>2023...

>2023... I am forgotten

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  1. 7 months ago
    Anonymous

    Nah dude, I still always never play it.

  2. 7 months ago
    Anonymous

    Well, yeah, the general went to shit. No one wants to deal with the same troll all day and it's not like it matters when there are better places to talk about the game. It's also the year Schwalb pushed to finish SotWW and that did way better than all his other ones combined. The general might be back when that's out. But it hardly matters either way.

    • 7 months ago
      Anonymous

      >Well, yeah, the general went to shit
      heeheeheee

  3. 7 months ago
    Anonymous

    It would have to be remembered in the first place to be forgotten. And it was a flavour of the season game that pretty much everyone ignored, for people who wanted to play that sort of stuff were already using WFRP and zoomers any of the billion hacks of PbtA or FitD. It's a game for nobody in particular, other than a tiny number of DnDrones that are too big pussies to try something truly different, but want a radically different (for DnD standards) setting and tone
    The only notable thing - which doesn't mean it was good - about this game was the endless list of status effects, how to achieve them and what they do.

    • 7 months ago
      Anonymous

      >about this game was the endless list of status effects
      its got like 10 though?

    • 7 months ago
      Anonymous

      >Has no idea what's talking about but talks anyway
      Many such cases

    • 7 months ago
      Anonymous

      I still run games of it

      >The only notable thing - which doesn't mean it was good - about this game was the endless list of status effects, how to achieve them
      >endless list
      It's literally two pages and barely more than 5e and quite less than 3e, you obviously have no idea what you're talking about. Even if you throw in madness effects, which are rarer than afflictions, it's 3 pages with about 30 effects.

    • 7 months ago
      Anonymous

      >billion hacks of PbtA or FitD.
      >PbtA
      >Being even remotely similar to play Demon Lord
      Mother of Shitposts...

  4. 7 months ago
    Anonymous

    spell that makes you poop

    • 7 months ago
      Anonymous

      Is this real? Someone actually wrote this and thought it was okay?

      • 7 months ago
        Anonymous

        It's supposed to be for antagonists iirc

      • 7 months ago
        Anonymous

        i dont see what the problem is. evil shit yourself to death spell is pretty funny

      • 7 months ago
        Anonymous

        You haven't read through the spells available in FATAL? This is child's play.

        • 7 months ago
          Anonymous

          I have but that entire game is a joke. It has moron strength and israelitebacca. If it wasn’t so moronic itself it would be pretty based.

        • 7 months ago
          Anonymous

          DEATH BY JIZZ

          • 7 months ago
            Anonymous

            So if a male ingests the poison cum he's just fine?

            • 7 months ago
              Anonymous

              He won't die, but he will be gay.

      • 7 months ago
        Anonymous

        Yes it's real. It's stupid at a glance and reeks(no pun intended) of someone letting their fetishes encourage their writing but when you really think about it some of the most effective spells would just be fricking with your opponent's body in ways other than conjuring elemental forces and lobbing it at them.

      • 7 months ago
        Anonymous

        You need to be at least 18 to post here.

    • 7 months ago
      Anonymous

      The game's discussion on /tg/ lost steam after the last major supplement Occult Philosophy came out in 2019 and Weird Wizard became the main focus, and after playing with Occult Philosophy for 3 years now, I think a bunch of the spells and paths should've been toned down.

      >The poopoo magic is literally a couple of spells in the Forbidden magic tree, and I think it's kinda neat that evil sorcery is actually repugnant to behold, but I still won't actually use it.
      This, I'm pretty sure going over all the actual mechanics, the poop stuff is literally less than 1% of the mechanics and most of it is centered around the Forbidden tradition which can be easily ignored in games if the table isn't alright with it.
      [...]
      It's a more high fantasy and lighter TTRPG using Shadow's skeleton system (d20 and d6 dice only, four main stats, boons/banes, and paths), apparently it still takes place in the same multiverse though.
      [...]
      >As a newbie, how to start playing it?
      Read the core book, there's only like 30-40 pages of basic rules while the other 100+ pages are player options and GM stuff. If you've played D&D 5e then you'll pick up the system pretty quick.
      >What adventures do you recommend?
      I started with one of the random one-shot adventures and then ran my own game, so I'm not much help there.
      >What supplements?
      Demon Lord's Companion 1 is the best, DLC 2 is alright but has a few issues (mainly one ancestry that got balanced in a later supplement). Bred for Battle, Natural Born Scoundrels, Uncertain Faith, and In Pursuit of Power expands on the four novice paths. Occult Philosophy expands greatly on magic and magic paths, but in my experience it really makes casters a bit too strong due to some strong paths and spells.
      >Any homebrew necesary?
      Not exactly, but I do a lot of homebrew. In general, you might want to change the going mad and corruption effects if they're not to your taste especially if you're running a less dark setting.

