>2024. >still the king of stealth

>2024
>still the king of stealth
Why do others keep failing?

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  1. 3 months ago
    Anonymous

    stealth fans are easily amused

    • 3 months ago
      Anonymous

      https://i.imgur.com/VmWXTE3.jpg

      >2024
      >still the king of stealth
      Why do others keep failing?

      is this one of those shit on the game so people will actually talk about it and youre OP anyways theif is a good time I love bhopping around

    • 3 months ago
      Anonymous

      Um, I think you mean IMMERSIVE SIM

      • 3 months ago
        Anonymous

        No. Frick you.

    • 3 months ago
      Anonymous

      I've played Thief to death and I've never seen them acting this braindead, are you using a mod or some shit?

      • 3 months ago
        Anonymous

        Bro most "LOLOOLOL THIS GAME SUCKS" webms spammed on this board are completely faked or just a one time bug.

  2. 3 months ago
    Anonymous

    they are all cowards
    what I wouldn't give for an immersive fantasy sim with the texture and feel of a thief game. I don't care for graphics, I want the sheer sovl that every mission has
    If the gaming industry has to crash and burn to give us another Eidos, so be it

    • 3 months ago
      Anonymous

      what fm is this?

      • 3 months ago
        Anonymous

        Black Parade. Mission 6 (Kept Away from View)

    • 3 months ago
      Anonymous

      >another Eidos
      You mean Looking Glass.
      Eidos is still around and Thief was good in spite of their "contributions".

  3. 3 months ago
    Anonymous

    It's not that others keep failing, it's that nobody is even trying to make a proper stealth game.

  4. 3 months ago
    Anonymous

    Still haven't played a stealth game that has ever come close to the majesty that is Life of the Party
    I mean most games in general dont even have levels that good

    • 3 months ago
      Anonymous

      And to think that Emil Pagliarulo made that level

  5. 3 months ago
    Anonymous

    Metal Age and Deadly Shadows way better, I'll die on this hill

    • 3 months ago
      Anonymous

      >Deadly Shadows
      not even remotely close to being true

      • 3 months ago
        Anonymous

        Oh please, half of the time in DP you're playing Tomb raider with maps so bad in MA they pissed away the idea entirely.

        also DS actually has a story, not just collect stuff for dude -> dude is evil -> defeat dude

        "First game therefore it's best", fricking nostalgia cucks

        • 3 months ago
          Anonymous

          But I liked the tomb raider levels

        • 3 months ago
          Anonymous

          >Couldn't sneak past the zombies, therefore game is bad
          Those maps added much needed variety and they were fun on top of that. They also had flaws but no game is perfect and considering how LGS revolutionized the industry with Thief and Ultima I can forgive them the few mistakes here and there.

          • 3 months ago
            Anonymous

            Ultima Underworld has one fatal flaw that makes me really hate the game.
            it resulted in underworld ascendant

            • 3 months ago
              Anonymous

              That's not an inherent flaw of the game.
              It has to do with fraudulent hacks who needed to launder some money.

          • 3 months ago
            Anonymous

            but you could sneak past the zombos. They share the same suspicion and alert states as any other NPC. You could even dot that with the dollar store dinos

            • 3 months ago
              Anonymous

              You can also knock out burricks, craymen and I think even spiders with the blackjack, funnily enough. Animal enemies are blackjackable which is not something most people realize when playing for the first time.

              • 3 months ago
                Anonymous

                the blackjack does like 1 point of damage due to engine mechanics. If you boink hard enough a alert guard you can actually kill them with it if you are autistic enough

            • 3 months ago
              Anonymous

              I know. My reply was to the other anon.

        • 3 months ago
          Anonymous

          >DP maps are bad
          >Spooky maps are bad

          You are objectively wrong and have no taste. Go back to the well lit mansions where you belong pussy.

          • 3 months ago
            Anonymous

            Are there any good spooky usermaps?

            • 3 months ago
              Anonymous

              Half of Black Parade maps.

          • 3 months ago
            Anonymous

            Dark Project was highly experimental game and they were so good that Metal Age is full of them

            oh wait

            • 3 months ago
              Anonymous

              It's a nonsense comparison, the reason there are less catacombs levels and spooky shirts in T2 isn't due to them abandoning what you would consider bad design(it's actually good homosexual). But due in large part to the antagonists changing completely and so did the main settings. Remember also that undeath is tied to artifacts and the tricksters curses. It would have been boring to do the same stuff all over again. Both types of missions are good, catacombs/spooky shit and also cathedrals/high tech compunds.

        • 3 months ago
          Anonymous

          >DS actually has a story

          >Betrayer is ebul
          >don't know who they are
          >find out who they are
          >defeat betrayer

          An extra step? Truly innovative story progression. Thief 3 Hollywood adaptation when? Bonus points if Garret is black.

        • 3 months ago
          Anonymous

          why do you hate good level design, anon?

    • 3 months ago
      Anonymous

      >Deadly Shadows

    • 3 months ago
      Anonymous

      >Deadly Shadows way better
      >the game that needs to be modded in order to be fixed
      >Because the company was forced to consolfie the game
      >Because the game has loading screens everywhere that breaks it
      >The third person stupidity
      jesus fricking christ no, I like the game but base deadly shadows is unplayable. Not even in a bethesda mods will fix it way. AT LEAST those are playable and you can finished the game without a mods.

      • 3 months ago
        Anonymous

        Thief isn't a stealth game, it's a stealth simulation. It's in a category of its own.

        What is the state of modding DS today? I haven't attempted to play it since Windows Vista.

        • 3 months ago
          Anonymous

          It's a stealth game, stop huffing your own farts. I probably like thief as much as you do, but you're going to have to come up with some good reasons as for why it should be classified "sim" and not just a regular stealth game like any other. What exactly does thief have that makes it different from other stealth games(besides the obvious superior level design and being better overall, lol)

          • 3 months ago
            Anonymous

            Stimulation of physics and other systems that interact with each other.
            Examples: doors being picked or blown up, NPCs having senses affected by light and sound of each other, crates, weapons having weight and other physical properties, jumping from a height on a window or glass breaks etc.

      • 3 months ago
        Anonymous

        Agreed. Thief 3 has better light and shadow system, better AI and they also kept the original story as envisioned by LGS. Outside those 3 aspects, game is inferior to Thief 1 and 2.

        • 3 months ago
          Anonymous

          >Thief 3 has better light and shadow system
          Debatable.
          >better AI
          Sure, whatever you say.

          The only true positives TDS had was Stephen Russell, Eric Brosius, an attempt to continue the original story, and the few cutscenes they actually attempted to do in the original style.

          • 3 months ago
            Anonymous

            Shalebridg Cradle, The House of the Widow Moira. I like Jammal more than Karras.

    • 3 months ago
      Anonymous

      >Deadly Shadows
      ???????

    • 3 months ago
      Anonymous

      Deadly shadows is one of few games where I can actually understand the "clunky controls" argument.

    • 3 months ago
      Anonymous

      Thief invisible war is complete dogshit
      Actual Invisible war was fine for a playthrough yet it takes all the flak meanwhile Thief invisible war ruins everything from the first 2 games

      • 3 months ago
        Anonymous

        DS has a good story and it's a good conclusion to the trilogy if anything else. They were forced to release it on the console and it's a miracle that the third game even happened and that most of LGS people were involved.
        Invisible War is just irredeemable trash.

    • 3 months ago
      Anonymous

      Okay you can make a good argument for The Metal Age but Thief 3? C'mon anon...

    • 3 months ago
      Anonymous

      deadly shadows bros we are so back. I loved the deus ex style semi open world hub style they went for

    • 3 months ago
      Anonymous

      >Deadly Shadows
      Gee, I wonder which of the original games the Thiaf games took their design inspiration from.

    • 3 months ago
      Anonymous

      I actually really like Deadly Shadows quite a bit but it's not as good as 1 or 2.

  6. 3 months ago
    Anonymous

    Heh, it's a Thief thread. How pretentious can you get?

    • 3 months ago
      Anonymous

      Well, I ain't deleting it. No tiff-taffin' way.

  7. 3 months ago
    Anonymous
    • 3 months ago
      Anonymous

      Someone out there is living in a universe where Phantom Pain was a series of four or five interconnected Camp Omega-sized levels built with replayability in mind ala Hitman WoA instead of the empty map with "outposts" consisting of two tents and one porta-potty we got.

      • 3 months ago
        Anonymous

        Replayability in MGSV is taking the same area but adding different way points and sprinkle some enemies in different areas for a side mission meant to be treated like an arcade.

  8. 3 months ago
    Anonymous

    >implying

    • 3 months ago
      Anonymous

      >yfw playing the Expert Burglar level from Dunwall City Trials

      • 3 months ago
        Anonymous

        Should I watch show my wiener(Show by rock)? The blackface sheep creeps me out

    • 3 months ago
      Anonymous

      >implying that teleporting, shapeshifting, xray vision and time manipulation make a good stealth game
      Dishonored is only a good wizard game.

