get the frick out of here, Avellone had plans and design documents from when he was making Van Buren
Avellone was always the mastermind behind new vegas while sawyer was and still is a b***h
He's the game director of pillars of eternity. Strength giving spell power to wizards and millions of worthless lines of dialogue are his doing. If he worked on new vegas I'm sure he tried his hardest to ruin the game but someone must've stopped him.
The funny thing is, it's trivial to think of ways to improve every one of these kind of legendary games, most of them are bug-ridden messes on top of having glaring flaws and design problems. But instead of getting upgrades and incremental improvements to them, we're going further and further away from them.
I agree, I never got the hype for NV's dlc.
Like outside of Honest Hearts, none of them are focused on realistic stories, characters, and side quests - the main appeal of the base game.
Even Honest Hearts is too short and too boring (minus Joshua Graham) to be that enthralling.
Fallout 3 had The Pitt and Point Lookout, which are both just more of what made Fallout 3 good.
Meanwhile all of New Vegas's DLC tried doing weird shit.
Like being a completely out-of-tone, lore-breaking sci-fi thing entirely driven by combat.
Or an emo stealth/survival horror/puzzle thing. I did of the story of that one though, but it is tonally different to the main game.
Or Lonesome Road which, in my mind, is on par with fricking Mothership Zeta as a big mistake
I agree, I never got the hype for NV's dlc.
Like outside of Honest Hearts, none of them are focused on realistic stories, characters, and side quests - the main appeal of the base game.
Even Honest Hearts is too short and too boring (minus Joshua Graham) to be that enthralling.
Fallout 3 had The Pitt and Point Lookout, which are both just more of what made Fallout 3 good.
Meanwhile all of New Vegas's DLC tried doing weird shit.
Like being a completely out-of-tone, lore-breaking sci-fi thing entirely driven by combat.
Or an emo stealth/survival horror/puzzle thing. I did of the story of that one though, but it is tonally different to the main game.
Or Lonesome Road which, in my mind, is on par with fricking Mothership Zeta as a big mistake
This has to be bait, operation anchorage and mothership zeta were straight up garbage
Both of those were fun. Point Lookout was an amazing fricking swamp adventure. I would rather play those again than go through 4 hours of obnoxious dialogue in that MIT dlc or listen to that homie couriers skitzo ramblings. Boring. Base game was more fun. Grandma nightstalker quest line was more fun than all the NV dlcs.
>operation anchorage
This was the worst DLC I've ever played. It wreaks of "hey, maybe we can make OUR game like Modern Warfare and get in on this COD craze!" and is simply not fun at all. Getting the winterized t-51b armor is the only reason to bother with it.
Since much of the hard work of coding, sound design, texturing and modeling, and engine-making was already done for Fallout 3, Obsidian could really just focus on making quests and story for their year and a half.
And Obsidian had a great team of writers, and were in the perfect time to be writing a story.
Right before political correctness started resurging in 2012/13 (political correctness in the US started in the early 90s, died in the late 90s, and came back around 2012)
This meant that FNV could have real heavy shit like rape, slavery, sexual trafficking, warcrimes, and other shit.
Literally all they did was make their RPG function like an actual RPG. You know, a ROLL-PLAYING GAME. The FRICKING thing RPG stands for. Bethesda's forgotten how to make a fricking ROLL-PLAYING GAME in their ROLL-PLAYING GAMES.
it was good because it gave the player actual choice instead of illusion of choice. There were zero essential npcs (except kids which can be modded out).
You can play the game however you want and it'll work and be viable.
This opens up avenue for new playthroughs, new builds, character roleplaying.
Fallout 4 and its engine and how it works was such a massive colossal downgrade (downgraded further with Starfield) that its funny to me. They could make a new game on that old Fallout 3 engine and I'd rather play that. But nope, need to spend $100 of millions on marketing and produce slop instead.
>Fallout 4 and its engine and how it works was such a massive colossal downgrade
It wasn't the engine that ruined Fallout 4. The engine actually introduced a bunch of improvements, with the gunplay being the most obvious example. What ruined it was the conscious choice to dumb the game's RPG elements down to the point where they might as well have not existed, as well as emphasize settlement building to cash in on the then-current Minecraft craze. Adding in a voiced protagonist didn't help, either. NV is still relevant today because it's an actual RPG and isn't really trying to be anything else. My only hope is that Bethesduh doesn't try and cancel the New Vegas remake that is being made in FO4's engine, because it looks like it could be fantastic.
