>1000 worlds. >Procedurally generated

>1000 worlds
>Procedurally generated
So at most, each one aside from the cities has like 1 or 2 things to do on them. Maybe a pirate camp and a place to collect resources.

And if those pirate camps are procedurally generated, does that mean you're going to be playing slight variations on the same level over and over? That has to be how ship piracy works too right?

Kind of worried that AI shit won't be able to recreate the same kind of magic you experience when playing Skyrim. The world is massive and just detailed enough to make it feel lived-in. Just walking along the roads and doing some early quests you will encounter random mines, bandit camps, caves, etc. all with weird and unique stuff going on. Weird mages doing human sacrifices, bandits organizing a dog fighting ring, cannibals, trolls herding mammoths, mammoth trappers, alchemists trying to turn iron into gold, bears that have just finished mauling a few bandits, etc.

They're all laid out differently and sometimes the story is told through notes and sometimes it's just told visually, without any explanation given. Without the hand crafted element I'm worried it will be space fallout 4 rather than space skyrim.

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  1. 11 months ago
    Anonymous

    They'll mostly be empty shit with specific minerals and space Draughrs.

    • 11 months ago
      Anonymous

      Low effort demoralizing hype post.

  2. 11 months ago
    Anonymous

    Todd said about 10% will be having life on them, so about a 100. And handcrafted stuff will be loaded into the game as you explore those planets.
    Oh, also you can connect your outposts with interplanetary shipping routes according to the recent interview.

    • 11 months ago
      Anonymous

      If the dungeons (for lack of a better word) are all hand-crafted still but their placement is random that's reassuring I guess.

      • 11 months ago
        Anonymous

        Yea, in other words, the planets as is are proc-gen, but the content you see on them isnt.

  3. 11 months ago
    Anonymous

    I don't know why the ONE THOUSAND WORDS gimmick was even chosen in the first place, it screams you're trying to replace quality with quantity. Hell even TEN good different worlds all contained within one galaxy would already be a daunting task to accomplish

    • 11 months ago
      Anonymous

      10 is too limiting. A thousand star systems would actually come close to creating the feeling of being free in a galaxy.

    • 11 months ago
      Anonymous

      >I don't know why the ONE THOUSAND WORDS gimmick was even chosen in the first place, it screams you're trying to replace quality with quantity.
      It's because Bethesda is always chasing the latest gimmick or trend - four years too late.

      When starfield was concieved, it was the era of the BIG SPACE GAME projects. Elite, Star Citizen, and No Man's Sky were the biggest most anticipated projects. EVERYONE was trying to ride that procedurally generated space gimmick, because everyone wanted to tap into those StarCitizen audiences.
      Even Bioware was trying to make this exact same game - it's the catastrophy that eventually became Andromeda.

      It was a massive fad, and one that facepalmed really hard.
      But Beth isn't exactly... flexible.
      It's just like Fallout 4 was chasing the fad to those survival/crafter/builder games, and how Fo76 was chasing the looter-shooter crowd.

      Beth is a prostitute. It's just that it is also a very slow prostitute.

      • 11 months ago
        Anonymous

        Dont you dare to touch my beloved favorite developer studio.
        You know im talking to you in english cuz of them... remember playing morrowind with a phissical dictionary in hand and pausing the game to translate.
        >bethesda is not flexible
        Based and redpilled.
        >muh 1k stars
        Who cares for propaganda anon.. the game will be a masterpiece.
        >but f76
        That was a multiplayer game this is different. This is the bethesda thing making solo rpgs.

  4. 11 months ago
    Anonymous

    There's a new radiant system that generates stuff on the planet the minute you step off your ship. Todd said the experiences of 2 different players won't be exactly the same on the same planet.

  5. 11 months ago
    Anonymous

    So it's No Man's sky except with actual gameplay

    • 11 months ago
      Anonymous

      sounds like a great game ngl

      • 11 months ago
        Anonymous

        indeed

    • 11 months ago
      Anonymous

      No manshit is a piece of garbage fren.
      Its two different worlds...

      • 11 months ago
        Anonymous

        Never played this game. Why was no man's sky bad?

  6. 11 months ago
    Anonymous

    Most will be 'barren + resource node pls build an outpost daddy' type rocks.

  7. 11 months ago
    Anonymous

    There are two types of planets
    The real ones, and the meme ones randomly generated
    When you check the space map it says if a planet only has enemies/resources or also other content
    So you can play through the entire game without ever setting foot on those 1000 planets
    In this sense the choice to split the world into planets is genius, because it's the first open world game that lets players skip the openslop with such ease.

    • 11 months ago
      Anonymous

      >The real ones, and the meme ones randomly generated
      You are an idiot.
      All of them are procedurally generated. Some of them have handcrafted POI's on them. Islands of handcrafted content which will be marked on your map. But if you chose to land anywhere else than at that POI, that is when the proc-gen stuff will kick in.