      • 3 months ago
        Anonymous

        >implying

        >Dishonored is only a good wizard game
        It’s kind of a shame really, it’s built around stealth despite having some incredibly fun magic that’s lethal for the most part, in a game that punishes you with the bad ending for killing, that time stop ability is fantastically implemented but if you’re purely running stealth it’s basically worthless for the most part, Dishonored should’ve played like Dark Messiah of Might and Magic

    • 3 months ago
      Anonymous

      Dishonored is more Bioshock+Stealth Genre than anything else. Especially considering the stealth is optional. The game might be OK, but if you were judging it purely as a stealth title then it would be sorely lacking(especially compared to thief).

      • 3 months ago
        Anonymous

        Compared to most games it wouldn't be since it's one of the few where you can do a no-kill and almost no
        -knockout run. Pure Stealth

    • 3 months ago
      Anonymous

      Easily

    • 3 months ago
      Anonymous

      >substitutes janky granny crouch walking with point to point short range teleport
      THATS NOT STEALTH REEEEEEEEEEEEEEEEEEEEEEEEEEE

      • 3 months ago
        Anonymous

        >the virgin anime teleport vs the chad bunnyhop

    • 3 months ago
      Anonymous

      not stealth + inferior to arkane's previous games

      • 3 months ago
        Anonymous

        >inferior to arkane's previous games
        Dark Messiah sucks and Arx Fatalis is the skeleton of a game

    • 3 months ago
      Anonymous

      Dishonored is a terrible stealth game.

    • 3 months ago
      Anonymous

      >Who would win in a fight, you or Corvo?
      >If he wallhacks or freezes time, he could give me some trouble
      >Would you lose?
      >Nah, I'd win

    • 3 months ago
      Anonymous

      >game literally calls you an assassin
      >punishes you for actively playing

      • 3 months ago
        Anonymous

        >game literally calls you a hitman
        >punishes you for actively playing

        • 3 months ago
          Anonymous

          Except Hitman rewards you for killing your targets and not getting noticed. They even added in a new mode that forces you to do a lot of creative kills in the current games.

      • 3 months ago
        Anonymous

        >game literally calls you a hitman
        >punishes you for actively playing

        >Game calls you an assassin
        >You're actually just a supersoldier that effortlessly fights entire armies and you can only kill your targets in the loudest and most conspicuous way possible

      • 3 months ago
        Anonymous

        Problem is you're treating the High Chaos ending as a bad ending rather than simply the outcome of how you tackled things.

      • 3 months ago
        Anonymous

        >be assassin
        >slaughter every living being between you and your target
        >be surprised when bad things happen
        I don't think you know what an assassin is

        • 3 months ago
          Anonymous

          >Burly gang members try to murder and possibly rape you
          >n-noooo you can't kill them cause karma and the rats nooo let them live to kill again
          No forgiveness for Black person behaviour

          • 3 months ago
            Anonymous

            Except you can kill the thugs and nothing happens, you disingenuous frick. Kill the thugs and no one else, you either finish that mission in Low Chaos or if you finish it in High you got another seven missions to play through and lower your Chaos. Don't be a 'tard or accept that games can offer consequences for gameplay choices.

            • 3 months ago
              Anonymous

              >Overhear guards talking about how evil they are
              >They see you
              >Despite not knowing who you are yet, they immediately attempt to murder you
              >You kill them in self defense
              >n-noooo you can't kill them cause karma and the rats nooo let them live to kill again
              better?

              • 3 months ago
                Anonymous

                >overhear guards talking about how evil they are
                Doesn't happen, you're talking about Heart quotes not overhearing a conversation as the trulu heinous ones are few and far between and certainly not in the level where you decide to go schizo on the thugs
                not knowing who you are yet, they immediately attempt to murder you
                Are you being moronic on purpose or just pretending? Do you play the game deaf as to not hear the announcements stating no one is allowed outside during curfew, or blind as to not realize you are wearing a fricking creepy mask?
                >You kill them in self defense
                You're a supernatural magic user that is going out of his way to be seen then *chooses* to kill when he could teleport away, stop time or shoot them with anesthesia
                >better?
                In that I now know you are a inbred, yeah

              • 3 months ago
                Anonymous

                >n-no they're not all bad! they're mostly good boys who dindu nuffin
                >ITS YOUR FAULT FOR BREAKING QUARANTINE!! The state SHOULD get to murder you on sight and on halloween!
                >Its 100% your fault that you got mugged by Black folk in a bad part of town, you should have been there! You should have avoided them better!
                >generic insult
                Yeah... I'm still going to kill anyone who attacks me and there is nothing you can do about it.

              • 3 months ago
                Anonymous

                That's illegal sir

              • 3 months ago
                Anonymous

                >I'm still going to kill anyone who attacks me
                Then stop coping with that action having a tangible reaction

              • 3 months ago
                Anonymous

                >Then stop coping with that action having a tangible reaction
                That wasn't me, I joined the conversation after your assassin comment for no other reason than to try and paint you as a pansy.

            • 3 months ago
              Anonymous

              >Overhear guards talking about how evil they are
              >They see you
              >Despite not knowing who you are yet, they immediately attempt to murder you
              >You kill them in self defense
              >n-noooo you can't kill them cause karma and the rats nooo let them live to kill again
              better?

              Can you motherfrickers stop misunderstanding the Chaos System for one day please? It's not a morality system and it has never been. It's a dynamic gameplay style tailoring mechanism. It gives more stealth to stealth players and more action to action players. The only character in the franchise who "judges you" at all is Samuel, and he triggers a big action scene in the final mission of Dishonored 1 based on the fact that you seem to prefer that gameplay.
              I bet the fact that it's so incredibly hard to get the actual bad ending just made brainlets think that the ooh spooky thunderstorm ending is the bad one. There's a mission with a thousand times the plague corpses that you can cumulatively generate through murder, and you think that your actions had any impact on the future of the empire?
              At least they wrote the sequel in a way that is compatible with both playstyles in the first game. That's probably the only good part of Dish2's writing.

              • 3 months ago
                Anonymous

                When did I say it was a morality system you fricking imbecile? Stop agreeing with me then replying to me saying I'm not

                >At least they wrote the sequel in a way that is compatible with both playstyles in the first game
                By ruining Chaos by making your actions in Dunwall somehow affect people in Karnaca?

              • 3 months ago
                Anonymous

                >By ruining Chaos by making your actions in Dunwall somehow affect people in Karnaca?
                No that's just an inconsistency in the game design where Overall Chaos carries over from the prologue onward without any real in-world justification. It's a gameplay system, not a perfectly programmed gameplay system.
                The actual point was that whether the player did the campaign of the first game in high or low chaos, the start of the campaign in the second game makes no commentary regarding which it was. Many people died in the plague, and Emily can have either looked up to a schemer or a tyrant. Everyone you can have killed during gameplay is absent just in case so there's no contradiction. Emily struggles between ruling with grace or force due to the harsh realities of imperial governance. The beginning cutscene is vague about deaths instead of explicitly condemning or condoning murder.
                The only campaign that is canonically Low Chaos gameplay is Daud's storyline because the scenario where he's an unrepentant murderer leads to Corvo executing him and one where he leaves violence behind has Corvo sparing him.

              • 3 months ago
                Anonymous

                >No that's just an inconsistency in the game design
                Exactly, and it's bad. No moment in the first game was like that
                >It's a gameplay system, not a perfectly programmed gameplay system
                It's a gameplay system they went out of their way to ruin from the first game
                >The actual point was that whether the player did the campaign of the first game in high or low chaos, the start of the campaign in the second game makes no commentary regarding which it was
                "Gathering of the Regenters" confirms Burrows was arrested. Sokolov, Piero, Samuel and Callista were all shown to survive the first game when the last two specifically die no matter what in High Chaos. Daud and Billie are alive as well. You then have Garvey Smith confirming shit as canon years before there even was a Dishonored 2, all that shit about retconning Lady Boyle's non-lethal end. There's simply no universe where Corvo could do D1 in High Chaos that would result in Callista not being executed by Havelock, or that would realistically result in Corvo killing shittons of people but not the Regent who was responsible for the entire game happening to begin with.

          • 3 months ago
            Anonymous

            >invent entire scenario that has nothing to do with the game or the topic
            >all so you can win an internet argument and not look moronic
            No anon you are the double Black folk

      • 3 months ago
        Anonymous

        The game calls you an assassin for a murder you didn't commit though?

      • 3 months ago
        Anonymous

        assassins are valued for discreet precision you dumb fricking shit. If anybody who goes and shoots out a place with everybody else in it can be called an assassin then al capone was one

    • 3 months ago
      Anonymous

      >stealth system is as basic as visible/hidden
      Yeah, no chief

    • 3 months ago
      Anonymous

      >Dishonored
      >stealth
      This is the worst way to play the game.

    • 3 months ago
      Anonymous

      its one of these games where you have to play with self imposed challenges. like no power, or no kill, or whatever. u can also customize difficulty settings in dishonored 2

    • 3 months ago
      Anonymous

      its too new for Gankertrannians. As far as passing the true stealth game litmus test, ghosting sprawling levels by only knocking out mission critical targets, it passes with flying colors. Better then thief for certain

    • 3 months ago
      Anonymous

      Much worse than thief

  9. 3 months ago
    Anonymous

    Black Parade is ludo
    That is all

  10. 3 months ago
    Anonymous

    Eidos honestly delivered a lot of good PC games back in the mid 1990's to early 00's.