I'd really like to believe that a fricking company is not genuinely butthurt people said they were outclassed by a spin off done by a 3rd party, but all evidence points to the fact that they are.
You better believe it's not over being butthurt. They must've been under political pressure to not make games in the same vein. Some of its writing might've been seen as 'problematic'.
Bethesda can be really petty, I recall they were mad Avellone created a bad secret ending for Dead Money and told them to never try that again, which is why the bad ending with the think tank was cut
Not looking forward to the upcoming fallout serie having events of fallout 3,4 and 76 that tie in to the lore and the show totaly ignoring the events of fallout new vegas.
They already showed a fallout california with no hints of NCR at all in the trailer so they are probably ignoring the lore of fallout 1&2 too.
It's crazy how despite all its bugs and cut content Fallout: New Vegas still manages to maintain a level of quality as a role playing game far above that of most other RPGs released even a decade later.
It nails the feeling of walking in a murderous desert perfectly, and the dialogues are top notch, not to mention how the game allows you do whatever the frick you want. Want to be evil? Sure, go ahead. Want to be an NCR puppet? You've got it. Want to do neither, fight for yourself? Sure.
I'm honestly sad that it was unfinished, it's sort of like the thing with DS1 where it could've been single handedly the greatest video game in existance but time crunch didn't allow for it.
Baldur's Gate 3 blows NV and Pillars of Midternity out the water.
Larian have long surpassed Obsidian, BioWare and Bethesda(lol), BG3 just made this obvious to even the most casual of gamers
The question should be what happened to the industry where good games have all but died.
Sawyer is a genius who has the ability to map out everything in his head in advance
>Sawyer is a genius who has the ability to map out everything in his head in advance
Did he also map out turning millions of young boys transexual?
no, that shit is just in your delusional head zoomzoom
This shit is essentially "trolling outside of /b/", just saying
Goodbye poojeet
get the frick out of here, Avellone had plans and design documents from when he was making Van Buren
Avellone was always the mastermind behind new vegas while sawyer was and still is a b***h
pottery
Ironic coming from Josh "time for me to cry in twitter" Sawyer
He is a b***h and you are his b***h
>doubling down
keep it coming kek
Keep being a b***h, b***h
>he's still going
>In other news, anon is still a b***h and Sawyer is still a bigger b***h
And you'll be forever seething over Sawyer
You are and will forever be the b***h of sawyer, he is also a b***h which makes me wonder what it means you are the b***h of the b***h
Still better than being forever butthurt
>He admits being lower than a b***h
heh, bitch
>Avellone was always the mastermind
No.
He's the game director of pillars of eternity. Strength giving spell power to wizards and millions of worthless lines of dialogue are his doing. If he worked on new vegas I'm sure he tried his hardest to ruin the game but someone must've stopped him.
and also sawyer was mindbroken by the success of BG3
You were topped as a child
projection
The funny thing is, it's trivial to think of ways to improve every one of these kind of legendary games, most of them are bug-ridden messes on top of having glaring flaws and design problems. But instead of getting upgrades and incremental improvements to them, we're going further and further away from them.
this game was shit back then and still is
Thread ended here
a bunch of different options introduced early to try out new builds and characters to see what happens
New Vegas base game is more fun but Fallout 3’s DLC is unmatched. NV’s DLC are terrible.
I agree, I never got the hype for NV's dlc.
Like outside of Honest Hearts, none of them are focused on realistic stories, characters, and side quests - the main appeal of the base game.
Even Honest Hearts is too short and too boring (minus Joshua Graham) to be that enthralling.
Fallout 3 had The Pitt and Point Lookout, which are both just more of what made Fallout 3 good.
Meanwhile all of New Vegas's DLC tried doing weird shit.
Like being a completely out-of-tone, lore-breaking sci-fi thing entirely driven by combat.
Or an emo stealth/survival horror/puzzle thing. I did of the story of that one though, but it is tonally different to the main game.
Or Lonesome Road which, in my mind, is on par with fricking Mothership Zeta as a big mistake
This has to be bait, operation anchorage and mothership zeta were straight up garbage
Both of those were fun. Point Lookout was an amazing fricking swamp adventure. I would rather play those again than go through 4 hours of obnoxious dialogue in that MIT dlc or listen to that homie couriers skitzo ramblings. Boring. Base game was more fun. Grandma nightstalker quest line was more fun than all the NV dlcs.
Yeah, but The Pitt and Point Lookout I personally find better than any of the NV DLCs
>operation anchorage
This was the worst DLC I've ever played. It wreaks of "hey, maybe we can make OUR game like Modern Warfare and get in on this COD craze!" and is simply not fun at all. Getting the winterized t-51b armor is the only reason to bother with it.
