Darius (old version), just need to practice the last 2 stages a little bit more (going for the turtle final stage).

  8. 5 months ago
    Anonymous

    Are 1CCs exclusive to arcade titles or do console titles count to? Is it a 1CC if you lose lives, but never get a game over, or if you never even lose a single life?

    • 5 months ago
      Anonymous

      1CC is never getting a game over. Lost lives don't count. A run with no lives lost is called a no-miss clear.

      • 5 months ago
        Anonymous

        I see, a one credit clear is often shortened to just a 1CC, is there a way to shorten a no miss clear? Is it a NMC?

        • 5 months ago
          Anonymous

          They just say No-Miss.

          • 5 months ago
            Anonymous

            Understood, thanks for the head up, anon.

            The focus on 1CC (one credit completion) comes from the arcades era, when you played these games for money in pubs or dedicated game centers and have to pay for every single credit. for instance in France before the 2000's, the lowest fare was 1 credit for 1 franc.
            Anyways your best and cheapest option was (if possible :p ) to be able to clear the game on your first coin. Also playing cheaper meant playing every credit from the start and never continue.

            I see, that makes sense.

            It was less about money, and more about the fact that everyone was watching you play in arcades. It was a social experience. Arcade machines had the option to install TVs ontop of the machine for people to spectate. The people who could clear games without getting dying or defeat all challengers without losing...was considered the King of the Arcade. People thought you were cool and amazing. You were Someone people didn't want to challenge unless they wanted to get embarrassed in front of everyone.

            I hate that I missed out on the arcade craze era...

            • 5 months ago
              Anonymous

              >I hate that I missed out on the arcade craze era...
              It was a fun and crazy time. Every single month there would always be some new arcade game being released on the arcade floor. Kids and Adults would show up to see what new game was out. The New arcade cabinets had a line of people wanting to play it. Kids from rival schools would show up in groups. Teens and adults would compete. It didn't matter your age. If you had skill, you were respected. People loved seeing the guy not getting hit once and clearing a game all by himself. Or fighting games where huge crowds just watched matches going on and cheering.

              The 1980s had rows and rows of wooden arcade cabinets. Then things got even more crazy in the 1990s when manufacturers made these super huge deluxe arcade machines. The machines got so big that they sometimes reached the ceiling or took up the space of like 6 or 7 old style arcade cabinets from the 80s.

              Unfortunately, game companies were short sighted. They started putting their arcade games on consoles. They thought:

              "If we give people options, then we will attract even more customers. Arcade players AND new console players! People can choose what format they want to play and we will make even more money making game ports for everything."

              Unfortunately the opposite happened. They killed any reason to go to the arcade. Around 1997, people just started staying home playing consoles. Sega suffered the worst since, in a funny ironic twist of fate, their arcade division made far more money than the console division of the company. Each arcade machine Sega sold could be $10,000 to $25,000. And stuff like pic related was around $100,000. The arcade division of Sega basically funded the entire Sega company.

              Then consoles killed arcades and rest is history. Arcades are still around but it's more for amusement. And arcade games almost never get put on consoles now. Arcade manufacturers today (Raw Thrills, Konami, etc) keep arcade and console seperate

              • 5 months ago
                Anonymous

                >Sega suffered the worst since, in a funny ironic twist of fate, their arcade division made far more money than the console division of the company. Each arcade machine Sega sold could be $10,000 to $25,000. And stuff like pic related was around $100,000. The arcade division of Sega basically funded the entire Sega company.
                It really is a shame... I miss SEGA so much, bros... anyways, thanks for the write up, this was pretty interesting, anon.

    • 5 months ago
      Anonymous

      The focus on 1CC (one credit completion) comes from the arcades era, when you played these games for money in pubs or dedicated game centers and have to pay for every single credit. for instance in France before the 2000's, the lowest fare was 1 credit for 1 franc.
      Anyways your best and cheapest option was (if possible :p ) to be able to clear the game on your first coin. Also playing cheaper meant playing every credit from the start and never continue.

      • 5 months ago
        Anonymous

        It was less about money, and more about the fact that everyone was watching you play in arcades. It was a social experience. Arcade machines had the option to install TVs ontop of the machine for people to spectate. The people who could clear games without getting dying or defeat all challengers without losing...was considered the King of the Arcade. People thought you were cool and amazing. You were Someone people didn't want to challenge unless they wanted to get embarrassed in front of everyone.

  9. 5 months ago
    Anonymous

    Castlevania, newest streets of rage on my first try (lame...) Final vendetta (also kinda lame) I got carried on a 2 player game of final fight via fightcade. I can make it to rolento on 1cc, rolento is just too random for me. Low G man, G Darius probably my biggest achievement.

    • 5 months ago
      Anonymous

      >newest streets of rage on my first try (lame...)
      man, they made it that easy compared to the old ones? what a shame...

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