I have 2.5k hours in csgo and I've made like $100 USD from case drops which i've bought like 20 other games with that money, that's some value right there.
Transistor was pretty sucky. I remember playing it and thinking, okay so when does it get complicated, and then the game ended like 15 minutes later. There is nothing to it.
You come out on top, so long as those hours were fun. So far I've gotten over 50X value on this bad boy and the devs are still making free updates. Games that do this tend to generate a lot of earned advertisement. This very post is an excellent example of such.
You owe difference when you file your taxes. It used to be pain to keep track of all your playtimes, but these days you can link your Steam account to the IRS and have it done automatically.
That's how you determine the cost efficiency of a video game, or how good the game is for its price.
(hours played) * (1 hour/1 dollar) / (cost of game in dollars) = cost efficiency
The higher the cost efficiency, the more fun you get out of it per dollar.
Where did this rule come from? I can't think of any game that would pass this test other than sandboxes and multiplayer games.
Old games worked like that. Super Mario Bros is 30 minutes but you play it for a weekend cause you would keep dying and going back to the beginning. I miss that progression in games, the "master can beat in hour, novice beats in a week" style
I specifically said Super Mario Bros. Super Metroid has no lives system just saves, and World has no penalty on death
It's been about a decade since I played them, I might be wrong, this is a disclaimer that I may be lying to you. If I am sorry
Idk where / got it from, but I've used it as a pretty good measure of a game's worth.
If I get 60 hours out of a $60 game, then I feel I've got my money's worth.
There's pirating but it's hard to tell what's legit not a fricking miner/virus anymore...
It just came to mind naturally for me. Genesis was some late 2000s shitty cowboy game I forget which was a 6 hour experience for 49.99. There can be games that are shorter than that but still worth it - but people tend to not offer them up because of how rare they are.
Of course there are games which go too far the other way - I don't like asscreed becuase it's bloated. People are just autistic when they take a general maxim to its uncompromising conclusion
Far Cry 4 can be completed in 15 minutes without exploits, just the base game.
By your logic they should only charge a quarter for that game
It's less poorgay copium and more nobody likes getting ripped off. And 20 bucks for someone's 2 hour depression therapy project or 50 bucks for a 6 hour cinematic experience where you press X to jason is being ripped off.
It arises from the very nature of a "game." Which is an interactive medium requiring participation from the "player/agent." Thus we can quantify how much "play" players get vs the time spent. Also the quality of said engagement can be quantified.
Don't let Black person homosexual spic-ass companies try to israelite you into thinking you can't quantify your time-to-value ratio (opportunity cost of living).
They're just trying to nickel and dime your shekels from your wallet to get you to pay exorbitant prices for otherwise "empty" vessels. They then tell YOU the player to do the work of building/filling in all the obstacle courses, and then insult/shame you if you question it. Value your time and money more and you'll begin to see where other anons are. You can never get your time back, so if you choose to spend it winding down entertaining yourself in a jog-down from work, you BEST DAMN better make sure the company you choose to buy from respects what you're doing, and hope they don't try to steal any more of your precious time. Value yourself more please.
>Where did this rule come from?
It came from the 2000s when AAA developers kept adding side content into their games. Sure, it applies to cheap games which last a few hours, but mostly it was attempting to play off 100 hour JRPGs and the repetitive Ubishit as "high value" since you'd be getting more than 60 hours for your $60. Of course, it has come back to bite AAA in the ass now that Ubishit isn't praised anymore, but the saying is still around.
You'll also notice that the worst gachashit gets ranked as infinitely worthwhile on such a ranking, while the best video game ever selling for 5¢ gets ranked lower, so of course it's a stupid metric to be using.
