1CCs, Continues, Save States

What's the opinion on using these to beat games? I've recently been playing a lot of arcade games, Bubble Bobble and Tower of Druaga in particular, and I'm having some struggles with how to think about beating them, other arcade games, and games in general.

Bubble Bobble infamously won't let you continue even if you put in more coins, if you run out of lives then you have to start from level 1 again. There IS a secret continue code, but... should I use it? It's in the game, and intentional, but to some degree it feels like authorized cheating. As if using this continue trick is robbing me of the experience, that my victory wouldn't be as impressive or meaningful if I continue when I'm not really "supposed" to. However the game's pretty hard and it's now like I'm bashing my head against the wall trying to get past a certain point; I gather up as many extra lives as I can and play near perfect until I hit my wall, and then lose all my lives and start over.

So what I'm getting at is, what do you feel is the "proper" way to approach games like this? Should a player keep grinding away as intended until they finally get past their wall? Is it okay to continue and get through a game so you can eventually 1CC it? And especially with emulated arcade games, what's the take on having "infinite" coins to play through with? In theory you could have brought like 20, 30 bucks to the arcade and paid your way through Metal Slug or something, should people do the same on emulators? Do you restrict yourself to something like "2 dollars" worth of coins and then start over, as if you ran out of quarters to continue with?

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  1. 2 weeks ago
    Anonymous

    nothing wrong with continues because it's how the game was made to be played. if you need to i guess you could throw a bunch of quarters in the trash every time you do so.

    save states is not beating the game legitimately unless you're using it in a way that mimics how you may have left a console turned on for extended periods (or overnight) as a child. This takes a personal honor code though.

    • 2 weeks ago
      Anonymous

      i try to never use save states unless it's to skip intros, loading save files, or passwords

      • 2 weeks ago
        Anonymous

        >i try to never use save states unless it's to skip intros, loading save files, or passwords
        i've found a few games where random number generation is done in not so obvious places in ways that change the outcome, difficulty etc. so i now avoid it and just fast foward the emulation instead. i use savestates to save my scores if machine doesn't support it.

        That device both reminds me of arcade machines and claw machines.
        I grew up in Okinawa, Japan from 1996-1999. They love that stuff, there, back then.

        as a kid i had access to a machine a friend of family was repairing . he opened up a claw machine to show me the electronics and pointed to this little box with potentiometer. turn it up full: 1 in 1000 or something stupid: full power grip. turn it all the way down: 1 in every 5 or so is full power grip. haven't used one in over 30 years. hilarious. those frickers during the 80s and 90s were making some people a lot of money.

    • 2 weeks ago
      Anonymous

      >you were MEANT to play badly and lose multiple times over
      We got a smart one over here

      • 2 weeks ago
        Anonymous

        'Walk before you can run' is the basis of gitting gud at all videogames.

      • 2 weeks ago
        Anonymous

        Glad we're on the same page.

  2. 2 weeks ago
    Anonymous

    Credit-feeding through a game is not really satisfying to me. It's like fast-forwarding through a movie.
    I will often use a few credits at a time to practice.

  3. 2 weeks ago
    Anonymous

    How you play is up to you, but I wouldn't say I've beaten an arcade game until I've 1CC'd it on default settings with the default controls (when applicable; keyboard or pad are arguably acceptable substitutes for a joystick and buttons, but 1CCing DDR with a keyboard or Virtua Cop with a mouse does not count)

  4. 2 weeks ago
    Anonymous

    1CC's are fun if you like the challenge and the game, but some people are too autistic about them. You can enjoy an arcade game by playing on 4 credits per run or whatever your personal taste is. No-continue games are weird but I just play them legit and accept the torture for what it is
    With savestates you are definitely playing a different video game and cheating in 99.99% of cases, but if it's the only way you can have fun with a game then go for it I guess. Personally I just drop games before I get to that point

    • 2 weeks ago
      Anonymous

      Save states are fine when used in moderation, by which I mean only using them where a game over would normally reset you to (in a console game, for arcades where a continue may place you) and not placing them anywhere between those points.

  5. 2 weeks ago
    Anonymous

    >infinite credit feeding = beat the game with as many credits required = next time, try to make that number lower = try and do it with 1 coin eventually. Just treat it as a personal best like beating your hi score.
    >game that makes you restart a level when you is fine because its the equivalent of a console game checkpoint
    >locked end game stages are bonuses if you gitgud enuf to reach them

    It's that simple. You don't need save states.