      Where can I try before I buy?

      • 7 months ago
        Anonymous

        Buy some Harribo sugar free gummy bears.

    • 7 months ago
      Anonymous

      >teleports behind you
      >makes you shit yourself
      Heh nothing personnel martials

      • 7 months ago
        Anonymous

        Why would you teleport behind someone before making them shit themselves? That's the worst place to stand when you cast it.

        I could never forget, my players talk about my previous SotDL campaigns before and/or after nearly every game I run. I have several other systems queued up to run in the future but I'll probably go back to it at some point, it's just too popular with my group to never play again.

        >it's just too popular
        I read this as "too poopular"

    • 7 months ago
      Anonymous

      Virion's Viscous Diarrhea (Evie's Explosive Excrement)
      4th-level necromancy
      Casting time: 1 action
      Range: 120ft
      Components: V, S,M (A piece of raw chicken or rotten fish which is consumed when the spell is cast)
      Duration: Up to 1 minute
      Historians debate whether it was the trigger-happy Tempest Cleric Virion, or his hapless sometimes adventuring companion, the Scribes Wizard Evaliir, who truly developed this spell. Whatever the answer is, though, you must agree it is a rather nasty piece of spellwork.

      - Tasha, in a letter to Mordenkainen.

      A creature of your choice that you can see within range suddenly experiences uncontrollable, explosive bowel movements. The target must succeed on a Constitution saving throw or take 4d6 necrotic damage and be incapacitated for the duration of the spell, due to the painful, involuntary excretions.

      On a successful save, they take half damage and are not incapacitated. On a failed save, the creature is incapable of taking any action on their turn other than a constitution saving throw to break the spell. A failed constitution save on their succeeding turns will result in them taking a further 3d4 + 3 damage.

      This spell has no effect on those immune to necrotic damage, and on constructs, because constructs don't have the capacity to defecate.

      At Higher Levels. When you cast this spell using a spell slot of 5th Level or higher, the initial damage dealt increases by 1d6 for each slot level above 4th.

      • 7 months ago
        Anonymous

        My guy, that's literally just a 5e spell

        • 7 months ago
          Anonymous

          I'm pretty sure that's the point.

  5. 7 months ago
    Anonymous

    It's an objectively better, more comprehensive and setting-adaptable 5e, my group switched nearly all their D&D campaigns to it after having a taste besides the Curse of Strahd that was on its way to wrapping up. Weird Wizard will be worth switching to after a few supplements' worth of content.

    We also played VTM, CoC, Shadowrun and WHFRP, also Traveler but I didn't partake in that one, before you think we're total casuals unable to step outside the box.

    The poopoo magic is literally a couple of spells in the Forbidden magic tree, and I think it's kinda neat that evil sorcery is actually repugnant to behold, but I still won't actually use it. Crazy how you can just ignore bits in an otherwise very solid d20 system like that.

    • 7 months ago
      Anonymous

      Too grimderp for my tastes but I'm cautiously optimistic about Weird Wizard.

      What's Weird Wizard's deal?

    • 7 months ago
      Anonymous

      As a newbie, how to start playing it? What adventures do you recommend? What supplements? Any homebrew necesary?

    • 7 months ago
      Anonymous

      >setting-adaptable 5e
      >It just is, okay?

      • 7 months ago
        Anonymous

        Godless is a very in-depth modern adaptation with great driving rules and maneuvers. 5e can't even tell you the stats on a chariot.