Because homosexuals ruined vidya. >Ubislop >Repeated content >Filler >"Bring me 100 wolf pelts" sidequests >Copying ideas from other games
It's all 1$-per-1h-gays' fault
30+ hour games have existed way before mmoshit and ubislop, zoomer. >open world games >RPG games >fighting games >collectathons (when youre a kid and cant just figure out all the secrets as a kid) >quality platformers where you are inclined to replay them
getting a lot of mileage from a game isnt the same as thing as saying a game has a lot of padding. if a game has replayability or is just really fun, you will play it for a large amount of time
nah you're just a casual
i have >16k hours in FFXI >20k hours in Eve Online >4k hours in Dota >2k hours in TF2 >700 hours in Company of Heroes 1 >700 hours in Civ5 >300 hours into Skyrim, Deep Rock and Phasmophobia
and i dont even play vidya that much. i'm a semi-casual scrublord and like half of Ganker is way sweatier than me
>Where did this rule come from?
common sense
I used this rule for years until new releases became such a gamble that I started pirating everything.
a game being good implies you'll sink at least 200 hours into it, so nowadays i have a $1 per 2-3 hours rule.
If I get 200 hours out of a pirated game i'll gladly pick it up legit for $15 on a sale
>Where did this rule come from?
literal children who only get money from Christmas and birthdays so they have to make a game last as long as possible, even if the majority of the game's content is boring filler slop
The only games i'd buy on launch for full price are pretty much TES games and grand theft auto, everything else i just wait until it's on sale for $20 or less
If it's shit, price of a candy bar
If it's decent, price of a sandwich
If it's good, price of nice meal in a restaurant
If it's amazing, bill for a fat girl's dinner
That's reasonable if you eat out if you include entrees, drinks, dessert, and tip.
Granted, if you cook at home you can cut this cost in half for less than an hour of work and still have a nice meal. Chicks will cream themselves for a guy that can pan-sear them some steak or lamb.
>$6 appetizer >$30 steak for me >$20 pasta or whatever for her >$5-$7 desert >$3 in drinks for both (which is like 1 wienertail or pint each) >tax not included
Try going to somewhere a little fancier than McDonalds next time. I've spent $120 on a dinner for two before, and I'd do it again because the place in question is excellent and the meal was worth every penny.
gaming is one of the cheapest hobbies there is, i spent like $50 on games last year because there isn't anything good to even buy and there are tons of good free to play games
>pay $20 for a two-hour indie game >have more fun than I've had since the 2000's >pay $60 (plus season pass) for 500-hour MMO/FPS hybrid >have less fun that at my real-life job
I miss when $5-10 was the standard price for indies and $15 was the exceptionally good price
Now it's $20-25 as the standard, $15 for exceptionally cheap games
The B and single-A developer sphere has been fully butchered and cannibalized since 2013, we've only started seeing really popular middle-tier projects again in the past three to five years.
This is something I genuinely believe. I know Spoole got shat on for the sentiment, but I categorically refuse to pay $15 or $20 for indie games that last a few hours. I'm pirating that shit.
Yup, as a general rule, I agree, but I also add replayablity in that total. Most modern games however do not meet this rule, even with replayablity considered.
"Nintendo hard" was games being bullshit levels of difficult to artificially extend length, because otherwise we'd beat them in an hour. No one liked that shit, frick you.
I earn 50 dollars a hour, so these dollar per hour arguments always came across as poorgay cope from young guys. I'd rather pay 70 for a game that isn't padded and respects my time. I loved RDR2 when I was still in college, but if it came out today I would fricking hate it. The same applies to all those JRPGs I loved as a kid, they're unplayable to me now except Chrono Trigger because it doesn't have random encounters.
70 for a game is outrageous no matter how much money you make.
You're a moron shilling
If it's cause "inflation" then why does price on everything raise and not our wages with it?
You have no understanding of money nor do you know the value of it.
You don't make 50 an hour.
People like you are the reason why rent has went from 400 a month to 800 a month in 2 years.
Because you're moronic and don't know the value of things
>If it's cause "inflation" then why does price on everything raise and not our wages with it?
It's still inflation, except it also screws us over. 70$ for games is shit you're right.
>NOOOOOO!!!!! YOU CAN'T JUST CONSOLE YOUR GRANDSON AT THEIR FATHER'S FUNERAL!!!!! MUH BRANDON IS PEDOOOOO!!!!!!
>Um no sweaty my profile pic is of a 1,000 year old WOMAN, so it's perfectly fine for me to jerk off to her nonstop. ChildLIKE means she's not a child!
>Consoling his grandson >Grabbing him by the chin, pulling him in close, and kissing his face
Just, give them a hug man, you don't need to do all that to console someone who clearly is too young to fully understand the implications of this event.