    • 3 months ago
      Anonymous

      What happens if its full?

      • 3 months ago
        Anonymous

        A portal opens to an alternate universe where all vaporware games were finished and feature complete.

    • 3 months ago
      Anonymous

      Omikron had a Bowie soundtrack.

      • 3 months ago
        Anonymous

        >take us to theedgeof time
        it is definitely one of the bowie soundtracks of all time

    • 3 months ago
      Anonymous

      how many boxes like that does it take to make a full circle?

      • 3 months ago
        Anonymous

        >how many boxes like that does it take to make a full circle?

        clearly 16.

        Omikron had a Bowie soundtrack.

        >Omikron had a Bowie soundtrack.

        David Bowie was directly involved with the development of Omikron, he recorded a couple 'original' tracks for the game as well as did some voice acting.

        Where's Soul Reaver?

        >Where's Soul Reaver?

        That's not my photo. Just one I found on a google search.

    • 3 months ago
      Anonymous

      Where's Soul Reaver?

  11. 3 months ago
    Anonymous

    Because nobodys trying

    On the other hand, the market doesnt want stealth games, thus nobody is trying

  12. 3 months ago
    Anonymous

    No one can match Thief's sound design to this day. What drives me nuts is that no one even attempts to do what LGS did and audio is always neglected.

    • 3 months ago
      Anonymous

      Thief killed its studio 3 times
      Stealth FPS is a cursed genre

    • 3 months ago
      Anonymous

      no game will ever beat Thief 1 and 2 in terms of atmosphere and sound design is the main reason why

    • 3 months ago
      Anonymous

      Was Eric Brosius the guy responsible for the atmospheric stuff and sound design?

      • 3 months ago
        Anonymous

        Yep. He did the sound design for SWAT 4 also, which added to the creepiness (I swear I could hear some Thief samples there).

    • 3 months ago
      Anonymous

      >No one can match Thief's sound design
      Not sure what you mean by that: it's good and fitting, but you're going overboard.

      • 3 months ago
        Anonymous

        there are games today that cannot even get simple directional sound right
        let alone have the sound play
        modern games are garbage

        • 3 months ago
          Anonymous

          Sure, but plenty games have aced it way beyond what Thief did, Splinter Cell is a simple example.

          • 3 months ago
            Anonymous

            How?

            • 3 months ago
              Anonymous

              In terms of technology, Splinter Cell peaked from the first game and outdid itself with Chaos Theory, sound propagation is highly detailed, both in terms of how AI perceives it and how the player hears it, sound propagates through corridors with echo, closed doors muffle sounds, curtains and paper walls let most of the sound through, rain covers most sounds... and even then the sound design is stellar, levels have tons of sound sources that allow the player to notice doors being opened by a change in ambiant sounds, footsteps propagate properly in vertical levels and allow to follow the movement in 3D.

              If you think Thief is still peak sound design you need to reconsider, even stuff like Hogwarts Legacy has sound design and technology above what Thief did.

              • 3 months ago
                Anonymous

                Where did you get this from? Honestly. The 3d sound technology in Thief far surpasses that of SC. One of the games mentioned as having very good 3d sound and propagation is Hunt Showdown, plus the PS5 has support for 3d sound design and propagation but it needs games that utilize this tech.
                And articles about SCCT don't mention the sound aspect except for sound masking feature whereas Thief is known for its unique sound system, surfaces, propagation etc.

              • 3 months ago
                Anonymous

                Anon I hope you're kidding, such sound features have become pretty much standard in video games since every major publisher adopted wwise.

              • 3 months ago
                Anonymous

                Are you trolling? I used to be better at noticing trolls.

              • 3 months ago
                Anonymous

                Do you know what wwise is?

              • 3 months ago
                Anonymous

                An audio authoring tool used in games.

              • 3 months ago
                Anonymous

                You could have posted the rest of the wikipedia page.

                just because they're standard doesnt change modern games have terrible audio design and terrible audio systems
                apex legends has the worst audio I have ever heard in a video game
                everything sounds like it's at the same volume but small quiet sounds are impossible to hear
                that reason alone was enough for me to quit that game

                Some games do, others don't.

              • 3 months ago
                Anonymous

                Ok, so? Some games have this tech and...barely any difference. Thief is the IP that utilized the tech at the time to its full extent, hence the recognition.

              • 3 months ago
                Anonymous

                You're claiming Thief did something that no one else ever managed to do since. That's just not the case, plenty games exceeded that. Just because most are not stealth games and you're not quite seeing it doesn't make it any less true.

              • 3 months ago
                Anonymous

                Yeah, yeah you said they have the tech. Cool. Why didn't they use it? They don't have to be stealth games. Can be any other genre.

              • 3 months ago
                Anonymous

                Okay you're right, I'm wrong, Thief is the great mystery of the pyramids, no one understands how it was made and no one can do it again.

              • 3 months ago
                Anonymous

                >plenty games exceeded that.
                What other games physically mapped out all the sound paths by hand, made sound levels for all kinds of walking on different surfaces, and then designed the AI around it?

              • 3 months ago
                Anonymous

                just because they're standard doesnt change modern games have terrible audio design and terrible audio systems
                apex legends has the worst audio I have ever heard in a video game
                everything sounds like it's at the same volume but small quiet sounds are impossible to hear
                that reason alone was enough for me to quit that game

              • 3 months ago
                Anonymous

                >The 3d sound technology in Thief
                lolwut? Thief's "3D sound technology" is the sound running on the equivalent of model train tracks around the levels, it's hilariously simple, but brilliantly effective.

              • 3 months ago
                Anonymous

                No shit, the game came out in 98, it couldn't do anything super intensive. The difference is they actually made great sounds, tested it in gameplay, and designed their engine to support it. It's a lot like RTX and mirrors. Ancient games could do reflections just fine, but we'll have to dedicate huge chunks of silicon for the same effect because devs aren't willing to do the hackery and manual design any more. You have to brute force it with sheer technology.
                Sad thing is, even if it's not "correct", the hacky solution will often look better because a person had to agonize over how to make it work for the player. I bet we'll get "good" sounds eventually with some 3d ray tracing shit, but it'll still sound weird because lazy devs won't design their levels and material settings correctly.

    • 3 months ago
      Anonymous

      It's fricking infuriating how nobody even tries to match it. It's not even a particularly complex system but the way it's used is perfection.
      >each area is flagged with different tags and sounds both inside them and coming from them can be more muffled or echoed depending on the sort of space it is

      • 3 months ago
        Anonymous

        my jimmies are still rustled over that quebecois matt mcmuscles homosexual making an entire video on thi4f without mentioning this awful fricking forum post a single time. i bet he was biased in its favor too because he was literally an eidos montreal employee, jesus fricking christ

        • 3 months ago
          Anonymous

          >without mentioning this awful fricking forum post a single time
          The entire Eidos forums got completely nuked shortly after Thief 2014 (nothing to do with the game, just the Squeenix merger) and in a rare case there's barely any archives of it on the wayback machine. I checked. The best you've got are some screenshots and a few links on the rpgcodex thread ABOUT the eidos forum drama.

          Reason why he didn't cover it is because he likely didn't know it even existed/happened

      • 3 months ago
        Anonymous

        I still don't understand how the SWOOP works physically. It makes no sense!

  13. 3 months ago
    Anonymous

    Stealth in itself isn't worth making a game for which is why Hitman moved to interactive sandboxes and challenges with stealth more passively incorporated

  14. 3 months ago
    Anonymous

    >Fisher
    >OP is convinced that Chaos Theory isn't the best stealth game ever made
    >He wants to get intimate with his mother and the video game board on Ganker to get his way
    >Go in and convince him otherwise

    • 3 months ago
      Anonymous

      >Dammit Fisher! I gave you explicit orders to go after Anon and you chose to post in another vidya butts thread while his thread saged. I don't know what to say. Get out of there, the mission's over. You're finished!

      • 3 months ago
        Anonymous

        fricking golden.

        >Damnit fisher, that's three bans! The jannies are rangebanning us as we speak. I'm pulling the plug, mission's over!

      • 3 months ago
        Anonymous
    • 3 months ago
      Anonymous

      >Dammit Fisher! I gave you explicit orders to go after Anon and you chose to post in another vidya butts thread while his thread saged. I don't know what to say. Get out of there, the mission's over. You're finished!

      Lambert from new SC be like

      • 3 months ago
        Anonymous

        >Assuming it won't be THAT black chick

  15. 3 months ago
    Anonymous

    here's your stealth game bro

    • 3 months ago
      Anonymous

      I could feel the tension through my eyes.

    • 3 months ago
      Anonymous

      Kino.

    • 3 months ago
      Anonymous

      Why didn't he jump onto the carpet or just use a moss arrow on the tiles? Why did he play like a moron who doesn't know the game mechanics?

      • 3 months ago
        Anonymous

        he's in the tutorial stage and is new, please be patient

  16. 3 months ago
    Anonymous

    https://sh.diva-portal.org/smash/record.jsf?pid=diva2%3A1776332&dswid=7559

  17. 3 months ago
    Anonymous

    Thiefbots are mentally ill

    • 3 months ago
      Anonymous

      This is meant to show what? Running past enemies is something you can do in roll souls slop as well.