    • 7 months ago
      Anonymous

      The game's discussion on /tg/ lost steam after the last major supplement Occult Philosophy came out in 2019 and Weird Wizard became the main focus, and after playing with Occult Philosophy for 3 years now, I think a bunch of the spells and paths should've been toned down.

      >The poopoo magic is literally a couple of spells in the Forbidden magic tree, and I think it's kinda neat that evil sorcery is actually repugnant to behold, but I still won't actually use it.
      This, I'm pretty sure going over all the actual mechanics, the poop stuff is literally less than 1% of the mechanics and most of it is centered around the Forbidden tradition which can be easily ignored in games if the table isn't alright with it.

      [...]
      What's Weird Wizard's deal?

      It's a more high fantasy and lighter TTRPG using Shadow's skeleton system (d20 and d6 dice only, four main stats, boons/banes, and paths), apparently it still takes place in the same multiverse though.

      As a newbie, how to start playing it? What adventures do you recommend? What supplements? Any homebrew necesary?

      >As a newbie, how to start playing it?
      Read the core book, there's only like 30-40 pages of basic rules while the other 100+ pages are player options and GM stuff. If you've played D&D 5e then you'll pick up the system pretty quick.
      >What adventures do you recommend?
      I started with one of the random one-shot adventures and then ran my own game, so I'm not much help there.
      >What supplements?
      Demon Lord's Companion 1 is the best, DLC 2 is alright but has a few issues (mainly one ancestry that got balanced in a later supplement). Bred for Battle, Natural Born Scoundrels, Uncertain Faith, and In Pursuit of Power expands on the four novice paths. Occult Philosophy expands greatly on magic and magic paths, but in my experience it really makes casters a bit too strong due to some strong paths and spells.
      >Any homebrew necesary?
      Not exactly, but I do a lot of homebrew. In general, you might want to change the going mad and corruption effects if they're not to your taste especially if you're running a less dark setting.

      • 7 months ago
        Anonymous

        Also gishes/magic-using martials are stronger than either full martials or full casters at higher levels in my experience, the spellguard novice path is one reason (my advice is to ban it or nerf it hard) and Occult Philosophy introducing paths like beast and spells like borrowed time also didn't help. I understand releasing 1000+ spells is hard to balance around... but I would've erred on the side of caution and made the caster stuff in Occult Philosophy as close to the core book's power as possible or weaker to be safe.

        [...]
        Where can I try before I buy?

        ®3b®@nd <dot> ly /SDL

        • 7 months ago
          Anonymous

          >spellguard novice path is one reason (my advice is to ban it or nerf it hard)
          Hot take: nothing Spellguard can do compares to the strength of base Magician's Cantrip ability with consistent abuse of the spell swap mechanic at every breakpoint, you get so many more usable spells this way and can push buffs from stuff like Arcana, Stone and Alteration, action economy really doesn't matter when you only get a smattering of one-use 3+ spells.

          • 7 months ago
            Anonymous

            That doesn't interact in any way with Cantrip.

            • 7 months ago
              Anonymous

              You can just keep swapping rank 0 spells out to open traditions for a 2 for 1. If you're not running the Occult Philosophy errata this is even more powerful

              • 7 months ago
                Anonymous

                You can't swap a spell to discover a tradition though. In both versions of the rules you can swap a spell for a spell. Cantrip doesn't interact with learning spells so there isn't a rules interaction here.

              • 7 months ago
                Anonymous

                ...Okay, I KNEW I wasn't crazy here, I also checked the newest pdfs and saw what you said to be true, but THEN I looked at an older version and saw I was right as well. It must have been errata'd.

              • 7 months ago
                Anonymous

                this was errata'd to nerf cantrip. Pretty sensible imo.
                but yeah, wizards can end up with dozens of spells, a ton of which will be high level if you allow spell swapping

              • 7 months ago
                Anonymous

                Honestly nobody at my table takes Magician since gishes are cooler conceptually (especially since this is a modernized setting with the Godless supplement so they want to have their guns and cast them too) so I'll just keep the pre-errata rules for my game.