I consider it 1 hour of FUN per $2. 30 hours of fun gameplay, not grinding, not waiting through loads, not fetch quest homierdry, is not a difficult barrier to pass for MOST games nowadays.
I would rather play 70 dollars for 8-10 hours of well polished and fun content then 70 dollars for 5 hours of fun content sandwiched in between 60+ hours of mediocre filler.
This, but there is no need to buy the game at launch so you can get the same content (and sometimes it is better since there have been fixes) for less money if you wait for a sale. Aka more value
Can you use this concept across multiple games? Say, for example, I bought AC6 at full price and simply beat it and never played it again. So at $60, I paid 30 dollars per hour of gameplay which I know is below the standard. But can I average that with a game like counter-strike where I paid 15 bucks for it and got over 1,000 hours of gameplay out of it?
I am playing Persona 5 and I am about 2/3 done and I am already past 100 hours. That sounds like crazy good value for your money, right? Except not, this game just loves to waste your time.
Do you have any idea how many shill threads I could have made in those 100 hours? This game is costing me crazy money. Frick you Atlus and frick you in particular Chihaya. Every fricking ingame day I have to come to that c**t, press A 5 times and watch the short unskippable cutscene.
All games now contain hours long tutorial sections and are constantly interrupted by in game cutscenes for every action, quests and missions now have to be completed 10 to 20 times before you can progress, and the ending states that it was all a dream, you have to go back to the beginning and beat the game again to get the true ending which is a single screen stating that you win.
That's because it's not *just* about dollar:time, it's actually dollar:time:quality i.e. it's a 3 way ratio not a 2 way. You have to measure the quality of what you get out of that hour. If the hour feels wasted, the 1 dollar doesn't feel worth it. Sometimes like you say, you can get multiple dollars of value out of a single hour. Those usually are the developers who respect your time and know they need to present a product and then get the frick outta the way and let you do what you want with it, instead of trying that, "woah pardner slow down, you're progressing too fast! Let's put up some barricades that say you're going off track!" etc
If a game is worth my time it's worth my money, even if it's not mathematically 1:1. People who think 10-20 hour games are too short are mentally challenged, just like people who think a 7/10 is a bad game, think sales = quality, or actually take Metacritic as gospel.
Midwit metric. I'll take a quality, well paced game that gets in, does its thing, and gets out with grace than a busywork simulator that has to bloat itself up just to his this arbitrary moron check standard. Very few games that aren't multiplayer based are actually good for 60+ hours.
>see game that looks cool in the trailers >fricking expensive, not paying $90 for it >pirate it >play for 2 hours >its trash
nah its just common sense
stop huffing glue anon
even with my job i dont know if i can justify paying nearly $100 leaf bux for new games bros...
i think ill stick with old titles and maybe take up reading
what happens when you play more hours than the price of the game?
You are obligated to donate to the devs
not OP but I burn dollars until it's fair
you're basically making money at that point
I have 2.5k hours in csgo and I've made like $100 USD from case drops which i've bought like 20 other games with that money, that's some value right there.
wow $0.04 per hour of your time what a great return
That adds overall value to the game, increasing its score or rating, making it more recommendable.
You have to buy their next game even if it's shit
I've actually done this before. For me it was Supergiant Games Pyre. Not an awful game but was not Bastion/Transistor good.
>Transistor
Whoa that game is good?
Transistor was pretty sucky. I remember playing it and thinking, okay so when does it get complicated, and then the game ended like 15 minutes later. There is nothing to it.
Pyre was really bad though.
devs lose 1 dollar for every additional hours you have. play it long enough devs will go bankrupt
this works the same for pirating their games, if you torrent a game 10 times they lose 10x the money
You come out on top, so long as those hours were fun. So far I've gotten over 50X value on this bad boy and the devs are still making free updates. Games that do this tend to generate a lot of earned advertisement. This very post is an excellent example of such.
OK, answer me this, what is this game?
And no, don't give me Notia, give me a proper answer
Hank Hill's Revenge
that means you are winning
basically every single game I've owned, I have beaten at at least once. Some titles I have beaten 10 times.
You pay back through shilling.
You have to eat all the eggs
You owe difference when you file your taxes. It used to be pain to keep track of all your playtimes, but these days you can link your Steam account to the IRS and have it done automatically.
