You don't even have to do that, with the cost of ork boyz vs space marines, you'd have a viable tactic simply in sending a mass wave against them before the marines can kill them all. Once you get orks in melee, they'll win against marines if their numbers are 2:1 or greater.
What the frick is it about large scale regimental formation warfare gameplay that makes you idiots think small scale squad based tactics would be a good fit?
Not recommended or supported within the core rulebooks?
At least not before 8th. I haven't skimmed the full 8th codex as of late, but the recommended game size was always between 1000 and 3000 points.
i don't think CA could make that game. they've barely figured out pathing in their existing engine they use for everything. 40k would be done a disservice by having stacking squad blobs fighting in an open field. urban environments and use of terrain/cover would be way cooler. like a more advanced DOW2. there needs to be more 40k vidya kino, though, i agree.
Because none of the studios are doing shit, they only hand out the licenses to whoever asks, plus Relic is one of Microsoft's onaholes so they can't actually do shit without Microsoft's permission, and if Microsoft's corporate executives who don't know shit about videogames say Warhammer 40k doesn't sell well then they're not going to allow any company to make Warhammer 40k games.
Would probably take too much time on Total War since Creative Assembly couldn't just simply piggyback on the same gameplay they've used for almost 2 decades since most combat would be ranged and that would mean trench warfare mechanics.
And Warhammer 40k 4X already exists, it's called Gladius
It wouldn't work because almost all 40k armies are 90% shooter units and the only way that the core gameplay works, both on tabletop or in video games, is by using cover systems and small units of 5-10 that can maneuver around the urban terrain that is universal to the setting.
The core gameplay is basically the exact opposite of what Total War is good at and popular for and you would basically have to remove everything that makes total war, total war to make 40k gameplay work.
It's mindblowing how fricking dumb and shortsighted you Total 40k morons are.
>Conveniently ignore the fact that shooter units can't one-shot other units and melee weapons are still viable >40k armies
Meanwhile, back in reality multiple armies are specifically designed to be worthless in melee and to get hard countered by close combat.
What are they going to do, make a game with only orcs, nids and space marines?
At least have a basic understanding of the setting if you're going to talk total war 40k nonsense.
I dunno about multiple. I mean, Tau are the only ones with a near-complete absence of viable melee and they still have Farsight and the Kroot who are pretty good at it. Basically everyone fields at least some melee specialists, regardless of their primary tactics. Total War gameplay for 40k would be completely moronic, though.
>Basic 40k lore
Every faction in 40k has some degree of armor that allows them to withstand some ranged attack. Even the guards can tank one lasgun shot with flak armors. As long as ranged weapons can't one shot the enemies, TW gameplay is completely doable.
>Conveniently ignore the fact that shooter units can't one-shot other units
I'm going to assume you're not familiar with any of these games in any capacity, since units with heavy bolters can completely remove an entire guardsman conscript squad in one round, and a unit with plasma guns can delete an entire squad of terminators. In fact, there are an enormous amount of units that can completely clean up a squad in one volley. You are so ignorant that it hurts.
I'm gonna I assume you are moronic because I didn't say that every unit can't one-shot other units. Beside, TWW has unarmored units that can tank bullets. Lore doesn't translate into gameplay. Ignorant are the idiots who haven't played TW and keep saying it won't work in TW.
The saddest thing about DOW 3 is that even if they HAD to do the "we want the MOBA audience" thing, there were so many better ways to do the gameplay and presentation than what they came up with. Games like DOW3 let you know that the people who made the original successes have left the company or been promoted out of creative roles.
Eternal Crusade is the one that was supposed to have the F2P Orkz, but it didn't and it went back on most of its ideas, promises, and words.
Ended up being worse Space Marine multiplayer with bigger maps.
And it also got the plug pulled on it on September 10th, and all servers are ded.
Dark Millennium is the one that looked more like FFXIV with a focus on PvP over PvE. That one looked tight as hell, and that was the one that never got past pre-alpha when THQ committed sudoku.
Which is a real shame, since it showed an assault marine dual-wielding revolver-bolt-pistols in game footage. That's the coolest shit, and it never came to be.
why does everyone on here seem to hate fatshark/-tide games?