    • 3 months ago
      Anonymous

      you do this every thief thread do you have a mental illness or do you make these threads and then start posting?

    • 3 months ago
      Anonymous

      >a thief being able to outwit his enemies with his agility and speed when he is detected is bad because........ it just is okay!?
      I bet you like games with forced stealth where you are forced to reload a savegame every time you get caught.

      • 3 months ago
        Anonymous

        Yes

    • 3 months ago
      Anonymous

      when you have high adrenaline and are running down hill like that it does feel like the world slows down when you are dodging the police

  18. 3 months ago
    Anonymous
  19. 3 months ago
    Anonymous

    Deadly Shadows Black folk are always apologists for the game because they played it first when they were 10yo on the og Xbox and they hold major rose tinted glasses nostalgia for it, it's always funny when they try to accuse people who like the two earlier games of being nostalgiagays when 1&2 have far less technical issues, are far easier to play on modern systems without problems and have infinitely larger fan communities that still make content for those games to this day. If T3 was so good you'd think some moron would spend his days making fan missions for the game with no rope arrows and no swimming. Literally pure projection on the part of Deadly Shadows Black folk, they should be fricking happy the game is seen in a semi respectable light at all, they have Thi4f being an absolute dumpsterfire to thank for that.

    • 3 months ago
      Anonymous

      How did you know? It's so over, I've been found out, I've been exposed. There's no coming back from this. I can't win.

      • 3 months ago
        Anonymous

        The game sucks enough as it is I can't imagine being one of the people who actually played it on Xbox. My thoughts and prayers go out to you brother.

        • 3 months ago
          Anonymous

          The game is actually not that bad, but definitely worse than T1/2. Also modding T3 to remove the fog will only help get rid of loading screens. It won't fix the ingrained bite sized level designs. Also the gateway areas are still barren because they were designed as such.

    • 3 months ago
      Anonymous

      Mostly I just liked the idea of the City as a hub between missions, it was fun looting some extra money to fund jobs and exploring.

  20. 3 months ago
    Anonymous

    >even Thief has it's own schizo now
    You simply aren't to like good video games in this shithole.

  21. 3 months ago
    Anonymous

    >AS SOON AS I FIND YOU YOU'RE DEAD

    • 3 months ago
      Anonymous

      CEASE THY HIDING, CRAVEN

    • 3 months ago
      Anonymous

      >WHEN I FIND YOU I'M GONNA TAKE MY TIME WITH YOU

    • 3 months ago
      Anonymous

      STOP! I won't hurt you, I promise!

    • 3 months ago
      Anonymous

      DON'T WORRY, I'LL FIND YOU
      >b-lines towards you in complete darkness

      • 3 months ago
        Anonymous

        >"I'll just fight them with the blackjack!"
        >guard hits me twice in one attack animation
        >I die
        So this is skill issue

    • 3 months ago
      Anonymous

      He did absolutely nothing wrong except being mildly autistic.

      Please be warned: A misguided soul. All should hear the words of Karras... the words of Karras.

  22. 3 months ago
    Anonymous

    Dishonored is better because of blink

  23. 3 months ago
    Anonymous

    Because they're not meant to rule. Only 1 can be a king.

  24. 3 months ago
    Anonymous

    Thanks to the anon that recommended the Lankhmar novels. They're fricking awesome.

  25. 3 months ago
    Anonymous

    There is no black people so zoomers and Americans get immediately confused and angry.

  26. 3 months ago
    Anonymous

    Eh
    Nothing personal taffer bros

    • 3 months ago
      Anonymous

      frick forgot pic

      • 3 months ago
        Anonymous

        ok I am sure I had uploaded the pic in the last post, wtf!?

        • 3 months ago
          Anonymous

          Taffer issue

        • 3 months ago
          Anonymous
          • 3 months ago
            Anonymous

            So what's the deal about this game anyway? t. stealth noob that barely started Thief recently

            • 3 months ago
              Anonymous

              it's really good

            • 3 months ago
              Anonymous

              Best stealth series. Take it slow, go normal or hard difficulty first, explore, tons of secrets, the money you get will be used to buy gear before the next mission, prioritize water, moss, rope arrows, learn the different mechanics and surface types and noises, lean into doors to listen what's on the other side etc. Too much to lost here. Have fun.

              • 3 months ago
                Anonymous

                he was asking about CT anon...

              • 3 months ago
                Anonymous

                The leaning into doors thing was new info to me though so I appreciate that comment still

              • 3 months ago
                Anonymous

                Shit, shouldn't post when I'm dead tired.

            • 3 months ago
              Anonymous

              >versatile and agile character
              >plenty of ways to interact with the game world
              >solid level design and great sneaking challenges (can almost see the devs grinning when the game puts you between the sword and the wall)
              >excellent AI (enemy guards notice minute changes in the level and aren't bloody morons when they discover you)
              >alarm states have permanent chnages on the level and enemy
              >great co-op mode
              >spy vs mercs
              >kino aesthetics

              • 3 months ago
                Anonymous

                you forgot the most important traits:
                >limitation on killing / stunning enemies
                >player physically weak and can't just hack and slash through all enemies
                >scarse ammunition / equipment

            • 3 months ago
              Anonymous

              It's kino secret agent stuff. Story may seem like some generic boomer suspense movie but the gameplay is super well though out in ways to complete your mission and it's tons of fun to experiment. Really good stealth mechanics.

            • 3 months ago
              Anonymous

              https://vocaroo.com/1e4jmI44AQXb

              Imagine being The guard in that scene and having to be all like "damn, Fisher, where did ya go, all invisible and shit with your body in the shadows. I totaly cannot see you right there over me with a giant bulb of light behind you. when all he really wants to do is shoot the fricking guy right in the balls. Like seriously. Imagine having to be that Soldier and not only have to ignore the guy in plain fricking sight right in front of you, the favorable lighting barely concealing the 3 green lights he carries around his head,because they're not the ones who have to walk pass there and watch the fricking elephant in the room jump from 9f onto the ground making the largest sound in the world and you have to act like you didnt noticed it. while he just sits there, load after load, until he perfected the take down. Not only having to tolerate the fricking audacity of hiding in plain fricking sight but his haughty attitude as everyone on here tells you that "DANM THATS THE BEST STEALTH GAME EVER MADE. WHERE DID FISHER GO? IS HE A GHOST OR SOMETHING??". You trained your entire life in the best boot camps in russia and was survived war zones that were considered suicide missions your ENTIRE CAREER coming straight out of the boonies in Afeganistam. You've never even seen anything this fricking disgusting before, and now you swear you can taste the sweat thats breaking out on his fricking balls while he just hangs in there waiting for you to pass, smugly assured that you are oblivious to the king of stealth(for that is what he calls himself), the stealth he worked so hard breaking every single light bulb in the previous room. And then the player reloads again, and you know you could kill the fricker before he even finishes climbing the wall but you sit there and endure it, cause you're a fricking Professional. You not going to lose your future main character status in a generic FPS game over this. Just bare it. Hide your face and bare it

              • 3 months ago
                Anonymous

                The night vision lights are for the player. They're IR lights and we're viewing Sam through a camera so we can see them just like you can see the IR light on your remote control through your phone camera.

                The people in person can't see them because the human eye can't see infrared.

              • 3 months ago
                Anonymous
              • 3 months ago
                Anonymous

                >load after load
                they know me so well

  27. 3 months ago
    Anonymous

    >"stealth gaming" against NPC idiots
    Try real humans, neeeerd:

    • 3 months ago
      Anonymous

      >Try real humans, neeeerd
      This is pretty much what Hunt: Showdown is about

      • 3 months ago
        Anonymous

        Found the headsman bushcamper who misses his shot after aiming it for 10 minutes.

        • 3 months ago
          Anonymous

          Sometimes I play with shitters so that even 3 star homosexuals like yourself with never be safe from me. (:

    • 3 months ago
      Anonymous

      The predictable movement of npcs in stealth games is intended. It's like a puzzle

  28. 3 months ago
    Anonymous

    >third person stealth game

  29. 3 months ago
    Anonymous

    >is the best stealth game in the recent years (I know hitman is stealth but it's mostly social stealth)
    >still ongoing with a sequel that is much better (you can try the prologue for free)
    >made by one schizo

    • 3 months ago
      Anonymous

      >game made in response to every criticism that everyone ever aimed at stealth games on the account of them being unrealistic
      The idea of Intravenous is good but I don't think it was really thought through in execution. Stealth games are unrealistic on purpose to make them more fun. I don't really care that it's more realistic that someone would investigate the source of an obvious distraction attempt instead of the distraction itself. I dont really care that silenced weapons actually don't make quite as much noise as they would in real life. A game needs systems that you can use to your advantage, and a stealth game needs ones that you can use to gain unfair advantage due to facing overwhelming odds that you can't overcome fairly.