That's how you determine the cost efficiency of a video game, or how good the game is for its price.
(hours played) * (1 hour/1 dollar) / (cost of game in dollars) = cost efficiency
The higher the cost efficiency, the more fun you get out of it per dollar.
By that logic all arcade games are cheap as frick.
Noone should pay for something that's not essential.
noone?
Where did this rule come from? I can't think of any game that would pass this test other than sandboxes and multiplayer games.
pathfinder passes it with flying colors
Stop playing normalgay slop
Ok so only play rpgs, sandbox games, and multiplayer games. Why? I don't want to limit myself to a few genres like that.
Be a moron and buy last of us, no one cares buddy
What? Do you think that every game that isn't a few specific genres is aaa movie games?
god even worse, you buy fricking garbage indie side scrollers don't you?
You sound like you don't know a lot about games.
At this point what do you like? Was that anon's dad, and I'm curious on what you played
Old games worked like that. Super Mario Bros is 30 minutes but you play it for a weekend cause you would keep dying and going back to the beginning. I miss that progression in games, the "master can beat in hour, novice beats in a week" style
>it took me 50 hours to beat super metroid and mario world
That's a skill issue.
I specifically said Super Mario Bros. Super Metroid has no lives system just saves, and World has no penalty on death
It's been about a decade since I played them, I might be wrong, this is a disclaimer that I may be lying to you. If I am sorry
Idk where / got it from, but I've used it as a pretty good measure of a game's worth.
If I get 60 hours out of a $60 game, then I feel I've got my money's worth.
There's pirating but it's hard to tell what's legit not a fricking miner/virus anymore...
>using a slash as an italicized capital I
https://getyarn.io/yarn-clip/42da4304-9fc2-445b-ab7a-8c819df0c67c
that's clever
If it doesn't pass then I will wait until a sale makes it pass.
Funhaus
It just came to mind naturally for me. Genesis was some late 2000s shitty cowboy game I forget which was a 6 hour experience for 49.99. There can be games that are shorter than that but still worth it - but people tend to not offer them up because of how rare they are.
Of course there are games which go too far the other way - I don't like asscreed becuase it's bloated. People are just autistic when they take a general maxim to its uncompromising conclusion
It's less poorgay copium and more nobody likes getting ripped off. And 20 bucks for someone's 2 hour depression therapy project or 50 bucks for a 6 hour cinematic experience where you press X to jason is being ripped off.
It arises from the very nature of a "game." Which is an interactive medium requiring participation from the "player/agent." Thus we can quantify how much "play" players get vs the time spent. Also the quality of said engagement can be quantified.
Don't let Black person homosexual spic-ass companies try to israelite you into thinking you can't quantify your time-to-value ratio (opportunity cost of living).
They're just trying to nickel and dime your shekels from your wallet to get you to pay exorbitant prices for otherwise "empty" vessels. They then tell YOU the player to do the work of building/filling in all the obstacle courses, and then insult/shame you if you question it. Value your time and money more and you'll begin to see where other anons are. You can never get your time back, so if you choose to spend it winding down entertaining yourself in a jog-down from work, you BEST DAMN better make sure the company you choose to buy from respects what you're doing, and hope they don't try to steal any more of your precious time. Value yourself more please.
>Where did this rule come from?
It came from the 2000s when AAA developers kept adding side content into their games. Sure, it applies to cheap games which last a few hours, but mostly it was attempting to play off 100 hour JRPGs and the repetitive Ubishit as "high value" since you'd be getting more than 60 hours for your $60. Of course, it has come back to bite AAA in the ass now that Ubishit isn't praised anymore, but the saying is still around.
You'll also notice that the worst gachashit gets ranked as infinitely worthwhile on such a ranking, while the best video game ever selling for 5¢ gets ranked lower, so of course it's a stupid metric to be using.
Elden Ring?
What, you can spend 60 hours as a single character in ER and not beat the game.
Because homosexuals ruined vidya.
>Ubislop
>Repeated content
>Filler
>"Bring me 100 wolf pelts" sidequests
>Copying ideas from other games
It's all 1$-per-1h-gays' fault
30+ hour games have existed way before mmoshit and ubislop, zoomer.