          • 7 months ago
            Anonymous

            Another reason why Occult Philosophy needed more time in the oven

      • 7 months ago
        Anonymous

        Thank you anon

  6. 7 months ago
    Anonymous

    Their loss. It's a pretty dang good game.

    • 7 months ago
      Anonymous

      >Their loss. It's a pretty dang good game.
      /thread

  7. 7 months ago
    Anonymous

    Too grimderp for my tastes but I'm cautiously optimistic about Weird Wizard.

  8. 7 months ago
    Anonymous

    i played a campaign in this once and the DM was a closeted homo
    the campaign was very mid. PC death happened all the time and it was basically just a dungeon crawl and less fun than DCSS

  9. 7 months ago
    Anonymous

    A true successor claimed the title.

    • 7 months ago
      Anonymous

      2e when?

  10. 7 months ago
    Anonymous

    I still don't understand where the shilling came from. Horror 5e isn't that interesting.

    • 7 months ago
      Anonymous

      Probably from that period when that guy spammed D&D 4e, Pathfinder 2e, and rarely Shadow as alternatives to every D&D 5e complaint thread

      • 7 months ago
        Anonymous

        I prefer if more people shilled BRP adjacent systems instead.

        • 7 months ago
          Anonymous

          I suppose nobody really plays that other than maybe Runequest and Call of Cthulhu, plus realism tilts D&D gays.

    • 7 months ago
      Anonymous

      It's a good game. People used to talk about games they like here.

  11. 7 months ago
    Anonymous

    I remember when the author used to show up on /SotDL/ generals to falseflag and defend his scat fetish.

    • 7 months ago
      Anonymous

      >bumpgay trolls for attention
      Just talk about the game like a normal person. That's all it takes to make a thread engaging.

  12. 7 months ago
    Anonymous

    >It's on the list

    • 7 months ago
      Anonymous

      > Don't be a dick.
      > Don't be evil. (youtube slang for ban whites)
      > Aka don't be anything we don't like wokeism.

      • 7 months ago
        Anonymous

        Yeah, the whole thing is a poorly veiled hypocritical screed. There are people on the green list that would be red if they followed their own views about things being "apolitical" but it's the politics they like so it gets a pass.

      • 7 months ago
        Anonymous

        >> Don't be evil. (youtube slang for ban whites)
        Meds.

        • 7 months ago
          Anonymous

          NTA but games having less white people in it is basically half the shit they complain about, anon. Take it up with the morons making the list.

          • 7 months ago
            Anonymous

            They started banning pro-white tubers after that motto change from "Do the right thing."

            • 7 months ago
              Anonymous

              >he hasn't read the thread he's defending
              Man, parasocial shit is getting out of hand.

              • 7 months ago
                Anonymous

                >he hasn't taken his meds again

              • 7 months ago
                Anonymous

                I think you're arguing with a bot. I've seen those insults coupled with the same exact pictures more than once.

              • 7 months ago
                Anonymous

                More like pointing and laughing at a bot

        • 7 months ago
          Anonymous

          They started banning pro-white tubers after that motto change from "Do the right thing."

    • 7 months ago
      Anonymous

      >anti-conSOOOOOOmer behavior
      lol, lmao, lmfao perhaps

    • 7 months ago
      Anonymous

      >Venger
      >has remained apolitical
      Into the trash that list goes. What a fricking joke. At least own your opinions instead of being cowards about it.

    • 7 months ago
      Anonymous

      >Lamentations of the Flame Princess

    • 7 months ago
      Anonymous

      What a pathetic list. Also completely hypocritical as several of those game publishers have certainly made political statements but bc the creator of ACKS is an alt-righter nothing he does can be political for these people.

      • 7 months ago
        Anonymous

        Yeah, the whole thing is a poorly veiled hypocritical screed. There are people on the green list that would be red if they followed their own views about things being "apolitical" but it's the politics they like so it gets a pass.

        You croids are so pathetic. You can't even stand other people having opinions different from yours in their personal lives.

        • 7 months ago
          Anonymous

          Kek. Okay. Go cry about it to the guys that made the wrongthink list.

          • 7 months ago
            Anonymous

            This will never be your board no matter how much you spam.