      • 3 months ago
        Anonymous

        >A game needs systems that you can use to your advantage
        I kind of agree, I think it should be a toggleable since you can already customize so many settings already (including gun noises), I would've also liked if there was something to get rid of the blood when you kill someone because it pushes the game into some sort of "binarity" where you either do non lethal stealth or full combat (or you can do lethal stealth if you manage to kill people because they even witness blood).
        That's a shame because the gameplay is kind of like SC:CT and the combat is good

        • 3 months ago
          Anonymous

          if you manage to kill people before** they even witness blood

    • 3 months ago
      Anonymous

      Very excited for this. If anyone is as autistic as me and want all the achievements for the demo then you can replay the first mission again and again in NG+ and get 10k each time as long as you spend the money at the start each time

      • 3 months ago
        Anonymous

        I did already, was speedrunning the second mission because somehow the money didn't get carried over anymore

    • 3 months ago
      Anonymous

      It's pretty good. I just hate how AI overreacts to doors, enemies keep going through doors and leaving them open, and the moment you interact with one incorrectly it raises an alarm.

      That aside yeah it's close to perfection and genuinely one of the best stealth games ever made.

  30. 3 months ago
    Anonymous

    Holy frick DS is bad
    >Can't knockout enemies unless Garret raises his hand first
    What a pile of shit, not to mention that the map is fricking GARBAGE!

    • 3 months ago
      Anonymous

      Yep.

    • 3 months ago
      Anonymous

      Get Sneaky Upgrade.
      Although I still left hand raising on because it felt jank and awkward as frick blackjacking people without it. Seems like it was designed this way.

      • 3 months ago
        Anonymous

        I did and you have to keep the raised thing, because that's what indicates a knockout, which means you can't knockout from the front or side.

  31. 3 months ago
    Anonymous

    I FRICKING LOVE CHAOS THEORYYYYYYY

    • 3 months ago
      Anonymous

      It is. Especially the interrogation dialogues.

    • 3 months ago
      Anonymous

      >buggy AI running into a wall

      Many such cases.

    • 3 months ago
      Anonymous

      These games are so fricking good. They cannot be left and forgotten because all the minute interactions are so sweet.

      There's this indie dev who looks to be making very clearly SC-inspired work. It's called No Sun to Worship. He's definitely not "there" yet but it's a solid little game and shows a lot of promise.

    • 3 months ago
      Anonymous

      Splinter Cell is so amazing

      • 3 months ago
        Anonymous

        people always say they like train missions in stealth game but aside from that mission which can be cool the first time you play it, it serves zero purpose

        • 3 months ago
          Anonymous

          I love the trains in Sly 2 as well

  32. 3 months ago
    Anonymous

    I've always found it funny how no other game seriously made SOUND a major element. You obviously make noise, but no game really expects you to pay attention to sound because there are usual visual systems to help you instead. Thief has the light gem, but unless you're listening to ingame audio cues you ain't getting far.

    • 3 months ago
      Anonymous

      I really appreciate the sound so far in Thief 1. It's been fun going from being a complete bumbler to being able to guesstimate where enemies are just by shutting up and paying attention instead of say pressing some button and magically seeing them all

    • 3 months ago
      Anonymous

      >I've always found it funny how no other game seriously made SOUND a major element.
      I mean...
      Splinter Cell games did
      Dishonored
      MGS
      Any horrow game worth it's salt also does
      Subnautica
      R6 Siege
      Arx Fatallis
      Deus Ex
      System Shocks
      Demon's Souls and Dark Souls (though these two are more for atmosphere rather than gameplay purposes)

      That's about as far as I can remember though...

      • 3 months ago
        Anonymous

        >MGS
        It always baffles me that not only does MGS always get mentioned in stealth threads despite half the gameplay being combat, but somehow there is this group of people who think that its gameplay is somehow remarkable. It's one of the most simplistic excuses for gameplay you've ever seen in a game with 3d graphics. It's an un-evolved 8-bit game reskinned with PS1 3d visuals. Every aspect of its gameplay is less sophisticated than every game of its budget released the same year, or even earlier, and/or with lower budget. Let's face it. Everyone only remembers that game for all the ways it's a movie instead, and for the single-use gimmicks meant to facilitate a false atmosphere of originality in game design.
        Even the footprints on snow isn't real. Go anywhere else with snow on the ground and the system doesn't even exist.

        • 3 months ago
          Anonymous

          I was talking about the series in general
          But if were to mention specific entries than it obvously be 3 and 5

          • 3 months ago
            Anonymous

            Well, the series isn't called Metal Gear Solid, it's Metal Gear, so that's what always confuses the discussion. It's a very small minority of games in that franchise that are remotely categorizable as actual stealth games. So, it's better to just leave them out of stealth threads, since by their standards there would be a hell of a lot more games with more stealth content that would then count as well. Aliens vs Predator 1999 is about 250% the amount of stealth proportionally than any MG game but nobody tries to count that.

            • 3 months ago
              Anonymous

              Yeah, I don't count the Metal Gear/Solid games as stealth. There's stealth elements but they're their own weird little thing, the closest you get to proper stealth is MG3 and even then it's just camo, nothing about LOS, light levels, etc.

      • 3 months ago
        Anonymous

        >Dishonored
        ahahhahaahhaahaha

      • 3 months ago
        Anonymous

        None of those utilize sound the way Thief does.

        • 3 months ago
          Anonymous

          anon I am not taking merit from Thief, but sound is an indispensible gameplay feature of Arx, Chaos Theory, Amnesia Bunker and Siege

          • 3 months ago
            Anonymous

            and Subnautica

    • 3 months ago
      Anonymous

      And you won't get advancements in sound technology anytime soon, since consoles are a major slice of the market, and console players don't use headphones at all.

      • 3 months ago
        Anonymous

        Hunt: Showdown has the best sound design of any game in history. You use your ears more than your eyes to discover and place enemies. I've done wallbangs on the sounds alone from footsteps and the noises people make handling their weapons and gear.

        • 3 months ago
          Anonymous

          >Hunt: Showdown
          What even is that game?

          • 3 months ago
            Anonymous

            PvPvE extraction shooter set in 1890's Louisiana bayou where the swamps have become a voodoo nightmare of monsters. Up to 12 hunters in groups of 1 to 3 are tasked with investigating points of interest to find clues that point to the POI with a boss lair. Kill the boss, collect their bounty, and get out. Meanwhile every other player is trying to do the same thing, and usually you are in the way.

            It's both the most boring and the most intense shooter I've ever experienced. It's way more about mindgames, stealth, positioning, and tactics than it is about twitch aiming. More often than not if you're in a 1:1 shootout you've seriously fricked up already. The audio design is a masterpiece, unironically the best in any game ever. Everything you do from walking on various surfaces to reloading to changing your weapons and using consumables makes an identifiable sound. Gunshots can be heard across the map and are your primary method for identifying other teams, what they're doing, and what kind of combat is going on. Like if you hear one or two types of gun popping off repeatedly, that's probably someone fighting a boss. If you hear two or more guns firing at eachother in sequence, that's a gunfight. There's technically permadeath but the hunters and loot are pretty disposable and I've never wanted for resources playing the game. It's leaned heavy into the typical battle-royale cosmetic microtransactions recently but there's no P2W. Also the meta is very fricked up at higher skill levels which works out okay because most people are mid-range to shitter anyway.

            • 3 months ago
              Anonymous

              >t's way more about mindgames, stealth, positioning, and tactics
              When I get 3 guys with chain pistols (or any time before the Avto nerf) fanning the hammer at me and there is like 60 seconds of solid firing, it doesn't feel like that kind of game anymore.

              • 3 months ago
                Anonymous

                Those guns suck shit. You can barely hit the broadside of a barn with them, and you shouldn't be in 1:1 shootouts with players of that caliber anyway. Use your items like decoys and traps to hang them up and misdirect them.

              • 3 months ago
                Anonymous

                My issue isn't that the guns are good. It's that they're heavy RNG and they rely on quantity, rather than precise shots. Basically, if they fire enough bullets eventually the dice will roll in their favorite and they'll get me. When someone fires 18 bullets in a few seconds from a few feet awat and misses everything. It kinda feels like bullshit. And when I'm 30m away and the 1st or 2nd shot of fanning headshots me and kills me, it kinda feels like bullshit. I just don't like those kinda guns.

              • 3 months ago
                Anonymous

                The damage dropoff on them is remarkable. Anyone with a Romero can wreck them. Once you get a little more practice and figure out how to not wind up so close in front of those guys, you'll see.

  33. 3 months ago
    Anonymous

    What do we think of Gloomwood? Personally I think it has massive potential. I haven't played it in over a year though because I want to play it when it's finished in its entirety.

    • 3 months ago
      Anonymous

      Comes close to Thief. We'll see the full version. Until then they keep adding new mechanics. Maps seem pretty small though, last time I played before the market update.

    • 3 months ago
      Anonymous

      i miss the silly guard interactions

    • 3 months ago
      Anonymous

      >Gloomwood
      Looks cool, need to try the demo before deciding if I'll buy or not
      But I think people that go into this expecting Thief will be surely disappointed
      The reason being is that, despite the clear Thief inspirations, the game doesn't strike as a pure stealth game - but rather an action-adventure game with a emphasis on stealth
      Or better yet, the game seems like a mix of classic Resident Evil and Thief, structuraly leaning more into RE (you got heavy resource management, limited space inventories, puzzles, requires thourough level exploration to advance, item-based checkpoint saving, the game doesn't outright punish combat and even has weapons limited only by resource, etc.)