>open world games
>RPG games
>fighting games
>collectathons (when youre a kid and cant just figure out all the secrets as a kid)
>quality platformers where you are inclined to replay them
getting a lot of mileage from a game isnt the same as thing as saying a game has a lot of padding. if a game has replayability or is just really fun, you will play it for a large amount of time
nah you're just a casual
i have
>16k hours in FFXI
>20k hours in Eve Online
>4k hours in Dota
>2k hours in TF2
>700 hours in Company of Heroes 1
>700 hours in Civ5
>300 hours into Skyrim, Deep Rock and Phasmophobia
and i dont even play vidya that much. i'm a semi-casual scrublord and like half of Ganker is way sweatier than me
>and i dont even play vidya that much
>5+ years in this handful of games
choose one
That is like multiple years of your life, unless most of it is just from idling.
Considering the games listed, it's pretty reasonable it would be playtime and not idling.
What compels someone to play 300 hours of phasmophobia? Is there even a meta game element that would reward you for playing that much.
>Where did this rule come from?
common sense
I used this rule for years until new releases became such a gamble that I started pirating everything.
a game being good implies you'll sink at least 200 hours into it, so nowadays i have a $1 per 2-3 hours rule.
If I get 200 hours out of a pirated game i'll gladly pick it up legit for $15 on a sale
>Where did this rule come from?
literal children who only get money from Christmas and birthdays so they have to make a game last as long as possible, even if the majority of the game's content is boring filler slop
games are never worth more than 30 bucks.
Simple as.
The only games i'd buy on launch for full price are pretty much TES games and grand theft auto, everything else i just wait until it's on sale for $20 or less
Rate's changed, bucko. Pay up.
If it's shit, price of a candy bar
If it's decent, price of a sandwich
If it's good, price of nice meal in a restaurant
If it's amazing, bill for a fat girl's dinner
>candy bar
$3
>sandwich
$15
>nice meal
$30
>dinner for two
$70
>spending $70 for dinner for two
what the frick are you buying
Two nice meals, an appetizer, and drinks. Tax included.
>Tax included
The restaurant already includes the tax, unless you're talking about service fees which are just self-imposed tips.
It's an estimate plus I said FAT girl. Fat b***hes have a bigger gut than even fat frick's like me, if they get it for free
That's reasonable if you eat out if you include entrees, drinks, dessert, and tip.
Granted, if you cook at home you can cut this cost in half for less than an hour of work and still have a nice meal. Chicks will cream themselves for a guy that can pan-sear them some steak or lamb.
im sure women love you taking them to mcdonalds for a date.
That's like the average singer for caliBlack folk
That's how much food is now.
They're probably not drinking water and buying the 600% upcharged alcohol.
>$6 appetizer
>$30 steak for me
>$20 pasta or whatever for her
>$5-$7 desert
>$3 in drinks for both (which is like 1 wienertail or pint each)
>tax not included
Try going to somewhere a little fancier than McDonalds next time. I've spent $120 on a dinner for two before, and I'd do it again because the place in question is excellent and the meal was worth every penny.
I spent $25 for two at mcdonalds the other night, $70 for a nice dinner for two(dependent on place) even ten years ago wouldn't be crazy
Two burgers, a split side of deep fried mac n cheese balls, two beers, plus tip for the cutie that served me
>nice meal $30
>dinner for two $70
explain how two nice meals is twice as expensive as one nice meal
You spend more on drinks if there’s two of you because you spend more time at the restaurant
Poor gay cope.
You are a fool if you accept 1 dollar 1 hour as some standard
So I'm supposed to get 100 hours of enjoyment from 1 day in Disneyland
Pretty much yeah. Same with movies. 10$ for an hour and a half? Blow me
Disney is known to be a ripoff these days. Go to a regular amusement park.
>poorgays need to make up arbitrary rules to ration games
Sad. I'm glad that I can afford to buy video games.
gaming is one of the cheapest hobbies there is, i spent like $50 on games last year because there isn't anything good to even buy and there are tons of good free to play games
Thanks for polluting shit with ubislop time wasters
I have over 2000 hours in Stellaris and I bought all the DLC so I guess I broke even.
