15 years later this game still has better graphics than any RTS that has been made since. Everyone laugh at Relic.
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15 years later this game still has better graphics than any RTS that has been made since. Everyone laugh at Relic.
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yeah its surprising its a 2008 game. very nice looking, pretty, drinkable water
>2008
IT's that heckin old? Isn't 2008 like, the medieval age?
No fricking way man... they last PLAYABLE triple A titles for me at least are from 2017 at the LATEST.
2008 seems like a quaint simpler time tbh
2007-8 was literally the golden age of video games, zoomer. Go play some of the games that came out then if you want to know how truly fricked the world is now.
My favorite thing about this game is all the units have so much versatility. If you notice red alert 1 and 2 become tank spam. This game brings about naval and air dynamics into viable builds on their own.
Sadly the resource gathering in RA3 sucks major ass.
Go play Factorio
I already played it. Now back to RA3, I personally prefer RA2 resource gathering with all the specific faction harvesters that you can have multiples of and there are gold/diamond fields.
Counter arguments
You need to spend the first 5-10 minutes of every game building harvesters and building up your base while nothing is happening. The game is passive by both sides and both are building up for 1 single attack.
Said one single attack is always a blob of MBTs because they are the one that deal the best damage to harvesters can outrun/crush infantry and deal best with the enemy's blob of MBTs which will be exactly the same thing they build.
Every attack is a hit and run attack to take out as many harvesters as you can destroy on the opponent's side of a field. Clashes between actual armies are too unpredictable and are always avoided.
In an inconclusive situation both sides will always choose to turtle and harvest more instead of fighting. More downtime more passive doing nothing.
Since your general power is determined by how many harvesters you can get away with you must always build harvesters and NOT BUILD AN ARMY. An RST where your most important goal is to NOT build an army?
Harvesters need constant babysitting to get pulled out in case of danger instead of controlling your army instead.
>expanding a base to far away ore fields costs way too much to break even and sending harvesters only exposes them to more danger.
>base building is meaningless because you can't build on and around ore fields where the game always gets decided by killing harvesters
>base defenses are meaningless because of the above
>infantry is meaningless because they are too slow to kill/chase harvesters and get crushed by tanks and harvesters, Soviet harvesters counter infantry.
>airforce is meaningless because the game never gets to the point where you use air
>navy is meaningless because there is no ore in the sea
>high tier tech is meaningless because it does not offer enough return on investment, you just build more harvesters and MBTs instead.
>allies have the clear advantage in this sense because their harvesters can teleport home on demand
I could repeat the same points for AoE just chanage harvesters to villagers.
Oh, and MBT to knights.
You haven't played AoE2 if you think initial raids are done with knights
True but the knight meta is pretty real tough.
Wrong, there is way more difference
>In AOE you can build anywhere you are not limited to one base. You can wall in and fortify resource nodes anywhere on the spot making villagers safe, RA2 harvesters cannot fortify their position by building walls. In RA2 you need to base crawl to new areas or throw down 5000 for a new MCV just to get started on a 2nd base. While in RA3 your MCV can pack up and move on its own anytime costing no money.
>Villagers are the cheapest unit in the game costing only 50 food which is the easiest to produce resource in massive quantities. In RA2 Harvesters are one of the MOST EXPENSIVE units in the game costing 1400 almost the same as 2 MBTs the very same units that is best at killing them.
>in AOE you can build farms right next to your Town center so your farmers almost never need to go outside (just like RA3) and you can even garrison your farmers in your Town center turning them into base defense with one click. In RA2 harvesters can only perform one single function (save for crushing infantry) in very specific areas that are outside the base.
>in AOE single type unit blobs are not viable outside rushes because of the soft rock-paper-scissor nature of trash units and the ability to easily wall in beacuse most units are melee. In RA2 tanks blobs are the most efficient strategy because they are ranged units, out speed harvesters and outspeed infantry, deal large damage to harvesters AND base buildings making walls useless, easy to mass since they come from the same factory as the harvesters and the best counter is a similar blob of themselves.
Knights are melee and countered by spearmen line and walls, MBTs are ranged and countered by themselves.