I bought and played through vermintide 2 with my brother around last christmas and we had a blast progressing our characters. The only downside was that after we cleared everything and wanted to keep leveling we had to just replay stuff so it wasn't as fresh but it was still a decent game to have a conversation over I guess
Fatshart drops the ball on absolutely everything besides the core combat. Numerous systems like skills were broken on release for several months, the paid dlcs have all been lazy trash, swansonging with one of the worst expansions ever created, microtransaction hats, hilariously questionable balancing decisions where they only listen to a private discord group for feedback, constantly breaking promises (dedicated serves when), etc etc
I completely dropped anything made by Fatshart right after WoM. Their games are fun for some casual fun but you'll be severely disappointed with Fatshart's incompetence the second you try to dig any deeper
>That one time the developers had no clue what players were complaining about >Because they were using a different build of the game compared to the live release
>release a new patch >introduce more bugs than you fix >somehow bring old bugs that where already fixed back >proceed to deny some bugs happen even when people are drowning them in videos of them happening
No shit moron, it's not even out yet
Why can't GW realize that all people want is Space Marine 2 and Total Warhammer 40k
>Total Warhammer 40k
Would be kino. morons think that it's not possible because "muh modern tactics" even though melee happens all the time on the TT.
I hate when everyone says IT JUST WOULDNT WORK.
Why the frick not just nerf the ranged damage and make units speed faster for melee skirmishing.
You don't even have to do that, with the cost of ork boyz vs space marines, you'd have a viable tactic simply in sending a mass wave against them before the marines can kill them all. Once you get orks in melee, they'll win against marines if their numbers are 2:1 or greater.
Would not. morons want this.
What would be kino is just a multiplayer version of the Soulstorm/Dark Crusade campaigns.
What the frick is it about large scale regimental formation warfare gameplay that makes you idiots think small scale squad based tactics would be a good fit?
>What is apocalypse
A massive waste of time and money.
Not if it's virtual and streamlined into a TW game
Not recommended or supported within the core rulebooks?
At least not before 8th. I haven't skimmed the full 8th codex as of late, but the recommended game size was always between 1000 and 3000 points.
CA doesn't give two shits about adhering to TT rules. They can set the scale of the game however they want.
i don't think CA could make that game. they've barely figured out pathing in their existing engine they use for everything. 40k would be done a disservice by having stacking squad blobs fighting in an open field. urban environments and use of terrain/cover would be way cooler. like a more advanced DOW2. there needs to be more 40k vidya kino, though, i agree.
>Space Marine 2
this
>Space Marine 2
Yes
> Total Warhammer 40k
More boring str*tgy shit? No
Because none of the studios are doing shit, they only hand out the licenses to whoever asks, plus Relic is one of Microsoft's onaholes so they can't actually do shit without Microsoft's permission, and if Microsoft's corporate executives who don't know shit about videogames say Warhammer 40k doesn't sell well then they're not going to allow any company to make Warhammer 40k games.
Would probably take too much time on Total War since Creative Assembly couldn't just simply piggyback on the same gameplay they've used for almost 2 decades since most combat would be ranged and that would mean trench warfare mechanics.
And Warhammer 40k 4X already exists, it's called Gladius
It wouldn't work because almost all 40k armies are 90% shooter units and the only way that the core gameplay works, both on tabletop or in video games, is by using cover systems and small units of 5-10 that can maneuver around the urban terrain that is universal to the setting.
The core gameplay is basically the exact opposite of what Total War is good at and popular for and you would basically have to remove everything that makes total war, total war to make 40k gameplay work.
It's mindblowing how fricking dumb and shortsighted you Total 40k morons are.
>Conveniently ignore the fact that shooter units can't one-shot other units and melee weapons are still viable
Literally the same as Skaven in WH2.
>Conveniently ignore the fact that shooter units can't one-shot other units and melee weapons are still viable
>40k armies
Meanwhile, back in reality multiple armies are specifically designed to be worthless in melee and to get hard countered by close combat.
What are they going to do, make a game with only orcs, nids and space marines?
At least have a basic understanding of the setting if you're going to talk total war 40k nonsense.