            • 7 months ago
              Anonymous

              Imagine caring if someone thinks you belong on a Norwegian butter churning board.

  13. 7 months ago
    Anonymous

    How's Weird Wizard doing?

    • 7 months ago
      Anonymous

      It's going great. The final playtest will be out in a week or so and other than a few bits hear and there it's in a very good spot. Ignore the obvious differences in what the game is doing tonally the core book is in a way better place than SotDL's was. Cleaner rules, more robust support for different styles of play, generally just a better writen book.

  14. 7 months ago
    Anonymous

    Please be serious. Why play that old stuff when Shadow of the moronic Wizard is upon us? Who would play 5e once OneD&D is there? Plus it fixes all defaults of SotDL, like 4e fixed all flaws of 3.5e.

    • 7 months ago
      Anonymous

      Demon Lord has a ton of supplements' worth of content, classes, etc. that you can't necessarily just 1:1 port to Weird Wizard because of the changes to turn order dynamics and magic traditions.

    • 7 months ago
      Anonymous

      SotDL is already serviceable as a fantasy RPG over Weird Wizard and will probably have more options for years, maybe outright more even by the end of Weird Wizard's official content releases. Luckily, since both games run on the same basic rules, you could even port Weird Wizard stuff into SotDL with a bit of leg work. There's only two major flaws that SotDL has: the dark setting and mediocre default "epic" level rules. Both of which can be fixed by the GM.

      • 7 months ago
        Anonymous

        >you could even port Weird Wizard stuff into SotDL with a bit of leg work.
        It's more worth than it's work to do that. The two are very different games, you'd have to rewrite every option you wanted to port. It's not like they're both the same game with different settings. Different things for different reasons. I wouldn't want to use one for the others purpose and porting content between them is harder than between SotDL and any of the current DLE games.

  15. 7 months ago
    Anonymous

    Too edgy for its own good, but its a pretty good game

  16. 7 months ago
    Anonymous

    I'm glad I read up on Shadow of the weird wizard.
    It was made to address DL being too lethal, the players should feel more like harder to kill heroes, and the world is a lot more tame in tone.
    Bullet fricking dodged.

    • 7 months ago
      Anonymous

      What do you mean "read up on" that's just the basic pitch? Did you just make a wild guess at what you thought it was gonna be based on vibes or something?

      • 7 months ago
        Anonymous

        I mean I read what the game designer straight up said it is. SotDL, less dark, stronger PCs (to make you feel like heroes), with more of a power gamer feel.

        Yeah, that's in abundance already. SotDL got the game balance right.

        • 7 months ago
          Anonymous

          Yeah, that's just the basic pitch. You weren't just going to buy it sight unseen were you?

    • 7 months ago
      Anonymous

      They put out a playtest you can read. Enemies can still frick you up and the setting is still dark. Just no "nothing you does matters in the long term" dark.

      • 7 months ago
        Anonymous

        >Just no "nothing you does matters in the long term" dark
        That's not SotDL either to be fair, and if you think it is it applies to SotWW too.

    • 7 months ago
      Anonymous

      >DL is too lethal
      >So we made enemies act first by default and you have to give up your triggered action instead of your move (easily mitigatable with charge actions and other features) to fast turn now

      • 7 months ago
        Anonymous

        SotDL isn't too lethal, SotWW is just less lethal. Streamlining of the initiative is a different topic really. It obviously plays into lethality but it's not like these things are at odds with each other. You can make things harder in places and easier in others.

        • 7 months ago
          Anonymous

          I think the thing that most annoyed me about SOTDL was the save-or-die effects, so if they get rid of that, I don't really care if the enemies are technically tougher.

          • 7 months ago
            Anonymous

            There aren't really many, if any, save or dies in SotDL. At least not in any core rules there might be one or two in premade adventures but I can't think of any off the top of my head. Unless you mean "save or take some damage" but that's just a save.

  17. 7 months ago
    Anonymous

    I like it. the setting was neat and the multiclass system was cool although I prefer classless

  18. 7 months ago
    Anonymous

    Is there any way to play SOTDL beyond 10th level? I'm realizing that the D&D 5e campaign I'm running, if I compile my notes into something I could use for a future group to play through, naturally fits the structure of this game. The PC's know there is an imminent extra-dimensional cataclysm, and that they will be at the threshold between 10th & 11th level when it happens. It is critical to the structure of the campaign that play continue beyond the event into the post-apocalypse, which is why I ask.

