>

>
The “live service looter shooter” angle was reportedly not forced by management, but it was Rocksteady’s leadership who made the decision to pursue the game instead of alternatives.

How much longer until Rocksteady is shutdown?

https://www.forbes.com/sites/paultassi/2024/05/09/wb-blames-suicide-squad-kill-the-justice-league-for-quarterly-miss/?sh=5ea7dbdaba87

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  1. 2 weeks ago
    Anonymous

    They deserve this for disrespecting batman. I hope the entire staff dies homeless and freezing.

    • 2 weeks ago
      Anonymous

      least maladjusted capeshit fan

      • 2 weeks ago
        Anonymous

        I'm glad you lost your jobs, lol. Get fricked.

    • 2 weeks ago
      Anonymous

      Now you know how anyone who is a fan of a Marvel property feels. Even my boy Darkhawk got hit.

      • 2 weeks ago
        Anonymous

        >Even my boy Darkhawk got hit.
        Wait, what? No. No, I don't want to know. Better to have my memories.

    • 2 weeks ago
      Anonymous

      You mean like how Batman(and Rocksteady) disrespected Harley Quinn in the entire Arkham Trilogy? What with the one punch knockout shit and literally carrying her so her ass is facing the camera. The one thing this game did right was letting her finally get revenge.

      • 2 weeks ago
        Anonymous

        Weak bait. Do better.

      • 2 weeks ago
        Anonymous

        I agree. They didn't even make her fart while her ass was facing the camera, wtf.

    • 2 weeks ago
      Anonymous
    • 2 weeks ago
      Anonymous

      same, lets pray together.

  2. 2 weeks ago
    Anonymous

    Nobody who made the games I like currently works at the company. So in my eyes they died years and years ago. I get that that the name still exists. But my point is that they were dead to me a long time ago.

    • 2 weeks ago
      Anonymous

      Gamers have a very difficult time understanding this concept. See Blizzard fans for example.

  3. 2 weeks ago
    Anonymous

    GET WOKE GO BROKE

    • 2 weeks ago
      Anonymous

      How the frick did it cost 200M

      • 2 weeks ago
        Anonymous

        the absolute state of aaa

      • 2 weeks ago
        Anonymous

        Anon it cost way more than 200 million. Look at how many employees Rocksteady has and remember they were working since Arkham Knight with only Suicide Squad to show for it.

      • 2 weeks ago
        Anonymous

        >How the frick did it cost 200M
        2 decent programmer working for 5 years would cost 1.25 million
        now do the math.

        • 2 weeks ago
          Anonymous

          You might have had a point if this was an actual good game, but this fricking trash wouldn't need more than 15 decent programmers to get it done in the state it is.

          • 2 weeks ago
            Anonymous

            >You might have had a point if this was an actual good game
            1) Irrelevant to programmer.
            Blame the designer instead
            2) Again, irrelevant to programmer.
            Either making a good game or bad game, you still need to pay the programmer.

        • 2 weeks ago
          Anonymous

          You might have had a point if this was an actual good game, but this fricking trash wouldn't need more than 15 decent programmers to get it done in the state it is.

          >You might have had a point if this was an actual good game
          1) Irrelevant to programmer.
          Blame the designer instead
          2) Again, irrelevant to programmer.
          Either making a good game or bad game, you still need to pay the programmer.

          >They think AAA programmers are well paid

      • 2 weeks ago
        Anonymous

        the game didn't cost shit. keeping all these lazy devs cost 200$mil

    • 2 weeks ago
      Anonymous

      >GET WOKE GO BROKE

      Except this isn't woke, even most gay people will tell you Sweet baby inc are a bunch of fricking freaks.

      There's something very out of place with them, almost like they're trying set equality back decades by hijacking established media to fuel hate on purpose. They don't sit right.

      • 2 weeks ago
        Anonymous

        have a nice day homosexual.

        • 2 weeks ago
          Anonymous

          Looks like they're tactic is working too. Keep raging at things that don't affect you, because you're being played like a fiddle.

