>1 hour game with some replayability. >1 button does everything. >0 lore. >1 song

>1 hour game with some replayability
>1 button does everything
>0 lore
>1 song

Buckshot Roulette officially hit 1,000,000 copies sold on Steam
now proceed to tell me why can't you make something similar in a week and become a successful videogame developer.

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  1. 2 weeks ago
    Anonymous

    i don't want to rely on my game getting randomly popular with streamers

    • 2 weeks ago
      Anonymous

      >make something similar in a week and become a successful videogame developer.
      Because there's no gurantee that my game will stand out enough to be popular. It's kind of like Vividlope where it's very well developed but still relativly non-mainstream.

      Also this. There's no way of making it without shilling the hell out of your game until someone with a bigger audience decides to play it.

      • 2 weeks ago
        Anonymous

        or maybe people just aren't interested in puzzle games

    • 2 weeks ago
      Anonymous
    • 2 weeks ago
      Anonymous

      >i don't want to rely on my game getting randomly popular with gamers

    • 2 weeks ago
      Anonymous

      Do you hate money? It's not gonna get popular any other way.

      • 2 weeks ago
        Anonymous

        i don't want my games to get popular
        >do you hate money?
        yes

  2. 2 weeks ago
    Anonymous

    it is immoral to engage with capitalism

    • 2 weeks ago
      Anonymous

      I'm immortal if I engage in capitalism?

    • 2 weeks ago
      Anonymous

      palestine lost

    • 2 weeks ago
      Anonymous
    • 2 weeks ago
      Anonymous

      because i do not care to be flavor of the week

      i agree, but you point it out in a way that brings no connection with the topic discussed

      >i don't want to rely on my game getting randomly popular with gamers

      not the game thing. buckshot got specifically popular because of streamers.

      >the game is dogshit
      mmm

      popularity is not quality

      Is there any strategy, or depth to this game, or is it just quite literally rolling the dice?

      almost none. the first chapter of Inscryption has 100x the depth.

  3. 2 weeks ago
    Anonymous

    wtf
    bro praised a game then proceed to try and start an argument with me

  4. 2 weeks ago
    Anonymous

    i'm too busy playing videogames to make a videogame. if i wasn't so obsessed with videogames i would have time to make one but then it wouldn't be any good. i have a big list of ideas/concepts. it's for a ps1 style survival horror/rpg similar in vibe to like a parasite eve or galerians with touches of zelda and final fantasy. once ai art is good enough to produce consistent prerendered backgrounds i'll consider starting it

  5. 2 weeks ago
    Anonymous

    I know the game is a bit unrealistic but the Inverter is a bit out of place, you literally do magic to change the round

  6. 2 weeks ago
    Anonymous

    I just won this game about 15 minutes ago
    Good timing op
    Haven't tried double or nothing yet

  7. 2 weeks ago
    Anonymous

    >make something similar in a week
    This dev was extremely receptive to criticism, bugs, and recommendations, and he actually got off his ass to do it fast. It's a simple game, but it's high quality. Compare it to the thousands of furshit games that never leave 0.01 alpha

    • 2 weeks ago
      Anonymous

      instantly thought of kobold adventure

    • 2 weeks ago
      Anonymous

      The game is dogshit, it got lucky and probably the funny face guy drew in kids in the era of FNAF ripoffs.

      • 2 weeks ago
        Anonymous

        >the game is dogshit
        mmm

    • 2 weeks ago
      Anonymous

      >dealer uses magnifying glass
      >proceeds to shoot himself
      Quality.

  8. 2 weeks ago
    Anonymous

    Is there any strategy, or depth to this game, or is it just quite literally rolling the dice?

    • 2 weeks ago
      Anonymous

      Most of the strategy comes in the form of items, which can alter the odds of you winning or losing a lot.

    • 2 weeks ago
      Anonymous

      depending on the situation, your choice can increase your probability of winning. but there are situations where you do not have enough resources or information to make it out alive.

    • 2 weeks ago
      Anonymous

      All rounds are winnable if you're skill enough.

  9. 2 weeks ago
    Anonymous

    I hate the concept of satisfying needs of the crowd

  10. 2 weeks ago
    Anonymous

    >I dont want people to play my games, know about them, or share them because a streamer might make a silly face while playing it or I might make money or even worse, it becomes popular
    If this thread is to believed, niche devs are just as moronic as indie and AAA devs, how do we fix this

    • 2 weeks ago
      Anonymous

      >I dont want people to play my games, know about them, or share them because a streamer might make a silly face while playing it or I might make money or even worse, it becomes popular
      yes, this is what i believe. do you actually have anything to point out about what is wrong with this approach?

      • 2 weeks ago
        Anonymous

        You dont want to make a game, you want to make a program that nobody will use. In fact, since no one played it, did it even really exist?
        >but I played it
        Must have been awful to make you too embarassed to show people
        >its not
        Nobody can ever confirm this for you

        • 2 weeks ago
          Anonymous

          >You dont want to make a game, you want to make a program that nobody will use.
          it's still a game. and i don't want noone to use it, i just don't care for popularity or money.
          >In fact, since no one played it, did it even really exist?
          yes, i made it and enjoyed it
          >Must have been awful to make you too embarassed to show people
          i am not embarassed, i just do not care for popularity. again, you did not point out a single reason why i should care. to prove that i am not embarassed, my games are here: https://landsofgames.com/old/topic/games/games.html
          >its not
          its not what?

  11. 2 weeks ago
    Anonymous

    No talent. Simple as.

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