>2002 game had postgame. >2022 game do not

>2002 game had postgame
>2022 game do not

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  1. 1 year ago
    Anonymous
    • 1 year ago
      Anonymous

      This is low-effort and disingenuous even by soijak standards

      • 1 year ago
        Anonymous

        >disingenuous
        it's literally how people praise unova's """"postgame""""

    • 1 year ago
      Anonymous

      >
      >This is low-effort and disingenuous even by soijak standards

      • 1 year ago
        Anonymous

        Embarrassing.

        • 1 year ago
          Anonymous

          /qa/ bosses you around, thrembo

    • 1 year ago
      Anonymous

      Hoenn with the battle frontier was one of the only games to truly have a post-game.

  2. 1 year ago
    Anonymous

    Postgame will cost $20 in 4 months.

  3. 1 year ago
    Anonymous

    I held Space Bar while playing it. It takes 90 hours to get through everything. Jesus Christ.

  4. 1 year ago
    Anonymous

    this was the worst pokemon game when it released, its still one of the worst to this day

  5. 1 year ago
    Anonymous

    >Sevii Islands
    >good postgame
    More like the Nothing Islands.

    • 1 year ago
      Anonymous

      Agreed. FireRed+ at least adds stuff like master trainers, attempts to better characterize the islands. A lot of them are just straight lines with reused assets from Kanto. Disappointing stuff.

      However, FR has Battle Tower and SV doesn't (this is so stupid.). I've done a few runs of the tournament and it's alright but definitely not the battle tower (which is already a weaker post game facility)

    • 1 year ago
      Anonymous

      The Sevii Islands served their purpose of giving you access to most Jhotomons that weren't accessible in Gen 3, since God knew only when GameFreak would make a Gen 2 Remake.
      Safari Zone Areas were added in Emerald to include the other half of Jhotomons.
      Also the Team Rocket remnants that inevitably become the Admins of Team Rocket in HGSS was a nice touch.
      The islands are unfortunately streamlined.

      • 1 year ago
        Anonymous

        FireRed+ adds the Emerald Safari zone for post-game and it's super cool. Tacked on alongside a boosted steps counter. I checked in PKHex and it even changes the origins to Emerald so it shows up as legit for Poke transfer.

        That's true. The nods to both the NEW team rocket and Silver add a lot of flavor to an otherwise boring post-game area. I hate that you need a certain amount of Pokemon to get to the Sevii Islands and I hate that it gates interactions with non-Kanto games.

        In SV's defense, it really does have some excuse for cutting things elsewhere unlike SwSh. The world is legitimately huge, and the average play time will probably be much longer than FRLG.

        I agree with this. It's beefy enough to where it's not that painful to lose Battle Tower. It will hurt the game's value in the long term though, stupid that we need to pay for meaningful postgame content.

        • 1 year ago
          Anonymous

          You going to link me to FireRed+ or not.

          • 1 year ago
            Anonymous

            https://www.pokecommunity.com/showthread.php?t=454382
            Yeah my bad. I used this for my FireRed nuzlocke. There's a Key System like BW2 that lets you 1. strictly enforce Nuzlocke rules (accounts for dupes claise, puts a 1 by first encounter, autokills things outside of that mold) and 2. provides a challenge mode similar to BW2 (boosted levels, stronger coverage options). Unlike BW2 you can buff EXP to ensure you stay around those boosted levels, which is a nice touch. 3. You can change from FR to LG here. I had bellsprout and gloom encounters!

            I think I like how restrained it is. It adds enough QoL to improve the game but none of it will break established canon. A lot of these mods go crazy with Pokemon distribution or buffing the guys or trying to cram in Gen 7 on mechanics. It's so annoying!

            • 1 year ago
              Anonymous

              What's the move pool like?

              • 1 year ago
                Anonymous

                I don't remember any major changes other than Move Tutors being 1. more accessible and 2. being infinite usage. So it can't be too crazy if present at all unfortunately. Move Reminder guy also got buffed to include moves from the pre evolution, so that can help with sets for the stone evolutions. TMs are infinite too.

  6. 1 year ago
    Anonymous

    Why even bother with post game. I just quit after the main story. Postgame should only have stuff too broken for main story. The only post game I would consider playing is maybe clover.

  7. 1 year ago
    Anonymous

    In SV's defense, it really does have some excuse for cutting things elsewhere unlike SwSh. The world is legitimately huge, and the average play time will probably be much longer than FRLG.

  8. 1 year ago
    Anonymous

    Wasn’t the whole point of Sevii islands to make acquiring Johtomons as long and drawn as possible so that westerners were forced to by the games instead of renting them?

    • 1 year ago
      Anonymous

      That is an incredibly cynical take and I fricking believe it.

    • 1 year ago
      Anonymous

      who the frick rents video games

      • 1 year ago
        Anonymous

        I rented Colosseum to get the Jhoto Mons in it.

      • 1 year ago
        Anonymous

        Anon FRLG released like twenty years ago, the gaming market was a little different

  9. 1 year ago
    Anonymous

    FRLG came out in 2004, zoomer.

    • 1 year ago
      Anonymous

      Which would be “like” (approximately) twenty years ago. Your point?

      • 1 year ago
        Anonymous

        You said 2002, which is false. That is my point

  10. 1 year ago
    Anonymous

    I swear you could trick morons like this into happiness by just having the gyms be the main game, then the Titans and rival teams ""Post game"" also you're getting post game it'll just cost you $40 for an expansion pass sweetie

    • 1 year ago
      Anonymous

      >then the Titans and rival teams
      Would genuinely be a better option

  11. 1 year ago
    Anonymous

    I forgot to mention: Regenerating static Pokemon are in, as are methods to get all the Event only legendaries. He even ported over Faraway Island Mew (you start a quest with Mr. Fuji at the end of the game, get the OldSeaMap.)

    You can speed up in-game battles too. Turn off any form of animation (wild transitions, the little opening as they come in place, etc) as well as hotkeys. There's a little button prompt to immediately use the last PokeBall with R and if you hit B, the game will autopivot the cursor to run (this isn't super big but it's a nice touch.)

    There's this cool thing I remember too: freeing up Silph Co grants you access to Hoenn-only Poke Balls. Some kind of experimental pokeball production there (the game puts extra effort to make QoL features fit within established lore, so a ball manufacturer comes up with new poke balls they let the player test as thanks.)

  12. 1 year ago
    Anonymous

    I really don’t see how the post-game being DLC now is any different than having to buy a whole other game for it

    • 1 year ago
      Anonymous

      It isn’t. It’s just OLD THING GOOD NEW THING BAD nonsense DStards like to spout.

    • 1 year ago
      Anonymous

      Some people raised the argument that just ignoring the existence of the first two games and buying the third version instead technically costs less than buying one game plus DLC

      • 1 year ago
        Anonymous

        Yeah but the people who were smart enough to do that were clearly in the minority, and it kinda bit them in the ass when they decided to do something different with BW2

    • 1 year ago
      Anonymous

      It's a problem when they still make separate versions for no reason other than try to force people to double dip.
      Plenty of Socially Awkward morons buy the games twice and the only time it's not for their own social ineptitude it's a father or brother getting it for their kid or sibling.

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