    • 7 months ago
      Anonymous

      Occult Philosophy has some rules for it as a new tier of Path that's just a big pool of talents but those rules are only good for a level or two to wrap things up IMO. If you really want to stretch things out you could just take extra Master and Expert Paths in some combination. I don't really see why you'd want to do this though. SotDL and 5E are fairly different in a lot of key ways and a 10th level 5e PC isn't a 10th level SotDL PC. You might not even be able to port them over well even if they were on equal footing. It really sounds like you should just keep playing 5e. It's not like milestone leveling isn't a thing there.

      • 7 months ago
        Anonymous

        Sure, tbc this campaign is certainly not going to change games halfway through; but I'm planning on running the scenario again with a different group and maybe writing it into something publishable. Never played SOTDL but it sounded coincidentally like a similar structure. Thank you for the input I will probably not do this.

  19. 7 months ago
    Anonymous

    this is gonna sound like a really stupid question so forgive me but...where do I purchase the books and supplements for this game?
    I...don't know where to go

    • 7 months ago
      Anonymous

      drivethrurpg

      • 7 months ago
        Anonymous

        will shadow of the weird wizard be on there too?

        • 7 months ago
          Anonymous

          yes

  20. 7 months ago
    Anonymous

    i havent forgotten it, op. my group loves sotdl and sotww. we're adults though and we choose to ignore bits of games we dont like and have conversations about these issues and so forth. i know this is a challenge to most, around here so i understand why people are upset about a poo spell.

  21. 7 months ago
    Anonymous

    I like it. But my players aren't interested in it so sucks to be me.

  22. 7 months ago
    Anonymous

    I literally just remembered it earlier today, at the restroom, while having exceptionally turbulent movement of the bowels.

  23. 7 months ago
    Anonymous

    I could never forget, my players talk about my previous SotDL campaigns before and/or after nearly every game I run. I have several other systems queued up to run in the future but I'll probably go back to it at some point, it's just too popular with my group to never play again.

  24. 7 months ago
    Anonymous

    I know a lot of people who still play it, and I'm currently running a Punkapocalyptic homebrew campaign with my friends. I think the general just lost steam for reasons others have states, but this board needs less constant generals anyways. I think its quality is practically proven, given that the braindead troll portion of this board has a hate boner for it like rest of Ganker's boards tend to have for other quality products.

    • 7 months ago
      Anonymous

      Mfw I hade this shitty meme years ago and someone saved it.

  25. 7 months ago
    Anonymous

    It's shit.

  26. 7 months ago
    Anonymous

    poopoo caca

  27. 7 months ago
    Anonymous

    I'll always enjoy SotDL. It makes for a good alternative if you don't want to give a dime to Hasbro anymore, or find Paizo's "inclusion" overbearing. But if you're not looking for a replacement for D&D, it's not the best choice.

  28. 7 months ago
    Anonymous

    Since the SotDL thread regulars are probably here, any advice on fixing Death Dealer?
    I feel like one of the big problems with the path, outside of not actually doing anything unless you're already ahead, is that Revised Core upped enemy health across the board, but Death Dealer can still only all-or-nothing against enemies with 20 HP or less. It's basically a Master Path exclusively used for killing off regular humans (without paths). The main ideas to fix it are
    >allow Make Mountains of the Dead to deal damage to enemies that have higher health than 20
    >up the boundary on Make Mountains of the Dead
    >fix Brutal Swing somehow because it only really does anything when you're already winning or there are smaller enemies to smack on and it still requires your triggered action to do
    On one hand, it may not be worth bothering to fix this mess of a path, but on the other hand it's Guts: The Path.

    • 7 months ago
      Anonymous

      >any advice on fixing Death Dealer?
      Play Executioner instead. It works better for the theme and is actually good. It wasn't ever good. Revised only moved a couple of enemies out of its range too, and bigger health pools got smaller. Do ignore Revised monster buff all the same though.