>pay $20 for a two-hour indie game
>have more fun than I've had since the 2000's
>pay $60 (plus season pass) for 500-hour MMO/FPS hybrid
>have less fun that at my real-life job
Who in their right mind wants most games to be 60 hours? Most games don’t need to be long just learn to replay stuff.
>OP wants games to be 60+ hours long
no thanks, I like my games to be short and sweet, not padded out with shitloads of tedious time-wasting filler
I miss when $5-10 was the standard price for indies and $15 was the exceptionally good price
Now it's $20-25 as the standard, $15 for exceptionally cheap games
It's because nowadays "indie" just means "anything that isn't a major megacorp game dev"
There are games developed with 100+ person teams that still get called "indie"
The B and single-A developer sphere has been fully butchered and cannibalized since 2013, we've only started seeing really popular middle-tier projects again in the past three to five years.
This is something I genuinely believe. I know Spoole got shat on for the sentiment, but I categorically refuse to pay $15 or $20 for indie games that last a few hours. I'm pirating that shit.
Yup, as a general rule, I agree, but I also add replayablity in that total. Most modern games however do not meet this rule, even with replayablity considered.
That's gonna get expensive fast
Zoomer mentality.
Back in my day games were 3 hours long and we liked it.
Back then one credit cost a quarter.
"Nintendo hard" was games being bullshit levels of difficult to artificially extend length, because otherwise we'd beat them in an hour. No one liked that shit, frick you.
Not sure how old you are, but in the early 2000's pc games like the age of empire games had hundreds of hours of value.
For $14 I got my moneys worth and then some
I have it on my wishlist but never pull the trigger. Plus I'm a huge pussy.
It's not that scary once you understand the game. No jumpscares at all just the thrill of being hunted
I earn 50 dollars a hour, so these dollar per hour arguments always came across as poorgay cope from young guys. I'd rather pay 70 for a game that isn't padded and respects my time. I loved RDR2 when I was still in college, but if it came out today I would fricking hate it. The same applies to all those JRPGs I loved as a kid, they're unplayable to me now except Chrono Trigger because it doesn't have random encounters.
70 for a game is outrageous no matter how much money you make.
You're a moron shilling
If it's cause "inflation" then why does price on everything raise and not our wages with it?
You have no understanding of money nor do you know the value of it.
You don't make 50 an hour.
People like you are the reason why rent has went from 400 a month to 800 a month in 2 years.
Because you're moronic and don't know the value of things
>If it's cause "inflation" then why does price on everything raise and not our wages with it?
It's still inflation, except it also screws us over. 70$ for games is shit you're right.
OK then pirate it, don't demand the games be stretched out just because you are poor
>800 a month rent
Where?
>You don't make 50 an hour.
HVAC technician in Arizona, and it's not even that impressive. (You) think it's an unbelievable sum because you're poor.
>$1200/mo for a 2bd here
>have to make at least three times that monthly to get on a lease
>every home/apartment is owned by a company
Poorgay cope itt
Not in my overinflated economy, Jack.
>NOOOOOO!!!!! YOU CAN'T JUST CONSOLE YOUR GRANDSON AT THEIR FATHER'S FUNERAL!!!!! MUH BRANDON IS PEDOOOOO!!!!!!
>Um no sweaty my profile pic is of a 1,000 year old WOMAN, so it's perfectly fine for me to jerk off to her nonstop. ChildLIKE means she's not a child!
>Consoling his grandson
>Grabbing him by the chin, pulling him in close, and kissing his face
Just, give them a hug man, you don't need to do all that to console someone who clearly is too young to fully understand the implications of this event.
I consider it 1 hour of FUN per $2. 30 hours of fun gameplay, not grinding, not waiting through loads, not fetch quest homierdry, is not a difficult barrier to pass for MOST games nowadays.
So you only play free games? After all, they have infinite value according to your formula
Yes
I would rather play 70 dollars for 8-10 hours of well polished and fun content then 70 dollars for 5 hours of fun content sandwiched in between 60+ hours of mediocre filler.