I dunno about multiple. I mean, Tau are the only ones with a near-complete absence of viable melee and they still have Farsight and the Kroot who are pretty good at it. Basically everyone fields at least some melee specialists, regardless of their primary tactics.
Total War gameplay for 40k would be completely moronic, though.
>Basic 40k lore
Every faction in 40k has some degree of armor that allows them to withstand some ranged attack. Even the guards can tank one lasgun shot with flak armors. As long as ranged weapons can't one shot the enemies, TW gameplay is completely doable.
>Conveniently ignore the fact that shooter units can't one-shot other units
I'm going to assume you're not familiar with any of these games in any capacity, since units with heavy bolters can completely remove an entire guardsman conscript squad in one round, and a unit with plasma guns can delete an entire squad of terminators. In fact, there are an enormous amount of units that can completely clean up a squad in one volley. You are so ignorant that it hurts.
I'm gonna I assume you are moronic because I didn't say that every unit can't one-shot other units. Beside, TWW has unarmored units that can tank bullets. Lore doesn't translate into gameplay. Ignorant are the idiots who haven't played TW and keep saying it won't work in TW.
Would be cool if they made a game where you played as a sister repentia who tears her way to redemption and becomes saint Celestine
Space Marine Anniversary Edition gave me the very slightest inkling of hope that SM 2 is still on the table.
2021
I am forgotten by Fatshark
Literally zero news for months, what do you expect?
>first trailer comes out
>game looks cool and interesting co-op fps
>Second trailer is just generic strongwamyn and vermintide combat
Friendly reminder that relic is fricking moronic and they deserve to be eternally shit on for the abortion that was DoW 3
The saddest thing about DOW 3 is that even if they HAD to do the "we want the MOBA audience" thing, there were so many better ways to do the gameplay and presentation than what they came up with. Games like DOW3 let you know that the people who made the original successes have left the company or been promoted out of creative roles.
Give me a massive online multiplayer 40k game. I want Battlefield with space marines.
there was one and the f2p faction was going to be orks only or something, pretty sure it got cancelled when thq died
Eternal Crusade is the one that was supposed to have the F2P Orkz, but it didn't and it went back on most of its ideas, promises, and words.
Ended up being worse Space Marine multiplayer with bigger maps.
And it also got the plug pulled on it on September 10th, and all servers are ded.
Dark Millennium is the one that looked more like FFXIV with a focus on PvP over PvE. That one looked tight as hell, and that was the one that never got past pre-alpha when THQ committed sudoku.
Which is a real shame, since it showed an assault marine dual-wielding revolver-bolt-pistols in game footage. That's the coolest shit, and it never came to be.
why does everyone on here seem to hate fatshark/-tide games?
I bought and played through vermintide 2 with my brother around last christmas and we had a blast progressing our characters. The only downside was that after we cleared everything and wanted to keep leveling we had to just replay stuff so it wasn't as fresh but it was still a decent game to have a conversation over I guess
Fatshart drops the ball on absolutely everything besides the core combat. Numerous systems like skills were broken on release for several months, the paid dlcs have all been lazy trash, swansonging with one of the worst expansions ever created, microtransaction hats, hilariously questionable balancing decisions where they only listen to a private discord group for feedback, constantly breaking promises (dedicated serves when), etc etc
I completely dropped anything made by Fatshart right after WoM. Their games are fun for some casual fun but you'll be severely disappointed with Fatshart's incompetence the second you try to dig any deeper
>Fatshart drops the ball on absolutely everything besides the core combat.
/thread
>That one time the developers had no clue what players were complaining about
>Because they were using a different build of the game compared to the live release
lets not forget the good old
>release a new patch
>introduce more bugs than you fix
>somehow bring old bugs that where already fixed back
>proceed to deny some bugs happen even when people are drowning them in videos of them happening
>Play Bardin
>Drop a smoke bomb
"BY THE ANCESTORS"
>slayer jump
>slide off into the stratosphere due to wonky acceleration interactions with sloped terrain
AN OLD RANGER TRICK
>laser rifles function like regular guns
it's gona be dooooooooooooooo dooooooooooooo
no OP, I am forgotten.
such a cool game, filtered many casuals and journalists.
God, did it least make enough that streum can work on EYE 2?