    • 3 months ago
      Anonymous

      It's more similar to Deus Ex 1 than to Thief.

    • 3 months ago
      Anonymous

      >Gloomwood
      Looks cool, need to try the demo before deciding if I'll buy or not
      But I think people that go into this expecting Thief will be surely disappointed
      The reason being is that, despite the clear Thief inspirations, the game doesn't strike as a pure stealth game - but rather an action-adventure game with a emphasis on stealth
      Or better yet, the game seems like a mix of classic Resident Evil and Thief, structuraly leaning more into RE (you got heavy resource management, limited space inventories, puzzles, requires thourough level exploration to advance, item-based checkpoint saving, the game doesn't outright punish combat and even has weapons limited only by resource, etc.)

      I do think that it will become more of a stealth game by playing on the hardest difficulty and really struggle for resources, forcing you to use distractions and sneaking around. I'm pretty good at hoarding though, so it's up to the game to create a good challenge for me. If I'm walking around armed like a special forces soldier with no penalty for killing then it's not going to feel very Thief-like

    • 3 months ago
      Anonymous

      It's barely anything like thief, why do people keep comparing them?

    • 3 months ago
      Anonymous

      Really liked the demo and looking forward to the full release in 2027, but it's not much like Thief.

      >I've always found it funny how no other game seriously made SOUND a major element.
      I mean...
      Splinter Cell games did
      Dishonored
      MGS
      Any horrow game worth it's salt also does
      Subnautica
      R6 Siege
      Arx Fatallis
      Deus Ex
      System Shocks
      Demon's Souls and Dark Souls (though these two are more for atmosphere rather than gameplay purposes)

      That's about as far as I can remember though...

      Thief has audio that lets you identify enemies' positions, and also makes you think about what specific surface you're walking on and how fast. That level of detail isn't in any of those games you mentioned.

    • 3 months ago
      Anonymous

      Played it before the goatman update, looks really promising, can't wait.

    • 3 months ago
      Anonymous

      Shit enemy design that breaks the immersion and encourages gunplay lol? in a stealth game? last time I played I noticed the game is split between wanting to be a full on stealth game like thief or a survival horror like og RE, while I think the potential to realize it is there it's just not there yet and guns really break this game

    • 3 months ago
      Anonymous

      Fricking shit in both being a Thief as well as an immersive sim.

  34. 3 months ago
    Anonymous

    >Thief thread on Ganker
    based, I just finished the trilogy recently (don't plan on playing the reboot).
    Post some good fan missions.

    • 3 months ago
      Anonymous

      Play The Black Parade.

    • 3 months ago
      Anonymous

      Check the /vr/ Thief threads.

  35. 3 months ago
    Anonymous

    Because at it's core it was a stealth exploration game.
    Currrently you have the "immersive sims" (lmao) that have to contort themselves about all the verbal diarrhea people gave produced about that "genre" and part of it is player choice i.e. the option to play without stealth. But then, stealth just becomes achieving the same results at half the pace. They're exploration games if levels are good enough, but not stealth.
    Dedicated stealth games on the other hand have way easier time designing streamlined, parallel-linear-paths type of levels. They're true stealth games but unlike Thief they're not exploration games.

    • 3 months ago
      Anonymous

      >Because at it's core it was a stealth exploration game.
      >exploration game.
      This is an interesting point and not something i'd really considered, Thief has a LOT more exploration than most stealth games, in fact the stealth is mostly just a tool for navigating and exploring the sprawling levels, not the case in most stealth games.

  36. 3 months ago
    Anonymous

    Has there ever been a truly great stealth boss fight? MGS gays need not apply

    • 3 months ago
      Anonymous

      The problem with that is that it's hard to motivate a design team to make a good boss fight for a stealth game because of that engagement being voluntary. Being detected is a failure state, and combat is the management of that failure state. When you have a failure state with some nice design to it, its basically nice design that is meant to go to waste. If you do a good job at defeating the boss, you've still only done a bad job at stealth. You've failed, and salvaged your failure.

    • 3 months ago
      Anonymous

      not a stealth game, but the big tentacle monster from half-life 1

      • 3 months ago
        Anonymous

        >throw grenade at the opposite end of the room
        >you can now sprint through and the alien doesn't give a shit

    • 3 months ago
      Anonymous

      I don't really want to give Arkham Batman games any credit as good stealth games, but the Mr Freeze boss fight is great. You have to ambush him in various ways with traps or takedowns, and for every method you use he disables that method for the future. It feels like you're fighting someone actually smart and tough.

  37. 3 months ago
    Anonymous

    How would you improve the formula?
    I would add time manipulation mechanics
    >fast forward so waiting for the guard to go away doesn't take long
    >limited rewinds to replace quicksaves, this would also force you to improvise if you run out

    • 3 months ago
      Anonymous

      I think the Black person question is how to deal with save scumming. It is usually most "efficient" to quicksave every 30 seconds after passing every guard, before entering new rooms etc. and it sucks

      • 3 months ago
        Anonymous

        Higher difficulties have a limited amount of saves per mission

        • 3 months ago
          Anonymous

          That is actually worse though. It's not like a platformer where you're testing a quick and intense sequence of player action. Most of it is observing and waiting, and after you've figured out how to fool the guards once it's incredibly tedious to repeat.

      • 3 months ago
        Anonymous

        that's why I think the rewind idea could be good
        >smoother than a raw quicksave, would feel less jarring after you frick up
        >integrated into gameplay/story so you don't feel like you are "cheating"
        >could have areas where time powers don't work for extra tension
        >can maybe make rewinds recharge based one exploration percentage/loot requirements
        >final mission can be taffing your past self in the tutorial to hand them the time manipulation artifact while avoiding a paradox

        • 3 months ago
          Anonymous

          >integrated into gameplay/story so you don't feel like you are "cheating"
          you're describing https://store.steampowered.com/app/2642850/Serpens_Eternal_Thievery/

    • 3 months ago
      Anonymous

      >fast forward so waiting for the guard to go away doesn't take long
      That's what I was thinking too, I was also thinking about
      >if you save and then you have to lockpick 2 doors (or any interactions that take time and that you'll have to do again and again each time you reload your save) then at some point the door isn't locked anymore , but it would probably frick timings in patrols and some players would abuse it

    • 3 months ago
      Anonymous

      prince of persia Twin thrones did this, had my fun back in the day, kinda want to replay it to see how it is now.

  38. 3 months ago
    Anonymous

    >thief thread exclaiming it's still the king of stealth
    >malding moron start screeching about a near 30 year old game being junky
    >too low iq to understand his screeching is proving the OP correct new stealth games are worse than that

  39. 3 months ago
    Anonymous
    • 3 months ago
      Anonymous

      nice
      thx for this
      any such recomendations list for The Dark Mod?
      can only think of the Volta missions

      • 3 months ago
        Anonymous

        >Dark Mod
        No one cares

    • 3 months ago
      Anonymous

      >those tiny player counts
      pure stealth is very much a niche

    • 3 months ago
      Anonymous

      Last year I read The Name of the Rose and there were around 3 FM's with a "giant library" setting released at the same time, weird.

    • 3 months ago
      Anonymous

      Thanks
      When I get through the entire trilogy there's a lot for me to frick around in here

    • 3 months ago
      Anonymous

      Is TBP actually that good or are people just jerking off to it because finally some stealth?

      • 3 months ago
        Anonymous

        you can literally go on thiefguild and look at all the mappers involved in the campaign

      • 3 months ago
        Anonymous

        Yes.

      • 3 months ago
        Anonymous

        It's better than Thief 2.

      • 3 months ago
        Anonymous

        The Black Parade is good enough it could've been Thief 3 had it released back in the day.

    • 3 months ago
      Anonymous

      Good list with some monocled picks like TSC, Catacombs of Knoss and Ascend the Dim Valley but a bit too focused on new shit. So weird to see a list without stuff like The Seven Sisters or Endless Rain.

  40. 3 months ago
    Anonymous

    Why do Pagans live in a park out in the open in Deadly Shadows and no one seems to give a shit?

    • 3 months ago
      Anonymous

      Because Deadly Shadows is a moronic cramped Xbox game that makes The City look as small as a village, so anywhere there could be nuance for some sort of pagan hideout hidden in some massive public park there is instead like a 10m square before a loading screen so they just cram them in the open.

      • 3 months ago
        Anonymous

        Is there a mod that tries to recreate deadly shadows?

        • 3 months ago
          Anonymous

          NTA but I hope that someone remakes TDS in Thief 1/2 dark engine.

  41. 3 months ago
    Anonymous

    >2012+12
    >people *still* get filtered by Dishonored offering replayability
    You people are amazing

    • 3 months ago
      Anonymous

      If they wanted people to replay the game, maybe make the gameplay fun? I mean just look at Dark Messiah

      • 3 months ago
        Anonymous

        Sounds like a (You) issue

        • 3 months ago
          Anonymous

          oh, you're just a moronic fomo chaser, my bad

          • 3 months ago
            Anonymous

            >if they wanted people to replay X they should've done Y
            >but people *are* replaying X more than Y, see
            >AAAAAAAAAAAH FOMO
            You do realize Dishonored came out more than a decade ago right, anyone that fears missing out is already too late. Oh wait you're not looking for an actual discussion just trying to see how many different anons can give (You)s to your bait

            • 3 months ago
              Anonymous

              and you're aware dark messiah is even older, and came out before steam usage was widespread, right?