This, but there is no need to buy the game at launch so you can get the same content (and sometimes it is better since there have been fixes) for less money if you wait for a sale. Aka more value
Can you use this concept across multiple games? Say, for example, I bought AC6 at full price and simply beat it and never played it again. So at $60, I paid 30 dollars per hour of gameplay which I know is below the standard. But can I average that with a game like counter-strike where I paid 15 bucks for it and got over 1,000 hours of gameplay out of it?
Huh? You beat AC6 in two hours?
Yeah, I was pretty underwhelmed with the game's length and how easy Balteus was for a final boss.
Far Cry 4 can be completed in 15 minutes without exploits, just the base game.
By your logic they should only charge a quarter for that game
Only idiots are paid by the hour.
>Paying more than Monkey Island Inflation
nah.
50 cents one hour.
I am playing Persona 5 and I am about 2/3 done and I am already past 100 hours. That sounds like crazy good value for your money, right? Except not, this game just loves to waste your time.
Do you have any idea how many shill threads I could have made in those 100 hours? This game is costing me crazy money. Frick you Atlus and frick you in particular Chihaya. Every fricking ingame day I have to come to that c**t, press A 5 times and watch the short unskippable cutscene.
Granted!
All games now contain hours long tutorial sections and are constantly interrupted by in game cutscenes for every action, quests and missions now have to be completed 10 to 20 times before you can progress, and the ending states that it was all a dream, you have to go back to the beginning and beat the game again to get the true ending which is a single screen stating that you win.
Twisted metal is a good counter point to the 1 dollar 1 hour argument, it is super short but so fun i would say it is worth the full price
That's because it's not *just* about dollar:time, it's actually dollar:time:quality i.e. it's a 3 way ratio not a 2 way. You have to measure the quality of what you get out of that hour. If the hour feels wasted, the 1 dollar doesn't feel worth it. Sometimes like you say, you can get multiple dollars of value out of a single hour. Those usually are the developers who respect your time and know they need to present a product and then get the frick outta the way and let you do what you want with it, instead of trying that, "woah pardner slow down, you're progressing too fast! Let's put up some barricades that say you're going off track!" etc
Anon that's literally right now
Gametime per hour is irrelevant once you have a job
I would rather pay 60 bucks for doom eternal than pay 40 bucks for a timewaster game like destiny
So how much should roguelike games cost?
If a game is worth my time it's worth my money, even if it's not mathematically 1:1. People who think 10-20 hour games are too short are mentally challenged, just like people who think a 7/10 is a bad game, think sales = quality, or actually take Metacritic as gospel.
All single player games are free, so it makes sense using 1 dollar = hour for multiplayer ones
Sounds like my paycheck after taxes LOL LOL LOL LOL
so get a better job
do i have to spend $3k on a game if i spend 3k hours?
>pay 0 dollars
>get infinite replayability
I am a genius
Midwit metric. I'll take a quality, well paced game that gets in, does its thing, and gets out with grace than a busywork simulator that has to bloat itself up just to his this arbitrary moron check standard. Very few games that aren't multiplayer based are actually good for 60+ hours.
Boomers, GenX, Millennials
>music is free
>movies are free
>games are free
>books are free
Zoomers
>OMG LE HECKIN SUBARINOS MAKE SURE YOU SPEND $800 A MONTH ON SUBSCRIPTIONS GankerROS
>DONT FORGET TO PAY $130 FOR THAT SHITFIELD PREORDER
why are zoomers like this?
pic related
its citygay lefties
>donations
always works for (You)s
also works for tax evasion
Here's a question, What would a game with 20 hours of content, DLC and a New Game + be in dollars?
>Battle Pass needs you to pay for Season 2 to keep playing
I'll buy you a Christmas present when you FIX THIS DAMN DOOR.
An extremely moronic and rigid metric to go by
how?
makes perfect sense
short 20h long game?
better sell it for $20 then or we'll all just pirate it
Time doesn't equal quality. Obviously piratetards don't understand this when they aren't willing to pay for a dogshit game but will still play it.
>see game that looks cool in the trailers
>fricking expensive, not paying $90 for it
>pirate it
>play for 2 hours
>its trash
nah its just common sense
stop huffing glue anon
>he can't tell if he'll like a game before buying it in most cases
take your own advice lol
even with my job i dont know if i can justify paying nearly $100 leaf bux for new games bros...
i think ill stick with old titles and maybe take up reading
too expensive