They are absolutely not trees, that's why they can have holes in the mountain wall, like the brown mountains, while trees turn into stair cases while burnt. That's also why bombs blow holes in the green mountains, and you're not using the candles, you fricking idiot.
But yeah Zelda threads always make me angry, it has something to do with zoomers shitting on LTTP whenever there's a Zelda thread here.
1 month ago
Anonymous
No, the trees are trees.
You guys are just joking right? It clearly represents a dense forest while the trees represent just trees.
1 month ago
Anonymous
No, the dense forest areas are dense forest.
1 month ago
Anonymous
No, the trees are trees.
1 month ago
Anonymous
Yeah, the fluffy things. The rest is just color limitations.
And also likely an assumption you will imagine it being mossy etc. but not fricking trees.
game manuals/bookles were half of the fun for me. I went into graphic design specifically because I loved Mega Man X, Majora's Mask, World of Warcraft and Atlantis: The Lost Tales books.
Every single Nintendo IP only got good starting with the SNES.
NES games are unplayable dogshit. The only exceptions I can think of after extensive objective research are Mario 3 and Crystalis.
Nobody saw the top image. That is reserved for art on the box/manual and was basically just false advertising.
Yes, the games really were that ugly.
There is a reason nobody is clamoring for a remake of the 2d games. The reason is they're bad by modern standards.
Not a single one could pass today, even for free as they are.
People talking about seeing details in abstract pixels are huffing nostalgia copium.
>on release
Get your annual dementia check, grandpa.
Your shitty crt tv couldn't blur the image enough to make anything that resembled the top image. You are delusional.
>There is a reason nobody is clamoring for a remake of the 2d games
That reason is that it's been TEN YEARS since the last new 2D game. It's about time they stop with the lackluster remakes.
I feel like my imagination could fill in some games but not others.
Like when I played Pokemon Silver the world felt gigantic and lived-in and real. I could compare my memories of playing that game to being like memories of actually having LIVED that game.
On the other hand when I played Ocarina of Time as a kid I felt nothing, the world felt empty and weird and fake and only as much as it showed on the screen.
It's the primary reason going 3D was bad, but especially so for things like Pokémon which heavily depended on giving you a bit of lore in random places if you could be bothered to actually explore, driving people to create stories and rumors based on them.
Hell, even shit like creepypastas owe their existence primarily to 2D games requiring you to imagine because there wasn't a 15 hour movie in the game (nor should there ever have been).
What do morons mean when they say "Nintendo should remake Zelda 1"? Every Zelda after is a remake. If it was any closer to the original, it would be fricking boring and empty like all the dungeons in the game.
Breath of the wild is a thoroughly modern game that continues what it's predecessors Skyrim and Batman started. Both the BOTW games and ALBW were a reaction to skyward sword going head to head with Skyrim in 2011 and giving aonuma a midlife crisis.
I wouldn't trust Aonuma to remake an actual good Zelda, he'd probably fill it with shitty sokoban puzzles and make it so you just started with Red Ring defense.
They either mean a faithful HD version using higher quality graphics that weren't possible on the NES, such as the assets from TLLP/Minish/etc or 3D graphics like in Spirit Tracks/Triforce/etc,
or they mean a spiritual remake that keeps the same ludo but fleshes out and fills in the gameplay loop.
When graphics were more abstract, it was closer to reading in the way it engaged imagination. These days, they could have photorealism, but if a whisp of hair clips through the shoulder, it's an immersion breaking flaw.
One of my favorite abstractions is in Zelda 2. If you get into an encounter in the desert, rocks fly through the air constantly. You can take this literally as just a constant assailing of rocks at you, or you realize what the dev team was going for: it's a whipping sandstorm to endure.
What no imagination does to a mf
Here come all the gays to start a competition of who gets the least enjoyment out of video games
must suck having zero imagination
Probably, but atleast he fits in better with redditors
Why are the mountains green?
maybe its moss or lichen
those are trees
No they're not. There's very clear trees in the game, also they are exactly the same as the brown tiles that make up death mountain. Shut up b***h.
>green is the same as brown
The exact same besides the color? I didn't realize I was talking to an autistic brain damaged moron otherwise I'd have specified.
why are you so angry, its obviously trees
They are absolutely not trees, that's why they can have holes in the mountain wall, like the brown mountains, while trees turn into stair cases while burnt. That's also why bombs blow holes in the green mountains, and you're not using the candles, you fricking idiot.
But yeah Zelda threads always make me angry, it has something to do with zoomers shitting on LTTP whenever there's a Zelda thread here.
You guys are just joking right? It clearly represents a dense forest while the trees represent just trees.
No, the dense forest areas are dense forest.
No, the trees are trees.
Yeah, the fluffy things. The rest is just color limitations.
And also likely an assumption you will imagine it being mossy etc. but not fricking trees.