Winterized items break the game’s durability mechanic too.
Fallout 3 tards call that good DLC design?
Since much of the hard work of coding, sound design, texturing and modeling, and engine-making was already done for Fallout 3, Obsidian could really just focus on making quests and story for their year and a half.
And Obsidian had a great team of writers, and were in the perfect time to be writing a story.
Right before political correctness started resurging in 2012/13 (political correctness in the US started in the early 90s, died in the late 90s, and came back around 2012)
This meant that FNV could have real heavy shit like rape, slavery, sexual trafficking, warcrimes, and other shit.
Literally all they did was make their RPG function like an actual RPG. You know, a ROLL-PLAYING GAME. The FRICKING thing RPG stands for. Bethesda's forgotten how to make a fricking ROLL-PLAYING GAME in their ROLL-PLAYING GAMES.
bro what do you mean, roleplaying is when uhhh you shoot people in the head with a laser musket or pick flowers
>ROLL
no, roleplaying is when your game has gartbage content so you have to mod it or imagine things are happening that are not
Fallout 3: Where's my dad?
Fallout 4: Where's my son?
Fallout NV: Where's my BENNY?
>Fallout NV: Where's my BENNY?
Dead in a jacuzzi
Baby's first rpg. People impressed that this has the bare minimum rpg mechanics
*plops my balls menacingly on your face*
First and last. There's nowhere left to go from here but down.
it was good because it gave the player actual choice instead of illusion of choice. There were zero essential npcs (except kids which can be modded out).
You can play the game however you want and it'll work and be viable.
This opens up avenue for new playthroughs, new builds, character roleplaying.
Fallout 4 and its engine and how it works was such a massive colossal downgrade (downgraded further with Starfield) that its funny to me. They could make a new game on that old Fallout 3 engine and I'd rather play that. But nope, need to spend $100 of millions on marketing and produce slop instead.
>Fallout 4 and its engine and how it works was such a massive colossal downgrade
It wasn't the engine that ruined Fallout 4. The engine actually introduced a bunch of improvements, with the gunplay being the most obvious example. What ruined it was the conscious choice to dumb the game's RPG elements down to the point where they might as well have not existed, as well as emphasize settlement building to cash in on the then-current Minecraft craze. Adding in a voiced protagonist didn't help, either. NV is still relevant today because it's an actual RPG and isn't really trying to be anything else. My only hope is that Bethesduh doesn't try and cancel the New Vegas remake that is being made in FO4's engine, because it looks like it could be fantastic.
What went right? Bethesda didn't make the game. Just look how badly oblivion and skyrim aged.
And this is why it was never topped. They weren't allowed to
I'd really like to believe that a fricking company is not genuinely butthurt people said they were outclassed by a spin off done by a 3rd party, but all evidence points to the fact that they are.
You better believe it's not over being butthurt. They must've been under political pressure to not make games in the same vein. Some of its writing might've been seen as 'problematic'.
Fallout 3 also had slaves that you could have worked with tho
Slavers in 3 are such an improvement over 2. The whole forehead branding is the lamest way to introduce consequences
I think it's more that it's an unstable mess that reviewed poorly
how ironic
Bethesda can be really petty, I recall they were mad Avellone created a bad secret ending for Dead Money and told them to never try that again, which is why the bad ending with the think tank was cut
Not looking forward to the upcoming fallout serie having events of fallout 3,4 and 76 that tie in to the lore and the show totaly ignoring the events of fallout new vegas.
They already showed a fallout california with no hints of NCR at all in the trailer so they are probably ignoring the lore of fallout 1&2 too.
It's crazy how despite all its bugs and cut content Fallout: New Vegas still manages to maintain a level of quality as a role playing game far above that of most other RPGs released even a decade later.
What do you guys think of Sawyer's version of Andre Rublev?
It nails the feeling of walking in a murderous desert perfectly, and the dialogues are top notch, not to mention how the game allows you do whatever the frick you want. Want to be evil? Sure, go ahead. Want to be an NCR puppet? You've got it. Want to do neither, fight for yourself? Sure.
I'm honestly sad that it was unfinished, it's sort of like the thing with DS1 where it could've been single handedly the greatest video game in existance but time crunch didn't allow for it.
>nothing topped it since
Baldur's Gate 3 blows NV and Pillars of Midternity out the water.
Larian have long surpassed Obsidian, BioWare and Bethesda(lol), BG3 just made this obvious to even the most casual of gamers