      NOBODY is handcrafting an entire planet.

    • 11 months ago
      Anonymous

      As a proud completist gay i take that as an insult.

    • 11 months ago
      Anonymous

      Can always set up a network of mining bases on the emptier planets, I just hope you don't have to personally collect all the mined resources on every planet.

      • 11 months ago
        Anonymous

        In the interview today Todd confirmed you can link your ouposts via interplanetary shipping routes, I dont think you will need to.

  8. 11 months ago
    Anonymous

    >So at most, each one aside from the cities has like 1 or 2 things to do on them.
    It's actually almost certain that less than 2% of the planet will have ANY form of handcrafted content.
    The rest will be entirely proc-gen. However, it is quite easy to make shit like small outposts, wrecks or other things part of the proc-gen, so it's not like 98% of the planet will be devoid of any features.
    Plus random events which are very easy to set up to trigger anywhere you go.

    • 11 months ago
      Anonymous

      Nah, there will be pure handcrafted planets, but all proc gen planets will have handcrafted content loading in as you explore them.

      • 11 months ago
        Anonymous

        How old are you?

        Riddle me this, Ganker. If I can land on the planet, can I WALK across the planet and back to my ship and how long will that take to do?

        >can I WALK across the planet and back to my ship
        The answer is almost 99% certain "no". In fact, it's very much unlikely you'll be able to land next to a POI and then walk across them. The planets aren't really generated as continuous surfaces, but rather through an instance.

        It should not be a gameplay problem anyway, since in practical terms, you'd never do any of that shit anyway, as without any vehicles, you would need to spend 100 of hours of real time to move anywhere. The planetary surfaces don't seem to be really downscaled to maintain that grounded feelings, so even the distance between a POI and nearest landable spot would be in hundreds of kilometers, which nobody would bother to to actually walk.

        • 11 months ago
          Anonymous

          >The planets aren't really generated as continuous surfaces, but rather through an instance.
          They literally are. They create tiles that wrap around a sphere
          Todd has said this a million times

          • 11 months ago
            Anonymous

            >Todd has said this a million times
            Todd also claimed that they removed atmospheric flight because "people would get bored of it".
            Todd lies. And what he stated is so massively vague and meaningless that it does not even confirm what you fricking think it confirms.

            • 11 months ago
              Anonymous

              It isn't vague at all and that isn't a lie moron

              • 11 months ago
                Anonymous

                >It isn't vague at all and that isn't a lie moron
                Once again I have to wonder about your age. Please, tell me: What would such a feature be good for, exactly?

            • 11 months ago
              Anonymous

              The planets are just Fallout 4's settlement building kit on a bigger scale, they created giant pieces of land that snap together

              • 11 months ago
                Anonymous

                >they created giant pieces of land that snap together
                A) they are not exactly "giant", and B) they are being generated on the fly. Nobody "created" anything, it's an algorythm that uses basic parameters dictated by the given biome, the coordinates on the orbital planetary grid, and a seed, to create that terrain around you as you land and as you move.

    • 11 months ago
      Anonymous

      Any planet with a major city will most likely have more effort put into it

      • 11 months ago
        Anonymous

        Yeah, it's very likely that the handcrafted content will be clustered around the more fleshed out worlds. They will absolutely try to make the most of the planets with more detailed alien life, since they already have to go through the trouble of making all those assets.

        Just a reminder that unlike NMS, Starfield makes no mentions of proc-gen for plants or animals, that shit is all hand-made as far as we can tell.
        So if you spend 20x times more time hand-crafting plants, animating creatures, making sure the nav-meches don't frick everything up - you bet your ass you'll be putting more than one POI there too. Just to make most of your own workload.

        So as a result, I expect most of the content - even the side-mission stuff - be largely clustered around the 10+ planets the main story will take you to.

  9. 11 months ago
    Anonymous

    >same level over and over again
    Yup that's how I remember fallout 76 when I played it the first few months when it came out

  10. 11 months ago
    Anonymous

    A snoy made this thread. You can tell because of the seething.

  11. 11 months ago
    Anonymous

    Riddle me this, Ganker. If I can land on the planet, can I WALK across the planet and back to my ship and how long will that take to do?

    • 11 months ago
      Anonymous

      To the first question, yes. In the IGN interview Todd said the planets are made up of multiple 1km square tiles, which is how the planets have multiple biomes I guess, and thats how you can walk straight forward and land back at your ship. Question is how long it takes. I guess it will end up depending on the planets size?

  12. 11 months ago
    Anonymous

    maybe not

  13. 11 months ago
    Anonymous

    >1000 world essay due tomorrow

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