>Pros
Dual axes of skill resolution allows very entertaining ways of resolving rolls, the rules have a satisfying ratio of crunch to fluff, And the system is the refined version of a previous excellent game (FFG's Star Wars RPG)
>Cons
Aforementioned skill check resolution can get exhausting after a while, combat is essentially rocket tag, and characters can become broken quickly depending on builds. FFG got bought by Asmodee, who absolutely gutted their RPG department, so the game is poorly supported. /gengen/ can be helpful but is propped up artificially by some pretty obnoxious image posters bumping threads to keep them alive.
>Meh
It's a generic system so you'll be doing the lion's share of content creation if you don't use a splat or premade setting, which are plentiful.
>Gimmick
The proprietary dice are expensive and rare, and are intimidating to new players. Many people interested in playing get filtered here, but they aren't difficult to interpret after a few rolls.
>combat is essentially rocket tag
Have to disagree with this, it takes considerable investment to become actually hard to hit, defense is mainly damage soak.
>proprietary dice
Use a digital roller that complies all your results instantly.
Gen started out very lackluster, but there's enough splats now that you can mix and match for anything you want. I even made material for The Surge and it's modular armor.
I still like it, but the dice I ordered a year ago from Element Games only just arrived so I've not had much opportunity to actually play it unfortunately.
I'd disagree a bit about combat being rocket tag, that was very much a Star Wars issue but the power creep has been dialed back quite a bit in Genesys.
Proprietary dice, not even once.
I'm still hoping that the publishers of Genesys will make the dice available again so I can buy them and then hoping against reality that I'll be able to find some people willing to try a game with this system in real life.
I like the dice, but I don't care for the system itself overmuch. I've used the dice (and the symbol interpretation) with a few different dice pool systems to great effect.
I like the system and thanks to their Star Wars line I already had the dice but good luck getting a group together
Shame it's quite good for narrative driven games but holy shit it can get tedious calculating all the numerous outcomes when most of the time it doesn't really matter
Still I like it
Dice should not be rolled in Genesys when all you want to know is "yes or no" - either the character eventually succeeds because there's no risk and they have the time and resources to get the job done without issue, or they need to roll a skill check because there is a risk they could fail because they're limited on time or resources.
Close. It's whether there are consequences for failure, not just if there's risk. If you're performing a delicate mechanical task and if you frick up you can break something and make the task impossible, yeah, that means you roll.
This may be a good thing. I've bought their Terrinoth and Keyforge setting books used for cheap recently. Get yourself a starter box or three for the Star Wars games as these include the dice.
CEO sold them to Asmodee, a company known for gutting its acquisitions, and then they got gutted. As far as I can tell, the card game and TTRPG sections of FFG were outright expelled and the board game section was slimmed down.
what were its pros and cons? any gimmicks that stood out? or was it a case of everything it presented other rpgs did better or simpler?
>pro
Weird dice
>con
Weird dice
>gimmick
Weird dice
>Pros
Dual axes of skill resolution allows very entertaining ways of resolving rolls, the rules have a satisfying ratio of crunch to fluff, And the system is the refined version of a previous excellent game (FFG's Star Wars RPG)
>Cons
Aforementioned skill check resolution can get exhausting after a while, combat is essentially rocket tag, and characters can become broken quickly depending on builds. FFG got bought by Asmodee, who absolutely gutted their RPG department, so the game is poorly supported. /gengen/ can be helpful but is propped up artificially by some pretty obnoxious image posters bumping threads to keep them alive.
>Meh
It's a generic system so you'll be doing the lion's share of content creation if you don't use a splat or premade setting, which are plentiful.
>Gimmick
The proprietary dice are expensive and rare, and are intimidating to new players. Many people interested in playing get filtered here, but they aren't difficult to interpret after a few rolls.
>combat is essentially rocket tag
Have to disagree with this, it takes considerable investment to become actually hard to hit, defense is mainly damage soak.
>proprietary dice
Use a digital roller that complies all your results instantly.
Gen started out very lackluster, but there's enough splats now that you can mix and match for anything you want. I even made material for The Surge and it's modular armor.
I still like it, but the dice I ordered a year ago from Element Games only just arrived so I've not had much opportunity to actually play it unfortunately.
I'd disagree a bit about combat being rocket tag, that was very much a Star Wars issue but the power creep has been dialed back quite a bit in Genesys.
Proprietary dice, not even once.
I'm still hoping that the publishers of Genesys will make the dice available again so I can buy them and then hoping against reality that I'll be able to find some people willing to try a game with this system in real life.
They re released them a few months ago
I like the dice, but I don't care for the system itself overmuch. I've used the dice (and the symbol interpretation) with a few different dice pool systems to great effect.
I like the system and thanks to their Star Wars line I already had the dice but good luck getting a group together
Shame it's quite good for narrative driven games but holy shit it can get tedious calculating all the numerous outcomes when most of the time it doesn't really matter
Still I like it
>holy shit it can get tedious calculating all the numerous outcomes when most of the time it doesn't really matter
good time to not even roll then
I meant in the sense of failing with advantage or failing with advantage
seems like a skill issue
Dice should not be rolled in Genesys when all you want to know is "yes or no" - either the character eventually succeeds because there's no risk and they have the time and resources to get the job done without issue, or they need to roll a skill check because there is a risk they could fail because they're limited on time or resources.
Close. It's whether there are consequences for failure, not just if there's risk. If you're performing a delicate mechanical task and if you frick up you can break something and make the task impossible, yeah, that means you roll.
A consequence is a kind of risk, anon... but yeah I agree with what you said! Thank you for expanding
War for the Throne recently dropped. It's still getting content.
FFG killing itself was pretty bad for its games yes
Edge studios is finally making shit again, isn't it?
>Edge studios is finally making shit again, isn't it?
They are
This may be a good thing. I've bought their Terrinoth and Keyforge setting books used for cheap recently. Get yourself a starter box or three for the Star Wars games as these include the dice.
What are they up to? What's coming?
>What are they up to? What's coming?
A new book for Embers just dropped, not a bad setting.
>What's coming?
they have a website, look for yourself you numpty
>FFG killing itself
What did the idiots do?
CEO sold them to Asmodee, a company known for gutting its acquisitions, and then they got gutted. As far as I can tell, the card game and TTRPG sections of FFG were outright expelled and the board game section was slimmed down.