              • 3 months ago
                Anonymous

                Only if you're aware of Steam coming out three years before Dark Messiah, and that "muh widespread" is a cope given Dark Messiah also targeted a PC userbase mainly. Even then, the difference between both games is only six years while the difference between Dishonored and today is more than double that. And you can also check player investment in other ways like online discussion, fanart, videos, fricking anything you want one wins over the other. It's almost like Dishonored is factually more replayed than Dark Messiah. It's almost like people think Dishonored's gameplay is fun.
                As I said, either get an argument or enjoy the last (You)

              • 3 months ago
                Anonymous

                Dishonored is deader than dead, enjoy your vampireslop

  42. 3 months ago
    Anonymous

    Thy words have struck like spears deep through bloodied darkened thoughts

    • 3 months ago
      Anonymous

      These were a lot less intimidating after I learned i can just kill them with my sword

    • 3 months ago
      Anonymous

      Just found two of them in the cathedral. Glad I threw everything I had left at them which was a mine and a fire arrow

  43. 3 months ago
    Anonymous

    Why would you ever willingly ally with the pagans?
    At least the Hammers are actually fighting for humanity.

    • 3 months ago
      Anonymous

      Why do people join cults in general?

    • 3 months ago
      Anonymous

      Dryad trussy

    • 3 months ago
      Anonymous
      • 3 months ago
        Anonymous

        >boobas
        woodas??

    • 3 months ago
      Anonymous

      Why would anyone join either side? The pagans oppose progress just because they don't want any change in the world, which is probably just grounded on the fact that in ancient times a demon demanded tribute and threatened the people with natural disasters if they didn't worship him. And the hammerites are self-cucks who build and create great things, but attribute all of their accomplishments on a god that they've invented out of thin air, and punish themselves for all of their failures because those can't psosibly be part of the Builder's plan so it must be man's fault.

      • 3 months ago
        Anonymous

        >he thinks the Master Builder isn't real
        ngmia

        • 3 months ago
          Anonymous

          >a god that they've invented out of thin air,

          Stopped reading there.

          You literally manufacture blessings out of starlight and steel in Thief 1 despite being a heathen that violates the basic tenets of the Book of The Stone. Whatever the hammerites claim is divinity is just something about nature they don't fully understand. The same force that powers those collector towers that create electricity is the source of holy magic that tears apart undead. This is not some reddit fedora theory crafting. The lore of Thief was written by a bunch of Massachusetts liberal atheists. The in-game religions have secularly fleshed out backgrounds, probably on purpose to legitimize Garrett's nihilism in the face of a world that appears to not believe in anything real, and to justify his disbelief in the Trickster too. Ken Levine would not write a religion based on Catholicism that was literally true. That's Emil Pagliarulo's job. In TES4 Oblivion.

          • 3 months ago
            Anonymous

            >legitimize Garrett's nihilism
            i don't think you know what that word means

      • 3 months ago
        Anonymous

        >a god that they've invented out of thin air,

        Stopped reading there.

      • 3 months ago
        Anonymous

        Heretical homosexual

        • 3 months ago
          Anonymous

          You do realize that that's a monster that was permanently, physically killed by a bomb, right? The Trickster was scared off by the fact that humans managed to build stone houses and create iron weapons. That's probably the origin of the Builder. Ancient engineers who saved the people from the forest demon that subjugated them.

          • 3 months ago
            Anonymous

            >magic and literal woods demons exist
            >but the story about a supernatural good guy must be fake
            Explain how holy water works.

            • 3 months ago
              Anonymous

              That was just explained. Starlight gets focused into pools and that water is then blessed. That's why Garrett is capable of creating a holy symbol from scratch and that symbol actually works and can detach an undead soul from where it's stuck on the physical plane.

              >The Trickster was scared off by the fact that humans managed to build stone houses and create iron weapons.
              Even his followers use metal weapons and he lived in a mansion
              Garrett cannot kill him either and he can do all kinds of magic shit, why would he be afraid of some houses and basic weapons?

              Don't ask me. Ask Constantine. If there's one thing that the world agrees upon it's that technology drove the Trickster into hiding. The reason he tries to use The Eye is that his rule over natural forces is insufficient in the face of mankind's technological prowess, and so he tried to harness the raw elements of reality by exploiting a power beyond his own in the form of the artifact.

              • 3 months ago
                Anonymous

                >That was just explained. Starlight gets focused into pools and that water is then blessed.
                No, that was one instance of them trying to create a substitute for holy water. Holy water itself is still just blessed water than can kill the undead. Try again, moron.

          • 3 months ago
            Anonymous

            >The Trickster was scared off by the fact that humans managed to build stone houses and create iron weapons.
            Even his followers use metal weapons and he lived in a mansion
            Garrett cannot kill him either and he can do all kinds of magic shit, why would he be afraid of some houses and basic weapons?

  44. 3 months ago
    Anonymous

    Stealth in thief is way too easy and you have way too many safety nets.

    • 3 months ago
      Anonymous

      Explain yourself.

  45. 3 months ago
    Anonymous

    I'd say SC surpassed it but I still prefer thief due to the setting and atmosphere

  46. 3 months ago
    Anonymous

    I love Thief 2 to death but I've always had trouble with the first game. For whatever reason, I always found myself easily alerting guards with my footsteps or just running into them when turning a corner, in 2 I almost always managed to find spots from which I could study patrols but in the first game I'm often just standing in a dark corner trying to listen to footsteps. I don't know if I'm just bad at the game or if there's something fundamentally different in level design across both games.

    • 3 months ago
      Anonymous

      Sequel is just more finely tuned with a clear identity what what they wanted the game to be. Thief 1 was more trying things out.

    • 3 months ago
      Anonymous

      they nerfed the basic guard's vision/hearing in 2

  47. 3 months ago
    Anonymous

    He did absolutely nothing wrong except being mildly autistic.

    • 3 months ago
      Anonymous

      He got bullied and wanted revenge.

    • 3 months ago
      Anonymous

      >mildly
      he was incredibly autistic

    • 3 months ago
      Anonymous

      destroying all biological life was a bit over the line

      • 3 months ago
        Anonymous

        Just in the city, we couldve had robo Benny

  48. 3 months ago
    Anonymous

    It's very annoying that Squeenix didn't publish the original TDP alongside Gold.

  49. 3 months ago
    Anonymous

    Is there stealth in Hunt: Showdown?

    • 3 months ago
      Anonymous

      Yes. The environments are lush with visual clutter and shadowy forests and interiors that encourage players to be stealthy. Once my squad was gunned down in a wheat field except for one of us, who stayed crouched in the hay until the enemy pair came to loot us, at which point he blew both away one by one with his sawed-off shotgun like a proper stealth game. My heart was pounding even watching it from the ground.

  50. 3 months ago
    Anonymous

    One day I will buy the trapezoid box just to own it.

  51. 3 months ago
    Anonymous

    Hitman WoA is arguably the mechanical peak of the stealth genre:

    >enemies can actually hear suppressed weapons at close ranges, rather than them basically being made deaf by silencers
    >mirrors and reflective surfaces actually play a role in stealth
    >uses a witness system instead of a detection system, so you still get the bonus for no detections as long as everyone who saw you is dead.
    >on higher difficulties, enemies react to footprints and bloodstains on your clothes
    >the AI is as smart and aggressive as you can make them without it getting frustrating
    >tons of ways to creatively frick with the AI and use their detailed scripting against them
    >countless ways to complete every objective, to the point where you’re almost never actually forced to do anything
    >disguises are balanced rather than being either useless or god-mode
    >stealth feels more naturalistic rather than it devolving into a crouch-walking sim.

    It also has literal 100s of hours of content, which is refreshing, since stealth games are usually short.

    • 3 months ago
      Anonymous

      I've really been enjoying WoA and I think a "social stealth" game where you hide in plain sight instead of always staying in the shadows is cool, but I wouldn't call it the peak of stealth. There's still too much that relies on planned and laid out interactions, even if the game gives you so many options. More actual emergent gameplay and free movement would make it the best.

    • 3 months ago
      Anonymous

      >on higher difficulties, enemies react to footprints and bloodstains on your clothes
      what do you mean they react to footprint?
      but yeah I agree, it's kino especially for autists who can play the same map for dozen of hours without feeling exhausted

    • 3 months ago
      Anonymous

      >mirrors and reflective surfaces actually play a role in stealth
      if a guard saw me on the roof by looking at a puddle I would be more mad than I would appreciate the "realism" im not sure thats a good idea, but i guess for big mirrors it makes sense

  52. 3 months ago
    Anonymous

    [...]

    You invented a situation where you were being raped lioe a woman by men you are a Schizoid and a troony have a nice day

    • 3 months ago
      Anonymous

      >literally anything in this world
      >you: T-troony troony troony
      Dude, if you're going to hate yourself and the world everytime you jerk off to troony porn. I recommend you stop.

