Agreed. FireRed+ at least adds stuff like master trainers, attempts to better characterize the islands. A lot of them are just straight lines with reused assets from Kanto. Disappointing stuff.
However, FR has Battle Tower and SV doesn't (this is so stupid.). I've done a few runs of the tournament and it's alright but definitely not the battle tower (which is already a weaker post game facility)
The Sevii Islands served their purpose of giving you access to most Jhotomons that weren't accessible in Gen 3, since God knew only when GameFreak would make a Gen 2 Remake.
Safari Zone Areas were added in Emerald to include the other half of Jhotomons.
Also the Team Rocket remnants that inevitably become the Admins of Team Rocket in HGSS was a nice touch.
The islands are unfortunately streamlined.
FireRed+ adds the Emerald Safari zone for post-game and it's super cool. Tacked on alongside a boosted steps counter. I checked in PKHex and it even changes the origins to Emerald so it shows up as legit for Poke transfer.
That's true. The nods to both the NEW team rocket and Silver add a lot of flavor to an otherwise boring post-game area. I hate that you need a certain amount of Pokemon to get to the Sevii Islands and I hate that it gates interactions with non-Kanto games.
In SV's defense, it really does have some excuse for cutting things elsewhere unlike SwSh. The world is legitimately huge, and the average play time will probably be much longer than FRLG.
I agree with this. It's beefy enough to where it's not that painful to lose Battle Tower. It will hurt the game's value in the long term though, stupid that we need to pay for meaningful postgame content.
https://www.pokecommunity.com/showthread.php?t=454382
Yeah my bad. I used this for my FireRed nuzlocke. There's a Key System like BW2 that lets you 1. strictly enforce Nuzlocke rules (accounts for dupes claise, puts a 1 by first encounter, autokills things outside of that mold) and 2. provides a challenge mode similar to BW2 (boosted levels, stronger coverage options). Unlike BW2 you can buff EXP to ensure you stay around those boosted levels, which is a nice touch. 3. You can change from FR to LG here. I had bellsprout and gloom encounters!
I think I like how restrained it is. It adds enough QoL to improve the game but none of it will break established canon. A lot of these mods go crazy with Pokemon distribution or buffing the guys or trying to cram in Gen 7 on mechanics. It's so annoying!
I don't remember any major changes other than Move Tutors being 1. more accessible and 2. being infinite usage. So it can't be too crazy if present at all unfortunately. Move Reminder guy also got buffed to include moves from the pre evolution, so that can help with sets for the stone evolutions. TMs are infinite too.
Why even bother with post game. I just quit after the main story. Postgame should only have stuff too broken for main story. The only post game I would consider playing is maybe clover.
In SV's defense, it really does have some excuse for cutting things elsewhere unlike SwSh. The world is legitimately huge, and the average play time will probably be much longer than FRLG.
Wasn’t the whole point of Sevii islands to make acquiring Johtomons as long and drawn as possible so that westerners were forced to by the games instead of renting them?
I swear you could trick morons like this into happiness by just having the gyms be the main game, then the Titans and rival teams ""Post game"" also you're getting post game it'll just cost you $40 for an expansion pass sweetie
I forgot to mention: Regenerating static Pokemon are in, as are methods to get all the Event only legendaries. He even ported over Faraway Island Mew (you start a quest with Mr. Fuji at the end of the game, get the OldSeaMap.)
You can speed up in-game battles too. Turn off any form of animation (wild transitions, the little opening as they come in place, etc) as well as hotkeys. There's a little button prompt to immediately use the last PokeBall with R and if you hit B, the game will autopivot the cursor to run (this isn't super big but it's a nice touch.)
There's this cool thing I remember too: freeing up Silph Co grants you access to Hoenn-only Poke Balls. Some kind of experimental pokeball production there (the game puts extra effort to make QoL features fit within established lore, so a ball manufacturer comes up with new poke balls they let the player test as thanks.)
Some people raised the argument that just ignoring the existence of the first two games and buying the third version instead technically costs less than buying one game plus DLC
Yeah but the people who were smart enough to do that were clearly in the minority, and it kinda bit them in the ass when they decided to do something different with BW2
It's a problem when they still make separate versions for no reason other than try to force people to double dip.
Plenty of Socially Awkward morons buy the games twice and the only time it's not for their own social ineptitude it's a father or brother getting it for their kid or sibling.
This is low-effort and disingenuous even by soijak standards
>disingenuous
it's literally how people praise unova's """"postgame""""
>
>This is low-effort and disingenuous even by soijak standards
Embarrassing.
/qa/ bosses you around, thrembo
Hoenn with the battle frontier was one of the only games to truly have a post-game.
Postgame will cost $20 in 4 months.
I held Space Bar while playing it. It takes 90 hours to get through everything. Jesus Christ.
this was the worst pokemon game when it released, its still one of the worst to this day
>Sevii Islands
>good postgame
More like the Nothing Islands.