You saying the bush in Mario is just a green cloud?
You are comparing two different things.
Both were intentionally reused for entirely different purposes.
you'd also know this if you didn't lack imagination and had lived in a place with mountains and greenery which you obviously have not.
there. are. separate. tree. sprites. in. the. game
They're the cloud sprite painted green.
Color variety and to better differentiate them from the ground.
So you didn't read the manual?
do you ever stand on a cliff overlooking a river in this game
if you go to the right part of the map you can
game manuals/bookles were half of the fun for me. I went into graphic design specifically because I loved Mega Man X, Majora's Mask, World of Warcraft and Atlantis: The Lost Tales books.
I want to play that 2D prototype they showed for BOTW.
Same. Just finish and release it Nintendo.
soulless vs SOVL
ya'll cowards don't even see apples in yo head
I never liked this game, to me Zelda started with ALttP.
Every single Nintendo IP only got good starting with the SNES.
NES games are unplayable dogshit. The only exceptions I can think of after extensive objective research are Mario 3 and Crystalis.
Why don't you like it?
It was just so primitive, movement and combat was awkward. I don't remember having any fun with it at all. I would rather play duck tales.
Nobody saw the top image. That is reserved for art on the box/manual and was basically just false advertising.
Yes, the games really were that ugly.
There is a reason nobody is clamoring for a remake of the 2d games. The reason is they're bad by modern standards.
Not a single one could pass today, even for free as they are.
People talking about seeing details in abstract pixels are huffing nostalgia copium.
I saw the top image. Played it on release.
You know there's a reason why rumors like Mew under the Truck and Pallet Fields spread, right?
>There is a reason nobody is clamoring for a remake of the 2d games.
Because remakes are objectively a scam.
>on release
Get your annual dementia check, grandpa.
Your shitty crt tv couldn't blur the image enough to make anything that resembled the top image. You are delusional.
>There is a reason nobody is clamoring for a remake of the 2d games
That reason is that it's been TEN YEARS since the last new 2D game. It's about time they stop with the lackluster remakes.
big 5 energy.
I feel like my imagination could fill in some games but not others.
Like when I played Pokemon Silver the world felt gigantic and lived-in and real. I could compare my memories of playing that game to being like memories of actually having LIVED that game.
On the other hand when I played Ocarina of Time as a kid I felt nothing, the world felt empty and weird and fake and only as much as it showed on the screen.
Most games thrived on imagination, el morono.
It's the primary reason going 3D was bad, but especially so for things like Pokémon which heavily depended on giving you a bit of lore in random places if you could be bothered to actually explore, driving people to create stories and rumors based on them.
Hell, even shit like creepypastas owe their existence primarily to 2D games requiring you to imagine because there wasn't a 15 hour movie in the game (nor should there ever have been).
top: concept, could be anything, meaningless
bottom: actual video game made by humans, full of nuance and handcrafted design, soulful
The top is a typical scene from Bethesdaslop/Ubislop muh open world
I see it but only from ALttP onwards
What do morons mean when they say "Nintendo should remake Zelda 1"? Every Zelda after is a remake. If it was any closer to the original, it would be fricking boring and empty like all the dungeons in the game.
Some claim that BotW is a remake of Zelda 1 and it sort of checks out because it's boring and empty.
That's why they instead used it as inspiration and made Breath of the Wild
Breath of the wild is a thoroughly modern game that continues what it's predecessors Skyrim and Batman started. Both the BOTW games and ALBW were a reaction to skyward sword going head to head with Skyrim in 2011 and giving aonuma a midlife crisis.
Aonuma's been having that 'midlife crisis' for over 20 years now.
None of the other games have the same structure as LoZ. I don't want a remake though because they'd make it way easier, it's modern Nintendo.
BotW and LoZ are nothing alike.
>None of the other games have the same structure as LoZ
elaborate
I wouldn't trust Aonuma to remake an actual good Zelda, he'd probably fill it with shitty sokoban puzzles and make it so you just started with Red Ring defense.
They either mean a faithful HD version using higher quality graphics that weren't possible on the NES, such as the assets from TLLP/Minish/etc or 3D graphics like in Spirit Tracks/Triforce/etc,
or they mean a spiritual remake that keeps the same ludo but fleshes out and fills in the gameplay loop.
All Zelda games have liminal spaces in them.
>It's another apple thread
When graphics were more abstract, it was closer to reading in the way it engaged imagination. These days, they could have photorealism, but if a whisp of hair clips through the shoulder, it's an immersion breaking flaw.
One of my favorite abstractions is in Zelda 2. If you get into an encounter in the desert, rocks fly through the air constantly. You can take this literally as just a constant assailing of rocks at you, or you realize what the dev team was going for: it's a whipping sandstorm to endure.
before the games are complemented by the imagination
They aren't human are they?