      • 7 months ago
        Anonymous

        >It wasn't ever good
        Oh, I know, I'm just surprised that Schwalb didn't think to buff it along with some of the other dinkier paths.

    • 7 months ago
      Anonymous

      yeah, there's some decent homebrew changes to it. posted it

  29. 7 months ago
    Anonymous

    Glad the era of the cringe edgelord games is over. Lotfp is also irrelevant garbage in the trash where it belongs.

  30. 7 months ago
    Anonymous

    How much Weird Wizard stuff has been published?

    • 7 months ago
      Anonymous

      Nothing as of yet, this is what was funded though.
      >A ~350 page core player book, a ~325 page core GM book, 2 full campaigns, 30 quests, a ~64 pages covering 20 Ancestries, a ~32 page supplement about the Church of the High One (Sort of like SotDL's New God), ~48s all about faeries, ~32 pages covering a dwarfen fortress, ~64 pages covering the pantheon of the Old Gods (Like SotDL's Old Faith but more interesting), a ~64 page bestiary, a ~48 pages on the Jungles of Za, ~48 pages on cults and secret societies, a ~64 page sourcebook on fiends and the Netherworld (Devils/Hell), ~64 page expansion detailing Abaddon/Void/demons (Abaddon is the Erth name for the Demon Lord), ~96 pages on the Old Country (the war torn empire you're fleeing), ~96 pages on the Forbidden City which is the home of the titular Weird Wizard, ~96 pages on magic items and places, and we're 2k away from ~128 pages on the (mega?)dungeon beneath Four Towers which was the original idea for this game.
      So that much stuff at the very least is coming out for it.

      • 7 months ago
        Anonymous

        Man, with the time it takes for anything to get done these days it'll be like ten years for that all to be out.

        • 7 months ago
          Anonymous

          This is the current progress on things.
          >Shadow of the Weird Wizard: Writing 100%, Editing 90%, Art 40%.
          >Secrets of the Weird Wizard: Writing 100%, Editing 10%, Art 40%.
          >One Bad Apple (Quest 1): Writing 100%, Editing 0%, Art 66% (just waiting for the map), Layout 0%, Proofing 0%
          >Friends in Need (Quest 1 of 30) Writing 100%, Editing 0%, Art 100%, Layout 0%, Proofing 0%
          >Eyes of the Serpent (Quest 2 of 30) Writing 100%, Editing 0%, Art Assigned, Layout 0%, Proofing 0%
          >Burning Feathers (Quest 3 of 30) Writing 100%, Editing 0%, Art Assigned, Layout 0%, Proofing 0%
          >Tripping the Light Fantastic (Quest 4 of 30) Writing 100%, Editing 0%, Art Assigned, Layout 0%, Proofing 0%
          >Haunting of Beggar’s Creek (Quest 5 of 30) Writing 100%, Editing 0%, Art 0%, Layout 0%, Proofing 0%
          >The Serpent in the Henhouse (Quest 6 of 30) Writing 33%, Editing 0%, Art 0%, Layout 0%, Proofing 0%
          >Release the Hounds (Exclusive Quest 1) Writing 33%, Editing 0%, Art 0%, Layout 0%, Proofing 0%
          >The Cheese Stands Alone (Exclusive Quest 2) Writing 33%, Editing 0%, Art 0%, Layout 0%, Proofing 0%
          >The Enemy Without (Exclusive Quest 3) Writing 33%, Editing 0%, Art 0%, Layout 0%, Proofing 0%
          Schwalb works fast so I would expect all this stuff to be out in a few years. SotWW only took so long because of COVID and then some family emergencies. But he seems to be over that hump now.

          • 7 months ago
            Anonymous

            How did the overhyped cold that shut down society keep someone from working at his computer?

            • 7 months ago
              Anonymous

              I have a feeling explaining that to you would go over your head. Just continue the standard procedure and make up whatever gets you the angriest.

              • 7 months ago
                Anonymous

                you sound like a c**t

              • 7 months ago
                Anonymous

                You get treated like you act, anon.