Agreed. FireRed+ at least adds stuff like master trainers, attempts to better characterize the islands. A lot of them are just straight lines with reused assets from Kanto. Disappointing stuff.
However, FR has Battle Tower and SV doesn't (this is so stupid.). I've done a few runs of the tournament and it's alright but definitely not the battle tower (which is already a weaker post game facility)
The Sevii Islands served their purpose of giving you access to most Jhotomons that weren't accessible in Gen 3, since God knew only when GameFreak would make a Gen 2 Remake.
Safari Zone Areas were added in Emerald to include the other half of Jhotomons.
Also the Team Rocket remnants that inevitably become the Admins of Team Rocket in HGSS was a nice touch.
The islands are unfortunately streamlined.
FireRed+ adds the Emerald Safari zone for post-game and it's super cool. Tacked on alongside a boosted steps counter. I checked in PKHex and it even changes the origins to Emerald so it shows up as legit for Poke transfer.
That's true. The nods to both the NEW team rocket and Silver add a lot of flavor to an otherwise boring post-game area. I hate that you need a certain amount of Pokemon to get to the Sevii Islands and I hate that it gates interactions with non-Kanto games.
I agree with this. It's beefy enough to where it's not that painful to lose Battle Tower. It will hurt the game's value in the long term though, stupid that we need to pay for meaningful postgame content.
You going to link me to FireRed+ or not.
https://www.pokecommunity.com/showthread.php?t=454382
Yeah my bad. I used this for my FireRed nuzlocke. There's a Key System like BW2 that lets you 1. strictly enforce Nuzlocke rules (accounts for dupes claise, puts a 1 by first encounter, autokills things outside of that mold) and 2. provides a challenge mode similar to BW2 (boosted levels, stronger coverage options). Unlike BW2 you can buff EXP to ensure you stay around those boosted levels, which is a nice touch. 3. You can change from FR to LG here. I had bellsprout and gloom encounters!
I think I like how restrained it is. It adds enough QoL to improve the game but none of it will break established canon. A lot of these mods go crazy with Pokemon distribution or buffing the guys or trying to cram in Gen 7 on mechanics. It's so annoying!
What's the move pool like?
I don't remember any major changes other than Move Tutors being 1. more accessible and 2. being infinite usage. So it can't be too crazy if present at all unfortunately. Move Reminder guy also got buffed to include moves from the pre evolution, so that can help with sets for the stone evolutions. TMs are infinite too.
Why even bother with post game. I just quit after the main story. Postgame should only have stuff too broken for main story. The only post game I would consider playing is maybe clover.
In SV's defense, it really does have some excuse for cutting things elsewhere unlike SwSh. The world is legitimately huge, and the average play time will probably be much longer than FRLG.
Wasn’t the whole point of Sevii islands to make acquiring Johtomons as long and drawn as possible so that westerners were forced to by the games instead of renting them?
That is an incredibly cynical take and I fricking believe it.
who the frick rents video games
I rented Colosseum to get the Jhoto Mons in it.
Anon FRLG released like twenty years ago, the gaming market was a little different
FRLG came out in 2004, zoomer.
Which would be “like” (approximately) twenty years ago. Your point?
You said 2002, which is false. That is my point
I swear you could trick morons like this into happiness by just having the gyms be the main game, then the Titans and rival teams ""Post game"" also you're getting post game it'll just cost you $40 for an expansion pass sweetie
>then the Titans and rival teams
Would genuinely be a better option
I forgot to mention: Regenerating static Pokemon are in, as are methods to get all the Event only legendaries. He even ported over Faraway Island Mew (you start a quest with Mr. Fuji at the end of the game, get the OldSeaMap.)
You can speed up in-game battles too. Turn off any form of animation (wild transitions, the little opening as they come in place, etc) as well as hotkeys. There's a little button prompt to immediately use the last PokeBall with R and if you hit B, the game will autopivot the cursor to run (this isn't super big but it's a nice touch.)
There's this cool thing I remember too: freeing up Silph Co grants you access to Hoenn-only Poke Balls. Some kind of experimental pokeball production there (the game puts extra effort to make QoL features fit within established lore, so a ball manufacturer comes up with new poke balls they let the player test as thanks.)
I really don’t see how the post-game being DLC now is any different than having to buy a whole other game for it
It isn’t. It’s just OLD THING GOOD NEW THING BAD nonsense DStards like to spout.
Some people raised the argument that just ignoring the existence of the first two games and buying the third version instead technically costs less than buying one game plus DLC
Yeah but the people who were smart enough to do that were clearly in the minority, and it kinda bit them in the ass when they decided to do something different with BW2
It's a problem when they still make separate versions for no reason other than try to force people to double dip.
Plenty of Socially Awkward morons buy the games twice and the only time it's not for their own social ineptitude it's a father or brother getting it for their kid or sibling.