  4. 2 weeks ago
    Anonymous

    I still can't believe this game was even made. There were actual living, breathing, human beings that thought gamers would spend money for this. They thought this with such certainty that they were willing to spend hundreds of millions of dollars and allow a massive studio to develop it for the better part of a decade.

    Absolutely astounding. Every single person on Ganker could have saved them nearly half a billion dollars.

    • 2 weeks ago
      Anonymous

      And it's not like it came as a surprise. From the very moment they announced they were working on suicide squad instead of Superman/Batman Beyond/Justice League/wtv, the overwhelming reaction was a "meh, not interested". There was no noise about this game, no one cared, it was extremely clear it wouldn't sell early on. And despite the numerous problems and delays during development, and still with no interest from anyone to be found anywhere, no one at the studio thought to ask if it was worth continuing forward with the idea.

      As far as I'm concerned, frick em, and I'm glad they'll be shut down after this blunder.

      Oh no no no no, SS bros, we got too wienery!

      $200M and barely 100 players playing the game just a few months after release. Fricking lmao.

      • 2 weeks ago
        Anonymous

        >no one at the studio thought to ask if it was worth continuing forward with the idea.
        Why should I?
        If I voice out my disapproval, I'm considered a negative person and hard to work with, and I will be let go in the next lay offs.
        If I voiced out my disapproval, and the company saved money from releasing the blunder, it's the CEO doing a good job, and he deserve a raise & bonus for being so insightful.
        I'm just here to do my job and get paid, I don't care if the company is gonna make a moron decision as long as I continue getting paid.
        If the company died, I can simply find a new job.

    • 2 weeks ago
      Anonymous

      And it's not like it came as a surprise. From the very moment they announced they were working on suicide squad instead of Superman/Batman Beyond/Justice League/wtv, the overwhelming reaction was a "meh, not interested". There was no noise about this game, no one cared, it was extremely clear it wouldn't sell early on. And despite the numerous problems and delays during development, and still with no interest from anyone to be found anywhere, no one at the studio thought to ask if it was worth continuing forward with the idea.

      As far as I'm concerned, frick em, and I'm glad they'll be shut down after this blunder.

      [...]
      $200M and barely 100 players playing the game just a few months after release. Fricking lmao.

      >Arkham: Suicide Squad
      >Play as Harley and others as you intersect with both heroes and villains in the Batman universe
      >Everyone has melee attacks and gadgets
      >it plays like the Arkham games
      >Harley has a bat among other things
      >You have to sneak around Arkham Asylum to recruit someone
      >or around Joker Gang's HQ
      >Harley x Joker is the big storyline
      >You fight and run away from Batman several times

      There I just made your game, for a fraction of the cost.

    • 2 weeks ago
      Anonymous

      game execs are basically hollywood execs now where they are so out of touch and divorced from reality and so surrounded by "yes men" they think they can make whatever shit they want and the consumer will lap it up and ask for more.

  5. 2 weeks ago
    Anonymous

    did they ever say how much of a mistake gotham knights was?

    • 2 weeks ago
      Anonymous

      What's crazy is that is probably did better than Suicide Squad. For one Gotham Knights had a shorter development, it has characters people actually like, it took leas time to develop, and it was able to get a check from streaming services (ps+/gamepass.) No streaming service is going to cut a check for a live service game that has 6 daily players.

  6. 2 weeks ago
    Anonymous

    WB just killed Rooster Teeth and I'm guessing it didn't cost the company 200 million.

    • 2 weeks ago
      Anonymous

      To be fair, it's hard to validate a department when it's full of dude Bros jerking off on the office furniture.

  7. 2 weeks ago
    Anonymous

    Rocksteady only in name alone just like Bungie. Everyone relevant already left.

  8. 2 weeks ago
    Anonymous

    Oh no no no no, SS bros, we got too wienery!

    • 2 weeks ago
      Anonymous

      Every time I see an update, it gets even lower. Will it dip in double digits, I wonder?

      • 2 weeks ago
        Anonymous

        I don't see why not.