  6. 2 weeks ago
    Anonymous

    1CC only counts if you do it on original hardware with no hacks, no emulation, no autofire (unless the game has it available by default), no save states, and no cheats.

    Ultra 1CC is all of the above but not even dying once. So even if you get 2 or 3 lives with 1 credit, you don't die.

    Perfect 1CC is all of the above, but you don't even get hit once. That means in fighting games like Tekken you get Perfects on all stages. Or in shmups that give you "shields" or a health bar you take no hits the entire game. Or Lightgun games you take no hits.

    Ultra Perfect 1CC is all of the above, but you do it on maximum difficulty settings. That means the CPU is set max difficulty in fighting games, shmups, lightgun games, dance games, etc.

    Super Ultra Perfect 1CC is all of the above but you dual wield both controls on the Arcade cabinet. That means dual wielding in shmup games with one hand on each control stick. Dual wielding in lightgun games and using both guns. And using both pads on max settings on Dance Games or Rhythm games.

    • 2 weeks ago
      Anonymous

      Agreed

  7. 2 weeks ago
    Anonymous

    That device both reminds me of arcade machines and claw machines.
    I grew up in Okinawa, Japan from 1996-1999. They love that stuff, there, back then.

  8. 2 weeks ago
    Anonymous

    Just play games in whatever way is fun for you, why would you care what tryhards think?

  9. 2 weeks ago
    Anonymous

    >So what I'm getting at is, what do you feel is the "proper" way to approach games like this?
    git gut

  10. 2 weeks ago
    Dave

    >that my victory wouldn't be as impressive or meaningful if I continue when I'm not really "supposed"

    beating a video game is never meaningful and almost never impressive

    • 2 weeks ago
      Anonymous

      All the more reason to not force your way through them

  11. 2 weeks ago
    Anonymous

    Just play how you want, i credit feed and still have a blast.

  12. 2 weeks ago
    Anonymous

    >insert 99 or 100 credits
    >take note of how many you have left at the end of the playthrough
    >try to do better on your next play

    If you didn't beat the game with 99 credits on your first play, either you seriously need to get good, or the game is shit

    • 2 weeks ago
      Anonymous

      WTF games accept 99 credits? Try 9 for most arcade games

  13. 2 weeks ago
    Anonymous

    Take the arcade racer pill and don't bother with shit

  14. 2 weeks ago
    Anonymous

    a 1cc is not equivalent to beating a game, it was not intended for you to approach the average arcade game like that. a 1cc is you liking a game so much that you happen to spend enough time on it to git gud. it's an exceptional, uncommon feat. If what you want is a straightforward challenge you should look to other types of games.

    • 2 weeks ago
      Anonymous

      That's exactly how you approach an arcade game.
      Using continues is just a waste of money.
      It leaves you off in a harder part of the game when you could just start from the beginning again and get more play time out of your money and more time to hone your skills.

      Also pretty rude to hog the machine with tons of continues in a busy arcade.

      • 2 weeks ago
        Anonymous

        >Using continues is just a waste of money.

        If you are poor, then just say so.

        >It leaves you off in a harder part of the game when you could just start from the beginning again and get more play time out of your money and more time to hone your skills.

        Nope. That trick was over quick. Arcade game owners set many of their games to 50 cents to start and 25 cents to continue.

    • 2 weeks ago
      Anonymous

      >a 1cc is not equivalent to beating a game
      Correct. Many games require more than just 1CC to beat them, and may even tell you that you failed to make it clear that you failed.

  15. 2 weeks ago
    Anonymous

    While I certainlh have respect for all ghe 1CCS out there and whatnot; as an adult; I do not habe the fricking time period. As a child; I played plenty of games "the way they were meant to be played' a d beat them. Like the Lion King for SNES; what a pain that was. I feel no shame in uaing save states. I play games for fun or for the story and am just not a die hard gamer like that I suppose.
    Like I beat Raiden III using save states and would habe burnt twice as much time on it if I hadn't.

    HELL! I put 80+ hours into 100% Legend of Dragoon for PS1 recently and would habe hd to double that probanly without save states or speeding up the game via fast forward.

    My thoughts are; do what you want, and have fun. But of course I don't consider myself on the skill level of someone who dis spend the time on aome of those super challenging games. As I said; respect where it's due.

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