              • 7 months ago
                Anonymous

                I'm not

                How did the overhyped cold that shut down society keep someone from working at his computer?

                but I can tell how fat your fingers are by your reply

              • 7 months ago
                Anonymous

                Cope

    • 7 months ago
      Anonymous

      Nothing as of yet, this is what was funded though.
      >A ~350 page core player book, a ~325 page core GM book, 2 full campaigns, 30 quests, a ~64 pages covering 20 Ancestries, a ~32 page supplement about the Church of the High One (Sort of like SotDL's New God), ~48s all about faeries, ~32 pages covering a dwarfen fortress, ~64 pages covering the pantheon of the Old Gods (Like SotDL's Old Faith but more interesting), a ~64 page bestiary, a ~48 pages on the Jungles of Za, ~48 pages on cults and secret societies, a ~64 page sourcebook on fiends and the Netherworld (Devils/Hell), ~64 page expansion detailing Abaddon/Void/demons (Abaddon is the Erth name for the Demon Lord), ~96 pages on the Old Country (the war torn empire you're fleeing), ~96 pages on the Forbidden City which is the home of the titular Weird Wizard, ~96 pages on magic items and places, and we're 2k away from ~128 pages on the (mega?)dungeon beneath Four Towers which was the original idea for this game.
      So that much stuff at the very least is coming out for it.

      Man, with the time it takes for anything to get done these days it'll be like ten years for that all to be out.

      It's dead.

  31. 7 months ago
    Anonymous

    Does WW have any proper dungeon crawling procedures or XP or is it still in the "I don't want to write a game with procedures besides combat" zone? It didn't in previous playtests that I read, but if Rob's actually going for a Greyhawk feel I don't know why they'd be utterly omitted.
    I kind of struggle to give a frick about dungeon crawling when there's no procedural element and I still think milestone leveling is fricking bad. I attempted to graft such things onto DL but experience is pretty weird for the system. Basically I'm just hoping for a suite of optional rules that enable a sandboxing game because I really love how the DL Engine actually handles stuff like skills and combat being decently quick for a modern system.

    • 7 months ago
      Anonymous

      It's not an OSR game.

      • 7 months ago
        Anonymous

        3.5 isn't either but it still has mechanical rewards for adventuring instead of just everyone leveling up when the GM says they do.

        • 7 months ago
          Anonymous

          Okay, but how is that related to the post I replied to?

          • 7 months ago
            Anonymous

            A game doesn't have to be OSR to have dungeons not be completely pointless.

            • 7 months ago
              Anonymous

              If the only thing that gives them worth is procedures and XP, then it mostly does. It's not like XP is anything different to you levelling up when the GM says to anyway. They put all the XP you ever find in the game.

            • 7 months ago
              Anonymous

              the game is structured around episodic adventures. If a dungeon is pointless it's probably not gonna feature in the story.

  32. 7 months ago
    Anonymous

    I know nothing about this game other than
    1: it being spammed to hell when it came out
    2: fecal funny magic shit
    3: WW got renamed because calling someone mad is offensive

  33. 7 months ago
    Anonymous

    Shadow of the Weird Wizard will bring it back.

  34. 7 months ago
    Anonymous

    >Shittow of the Semen Lord
    In order to be forgotten people have to care for at least a little while, op

    • 7 months ago
      Anonymous

      It's "Shitshow of the Poop Lord", anon.

  35. 7 months ago
    Anonymous

    I always wanted to try, but for now I'm stuck in D&D land.
    The way you multiclass as you advance the level tiers sound like so much fricking fun.
    I wonder if weird wizard will have more dragon themed stuff.
    Gotta have them dragonriders.

    • 7 months ago
      Anonymous

      You can play a small dragon. There is a dragon god with a related Master Path, and a dragon theme martial arts Master Path too. No dragon riders though. There are some mounted options in Expert and Master though, and you could probably find something dragon-like to ride.

  36. 7 months ago
    Anonymous

    /tg/ is filled with nogamers

  37. 7 months ago
    Anonymous

    i cast poop

    • 7 months ago
      Anonymous

      >live footage of Wizards of the Coast creating 5e

  38. 7 months ago
    Anonymous

    FRICK elves, TOTAL fae DEATH

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