  9. 2 weeks ago
    Anonymous

    >reportedly

  10. 2 weeks ago
    Anonymous

    oh no!!
    not the sbi slop!!!

  11. 2 weeks ago
    Anonymous

    >Arkham fans BEGGED them to simply not release this stinker

  12. 2 weeks ago
    Anonymous

    >this slop was in the works for an actual decade
    holy frick how did WB never cancel this nor greenlit the Superman game they wanted to make back when they were still good

    • 2 weeks ago
      Anonymous

      Thinking about it... I'm kind of glad they didnt. I don't want to be political but if Sweet Bebe Inc had their hands in SS from the start, I can only imagine how a woke Superman game would play out.

    • 2 weeks ago
      Anonymous

      >Suicide Squad film is a hit! We need to cash in on that!
      >Fortnite is huge. We need something like that!
      >We'll make billions!

      This is the mindset. They got greedy.

      • 2 weeks ago
        Anonymous

        >Suicide Squad film is a hit!
        It wasn't

      • 2 weeks ago
        Anonymous

        suicide squad wasnt a hit tho... beither was the reboot. The only goid Suicide Squad was the first animated movie.

        • 2 weeks ago
          Anonymous

          And I distinctly remember the first movie being set in the Arkham Universe

        • 2 weeks ago
          Anonymous

          >suicide squad wasnt a hit tho
          It sadly was at the box office with 750mil on a 175mil budget.

        • 2 weeks ago
          Anonymous

          Somebody will say I'm taking part in some capeshit chode measuring contest, but the reality is both BVS and SS made enough money to warrant sequels, JL and that forgettable sequel with new characters. The DCEU overall wasn't profitable and is getting rebooted by a former MCU frickup who thinks quirky humor and talking raccoons are peak storytelling.

      • 2 weeks ago
        Anonymous

        Harley Quinn was a huge and a huge merchandise pusher. Not Suicide Squad.

        They need to take Harley, make a Stellar Blade-like game out of her, and rake in the money.

        But you can't do that these days because being attractive in a video game is wrong and you need to shut the frick up.

  13. 2 weeks ago
    Anonymous

    Good, death to capeshit.

  14. 2 weeks ago
    Anonymous

    When you think about it, the future of Rocksteady and games like the Arkham series all depends on the success of Wonder Woman. If that game fails, it's all downhill.

    That's the last single player superhero game they have in the works if it hasn't been gutted already. If that game fails, it's all over. You've got Wonder Woman who is a strong female lead and guaranteed woke points. You got superhero shit attached to it. Just give her a nice ass and a sexy accent and you've got the Stellar Blade crowd. Throw in a cameo or two of the Justice League that doesn't involve murder and you're done.

    The worst thing they can do at this point is connect the Wonder Woman game at all to Suicide Squad. Don't do any cameos, don't even fricking connect it to their multiverse bullshit that even associates them together.

    • 2 weeks ago
      Anonymous

      anon that's the same as saying there's no hope, there's no way they didn't concentrate their efforts on pozzing Wonder fricking Woman up as much as possible instead of making a good game

  15. 2 weeks ago
    Anonymous

    >The “live service looter shooter” angle was reportedly not forced by management, but it was Rocksteady’s leadership who made the decision to pursue the game instead of alternatives.
    so it's just sheer coincidence that the WB head is going all in on live service even after this bombed and Hogwarts Legacy did gangbusters

  16. 2 weeks ago
    Anonymous

    Why are western devs so fricking stubborn? They could just copy shit from Japan but all they do is make homosexual garbage for morons and then lose money.

  17. 2 weeks ago
    Anonymous

    >Joker dancing.webm
    >I LOVE YOU BABY AND IF IT'S QUITE ALRIGHT starts playing

  18. 2 weeks ago
    Anonymous

    >SBI-made game lost $200m
    >suddenly hitpieces about how GamerGate 2 achieved nothing, you chuds
    Oof. Looks like the curator page worked perfectly and corpos are aware of the "consultant" grift now.

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