      • 3 months ago
        Anonymous

        >coping so hard you start gas lighting
        I don't argue with holes or troonys don't reply to me again

  53. 3 months ago
    Anonymous

    its like mario64, created and perfected a genre in one game

    • 3 months ago
      Anonymous

      No, because Thief is actually a good game instead of an okay game that had like 2 good mechanics.

  54. 3 months ago
    Anonymous

    Anyone play Thief Simulator 2? I really liked the first game and I bought the second but for some reason I haven't felt like starting it yet

  55. 3 months ago
    Anonymous

    Moments like this is what makes a game great.

    • 3 months ago
      Anonymous

      That and the spoiled noble conversation are part of why that's one of my favorite Thief 2 levels. It also just has a lot of neat variety with all the houses to explore.

      • 3 months ago
        Anonymous

        >the nobles were invited after all but someone messed up sending them the invitation

      • 3 months ago
        Anonymous

        Don't forget this, it's the best.

        %3D%3D

        • 3 months ago
          Anonymous

          That's what I was talking about by "that". It is indeed a great scene.

  56. 3 months ago
    Anonymous

    >get chased by a guard
    >throw an oil flask as I'm running down the stairs
    >the guard starts slipping and falling down
    >he actually break his neck on the stairs after a couple of tumbles and dies

    Don't know if this was jank or intended, but it was kind of cool.

    • 3 months ago
      Anonymous

      was he carrying a torch?
      landing on their own torch can kill them

      • 3 months ago
        Anonymous

        He didn't have one. From what I've read the oil flasks allow slipping/sliding AIs to interact with their environment in unpredictable ways, and can cause violent collisions that aren't always visible for how small the area of affect is or how fast it happens.

    • 3 months ago
      Anonymous

      you can do this with the final boss while it's roaming the city, it's fricking hilarious

  57. 3 months ago
    Anonymous

    >want to get back into Thief
    >halfway through the game and I don't remember the controls
    Is there anything important I need to remember? Isn't the game kind of simple in terms of controls and gadgets?

    • 3 months ago
      Anonymous

      This is from a post I saved years back.

      >Here are some things the tutorial doesn't teach you:
      >use your lean forward key
      >you can lean against doors to hear what's behind it
      >Water, Moss, Broadhead, Noismaker and rope arrows fly in an arch
      >Fire and Gas Arrows fly straigt forward, the more you pull the bow the faster it will fly.
      >Money will be gone between missions, so buy all that you can
      >You can mantle by holding the jump button, you NEED this, a lot of people get stuck on the beginning of the second mission because you have to do it, but the tutorial only mentions by voice over.
      >You can shoot rope arrows on everything that is wood.
      >Having your Sword or Bow out will make you more visible, switch to your Blackjack

      >And yeah if you want the full experience, play on expert

      • 3 months ago
        Anonymous

        I'm at the cathedral on expert. I've seen a zombie so far and a lizard monster that I can't remember if I've dealth with before. The thing that I'm unsure of is what it means when I press R and T to cycle through two different lockpicks.

      • 3 months ago
        Anonymous

        I'm at the cathedral on expert. I've seen a zombie so far and a lizard monster that I can't remember if I've dealth with before. The thing that I'm unsure of is what it means when I press R and T to cycle through two different lockpicks.

        I decided to try and fight a zombie to test my combat and I'm not hitting it and dying repeatedly. God damn, I need to play the tutorial again or something, I'm so confused

        • 3 months ago
          Anonymous

          Well you sound like you remember absolutely nothing. It's best to just start all over again.

          • 3 months ago
            Anonymous

            I replayed the tutorial and it makes sense now except for the fact that my sword doesn't hit the zombie when I go back to the cathedral level. It's called Constantine's sword and won't connect whether I try to hold down the attack or walk right up to it and slash multiple times

            • 3 months ago
              Anonymous

              Did you install any mods? All you really need is TFix Lite.

              • 3 months ago
                Anonymous

                Well shit, apparently there's a bug with that sword and texture packs causing it to not work. Now I need to figure out what mods I have and try to fix it I guess. Why do you use TFix Lite instead of regular Tfix btw?

              • 3 months ago
                Anonymous

                Regular TFix changes a lot of things in vanilla(textures, putting out candles etc.). AI is the main issue as it's taken from Thief 2 and causes different behavior.
                TFix Lite has none of that. It's just a patch with NewDark to make Thief Gold run on modern hardware and it's recommended that you get that over regular TFix.
                If it's your first time playing Thief Gold you should get TFix Lite.
                There's a guide in the community hub that describes how to enable EAX if you haven't done that already.
                The only mod I'd recommend installing is Carry Body Mod which shows appropriate model of carried bodies, but that's it.

              • 3 months ago
                Anonymous

                The main issue is that it uses the Thief 2 ai which is for some reason a bit dumber/not as reactive to sound

      • 3 months ago
        Anonymous

        >>You can mantle by holding the jump button, you NEED this, a lot of people get stuck on the beginning of the second mission because you have to do it, but the tutorial only mentions by voice over.
        What? I remember the tutorial having a part where you have to mantle. Or at least where I mantled, maybe it's possible to just jump over it or something and I missed that.

        • 3 months ago
          Anonymous

          I just replayed the tutorial, it clearly teaches how to mantle and forces you to do it

    • 3 months ago
      Anonymous

      This is from a post I saved years back.

      >Here are some things the tutorial doesn't teach you:
      >use your lean forward key
      >you can lean against doors to hear what's behind it
      >Water, Moss, Broadhead, Noismaker and rope arrows fly in an arch
      >Fire and Gas Arrows fly straigt forward, the more you pull the bow the faster it will fly.
      >Money will be gone between missions, so buy all that you can
      >You can mantle by holding the jump button, you NEED this, a lot of people get stuck on the beginning of the second mission because you have to do it, but the tutorial only mentions by voice over.
      >You can shoot rope arrows on everything that is wood.
      >Having your Sword or Bow out will make you more visible, switch to your Blackjack

      >And yeah if you want the full experience, play on expert

      >You can shoot rope arrows on everything that is wood.
      It's more that you can shoot rope arrows on any surface that's soft enough to not have an arrow bounce off of it like banners, bookcases, etc. Another useful tip to keep in mind is to use broadhead arrows to test whether or not arrows will stick to a surface. It gives them an extra use that's useful in Expert since it prevents you from killing human enemies.

  58. 3 months ago
    Anonymous

    Someone remake TDS un the dark engine and just randomly drop here.

  59. 3 months ago
    Anonymous

    Since we don't have Thief games anymore, post Thiefcore books

    • 3 months ago
      Anonymous

      Cugel the Clever, although Dying Earth as a whole counts
      Most of the Lankhmar books
      Some of the Conan books

    • 3 months ago
      Anonymous

      Conan stories are more like Thief and less like the movie, every story is pretty much about Conan being robbed, running away naked having lost everything, hearing about some loot, infiltrating the place, killing some fantastic beast, and getting rich with some mad loot, except when the loot is cursed.

    • 3 months ago
      Anonymous

      I decided I wanted a book about thieves and picked this one up. I put it down about 85% through when I realized it was gonna be an edgy revenge story. I was really enjoying up until that point. I did some digging without spoiling myself too much if the whole series would follow this new turn of events and people said yes

  60. 3 months ago
    Anonymous

    It's out.

  61. 3 months ago
    Anonymous

    I HAVE
    SEEN

    I DO NOT KNOW

  62. 3 months ago
    Anonymous
  63. 3 months ago
    Anonymous

    what's the difference between thief gold and deadly shadows

  64. 3 months ago
    Anonymous

    >still the king of stealth
    Apologize.

  65. 3 months ago
    Anonymous

    How is Dishonored a stealth game? Lol, lmao even, roflmao mayhaps.

  66. 3 months ago
    Anonymous

    Thief wasn't even the king of stealth in 1998

  67. 3 months ago
    Anonymous

    I'm at 1850 gold in the cathedral, just running around looking for money. Can't say I like this map at all

    • 3 months ago
      Anonymous

      I finally fricking did it. I don't remember every struggling that much finding the loot in previous maps, but what I've liked about Thief is that the loot is always in a place that makes sense. When the map is just rubble then the loot placement is complete nonsense. And when I did find secret rooms they only had arrows or a note. Damn I'm glad to be done with that mission. Next is Mage Tower, but I'll play that later in the week

  68. 3 months ago
    Anonymous

    First time playing Thief (got it on Steam a few years ago), do you recommend I play the Gold ver. first or "downgrade" it to The Dark Project ver.? Tfix lite instead of the usual Tfix? Or just go with OldDark for a more Vanilla experience?

    • 3 months ago
      Anonymous

      Just stick with Gold. It's worth for the two missions out of three new ones it adds.
      TFix Lite.
      Enable EAX.

      • 3 months ago
        Anonymous

        Is there an EAX guide?

        • 3 months ago
          Anonymous

          https://steamcommunity.com/sharedfiles/filedetails/?id=2292412423

      • 3 months ago
        Anonymous

        Is EAX for speakers specifically or headphones as well?

    • 3 months ago
      Anonymous

      Seconding Gold + TFix-Lite

    • 3 months ago
      Anonymous

      Honestly skip the thieves guild if you're going with gold, it's totally misplaced for a first time playthrough

  69. 3 months ago
    Anonymous

    Black parade is so fricking good

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