Yeah AOE2 earlygame is really bad. AOE4 improves it significantly, along with many other flaws.
Actual strong arguments. Nice, anon.
Red Alert 3 was pretty great though.
yeah tbh every c&c game pre-generals had the problem of 'the best unit for every faction is the tank' and you just made as many as humanly possible and zerged them around the map in giant blobs. ra2 was the worst for this.
go touch grass moron these games are nothing alike
ra3 is absolute shit
Great game for real, never understood the hate for it. DLC was slightly disappointing but I still had fun with it.
forced co-op in a singleplayer campaign
RA3 is ugly. Water is the only good looking element of it.
and even then it's mogged by the original AoE 3
we will never go back to this era. It hurts being born early and knowing what was lost.
You didn't "lose" anything
Era of shitty 3d sequels to actually good games?
Good riddance.
just play mental omega
they lost the plot, too many samey niche units. if the side bar is 3 pages long then you need to rethink your design
It's funny how they thought Generals 2 was ugly with that engine so they switched to Frostbite which made the game look just awful and brought a lot of problems since it's not an RTS engine.
Ra3 was worse than tib wars which was worse than generals
Also ra3 is still somehow on the monkey moron engine which cant run more than 30 fps and cant do modern resolutions
Not a fan, was disappointed even at the time
RA3 rules
RA3 was the game we needed but didn't want.
Yeah
>here, have a new RA3. Look at the all cool things in it!
>THIS IS NOT RA2+ I SEEN IN MY MIND! IDEMAND MORE
>Ok, clearly RTS is a genre that demands too much from developers. Back to FPS slop and mobile ports!
>WHY IS RTS DEAD?!?1 MUST BE E-SPORTS!
Frankly, EA made TW and RA3 with the intentions of getting into E-Sports before SC2 comes out
Generals was already e-sports bait.
>HURR DURR Everything is the fault of E-Sports
I think this is a gross oversimplification
>ra3 thread
>no bawd posting
sad!
Only zoomers and morons post RA3 girls.
I am 46, i am no moron and i post both. Also here is the best waifu from RA2. If you don't like at least one of the girls in RA3, you're a homosexual. Fun fact, my personal favorite from RA3 is the Soviet Communications girl.
She was my favorite. I remember finding some softcore stuff with her when I was 15.
Does it? Does it really? Also, wasn't this turd locked to 30 FPS?
It's a shame because RA3 also has the tightest multiplayer by far. I think the streamlined economy, unit ability system, and artstyle turned people away.
It's the economy. Everything else was fine.
As far as I saw the majority of the posters in this board definitely does not agree with that. Their greatest problem was that the game went to self aware with it crazy setting and made everything comically over the top.
Their feelings are wrong
>..the posters in this board..
A bunch of homosexual shitposters don't agree with me? LOL:LMAO even!
>Their greatest problem was that the game went to self aware with it crazy setting and made everything comically over the top.
ABLOBLOBBLOBOBOBOBLO!!! You must be baiting.
Many units were a bit campy but could be forgiven because they imparted distinction to each faction. A couple went over the top and ruined the immersion a bit, but it was easy to ignore them in light of the polish to gameplay.
A lot of people found the fixed location refineries annoying, but i viewed it as a way to redirect micro from worrying about logistics to build orders and actual combat. A rapid expand 3rd refinery was my go to for ladder play for rising sun, since they could build sneaky offgrid buildings, and their scouting game was unmatched. Sometimes sneaking a dragonfly onto a harvester was enough to give me all the intel i needed and to reduce my enemies income by 25% at the same time, id often fling an infantry rush at the enemy just to sneak the dragonfly in while they were distracted, and because harvesters dont leave base i never met an enemy that realized what i had done.
Linking all abilities to the same hotkey is never recognized as a master move, and giving each unit a unique ability was a great way to encourage good micro even further.
Alas, EA basically ground an entire genre into oblivion, yet alone a golden franchise.
Whatever happened to Generals Evolution mod? last update is on Dec 24 2022
Devman got caught in russian 3 day special military self-humiliation